Dual Longplay of Virtua Fighter 3 (Arcade vs Dreamcast) comparison

Sdílet
Vložit
  • čas přidán 16. 04. 2023
  • A Dual Longplay (side by side) between the original arcade version of Virtua Fighter 3 and the Dreamcast version of Virtua Fighter 3tb. The arcade version was released in 1996, while the Dreamcast version was released in late 1998 in Japan and late 1999 in America and Europe. However, the Dreamcast version featured in the video is the Japanese version, which did not have some of the fixes made in the American version. These fixes were not enough to compete with other 3D fighting games that were released in 1999, such as Soulcalibur and Dead or Alive 2. Another factor that hurt Virtua Fighter 3 on the Dreamcast was the lack of extra content found in games like Tekken 3 for the PS1...
  • Hry

Komentáře • 210

  • @CorporalDanLives
    @CorporalDanLives Před rokem +53

    I saved up like crazy to import the Dreamcast and VF3 as soon as it came out. I can't express how my mind was blown when I played this in my dorm room. People dog on this port but man, it was like having a Model 3 board of your very own.

    • @ENFDO
      @ENFDO Před rokem +10

      yeah, me too. i bought a japo with vf3tb in jan 1999 and was awesome. 1000 uss dollar.

    • @groidcel
      @groidcel Před rokem +4

      Honestly the GameCube was more like a super powered Model 3 because of the PPC processor. But either way the DC was good on its own merits. Like a consolized Naomi.

    • @ENFDO
      @ENFDO Před rokem +19

      @@groidcel for those Who bought dc in 1998 and first fall 1999 the wow factor was umprecedent.

    • @aryinc
      @aryinc Před rokem +5

      @@ENFDO in 1998 this system was a must have. There where no talks off ps2 in 98. For a short dc had the impact. in 2000 when i saw tekken tag2 running on ps2 hardware i kinda knew dreamcast was done for.

    • @ENFDO
      @ENFDO Před rokem +6

      @@aryinc yeah, i bought Dc in Jan 99 and ps2 in june 2001, and TTT around that date and was stunning. But for me, TTT lacks in that infinite 3D background with 0 interaction. Anyway thats the way u said. Now everybody who dont fucking know how was then and type as they lived then. Dc in Nov 1998 and 1999 was amazing and VF3tb was nearly arcade perfect. For more was the first time Sega brought a game so so similar to the millionaire arcade board.

  • @sdmayday
    @sdmayday Před rokem +25

    I bought a Saturn to play Virtua Fighter, a Dreamcast to play VF3, a PS2 for VF4 and I absolutely had to break the bank to get a PS3 at launch for VF5. Since then, I stopped buying new gaming consoles.

  • @nasanchez964
    @nasanchez964 Před rokem +41

    The Dreamcast version is the one released in Japan. It had some issues, like the broken shadows. It was corrected in both the European and US version.😊
    Apart from that, the textures in the arcade version are in a higher resolution and the colors are more vibrant, but the Dreamcast was nearly perfect port.

    • @parazels83
      @parazels83 Před rokem +10

      Ironically, Dreamcast was famous for its bright and vibrant colors, but not in this game.

    • @RECHOOSENONE
      @RECHOOSENONE Před 10 měsíci

      dreamcast has changes in model geometry - i hear model 3 use squre polygons, then dreamcast claasic triangle.

    • @MH-yp6wg
      @MH-yp6wg Před 10 měsíci +1

      @@RECHOOSENONE That is actually not a question of geometry. You can display every quad using two trianges just fine, and it does not even use any more hardware resources than quads. But it changes texture coordinates, so it requires some work to adapt.

    • @RazorEdge2006
      @RazorEdge2006 Před měsícem

      The main difference is the backgrounds. They look more detailed in the arcade version.

  • @lazarushernandez5827
    @lazarushernandez5827 Před rokem +8

    Aside from a few issues mentioned, VF 3TB captured the arcade version. Gameplay was standard Virtua Fighter, you knew what you were getting control wise, a solid, if rushed effort.
    The main problem is that VF 3 came out in 1996. The other fighters that came out for the Dreamcast around launch were based on newer games and looked more impressive.
    -Dead or Alive 2 was identical to the arcade sequel that came out in 99/2000 (because the DC was the same hardware as the Naomi),
    -and Soul Calibur was a remake of a PS1 level/arcade sequel to Soul Edge released in 1998. It obliterated the arcade version.

    • @Longlostpuss
      @Longlostpuss Před 6 měsíci +1

      Correct, VF3tb was already kinda outdated by the time it received its console port.
      I still bought it of course, but I'd already played it to death in the arcades and it took a backseat to the other fighters you mentioned.
      Still needed to be in your home collection, as it felt rude not to.

  • @8991125
    @8991125 Před rokem +27

    No se por que, pero aún a esta fecha 2023, me parecen increíbles los gráficos de Dreamcast/AM2

    • @ningen5
      @ningen5 Před rokem +7

      la model 3 es algo impresionante para la epoca

    • @thisisgonnabeamatchtoremem4239
      @thisisgonnabeamatchtoremem4239 Před rokem

      @@ningen5 para la epoca sí, pero hoy se ve una mi3rda, muy muy feo

    • @ningen5
      @ningen5 Před rokem +13

      @@thisisgonnabeamatchtoremem4239 si para vos se ve feo estas ciego hermano anda a jugar al fornite 😂

    • @alxxx9404
      @alxxx9404 Před rokem +2

      ​​@@thisisgonnabeamatchtoremem4239 Vaya comentario más absurdo haces!!! 😂. Poco habrá mejor gráficamente que virtua fighter 3 o soul calibur. Pero si prefieres los fighting games de hoy en día que son mierda pura allá tú.

    •  Před rokem +2

      Ese era el potencial de dreamcast, playstation 2 ganó por la trayectoria de la playstation. mas a nivel de hardware dreamcast fue muy superior a mi parecer.

  • @tasseiviews2947
    @tasseiviews2947 Před 7 měsíci +4

    The Dreamcast version actually looks closer than I thought.

  • @Muaito
    @Muaito Před rokem +9

    When Ive seen this in arcade, I thought there will never be a better game 😂

  • @slashrose3287
    @slashrose3287 Před rokem +30

    Genki was formed by ex-AM2 crew, development was followed by Yu S. himself...the real problems of the initial VF3tb release were time contrains (just 6 months development time) and next to no SDK available at the time: with all these heavy problems, conversion itself was rather good neverthless. Of course, not developing a more polished product for the US release is a different situation, all by Sega fault of course (Sega has always done this big mistake: "running" behind competitors, first Nintendo then Sony (killing MD/GEnny lifespane for a rushed SS release is the worst decision they did, same as DC with a rushed release which killed SS). Speaking about BAD conversion, I find Sega Rally 2 the WORST conversion ever made: THREE months development, using the pathetic WindowsCE which CRIPPLED DC performance (unstable 30 fps, which arcade at 60 fps rock solid, probably 15-20 in split screen, a 128-bit console...), another stupid Sega decision.

    • @sm4sh3d
      @sm4sh3d Před rokem +5

      Sega Rally 2 was certainly far perfection on Dreamcast but it wasn't as awful as the first Daytona USA on Saturn

    • @slashrose3287
      @slashrose3287 Před rokem +7

      @@sm4sh3d DC is about FORTY times more powerful than SS, a more than perfect Model 3 conversion is mandatory with all that power...while (agai) first SS Daytona conversion was rushed, at least the fundamental gameplay was there...

    • @sm4sh3d
      @sm4sh3d Před rokem +5

      @@slashrose3287 I don't know if it was 40 times more powerful than a saturn, but it was certainly slightly weaker then Naomi and definitely not on par with model 3. Not making excuses, that's just how it is. Great ports were still possible, but that would have required Sega to have a competent management at the time.

    • @slashrose3287
      @slashrose3287 Před rokem +6

      @@sm4sh3d Facts: DC rendering up to 3 millions (triangle) poly/s --> latest Model 3 version (step 1.5) = 1,5 millions/s (triangle) poly/s, half DC rendering "power". Also, real SS rendering seen in games is nowhere near 80.000 (quad) poly/s (PSX maybe 100,000 triangle maximum, with all effects applied). Naomi is arcade DC counterpart with double RAM.

    • @sm4sh3d
      @sm4sh3d Před rokem +6

      @@slashrose3287 it's funny you're not aware of Model 3 Step 2.0 (and a 2.1, but it's basically the same) that came out in 1997, one year before the Dreamcast, and is vastly superior to the home console. Spitting out raw meaningless numbers doesn't really mean anything btw, the Model 3 architecture is a multicore monster with something else when it comes to memory and bandwidth. If you really need a number, I guess the good old GFLOPS should fit your needs, even if I'd argue that a number doesn't mean everything. Model 3 Step 2. 0 has a Floating point performance estimated at 3 GFLOPS. The Dreamcast reaches 2.1 GLOPS.

  • @thenononsenseninja
    @thenononsenseninja Před 4 měsíci +2

    Dreamcast was the first console to really bring the arcade home in an affordable way and in some instances like with Soul Calibur, the ports were better than the arcade. It's a shame so many dismissed and overlooked it in favor of the PS2 because it played DVDs.

  • @Raco130
    @Raco130 Před rokem +5

    Thanks for your vidéo and analysis !!! I had Vf3tb after I had DOA2, ouch !

  • @BurritoKingdom
    @BurritoKingdom Před rokem +4

    Better background textures and anti-aliasing on the Arcade version. I think with more time the devs could have got it arcade perfect. Background textures are compressed more on the DC version.

  • @Scientists_dont_lie
    @Scientists_dont_lie Před 5 měsíci +3

    I truly believe part of the virtua sega series demise was due to the name. VIRTUA is sooooo 90s. it ages the series. it doesnt bother me but i think anything called virtua will date you back to the 90s.

  • @JohnCharb87
    @JohnCharb87 Před rokem +21

    The Sega model 3 was quite amazing. Developed by Sega and Lockheed Martin it was considered the most powerful arcade board at the time.

    • @praystation
      @praystation Před rokem +5

      did you just google this information?

    • @groidcel
      @groidcel Před rokem +6

      That's the model 2. The Model 3 uses a PowerPC CPU and a GPU made in cooperation with Real 3D.

    • @MH-yp6wg
      @MH-yp6wg Před rokem +1

      @@groidcel Model 3 actually does not have a GPU. It is a modified Pro-1000 image generator from Real3D (which still belonged to Lockheed-Martin BTW) with a whole PCB as a video board housing many processors working together. The PowerPC is part of the Real3D Pro-1000.

  • @cocacolaholic
    @cocacolaholic Před rokem +4

    It's not perfect but it was closer than any previous virtua fighter port, altho it had some minor visual differences I really enjoyed the home port and remains my favourite virtua fighter

  • @kordianronnberg9090
    @kordianronnberg9090 Před 9 měsíci +3

    Minor differences in textures, lighting, and geometry don't bother me. But I don't like certain artistic changes. The Shun Di station was hit the most. The set design had a wonderful mood, straight from Enter the Dragon. Now it's empty and blind. I also miss the fog in Aoi Station - it added a lot to the melanholic-romantic atmosphere. Apart from that, a great port. In my opinion, VF 3 is the last game in the series that completely avoided the Tekken inspiration and offered a very original atmosphere, close to the realism of Shenmue. I'm curious what the series would look like today if it continued on this path.

    • @Longlostpuss
      @Longlostpuss Před 6 měsíci

      VF6 should have come out around 2007 and should have been looking somewhat like what Tekken 8 looks like now.
      Sega were always ahead of the technology curve, but it just feels like unless something literally photorealistic comes out now that nobody has ever seen before, Virtua Fighter will never again capture the technological marvels of its past, not least because graphics in general reached a point of diminishing returns a few years ago now.

  • @bluenomad73
    @bluenomad73 Před rokem +4

    Dreamcast was nearly perfect port. Amazing!

  • @FatalRose
    @FatalRose Před rokem +4

    The other fighters released alongside this; (DOA,SC) I still prefer VF for its superior game play/fighting engine. I also prefer the more accurate representation of martial arts.

  • @eponymous7910
    @eponymous7910 Před rokem +6

    Awesome! Any chance there'll be a vf4 evolution arcade vs vf4 evolution ps2 vid in future?

  • @maurojose6786
    @maurojose6786 Před rokem +8

    Dc hardware and games are still impressive after twenty years.

  • @johndd9140
    @johndd9140 Před rokem +2

    VF3tb may have some flaws in its graphics and lacked extra content, but the gameplay was spot on. Sega made great arcade games.

    • @SomeOrangeCat
      @SomeOrangeCat Před rokem +1

      That's kind of the problem. Arcades were Sega's bread and butter more-so than the home market, but arcades were really starting to die out. People buying games at home wanted more for their $50 than a 1-to-1 arcade conversion. Companies like Namco understood this, and would make substantial additions to their home ports.

  • @SaminPK
    @SaminPK Před rokem +3

    Brilliant comparison. Dreamcast's neutered port exposed!!

  • @Gildog77
    @Gildog77 Před rokem +64

    I don't understand why the DC port gets a bad rap. It's not perfect, but still very good.

    • @hoifungso4433
      @hoifungso4433 Před rokem +10

      GENKI only have 4 months to made this ports to Dreamcast (match JP Dreamcast Released)

    • @aaron_aj_knight_95
      @aaron_aj_knight_95 Před rokem +13

      It looks fine to me.

    • @ultimateman55
      @ultimateman55 Před rokem +22

      The video did a nice job of explaining why if you read the captions. I think the biggest issue was touched upon towards the end: it failed to improve upon the arcade regarding extra modes or unlockable characters. Namco had been adding in extras like this for 3-4 years by the time VF3 released and Sega failed to adapt to the market expectations.

    • @eponymous7910
      @eponymous7910 Před rokem +17

      It's because a year after its Japanese release it was effectively competing with Soul Calibur (and later Dead or Alive 2) in NA and the EU

    • @SomeOrangeCat
      @SomeOrangeCat Před rokem +1

      Compare it to the other games that were released along side the US launch of the system. It comes up short.

  • @PixelShade
    @PixelShade Před 7 měsíci +1

    The Dreamcast has a higher rendering resolution compared to the Model3 Arcade version. 640x480 vs 496 x 384. Unfortunately a lot of the stage textures are worse quality because it is a port, and they most likely use the same cookie cutter large file-size texture format during the conversion process. This would of course not be the case if the game was designed around the Dreamcast and each texture being curated for the game. The Dreamcast had a lot of different texture formats... One that I find most amazing is the compressed 16-color paletted textures (16 colors is more than enough for certain texture materials like grass, wood, stone, concrete, etc. while more complex textures with a vast variety of colors like a building facades or intricate and colorful clothing pieces, signs etc would require bigger file sized texture formats)... Anyway, that format has a compression ratio of 32:1 + 2KB of overhead... Most compression rates today are 4:1 or 8:1. So theoretically you could fit about 60MB worth of texture data on the Dreamcast 8MB of VRAM.... Keep in mind that the Model 3 had a graphics ROM of 64MB for the whole game. So in reality the Dreamcast could theoretically have much higher quality textures than the arcade.
    Also the 3tb version on the Dreamcast has the same issue as Street Fighter Championship edition had... worse color schemes on stages... Like how Jeffereys tropical stage the moonlit stage looks worse than the daylight version. or how Akira's Dojo stage has worse coloring on the outside woods in conjunction with worse lighting inside the dojo. This is the case for Virtua Fighter 3tb on the arcade as well... It's like the fighting game companies had to change stage coloring to make people realize it was an updated version of the game.

  • @sodeyroth9611
    @sodeyroth9611 Před rokem +2

    Pai doing dab before everyone in 2010s 😅

  • @darksoulsong
    @darksoulsong Před rokem +4

    I recall VG magazines speaking about this port like it was dog shit, but it looks pretty decent to me.

  • @scudkleemann
    @scudkleemann Před rokem +4

    VF3tb's background、image resolution in Dreamcast is so poor!

  • @giovannimarcelodasilva768

    Mesmo a versão do Arcade sendo melhor nos gráficos eu fico com a versão caseira do Dreamcast, mais pela praticidade de poder ir nas configurações e tb por ter gráficos bom mesmo sendo um pouco inferior, pois no conjunto da obra a versão caseira sai ganhando mais

  • @rh8560
    @rh8560 Před rokem +6

    Slight difference but Dreamcast definitely had more power to possibly do a perfect port

    • @ENFDO
      @ENFDO Před rokem +3

      no it havent. DC cant match Model 3 raw power. DC was something like the half M3 power. Check daytona 2.

    • @rh8560
      @rh8560 Před rokem +2

      @@ENFDO thanks for the information,I just feel like they could have gotten closer

    • @ENFDO
      @ENFDO Před rokem

      @@rh8560 Im agree!!!

    • @WWammyy
      @WWammyy Před rokem +6

      I agree especially when you compare games like Soul Calibur and Dead or Alive 2 which far surpass even the Arcade Virtua Fighter 3.
      They could have done an amazing port.

    • @rh8560
      @rh8560 Před rokem +2

      @@WWammyy that's what I was thinking

  • @beeaye7944
    @beeaye7944 Před měsícem

    It was a decent enough home conversion, but I'm convinced Sega AM2 could've made it arcade perfect if it had been ported in house and not rushed to meet the Dreamcast launch.
    As it is, the differences are mainly the inferior limb modeling, the muted color palette, and much lower-res textures on the Dreamcast backgrounds.

  • @aaron_aj_knight_95
    @aaron_aj_knight_95 Před rokem +4

    You have no idea how bad I want this game. I bought a used Dreamcast over a year ago, but the store didn't have too many DC games I was looking for.

    • @LukeDodge916
      @LukeDodge916 Před rokem +1

      I'll be honest, I wasn't gonna start collecting for Dreamcast again, but Daytona USA and VF3 make me want one again bad.

    • @trevagraham1605
      @trevagraham1605 Před rokem +2

      If you can find a reputable rom site you can download the rom and burn it onto a CD to work on the Dreamcast. The Dreamcast doesn't have security blocking this.

  • @protox4418
    @protox4418 Před rokem +5

    Qualidade das observações, sempre impressionam.

  • @alistairblaire6001
    @alistairblaire6001 Před 5 měsíci

    People really hated on the Dreamcast port back then but side by side it's not that bad. Especially considering what arcade ports were typically like in the 90's. The geometry and textures are slightly worse but definitely not bad. The only ugly part of the Dreamcast version is the shadows and lighting.

  • @michaelc5217
    @michaelc5217 Před 2 měsíci

    Hello VCDecide, will we have the pleasure to watch a comparison between Model 3, DC and LaD Inf Wealth versions in the near future?

  • @OfficialDRELOSKi
    @OfficialDRELOSKi Před rokem

    The vs screen was so cool to me

  • @RazorEdge2006
    @RazorEdge2006 Před měsícem

    The main difference is the backgrounds. They look more detailed in the arcade version.

  • @largadeugnt
    @largadeugnt Před rokem +2

    Joguei esse game quando lançaram o DC no Brasil e era impressionante msmo com problemas. Neste momento 9:34 dá pra ver que tinha muito o que fazer ainda.

  • @user-xw7st6lv5w
    @user-xw7st6lv5w Před rokem +2

    드림캐스트버젼의 진짜 문제는 그래픽이 아니라 컨트롤러....

  • @senorsnipey1595
    @senorsnipey1595 Před měsícem

    Man I loved this game so much! So quintessentially SEGA! Dreamcast was an absolute beast.

  • @Vectorman2X
    @Vectorman2X Před 8 měsíci

    They nail it with vf3 back then i never believed that i will have model3 graphics in front of my tv but sega made it reality. Never regret that i pay a beefy price to have my dreamcast from japan with vf3

  • @sm4sh3d
    @sm4sh3d Před rokem +7

    It's still half decent for a rushed port, it's a shame Sega has such little consideration for its arcade jewels when it was time to move them to their home console

    • @SomeOrangeCat
      @SomeOrangeCat Před rokem +6

      Sega seemed to have it stuck in their head that people were still content with shelling out "new game" prices for arcade games with little-to-no improvements. Sega being Sega killed Sega as we knew it.

    • @jeanjacqueslundi3502
      @jeanjacqueslundi3502 Před 8 měsíci +1

      I don't know about other games, but they did great with VF2's port to the Saturn.

  • @rubendarioreymartinez2073

    El juego en Dreamcast va a los mismos fps que el Arcade pero se nota mucho la reducción de las texturas y le quitan algunas cosas de los escenarios . Saludos desde colombia 🇨🇴

    • @peranzanesforever
      @peranzanesforever Před rokem

      esque la version dreamcast es la version arcade 3tb,, no son las mismas

  • @GreatHealer.
    @GreatHealer. Před rokem +4

    Great port imo. Sadly too little too late. When Soul Calibur was released and killed this game stone dead.

    • @SomeOrangeCat
      @SomeOrangeCat Před rokem +2

      Soul Calibur was one of the games that convinced me to buy a Dreamcast! Granted I bought one after the prices fell off a cliff, due to Sega announcing it's end, but that was a windfall for me! The other game was Code Veronica.

    • @STAXONDECK1
      @STAXONDECK1 Před rokem

      Sega really should have polished it more and had extra content, Virtua Figther has way more depth than the button mashi Soul Calibur but than again most people are retards 😅

    • @SomeOrangeCat
      @SomeOrangeCat Před rokem +1

      @@STAXONDECK1 Yeah, Sega did *not* understand that the gaming public was done buying 1-to-1 arcade ports for full price. You needed to sweeten the pot.

  • @geromeo013xoxo6
    @geromeo013xoxo6 Před 7 měsíci

    Dreamcast begining, developer didn't know the dreamcast. but After you have soul calibur, dead or Alive 2, project justice Shenmue....I also think that Virtua Fighter 4 could have run on Dreamcast with a few concessions with even a better result in terms of resolution than on PS2

  • @TehAbdullah
    @TehAbdullah Před rokem +4

    Look at the water effects in Ms. Umenokoji's stage on the Arcade version these graphics were way ahead of 1996 sadly only to be downgraded on DC

  • @timkasansky2528
    @timkasansky2528 Před rokem +2

    Lighting on Dreamcast looks flatter. The whole scene always looks a bit more uninteresting.

  • @OSA5000
    @OSA5000 Před 2 měsíci

    That thumbnail baha

  • @Crystallums
    @Crystallums Před rokem +1

    The Dreamcast version isn't bad but... some details have unfortunately been lost along the way, while others have been gained in the adaptation, for example some colors, sprites, polygons and perspectives, etc.

  • @LucasSilva-hv5qv
    @LucasSilva-hv5qv Před rokem +3

    2:05 A PAI nesse jogo é idêntica uma menina que conheci em 2017 quando estava no ensino médio é incrível a semelhança .

  • @gphsog763
    @gphsog763 Před 5 měsíci

    하나
    연계기combo기를 추가함으로
    본 핵심해당의 존재감을 유지했다는 방안기조차용

  • @MrReedEnt
    @MrReedEnt Před rokem

    Why were the colours so washed out in the Dreamcast release?

  • @SamaSaku1
    @SamaSaku1 Před 7 měsíci

    Dead or alive 2 came on Dreamcast in 2000 not 1999. Vf3 TB display more polygons than Soulcalibur on Dreamcast.

  • @OdeioFiller
    @OdeioFiller Před 10 měsíci

    Gostava muito de fighters megamix, do saturn. Fica nítido que tem elementos deste virtua fighter.

  • @xcom457
    @xcom457 Před 6 měsíci

    mmm Killer Application.

  • @feps9555
    @feps9555 Před rokem +4

    Ambas as versões são incríveis a Model 3 era uma placa incrível nada chegava perto dela até a chegada do Dreamcast ,algo que podia ser dito na comparação é que a versão TB é uma atualização do arcade lançada em 97 ou seja a versão Dreamcast se baseia em outra versão não no VF3 de 96 mas que a Sega podia ela mesmo ter feito a conversão podia pois além de ficar igual ao da Model 3 poderíamos ter as duas versões no GD o 3 e sua atualização TB assim como o Saturn possui o VF2 e o VF2.1 no mesmo CD

    • @retroshow
      @retroshow Před rokem +3

      ''algo que podia ser dito na comparação é que a versão TB é uma atualização do arcade lançada em 97 ou seja a versão Dreamcast se baseia em outra versão não no VF3 de 96''
      ----------------------
      04:01 ''Continuing, the Virtua Fighter 3 released on the Dreamcas is actually a port of a revision of the arcade version of Virtua Fighter 3 released in 1997''
      04:22 "In 1997, Sega released a new version of Virtua Fighter 3 in arcades entitled Virtua Fighter 3tb, where "tb" stands for "Team Battle"
      05:18 "this is the most significant change between the original version of Virtua Fighter 3 released in 1996 and its "3tb" revision released in 1997''
      05:37 "and it was this "3tb" version that served as the basis for the port to the Dreamcast, which was the new console from Sega that would be released at he end of 1998...''

  • @Flynn-games
    @Flynn-games Před rokem

    shun's body shows fewer polygons between the pelvis and legs.

  • @entertainmentwizard2703
    @entertainmentwizard2703 Před rokem +1

    I heard the North American Dreamcast version did have improvement over the Japanese version but it still was not arcade perfect!

    • @hoifungso4433
      @hoifungso4433 Před rokem

      RAW POWER of Dreamcast only have 80% of MODEL3(VF3 TB Arcade using the Model3 150% power-up new Ver.)
      GENKI staff really done this JOB well.

    • @entertainmentwizard2703
      @entertainmentwizard2703 Před rokem +2

      @@hoifungso4433 No the problem was the dev kits they were using were not yet able to take full advantage of the Dreamcast and that didn't allow the team to push the Dreamcast to it's limits!

    • @paulk4697
      @paulk4697 Před rokem +1

      @@entertainmentwizard2703 model 3 was more powerful than dreamcast!

    • @entertainmentwizard2703
      @entertainmentwizard2703 Před rokem +2

      @@paulk4697 Yes but the primary reason the Dreamcast version of VF3 was not great was because the team was using early dev kits that were not taking full advantage of the Dreamcast's capabilities!

    • @athos5359
      @athos5359 Před rokem +1

      @@paulk4697 dead or alive 2 looks better than VF3 TB using model3step1

  • @wwemegaman1898
    @wwemegaman1898 Před rokem

    Amigos cual es mas potentes gamecube o dreamcast dime Zara Twilight Princess podia correr en las dreamcast sin poblema

    • @thisisgonnabeamatchtoremem4239
      @thisisgonnabeamatchtoremem4239 Před rokem +1

      Dreamcast es muchísimo más potente q Nintendo GC.
      Dreamcast fue la segunda mejor consola en hardware, perdendo solamente para xbox classic

    • @santitabnavascues8673
      @santitabnavascues8673 Před rokem +1

      Game Cube era más potente que Dreamcast. La GPU de game cube era más rápida y disponía de hardware para transformación e iluminación lo que le permitía procesar y renderizar 10.000.000 de polígonos por segundo frente a los 3.500.000 que podría alcanzar la GPU de DC, por contra, Dreamcast tenía más memoria de video, 8MB frente a los 4MB de GC, lo que le permitia texturas de más resolucion. En una revisión posterior, la placa Naomi2, que era descendiente directa de Naomi, que era el hardware de Dreamcast dedicado al arcade, si tenía TnL por hardware por lo que de haber podido disponer de él, Dreamcast podría haber competido en igualdad de condiciones con PS2, XBOX y Game Cube. Naomi2 fue la placa sobre la que se hizo Virtua Fighter 4, lo que debería dar cuenta de su potencial

    • @wwemegaman1898
      @wwemegaman1898 Před rokem

      @@santitabnavascues8673 no era 10 millones de polígonos era 20 millones de polígonos por segundo que podia correr gamecube solo que nunca se uso y dreamcast podia correr más de 3 millones de polígonos por segundo y Xbox 13 millones de polígonos por segundo y ps2 16 millones de polígonos por segundo amigos a si gamecube era las mas potentes de su generación amigos

  • @aryasmayodi8115
    @aryasmayodi8115 Před rokem +2

    AM3 VS GD ROM FORMAT

  • @atomiswave2
    @atomiswave2 Před rokem +1

    It'a pretty cool game I'm just not into 3d games that much

  • @wordsshackles441
    @wordsshackles441 Před rokem

    Alright, alright, but the DC version has much improved image quality, why would you chose to ignore that fact in your little expose is really, really strange, since it really is the most noticeable difference between the 2...

  • @santitabnavascues8673
    @santitabnavascues8673 Před rokem +1

    La niebla que eligieron para Dreamcast la beneficia poco. Los gráficos son iguales, pero en DC se ven blanqueados

  • @allenwong8474
    @allenwong8474 Před rokem

    why not use 3tb version of Model3 for comparison

  • @wilderness_over
    @wilderness_over Před rokem +2

    Sega best power on ARCADE.

    • @SomeOrangeCat
      @SomeOrangeCat Před rokem +1

      Which was really the problem for them at this point in time. Arcades stopped being the driving force of gaming by the end of the 90s.

  • @debielaloprazio3898
    @debielaloprazio3898 Před rokem

    faltou poligonos nas articulações no dreamcast, e usaram efeitos de fog em alguns cenários. port meio porco.
    provavelmente por falta de tempo. mas ainda assim chega perto do arcade.

  • @gphsog763
    @gphsog763 Před 5 měsíci

    Shalom

  • @gphsog763
    @gphsog763 Před 5 měsíci

    was Pai L.V.O.D(ers)?

  • @gphsog763
    @gphsog763 Před 5 měsíci

    Lvod is one. Of dfc main circles about broad casting system
    It has not great machine
    Butsystem is very imperialitstic thing

  • @gphsog763
    @gphsog763 Před 5 měsíci

    本格 붕격운신쌍호장

  • @hababacon
    @hababacon Před rokem +3

    Arcade has better background detail with additional textures and lighting effects. DC has better character details. Go to @3:21, you can see more detail tex😢on the characters. Look at @4:43, the guy shoulder, it's more detail on the DC. Look at the hair, there's more there on the DC version. However, overall, the arcade takes it.

    • @hababacon
      @hababacon Před 9 měsíci

      Coming back to this video I have a few more observations. The Dreamcast has better audio, music just sounds more live. Dreamcast has better Z Buffering and clipping. Less joints intersecting or or close clipping. Look at Lion left arm and you will see what I mean @5:51.00. I think why the DC is sharper in or even having better textures is due to the increased resolution. Model 3 games run in this 496 by 384 resolution. Almost all DC games run 640X480P so you will have abit more resolution to play with on Dreamcast. Later on in the video at @10:00 you can see the water is clearly better on the arcade. So I think Genki tried to get the characters perfect, but neglected the backgrounds abit.

  • @anthonyrizzo9043
    @anthonyrizzo9043 Před rokem

    Arcade version looks better, more color more contrast, less foggy, character models seem to have more polygons, and higher texture res, less aliasing so either better Anti aliasing or higher resolution on the arcade. Other than that the Dreamcast veraion still looks good and gets the job done, its not like its at all bad.

    • @MH-yp6wg
      @MH-yp6wg Před rokem +1

      Actually the resolution was higher on DC (640x480 vs 496x384).
      Model 3 actually had it's own form of edge-antialiasing (which the DC either did not have or at least no game used), so it is possible they made use of this in the arcade.

    • @RECHOOSENONE
      @RECHOOSENONE Před 10 měsíci +1

      Anyway its not bad port. Folowing port VF 4 to ps2 dont looks aracde perfect.

  • @cyberngarenfetcher4117
    @cyberngarenfetcher4117 Před rokem +1

    Arcade Model 3 wins!

  • @TiagoxInside
    @TiagoxInside Před rokem

    O port do Dreamcast é bem mediano, tanto que o Soul Calibur do Console esmaga ambas versões deixando VF3 totalmente obsoleto! Soul Calibur Dreamcast é considerado um dos melhores jogos ate hoje 98/100 Metacritic!

    • @SomeOrangeCat
      @SomeOrangeCat Před rokem

      Soul Calibur was fantastic! I bought an Agetec stick just to play it back in the day. Now that was a heavy stick. Well built.

  • @fabiojuniooliveira6862
    @fabiojuniooliveira6862 Před rokem +1

    Comparando a foto dela sorrindo no arcade e ela séria no Dreamcast ficou bem melhor no DC, pois no fliper ficou com cara de doida 😂

  • @asuryadi7
    @asuryadi7 Před rokem

    Sega swap the background

  • @bizarroeddie1
    @bizarroeddie1 Před 11 měsíci

    another Dreamcast port in which whoever made the port completely ignored AM2's colors of choice. Backgrounds look much worse, even if very similar, because of this.

  • @PONTOCRITICO
    @PONTOCRITICO Před rokem +2

    O problema com o Dreamcast nunca foi hardware, sempre foi pressa, notoriamente mal explorado e por isso abandonado prematuramente. Converter um hit dos arcades pra consoles ou computadores domésticos não é tarefa tão simples requerendo uma miríade de manobras técnicas pra transpor o máximo de fidelidade possível. Não precisa ser uma Model 3 pra exemplificar isso, pois a Midway T Unit criou sérios problemas pra todos os sistemas que tiveram ports das versões do Mortal Kombat até então. Eram todas bem nerfadas, com definição e cores muito abaixo dos fliperamas. Logo, dizer que só por ser um jogo de 4 anos não ia dar trabalho pra converter é bem bota nas bolas, a questão realmente é dedicação e infelizmente na decadência que a Sega se encontrava, isso estava em falta junto com o incentivo.

    • @Leo-xh8pp
      @Leo-xh8pp Před rokem +1

      Concordo!
      Sim sempre foi pressa fazendo mal uso doque o console dentro das suas limitações poderia fazer !
      E quando foi bem explorado no seu curto tempo de vida tínhamos gráficos lindos como sonic adventure 2 , Dead or Alive 2 , Test Drive Lemans 24hours por exemplo que tinham quantidades elevadas de geometria e texturas!
      Pega o Dead or Alive 2 da TECMO e olha a quantidade de polígonos e texturas usadas nos cenários e personagens!
      Os personagens de DEAD OR ALIVE 2 são muito bem construídos sem nenhuma quebra de polígonos e as roupas tem movimentos suaves tudo à 60fps em um Dreamcast!
      Fora os cenários que são multi-niveis!
      As texturas e o Nível de polígonos em Dead or Alive 2 para Dreamcast são superiores às do virtua fighter 3 original e o port do virtua fighter 3 TB !
      No sonic adventure 2 usam essas mesma texturas que usaram no Dead or Alive 2 pra efeitos de comparação!
      Então eu concordo totalmente contigo!!!
      Ótimo comentário! Nunca foi Hardware
      Faltou a Própria Sega ter mais atenção com o console!
      Aliás o Dreamcast é o meu favorito justo pela resolução, cores saturadas e texturas belíssimas !

    • @PONTOCRITICO
      @PONTOCRITICO Před rokem +1

      @@Leo-xh8pp Agora tem até Counter Strike pro Dreamcas e ele rodando o game com um pé nas costas... A Sega deveria permitir o relançamento desse console pra empresas como a TecToy e não ficar criando caso por isso. Não digo que ia vender que nem água, mas interessados não iam faltar. Garanto que fariam tanta coisa pro sistema que muita gente ia pensar duas vezes antes de condená-lo pela falência da Sega.

    • @Leo-xh8pp
      @Leo-xh8pp Před rokem

      ​​@@PONTOCRITICO já pensou!
      Pena ser um sonho distante!
      se algum dia eles relancarem um Dreamcast mini espero que eles façam um Dreamcast mini à altura desse console !
      Uma pena a TEC TOY e a Sega não serem mais as mesmas como foram um dia !
      No caso da Sega por causa das diferenças/intrigas entre Sega do Japão e Sega dos Estados Unidos que viviam em uma disputa interna 🤦 além da péssima administração da Sega !
      Pior que até do Saturn eu tenho admiração, mesmo com suas dificuldades de programação, porém o Dreamcast não tenho o que reclamar.... bom a não ser o controle ter menos botões!😅

    • @PONTOCRITICO
      @PONTOCRITICO Před rokem +1

      @@Leo-xh8pp Infelizmente a Sega é passado, amigo e quem detém os direitos da marca hoje só faz games meia boca pros sistemas de agora, isso pra ser lisonjeio. O dia que surgir um clone chinês do Dreamcast como os tantos pro Famicom, SNES e até o Mega Drive mesmo, quem sabe eles acordam pra cuspir. Não é impossível - inclusive pro clone chinês...

    • @Leo-xh8pp
      @Leo-xh8pp Před rokem

      @@PONTOCRITICO verdade! 😔

  • @andreazaghen5364
    @andreazaghen5364 Před rokem +1

    Model 3 version have better sharp texture mapping

  • @aderitosantos1695
    @aderitosantos1695 Před rokem

    Dreamcast pelo custo barato 128bits sega nao ficou mal visto todo frente Sega model 3 era poderoso e caro inumero processamentos parelos graficos(seu cpu power PC era inferior dreamcast notei IA adversarios mais agil dificil , Se houve-se mais tempo desenvolvimento VT3 dreamcast, ficaria mais refinado texturas poderia aproximar versao arcada, assim como ficou Soul Calibur,

  • @gphsog763
    @gphsog763 Před 5 měsíci

    Through them in CHRIST ON WORSHIP to GOD

  • @chiefflash
    @chiefflash Před 7 měsíci

    the dreamcast port was utterly disappointing graphically especially after playing Soul Calibur lol

  • @gphsog763
    @gphsog763 Před 5 měsíci

    너의 행사를 여호와께 맡기라 그리하면 네가 경영하는 것이 이루어지리라
    잠언 16:3/개역개정

  • @kamikazilucas
    @kamikazilucas Před rokem

    its crazy this came out the same time as mario 64, this is eons better visually than mario or anything on n64

    • @jayclarke777
      @jayclarke777 Před 8 měsíci

      You're comparing arcade boards in the multiple thousand $ range to a $199 N64?

    • @kamikazilucas
      @kamikazilucas Před 3 měsíci

      @@jayclarke777 it dosent matter how cheap the n64 was its still impressive

  • @gphsog763
    @gphsog763 Před 5 měsíci

    Community
    And
    Their p a r

  • @RodrigoLima013
    @RodrigoLima013 Před rokem

    Dreamcast obviously can't render teeths.

  • @kingsavageson4879
    @kingsavageson4879 Před 11 měsíci +1

    I had this game, & was pleasantly unaware that it wasnt arcade perfect.... Whats with some of the washed out looking colors on DC? Still a dope game on DC tho...

  • @gphsog763
    @gphsog763 Před 5 měsíci

    That is not right
    In fact
    That was my, pose at picture taking

  • @PRCREA
    @PRCREA Před 3 měsíci

    This game is nice but it looks unfinished, especially with lighting effects and other things that polish the game. It's too dry to me.

  • @herayury
    @herayury Před 7 měsíci

    직접 이식을 안하고 외주를 이유가 뭘까 ;;; 이해가 안되네 ;;

  • @SomeOrangeCat
    @SomeOrangeCat Před rokem +7

    Soul Calibur was a good argument to buy a Dreamcast. 3tb, not so much.

  • @shalashaska68
    @shalashaska68 Před rokem

    I dont think this series ever got a good looking entry, it has always looked awful compared to competitors.

  • @realamericannegro977
    @realamericannegro977 Před 2 měsíci

    Hold up do they not do the arcade poses on tb?

  • @avjaarsveldt
    @avjaarsveldt Před rokem

    Yes the Jap version had it problems, but it was still a great port. The joints never really bothered me.

  • @realamericannegro977
    @realamericannegro977 Před 2 měsíci

    Hope we get an arcade perfect verison in the next Yakuza

  • @chadbrick67
    @chadbrick67 Před 3 měsíci

    Arcade is always perfect remember this when you try to lie..hence the saying ARCADE PERFECT

  • @JEY74
    @JEY74 Před rokem

    siempre me encanto que el area de combate tuviera desniveles en la superficie...

  • @JEY74
    @JEY74 Před rokem

    Dreamcast puede con eso y mas, ni siquiera llego a la segunda generación de juegos...

  • @realamericannegro977
    @realamericannegro977 Před 2 měsíci

    I want to see someone do a better port on DC. This is still a good port but Am2 would have made it great.