This method can get expensive but for smaller scenes it's not a bad idea if you need to save time. For example, I had 2 weeks only to model and texture part of a real life city. The models needed to be detailed so I spent most of my time doing that then I used triplanar materials to quickly texture it all. It looked good enough for the purposes of the project and kept us on track.
Love from india ❤
thanks!
Triplanar? Not good enough. But usefully in some cases
@@sekker2k446 very useful in some cases, and not useful at all in other cases. But it's good to know about it
This method can get expensive but for smaller scenes it's not a bad idea if you need to save time. For example, I had 2 weeks only to model and texture part of a real life city. The models needed to be detailed so I spent most of my time doing that then I used triplanar materials to quickly texture it all. It looked good enough for the purposes of the project and kept us on track.
@@MonsterJuiced yeah. Great use case 👌
thankyou for sharing, this was so helpful
@@avpd07 glad it was helpful :)
The "WorldAlignedNormal" node is not correct, I've tested it. It's just better than the WorldAlignedTexture.
@@Nevetsieg yeah, overall it's better to create our own tri-planar material. I'll make a video about it in the next couple of months