World Aligned Nodes & Texturing Objects With No UVs | Unreal Engine Materials

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  • čas přidán 22. 08. 2024

Komentáře • 10

  • @dongraparesh
    @dongraparesh Před měsícem

    Love from india ❤

  • @sekker2k446
    @sekker2k446 Před měsícem

    Triplanar? Not good enough. But usefully in some cases

    • @HojDee
      @HojDee  Před měsícem

      @@sekker2k446 very useful in some cases, and not useful at all in other cases. But it's good to know about it

    • @MonsterJuiced
      @MonsterJuiced Před měsícem

      This method can get expensive but for smaller scenes it's not a bad idea if you need to save time. For example, I had 2 weeks only to model and texture part of a real life city. The models needed to be detailed so I spent most of my time doing that then I used triplanar materials to quickly texture it all. It looked good enough for the purposes of the project and kept us on track.

    • @HojDee
      @HojDee  Před měsícem

      @@MonsterJuiced yeah. Great use case 👌

  • @avpd07
    @avpd07 Před měsícem

    thankyou for sharing, this was so helpful

    • @HojDee
      @HojDee  Před měsícem

      @@avpd07 glad it was helpful :)

  • @Nevetsieg
    @Nevetsieg Před měsícem

    The "WorldAlignedNormal" node is not correct, I've tested it. It's just better than the WorldAlignedTexture.

    • @HojDee
      @HojDee  Před měsícem +1

      @@Nevetsieg yeah, overall it's better to create our own tri-planar material. I'll make a video about it in the next couple of months