Military Gear 3D Modeling - Gun Cylinder & Bullet
Vložit
- čas přidán 7. 09. 2024
- - Patreon Mentorship program : / thomascolin3d
- Gumroad Store : thomascolin3d....
- Join my Discord server : / discord
- Artstation : www.artstation...
------------------------------
Thanks for watching, bye !
Thomas
#blender #thomascolin3d #subd #3dmodeling
------------------------------
🎵 Music by Cheel : / @cheel9082
🎧 Cheel - Blue Dream (Original) : • Cheel - Blue Dream (Or...
🎧 Cheel - Sunset Dream : • Cheel - Sunset Dream
🎧Cheel - Anywhen you say : • Cheel - Anywhen You S...
🎧Cheel - Soft Feeling : • Cheel - Soft Feeling ...
Watching Thomas Colin is always a good time investment
Not only that, but his tutorials are so soothing
Thanks brother 👌🏻
Thomas Collin is the topology King 👑
If Arijanrace can say that it's over, cause I have goose bumps watching Arijan Tutorials😂😂😂
the father of topology. I always learn some tricks from you, much respect brother
Thanks bro 🙏🏻
Comfy as always, Thomas.
I'm just a hobbyist beginner in modeling so I rely on your channel a lot for your techniques and they never surprise me with how much I can learn from them
Thank you so much man 🔥
Despite being a complete beginner , I can tell your technique is mesmerizing, love it, thanks.
(if you enabled that thing where it shows which keys you press , it would be very helpful to learn the shortcuts and possible for beginners to follow along)
Hey man, thanks a lot! I can not display my hotkeys because I made my own custom shortcuts. You would not be able to follow
Yes more like this. No need for blueprints
Consegui acompanhar e fazer, aprendi muito valeu Thomas!
You're welcome!
thomas colin my goat fr
💪🏻💪🏻💪🏻
Thank you so much Thomas glad to see you every time 👍✨
Thanks for watching man
Awesome model and excellent video overall, but I think there are a few things you could have done to reduce the polygon count and make unwrapping easier without reducing quality.
For example, when adding the cylinders in the chamber, you could have added one edge on each extreme end of the cylinder and one in the center instead of ten. This would simplify the geometry without compromising the model's detail.
Unwrapping a high-polygon model like that would be a nightmare. I recommend unwrapping one section of the chamber before you repeat the parts into a cylinder. This way, during UV mapping, you can snap together the remaining sides more easily.
I think your videos are awesome and I hope this comment does not come across as negative.
It looks simple, exepted when i try it.
😂
thanks thomas
You're welcome :)
Small nitpick, but the grooves you put on the bullet don't match the thing being modeled, nor could they function as intended, they're supposed to fade out at the edges and leave those spots 'open' so they engage with the bore(like a star shape in a star barrel), as they are they are just pockets that come back to a circular perimeter that doesn't retain the needed outline when looking from the tip, if that makes sense!
very smooth work!
Thanks you very much !
This is great! Thanks Thomas!
Thanks man
You are the GOAT man. Thanks
Thanks for watching 🔥
Nice video Thomas, good model you choose to do, interesting bullet and cylinder
Thanks Mateo :)
thats amazing
Thanks !!
I see why Aryan mentions you that much, this is good work, and good tips, ty
@@Kimi_Plays thanks you!
That looks sweet!
Thanks man
❤🔥 This is too cool!
Thanks man
Amazing, super helpful.
Thank you very much!
Could you share this blender theme ?
It's available to download for free on my patreon !
I love your work sir
Thank you very much !
GOAT
😋
Please more vidéo like that and thank you 🎉
It's entertaining and I learn from it
@@3jxrn405 thanks for watching 🔥
Hi sir, I really love this tutorial. When I do the spin operation, however, everything goes haywire. The copies fold in on eachother and no amount of tweaking in the spin menu fixes it. I use duplicates, but that just separates them out much farther. I'm not sure what I'm doing wrong
Join the discord and show me, i'll help you there
Thank you for tutorial sir
You're welcome!
Perfect 👏
Thanks!
Your viewport looks super clean and nice n focus. May I know how can I do the same? or which theme r u using?
It's available to download for free on my patreon !
@@ThomasColin3D Thanks a lot 😊
Quick question: How can I get your Blender theme? I love the dark theme.
@@sriharimb7832 you can download for free on my patreon
@@ThomasColin3D Thanks Buddy
hello thomas when i do spin my object is not straight at all i put the cursor in the middle and origin as well ....
@@daviddores hello, you have to be in orthographic view (front)
Was the 1 bevel segment just a holding edge? I generally use 2 or 4 segments for bevel So I wonder
I know the spin tool is based on your 3D cursor location and when mine is in the same spot as yours everything is messed up once I hit “spin” I’ve tried everything and can’t get it right
make sure to be in orthographic view (front or top view) !
@@ThomasColin3D you’re a life saver thank you 🙏
@@hunterashton673 You're welcome :)
some shading issue at the square corner (12:32 's part)
why did you use -90 degree can you make short or long video about that
Because otherwise the simple deform modifier doesn't bend in the right direction
Muito bom
you my frend new
Uh the discord link in the description doesn't seem to work
I wanted to join your discord but the invite seems to be broken :(
Hey Thomas, your discord link looks expired. How can i join your channel?
pls update the discord link, i cannot join :(
Discord link is expired
I'm really don't understand why are you using quads for hard surfaces. I'm not an expert in 3d, it's just my hobby.
I mean, if you will not animate it with some deformation - there no sense to have every polygon as quad.
The second thing, if you're doing hard surfaces for game engines - they will transform from quads to triangles.
Any update on Mouse Challenge Results😭
It will be the next video :) but in 3 weeks, i'll be in vacations for the next 3 weeks
@@ThomasColin3D 😎Cool