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Getting the World Aligned Nodes to Work in LOCAL Space
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- čas přidán 2. 08. 2024
- Transforming world aligned functions into local aligned so they'd be object based and work in local space.
Tutorial Project File: www.patreon.com/posts/1070553...
Free assets on my website: www.hojdee.com/courses-detail...
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TIME STAMPS:
00:00 | intro
00:15 | The Issue with World Aligned Functions
00:39 | Converting World Aligned Texture into Local
06:14 | Converting World Aligned Normal into Local
11:47 | outro
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This was so so helpful and straightforward, thank you!!
@@IvoryBell glad you liked it :)
Absolute legend
Thanks! Glad you liked it :)
Huge! Thank you Hoj!
@@DillonBoucherDesigns glad you liked it Dilon :)
This is excellent, thank you so much for sharing!
you're welcome! glad you liked it :)
Great video and very useful! Thank you mate 🙏🏽
Thanks man! I appreciate the comment :) Love your content
Verrrryyy cooll!
@@DannyArtNL thanks Danny!
Keep the good work 💪
@@AhmedHasan91 thanks Ahmed :)
Best in the game. Thank you❤
@@syedsafisalam6799 thanks for the comment Syed! Glad you liked it :)
@@HojDee I just have this one issue every time I model some building or house. Once i apply nanite displacement, the edges look torn even if i have beveled the edges. If I use world aligned textures, it looks fine, but how to make the edges look smooth with normal textures? Please make a tutorial of a custom 3d model and how you would texture it realistically with nanite displacement!!!
@@syedsafisalam6799 that's the thing with displacement. where there's seam or sharp edges, there'll be a gap. If the UV island isn't discontinued, it may look better.
Hi Hoj!
Could you please explain why we use Static bool and Switch parameter in one place (4:00) and what is the difference between them?
@@DevilDaggersFan watch this video about the static switch nodes:
czcams.com/video/4tGwUZgrQCc/video.htmlsi=4byuVrJqujI8Kziu
After watching it, if you still have any questions, ask here :)
🤘
@@ehsansalehpour6081 thanks Ehsan
No matter what i do when i setup the normal function if i scale the object the normal texture stretches on X and Z. Any ideas? ive gone through multiple times i cant see anything im doing different. Im in 5.2.
I don't know what to say man, I hope you find out what the problem is. Are you sure you do everything exactly the same as in the video? If there's one wrong node it won't work correctly. I doubt it's a version thing because we're not using anything new that was added after 5.2.
That is what happens if you use the preskinned position where the preskinned normal is supposed to go. There are 2 different nodes being used.
@@andredealmeida7108 thanks for the reply man
@@moddes3980 did you manage to fix it?
Hello, I have a small problem, but first of all, thank you very much for your videos, they are exceptional, well explained. I had to review all my materials because of you :).
The problem is this: the heightlerpwithtwoheightmaps node does not work when I work with textures in local Space. But when I work in World Space, it works. How to solve this?
Thanks in advance. I always look forward to your new videos.
Good luck
@@tannonce hi! Thanks for your comment. I appreciate it :)
I have to check it and get back to you later.
If you can, send me a simplified version of your material in Telegram. My id is "hoj_dee"
@@HojDee I'm sorry but my telegram dont work, i don't know why 😢
@@tannonce that's ok, I'll check it today and tell what I find out here