The Insane Technology Behind GTA 6

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  • čas přidán 1. 05. 2024
  • The GTA 6 trailer just came out and Grand Theft Auto fans couldn't be more excited as the GTA VI trailer broke records, especially with Lucia taking the main stage. This video covers the technical aspects of the GTA 6 technology, shown in the trailer.
    GTA 6
    GTA 6 Trailer
    GTA VI
    GTA VI Trailer
    Grand Theft Auto 6
    Grand Theft Auto VI
    GTA 6 features
    GTA 6 technology
    GTA 6 Lucia
    GTA 6 Jason
    GTA 6
    Rockstar
    Rockstar Games
    00:00 - Intro
    01:08 - Vertex Deformation
    04:39 - Advanced Volumetrics
    06:30 - Advanced Parallax
    08:45 - Picture In Picture (PIP)
    10:42 - Vehicle Modularity
    13:26 - Population Density
    15:36 - Hair Physics
    16:58 - A Legend in the Making
    So enjoy! And please subscribe if you like it!
    -------------------------------
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Komentáře • 1,2K

  • @Silvartop
    @Silvartop  Před 4 měsíci +375

    Which feature/technology are you most excited for?

    • @ImJustJordan215
      @ImJustJordan215 Před 4 měsíci

      The ass jiggle physics

    • @StarmenRock
      @StarmenRock Před 4 měsíci +189

      Advanced Latina Technology. That's all I care about now.

    • @DrakeDHDerr
      @DrakeDHDerr Před 4 měsíci +123

      Jiggle physics technology 😂

    • @Chiefrocka.
      @Chiefrocka. Před 4 měsíci +68

      Gyaat technology

    • @AdiusOmega
      @AdiusOmega Před 4 měsíci +34

      Definitely volumetric smoke/particle effects.

  • @i3d3
    @i3d3 Před 4 měsíci +1074

    When it comes to dynamic car elements, it would appear to me that this is because Lucia is likely around 5'7" while Jason is going to be like 6'1" or something, and presumably the protagonist will adjust the seat and mirrors when entering a car

    • @jesush.christ8261
      @jesush.christ8261 Před 4 měsíci +1

      come the fuck on so they're both taller than i am

    • @ImAbokai
      @ImAbokai Před 4 měsíci +147

      That and I imagine the first person mode in this game is gonna be a lot more sophisticated, so if you drift around or do a random stunt jump, you will presumably get to see the rearview mirror and a few more other decorations just move around and react to what's happening, maybe even the character being physically shoved around by the seats, it's gonna be really interesting how all of that is gonna play out and I honestly can not wait!

    • @hehe234haha9
      @hehe234haha9 Před 4 měsíci +8

      ​@@ImAbokai Thats a good point

    • @turningmememachine7256
      @turningmememachine7256 Před 4 měsíci +17

      jason looks 6'2 and lucia looks 5'4

    • @John.Dude.Guy.
      @John.Dude.Guy. Před 4 měsíci +2

      Or ratehr that they have physics to them. But that could also be the case. But since there's a huge improvement in car customisation it seems everything is physical

  • @callumturner9161
    @callumturner9161 Před 4 měsíci +1643

    If you look on the scene of everyone on the beach with the women walking towards you. In the distance on the right there are like 5 people standing in the water stiff as a statue. I guess they have still reached some limitation there

    • @KanyeWestLyricalGenius
      @KanyeWestLyricalGenius Před 4 měsíci +679

      You’ve never stood still in water talking to buddies??

    • @callumturner9161
      @callumturner9161 Před 4 měsíci +233

      @@KanyeWestLyricalGenius not stood solid like a plank of wood with absolutely no life in me. No, i haven’t.

    • @noposwowvato
      @noposwowvato Před 4 měsíci +350

      @@callumturner9161do you even have friends?

    • @KanyeWestLyricalGenius
      @KanyeWestLyricalGenius Před 4 měsíci +279

      @@callumturner9161 dude you’re missing out.

    • @callumturner9161
      @callumturner9161 Před 4 měsíci +33

      @@noposwowvato a couple. But i wouldn’t go to the beach in December to stand still in water to talk to them. Do you even go outside?

  • @adriank8792
    @adriank8792 Před 4 měsíci +216

    That hair tech that Rockstar is using is absolutely insane. The best hair physics in any game I've ever seen

    • @jesush.christ8261
      @jesush.christ8261 Před 4 měsíci +8

      dead island 2 has got some really really damn good hair technlology, though this might take the cake.

    • @simonlegosson7082
      @simonlegosson7082 Před 4 měsíci +23

      Massively improved hair physics was one of my biggest predictions for GTA VI. I always thought the physics for long hair was the thing that looked the least impressive in their latest game (RDR2) and when I saw in the leaks that one of the protagonists was a woman with long hair I just knew we were in for something special.

    • @tober7141
      @tober7141 Před 4 měsíci

      Looked into Nvidia's Hairworks?

    • @simonlegosson7082
      @simonlegosson7082 Před 4 měsíci +1

      @@tober7141 Nvidia Hairworks can look really good but it’s not at the level that’s shown in the GTA VI trailer.

    • @MT-so2mk
      @MT-so2mk Před 4 měsíci +3

      @@simonlegosson7082 rule nr 1: never trust trailers

  • @quinnrobinson9238
    @quinnrobinson9238 Před 4 měsíci +271

    Something to note, Vertext Deformation is 2 separate things.
    On characters it is Skinning aka you paint the amount of deformation based on distance to the rigged bone which makes the mesh inherit the movement and animation of the parent rig.
    On non rigged objects it is Plasticity (as seen in beam NG) the ability for an object to reform and retain a new shape.
    in the case of that bending pole it could be (and my bet is on) just a lot of extra edge loops around the bend of the pole with some special math that orients the pole based placement of hands, end pointing at target and calculating the curve in between or interpolating the curve.

    • @tan9187
      @tan9187 Před 4 měsíci +22

      Good comment but its probably just shape keys something we have been using in the industry since like 2005

    • @quinnrobinson9238
      @quinnrobinson9238 Před 4 měsíci +15

      @@tan9187 that too, I knew I was forgetting something. But yeah ultimately "vertex deformation" is not something new to the industry at all

    • @joshpage4547
      @joshpage4547 Před 4 měsíci +5

      also texture written vertex animation

    • @Kasmuller
      @Kasmuller Před 4 měsíci +12

      the pole could also just be 2 bones, one in each end, bending the pole

    • @niks660097
      @niks660097 Před 4 měsíci +1

      Yeah, i think he is talking about physics of stress and strain, not skinned geometry, usually game physics engines don't even simulate stress/strain cause it would need some sort of FEA(Finite element analysis), so i guess rockstar is doing approx. realtime FEA.

  • @kruth6663
    @kruth6663 Před 4 měsíci +729

    The hair physics in that model photoshooting shot is shockingly impressive to me, easily the most revolutionary tech shown in the trailer. Realistic collision with almost no model clipping. It will take the hair modeling of the industry to the next generation. I don't think I've seen any game with that level of high quality hair physics. There are some niche games with similar hair physics, but never as good. It's strange to me that it doesn't get talked about too much in all those analysis videos.
    Btw about the npc density, just wait and see how the internet will react when someone carries a minigun to the beach.

    • @prcvl
      @prcvl Před 4 měsíci +30

      Cyberpunk has similar hair physics

    • @benrobinson5839
      @benrobinson5839 Před 4 měsíci +10

      Agreed, that's what blew me away more than anything else.

    • @MVPMTKING
      @MVPMTKING Před 4 měsíci +53

      ​@@prcvl 2077 also had good clothes layer physics, no crazy clipping and you can nicely layer things like jackets n stuff

    • @user-tr7vo8zt5l
      @user-tr7vo8zt5l Před 4 měsíci +12

      the hair is volumetric particles with physics applied... the same thing as smoke particles just in the shape of hair

    • @kalippan.
      @kalippan. Před 4 měsíci +9

      @@prcvl cyberjunk was a bad joke

  • @shanekeenan1302
    @shanekeenan1302 Před 4 měsíci +129

    The deformation on character models is caused by animation not shader deformation as you demonstrated in unity. One is vertex manipulation the other is vertex deformation. There is a big difference between the two. Manipulation through animation has been around since the first skeletal structure for animation.
    If you want to talk about insanely awesome vertex deformation look at the original crash bandicoot. Every movement, every expression and every finger bend was all through vertex deformation. Basically the games animation for Crash is one big shader.
    GTA6 is most likely not using vertex deformation on the character models. Especially for something like turning around.

    • @Silvartop
      @Silvartop  Před 4 měsíci +24

      You are absolutely correct. I should ve made the distinction between what we see on facial expressions, which is done through manipulation vs. what we see in BeamnNG which is true deformation of a 3D model.
      However i wanted to simplify the examples as much as i could so that people could understand the concept.

    • @shanekeenan1302
      @shanekeenan1302 Před 4 měsíci +6

      @@Silvartop Understandable. It isn't really something people think about unless they have played with it themselves.

    • @balloonb0y677
      @balloonb0y677 Před 2 měsíci +1

      @@shanekeenan1302 if it’s not vertex deformation than what are they using to bend limps and the jiggle physics around the body

  • @mattburkey
    @mattburkey Před 4 měsíci +77

    The mirror reflections in GTAV were achieved with the PIP (render to texture) method or by having reversed geometry on the opposite site of the wall with the mirror on. However, the current gen consoles now have true hardware raytraced reflections (with a fallback on cube maps past a certain ray distance) in fidelity mode. It's these ray traced reflections we're seeing in the GTA 6 trailer. The PC version hasn't been patched with these reflections for some reason; probably because with existing texture mods and full raytracing GTAV on PC could in some ways outshine the visual quality and impact of GTAVI on consoles so they're holding it back for now.

  • @berkantari981
    @berkantari981 Před 4 měsíci +13

    Finally someone thar praises the NPCs in Watch Dogs 2, I played that game for hours and hours just because the city felt alive to me, interacting with NPCs, harrasing them, making them laugh etc. Good stuff.

  • @dblanque
    @dblanque Před 4 měsíci +39

    Hey, just wanted to point out... I believe what you're talking about with the crocodile is not called vertex deformation (although it is included in it). Vertex Deformation has always been present ever since we're able to rig meshes to skeletons (so basically any game with skeleton rigs since the 2000s or before). What is seen in the video with the "bendable pole" is most likely just a high resolution mesh with a rig in which one end has an IK (Inverse Kinematic) point attached to the Crocodile and the other one has two (one to each hand).
    The same thing is usually used when animating a character and moving their legs/knees to ensure the feet stay on the same-ish contact point after moving the center of mass. Old games and animators didn't have this, hence why you sometimes see feet move in idle or standing animations even though the character (Feet had to be manually adjusted).
    As for the (pun intended) bikini changing shape, that's just basic skin wrapping.
    TLDR It's most likely a real-time IK mechanic from the engine, or a pre-done animation. Vertex deformation has been with us for a long time.

  • @RmaNYouTube
    @RmaNYouTube Před 4 měsíci +6

    dude this was really the best, smartest and most technical GTA VI trailer review I've seen.

  • @Mat_43..
    @Mat_43.. Před 4 měsíci +9

    you definetly deserve more subs for the work you have put in this video!

  • @saintxity
    @saintxity Před 4 měsíci +9

    Earned my sub man, the production quality of this video was really outstanding and you deserve a lot more support. Hope you start growing and keep it up:)

  • @jaquavischeeseburger
    @jaquavischeeseburger Před 4 měsíci +10

    loved the presentation of this video, glad this popped up in my recommended. very well done :)

  • @TurboTsunami19
    @TurboTsunami19 Před 4 měsíci +8

    Just when I thought every detail of the GTA VI trailer had been covered. Wow, each of these details are huge and industry changing. It will be so immersive. Great work making explaining all of this in a way us (less knowledgeable) folk can understand. Imagination running wild.

    • @TheCuriousNoob
      @TheCuriousNoob Před 2 měsíci

      You sound young. Don't let hype get to you. Ignore the news and buy the game when it comes out. Play it as you would, not as what you expected.

    • @TurboTsunami19
      @TurboTsunami19 Před 2 měsíci

      @@TheCuriousNoob Thanks and I respect your approach to waiting on this game. I don't think it's bad to be excited and riding the hype behind this game. Rockstar has a strong track record of releasing games that are improved versions of the trailers. All the technology discussed in this video will be in the game. Imagining that in gameplay during the 2 year wait isn't bad, it's kinda fun

  • @ANT-94
    @ANT-94 Před 4 měsíci +148

    The effort you put into this video is outstanding, you had my attention throughout the whole video 😮🙂 subscribed!!!

    • @Silvartop
      @Silvartop  Před 4 měsíci +7

      Glad to hear that. I always stress out about my pacing being good or not

    • @dariusozzy
      @dariusozzy Před 4 měsíci +1

      Resonates with me!!!!

    • @ANT-94
      @ANT-94 Před 4 měsíci +1

      @Silvartop I think the pace is fine its not fast or slow it seems right

    • @SirDavidAlvarez
      @SirDavidAlvarez Před 4 měsíci

      Me too!

  • @flowerthencrranger3854
    @flowerthencrranger3854 Před 4 měsíci +5

    This is Andrew Tate’s benevolent twin.

  • @Crackracket
    @Crackracket Před 4 měsíci +9

    I imagine that instead of using parallax for the windows they will use the same tech they used in spiderman 2 which is actually a form of ray tracing it's just that the 3d room isn't directly behind the window but else where and is traced on to the window to give a true 3d effect that also uses the real time global illumination and RT shadows to make the room look like it's truly behind the window

  • @thefunkybassist9916
    @thefunkybassist9916 Před 4 měsíci +11

    Very interesting kind of in depth analysis. Rockstar truly has evolved their engine, and the knowledge and skills with it, to make the most optimized sandbox game out there.

  • @SirDavidAlvarez
    @SirDavidAlvarez Před 4 měsíci

    Dude I really enjoyed your video analysis, 1 minute in and I was like "Yep definitely subscribing", really cool way to explain these concepts of technology in video games. I'm way more excited now for GTA VI and see groundbreaking work from Rockstar.

  • @R-SXX
    @R-SXX Před 4 měsíci +12

    Other people pointed it out, but the pool stick is probably also not vertex deformation, rather an animation with bones - I argue that it is a lot more ressource heavy, but you could also go with Bezier curves for a limited bending of a stick. Vertex deformation on that scale (perfect bend) would mean a high resolution, which makes it even more wasteful in terms of ressources when it comes to an object that size.
    For cars, static objects etc. sure, absolutely. But these are just my thoughts.

  • @addmix
    @addmix Před 3 měsíci +3

    I think that people forget that GTA 5 is a 10 year old game, that somehow managed to release on ancient hardware (xbox 360). The reality is that GTA 6 is really a jump of 2 generations.

  • @andreassk
    @andreassk Před 4 měsíci +12

    09:15 I remember shooting my reflection in the mirror with a shrinking gun so I could shrink myself for a brief moment in a game called Duke Nukem 3D back in 1996.
    Or I could shrink enemies and then step on them. It was a bit disappointing to me when GTA V came out for PC that there weren't rear view mirrors ( since it's still called GT *AUTO* )
    But I tried GTA V Online after many years and it's literally shocking to me how good this game still looks/feels/plays. I can't even imagine how good 6 will be.

  • @mcpatdaphat9206
    @mcpatdaphat9206 Před 4 měsíci +1

    wow, i didn’t expect this video to be so thorough, you expressed every point very articulately. keep that shit up +1 sub

  • @only1kyng463
    @only1kyng463 Před 4 měsíci

    from the background music to the cutscenes and content this was an overall good video g

  • @windowsxp9120
    @windowsxp9120 Před 4 měsíci +12

    I think the detailed car interiors will be for things like changing the radio your character does an animation that actually turns the dial. Or when doing a driveby shooting they roll down the window instead of smashing it out. Or shifting gears actually moves the gear shifter. Getting into cars and adjusting the seat and mirrors too.

    • @twistedyogert
      @twistedyogert Před 4 měsíci

      And the trigger actually moves when firing a weapon.

  • @JAX5N
    @JAX5N Před 4 měsíci +190

    Great video man! Keep this up and you’ll make it big on CZcams! Wouldn’t mind seeing you breakdown other video game technology improvements even from the past, for example you showed the euphoria rag dolls. Love to see you cover something like that!

    • @Silvartop
      @Silvartop  Před 4 měsíci +41

      thank you so much! I absolutely loved how GTA 4 implemented Euphoria engine vs how GTA 5 did it. So it will surely be something ill research

    • @aussieknuckles
      @aussieknuckles Před 4 měsíci +3

      ​@@Silvartop also would like to say, great video.. but more so, dam was GTA IV a good game! The euphoria physics are still my favourite out of any GTA game, and the NPCs react so well. Hope GTA 6 is more like GTA 4 as opposed to GTA 5.

    • @NOT_____LATE
      @NOT_____LATE Před 4 měsíci +1

      Would also be amazing to help you out with subtitling your videos... I can't define the amount of time I spend reading videos subtitles and I enjoy them even more...

  • @munchers2000
    @munchers2000 Před 4 měsíci

    great in depth video! lots of technologies people don't acknowledge or appreciate enough, so much work goes into these

  • @itsRobbie_
    @itsRobbie_ Před 3 měsíci

    Really good video. The comedy and editing and breakdown of tech was spot on

  • @progamer5556
    @progamer5556 Před 4 měsíci +24

    Really surprised at your sub count and views on this honestly, the quality of your content and the attention it's getting does not line up, you are underrated asf bro

    • @Silvartop
      @Silvartop  Před 4 měsíci +5

      I really appreciate that. Seeing comments like this make it all worth it, tbh

    • @abdelouadoudelkahali6678
      @abdelouadoudelkahali6678 Před 4 měsíci

      Great video
      Wonder if there gonna be an other video on gta 6 trailer analyse?​@@Silvartop

  • @WilliamMahon-ss4sc
    @WilliamMahon-ss4sc Před 4 měsíci +35

    If Rockstar wanted to make 70% of interiors seamlessly enterable without any loading screens then they can simple use a chunk system for the interiors. When moving around the map only the buildings in your area that you can noticeably see the interior are loaded where as a building in the distance which u can see but can hardly see the interior. The interior would be swapped with an insanely low Poly count version or just no interior at all and uses the Layered 2D images.

    • @aussieknuckles
      @aussieknuckles Před 4 měsíci

      Smart thinking

    • @LK.1207
      @LK.1207 Před 4 měsíci +6

      But when online comes around that would be a problem

    • @aussieknuckles
      @aussieknuckles Před 4 měsíci +5

      @@LK.1207 not necessarily as it would render different for each player, and say a sniper scope would just render it back in.

    • @LK.1207
      @LK.1207 Před 4 měsíci

      @@aussieknuckles I suppose that would make sense. I don't know a lot about this kind of stuff it just seemed like a problem I thought of

    • @aussieknuckles
      @aussieknuckles Před 4 měsíci

      @timmymcgary I guess it would still be a problem for immersion, an I really cant see Rockstar doing this method. Reason being is Fidelity. Its more likely that many interiors will be parallax interiors with actual enterable interiors being more likely rendered like that of the Original Vice city, think the first Safe house on the beach strip.

  • @budgetarms
    @budgetarms Před 4 měsíci

    Oh my goodness, your expressions and humor are both just so good, I praise you for this.
    Take my sub, you definitely deserve it.
    Magnum Opus

  • @Instr_SeanSr_MBA_SigEp
    @Instr_SeanSr_MBA_SigEp Před 4 měsíci

    Very in-depth and original! Well done. Subbed.

  • @elfideorubio1308
    @elfideorubio1308 Před 4 měsíci +80

    Game developer here:
    Onto the deformantions, this could be done in animation, either by adding shape keys, some sort of bendy bones ( which if supported still impresive ), even shader techniques, the girls bikini could be deforming due to the way it was skinned as well to the rig. So nothing Unreal cannot do except the bendy bones.
    The volumentrics look nice the fact that there are two it could be just two emitters, rather than something adaptive.
    I will not jump the gun on the Parallax because we could just be looking at an interior.
    I really REALLY really doubt that what you see on the phone is an actual render target, those things add up quick as you mention, you are rendering the scene twice, per capture. It's too low rez to tell, but that would be super impresive, Maybe it just takes a snapshot so that it gives the general impresion that he is taking a pic.
    I will not take in game sequences as proof of actual geometry, this is why: In Unreal engine,I can just bind Lucia to my car disable the collision between both and position her at a specific point and I get the same result. Outside of a sequence when I do not direct the specific action could be different because the collisions are enabled.
    The choppy crowds in GTA 5 is due to the fact that they are using a vertex animation technique, These NPCs are use more as a noise or filling they get swap by real ones the closer you get to them. This is a technique that was used for crowds in Assassins creed, there's even a GDC talk about it in youtube.
    So in short I don't see anything on the Trailer that I haven't seen on the current tech. I hope they prove me wrong in the end, thank you for the vid.

    • @matinprsd
      @matinprsd Před 4 měsíci +16

      To your last sentence: it is true that there seems to be barely any tech that doesn't already exist in a form in a game or tech demo / rendering feature of a game engine, but obviously the impressive fact is that they have so many of them and so much of it, running simultaneously in such a presumably large and highly interactive and detailed world.

    • @doxy6828
      @doxy6828 Před 4 měsíci +5

      Ignoring the fact that everything you've mentioned is in an open world game as RDR2 or GTA5 is, proves that you probably never played a game from Rockstar Games.
      TLOU2 and Cyberpunk are the 2 games that come closest to what we saw in the trailer.
      Considering the fact that the game will be more beautiful upon release as usual (the first trailer of RDR2 looks so much worst than the final game with only 2 years difference).
      You need to play to uderstand how impressive their games are.
      Try it and you'll see that GTA6 gonna be craziest as you can thinking.
      (leaks are a good thing to show you how big the game will be).

    • @elfideorubio1308
      @elfideorubio1308 Před 4 měsíci +4

      @@matinprsd For sure I was just looking at the Tech side but stiching it all together it's a task for magicians

    • @bakacdaz
      @bakacdaz Před 4 měsíci

      And what about PIP thing.
      Did it really that hard to make?
      Isn’t Split Screen every multiplayer games use since PS1 era technically PiP too?

    • @QuakeProBro
      @QuakeProBro Před 4 měsíci +7

      ​@@bakacdaz Well if you enable split screen, you split the amount of pixels you need to render, so both representations of the scene are rendered at half resolution, which theoretically equals rendering the scene once at full resolution.
      However, I am not taking into account things like culling or texture streaming, that may contribute to slightly higher rendering cost, since it could happen that your render two totally different parts of the scene at the same time (more geo & textures loaded in at the same time). But there are ways to fix this, see virtual textures, virtual geometry or super sampling like DLSS.
      PiP on the other hand is more like rendering the scene at full resolution once and then rendering it again, but at a resolution that fits the purpose. You can get away with smaller resolutions and slower update rates (e.g. rendering it at 256x256 pixels, at 25 fps, instead of 1080p at 60 fps). You can also decide to exclude certain things from being rendered twice. Shadows, volumetrics, reflections, complex foliage etc. are good examples, since you may not even spot the difference, if the output resolution is very small.
      If your scene already reached or is close to the max, you should switch to other methods instead of PiP.
      In the case of GTA 6, I think it is totally doable to render a few render targets on smart phone screens, but less likely in the form of video. These could be still images taken of the actual scene, at a lower resolution, when the needed resources are available. That would still be limited though, since there is only so much VRAM available to us, with all those fancy textures streamed into memory.
      But don't get me wrong, the video approach is not impossible. That is exactly how I do security cameras in my game. However you need to be smart about how and when to render your scene on top of what you already see on screen. A single NPC making a low resolution video in a less complicated environment would not be a problem.

  • @notmesuueman726
    @notmesuueman726 Před 4 měsíci +3

    If I cant walk into every building in GTA 6 then i dont want it. Havent been waiting for years just for another GTA 5

  • @andreyX
    @andreyX Před 4 měsíci +1

    Damn good video, I felt like there were too many jokes sometimes throughout the video, but I really enjoyed it, keep it up!

  • @AwareOCE
    @AwareOCE Před 4 měsíci

    Awesome breakdown, the picture-in-picture is the only thing I noticed in the trailer, the rest gets me even more hyped hahaha

  • @RobinPittelkow
    @RobinPittelkow Před 4 měsíci +8

    Finally you are getting the amount of views you deserve! Loved the video! As a 3D artist myself, I geeked out over every little detail, they managed to put in the trailer like the hairs and stuff... Keep up the great videos!

  • @JordanJ01
    @JordanJ01 Před 4 měsíci +6

    Thank you for actually getting the mirror tech correct. Digital Foundry thinks it's full ray-tracing lmfao. It has the SAME artifacts that PIP has which Real Time Reflections doesn't have.
    Arma 3 is a perfect example of this, lost all credibility in Digital Foundry for me. The only real time reflections that will be in GTA6 are the same that's in GTA5 right now for consoles. Imagine thinking consoles could run RTGI and reflections on hardware that already struggles to run software based counterparts. At least they can count jaggies on a bra though.
    Keep your expectations in line, it will be an amazing game but be realistic with current tech on consoles, they already use cut-down versions of ray tracing and real-time lighting compared to PC. Consoles use 1/12th the amount of light bounces PC does, lots of light bleed and completely reliant on denoisers to get a semi-decent image. GTA 5 trailer used baked lighting that is 10x more complex than what we got. So don't believe the lies when people say the trailer is 100% of what you get when it comes to Rockstar, they use tricks like everyone else.

    • @user-tr7vo8zt5l
      @user-tr7vo8zt5l Před 4 měsíci +1

      better hardware is the easy way out of a performance problem, but if you improve the code you could infinitely optimize a game... so raytracing is a viable option if they figured out a faster way to do raytracing

    • @JordanJ01
      @JordanJ01 Před 4 měsíci +4

      @user-tr7vo8zt5l you can not infinitely optimize a game. That is pure cope and shows you know nothing about game development. There's only so many CPU cycles and past that you are compromising what you are able to do. You can only optimize so much.

    • @user-tr7vo8zt5l
      @user-tr7vo8zt5l Před 4 měsíci +1

      i have been developing games since 2009 actually and it shocks me that your education on this topic comes from thin air...first of all raytacing can run on a gameboy.... also. sir, this isnt just a game development topic its more about computer science in general... any programmer knows that the cpu load comes from code. better code means less cpu load. which means theres infinite possibilities. because in programming theres infinite amount of ways to do one thing@@JordanJ01 the CPU has nothing to do with raytracing however, thats the GPUs job. code that is responsible for rendering a game can be optimized infinitely as well... so both CPU & GPU can be infinitely optimized... meaning if they find a way to either optimize their rendering system or optimize somewhere else then its very possible to do what you claim is impossible.... first of all raytracing isnt a heavy process to begin with, so mirror reflections would be pretty cheap to do... but in the case that its not, you can always optimize the shit out of the game until youre happy.... the reason most games run at around 60FPS is because the developer chose to optimize it to run at that frame rate, they could have went further and attempted to get 1000FPS if they wanted to, but like i said, 60 is just fine so they stop optimizing once they can reach at least 60FPS or whatever frame rate their targeting... New optimization techniques come out every few years... research before you speak. theres always a new loop hole waiting to be discovered in the computer science world. Some examples of optimization techniques would be LODs, Imposters, OcclusionCulling, then theres Dynamic Occlusion Culling, then you have procedural Generation, then you have sectors, then you have texture atlas, virtual textures, theres gpu instancing, they even have audio optimizations, i mean these are just a few coming off the top of my head when it comes to specifically game development, in computer science you have simple optimizations like using multiple threads (its possible to do the same thing that takes multi threads on a single thread faster if you know what youre doing), my point is, theres a lot of different ways to get more frames, when developing a game you just use as many as you need to achieve the desired framerate,,,, infinite amount of ways sir... why do you think FRAPS got replaced with ShadowPlay!?!? Better fuckin code lol well honestly the diference would be they made the recording happen straight from GPU instead of trying to do all that on the CPU, btu still thats an optimization within code... Hardware is the cheap and east way out, all you have to do is beef up your CPU or GPU and thats a way to get more frames, but the hard and tedious way is sitting down looking at all your code and finding ways to take less time between frames.

    • @JordanJ01
      @JordanJ01 Před 4 měsíci +3

      @@user-tr7vo8zt5l
      Lol you typed out something I'm not going to read, hope that was fun.

    • @user-tr7vo8zt5l
      @user-tr7vo8zt5l Před 4 měsíci +1

      well anyone reading the comments will see how i proved you to be completely incorrect so you dont have to read anything tbh@@JordanJ01 in the name of computer science i won this debate

  • @away3364
    @away3364 Před 4 měsíci

    thank you for the insight! really enjoyed the honest info , non clickbaity, quality content. refreshing to see! dropped a sub!

  • @AkxTremisT
    @AkxTremisT Před 4 měsíci +1

    no one pointed out those detailed as you did man ..thats sick

  • @ISAFMobius18
    @ISAFMobius18 Před 4 měsíci +3

    i've always been a vehicle lover in video games so seeing Modular Vehicles gives me hope to see many new things i wanna see from vehicles. Including more rich and interactive details, more realistic and spectacular crashes and damage, and more realistic movement and interaction. And not just with your stand cars and trucks, but your more unique vehicles. Helicopters, planes, boats, military, construction, etc...

  • @Russell3008
    @Russell3008 Před 4 měsíci +8

    wow!! this is the best analysis

    • @Silvartop
      @Silvartop  Před 4 měsíci

      Im glad to see so many people liking it. Thank you!

  • @Revampyremetal
    @Revampyremetal Před 4 měsíci

    Great video
    I just assumed the image on the npcs phone was just a static glowing image I hadn’t paid much attention . Awesome

  • @rld_shani3281
    @rld_shani3281 Před 4 měsíci +2

    Alright, I'll say it. WHO ORDERED A YAPPUCCINO

  • @ShyBug42
    @ShyBug42 Před 4 měsíci +70

    Holy cow this video is great, I’m a total layman and you explain things really really well. The script is tight and the jokes are funny, editing is pretty good, instant sub.
    Would you ever do a video about Team Ico’s games? Specifically shadow of the colossus? What they managed to do on the ps2 is well worthy of a discussion even today!

    • @Silvartop
      @Silvartop  Před 4 měsíci +12

      This comment brought a smile to my face. Specially since I stress myself about the quality of my videos ahah
      And thats a possibly. I love to revisit older games and do a late review/documentary kind of thing

    • @Johnnygoldenbeats
      @Johnnygoldenbeats Před 4 měsíci +1

      @@Silvartop nah man this is the first time I saw your videos and after like 2 min I was like, yes this guy is funny asf while educating us at the same time, subbed!

  • @ExpensivePizza
    @ExpensivePizza Před 4 měsíci +14

    As a game developer I've seen all these technologies in one form or another in recent years.
    But it's still wildly impressive how Rockstar seems to have put all the things into one game at the same time. That's the real innovation here.

  • @Jorge-ew6fk
    @Jorge-ew6fk Před 3 měsíci

    I wasn´t aware of all the technical beauties this new game might bring into the table, thank you so much for making a video of it :D

  • @utkucnta6262
    @utkucnta6262 Před 3 měsíci +1

    nice content bro. Subscribed :)

  • @spudster0566
    @spudster0566 Před 3 měsíci +5

    11:46 The point of car modulation can also be seen in the GTA 6 trailer when Lucia turns around on the carseat, at which point you can see a slight recline in the seat under Lucia's weight.

  • @CresterLest
    @CresterLest Před 4 měsíci +13

    I just hope that car damage will be more advanced compared to GTA 4 and 5.
    I am not asking for a Beam NG car accident, since it would be too much, but i would like to see a kind of damage that can fit in a game where realism and immersion are at the top of everything (considering that action games are well known for both shooting and destruction).

    • @eyeoftruth4405
      @eyeoftruth4405 Před 4 měsíci +4

      it looks like same like GTA 5

    • @CresterLest
      @CresterLest Před 4 měsíci

      @@eyeoftruth4405 if it's so then i can say it's a scam.
      Making a huge map or insane graphical details is not that hard like making a proper damage and ragdoll system.
      If we pay 80$ or more for a game we should expect a better quality and not an arcade action game.
      Arcades are meant to be paid 30$, not 80 or 90$. In that case they are scamming us.

    • @dudemp4
      @dudemp4 Před 4 měsíci

      @eyeoftruth4405 we literally just saw a upside down car in the trailer

    • @eyeoftruth4405
      @eyeoftruth4405 Před 4 měsíci

      @@dudemp4 And?

  • @NerdyGamerReacts
    @NerdyGamerReacts Před 4 měsíci

    Subbed, absolutely brilliant video, my hype for this game is palpable, I'm hyped for the potential this game will have. 😃

  • @kristianuhde5241
    @kristianuhde5241 Před 4 měsíci

    Great video! Thank you for the insight!

  • @Hostile2430
    @Hostile2430 Před 4 měsíci +5

    What amazed me the most was variety of npcs and body types
    there will be tall and shorter guys , fat and thin and they look more defined and realistic than GTA 5 or any other game
    Which makes me wonder whether they will bring back the gym system from San Andreas, i would love to see customisation taken to whole new level

  • @tinashemamire649
    @tinashemamire649 Před 4 měsíci +3

    This take was incredible

  • @user-lz5mn5zv5w
    @user-lz5mn5zv5w Před 4 měsíci

    Amazing video! love from Tajikistan!🎉

  • @lukemase7595
    @lukemase7595 Před 4 měsíci

    good vid man. keep up the good work

  • @crispy_bongomapping2344
    @crispy_bongomapping2344 Před 4 měsíci +5

    Wonderful video, and I greatly enjoyed all the specifics. Most trailer analysis videos miss that mark and focus mostly on the superficial. Glad to have found your channel!

  • @MegaBadgerdude
    @MegaBadgerdude Před 4 měsíci +10

    Really interested to see if they take a RDR2 approach with npc behavior or more of an old school one. RDR2 really built itself off of the npcs all having a job and a life but with how large gta 6 will be is it too much to ask?? Chances are it will be a mix of both with more detail in smaller areas of the map but let me know what y’all think.

    • @nickwebb9937
      @nickwebb9937 Před 4 měsíci +1

      Well rd2 came out before the next gen consoles so rockstar does have better technology to work with.

  • @beefyj4597
    @beefyj4597 Před 3 měsíci

    you a crazy dude 😂but you also knowledgable as hell, great video bro

  • @tamboleo
    @tamboleo Před 4 měsíci

    Damn son, good quality content packed in a 29K sub channel... Subscribed and liked... keep it up brother.

  • @Kraekan
    @Kraekan Před 4 měsíci +14

    Bro I'm so hyped for this 🙏🔥

    • @Silvartop
      @Silvartop  Před 4 měsíci +1

      Same. I kept replaying the trailer because I was upset there's not gonna be another trailer for a whole year or so

  • @XenoLife
    @XenoLife Před 4 měsíci +4

    I also remember the smoke that would appears in gta 4 after a severe and strong gunfight inside a building

  • @gun4funofficial937
    @gun4funofficial937 Před 4 měsíci

    New loyal sub here, incredible delivery & content 🙏🏼😂

  • @coderunner743
    @coderunner743 Před 4 měsíci

    awesome video bro. very informative

  • @rg975
    @rg975 Před 4 měsíci +5

    In terms of interiors, I think some will be real modeled interiors and others will use parallax to save resources.

    • @balddog470
      @balddog470 Před 4 měsíci

      if you go inside the inferiors, I think they will swap with the real one while looking inside the inferiors will be used as parallax

  • @victorcabecinha
    @victorcabecinha Před 4 měsíci +4

    wow +1 sub very interesting video

    • @Silvartop
      @Silvartop  Před 4 měsíci +1

      Glad to know. Btw are you Brazilian or Portuguese by any chance?

    • @victorcabecinha
      @victorcabecinha Před 4 měsíci

      ​@@Silvartop brazilian but i do live in eu-suisse since younger

  • @MVPMTKING
    @MVPMTKING Před 4 měsíci

    Great video, can see your channel blowing up guy. Keep it up.

  • @smk1795
    @smk1795 Před 4 měsíci

    your channel is very under rated, excellent analysis

  • @user-tr7vo8zt5l
    @user-tr7vo8zt5l Před 4 měsíci +4

    3:06 the pole bending can be created by IK not Vertex Deformation bc the pole is the same as a rope just more stiff.... 16:52 Hair physics are most likely volumetric particle based meaning they wouldnt cause more lag than the smoke particles. And youre completely ignoring the scene at 16:00... her body is jiggling... thats Soft body physics, the same that used to deform the car... as well the mirror reflections could just be pure raytracing out the box... none of these features are new, they just havent all been put into a single game at this quality level... and also you dont see any game play in the trailer, so majority of the clips could just all be prerendered bs

  • @Shiftry87
    @Shiftry87 Před 4 měsíci +18

    The population density in the trailer is clearly just there to showcase as many different body types as possable and becouse it looks good. Take that beach for example, are the entire beach gonna be that populated or just 1 specific area leaving the rest of the beach almost empty becouse there is no chans they gonna load up an entire Florida beach with that population density and expect a console to run it. That poulation density is clearly just there for the trailer or a scripted cutscene.

    • @dazzaboy04
      @dazzaboy04 Před 4 měsíci +5

      The entire trailer was rendered in-game. Rockstar just programmed the beach shot so that nothing behind where the camera was pointing, would load. No textures loaded, no NPCs loaded, no structures loaded. This gave the hardware the power to load everything and everyone on the beach in front of the camera

    • @asat103
      @asat103 Před 4 měsíci +6

      LOD's and Dynamic Loading

    • @dazzaboy04
      @dazzaboy04 Před 4 měsíci +2

      ​@@asat103well simplified

    • @Offy
      @Offy Před 4 měsíci +2

      @@dazzaboy04every modern game only loads whats in front of you 3:00

    • @krashd
      @krashd Před 4 měsíci +2

      @@Offy That would cause some serious pop-in any time you swung around too quickly.

  • @Wortigon2000
    @Wortigon2000 Před měsícem

    Okay, I just died at Horse MK2 xD Have my like sir!

  • @jaybristowe2346
    @jaybristowe2346 Před 4 měsíci

    Great analysis, subbed

  • @rimahamburger3896
    @rimahamburger3896 Před 4 měsíci +4

    I will buy GTA 6 on PC just so that Rockstar can continue to develop and innovate on GTA 7

    • @spartan_a1176
      @spartan_a1176 Před 4 měsíci +1

      It wouldn't be the same sense the ogs will leave by then

    • @sleepyexcitedbitch
      @sleepyexcitedbitch Před 4 měsíci

      Im not. Hopefully im not 40 that can play SixM.

  • @JohnWI13
    @JohnWI13 Před 4 měsíci

    Great, smart and funny video. You have earned my subscribtion

  • @jarenblaze
    @jarenblaze Před 4 měsíci

    Subscribed, you're a beast bro!

  • @CosmicZombeh
    @CosmicZombeh Před 4 měsíci +4

    Silvartop 🔛🔝

    • @Silvartop
      @Silvartop  Před 4 měsíci +1

      I appreciated the love homie

  • @Cybertron1256
    @Cybertron1256 Před 3 měsíci +4

    I just realized he looks like Andrew Tate💀

  • @peterwood2633
    @peterwood2633 Před 3 měsíci +1

    Great video subbed

  • @teengohanssj2109
    @teengohanssj2109 Před 4 měsíci

    😂 you are so hilarious and smart , subscriber earned

  • @lofvers8907
    @lofvers8907 Před 4 měsíci +2

    Yeah this game isn’t gonna run at 60 fps lol

    • @isaac_6597
      @isaac_6597 Před 3 měsíci

      No current gen games should not run 60 fps that should be the bare default of this generation don't gaf what game it is

  • @Gazorpazorfield
    @Gazorpazorfield Před 4 měsíci +3

    Noob question, I am really interested in the technical stuff but not quite savvy to understand everything. But why does Rockstar always push the limits of what’s possible in video games? Is it because they have the time to properly do it, is it because they have the best developers, can other developers do it but choose not to because it’s too expensive and time consuming or because they can’t? Every time we think we’ve reached the limit of graphical fidelity and advanced physics, Rockstar comes in and blows everyone away. How are they doing this?

    • @androogalt
      @androogalt Před 4 měsíci +2

      Rockstar's mission from the first GTA was to make videogames that played out like action movies - this means immersive action and cinematics.
      Following San Andreas, the expectations put on GTA IV to be bigger, better, and more beautiful were enormous. How do you follow up the most beloved game of all time?
      GTA IV did live up to the hype, it built upon the game play immersion, realism, and the quality of character interpretations in the game.
      Action, emotion, drama, character, realism, immersion, and the general feeling of simulation were all improved.
      Now some games were matching them in physics, some out doing them graphically and some outgoing them in open world interaction.
      However, as a combination, very few games were coming close to what Rockstar was achieving - cinematic, movie-like games that also had fun/realistic gameplay.
      Following GTA IV was Red Dead Redemption. By this point it was very clear the niche Rockstar, again the visuals, action and drama were all improved upon.
      GTAV had enormous expectations to live up to. For Rockstar to remain the premier developer in it's niche and create a product it was expected to it HAD to live up to what fans expected and they HAD to improve. Thus, Rockstar can do no less than push the limits of cinematic story-telling, realistic world building, and graphics and mechanics that push the boundaries in immersion because that's the standard they created. If they didn't do these things they'd be betraying the core concept of their company's mission.
      They do it because each time they get closer and closer to presenting - a game that's indescernible from and plays out just like an action movie.
      Peepee poopoo

    • @androogalt
      @androogalt Před 4 měsíci

      Not a noob question

    • @ericksfk6797
      @ericksfk6797 Před 4 měsíci +2

      Also, Rockstar is one of the very few games developers in the market that can afford INSANE development times and spendings, because, considering the evolution that Androogalt mentioned, for them, spending to much is not a gamble anymore compared to other studios, so they are very confident that the game will not flop and they can go all-in with the development, I mean, which other games can afford 10 years development time? (Of course that GTA Online constant cash flow makes this long and costly development process viable)

    • @user-tr7vo8zt5l
      @user-tr7vo8zt5l Před 4 měsíci

      because console/AAA gamers are always 10 to 25 years behind PC.... they do his to milk as much money as they can until everyone is bored then they add a new "technological breakthrough" thats really 25 years old its just you didnt know it existed because you play AAA games....

    • @YellowBriefs
      @YellowBriefs Před 4 měsíci

      They define themselves as a "high-end" publishing label and development studio, which means their production values are top notch

  • @SecretKnowledge_IKnowTooMuch

    Really happy I came across your channel. This was a great intoductory video as to why you deserve my sub. (I currently have 2 channels with the bell on, and they had to make a lot of content that was consistently good for that to happen as I want to diversify within the confines of my targeted ads/video's that Google shoeves down my throat but based on this one video alone if you're going to continue putting out content like this then you will RIGHTFULLY be a youtube content creator with massive success.
    I wish you luck on your journey!

  • @jerrymuffin8276
    @jerrymuffin8276 Před 4 měsíci

    This is the video i've been waiting for

  • @OSAlula
    @OSAlula Před 4 měsíci +4

    is the bikini changing shape not just weight painting? Think that's pretty commonly done for anything that's attached to a skeleton to make sure that the mesh follows the bones. At least, this is going off my very crude knowledge of Blender, which I don't know if it applies to all other games.

    • @MrAisle6
      @MrAisle6 Před 4 měsíci +1

      It IS just weight painting. And I feel that many points that were raised in the video are lacking from a technical standpoint because we don't have proper context from the trailer alone. In my opinion the footage from the social media clips in the trailer, which are many of them actually, might as well be prerendered (in engine, but still, the cinematic team curated some good looking shots for simulating ingame social media reels), similar to any of the previous entries' tv channels, or hell, even how Cyberpunk for example did tv channels, with mocapped animations and custom environments, but it's by no means something you'd just "stumble upon" as a random event ingame. So the point about the bending pole which might as well be a simple rig, or the parallax shader in the window with the old guy, which might as well be an actual room done for a prerendered scene, don't scream "pushing the envelope technologicaly" for me. The hair physics are nice, water looks pretty sweet too, but from the trailer alone I can't say I saw anything mindbendingly new, and just because the trailer is in engine, doesn't mean that it wasn't curated to high heaven.

    • @OSAlula
      @OSAlula Před 4 měsíci +1

      @@MrAisle6 I think generally Rockstar does show in-game shots in their trailers even if curated though, so at the very least, some shots are what we will see

    • @spyegle
      @spyegle Před 4 měsíci +1

      @@MrAisle6 YEP. It's just weight painting. And the bending pole ? Could just be animated with bones. Most of the stuff that this guy talks about are either wrong, full of useless technical words or just theories. Hell, everyone forgot to not take everything on a trailer for granted, sure it's Rockstar we are talking about, but they DO lie to the customer too, and they do apply to the same rules as other publishers for their trailers aka: "Let's make it just a little bit better looking you know... for the trailer..."

  • @MondyTS
    @MondyTS Před 3 měsíci +4

    Dude you spent the first 5 minutes talking about basic rigging techniques that have been industry standard for at least 10 years

  • @xAfroMetalHead1990x
    @xAfroMetalHead1990x Před 4 měsíci +1

    Dude you deserve more subs this is dope

    • @Silvartop
      @Silvartop  Před 4 měsíci

      Thank you so much. Those words alone make it worth it

  • @JohnTube2K
    @JohnTube2K Před 2 měsíci

    great content. subscribed

  • @mickyyoung8068
    @mickyyoung8068 Před 4 měsíci +5

    U look like muslim Johnny sins

  • @stirbkartoffel9227
    @stirbkartoffel9227 Před 3 měsíci +3

    he onto nothing lmao

  • @mukeshsaxena5603
    @mukeshsaxena5603 Před 4 měsíci +1

    Learnt a lot in this, especially that Hair is pronounced as air.

  • @boahmali311
    @boahmali311 Před 4 měsíci

    this is the GTA VI trailer review we've all been waiting for

  • @TwohundredSeventy
    @TwohundredSeventy Před 4 měsíci +1

    He's got everybody trying to click with that thumbnail.

  • @miinus8972
    @miinus8972 Před 3 měsíci

    question will i get to enable those settings on at least a 30 series gpu?

  • @Lenny.499
    @Lenny.499 Před 4 měsíci

    Your Videos are amazing!

  • @BOSSposes
    @BOSSposes Před 4 měsíci

    where did you find that clip of the volumetrics with the burnign car i really want to look into that as i am a vfx artist thanks!

  • @ku_chee
    @ku_chee Před 4 měsíci +1

    this guy acting like that stick couldnt have used a rig or blendshapes to bend 😭

  • @harishvijendiran5234
    @harishvijendiran5234 Před 4 měsíci

    This is my first ever comment in CZcams. Your content had so much new information and interesting to watch. Keep it going man ;)

  • @swaztik4972
    @swaztik4972 Před 4 měsíci

    THIS IS EXACTLY WHAT I WAS LOOKING FOR OPLEASEEEEEEE MAEK MORE

  • @haroonp8842
    @haroonp8842 Před 4 měsíci

    finally a good video breaking down the tech instead of just talking about things on the screen in the trailer that everyone can see