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Getting the World Aligned Nodes to Work in LOCAL Space

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  • čas přidán 2. 08. 2024
  • Transforming world aligned functions into local aligned so they'd be object based and work in local space.
    Tutorial Project File: www.patreon.com/posts/1070553...
    Free assets on my website: www.hojdee.com/courses-detail...
    Subscribe for more!
    ------------------------------
    RELATED VIDEOS:
    World Aligned nodes: • World Aligned Nodes & ...
    World Position: • World Position Node EX...
    Basic Math in UE Materials: • add, subtract, multipl...
    Vertex Normal WS: • Vertex Normal WS Node ...
    Static Switch nodes: • Static Switch Nodes EX...
    Named Reroute: • Named Reroute Node EXP...
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    TIME STAMPS:
    00:00 | intro
    00:15 | The Issue with World Aligned Functions
    00:39 | Converting World Aligned Texture into Local
    06:14 | Converting World Aligned Normal into Local
    11:47 | outro
    ------------------------------
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Komentáře • 31

  • @IvoryBell
    @IvoryBell Před 22 dny

    This was so so helpful and straightforward, thank you!!

    • @HojDee
      @HojDee  Před 22 dny

      @@IvoryBell glad you liked it :)

  • @MonsterJuiced
    @MonsterJuiced Před 23 dny

    Absolute legend

    • @HojDee
      @HojDee  Před 23 dny +1

      Thanks! Glad you liked it :)

  • @DillonBoucherDesigns
    @DillonBoucherDesigns Před 29 dny +1

    Huge! Thank you Hoj!

    • @HojDee
      @HojDee  Před 28 dny

      @@DillonBoucherDesigns glad you liked it Dilon :)

  • @dezcooking
    @dezcooking Před 24 dny

    This is excellent, thank you so much for sharing!

    • @HojDee
      @HojDee  Před 23 dny

      you're welcome! glad you liked it :)

  • @ali.3d
    @ali.3d Před 23 dny

    Great video and very useful! Thank you mate 🙏🏽

    • @HojDee
      @HojDee  Před 23 dny +1

      Thanks man! I appreciate the comment :) Love your content

  • @DannyArtNL
    @DannyArtNL Před 29 dny +1

    Verrrryyy cooll!

    • @HojDee
      @HojDee  Před 28 dny

      @@DannyArtNL thanks Danny!

  • @AhmedHasan91
    @AhmedHasan91 Před 28 dny

    Keep the good work 💪

    • @HojDee
      @HojDee  Před 28 dny +1

      @@AhmedHasan91 thanks Ahmed :)

  • @syedsafisalam6799
    @syedsafisalam6799 Před 29 dny

    Best in the game. Thank you❤

    • @HojDee
      @HojDee  Před 28 dny +1

      @@syedsafisalam6799 thanks for the comment Syed! Glad you liked it :)

    • @syedsafisalam6799
      @syedsafisalam6799 Před 22 dny

      @@HojDee I just have this one issue every time I model some building or house. Once i apply nanite displacement, the edges look torn even if i have beveled the edges. If I use world aligned textures, it looks fine, but how to make the edges look smooth with normal textures? Please make a tutorial of a custom 3d model and how you would texture it realistically with nanite displacement!!!

    • @HojDee
      @HojDee  Před 22 dny +1

      @@syedsafisalam6799 that's the thing with displacement. where there's seam or sharp edges, there'll be a gap. If the UV island isn't discontinued, it may look better.

  • @DevilDaggersFan
    @DevilDaggersFan Před 28 dny

    Hi Hoj!
    Could you please explain why we use Static bool and Switch parameter in one place (4:00) and what is the difference between them?

    • @HojDee
      @HojDee  Před 28 dny

      @@DevilDaggersFan watch this video about the static switch nodes:
      czcams.com/video/4tGwUZgrQCc/video.htmlsi=4byuVrJqujI8Kziu
      After watching it, if you still have any questions, ask here :)

  • @ehsansalehpour6081
    @ehsansalehpour6081 Před 28 dny

    🤘

    • @HojDee
      @HojDee  Před 28 dny

      @@ehsansalehpour6081 thanks Ehsan

  • @moddes3980
    @moddes3980 Před 22 dny

    No matter what i do when i setup the normal function if i scale the object the normal texture stretches on X and Z. Any ideas? ive gone through multiple times i cant see anything im doing different. Im in 5.2.

    • @HojDee
      @HojDee  Před 22 dny

      I don't know what to say man, I hope you find out what the problem is. Are you sure you do everything exactly the same as in the video? If there's one wrong node it won't work correctly. I doubt it's a version thing because we're not using anything new that was added after 5.2.

    • @andredealmeida7108
      @andredealmeida7108 Před 17 dny

      That is what happens if you use the preskinned position where the preskinned normal is supposed to go. There are 2 different nodes being used.

    • @HojDee
      @HojDee  Před 17 dny

      @@andredealmeida7108 thanks for the reply man

    • @HojDee
      @HojDee  Před 17 dny

      @@moddes3980 did you manage to fix it?

  • @tannonce
    @tannonce Před 4 dny

    Hello, I have a small problem, but first of all, thank you very much for your videos, they are exceptional, well explained. I had to review all my materials because of you :).
    The problem is this: the heightlerpwithtwoheightmaps node does not work when I work with textures in local Space. But when I work in World Space, it works. How to solve this?
    Thanks in advance. I always look forward to your new videos.
    Good luck

    • @HojDee
      @HojDee  Před 4 dny +1

      @@tannonce hi! Thanks for your comment. I appreciate it :)
      I have to check it and get back to you later.
      If you can, send me a simplified version of your material in Telegram. My id is "hoj_dee"

    • @tannonce
      @tannonce Před dnem

      ​@@HojDee I'm sorry but my telegram dont work, i don't know why 😢

    • @HojDee
      @HojDee  Před dnem +1

      @@tannonce that's ok, I'll check it today and tell what I find out here