World Position Node EXPLAINED! Unreal Engine Materials

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  • čas přidán 15. 07. 2024
  • A detailed explanation on the world position node in Unreal Engine materials, and how to use it in our projects, as a height mask or to control the UVs.
    Tutorial Project File: / 106475295
    Free assets on my website: www.hojdee.com/courses-detail...
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    RELATED VIDEOS:
    Basic Math: • add, subtract, multipl...
    Component Mask: • Component Mask Node EX...
    Lerp: • Linear Interpolate or ...
    Saturate: • Saturate Node EXPLAINE...
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    TIME STAMPS:
    00:00 | intro
    00:25 | the world position node
    07:22 | using world position as height mask
    11:40 | using world position to control the UVs
    16:53 | outro
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Komentáře • 10

  • @focusmaya251
    @focusmaya251 Před 25 dny

    Great share friend❤️.thanks

    • @HojDee
      @HojDee  Před 24 dny

      Glad you liked it :)

  • @LastIberianLynx_GameDev

    great tuts thanks !

    • @HojDee
      @HojDee  Před 26 dny

      Glad you liked it :)

  • @shameforest-nm6po
    @shameforest-nm6po Před 26 dny

    Great video. Especially showing in what context these nodes are useful. Can you also do videos about the combination between material and niagara?

    • @HojDee
      @HojDee  Před 26 dny

      I might do that in the future :) thanks for the comment

  • @AL-bh2ws
    @AL-bh2ws Před 25 dny

    Why use the saturate node?

    • @HojDee
      @HojDee  Před 25 dny

      It clamps the values.otherwise the effect may break. I've explained it in this video:
      czcams.com/video/tBib8qQxd1M/video.htmlsi=ekU_OlH7-lGSauf8

    • @AL-bh2ws
      @AL-bh2ws Před 25 dny

      @@HojDee You can also use Clamp (0-1). Saturate is a faster(free) function on the GPU FYI.

    • @HojDee
      @HojDee  Před 24 dny

      @@AL-bh2ws thanks for sharing the information :)
      I have a clamp and a saturate video too. Check them out if you're interested