The Problematic Evolution of GTA Physics

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  • čas přidán 2. 05. 2024
  • GTA 4 had a better physics engine than GTA 5, making a lot of Grand Theft Auto fans concerned on how GTA 6 technology will incorporate the Euphoria physics engine... if Rockstar will do that at all.
    GTA Physics
    GTA 6
    GTA 4
    GTA 5
    GTA Ragdoll
    GTA 4 physics
    GTA 5 physics
    GTA Euphoria
    Rockstar Games
    Rockstar
    GTA 6 technology
    GTA Ragdoll
    00:00 - Intro
    01:27 - A Whole New Era
    05:42 - Rockstar's Debut (GTA 4)
    10:42 - Fixing the Unbroken (GTA 5)
    13:51 - The Perfect Mix (RDR 2)
    16:18 - The Future? (GTA 6)
    18:27 - Will It Get Worse?
    So enjoy! And please subscribe if you like it!
    -------------------------------
    Follow me on:
    DISCORD: / discord
  • Hry

Komentáře • 494

  • @Silvartop
    @Silvartop  Před 3 měsíci +225

    Was GTA 5 an actual downgrade in character physics?

    • @OpMartinn
      @OpMartinn Před 3 měsíci +122

      Definitely man. So unrealistic when I shoot a pistol at an NPC'S toe and then they fall over like they got hit by a truck. If GTA 6 isn't at least a bit better than Red Dead Redemption 2 Physics then I might aswell just wait until someone makes a mod for GTA 6 that improves the ragdoll physics lol

    • @Swagoku1999
      @Swagoku1999 Před 3 měsíci +12

      its a complex question

    • @coreycasciano3255
      @coreycasciano3255 Před 3 měsíci +24

      Without a doubt

    • @GoAway_0
      @GoAway_0 Před 3 měsíci +46

      Not only character but also vehicle physics

    • @BarrySmoother
      @BarrySmoother Před 3 měsíci +35

      GTA 5 cars feel like they're glued to the ground with stiff suspension and zero weight.

  • @loadingyourdata2131
    @loadingyourdata2131 Před 3 měsíci +664

    Great video, but one thing I'd like to point out that I'm not sure if you aware of yet is that, NaturalMotion is owned by Zynga, and who owns Zynga? Take-Two. Who owns Rockstar? Take-Two. So the licensing is negated at that point because they're "sister-companies". I wouldn't even be surprised if NaturalMotion's Euphoria devs are completely integrated within Rockstar now.

    • @SwagDuhBuh
      @SwagDuhBuh Před 3 měsíci +14

      I was about to comment this 🫡

    • @YellowBriefs
      @YellowBriefs Před 3 měsíci +66

      Euphoria was already integrated into RAGE back in 2006 during GTA IV's development, you can read about it online. They had a dedicated team from NaturalMotion working directly with Rockstar San Diego integrating Euphoria into Rockstar's own technology.

    • @Ceeed100
      @Ceeed100 Před 3 měsíci +56

      yeah he got a lot wrong in this video. Natural Motions Euphoria is the foundation of the RAGE engine. They have there own office in Rockstars Studio. Its intertwined with Rockstars Engine and will always be there in future games. They only dumped the engine down in 5 cause of the framerate issues they had with GTA5 on PS3&X360.

    • @memesfromtheforsakenworlwi9218
      @memesfromtheforsakenworlwi9218 Před 3 měsíci +1

      was going to say that

    • @Killersnake432
      @Killersnake432 Před 3 měsíci +12

      @@Ceeed100
      That was proven false a long time ago about it having framerate issues on the PS3 and 360 since people did port their euphoria edits and framerate is still the same for those two consoles. I assume it was more for GTA:O sync reasons since if you played GTA IV you'll know about the euphoria desyncs with online.

  • @leviplasma
    @leviplasma Před 3 měsíci +183

    I wanna see a skateboarding game with Euphoria Physics.

    • @ECfuckingW22
      @ECfuckingW22 Před 3 měsíci +17

      And for me a wrestling game

    • @jarodjohnson4357
      @jarodjohnson4357 Před 3 měsíci +8

      Session Skate Sim is extremely realistic and the closest recreation of skateboarding I've ever experienced. It is physics based rather than animation and has a ton of gameplay options you can tweak.

    • @jonicthehedgehog9379
      @jonicthehedgehog9379 Před 3 měsíci

      mate play skate 3@@jarodjohnson4357

    • @jonicthehedgehog9379
      @jonicthehedgehog9379 Před 3 měsíci

      play, whats that game called... its an euphoria based wrestling game and its also a mobile game. OH its called "Drunken Wrestlers"@@ECfuckingW22

    • @drunkchey9739
      @drunkchey9739 Před 3 měsíci +2

      @@ECfuckingW22drunken wrestlers 2 lmao

  • @alexzaze1407
    @alexzaze1407 Před 3 měsíci +192

    Driving fast in GTA 4 actually feels dangerous and terrifying, I hope they keep that realistic gameplay for 6 too

    • @devinport.
      @devinport. Před 2 měsíci +6

      I remember driving the infernus like a 90 year old just because i didn't wanna wreck it by driving too fast despite it having some decent handling

    • @NVegianP
      @NVegianP Před 2 měsíci +9

      I really hope they don’t, GTA 5s driving is liked because it’s arcadey and suits the game well, i just don’t see GTA 4s driving fitting in with a GTA game

    • @alexzaze1407
      @alexzaze1407 Před 2 měsíci

      it feels more outdated and way too easy, and a GTA game was never that kind of game@@NVegianP

    • @pasindudinusha6507
      @pasindudinusha6507 Před 2 měsíci +28

      @@NVegianP What do you mean? GTA 4 was great. Vehicles had weight to them and were easy to control. They don't fly away and hit something like in other games.

    • @NVegianP
      @NVegianP Před 2 měsíci +3

      @@pasindudinusha6507 it really just doesn’t fit a gta game properly, you get it really hard to do some of the things that make gta 5 appealing. the vehicle control in gta 4 is really unresponsive and it’s a bit hard to explain but the cars understeer in places they should oversteer and vice versa, it’s just really off

  • @coreycasciano3255
    @coreycasciano3255 Před 3 měsíci +257

    Based on the Gta 6 leaks it looks like Rockstar learned from their mistake with Gta 5

    • @Ceeed100
      @Ceeed100 Před 3 měsíci +90

      he got a lot wrong in this video. Natural Motions Euphoria is the foundation of the RAGE engine. They have there own office in Rockstars Studio. Its intertwined with Rockstars Engine and will always be there in future games. They only dumped the engine down in 5 cause of the framerate issues they had with GTA5 on PS3&X360. It wasn't a mistake they were forced to tone it down cause of hardware limitations.

    • @ban---kai3888
      @ban---kai3888 Před 3 měsíci +15

      oh look a genius has spoken

    • @vievitelair
      @vievitelair Před 3 měsíci +15

      I don’t know… the car physics seem really similar to 5 tbh

    • @Ceeed100
      @Ceeed100 Před 3 měsíci +6

      its kinda better look at the car when lucia and jason drive around the corner. The whole car shifts a bit more then it did in 5.@@vievitelair

    • @blocksfiles1006
      @blocksfiles1006 Před 3 měsíci +12

      Not really a mistake tho. They used the same hardware to gta4 and 5. They had to town down some futures like the physics to get a big map, switchable character etc.

  • @prowthegamer
    @prowthegamer Před 3 měsíci +221

    RDR 2’s physics also has weight like things feel like it actually has weight!
    GTA VI can be the best of IV & V and even better than RDR2. More realism.

    • @weplo1597
      @weplo1597 Před 3 měsíci

      RDR1 and Max Payne 3 also had that realism as well. Although RDR1 is more loose than Gta 4 and RDR2 but best one Max Payne 3

    • @trapez77
      @trapez77 Před 3 měsíci +9

      More weight = less fun. It feels like input lag

    • @ashhabimran239
      @ashhabimran239 Před 3 měsíci +16

      More realistic doesn't ALWAYS mean better, sometimes video games need to take liberties to make it an actually fun game. One of my biggest complaints about RDR2 was the horse-riding (though more realistic) was really tedious and not as fun as RDR1.
      And what's even dumber is that GTA 5 was the way it is because of everyone complaining about and out-casting GTA 4 back in the day. It's certainly confusing when the community can't land on a general opinion and end up changing it for whatever reason

    • @weplo1597
      @weplo1597 Před 3 měsíci +4

      @@ashhabimran239 Don't tell that in rdr community server. They will rip you apart, I literally made a complaint about RDR2 Epilogue John's look and his anims that he looks similiar to Arthur's body and hair and some of his anims and his outfits are broken and i got attacked for it.

    • @Wcduc
      @Wcduc Před 3 měsíci

      @@weplo1597You are right tho, I use mods to fix that

  • @Illusive_man1990
    @Illusive_man1990 Před 3 měsíci +13

    I saw the leaked clip where Lucia shoots at cops, and ohhh gid have i ever seen euphoria as satisfying as gta 6, the way cops don't really die completely and struggle on the ground, the way they fall, surely that can't change in the finished game because it feels specific to gta 6 and not just reused rdr2 physics

  • @hiiiguardian5203
    @hiiiguardian5203 Před 3 měsíci +24

    Shooting guns in GTA5 feels like you’re shooting paintball guns.

  • @siondarkmc5151
    @siondarkmc5151 Před 3 měsíci +4

    I got recommanded this first time youtube ever recommended something good great video and editing simple and well done really enjoyed this.

  • @kipdaedricartifact
    @kipdaedricartifact Před 3 měsíci +10

    i’m obsessed with ragdoll physics, great video

  • @Eirik_Bloodaxe
    @Eirik_Bloodaxe Před 2 měsíci +4

    It’s funny because before I really understood any of this. Way back in the day in 2013, when I played GTA V on release day for the first time. I immediately noticed the physics from the driving, to vehicle deformation to shooting was completely different.

  • @talentoveranything2838
    @talentoveranything2838 Před 3 měsíci +44

    The reason why gta v was a step down in physics is because of the ps3/xbox360 limitations , you can’t have gta v huge world when gta 4 physics

    • @blocksfiles1006
      @blocksfiles1006 Před 3 měsíci +18

      Exactly people forget that these 2 games are on the same hardware

    • @checkmate5336
      @checkmate5336 Před 3 měsíci +2

      Then explain how it's possible to restore IV ragdoll physics in those consoles and mostly return features from that same game?

    • @blocksfiles1006
      @blocksfiles1006 Před 3 měsíci +15

      @@checkmate5336 I want you to send me videos of the ragdoll enabled on PS3 or 360 Whit stable 30fps 1080p?

    • @checkmate5336
      @checkmate5336 Před 3 měsíci

      @@blocksfiles1006
      Gladly, with explanation as well. (note, not exactly 1080p)
      czcams.com/video/JxBdQlOkubc/video.htmlsi=hDUELO4X9QM5dIpR

    • @checkmate5336
      @checkmate5336 Před 3 měsíci

      @@blocksfiles1006 Gladly, with explanation as well (note, not 1080p tho)
      czcams.com/video/JxBdQlOkubc/video.htmlsi=hDUELO4X9QM5dIpR

  • @JCx1996x
    @JCx1996x Před 3 měsíci +16

    Take2 owns zynga which means they own euphoria which also means rockstar basically owns eurphoria now.

  • @gustavosantos106
    @gustavosantos106 Před 2 měsíci +9

    Me watching Euphoria physics in 2009: "This is the future of gaming".
    Never seen it again.

    • @LUXXEN-yx9hv
      @LUXXEN-yx9hv Před měsícem +1

      go play rdr2 lmao

    • @gustavosantos106
      @gustavosantos106 Před měsícem

      @@LUXXEN-yx9hv yeah, uh... I'm gonna need a new GPU to do that U-_-

    • @user-sj4fx9ld6e
      @user-sj4fx9ld6e Před měsícem

      ​@@gustavosantos106 well how does 2009 you except to see the future of gaming if your not gonna upgrade?

    • @gustavosantos106
      @gustavosantos106 Před měsícem

      @@user-sj4fx9ld6e I did upgrade! I went from 7600 Gforce to 760Gtx to 960Gtx in this period of time.

    • @automation7295
      @automation7295 Před měsícem +1

      @@gustavosantos106 People in 2009: *"This is the future of gaming"*
      People now: *"God, what were I thinking?"*

  • @SpaceMan226
    @SpaceMan226 Před 3 měsíci +5

    love these types of videos keep making them pls

  • @ouishi9447
    @ouishi9447 Před 3 měsíci +6

    RDR2 felt better than, but still a bit too similar too GTA5 with adaptive animations and ragdoll physics, GTA4 felt more impactful than RDR2 in my opinion. Like GTA4 characters had propper weight, limbs that would swing realistically, ability to regain balance, real survival instincts. I hope GTA6 has expands on the GTA4 recipie rather than the RDR2 formula.

    • @labelnine
      @labelnine Před 2 měsíci +2

      gta 4 is exaggerated af its not the best physics

    • @22lrjayden81
      @22lrjayden81 Před měsícem +1

      Ima have to disagree. Rdr2 felt nothing like gta. The combat, the gunfights, the ragdoll. Its superior and honestly the best out of any open world game i played

    • @ouishi9447
      @ouishi9447 Před měsícem

      @@22lrjayden81 That’s fair, i see alot think the same, i just feel like there is something the player/NPCs are lacking compared to GTAIV, mabye how they respond to the world around them, but it’s been a while since i played the games so mabye i misremember

  • @dzudemlow
    @dzudemlow Před 3 měsíci +21

    There are a few mods that make tweaks to RDR2's euphoria and they're even better than the original. But they aim for realism. I hope GTA 6 will go more towards that direction

  • @astrovisionbroadcastingunion
    @astrovisionbroadcastingunion Před 3 měsíci +12

    It's very early to say anything about the physics though. I'm pretty sure the physics will be enhanced this time around, especially as the game is based on an updated version of RDR2's engine

  • @weirdmaninshirt
    @weirdmaninshirt Před 3 měsíci +6

    I think they cut back on the physics in GTAV to make the playable on a PS3. They upgraded everything else except cut back the physics. Then with RDR2 being on PS4 they could bring back the physics. You may ask - why not bring back the physics for GTAV for PS4? The game has to feel the same on all platforms, otherwise those are 2 different games.

  • @RelentlessGaming2000
    @RelentlessGaming2000 Před 2 měsíci +1

    This video is great and we thank you for all the effort you put into it whatever it may be and I'm definitely hoping to see a few upgrades in the Euphoria engine in GTA 6, with a 2 billion dollar budget it's more than possible!

  • @ashhabimran239
    @ashhabimran239 Před 3 měsíci +34

    Video: de-evolution of GTA physics
    GTA 6: *not even out yet*

  • @Drifting_Turtle
    @Drifting_Turtle Před měsícem

    This may be the most interesting and well made vid on GTA I've seen. Instant sub

  • @newblue3256
    @newblue3256 Před 2 měsíci

    I appreciate you actually knowing what you're talking about and describing the technical details

  • @johnnieboy66
    @johnnieboy66 Před 3 měsíci +8

    You're videos are absolutely fantastic.

  • @KITT.007
    @KITT.007 Před 3 měsíci +3

    I subbed to this guy, it’s a different style of content from most of the documentaries I’ve seen. A breath of fresh air tbh

    • @LasVegasDashie
      @LasVegasDashie Před 3 měsíci +1

      What are documentaries usually like?

    • @KITT.007
      @KITT.007 Před 3 měsíci +1

      @@LasVegasDashie It’s usually a long video or movie, from 1 to even 4 hours long, talking about a topic. It has a start, a middle point and the conclusion of the topic in the video.
      It can be about a murder, a video game, wars or even food brands.
      Think of it like an iceberg: Easy information about the topic. Then going further into more detailed aspects of the topic. And last but not least, the entire story behind and after the conclusion of the topic.

    • @LasVegasDashie
      @LasVegasDashie Před 3 měsíci +2

      @@KITT.007 and for some reason they gotta go into the history of what makes a video a game before getting into the topic at hand.

  • @braedenb6359
    @braedenb6359 Před 2 měsíci

    I've been loving the content recently. Keep it up!

  • @niloemil6355
    @niloemil6355 Před 3 měsíci +2

    nahh i fr love you man. keep up💪😃

    • @Silvartop
      @Silvartop  Před 3 měsíci

      ahah i appreciate the love. its nothing special, really

  • @scottpilcher473
    @scottpilcher473 Před 3 měsíci +11

    Unschooled but always looking around . Every new iteration of GTA , any things dismissed, just made me appreciate how Rockstar squeezed every ounce of current gen , " wondering when the next gen was coming out . No wonder they sat back with GTAVI ... " And take your time , Rockstar " .
    GTA, AT 4 , became art on heart .
    Don't rush ....

  • @emerald_lion_xd6693
    @emerald_lion_xd6693 Před 2 měsíci +1

    I'm still blown away with RDR1s physics, from how people clutch at wounds, to just being able to ragdoll walk after getting drunk lol

  • @OpMartinn
    @OpMartinn Před 3 měsíci +19

    Yo love your videos man. Keep up the good work. Always interested into these videos since they're so helpful!! Don't get how this video doesn't have thousands of likes because it really does deserve a lot of likes. ❤
    Man once the RTX 5090 releases I don't even think it'll run a stable 60 FPS on GTA 6 with the highest settings. lmao

    • @Silvartop
      @Silvartop  Před 3 měsíci +5

      ayo im so glad to hear that. thank you

  • @shreyashmore1824
    @shreyashmore1824 Před 3 měsíci

    Ur video is so entertaining and informative thank u for making loved it ❤️ explained pretty much every aspect and freaking wished the euphoria engine was accessible to everyone 😢 rockstar hopefully makes the gta 6 one option in settings to make euphoria more or less like a option - entertain me or give me some gta 5 😂 the toggle switch

  • @cosmonauthal7651
    @cosmonauthal7651 Před 3 měsíci +3

    THANK YOU! Someone who appreciates good physics engine. My biggiest issues with GTA 5 was the physics. Honestly as a bigger whole I want devs to focus on physics more again than details and graphics as to me that’s what keeps me playing.

    • @crestofhonor2349
      @crestofhonor2349 Před 2 měsíci

      Physics are super hard to develop and optimize which is why they often use third party software like Euphoria, Havoc, or Nvidia PhysX. You can spend a ton of money and time just trying to get it to not only look good but also be performant on the hardware you're developing on

    • @cosmonauthal7651
      @cosmonauthal7651 Před 2 měsíci

      @@crestofhonor2349 yeah and to me it was a step back for Rockstar to prioritize graphics and detail over physics and momentum as to me I would rather have a game that feels closer to real life than looks it.

  • @plurtzshwine1010
    @plurtzshwine1010 Před 3 měsíci

    Love your content bro ❤

  • @Oscar97o
    @Oscar97o Před 3 měsíci +7

    Euphoria isn't the engine, it's a middleware (like say NVidia PhysX) that they implemented into their proprietary RAGE engine. Before ~2008 they used Criterion's Renderware.

    • @crestofhonor2349
      @crestofhonor2349 Před 2 měsíci +1

      Another great example would be Havoc. It's a physics engine which is independent of the game engine.

  • @vw_hater
    @vw_hater Před 3 měsíci

    this guy is severely underrated. he’s gonna pop off soon i’m calling it

  • @oliverplougmand2275
    @oliverplougmand2275 Před 3 měsíci +3

    1:12 nostalgia happened. People who played GTA IV as kids grew up and they’re the ones talking about how great it was

  • @koing4193
    @koing4193 Před 3 měsíci +2

    I like gta 4 player physics but hate the car physics so much that I walk or fly everywhere

  • @giuseppemaggio5894
    @giuseppemaggio5894 Před 3 měsíci +15

    GTA was never about realism and it should never be. Period.

    • @naufalt.a8796
      @naufalt.a8796 Před 3 měsíci +10

      Yeah we play GTA not a real life simulator. sacrificing fun gameplay for the sake of realism it's just wrong for me. I think this the main reason why GTA IV received backlash from the community.

    • @BDozer666
      @BDozer666 Před 3 měsíci +5

      @@naufalt.a8796 GTA IV wasn't even THAT realistic that it was unfun to play. People also seem to ignore all of the instances of bad realism within GTA V.

    • @giuseppemaggio5894
      @giuseppemaggio5894 Před 3 měsíci +2

      "Bad realism"? GTA WAS NEVER ABOUT REALISM. Rockstar never tries to chase realism with GTA! People need to stop judging a GTA game basing on realism.@@BDozer666

    • @naufalt.a8796
      @naufalt.a8796 Před 3 měsíci +3

      @@BDozer666 There people who say the driving in GTA IV is very realistic. And what ignore? There isn't a day without coming across a video/discussion about why we should hate GTA V for the rest of our lives

    • @Indigo_1001
      @Indigo_1001 Před měsícem +2

      @@BDozer666
      My homie by 2008 standards GTA 4 WAS peak realism, and TOO realistic for some people.
      I really don’t get why people recontextualize old game “not being realistic” when they 100% were going for that pathetic

  • @reecepayne3440
    @reecepayne3440 Před 3 měsíci

    This was a very interesting video to watch. Thank you dressing gown tate.

  • @FunnyKnightGuy
    @FunnyKnightGuy Před 3 měsíci +1

    i've seen all gta 6 leaks, specifically ones showcasing combat and ragdolls. i have my hopes high, as they look really good.

  • @Chadodoy
    @Chadodoy Před 2 měsíci +2

    You skipped RD1! Imo it was the perfect implementation of euphoria engine, perfect balance of weight and exaggerated motion from spaghetti western. Fit the tone of the game perfectly

    • @MinecraftvsBurnout
      @MinecraftvsBurnout Před 6 dny

      Honestly, Gta 4's Euphoria is much smoother and more fluid. And NPCs transition into Euphoria/ragdoll state much more easily. Also, NPCs are trying to stay balanced more in real time.
      Euphoria in Rdr1 is more "restricted" than Gta 4.
      Also, it's not that fluid.
      And getting NPCs into ragdoll state is a little more difficult. More importantly, the NPCs don't try to stay balanced too much. It's much easier for them to fall.
      But other than that, Euphoria in Rdr1 is still great. Headshots are definitely the best thing.
      They captured Spaghetti Western at its best.

  • @sadboi8458
    @sadboi8458 Před 2 měsíci

    The npc falling towards the railing like handsome squidward 🤣🤣🤣

  • @CesarArthur85
    @CesarArthur85 Před 3 měsíci +1

    Just to add some informations, NaturalMotion belongs to Zynga, that has been bought by Take-Two in 2022. So Rockstar and NaturalMotion are now in the same company, so they can work together more easily.

  • @megadeth8592
    @megadeth8592 Před 3 měsíci +8

    i cant stand how clunky the movement has become in rockstar games

    • @nerad1994
      @nerad1994 Před 3 měsíci +6

      GTA 4 was the clunkiest. All the games after it have been far better imo

    • @contra7631
      @contra7631 Před 3 měsíci +2

      Dude Gta-4 was literally the clunkiest gta and some crybabies from Gta-4 want to go back in that direction, let me tell you they don't even know what they are asking for.

  • @AKimmelFIlms
    @AKimmelFIlms Před 2 měsíci +1

    GTA IV was the game that made childhood me realize videogames are a completely immersive/interactive piece of art, that can tell beautiful stories when done right.
    (Sometimes people don't understand &/or appreciate the little details of physics in life and media until they don't exist. ask anyone who plays VR games 😂)

  • @CoralCopperHead
    @CoralCopperHead Před měsícem

    **The Liberty City Swingset would like to know your location.**

  • @Redsfanatic32
    @Redsfanatic32 Před 3 měsíci +1

    I personally like GTA 5 better than 4. Especially now, as I’ve been playing 4 back through again.

  • @Luka2000_
    @Luka2000_ Před 3 měsíci

    Rdr2 is so fun when it comes to just screwing around the map and they did it perfectly

  • @TheRastafarianStuff
    @TheRastafarianStuff Před 3 měsíci +13

    people that were mentally mature in 2008 and later understood how great IV was. now, after years the kids that criticized it back then finally grew up and realized what its all about

    • @airboruto23
      @airboruto23 Před 3 měsíci

      i was 5 and loved it specifically because of the ragdoll. as a kid seeing characters fly in funny ways was hilarious . It is now my favorite gta at 20 because I'm able to fully understand it with a grown mind.

    • @iamnevrchange.9570
      @iamnevrchange.9570 Před 3 měsíci +2

      the same thing will happen with gta 5

    • @TheRastafarianStuff
      @TheRastafarianStuff Před 3 měsíci

      @@iamnevrchange.9570 gta 5 is hollow from many points of view I dont think such thing will happen

    • @iamnevrchange.9570
      @iamnevrchange.9570 Před 3 měsíci +2

      @@TheRastafarianStuff i hope you hold that opinion when it happens, so that everyone can laugh at you and cringe at how much you remind them of how they were.

    • @TheRastafarianStuff
      @TheRastafarianStuff Před 3 měsíci

      @@iamnevrchange.9570 it will never happen relax gta 5 is a hollow souless piece of software compared to all the previous GTA titles. its still relevant because of the online and the storyline is one of the most forgettable acts in gta's after chinatown wars.

  • @jplosts
    @jplosts Před 3 měsíci +12

    The physics in IV are so cool and well integrated with the gameplay sometimes. For example, when you drive, the realistic suspension and drifting of the cars will dificult your escapes from the police, and if you are driving ultra fast and you crash your car at a stupid high speed it's pretty likely your character will fly through the window in such way that you will die. So sometimes when driving, not only it's caotic, you will feel a lot of: "oh shit oh shit, I'm going to die" feeling. In superbikes it's even worse you feel death coming to you in every way specially if you forgot your helmet. So awesome this NEEDS to be in gta VI and was almost completely absent, since every crqsh is very tonedown and you don't fly into your death like that.

    • @tilenHD
      @tilenHD Před 3 měsíci +1

      Thats true but i think vichele physics arent ephuira ephuira only applays to ragdolls

    • @lonomx7887
      @lonomx7887 Před 3 měsíci +1

      I love love love the driving in IV 5 was so bad for me. Would have been sweet having the huge map with awesome driving physics

  • @VersusArdua
    @VersusArdua Před 2 měsíci

    Just imagine the Duke O' Death with GTA 4's physics. Wow. In 5 you can launch cars halfway across the damn map, I can only guess at how satisfying that previous engine would be.

  • @alejandrotechreviews
    @alejandrotechreviews Před 3 měsíci +1

    Considering that GTA VI is a next gen only game, I think that gives them more room for improvement. The biggest mistake they made with GTA V was releasing it on Xbox 360 and PS3. While yes it gave more players the chance to play it and they added many cool new features, they also removed some other features that were in GTA IV. Seeing how they were able to make Red Dead Redemption II better than both of them in terms of physics, I have hope for GTA VI.

  • @Fernandosampaio_
    @Fernandosampaio_ Před 3 měsíci +1

    Everyone seems to forget RDR1 existence and it had the best version of euphoria yet, im hopping GTA 6 fix some things that lacked in RDR2 Euphoria but i do feel like RDR2 euphoria was somewhat better than 5.

  • @NicholasBrakespear
    @NicholasBrakespear Před 3 měsíci +1

    To be brutally honest, I wish Euphoria had never happened to gaming. Because we went from crisp, precise movement systems based on the notion that the game should respond promptly and precisely to player inputs... to a system that considers player inputs secondary to the physics, and actively renders the movement sluggish for the sake of "realism", to the point where at times, in some of these titles, the movement is outright broken by the physics.
    For example, last time I tried to play through Max Payne 3 again, I quickly grew too frustrated with the fact that the player character is entirely capable of actively moving in the OPPOSITE direction to the one the player pressed, because the physics engine said "the character's body was pointing this way, so the movement direction must be this way". Other times, this disagreement between the input and the physics system actually locked my character in place; the attempted movement simply not happening, because at that particular moment, the physics decided the requested movement wasn't possible relative to body position, despite there being no other obstacles.
    Then we have the GTA IV and GTA V hilarity of "oops, I slightly missed the thing I need to pick up - oh, now I'm walking in circles for five minutes because my character won't move directly in the direction I pressed but instead handles like a small vehicle."
    Give me clean, fine-tuned movement with some nice animation work and inverse kinematics over full-body physics any day.

    • @dudemp4
      @dudemp4 Před 3 měsíci

      Pretty sure rdr2 solved that

  • @stellecanfixme
    @stellecanfixme Před 2 měsíci +2

    Do y'all ever get tired of saying this? Oh no, a character doesn't do 40 flips while falling off a cliff, big deal. This argument became tired after the 40th time. They improved the physics in rdr2 so why is this still being talked about? The physics will be better in GTA 6, the sky is blue. What a fuckin revelation.

  • @usecmicrowave3577
    @usecmicrowave3577 Před 3 měsíci +2

    Have you ever tried RDR1? I believe that game has the perfect physics out of any rockstar game.

    • @weplo1597
      @weplo1597 Před 3 měsíci +1

      Max payne 3 is better honestly

    • @usecmicrowave3577
      @usecmicrowave3577 Před 3 měsíci +1

      @@weplo1597 Max Payne 3 is close but RDR1 is still better. Npcs even try to catch themselves when they fall after being shot in that game.

  • @philsoro491
    @philsoro491 Před 3 měsíci

    What's the music used in this?!
    Its really good! Can sum1 tell me?

  • @luigibora369
    @luigibora369 Před 3 měsíci +1

    A part of me wants to think that they changed the ragdoll physics because of map design, it worked for GTA IV because of the mostly flat geometry, if GTA V had GTA IV physics cararcters would grap edges of the moutain that ruins the flow of the ragdoll and create very bouncy effect when coliding with any surface for example when going down of mount challiad your character would turn in bouncing ball, they clearly wanted go for more realistic aproach so the game does not feel like it has cartoony physics.

  • @OhHeyItsMattyD
    @OhHeyItsMattyD Před 3 měsíci

    Crazy that the ragdoll button used to be a mod in GTA four it’s just a feature in five

  • @shawnicc
    @shawnicc Před 3 měsíci

    hidden gem!!!!!!!! 🔥🔥

  • @Jop3lius
    @Jop3lius Před 3 měsíci +1

    Sometimes games priorites fun over realism and i guarantee that people would be complaining about gta5 physics now if it had gta4 physics. its just that they don't have to deal with its tediousness now so they have fond memories of it, but what is fun for couple of hours wont be fun forever.

  • @EustaH
    @EustaH Před 2 měsíci +1

    GTA IVs entire physics system was called over the top, unrealistic and in case of cars - annoying, because realistic physics was never experienced by players before both in games and in real life.
    In reality people thrown up in the air by cars do look like actual rag dolls, spin wildly, slide on the asphalt considerable distances before coming to stop. etc (hell, I personally know a guy that had his hands torn off in an accident just from the impact force) cause the forces are so huge and everything happens so fast, that our muscle system doesn't have any chance to do anything. But if you've never seen a real live event (like a car crash video) - it may seem like a character is weightless and friction doesn't exist.
    The same with cars - in reality they do experience massive body roll on fast turns, sink when breaking, loos grip very abruptly, lock up breaks etc. - If anything the handling in GTA IV wasn't nearly hard enough or over the top enough to accurately depict the real thing (Obviously it would make the game unplayable). But again, it was vastly different to the toy/tank-like behaviour of other games featuring regular cars, and most players had never have an occasion to see a regular car do those things in real life.
    It wasn't perfect and had a fair amount of glitches but was vastly more realistic than anything before - but due to complaints Rockstar decided to water it down in GTA V and at I hope that at some point they've realised they had overreacted, and GTA VI will hit the sweet spot.

  • @chandllerburse737
    @chandllerburse737 Před 3 měsíci +3

    I am the only one who thinks slidey cars in gta 4 are not as realistic as gta v’s?
    Really?
    People like that shit?
    I never understood the cult worship of gta 4 sometimes

    • @southamerican5810
      @southamerican5810 Před 3 měsíci +1

      i get it's a good game with an interesting story, but driving in that game is a pain in the ass

  • @NarcisConstantinescu
    @NarcisConstantinescu Před 3 měsíci +2

    The thing I hate the most in GTA V is the car getting on a curb and the whole body of the car 'snapping'. I can't believe no one is talking about it and how crazy it is, when you execute it at lower speeds, it looks crazy -_-

    • @dudemp4
      @dudemp4 Před 3 měsíci +3

      Its the worst offender for the gta v car physics for me

    • @NarcisConstantinescu
      @NarcisConstantinescu Před 3 měsíci +3

      ​@@dudemp4 Crazy when you actually go back to IV and you hear the suspension of the car compresing and even squeaking in shittier cars. In GTA V they just snap, and when you land on a fence you have the biggest car seizure ever.

    • @petermj1098
      @petermj1098 Před 3 měsíci +1

      @@NarcisConstantinescu​​⁠​⁠Car physics are realistic in 5. People are overhating the fact that cars don’t move like a cardboard box.
      GTA4’s physics are fun but they are not as realistic as 5.

    • @LasVegasDashie
      @LasVegasDashie Před 3 měsíci +6

      @@petermj1098 They're not realistic in 5 at all. The cars drive like they're on rails. They have next to no body roll nor consequences for bad driving. The slow cars are boring as hell to drive, and before you tell me it's because they're slow it's really not. Even in GTA IV even the slowest cars were still fun to drive because you had body roll, you could slide them and have fun with them. In GTA V they are just slow, still drove on rails, but slow and boring.

    • @petermj1098
      @petermj1098 Před 3 měsíci +1

      @@LasVegasDashie Vehicles have weight in real life and way more sturdy. GTA 5 reflected that with their vehicles. And it takes time to get skillful in using the cars. There are literally trick videos of GTA 5 vehicles that show the players’ skills. very weight for every vehicle is very different in GTA 5 like in real life. The more you play it the more you get proficient in using vehicles.
      GTA 4 vehicles are as light as a go karts than actual real cars.

  • @what-bf7ei
    @what-bf7ei Před 2 měsíci

    the physics i want are gettin better😋🙏

  • @GavinSpace
    @GavinSpace Před 3 měsíci +1

    one thing that always gets better is the jiggle physics

  • @JWonMusic489
    @JWonMusic489 Před 3 měsíci +1

    How do people know so much about this game and it's not even out yet 😂 I appreciate all the details though 💯

    • @OpMartinn
      @OpMartinn Před 3 měsíci +1

      People studying the trailer: Hello there.

  • @scottdeniro4231
    @scottdeniro4231 Před 3 měsíci +1

    I think that with the scale that GTA 5 was. R* decided to add more realism and details into other aspects of the game and had to sacrifice the physics due to console limitations at the time. Remember that GTA 4 had no character/car customization at all. That's just one example. Im just glad it seems like with RDR2 they don't need to make those sacrifices anymore

  • @jordank5328
    @jordank5328 Před 3 měsíci +1

    I almost feel like GTA 4 physics fits better witt the over the top vibe of GTA 5, and vice versa

  • @YurboyB74
    @YurboyB74 Před 3 měsíci +2

    Another good video. You should consider making a video about the AI in their games next because..
    GTA 4 was so good for its time, for example doing a mission where you’re in an apartment building having a shootout is so satisfying, checking corners then shooting an enemy to watch them trip around or fall an finish them off felt good. GTA 5 failed at this satisfying level which did suck an although red dead did bring this back I just felt like their was something still missing, after playing both games you realize that even though the npcs in RDR2 can be much smarter, they also can come off as being a little overwhelming. Where in a gunfight in RDR2 they feel the need to run in your face an constantly bombard you so fast much like gta 5, it just felt like every gun fight was ment to be rushed through an no time to think. Often times the npcs in red dead an gta 5 don’t miss their shots as much, almost as if they have aimbot or an unrealistic aim, which can really be frustrating or break immersive when you’re trying to take out a gunman slowly only to realize he’s part of John Wicks blood line. GTA 4 nailed all of this, the pacing was perfect, the physics were top notch, the structure was simple an grounded, an all the npcs felt natural an relatable. When you got into a gunfight in GTA 4 they would likely more or not miss their shots making it more realistic an satisfying to move at your own risk. I liked that shootouts could take several minutes to get through or if you wanted you could easily rush through mowing them all down which also felt great. But I loved that the game still let you decide to have a slower realistic gameplay sometimes, not to mention that sometimes after putting a realistic amount of damage in an npc in GTA 4 they would still be alive but too wounded to fight so they either laid their barley alive or trying to slowly walk away. It was nice to take to things at your own pace in GTA 4 because you knew majority of gunfights played out real without a random horde of npcs rushing you all at once in a unreal manor. In their newer titles the npcs come off as very aggressive without thinking almost it seems an it can kinda break away the experience. I pray in gta 6 the physics, pacing, shooting, an structure as a game whole can be a perfect representation of all their great titles from the past where they have that perfect balance to incorporate all the good from their other titles.

    • @LasVegasDashie
      @LasVegasDashie Před 3 měsíci +1

      The npcs are even worse in online. Some of the more recent missions have npcs so buffed that you could be hanging from a cargo bob in an armoured kuruma and they'd still somehow get get a perfect headshot on you with an sns pistol. One specific example of this are the fooligan missions by dax, the one where you have to destroy the merryweather base. You take any kind of air vehicle there, it will explode, not like you got shot with an rpg, no, it'll just explode as if there's this invisible dome where no aircraft flown by the player is allowed, then once you're on the ground; they basically spawn kill you until 20 minutes later you gruelingly destroyed the entire base and you have to get away as they kill you every 5 seconds.

    • @YurboyB74
      @YurboyB74 Před 3 měsíci

      @@LasVegasDashie exactly their too aggressive an they don’t vary in difficulty their all just aimbot monsters it’s so frustrating

    • @LasVegasDashie
      @LasVegasDashie Před 3 měsíci +1

      @@YurboyB74 If they wanna have aggressive npcs, fine, but don't give them the health of a hippo, and laser accuracy. Although I do agree in GTA IV fighting npcs was just better.

    • @weplo1597
      @weplo1597 Před 3 měsíci +1

      RDR1 also had this physics and U had to be careful during combat because there is no health level system to protect you. Close range shotgun is insta death and 3 shot to John is death as well

  • @vadamane
    @vadamane Před 3 měsíci +2

    If gta 6 physics are stiff like gta 5 imma be pissed

  • @lopesmorrenofim
    @lopesmorrenofim Před měsícem

    Btw, Zynga owns NaturalMotion, and TTWO owns Zynga, so it's not really a license anymore. They're part of the same group

  • @Albertwalker-il4kw
    @Albertwalker-il4kw Před 3 měsíci +2

    The guns had better recoil feel in gta 4 it felt you where actually shooting a real gun and the bullet impacts on in game objects was soo realistic hope they go back to that 👍 sunglasses 😎

  • @ECfuckingW22
    @ECfuckingW22 Před 3 měsíci +1

    awesome awesome and important video man

  • @abluecar5375
    @abluecar5375 Před 3 měsíci

    Small correction on your points earlier in the video
    GTA III released in 2001 on the PS2, a month after the tragedy of 9/11, but the PC port was released in 2002

  • @Rafapb17
    @Rafapb17 Před 2 měsíci

    You forgot to mention the ragdoll of the first Red Dead Redemption. In my opinion, it is truly the best ragdoll in Rockstar games.
    It was a toned down version of GTA IV exaggerated ragdolls, but not as much to lost its essence like in GTA V. Seeing how a character reacts after being shot or run over is so good, plus it's the best game to get drunk.

  • @tipseyjesus8853
    @tipseyjesus8853 Před 2 měsíci +5

    is this andrew tate?

  • @HeySlickThatsMe
    @HeySlickThatsMe Před 2 měsíci

    "Euphoria is a license based engine, meaning this license can expire at any given point, or even extinguished"
    Take Two owns the company behind Euphoria now (that's related to the article you showed right after saying this), so that's never going to happen, i'd say that also guarantees the integration of it in VI

  • @jacobwest7
    @jacobwest7 Před 3 měsíci +5

    I remember sometimes when playing gta 4, I'd use the chopper, I'd fly down the middle of a long street then leap out, the resulting physics based chaos would be from what i remember a ragdoll cartwheel that traveled dozens of meters.

  • @CepheusArts
    @CepheusArts Před 3 měsíci

    motorcycles have never pissed me off more than anything in the game the smallest bump cause you to fly

  • @RobertWWD
    @RobertWWD Před 9 dny

    What’s funny is they compared GTA 4 physics to Starfield and GTA 4 crushed that disaster of a game.
    You would think that Starfield would show some reaction to being on top of fire but sadly there was no reaction until his health ran out he finally fell down and died.

  • @Phaota
    @Phaota Před měsícem

    Great historical look at the physics engine in GTA. Still wondering why you decided to wear a bathrobe though. Odd choice of attire.

  • @johnennis6603
    @johnennis6603 Před 3 měsíci

    Great video

  • @itsreallybussin
    @itsreallybussin Před 3 měsíci +2

    I’ll never understand why people think the physics is better yes it’s more fun but people don’t flip and flop like jelly

    • @goyboykno9998
      @goyboykno9998 Před měsícem +1

      because its night and day compared to gta v physics. thank god for modders to fix the physics engine

  • @mavisberdus
    @mavisberdus Před 3 měsíci

    Finally someone noticing this

  • @mikelitorous5570
    @mikelitorous5570 Před 3 měsíci

    Playing GTA IV again recently. I really feel like niko has some kind of weight to him and that I had to be careful in gunfights otherwise I was going to be punished for making a mistake. I really don’t feel the same way in gta V

  • @uchia6980
    @uchia6980 Před 3 měsíci

    Came here for car damage physics, hoped you hughlight it more😕

  • @runarvollan
    @runarvollan Před měsícem

    Playing GTA IV you feel how it's evolved. GTA V feels devolved.

  • @Puxi
    @Puxi Před 3 měsíci

    I has never seen this video, but I hope you mention bullet freeware physx engine. Euphoria = Ragdolls. Bullet = Objects.

  • @morriswein2386
    @morriswein2386 Před 3 měsíci

    I’m pretty sure Take 2 bought Natural Motion to implement in GTA, FIFA, ect.

  • @flamer7633
    @flamer7633 Před 3 měsíci

    In 2022 Rockstar purchased the NaturalMotion studio, so now euphoria is legally a technology of Rockstar. That means GTA VI will definitely be using euphoria, and it also means that we will never receive new games with this engine except games made by Rockstar

  • @YoungBasedChefBeezy
    @YoungBasedChefBeezy Před 3 měsíci

    Natural motion and rockstar have the same parent company. They have “brand synergy”. It’s not going anywhere

  • @ronakknikam
    @ronakknikam Před 16 dny +1

    Natural motion is owned by take two

  • @leebenter756
    @leebenter756 Před 3 měsíci

    It took till I got to Trevor when I realized how much easier it was. There wasn't really a steep learning curve like 4 and two shots generally kill everyone and took the fighting out. Concussions from explosions didn't do as much. It really felt like a step back. Rdr had came out in the meantime
    and thought V would be more alive like rdr2 ended up being

    • @leebenter756
      @leebenter756 Před 3 měsíci

      My favorite of the franchise too.

  • @BayAreaMike99
    @BayAreaMike99 Před 2 měsíci

    You never talked about the driving physics you mentioned😂

    • @Silvartop
      @Silvartop  Před 2 měsíci

      It was planned chapter but im turning it into a whole video

  • @L3tsFUN
    @L3tsFUN Před 3 měsíci +1

    I drowned while watching this video.

  • @ToriksLV
    @ToriksLV Před 3 měsíci +2

    Like many i only didnt like bike physics in IV, that was low point from them. With all the money rockstar has, they could buy the natural motions?

    • @dudemp4
      @dudemp4 Před 3 měsíci

      They did

    • @ToriksLV
      @ToriksLV Před 3 měsíci

      @@dudemp4 then good

    • @BDozer666
      @BDozer666 Před 3 měsíci

      The bike physics were fine. You sure you didn't play above 60 FPS without fan fixes/patches?

  • @thefallenvalley4340
    @thefallenvalley4340 Před 3 měsíci

    I'm surprised you haven't heard of the patent they did few months back. They will have advanced procedural animations, way ahead of what we've seen on RDR2. It is so good that they had to patent it.

  • @shyosama.
    @shyosama. Před 2 měsíci

    i think rockstar purposely made gta4 have better physics just so they could test a more arcade type physics with gta5

  • @andipajeroking
    @andipajeroking Před 3 měsíci +2

    Yep, thats why 6 will be even worse than 5.
    There won t be a better GTA than 4.
    RDR2 was an exception, let s hope 6 will be half decent.

    • @alrvwpvekcop
      @alrvwpvekcop Před 3 měsíci +2

      You gta 4 fans are actually delusional