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Hard Surface in Blender - CAD bevels TUTORIAL

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  • čas přidán 10. 09. 2022
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Komentáře • 76

  • @PonteRyuurui
    @PonteRyuurui  Před rokem +6

    Hard Surface Modeling For Beginners (FREE)➤➤www.blenderbros.com/jumpstart

    • @nathanarditti9793
      @nathanarditti9793 Před rokem

      i watched them all ! thanks for all of thoses advices !!!!

  • @joshuasimmons6155
    @joshuasimmons6155 Před rokem +6

    Always appreciate the hard work you put in to growing and helping the Blender community! Keep doing great things, Boss.

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord Před rokem

    I keep coming back to this video. There is a lot of information here that is absolute gold.

  • @kennethcabacungan1955
    @kennethcabacungan1955 Před rokem +3

    This is where you draw a fine line between CAD and mesh modelling softwares. I was literally binge watching every Blender Bros tutorial as preparation for a product designer job interview when this came up.
    Coming from archviz, this hard surface workflow is a bit intimidating, but hey nothing worth it comes easy though! Subbed!

  • @mohitsurani6204
    @mohitsurani6204 Před rokem

    You are a living god among n, a legend worthy of praise. What you've uploaded here, will echo into eternity!

  • @DaCapitalist1
    @DaCapitalist1 Před rokem +1

    Okay... I'm just a routine commenter at this point... BUT seriously dude... these videos are THE BEST freeking way to learn important shit fast... gonna take a shot in the dark, and I should repost this in the discord, but I could use a solid crash course, like this one, on arrays... Arrays have been my bane recently

  • @tarl1ndor_475
    @tarl1ndor_475 Před rokem +2

    Этот чувак однозначно вышел из под контроля , он использует блендер на 200%

  • @chidoum
    @chidoum Před rokem +3

    Ryuu, you are the machine ;)

  • @etheleticengine
    @etheleticengine Před rokem

    when I see Blender Bros I think of something else....😁😁

  • @BATCH3
    @BATCH3 Před rokem

    Wow, that was one of the best videos I've seen! Thanks a lot for sharing all this knowledge ❤

  • @studioalchemist2060
    @studioalchemist2060 Před rokem

    Brilliant instructional content. Concise and efficient information and explanations. Luv it. Thanks Ryu. 👍

  • @gianniskourtessis5483

    just finished making my first track! thanks bro for all the help with learning soft soft. much love

  • @scottpadbury5370
    @scottpadbury5370 Před rokem

    Damn!! Making threads I never thought would be so easy and cool!

  • @evilotis01
    @evilotis01 Před rokem

    12:12 "Bob's your uncle"! great Australian expression-never expected to hear it in a Finnish accent :)

  • @leekolb2027
    @leekolb2027 Před rokem

    Excellent!!

  • @argus_music9613
    @argus_music9613 Před rokem

    working well thank you

  • @redjohn4886
    @redjohn4886 Před rokem

    this is genius love it!

  • @traceyh.7876
    @traceyh.7876 Před rokem

    ở nhà coi hài vui xỉu

  • @AndyEngelkemier
    @AndyEngelkemier Před rokem

    I’m more impressed with your metal materials! Ok maybe not more, but the polished steel looks Great!

  • @punmije
    @punmije Před rokem +1

    I find it more intuitive to model everything in software like Rhinocerous or Fusion360 then convert it back to Blender for rendering since I have much better control for hard surfice modeling and they are CAD softwares as well. But I love the way how its done in Blender.

  • @edsword9071
    @edsword9071 Před rokem

    Keeps you creating ;)

  • @onurerbay7672
    @onurerbay7672 Před rokem

    This tut is pure awesomeness, thanks a lot!
    So this Stash It / Transfer Normals workflow does the same thing as the "shrinkwrapping the guide mesh to the base mesh" workflow I've seen in some car modelling videos but way more elegant and clear, am I right?

  • @simoneiorio9703
    @simoneiorio9703 Před rokem

    Better teaching skills everyday.

  • @user-hd7vp4yw1y
    @user-hd7vp4yw1y Před rokem

    I look forward to new videos about the animation of parts, mechanisms (animation of solid surfaces)

  • @antoparjiyo2785
    @antoparjiyo2785 Před rokem

    everytNice tutorialng in soft soft myself!

  • @clonizado
    @clonizado Před rokem

    I am your 900th like!

  • @naeembabakheil
    @naeembabakheil Před rokem

    Nice +1 ..

  • @AladineTK
    @AladineTK Před rokem

    Hi Ryuu thanks for the bevel tips, is the Screencast version that Proxe is developing available yet?

  • @peterbuck914
    @peterbuck914 Před rokem

    This makes hard surface modelling look so much fun. What I’d really love to see is a tutorial on how to take a model like this and make it game ready. Do you have any videos showing how to remesh/retopo this to be usable for games? If not I would love to see something like that.

    • @maxungar516
      @maxungar516 Před rokem

      ponte and josh have a course for it on their blender bros website. you can also check josh gambrell's 3.5 hour youtube video, "game assets in blender: a complete workflow". i don't know what the differences are in the material being covered.

    • @peterbuck914
      @peterbuck914 Před rokem

      @@maxungar516 thanks max do you know what the name of the tutorial on there website is called?

    • @maxungar516
      @maxungar516 Před rokem

      @@peterbuck914 "The Blender Bros Hard Surface Game Asset Course 2.0" is the one i got, although i haven't gone through it yet. and it's an entire course, rather than just a tutorial. i just checked, and there are several variations of the course, from $75 - &125

  • @tudoravramescu1783
    @tudoravramescu1783 Před rokem

    Does it matter the order on wich you stash them? Can you do it like each one individually or all together? Thanks

  • @arturabbishilla7210
    @arturabbishilla7210 Před rokem

    the notes, just keep experinting until the notes harmonise and soft good together.

  • @maxungar516
    @maxungar516 Před rokem

    i can't believe that business you did with that threading. a while ago i was trying to model a dishwasher valve, and the threading was a topological nightmare. i become fixated on the idea of having the theoretical knowledge on being able to create a single, topologically perfect threaded screw shaft, rather than finding much more practical solutions.

  • @GKCC
    @GKCC Před rokem

    What does the screencast key on the left side of the screen do?

  • @sylorgy
    @sylorgy Před rokem

    I really like this normal transfer technique, but will there be some problems if I will want to add some normal maps for such model? If I want to add some more normals in SP or simply in blender with normalmaps. Won’t all original shading problems pop up?

  • @mjmuftah271
    @mjmuftah271 Před rokem

    ❤️❤️

  • @zingaali5642
    @zingaali5642 Před rokem

    Pls clarify my doubt sir does it have tabla soft????? Pls tell sir

  • @forestbrother7772
    @forestbrother7772 Před rokem

    Are there any alternatives to this addon if you just want the bevel feature?

  • @albertalmonte3433
    @albertalmonte3433 Před rokem

    How you start setuping can you do a video on that

  • @juliencarvalho4881
    @juliencarvalho4881 Před rokem

    G.O.A.T

  • @SAQIBSAHI08
    @SAQIBSAHI08 Před rokem

    Mylosp i love you so much

  • @emmanuelserratrice6339

    Hi Ryuurui, great explanations as always. I would like to know exactly what you using for the metallic material. Is it grunge map for the bump/normal map ? Thank you.

    • @PonteRyuurui
      @PonteRyuurui  Před rokem +1

      Thanks! definitely It is definitely eevee material pack, which now was updated to cycles and eevee mats i think gumroad.com/a/779940979 / all the links are in the vid description.

    • @emmanuelserratrice6339
      @emmanuelserratrice6339 Před rokem

      @@PonteRyuurui Thank you Ryuurui for explanation.

  • @vladinsk_
    @vladinsk_ Před rokem

    my offset cut only appears on one side which is annoying

  • @polystirenman1
    @polystirenman1 Před rokem

    Hi there. i’m stashing meshes exactly like you do. but it doesnt work. i can’t recall most of them. am i missing something?

  • @prayingeddie
    @prayingeddie Před rokem

    For some reason when I do the offset cut that you do at 14:33 the added cylinder disappeared. I have tried moving and adjusting the offset cut, but I cannot seem to keep it from disappearing.

  • @matslarsson5988
    @matslarsson5988 Před rokem

    is the transfer normals function compatible with other software? will the normals look the same if exported to cinema 4d, substance etc?

  • @Quarther
    @Quarther Před rokem

    Where can we get Proxy's screen cast addon?

  • @myyoutubechannnel4
    @myyoutubechannnel4 Před rokem +1

    What i often see about this modeling methods is that thickness of bevel defined not by your needs. Instead people just try to tweak it until shading problems gone. What if i need extra thick bevel? Noone knows.

    • @vladinsk_
      @vladinsk_ Před rokem

      Same here. But, josh gambrell made tutorials about that to get huge bevels, using meshmachine's offset cut. It's not ideal, but it works in some situations. The hard thing about bevels is that, at some point, if you really need a specific bevel, you need to create your geometry with it in mind which makes it more difficult. You need to learn how to make good topology for that. If you want quads after a boolean to make bevels, there's a good addon for that (pricey though, starting at 59 dollars), it's called quad remesher.
      I'm beginning at blender so I can't help you out much more than that I'm afraid

    • @PonteRyuurui
      @PonteRyuurui  Před rokem

      subd, coulod also use the chipp walters addon for remeshing

  • @vs7856
    @vs7856 Před rokem

    Jack anderson it’s a complint. It’s so rare to find that in a actual human being

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord Před rokem

    Om having an issue with meshmachine only letting me stash one normal att the time. always just 1/1. anyone else having the same problem?

    • @PonteRyuurui
      @PonteRyuurui  Před rokem +1

      make sure it:s updated

    • @Dina_tankar_mina_ord
      @Dina_tankar_mina_ord Před rokem

      @@PonteRyuurui could be im currently at 0.11 and i see that ver 0.12 is out.

    • @Dina_tankar_mina_ord
      @Dina_tankar_mina_ord Před rokem

      It seems like it doesnt want to store staches from other objects and that it only do so if the mesh is in the same object file. Looks like im going to have to google hunt the issue. :) Ill figure it out.

  • @Rubberduckerino
    @Rubberduckerino Před rokem

    you can do cad like bevels without using mesh machine

    • @Rubberduckerino
      @Rubberduckerino Před rokem

      and those bevels are probably possible in vanilla blender

  • @studentcodrity2232
    @studentcodrity2232 Před rokem

    I don’t even listen to Nice tutorialm im just reading the comnts lmao

  • @russelcrisostomo1017
    @russelcrisostomo1017 Před rokem

    My brain is overheating

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse Před rokem

    Good thing for MeshMachine, because no one wants to spend 7 weeks fixing bevels!

  • @Tokomak_5
    @Tokomak_5 Před rokem

    We need NURBS in Blender. Somebody interested to launch a campain?

  • @toodoo44
    @toodoo44 Před rokem

    Now try it optimize for game engine lol

    • @PonteRyuurui
      @PonteRyuurui  Před rokem

      One word: nanites. Also who says every model has to be destined for game engines

  • @tarl1ndor_475
    @tarl1ndor_475 Před rokem

    You use blender on 200% bro

  • @SurfMonster
    @SurfMonster Před rokem

    extensions/tutorial/free/most-popular