Hard Surface Tutorial - Boolean Modeling in Blender
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- čas přidán 1. 09. 2022
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➤linktr.ee/ryuurui
Thumbnail looks hot! Following those tutorials is like meditation for me. Thanks!
Mesh modling are a great way of decipline in 3D
That rounded cut technique in the beginning was awsome! I have struggled with that before and your solution is amazing! 🙂🖖
your tutorials are always the best!
Learned a lot, thanks!
Frickin amazing as always. I need to start enchanting my EVERYTHING lol
good tutorial, always learn some new shortcuts and workflows!
Thank you so much for giving me my favorite lecture on hard surface
FREE SciFi Terminal Blender Course (HardOPS & Boxcutter workflow). ➤➤www.blenderbros.com/terminal
this journy was soo creative
Man fire tutorial as usual! 🔥 but, at 31:01 had me going. 🤣 I hate when that happens too, it so weird
Very cool tutorial, the only question I have, is when at the beginning was the upper part of the cylinder getting subdivided, so that the surface could look more smooth?
Thanks for such an informative video! I went from "wtf" to "Wow, I actually made a soft!" in about an hour (I had to keep stopping and
FINALLY
good tutorial Ponte. thanks for your effort and being considerate of the viewers time. Do I need mesh machine and Hardops? I already have hard ops, Im not sure what the difference is.
👍👍👍👍Super duper awesome tutorial, as always. Since I finished with your free jump start courses, including Scifi Terminal, I have been following along the wealth of your tutorials u have created to educate us all. Thanks a million... On a side note, why do my mirrored objects fly off both side to float when I hit "0" in num pad (cntr + Alt + 0) to bring camera to object? Thanks again... ❤️👍
thanks mate, and the shortcut is ctrl 0
@@PonteRyuurui Thanks. The problem is solved...the issue was with the location of the actual camera closed to the mirrored object caused to fly them off (?). I am super busy...but thinking of buying your courses sooner or later. Thanks again, mate for everything...
❤️❤️🥰❣️
Your tutorials are always the great way to learn useful modeling technique! however i wonder my Y key doesnt work at all, and i cant find the Machine loop select option , how can i fix that ?
thanks mate. change the key binding in the addon prefs or buy a new keyboard.
@@PonteRyuurui yup!solve that , thanks
hi little question, with blender 3.3 the sharpen - weighted normal (with alt) seems doesn't work anymore, its just me?
i dont use 3.3 but update hops
What's the most you ever lost on a coin toss?
time, incidentally, it works similarly with comments
I thought it was a lightsaber haha
, during the second wave..
Can t solve the shading problem
then hit up our discord
Maladaptive daydreaming gang be like
is no one gonna to notice that how he is wearing Nice tutorials headphone?(Rip Gramr)
Great tutorial, but what I'm wondering in almost every hard surface tutorial I watch: why are you guys always pressing E, then cancel it, then S to scale? You can press E then S and scale directly from extruding without the need to cancel it.
What I also don't get is why most tutors (not you here though) press E, cancel it, then S to scale something smaller when they want an even inset. This works for circular shapes, but not rectangles (or irregular shapes for worse) and they usually adjust the uneven scale afterwards by scaling on a single axis. Why not simply use I for the inset tool?
Probably, with E & S you dont't need to look down to your keyboard and move your left hand across the keyboard to reach the "I" button
@@alendysenda5728 Maybe, but for what I talk about first, not cancelling E and directly using S you don't have to look on your keyboard and still people do it all the time 😉 But well, he uses I here (even on a circle where E + S would have worked)... I just don't understand those who use it on other shapes where it produces uneven insets and it takes several steps sometimes to correct it. Blender taught me to use a lot of shortcuts, more than any other software, so I have to look on the keyboard from time to time, just quick glance usually so it's no big deal.
Na...NANI
vanilla...? aähmm..
one day we have good tool in blender...
we do, they are called addons