Starfield: A Failure in Innovation

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  • čas přidán 2. 05. 2024
  • Bethesda released their new Starfield in September, with Starfield being their new IP in years after Fallout and Elder Scrolls. Starfield was able to score good sales but Starfield players seem to have a problem with the Starfield-s lack of things to explore, transverse and many more.
    So enjoy! And please subscribe if you like it!
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    Starfield
    Starfield review
    Starfield reviews
    Starfield exploration
    Starfield outposts
    Starfield is bad
    Starfield disappointing
    Starfield Sarah
    Bethesda
    Todd Howard
    Todd Howard Starfield
    Bethesda new IP
    Bethesda new game
    Bethesda lies
    Starfield empty
    Starfield critique
    00:00 - Intro
    02:00 - Bethesda's New IP
    04:13 - Starfield's Release
    06:07 - Limited options
    09:56 - Outposts
    13:07 - Transverse and Fluidity
    16:29 - Characters
    20:03 - The AI
    20:51 - Mission logic
    23:51 - Positives
    24:36 - Conclusion
  • Hry

Komentáře • 263

  • @Silvartop
    @Silvartop  Před 5 měsíci +22

    what's your experience with Starfield so far? i'm so conflicted in how to score it from 0-10...

    • @mup8661
      @mup8661 Před 5 měsíci +1

      It wont work for me lol. I have it installed on a M.2 and the performance is as if its on a HDD.

    • @napalmarsch
      @napalmarsch Před 5 měsíci +4

      I got Bored Real hard, but I did play it 155H until the end
      the ending is the biggest slap ever you lose all and then the game asks you to do all the boringness again
      with superpowers you do not even care and use all your stuff and the ship is gone I'm not in self-torture

    • @tencraziest5697
      @tencraziest5697 Před 5 měsíci

      Easily one of the most soulless, unimaginative, lazily designed and written, ho-hum ass games I've ever played

    • @bma3974
      @bma3974 Před 5 měsíci +4

      5/10

    • @thefactory7221
      @thefactory7221 Před 5 měsíci +6

      i like the part where generic space government banned the use of Mechs in any field ever, and even the criminal factions of Pirates and Starborn obey this law that's only existed for 20 years in-universe. This shows me exactly how well thought out the writing of the game is.

  • @vw970
    @vw970 Před 5 měsíci +56

    "If I wanted to be a courier...."
    The punchline is "...I would have played Fallout New Vegas"

    • @Silvartop
      @Silvartop  Před 5 měsíci +12

      Thought that too. But the courier in New Vegas is, ironically, a fun experience as he focuses on retrieving a package rather than carrying stuff that are at walking distance

    • @AdamOwenBrowning
      @AdamOwenBrowning Před 3 měsíci +1

      "...I would have played Death Stranding"

  • @animelytical8354
    @animelytical8354 Před 5 měsíci +33

    The lack of a rover is deliberate. Helps with the illusion of distance to "explore"

    • @IIJOSEPHXII
      @IIJOSEPHXII Před 5 měsíci +2

      There will be one in a dlc and all these youtubers singing from the same songsheet will start praising Todd for saving the galaxy. It's called problem-reaction-solution.

    • @mirusedna
      @mirusedna Před 4 měsíci +1

      Betcha they try and sell us one later via DLC.

    • @billybob7135
      @billybob7135 Před 3 měsíci

      I think it's because the engine simply cannot handle it, like Skyrim. I used a mod which allowed you to get a mount 25% faster than a horse, and I constantly had to stop as I would outpace the engine's ability to load stuff. That mount became worthless. It wouldn't surprise me if a rover would outpace the ability to load textures, NPC's, or even the ground.

    • @mirusedna
      @mirusedna Před 3 měsíci

      @@billybob7135 We know the engine can handle at least the speed of horses (Skyrim), dragons (Skyrim, Fallout 76), and vertibirds (Fallout 4, Fallout 76). There is no technical limit from the engine preventing them from putting in a vehicle that runs that fast that I know of.

    • @AdamOwenBrowning
      @AdamOwenBrowning Před 3 měsíci +1

      @@mirusedna Oblivion lets you tag horses with Wayshrine blessings, it's an exploit. You can cross all of Oblivion's map in about 10 seconds, on horseback, and the game handles it without crashing or breaking. Textures load in fast!
      If an exploit can get us to about, mm, 160-200mph mounted, then it's possible to get a rover going 40mph in Starfield. I can't believe someone would think otherwise - there's almost no textures to load on these planets.
      There isn't zero technical limit, though. I've tweaked about with Fallout 4 long enough, flying vehicles like the Vertibirds do not play nice with things like big buildings, pathfinding and targeting. trying to get them to spawn casually, reliably, is janky, and causes crashes.
      Starfield could have had enemy vehicles, it's likely it either wasn't fun to fight and play against or it didn't look very good. I'm guessing both.

  • @Time2gojoe
    @Time2gojoe Před 5 měsíci +55

    Starfield is a game.. it exists..

    • @Silvartop
      @Silvartop  Před 5 měsíci +7

      Perfect description i suppose lmao

  • @carldooley9344
    @carldooley9344 Před 5 měsíci +54

    Having found a cyro facility on one of Sol's hottest planets, I can say that suspension of disbelief is definitely needed when playing this game.

    • @Naruku2121
      @Naruku2121 Před 4 měsíci +3

      They put a Cryo facility on Mercury or Venus?

  • @TheBHAitken
    @TheBHAitken Před 5 měsíci +34

    So much more needed to be done with this game, and the thing is that there is no excuse. They had the people, they had the financial support, they had the time, and thanks to the modding community most if not all of the R&D had already been done for them. They literally REFUSED to put out a decent game. This game was the minimal contractual obligation the senior staff had to perform before they could cash out & retire and frankly, I hope it's enough to get Todd fired. The truth is that a bunch of independent, unpaid volunteers can make a better game in their spare time than Todd Howard can with proverbial army of paid full time staff, and that says lots about the man.

  • @omgitswolf23
    @omgitswolf23 Před 5 měsíci +36

    Great video!
    I played 20 hours of Starfield. I thought it was okay…..then I stopped and played CP2077: Phantom Liberty and I beat that
    Then I beat (and platinumd) Spider-Man 2
    Then I beat Bayonetta 2
    Then I beat tears of the kingdom
    Then I beat Fire emblem engage
    Then I beat Super Mario wonder
    All in like a month
    Still haven’t gotten back to Starfield

    • @Silvartop
      @Silvartop  Před 5 měsíci +5

      Starfield just isn't a competitive game. It isn't a bad game but in the end it's not worth hundreds of hours of gameplay like fallout and such

    • @Hangman1
      @Hangman1 Před 5 měsíci +2

      You need a real life to beat

    • @egoborder3203
      @egoborder3203 Před 5 měsíci +2

      yeah that's about how long I lasted too. The thought of spending more time just depressed me

    • @chawkychawk
      @chawkychawk Před 5 měsíci

      That's some mad gaming hours, Brev

    • @omgitswolf23
      @omgitswolf23 Před 5 měsíci +1

      @@Hangman1 I work full time. Finding time isn’t hard
      What do you say to Xbox fanboys who have 14 days on Starfield?
      Also….i was on a hot streak beating one game after the other. The fuck you want me to do? Lol

  • @deepfriedicecream576
    @deepfriedicecream576 Před 5 měsíci +16

    Bethesda talked about a book I never read as being one of their inspirations for this game. It was titled, “Sailing Around the World Alone” and the book is written from the perspective of someone who sailed around the world alone, in real life. It was a real thing someone did and they wrote a book about it. I thought that was very interesting but I am a product of stupid so I had no interest in actually reading the book. But it made me think about the concept of sailing great distances alone. Traveling miles and miles and miles while battling the forces of nature. Sounds like a real adventure. During the marketing cycle for Starfield, a singular thought infected my mind. I imagined myself in my spaceship and setting course to an unknown system. I imagined getting up from my captain’s chair, and strolling around my ship as it’s flying through empty space. I would talk to my companions, stare out a window and gaze, or getting some work done on a workbench or crafting table. That idea was the one thing I was hoping to see in Starfield. The game could be the biggest piece of dogshit, but if I was allowed to make meaningful progress in traveling, and also be able to get up and walk around my ship, I would be a happy camper.
    I couldn’t tell you how heart broken I was when the only way I could fly to a neighboring moon was through a menu. That dream, the one I only had because they mentioned a book that inspired the direction of the game, a book about sailing and being alone on an impossible journey, was nothing but that. A dream. Maybe that’s my fault, but I feel like Bethesda failed to communicate exactly what was, and wasn’t possible in this game.
    Either way, Starfield is a huge let down in more ways than one. It’s not a very good rpg, like at all. It’s not a very fun adventure game as there’s not much to even see and traversal rings hollow. It’s not a very good action game because enemies are bullet sponges and the combat is rather basic and uninteresting. There no gore system to even satisfy on a visceral level, and the AI is not challenging at all, and there’s a real lack of diversity when it comes to the actual enemies you fight. Starfield isn’t a good narrative adventure as the stakes are on the floor and there’s no real sense of urgency or even real motivation to uncover the “secret to the universe” and character interactions are stiff and plain.
    Starfield is a boring video game, and that might actually be worst than being a bad video game. It has its moments, sure, but they ring hollow, at least with me.

    • @newfineart
      @newfineart Před 4 měsíci

      Well said. I was disappointed when I found out that they couldn't be bothered to provide a voice actor for your character, probably because it was cheaper not to. Vendors that only have 5,000 credits, loot that cannot be scrapped, no settlements. The question prior to launch was "What's out there?", the answer is not pristine untouched planets to explore, but a procedurally generated play area which ALREADY has occupants in the form of thousands of abandoned science and military outposts which prevent you from building where you want.

    • @BxPanda7
      @BxPanda7 Před 4 měsíci

      Reading your comment reminded me of my expectations for the game before it came out...
      I fully expected bad writing, mostly empty planets, loading screens to land on planets, cringe companions, ugly space suits, a complete lack of maturity with everything being designed to be politically correct and presentable to a 6 year old, etc...
      But I at least hoped the core gameplay loop would be centered around exploring the galaxy on a spaceship that works like a settlement, where I would have plenty of companions on my ship, some manning turrets, some taking care of the engines and shields, maybe even having a doctor on board, with crafting stations and plenty of space to store loot...
      Instead of that, the spaceship is just fast travel with extra steps, there's almost no point to having companions on the ship, the cargo hold can carry about as much as a Prius, and it all feels pointless.

    • @fkboyStalin
      @fkboyStalin Před 3 měsíci

      it's not your fault man, Bethesda did fail to communicate, unfortunately I feel your sentiment deeply as I also was excited to just be in space and existing in the minute bits of it, they said they'd give us the lull bits as well not just the action, and they did but only on planets, and there is a reason and it is due to their lying.
      their engine, can not produce what you and I and so many other wanted, because the game bases everything off a spawn point, which is saved via a float, then everything else in the game, EVERYTHING, is spawned in and saved via a float as well, all in relation to the position of that spawn point, whenever you go through a loading screen, that process happens and your spawn point is updated to where you spawn at the end of it, because Bethesda does not have access to dynamic spawn points, which would allow the spawn to move with you or even be you, long distance travel like we want, causes your game to shut off due to your spawn point DE-spawning, something that should never happen, if Bethesda was willing to go under the hood and fix their engine, set it up like Mojang did Minecraft and use a double float system, and handle spawn points dynamically like other games, they'd be able to add vehicles like players want AND they'd be able to do the open worlds we want, in space and on planets, the restrictions I'm saying apply everywhere in game, so we would be able to get ACTUALLY explorable worlds not fishbowls given to you via a lottery, we'd be able to travel between planets moons asteroids and systems as the player without a loading screen, this would also solve many bugs for BGS, they have to chunk things into smaller loading areas because when they make massive complex areas, their single float system will recall the wrong values when they increase the complexity, so more items more rooms, more space, the more likely it is stuff doesn't spawn, the wrong stuff spawns, or game areas don't load, because the game will pull the incorrect value for what the item or chunks ID is, if you're familiar with Minecraft that's why I said they need to do what Mojang did, they had this same issue if you've heard of the far lands, the world generation would break and you'd get the same chunk of a biome repeating at different heights gaps between spawning just weird shit, because the game was trying to spawn new biomes millions of blocks away from the spawn point, and had to do so referencing a float that it could often straight up forget during generation, this is Bethesda's biggest issue in the engine rn IMO, they need to fix this, the reason being, if you were to use the metric scale to measure the game world, there is more variation in the floats that are 1mm apart, than the variation with the float 100m away, it instantly becomes obvious why it'd be such a large issue to create a large open world that doesn't get broken into smaller chunks, using this system, I really hope they do a serious update of the creation engine, it's just a continuation of a continuation of a continuation and it feels like they put little actual effort into maintaining it, and now we're left with the issue that, to fix this problem it will require an entire overhaul of the engine in multiple facets more than I listed, but then to make those actually have an effect the game would need to be rebuilt using that from the ground up essentially because everything spawns in relation to the spawn point, all the cells would have to be redesigned a bit, which isn't as bad as completely creating a new environment, but it's not a walk in the park, it takes time.
      sorry for the wall of text but I just felt your observations were spot on, I wanted to be a spacer travelling long distances and doing stuff and I got a loading screen simulator and fishbowls, a game that has been abandoned by it's devs 3 times Osiris: New Dawn, has in atmosphere flight, it KINDA has flight between planets, they have a load screen but you do a portion of the flying therre first, I'd be fine with something like that if that's all Bethesda is willing to do, they have space station building, you're telling me a game made by 3 different dev studios that each dev studio dropped, has features starfield CAN'T? and they charged 70???? Osiris sucks, but it's an example that Bethesda is not doing a bad job, they are doing a very lazy job.

  • @egoborder3203
    @egoborder3203 Před 5 měsíci +6

    this game made me feel embarrassed for Bethesda. I thought the new IP would push them to... something? This game is a whole lot of nothing

  • @BETRvids
    @BETRvids Před 5 měsíci +16

    It baffles me that this game is getting a 7 or higher from people. A 5 at most is what it deserves.
    There are a lot of things that were disappointing, but the thing that bothers me the most is the main story, and whatever the hell the Starborn are supposed to be. Let me explain in detail what my problem is:
    1) Only the first person who touches each artifact has a vision.
    Why? What's so special about the one person? If it's not a chosen one scenario, since you could theoretically have over a dozen single people in one universe who have seen a vision, then why block it to only those handful of people?
    2) The Hunter and the Emissary's reasons for wanting the artifacts don't make sense.
    The Hunter wants the artifacts for more powerful. Okay. Why?
    The Emissary wants the artifacts to maintain balance. Balance of what? Power? Then kill the Hunter, who clearly wants to disrupt the balance. But more than that, what's going to happen if the balance is lost? What possible multiverse shattering apocalyptic event is going to occur if we disrupt the balance?
    3) There is zero point to becoming more powerful.
    Suppose you sided with the Hunter each time and just started gaining more and more power for yourself. What then? Good job, you have 10+ NG+ levels worth of powerups to become the single most powerful Starborn across the different universes, so what now? Well the answer is simple: keep doing what you've been doing! You can't get more powerful, but there's no other reason for the artifacts and this struggle to get them to exist, so might as well just keep at it! Right?
    There is no Thanos-like being who threatens to kill everyone and everything you have ever come to know and love. There is no grand scale apocalypse, no big bang that will wipe the universe of all living beings... literally not a single foe or grand, grave threat that threatens the very multiverse. I absolutely refuse to accept that the Hunter and the Emissary are the big bad bosses that you need to worry about. They aren't Alduin, they aren't the Institute, they aren't the Daedra... they're just two assholes who have vague goals that don't amount to anything. So what's the point of becoming powerful?
    If we compare it to Skyrim, as so many people have done, then you can look to Skyrim for a spell like Dragonrend. You use this to literally pull dragons out of the sky, and you discover that Parthurnax dare not speak the words because of how they were created. But in Starfield, the Hunter and the Emissary are immune to your powers. So there's no dragonrend to make the fight against them more meaningful, and them standing in your way amounts to someone leaping in front of you in line at the grocery store. Why did they do it? To be a prick. No other reason.
    I cannot justify playing the game multiple times and going through multiple different playthroughs just to acquire gimmick powers that don't amount to anything significant. Becoming the Space Dragonborn is completely pointless, and you can tell they were just trying to squeeze in a formula that made Skyrim such a beloved game without respecting the plot surrounding becoming Dragonborn in the first place.
    4) There is no information about the creators of the artifacts, their original purpose, or why becoming Starborn is significant.
    Even the entity at the center of the universe basically answers you with: _Shrugs_
    Excuse me? All powerful, all knowing center of the universe being can't tell me about the creators and what their actual final goal was? Can't tell me anything? Can't even tell me the meaning of life. Just "Good job! Become starborn and go get more artifacts. Good dog."
    I hope the entity you keep meeting is _actually_ your enemy, and the artifacts you keep collecting are for their benefit. But obviously if they ever decide to expand on it, we'll need to pay for a DLC. And then everyone will forgive Bethesda and say "Hey I only had to pay another $60 for the original game to be improved, so it's all okay now!"
    5) People aren't afraid of you if you become Starborn.
    Okay sure when you first warp into planets that have never seen your ship before, they ask you nicely to let them scan you. But after that, nobody on the planet looks at you and your strange outfit and decides to run. Nobody sees your unusual alien ship and is immediately afraid, or in some cases, immediately hostile towards you. You think if aliens arrived on earth, people would just be okay with it and let it happen? It'd be one thing if in the Starfield universe, we were used to seeing alien sentients walking around among us, but this is a species that has now been across several different galaxies and the only other life we've found has amounted to alien cattle. So having a mysterious alien humanoid walking around with a mysterious ship design and configuration, and apparently setting off radiation sensors like you wouldn't believe, you want me to accept that not a single person thinks this is suspicious or frightening?
    And for fuck's sake, why is the Starborn ship so pathetic in combat? It's a fast ship and great for getting to those loading screens faster, but why is this technological monolith that belongs to a multiverse-traveling entity so underwhelming in firepower compared to a generic spacer? With a ship that is granted to you by powers beyond anything we can understand, you would think they would give you something that could literally one-shot anything that looks at you funny. But nope; your unique ship with your alien person flying it is less threatening than your basic game starting Constellation vessel, and local security will quickly remind you that they are more powerful than a god vessel.
    Oh, and I also hate that 90% of the Starborn powers are gimmicks. Did I _really_ need a power that makes it easier to mine rocks? Fuck off Bethesda. What kind of god-like species creates a temple centered around picking up rocks a little faster?

    • @ianmelville4071
      @ianmelville4071 Před 5 měsíci +3

      They even created a power to negate being encumbered. I'll add another braindead Bethesda take, the moment your companions enter your Starborn ship and not one mentions how unique it is. Or the mission where you first meet the Starborn and in the lodge afterwards nobody seems to recognize the ship they've been travelling on (my Guardian) is the exact same ship.

    • @DV-ou1yu
      @DV-ou1yu Před 5 měsíci +1

      Well though out and documented comment. Subpar writing has afflicted Bethesda for the longest, but it's great to see they haven't poisoned your ability to demonstrate depth, logic, and common sense in real world situations. Lol

    • @DV-ou1yu
      @DV-ou1yu Před 5 měsíci

      ​@@ianmelville4071This...this has always bugged me.

  • @Uldihaa
    @Uldihaa Před 5 měsíci +9

    I'm still baffled as to why they didn't let players turn outposts into trading posts for planets away from the main cities. Oh, wait. I do know. It's because the entire game pushes you to New Game+ and the loss of all that you built.

    • @1yu8omir
      @1yu8omir Před 5 měsíci

      It's so retarded that game pushes you into the new game+ even though I picked options that I don't want to do it
      Every companion mentions it
      Without Constellation story game would be better 🤔

  • @jkleylein
    @jkleylein Před 5 měsíci +9

    It was a big leap off a cliff.

  • @joe19912
    @joe19912 Před 5 měsíci +18

    After the F76 debacle, I thought they'd really try to return to the Bethesda we all loved and give us a fun RP exploration game with lots of choices, interesting characters, and cool storylines.
    Instead of a cool, new sportscar with all the bells and whistles, they gave us a used Volkswagen Jetta that smells like cigarette smoke and avon perfume, with a console full of religious cassette tapes.

    • @NicLarcher
      @NicLarcher Před 5 měsíci +1

      Avon haha good one. And Devon Stack Cassettes!

    • @molassesman4066
      @molassesman4066 Před 5 měsíci +1

      Lets not forget the fact it barely runs check engine is on and its dentented from the years of mailbox hittings its accidentally dohe

    • @billybob7135
      @billybob7135 Před 3 měsíci +1

      After the debacle that marked their continued decline, they continued declining.

  • @carldooley9344
    @carldooley9344 Před 5 měsíci +8

    When I got my Series X and Starfield last month, I was stunned to learn that the DLC I paid for at the same time... wouldn't be released until 2nd quarter, 2024.

  • @robintst
    @robintst Před 5 měsíci +11

    Not only are there no sexy aliens, there's no sexy humans. Another game in the current trend of making nearly every character intentionally unattractive or plain.

  • @KillingDemons
    @KillingDemons Před 5 měsíci +27

    When I rate a game I rate it based on all games the dev came out with. It's a 5/10 at best imo.

    • @Phrikeares
      @Phrikeares Před 5 měsíci +8

      Dont forget that all the good fallouts were developed by black isle studios and not bethseda

  • @Trizzle2Jernts
    @Trizzle2Jernts Před 5 měsíci +7

    I would say, for me, Starfield is worth a weekend rental from Blockbuster. One weekend.

  • @SirDenzington89
    @SirDenzington89 Před 5 měsíci +11

    2007, Mass Effect comes out with like 8 totally brand new alien races to interact with. All of them unlike any aliens you’ve seen before. Each with their own culture, philosophy and even religion sometimes. All of them very distinct and unique. Starfield comes out 15 years later, here’s our space game, it’s full of only humans with slight variations

    • @molassesman4066
      @molassesman4066 Před 5 měsíci +2

      It has ONE dinosaur like creature and you have to revive it
      If all the planets are either mars or modern earth then all you have is mars and earth

    • @SirDenzington89
      @SirDenzington89 Před 5 měsíci +2

      @@molassesman4066 dude I love space games and I’d really like to play starfield. I’ve never played any Bethesda game, yes I know it’s embarrassing, but I’m gonna wait until it’s like 20 bucks. I feel like I could get 20 bucks worth of enjoyment out of it but I’ve played a ton of a No Mans Sky which has basically any “space game” thing you’d want to do. Granted I’ve only watched starfield reviews and not played the game but it comes off as so basic. Nothing intriguing about it at all. Nothing to pull you in. Nothing different than what you’ve already played a decade ago

    • @molassesman4066
      @molassesman4066 Před 5 měsíci

      @SirDenzington89 yeah
      Even the code the players have gotten to suggest basicness
      Since elemental attacks proc by
      Rolling chance
      On confirm switching entire loadouts to the extact same loadout but with elementally ready duplicates
      Waits till you hit a target then switches back
      Which ends up frequently double proccing fallout4's lagging switch wrapons glitch causing stutterint
      Among the many other ways the game causes stuttering
      So imma assume the code used to written thus game is terrible
      If you wanna bethesda game play fallout nv and 3 maybe 4
      And play morrowind oblivion and skyrim
      The others are... to be avoided

    • @K.C-2049
      @K.C-2049 Před 4 měsíci

      I mean the Asari were just sexy ladies but blue, but yeah lol the Hanar were a trip.

    • @SirDenzington89
      @SirDenzington89 Před 4 měsíci +1

      @@K.C-2049 true but they still had the head tentacles and a very specific culture. Distinct from all the others. And you could probably give a few points about each one of them off the top of your head. That’s how fleshed out they were. You could read pages about the Elchor even though they had maybe 3 minutes of screen time in the whole series. But yeah I was thinking of the Hanar and their religion as well as the volus. Shit man, now I kinda wanna go play some mass effect now

  • @thefactory7221
    @thefactory7221 Před 5 měsíci +4

    1:55 But he did upgrade the game engine, he slapped a 2 on the end of it with flex tape.
    its like
    super bad.
    I have no idea why they used this Cell Loading-based engine for a Space Game

  • @ygu9425
    @ygu9425 Před 5 měsíci +3

    should've just made fallout 3 but in space in one solar system

  • @ianmelville4071
    @ianmelville4071 Před 5 měsíci +4

    Starfield is a game where nearly every dev team lead was given work from their teams and said "that'll do". I wouldn't be surprised if the game was actually feature complete 4 years ago and they spent the rest of the time optimizing.

  • @tencraziest5697
    @tencraziest5697 Před 5 měsíci +3

    "Fast travel the stars"

  • @yapjin8883
    @yapjin8883 Před 5 měsíci +2

    It feels like an overly ambitious indie game just out of alpha and into early access. Except Starfield was considered released, created with 100 times the resources and the triple AAA pricing. The potential is in there, but Bethesda don't do quality updates, certainly not 2.0. I played games made by amateurs more cohesive and fun than Starfield. Definitely a 3/10, way underbaked.

  • @newfineart
    @newfineart Před 5 měsíci +3

    Running whilst your head is turned to the left as far as physically possible

    • @Silvartop
      @Silvartop  Před 5 měsíci +2

      Out of all the creepy bugs they could have had...

  • @napalmarsch
    @napalmarsch Před 5 měsíci +96

    Fallout 76 have a better story than Starfield

    • @NicLarcher
      @NicLarcher Před 5 měsíci +10

      I’m loving fallout 76 just got into it. Love the map

    • @isthatyoursomnomnom
      @isthatyoursomnomnom Před 5 měsíci +7

      Omg you're right.. 😆

    • @JwhateverJ
      @JwhateverJ Před 5 měsíci +3

      I played 76 a lot. I never even tried starfield. I knew they couldn't humanly possibly build 1000 planets, so I knew it'd suck.

    • @malvikvran3737
      @malvikvran3737 Před 5 měsíci +7

      My last shit had a better story than starfield.

    • @j.avance9031
      @j.avance9031 Před 5 měsíci +4

      Omg it legit does! The scorch plague is WAY more compelling of a concept than hunting down magic floating rocks in the most boring fetch quests imaginable, and i hated Fallout 76's story, but at least it was interesting.

  • @lolzasouruhm179
    @lolzasouruhm179 Před 5 měsíci +3

    It’s not the engine that is causing loading screens. You’re right they could have hidden them very easily. They even hid them in fallout 4 with elevators. In neon you can jump from the city to your ship with no loading screens but you have to take a loading screen elevator back up. It’s just pure laziness on the development side of things or they didn’t have time time to polish the game and the dev team said fuck it we need to finish more important things to make the game fun and we will take the easy route with loading.

    • @fkboyStalin
      @fkboyStalin Před 3 měsíci

      no it literally is, I posted a comment to another poster so I'll copy paste that here so if any context is confusing, ignore it you're only here for the explanation of how their engine is the failure and why, if you google what I said you can find more sources saying the same thing
      their engine, can not produce what you and I and so many other wanted, because the game bases everything off a spawn point, which is saved via a float, then everything else in the game, EVERYTHING, is spawned in and saved via a float as well, all in relation to the position of that spawn point, whenever you go through a loading screen, that process happens and your spawn point is updated to where you spawn at the end of it, because Bethesda does not have access to dynamic spawn points, which would allow the spawn to move with you or even be you, long distance travel like we want, causes your game to shut off due to your spawn point DE-spawning, something that should never happen, if Bethesda was willing to go under the hood and fix their engine, set it up like Mojang did Minecraft and use a double float system, and handle spawn points dynamically like other games, they'd be able to add vehicles like players want AND they'd be able to do the open worlds we want, in space and on planets, the restrictions I'm saying apply everywhere in game, so we would be able to get ACTUALLY explorable worlds not fishbowls given to you via a lottery, we'd be able to travel between planets moons asteroids and systems as the player without a loading screen, this would also solve many bugs for BGS, they have to chunk things into smaller loading areas because when they make massive complex areas, their single float system will recall the wrong values when they increase the complexity, so more items more rooms, more space, the more likely it is stuff doesn't spawn, the wrong stuff spawns, or game areas don't load, because the game will pull the incorrect value for what the item or chunks ID is, if you're familiar with Minecraft that's why I said they need to do what Mojang did, they had this same issue if you've heard of the far lands, the world generation would break and you'd get the same chunk of a biome repeating at different heights gaps between spawning just weird shit, because the game was trying to spawn new biomes millions of blocks away from the spawn point, and had to do so referencing a float that it could often straight up forget during generation, this is Bethesda's biggest issue in the engine rn IMO, they need to fix this, the reason being, if you were to use the metric scale to measure the game world, there is more variation in the floats that are 1mm apart, than the variation with the float 100m away, it instantly becomes obvious why it'd be such a large issue to create a large open world that doesn't get broken into smaller chunks, using this system, I really hope they do a serious update of the creation engine, it's just a continuation of a continuation of a continuation and it feels like they put little actual effort into maintaining it, and now we're left with the issue that, to fix this problem it will require an entire overhaul of the engine in multiple facets more than I listed, but then to make those actually have an effect the game would need to be rebuilt using that from the ground up essentially because everything spawns in relation to the spawn point, all the cells would have to be redesigned a bit, which isn't as bad as completely creating a new environment, but it's not a walk in the park, it takes time.
      sorry for the wall of text but I just felt your observations were spot on, I wanted to be a spacer travelling long distances and doing stuff and I got a loading screen simulator and fishbowls, a game that has been abandoned by it's devs 3 times Osiris: New Dawn, has in atmosphere flight, it KINDA has flight between planets, they have a load screen but you do a portion of the flying therre first, I'd be fine with something like that if that's all Bethesda is willing to do, they have space station building, you're telling me a game made by 3 different dev studios that each dev studio dropped, has features starfield CAN'T? and they charged 70???? Osiris sucks, but it's an example that Bethesda is not doing a bad job, they are doing a very lazy job.
      so, the more it expands, the more it necessitates a loading screen in their engine if you wanna add more and try and make it seem connected.

  • @berastis4431
    @berastis4431 Před 5 měsíci +3

    congrats on the views. You deserve it.

  • @TomLe4593
    @TomLe4593 Před 5 měsíci +2

    Guess what? The next game will be last this again. The sale number should have been tanked but half of the fan base is a bunch of Bethesda apologists.

  • @CV-lm7pv
    @CV-lm7pv Před 5 měsíci +4

    No Man's Sky did space exploration better, and I hated No Man's Sky

    • @bradhoover1644
      @bradhoover1644 Před 5 měsíci +2

      Yeah MNS was good, but only one biome per planet and the same recycled factories, outposts over and over.

    • @Silvartop
      @Silvartop  Před 5 měsíci +1

      yeah the biome thing was always an issue with me. but the way starfield does it is no better because if you create 2 landing zones like 100 meters apart from each other, the generated space won't be the same. the terrain will completely different if you travel to the other landing zone on foot. they essentially create a seed for each landing zone in a biome which is kinda lame

  • @samc4451
    @samc4451 Před 5 měsíci +1

    Hey i loved the vid! Also make one about Starfield pleaaase

  • @paintslinger2009
    @paintslinger2009 Před 5 měsíci +3

    I think we need a collaboration of space games into one without all of them having a lawsuit

  • @thefallenvalley4340
    @thefallenvalley4340 Před 4 měsíci +1

    Dude…You’re a joy to watch. Keep doing ur thing.

  • @borginburkes1819
    @borginburkes1819 Před 5 měsíci +4

    the game is literally a 0/10 for me., not even trying to hate. The game world is literally so boring, space travel is so freaking despite it being a SPACE GAME, and the story is insulting to my intelligence as a former Bethesda fan. It's literally a reskin of the dragonborn plot. i LOVE skyrim and oblivion, but cant stand starfield. it's an embarrassment.

  • @boopuchannel
    @boopuchannel Před 5 měsíci +2

    imo if you dont count unfinished/broken games like redfall starfield is one of the saddest games ever released in the 2020s so far and the only thing worth praising about the game is the fact that its a decently stable playing experience on launch

  • @GhostOfSnuffles
    @GhostOfSnuffles Před 5 měsíci +7

    Starfield "Choose your profession"
    Me "I want to be a soldier"
    Starfield "You have chosen miner"
    Me "If you were going to make me a miner at the start then why give me the option to be a soldier?"
    Starfield "You have chosen miner"

  • @siyzerix
    @siyzerix Před 2 měsíci +1

    All these life bearing planets seem to look pretty similar to earth, strangely. Why? Where's complete water planets, life based on silicon, life on a planet orbiting a red dwarf with a red sky, etc.

  • @wbsees
    @wbsees Před 5 měsíci +1

    What I don’t get is the Xbox owners up in arms saying there’s bias toward that system. No, it’s not an exclusive so that point doesn’t even make sense.

  • @matoux317
    @matoux317 Před 5 měsíci +3

    I was devastated when the news that Bethesda games was going to be exclusive to Xbox dropped. After hearing how underwhelming and not groundbreaking starfield was, I'm more relieved lol. I'm actually curious to see how bad or average the next elder scrolls is going to be. This could be the end of Bethesda.

  • @Young_LJ
    @Young_LJ Před 5 měsíci +1

    Man that first 5 minutes in and realizing you can't actually travel thru space.

  • @SuperCharcoalangel
    @SuperCharcoalangel Před 2 měsíci

    One of the most frustrating things for me was the map itself. No shortcuts or any way to show were major cities are. You literally have to remember the system and planet to find a city. I still don't know where to find 3/4 of the main locations after new game +3

  • @angelocoppola5243
    @angelocoppola5243 Před 4 měsíci

    I played like 20+ hours of starfield and had no idea what the game was about

  • @BeholdNails
    @BeholdNails Před 5 měsíci +1

    Fair review. I have 200+ hours in and i pretty much agree with everything you said here. Close to great, but ultimately it's 'Meh'.

  • @LigmaBawlsYoutube
    @LigmaBawlsYoutube Před 4 měsíci +1

    "The next leap in gaming"
    Starfield leaped alright. Straight into the fucking bargain bin 🤣

  • @Vladi_AK47
    @Vladi_AK47 Před 5 měsíci

    This was good, props to you brother 👍

  • @burnedraventales6030
    @burnedraventales6030 Před 4 měsíci

    The fact we could have had something like mass effect in an open world is very disappointing, and yes the lack of sexy aliens or even the lack of playable aliens at all was one of many reasons that made me walk away from this before it even got released.

  • @tudomerda
    @tudomerda Před 5 měsíci +7

    After 110 hours I just couldn't stand the game anymore so I uninstalled it. The first mod I installed was the skip dialogue mod. The dialogue of the NPC's especially the female "boss" NPC's was so condescending, obnoxious, and woke shaming that I couldn't tolerate it anymore. The folks who wrote and directed the scripts have no idea of what constitutes banter, they also have no idea of how humans interact in real life. Then there's the same drawn out tone of voice with dialogue narration of most of the voice actors, its as if the narration was specifically designed for the mentally impaired. The copy paste of buildings in missions became so boring, even the behavior and placement of the NPC's is INDENTITCAL in every mission. Then there's the ridiculous amount of loading screens, the clunky and annoying menu with sub menu, sub menu ad nauseum, a space game that doesn't have a hotkey for the Star Map, unbelievable,. I just couldn't stand it anymore so I uninstalled. Good riddance to copy paste missions and NPC's, annoying dialogue, clunky horrible menu's/UI. They should've called this game "Rover" for the copy paste "fetch" and "deliver" missions. As for bugs, don't get me started, My star ship at New Atlantis would always land on another star ship in the bay rendering my ship inaccessible via the boarding ramp. Rifles do not reload correctly the first time, it requires two reloads to correctly load a full magazine. If Bethesda actually played their game they would realise that this thing is a boring bug infested pile of rubbish.

  • @mohawkan423023
    @mohawkan423023 Před 5 měsíci +7

    Great video, love the style of presentation, very Jack Sather :D
    Pretty much on point with everything, I spent like 30 hours on Starfield grinding out a cool ship, and as soon as I bought it I was like "Wait, I actually do not care about this game at all, everything feels like a chore". Went right back to Cyberpunk and BG3 and still haven't gotten back to Starfield, probably never will.

    • @Silvartop
      @Silvartop  Před 5 měsíci +1

      I appreciate that.
      As i said, the game just isn't competitive enough with ither recent titles

  • @xNachtmahRx
    @xNachtmahRx Před 5 měsíci +3

    Any Piranha Byte game has better worlds and exploration...and these are Eurojank gems made by a 32 person studio

    • @davorbrijacak
      @davorbrijacak Před 5 měsíci

      Gothic 1 and 2 are some of the best RPGs ever, Risen 1 is solid and even some of their jankier ones with bad writing like Elex, Risen 2 and 3 and Gotrhic 3 are enjoyable.

  • @wolfwing1
    @wolfwing1 Před 5 měsíci +1

    just the small point, sarah being upset at you doing something wrong, isn't inconsistent, you can still do everthing you want with constelation, she just won't follow a murderer. ....or someone so clumsy to knock over a glass

  • @PixelMurder
    @PixelMurder Před 5 měsíci

    It's like a nature of law. At some point in time, somebody at Bethesda had a great idea (or stole the idea somewhere) which people liked, but in the next iteration it's way worse or not even existent anymore.

  • @jamesconlin5099
    @jamesconlin5099 Před 3 měsíci +1

    Zelda a Tears Of The Kingdom a game for the switch dosent have any loading screens only for fast travelling or entring shrines

  • @invaderjoshua6280
    @invaderjoshua6280 Před 5 měsíci +1

    I didn't notice how much Starfield sucked till I went and played somewhat similar things like No Mans Sky, The Outer Worlds, Subnautica 1/BZ, Mass Effect LE and Cyberpunk PL after I was done with Starfield's NG+ again. The load screens and lack of realistic interacting environments are really this games largest problem. Starfield feels like a late Xbox 360 or WiiU title compared to those games, and Mass Effect Legendary Edition is a 360 era game but yet it feels smoother in combat and has better world building. How did they fail to evolve so badly? You can't even blame planet count or computer ai generation for this, No Man's Sky did all this somewhat better nearly a decade ago on a much bigger scale. At this point I just consider Bethesda as a studio who makes Garry's mod like experiences with worse modding UI's and an somewhat existing game already in the engine.

  • @AlanStrandbygaard
    @AlanStrandbygaard Před 5 měsíci +2

    Ha ha! Just love your video. Way to go!

  • @matheusmelisguerrapeixe2330
    @matheusmelisguerrapeixe2330 Před 3 měsíci

    15:44 remember, fo4 had elevators that covered the loading screens.

  • @markspencer9165
    @markspencer9165 Před 5 měsíci +1

    I’d rate it 6/10 . Fail field . Too bland and it’s tiring rolling from planet to planet no sense of achievement. Especially as everything’s repeated anyway

  • @Skelemonyo
    @Skelemonyo Před 4 měsíci

    The thing is skyrim understood its limitations and built around that. Nobody considered skyrim an accurate depiction of a fantasy nation. The whole country can be traversed in an hour or two, there are probably under 1000 people living there, battles are fought between tens of people, and most cities are like a street. Its all working under this scaled framework, so rarely do you hit a compromise that takes you out of the experience. Starfield had limitations, yet still tried to build something bigger. This makes the players constantly collide with those compromises they had to make. You can't fly down to planets, planets have assets that the AI reuses over and over again, the worlds are isolated spaces rather than a world map, each world with life only has maybe 1-5 species, if you go somewhere in your ship, you have to run through 50 loading screens, there are still fetch quests which could be solved with a phone, there are no land vehicles in this sci fi world. All of these problems are caused by the limitations of the game, and players will collide with them every time they try exploring. They are made all the more obvious because Starfield presents itself as a space sim, attempting to create a giant galaxy. Essentially it has the content of a scaled down universe like skyrim, but it scales itself larger, like a simulation, which isn't enough to fill the space.

  • @Luc_B63
    @Luc_B63 Před 5 měsíci +2

    The story is boring and empty, there's no water exploration at all 🙃, melee is useless which is disappointing, base building, specifically factories, is atrocious, there are too few pois and too little poi variety
    However, i think aspects of their base building is pretty good, the graphics and views are gorgeous, they have funny and unique dialogue, a lot of boring quests, but many fun and rewarding quests, unique and fleshed out characters, though some characters are boring aswell, they have decent and sizeable cities comparatively to prevous titles developed by bethesda, the animals are very interesting, some are terrifying, the gun fights in the game and powers aswell feel very fluid and satisfying, sound design is really good, the music is on point as always with bethesda
    Overall, the negatives go on and on and so do the positives, to a degree. I think they released the game at maybe 75%, they should've developed it for atleast another 6-12 months. Rdr2 took ages to make, but look how godly that game is

  • @abstragento0087
    @abstragento0087 Před 4 měsíci

    Great video Style

  • @fkboyStalin
    @fkboyStalin Před 3 měsíci

    honestly, if Bethesda was too afraid of doing Rovers, just give me horses from Skyrim goddamnit, let me make vasco turn into a robot horse and ride him, please anything

  • @johnshepard6813
    @johnshepard6813 Před 5 měsíci

    Bethesda has taken the Bioware, Ubisoft route. Their best hits are now a thing of the past. Lack of innovation and serving bare minimum to loyal fans are the new standards.

  • @deanlowdon8381
    @deanlowdon8381 Před 4 měsíci

    I almost admire the craftsmanship required to make a game about exploring space so boring…

  • @juliank117
    @juliank117 Před 4 měsíci

    7:05 freddy from mercury HAHAHAH that sent me

  • @JuT11
    @JuT11 Před 3 měsíci

    I mean a leap backwards is still a leap right ?

  • @Rockport1911
    @Rockport1911 Před 5 měsíci +1

    4:03 Actually, Thanks to Todd not implementing any kind of piracy protection thats what most people did to play the game days before official release. There was alot ia was willing to put up with but as the novelty wore off, one day after a hundred loading screens I had enough. I made it through about 30 hours before removing Starfield and I was so glad to not have spend a dime on it. Mods can only fix so much, but they wont fix engine related stuff like those many loading screens...
    I got into Cyberpunk 2.0 instead and really enjoy having V speak openly and the whole world being without loading screens :)

  • @SathapanaRongthong
    @SathapanaRongthong Před 4 měsíci

    II was hyped for this game, but after enduring 67 tedious hours trying to unearth the fun, I threw in the towel. The ship building? Lame and confusing. Base construction? Equally baffling. And don't even get me started on exploration - everyone knows it's lackluster. This game, far from being a AAA masterpiece, flops in so many directions.

  • @maxwellvindman7212
    @maxwellvindman7212 Před 5 měsíci +2

    The best part of the game is that I can play my gender. The worst part of it is litterally everything else.

    • @Silvartop
      @Silvartop  Před 5 měsíci

      This comment made me laugh my ass off

  • @HSG4meR
    @HSG4meR Před 4 měsíci

    Began the game expecting a nice exploration RPG from Bethesda. I didn't have it, so I thought I would focus on the narrative, go along with the story, and it was boring. Anywhere you run you'll be bothered by the constant scream of below average Starfield does. Nowhere to run but to the exit to desktop and uninstall.

  • @ChrisVesgo
    @ChrisVesgo Před 4 měsíci

    15:10 "the space combat is cool"
    No, starfield was the best reason to make me go back to Elite Dangerous

  • @nightowl3582
    @nightowl3582 Před 4 měsíci

    I dropped this after about 60 hours. I just couldn't do it anymore. I'll happily replay Skyrim or one of the Fallouts over booting this one up again.

  • @seb2750
    @seb2750 Před 5 měsíci

    When they say this is SKYRIM in space, I got really pissed off. Why? When I hit NG, I felt hollow. I deleted Shitfield and went back to playing SKYRIM.

  • @manaayek8091
    @manaayek8091 Před 5 měsíci

    I did take naps during loading screens.

  • @AdamOwenBrowning
    @AdamOwenBrowning Před 3 měsíci

    it cost half a billion dollars to make this. I wish I had half a million dollars to give to some one-man dev teams. There are groups who would produce a more appealing experience with 1% of the budget of this game - that should be downright alarming to Zenimax.
    Sure they can ride the "we're well-known, we will sell anything we make" but after another decade of releases like this? people won't be buying Bethesda titles any more.

  • @chamilsantos9743
    @chamilsantos9743 Před 4 měsíci

    It’s a big NO for me the fact that you’re not able to fly in and out of planets yourself

  • @ClubMeerkat
    @ClubMeerkat Před 4 měsíci

    thanks for speaking on settlements. everyone wants to knock f4’s but its my favorite part of that game. they RUINED that system in starfield. that alone made me stop playing

  • @tskwared667
    @tskwared667 Před 5 měsíci +1

    The NPC’s talking over each other is one of the worst offenses of this game. One will be explosion dumping about something somewhat interesting or important and Sarah decides to make a comment about how much shit I’m carrying way louder than the other person

    • @jeffhale2982
      @jeffhale2982 Před 5 měsíci

      Even better is while fighting another space ship, Cora starts reciting a poem she wrote for the hundredth time and Sam asks her to write it down for him because it’s so good, like he’s never heard it before, all while their lives are on the line. Immersive!

    • @SuperGirl-tf2wn
      @SuperGirl-tf2wn Před 5 měsíci

      @@jeffhale2982In dialogue with another ship and these idiots are coming through over the comms about something completely unrelated.

  • @dominic.h.3363
    @dominic.h.3363 Před 5 měsíci

    The only thing more contrived than Todd's vision of space exploration, the only thing more wooden than a crowd NPC's facial expression... is the delivery of your jokes. Jesus Christ. You make a good point, only to bury it under a mountain of cringe the size of Olympus Mons.
    By the by, it's traversal, not transverse, transverse is a different word for perpendicular.

  • @wackywarrior001
    @wackywarrior001 Před 3 měsíci

    wait , wait. WAIT, STARFEILD TOOK SEVEN YEARS ?!?! that's just, wow Bethesda is , wow so bad

  • @novadove
    @novadove Před 5 měsíci

    how can something fail when that something did not even happened?

  • @idrinktapwater6174
    @idrinktapwater6174 Před 5 měsíci

    FINALLY, Skyrim players understand what it is like to be a Morrowind player.

  • @AC-hj9tv
    @AC-hj9tv Před 5 měsíci +2

    Starfield sure shat-ered expectations 😂

  • @houayangthe3rd
    @houayangthe3rd Před 3 měsíci +1

    But it won the Steam innovation award😂😂😂

  • @Robonauta
    @Robonauta Před 2 měsíci +1

    I somehow played a bit over 80h of this game. Went starborn 3 times. But my dear fucking god, everything just feels wrong. And you didn't even touch the sheer amount of stupidity the main story relies on to "work", like how cameras, cell phones and any sort of instant communication between people in the same planet, or even the same city, seems to exist.
    But the thing that bothered me the most was how not a single character gave a single flying fuck to any event. Once you get space magic, the nannies of constellation warn you "not to show it". Go outside, show your space magic, nobody cares. In Skyrim, people react to you shouting in cities and guard will ask you stop, clearly afraid of you. Starfield? Just the same blank dead stare. What's that clearly alien ship flying and doing out there? Welp, nobody cares, police doesn't give a fuck, feel free to land. An attack on the spaceport of the capital? Pfft, when was something like that ever newsworthy? Recording video as evidence of stuff happening? You speak riddles, wizard, I don't understand.
    As for innovation, i'll just repeat a comment I saw on another video about starfield: it's a truly innovative game, it's the first space exploration game without exploration and without space.

  • @fkboyStalin
    @fkboyStalin Před 3 měsíci

    so on your point of ship stealth, Bethesda is correct, Lowering energy would make finding it harder on scans and yes, they are in a ship but no unless you were right next to them you wouldn't have a perfect visual, especially if they're using a less reflective paint coating, space is a lot less bright than people think, hell being in space you do not see the stars and planets like people think, it's just black, the pictures of all of them have to be specially developed to bring out the color as there is nothing to reflect it's light off but it, and it's far away and thus smaller in your field of view, seeing you would be a lot less hard, no one said impossible, but it would not be like it looks in game, at all, this would obviously also depend, what position are you relative to the star in your system, is there reflective surfaces nearby you that will be bright and reflect onto you like how our moon functions, Bethesda did an okay job with the ship stealth from a standpoint of "should this work" but tbf I don't know why they'd add it or how useful it would be in the average experience or how long you'd be able to keep up that stealth, which I don't think would be super long, you may not be immediately spotted but it's not gonna take someone that long to find you if you're by something bright and you reflect light in the dead open of space.

  • @Jupa
    @Jupa Před 5 měsíci

    I wonder if they knew Starfield was trash before they released it and were like ‘lmao who cares 💸💸’

  • @LePedant
    @LePedant Před 4 měsíci

    Starfield won the "Most Innovative Gameplay" during the Steam awards! LOL!!! What a joke!

  • @hectorm.a4868
    @hectorm.a4868 Před 5 měsíci

    Thank God Cyberpunk 2077 is in great shape now.
    Starfield feels like a big empty structure to fill.
    I stop playing it before I hate It. Maybe in one or two years would be worth playing.

  • @russianfederation4160
    @russianfederation4160 Před 5 měsíci +3

    Bro, its a really good video keep em coming

    • @Silvartop
      @Silvartop  Před 5 měsíci +1

      I really appreciate that! And i will ❤️

  • @WarrenLeggatt
    @WarrenLeggatt Před 5 měsíci

    I have near 200 hours in Starfield on (R5 3600, 32GB Ram and RTX 3060 12GB) the performance has been rock solid and no CTD. Even the normal Bethesda Jank has been minimal.
    It IS a bethesda game, it plays like a Bethesda game why did anyone expect anything different. This is not for everyone though and can see it will be divisive.
    You mention FO76 and yes that was trash when it released but I went back and played a bunch of it early this year and it has changed a huge amount that resulted in me diving back in and playing solo like I would have FO4 and enjoyed it and sunk a chunk of time into
    Starfield plays a bit like Outer Worlds in ways, so you have load screens between sections and like that game you do not fly yourself between locations. Nobody was "boo hoo" on outer worlds though. I wonder how much was people building up expectations constantly projecting what they wanted it to be instead of thinking what it was probably going to be given the studio that developed it. The reason they keep the engine is because they know very weel that there is an army of modders already working on stuff even before the tools come out soon.
    I do agree that they could have hidden then loading screens better and if users had enough system resources then preload the statics for all the connected areas to the one you are in to minimise load. But meh

  • @jacobyrassilon
    @jacobyrassilon Před 5 měsíci +2

    It's funny (ironically, not haha), I agree with almost everyone of your points about this game, yet have played it for over 200 hours and still kind of enjoy it. Only Bethesda can pull off something like that 🤷‍♂

    • @Silvartop
      @Silvartop  Před 5 měsíci +1

      I do enjoy it too. But its not a game that motivates me to push hours of gameplay because its the same formula as i played before. The outposts part was the main thing that dissapointed me because if they stayed with the same formula as Fallout 4, it would have been fine. But the things they "innovated" in were a step back from what we already had

    • @jacobyrassilon
      @jacobyrassilon Před 5 měsíci +1

      @@Silvartop Again...I agree with everything you said....and I am hoping that modders will pull a magic rabbit out of their asses to fix many of these issues.

    • @Silvartop
      @Silvartop  Před 5 měsíci

      @@jacobyrassilon once they fix outpost links and create a full build mode, its gonna be sick

  • @mephistopheles2508
    @mephistopheles2508 Před 4 měsíci

    Sitting down is a loading screen 😂

  • @fitzgerald434
    @fitzgerald434 Před 5 měsíci +3

    Morrowind > Starfield

  • @richardgrayson432
    @richardgrayson432 Před 4 měsíci

    There's lots of good idea with bad execution, a different dev studio with a competent staff and engine couldve made something better.

  • @AKimmelFIlms
    @AKimmelFIlms Před 4 měsíci

    GTA V came out 10 years ago and had a more seamless world with less loading screens

  • @revl8n817
    @revl8n817 Před 5 měsíci +2

    Sixteen times the disappointment.

  • @IIJOSEPHXII
    @IIJOSEPHXII Před 5 měsíci

    I think all most Bethesda fans want from the company is a lego simulator. Lego spaceships, lego outposts.

  • @chadwolf3840
    @chadwolf3840 Před 4 měsíci

    Starfield definitely does not have the charm of previous bethesda games.

  • @MegaFREAK313
    @MegaFREAK313 Před 5 měsíci +1

    You Italian? You look like my friend Guiseppe in Rome, cheers

  • @reshypoo9447
    @reshypoo9447 Před 4 měsíci

    I donno man, I liked Fo76. It was like pure distilled jank with Fo4 gameplay. Fantastic.
    Then they went and added their trashy NPCs to it, and lost a lot of it's charm imo.

  • @MaticTheProto
    @MaticTheProto Před 3 měsíci

    It might be buggy etc. but you should try star citizen. It’s a lot of what starfield should have been

  • @fr4444nk
    @fr4444nk Před 5 měsíci

    It's Mass Effect Andromeda all over again