Bannerlord Skills Tier List

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  • čas přidán 5. 01. 2023
  • Honestly I hate making videos like these because tier lists are so subjective and can vary wildly depending on the goals of a campaign. So I made 3 lists in one video lol I hope you find some use out of my pain and misery :D
    Bannerlord Skills Tier List for 3 different campaign types: General builds, World Conquest and Bandit Campaigns.
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Komentáře • 373

  • @kristijanknezevic2389
    @kristijanknezevic2389 Před rokem +169

    mandatory algorithm comment & like for the overlord of bannerlord content.

  • @myfacewhen
    @myfacewhen Před rokem +308

    Just a small nitpick but there is never a situation where you have to waste attribute points in the case of Engineering because those same attribute points are needed for Medicine.

    • @hilburnlayton
      @hilburnlayton Před rokem +56

      Or steward

    • @Strat-Guides
      @Strat-Guides  Před rokem +63

      I agree, one of my favorite builds is intelligence focused! I'll generally fill up steward and medicine first, then charm and leadership and go back to engineering last. Usually by the late game you'll have extra points and nowhere good to put them and engineering makes a logical choice. I hope that makes sense!

    • @jamoecw
      @jamoecw Před rokem +5

      yep, this is the real balancing act. only a dedicated engineer will dump focus points into Engineering, but any party leader should have some attribute points into intelligence making the engineering skill a freebie (at least in part). this is what hurts the combat skills as well, as you only need one of them and so attribute points are mostly wasted on them. scouting is even worse as you really only want that one skill, so any attribute points spent are a nearly a complete waste, especially since you can get a dedicated companion for such.

    • @amesbrice
      @amesbrice Před rokem

      @@jamoecw the problem is compainions dont get the same out of certain skills...if ur player uses them.. Much more usefull perks are earned.

    • @jamoecw
      @jamoecw Před rokem

      @@amesbrice absolutely, but is it worth the points?

  • @csfelfoldi
    @csfelfoldi Před rokem +249

    Tactics is pretty decent in a campaign late game where the enemy can't peace out and sends a billion small armies unsieging everything you do so you just go around with your 400 party and whack everyone quickly and put them into jail or under the axe. Losing as few troops as possible to keep the ball rolling. Losing a few noble troops against 500 recruits isn't really an issue when you save yourself hours of gametime by not playing out every single battle.

    • @vanthomias5538
      @vanthomias5538 Před rokem +9

      I know it is easer to defend a siege by auto-resolve somtimes.... but everyone who uses the auto-resolve button did not understand this game.

    • @csfelfoldi
      @csfelfoldi Před rokem +45

      @@vanthomias5538 So you'd rather fight out every last battle the infinite enemy noble armies throw at you? Have fun with that.
      Vlandia was down 40k casualties, lost 6 towns and 10 castles to me by the time I managed to peace them out in the conspiracy war mission. I had 32 nobles in prison and they were still sending out 500 armies one after another sieging back everything if you gave them a second more than necessary. I was assaulting towns with ladder only because by the time I set up siege camp they were already at one of the previous towns that had 100 defenders because it was recently sieged.

    • @AnotherDuck
      @AnotherDuck Před rokem +6

      Yeah, late game tactics saves time by making auto battles not suck as much. At that point you can (with the right perks) recruit and level soldiers very quickly, so some losses are easy to replace.

    • @ice20861
      @ice20861 Před rokem +2

      This!, it saves tons of time late game. I recommend putting some points in tactics after putting points in the most required skills for me for example every skill in the intelligence tree and charm/leadership

    • @mortache
      @mortache Před rokem +5

      @@csfelfoldi i mean, if I am getting bored of the battles its time for me to move on to a new campaign or a different game like CK3 etc. Why would I play Bannerlord if not for the battles?

  • @whoopontrose2517
    @whoopontrose2517 Před rokem +32

    One thing to remember with Medicine: If you take the "Doctors Oath" so that it works on enemy units too, it reduces the loot amount/quality. (Killing provides more/better loot then KO).
    So consider disabling the perk after you leveled medicine up
    Another thing is, i prefer Leadership to Stewardship. The additional Clan Party makes it a big deal
    In addition: I think Scouting, Riding, Roguery with the reduced prisoner lord escape chance for your party, is a very good thing to stack, especially if your "new". That way you can control the enemy. If you have like 50 Sturgian lords prisoner which nearly cant escape, who will oppose you taking their lands?

    • @chrisrudolf9839
      @chrisrudolf9839 Před rokem +3

      Agreed on stewardship vs leadership, because you can almost completely delegate stewardship by having a quartermaster with a high stewardship skill (also you can train a future governor's stewardship skill faster if you make him quartermaster in your party than if you just make him governor right away). Having the high stewardship yourself is nice, but you can get the main advantage of having a bigger party and the benefit of most of the perks with a good quartermaster. The leadership skill on the other hand has many very useful perks that only work on the party leader or clan leader., and you can never delegate leading your main party.

  • @Dr_Rizzy
    @Dr_Rizzy Před rokem +2

    Thank you! Watched most of your videos since began and this exactly what i was waiting for to make my first playthrough!

  • @Snikwald
    @Snikwald Před rokem +24

    Nice video! You might want to follow that up with companion skills tier list, because some of them can move up and down quite significantly.

    • @Strat-Guides
      @Strat-Guides  Před rokem +5

      That's a good idea, I'll add it to the list and try to get to that topic!

  • @longlee2098
    @longlee2098 Před rokem +3

    Just found your videos because I was looking for m&b2 guides and loving it so far. Also, you should make a unit tier list too.

  • @michaelh2282
    @michaelh2282 Před rokem +15

    For your World Conquest ranking, if you're going to bump Engineering to Good because of it's one use in taking the first fief, then I'd probably boost Athletics to Good as well. The "Having Going" perk nearly guarantees a persuasion success in recruiting friendly clans, which is big when you're trying to recruit clans in your first few vulnerable days as a weak kingdom.
    Otherwise agree with your lists and love your content!

  • @dylanstanfill2897
    @dylanstanfill2897 Před rokem +18

    Love all your bannerlord content, glad I found you, I've really improved my meta game and feel like I'm playing way more efficiently. You do a great job of conveying complicated data into easily digestible content. I've mostly been watching pre release content and I'm not sure how much has changed since release, but I look forward to more post release content and hope you revisit things as they become patched.

    • @Strat-Guides
      @Strat-Guides  Před rokem +1

      Thanks for watching! I'm glad the videos have been helpful :)

  • @tdotfun
    @tdotfun Před rokem +4

    Nice video, appreciate the effort.
    Mostly agree with everything. Medicine and steward great for 8 int and 5 points; charm and leadership also 8 and 5. Then its just a matter of what you want to do next.
    I personally find scouting and tactics as my next points. Scouting is just lazy leveling (you get it running around), and tactics helps with the tediousness of the end game (I find myself more and more just auto resolving). Trade with the town/caravan trick really makes this one also easy and I already have 8.

  • @Jasta85
    @Jasta85 Před rokem +10

    Tactics, when high level is a fantastic time saver, when you are ruling a kingdom at war and have to deal with army after army being thrown at you. I'll manually control key major battles or castle sieges because they are fun but for every one of those there will be like 3 or 4 battles that I just auto resolve and tactics really cuts down on your casualties during those fights.

    • @Strat-Guides
      @Strat-Guides  Před rokem +4

      I agree, tactics can help speed up those repetitive battles. It's just hard to rate a skill high when all it does is add QoL to a campaign. That seems like something the devs should add to the game without having to level up a skill. Fighting those battle in person will always have better results if you fight it in person, so that's what my logic was. I agree with you though, late game gets tedious and this skill can help.

  • @andrewriker9029
    @andrewriker9029 Před rokem +9

    Beast whisperer in scouting is kinda nice, getting a noble mount is a good emergency income. Usually people are not strapped for cash late game and no units upgrade with the noble mount so maybe less important later.

  • @nihilisticpoet
    @nihilisticpoet Před rokem +2

    Thank you as always for your hard work!

  • @seventhsuns3580
    @seventhsuns3580 Před rokem +9

    Tactics is also important in a bandit run because you will be battling a lot of small skirmishes (villagers etc) that turns actually fighting each battle a slog

    • @DNH17
      @DNH17 Před 3 měsíci

      Can I ask you a question? I am new.
      But "running an experience as a bandit" is the vanilla equivalent to the mod "serve as a soldier"? but you are not a soldier u are just a bandit serving a warlord?

  • @gamersmodfiesta
    @gamersmodfiesta Před 5 měsíci

    First of all: Very useful video, especially for beginners. Simple, straight to the point and well explained! Enjoying your content.
    Some nitpicking about the general skill-tier-list, but of course this is all based on personal experience. I do have 500+ hours in the game, but everyone's experience might be different still:
    - Smithing: Personally, I've never really used smithing in the game. It definitely belongs in the OP list, because it's an infinite money farm, but money's never really an issue in Bannerlord I've found. It's fun to create your own, personal weapons and have your companions run around with them, but there are so many ways to make money, smithing is just gonna ruin the fun if you use it like a money farm. At least, that's the case for me.
    - Bow/Crossbow: Completely agree they belong in the same category, but I'd put them either in 'needed' or 'op', because ranged skills are incredibly important if you wish to survive a campaign in Bannerlord, especially at the start of the game where you're usually going to be outnumbered by bandits.
    - For world conquest: I was kinda surprised you put all the melee skills in 'bad'. Even during end-game, you're gonna have to do a lot of the fighting yourself as well. Agreed with your explanation though; take care of the op-skills first, then start investing in combat skills.
    Agreed on everything else. Very good tier-list!

  • @paoloperona5894
    @paoloperona5894 Před rokem +3

    Trade is a good skill and can be OP depending on the type of run u are doing. For example, the 125 perk that gives you renown for every profitable caravan can raise your clan to tier 6 in no time, reaching tier 4 in about 2-3 years while just goofing around the map in a very suboptimal way. That perk is definitely an early game exploit. Also the last perk that allows you to trade fiefs can be use for some fun(and advategaous) shenanigans in late game.

  • @TheHappyTau
    @TheHappyTau Před 6 měsíci

    You know what would be a stellar video? Skill combos!
    For example, riding and scouting might just be okay as skill trees, but the two of them have two perks that make for a REALLY powerful combined ability!
    Riding 225 and Scouting 225 both have -50% prisoner escape chance, meaning any lord you cap into your party is stuck there! :D Awesome if you're fighting an enemy kingdom and need to level the playing field lord wise, IE defending a single city state against a huge kingdom and you need to make sure those lords don't reinforce!
    Another more obvious example I feel is polearm and throwing. You make a good case that throwing weapons usually don't have that much ammo, but they also can have multiple modes! IE a javelin, which in a pinch can be used as a polearm (when used in melee stance, javelins give polearm XP). Some javelins are quite long and can be used as respectable spears, and with smithing you can make some truly insane creations.
    These are just two ideas, but it would be sick if you went through the skill tree and identified these perk combos for 1.2! They might really help frame character builds for more experienced players looking to up their levelling efficiency (or which companions to find early so they can level their skills instead).
    Thanks for the video!

  • @RKGrizz
    @RKGrizz Před rokem +1

    Every time CZcams recommends me one of your videos I end up launching up Bannerlord. You make great concise content.

  • @baran-sama964
    @baran-sama964 Před rokem +10

    Finally, S+ Tier Bannerlord Content From Strat Again, As Always…

  • @kongvealsurvives
    @kongvealsurvives Před rokem +4

    Thanks for these tier lists. Super informative. Are these lists based on things you should focus on for the main character or for companions/family as well as main character? It seems like it is mostly geared to main character, but I just wanted to make sure.

    • @Strat-Guides
      @Strat-Guides  Před rokem +3

      That's a good question - personally I like to focus on intelligence because I can get to 10 int attribute points and max out medicine and steward. The higher up those skills go, the more OP they are lol. If you take steward and medicine on a companion, they will struggle to hit 7 attributes and will pretty much never hit 10, which means they will struggle to hit the 275 final perk. Just something to think about!

    • @kongvealsurvives
      @kongvealsurvives Před rokem +1

      @@Strat-Guides Good to know. Thank you for the feedback!

  • @fenis300
    @fenis300 Před rokem +1

    I know the video is kinda old now but i recently came back for the game, and must say i feel your tier list is on point, i felt like i got stuck three times as a vasaal cause i dint do the some right choices with perks and points but your video helped alot to see what i am doing wrong thx alot.

  • @warandconquest6522
    @warandconquest6522 Před 5 měsíci

    One thing I found that elevated throwing weapons from good to great to me was during sieges. Being able to drop people while climbing and helping to keep from getting swamped if your position is being overrun on the walls. Black heart, custom javelins and hickory crossbow is basically my permanent loadout

  • @DrZaius3141
    @DrZaius3141 Před rokem +18

    For world conquest, I'd rate trade higher. Smithing will get you infinite money and the final trading perk will allow you to turn that money into fiefs without any effort at all. It is technically possible to do a pacificst world conquest. Buy all the fiefs from a noble (if you do it on the map instead of inside a fief you can even trade them smithed weapons directly). Since they're now landless, they are more likely to join your kingdom. Invite them in, give them the fief you just bought and get some of them swords back.
    For bandit campaigns, throwing weapons are superior to bows/xbows for another reason: More "civilian" missions (mostly to level up roguery, but with Fourberie mod, there's even more) where thrown weapons are the only ranged option.
    Ultimately though, focus points are very cheap in comparison to attribute points, so every skill that is OP will automatically pull it's companions for an attribute up. Unless it's VIG/CTR where the skills are redundant.

    • @leobastian_
      @leobastian_ Před 4 měsíci

      i guess trade is ranked low because getting 300 is near impossible without exploits? but yeah the 300 skill is really good if you do have it, it opens the option of just pacifist run

  • @filbertlin1265
    @filbertlin1265 Před rokem +6

    can't believe I get to be the first view for a strat gaming video

  • @sethyboy0
    @sethyboy0 Před rokem +6

    I feel like throwing is the ranged skill for melee builds and generic companions. You trade long-term and long-range damage for a tactical “fuck you in particular” when appropriate that fills up the fourth slot. Going bow/crossbow means you can’t go 1h + shield + polearm which is the safest and most versatile weapon loadout for companions who are either skilled for that or not skilled in combat at all. It also performs better with low investment because of the crazy base damage.

  • @coreyostrander1763
    @coreyostrander1763 Před rokem +4

    The last perk in trade is really good for new kingdoms. Can capture a lord in a siege then pay him his old fief to join you

  • @notsorrystory
    @notsorrystory Před rokem +8

    Good vid. I find I get so burnt out trying to min/max that I never make it to the point where my kids are old enough to be heirs. Just takes too long. I'd like to see some strategies around the most enjoyment. While I appreciate the guides around solo looter flighting and bandit camps, I just don't have it in me. At the same time, I'd like to be somewhat efficient.
    So I guess what I'm asking for is a guide for just playing the game, but still making skill progress effeciently (getting good perks and such). Not sure if that makes sense or if it's really possible. Maybe you'd have to accept not reaching any slillcaps, but can you run a kingdom that way?
    One idea I had was to maybe have a two generation approach to a playthrough. Say a bandit lord who's kids are more suited for ruling a kingdom. That way you can more easily ignore certain skills, but set the kids up to more easily transition to the next stage. Less unique skills to focus on for each player character. Maybe that's dumb, but idk.
    Anyways, thanks for the guides, and I look forward to all your content going forward.

    • @Strat-Guides
      @Strat-Guides  Před rokem +6

      I have a video in the works that might interest you. It's not quite what you're asking about BUT it should show some interesting results - I'm going to do 2 world conquests back to back. The one will be with a maxed out character in all skill - 10 attribute points in all categories and 5 focus in all skills. The other will be 0 attribute and 0 skills for the whole campaign, no skills to level up and no perks allowed. Then I'll compare the two results and show once and for all that skill and perks add flavor to the game, but are mostly irrelevant to achieving just about any goal.

  • @SushiArmageddon
    @SushiArmageddon Před rokem +2

    I put points into scouting and steward as I figured I should be rewarded for the activity I do the most which is running around the map.

  • @arrynroyce72
    @arrynroyce72 Před rokem +52

    Surprised you didn't put riding and scouting higher for world conquest just for the mobile prison trick ( Mounted Patrols + Keen Sight). I guess it does involve a lot of focus points in scouting to get in a reasonable time frame. I haven't played the most recent version of the game so I don't know if they nerfed it either. Great video though!

    • @kristijanknezevic2389
      @kristijanknezevic2389 Před rokem +6

      It is not nerfed. Still op. Doesn't even take that long to reach if you max out focus points on scouting.

    • @preserveourpbfs7128
      @preserveourpbfs7128 Před rokem +7

      Can you please explain this mobile prison trick for the uninitiated?

    • @shi7196
      @shi7196 Před rokem +3

      Teach me senpai

    • @bossman983
      @bossman983 Před rokem +13

      @@preserveourpbfs7128 With the two perks mentioned, you get -100% prisoner escape chance, which allows you to take an entire faction's lords captive within your party.

    • @user-gi6mq2qf5w
      @user-gi6mq2qf5w Před rokem +4

      @@preserveourpbfs7128 Both perks remove the chance for prisoners to escape by 50% so you can basically hold them forever

  • @tjmoon1857
    @tjmoon1857 Před 4 měsíci +1

    Engineering is very strong! Time is precious when you're at war and you have to attack and defend multiple fiefs. Quickly setting up siege engines, overwhelming opposing siege engines and destroying walls can take too long without high level engi. Don't sleep on engineering, it's super easy to level up and extremely valuable imo.

  • @BryantVonMiller
    @BryantVonMiller Před rokem +6

    7:42 I like the first point in trade, the reduction to equipment by 15% pricing.
    When you FINALLY find that Empire armor that has 57 body armour, thats worth over 300k+ Denars. Saving 15% of whatever extortionary prices is really nice.
    Along with any 50+ helmet and the pauldrons in Vlandia.
    Armour is so stupidly overpriced in Bannerlord its crazy. You can purchase a town and a castle to two towns for the price of that Imperial Armour

    • @Strat-Guides
      @Strat-Guides  Před rokem +1

      True, the 25 perk is definitely worth it. I think what I was referring to is which skills should you dump everything you can into. But it's all up to what kind of campaign you're doing and your personal style, there's no right or wrong answers (unless it's tactics lol).

  • @msj1117
    @msj1117 Před rokem +4

    End of the video: we

    • @Strat-Guides
      @Strat-Guides  Před rokem

      :D

    • @Fernando-qk9fd
      @Fernando-qk9fd Před rokem +2

      I really missed having this amount and quality of content. Thanks for returning at full speed.

  • @ricwalker6600
    @ricwalker6600 Před rokem +1

    Completely agree with the general camaign list. as much as i love my 2hander or a good Naginata polearm, shield and a good ol' blunt boinker beats them by a lot. would even consider it a needed tier. i would have to check again your guide for the actual perks value but gameplay wise i would put crossbow down to okay and even trash if you play without aiming reticle. You can shoot perfectly fine with a bow without it. But try that with a crossbow and in ego perspective and you can be proud if you hit an entire barn door once with a full stack of bolts.
    But aside from that, totally agree.
    Will try out your style for the next conquest run. (that reminds me to finally wtch your fiefs guide) sounded good to me.
    I will never play a bandit campaign, so cant say anything about that topic. but what you said sounds good.

  • @shawndiesel007
    @shawndiesel007 Před rokem +1

    Best bannerlord vids by far!

  • @benjifiji2019
    @benjifiji2019 Před rokem +1

    love your vids keep it up!

  • @phantom3969
    @phantom3969 Před rokem +3

    i just wanna say, having a two handed axe in offensive sieges is bonkers actually
    sprint to the ladder, go up, slaughter all the enemy archers and siege engine crews, with high athletics + two handed axe you just mow through everyone
    i realised how much better the axes where now that i'm using a two handed sword... still good, but makes fighting more people at once harder and it takes longer to kill more enemies so you take longer to clear the battlements

  • @lvetg8928
    @lvetg8928 Před rokem +8

    The 2 handed level 225 perk 25% armor penetration for all damage is pretty good.

    • @Strat-Guides
      @Strat-Guides  Před rokem +5

      Yeah that's one of the best perks in all the melee skill trees!

  • @Vok250
    @Vok250 Před 2 měsíci +2

    Scouting and riding are OP due to the -100% escape chance for lords.

  • @shi7196
    @shi7196 Před rokem +1

    Great guide, cheers!

  • @user-uw9kr7ph1j
    @user-uw9kr7ph1j Před rokem +4

    The "World conquest skills" caption at 13:20 is probably meant to be "Bandit campaign skills"

    • @Strat-Guides
      @Strat-Guides  Před rokem

      Woops, good catch. I'm not using my standard process for these videos since they are supposed to be recorded and edited as quickly as possible. I don't like making videos like this, but it's part of the experiment that will end in a week or two and we'll be back to the usual quality :)

  • @RightfootWestHam
    @RightfootWestHam Před rokem +4

    1. Medical
    2. Athletic
    3. Smithing
    4. Whatever combat ability you want
    5. Steward
    6. Leadership
    7. Whatever
    In a non-city/town battle 275+ riding skill with charge damage is EXTREMLY OP , basically you can ride over an entire army alone. But its super-boring to play that way and you dont really need to use any weapons.
    Just make sure to get the first skill in the Charm tree, "Virile" as it is very op.

    • @henkweijs3414
      @henkweijs3414 Před rokem

      Does virile work for male characters? I always just thought it was for female spouses

    • @RightfootWestHam
      @RightfootWestHam Před rokem

      @@henkweijs3414 I would think so(?) IT doesnt specify anything else and it just says 30% increase of having children.
      I have not looked at the code or anything like that though.
      Its still one of the best skills as children in this game is EXTREMLY op, they dont take up a companion slot and you can customize them a lot.
      You cant get 25 or more skills in for example charm unless you put atleast 1 point in to charm or 1 point in to Social.
      I prefer just putting 1 point in to charm.
      If you keep it at 0 focus and 2 social you can max reach 18

  • @nicolascordier12
    @nicolascordier12 Před 5 měsíci +2

    Riding and Scouting go straight to OP without any doubt simply because of the 225 perk. When you combine Mounted Patrols (Riding 225) with Keen Eye (Scouting 225), you guarantee that prisoners in your party can never escape. This trivialise the game as once you have captured a lord, he or she is gone until you decide to release them. This makes it possible to annihilate factions in one sweep.

    • @blackwaterwolf
      @blackwaterwolf Před 5 měsíci

      I think it's so funny that your prisoner train is inpenetrable and a city's dungeon holds them for only a few days, but I hope that gets patched out someday. But yeah, that's basically the strat for minmax conquering, definitely OP

  • @NotTheBomb
    @NotTheBomb Před rokem +3

    I would imagine this would be tedious, but can you do a perk’s tier list? I find it very hard to remember to level up my companions in the right way to get the right perks for let’s say, as a governor. Like there are two good governor perks, not in leadership, not in steward, but in one handed and two handed! Something I wouldn’t have even thought of. Hope this made any sense 😅

    • @Strat-Guides
      @Strat-Guides  Před rokem +3

      I feel like that would be a 3 hour video that takes 1 full month to make haha I'll probably do smaller videos like all the S tier perks in one video, maybe approach it like that.

  • @derfuerst5996
    @derfuerst5996 Před rokem +3

    Putting some points in riding for party speed (Sweeping winds and nomadic traditions) is not bad. It's okay/good

  • @sullyvanbastien4526
    @sullyvanbastien4526 Před 4 měsíci

    thowing weapons are great. With 3 stacks we can have almost 40 ammo. The perks are very strong, and if you have some javelins throwers in your army you can still pick up some of their ammo, even on horseback. You can oneshot everything with, deal thousands of damages, and be safe by doing so.
    Riding in a game called "mount and blade" is absolutely needed. More movespeed on battle, stronger cavalry, stronger fighting point.
    At max level you just go through enemy archers multiple times and at the end you knock down a lot of them.
    And it increase your speed a lot.

  • @Fernando-qk9fd
    @Fernando-qk9fd Před rokem +1

    I just catch up with the videos. Thanks for uploading so many lately.
    One question, for the world run and and general campaign why the skill to rick roll enemy nobles and never let them go don't rank higher? Also campaign movement? Something change it the latest patch that I am missing?

    • @Strat-Guides
      @Strat-Guides  Před rokem

      The prisoner release is a really good combo, but the biggest issue is getting scouting to level up that high isn't that easy. By the time I had it leveled, I was already past the point where it was useful, so that's my main reason. It's still a really good combo to have, but even better if you can figure a way to get it early.

    • @Fernando-qk9fd
      @Fernando-qk9fd Před rokem

      @@Strat-Guides Completely true, I tend to really grind my characters. Specially medicine, I hope it gets a rework at some point.

  • @aapee565
    @aapee565 Před rokem +3

    I usually start by put 5 attributes into END, level up smithing by doing smithing quests, riding by killing looters and athletics in tournaments.
    After you get levels in athletics and smithing you eventually get 2 more "free" points into END and can hit that magical 275. Riding 275 is trash so I just get to 225 or so.
    After that I put my attributes into social to get charm up to 275 and to hit 125 trade so I can passively level up my clan.
    Then I finish by leveling up steward, medicine and leadership in preparation for my own kingdom.
    Weapon categories get a couple focus points to get important perks, and if the game keeps going longer I will put more points into them, because what else am I going to do.

    • @_Makanko_
      @_Makanko_ Před rokem

      Respecing smithing and athletics is also nice because you can swap two points around vigor and control if you're hunting for perks in those trees. Also a free point you can get towards throwing.

  • @joshuacoleman6245
    @joshuacoleman6245 Před rokem +1

    Thanks SG!

  • @BracownReclidobo
    @BracownReclidobo Před rokem +1

    I'm on a break sir.... But this was a great video. Had to watch it to see if we were on the same page ;)

    • @Strat-Guides
      @Strat-Guides  Před rokem

      All good Bracown, this string of videos are meant to be good info but low effort for a video about CZcams. Once I have all the data, I'll be delisting these trash videos lol I might keep a couple if they turned out okay, but so far they are pretty bad compared to my usual production.

  • @realitycheck908
    @realitycheck908 Před 8 měsíci

    Scouting is OP for hideout detection ( fast companion lvl up) but it can never be used on the main character , always get a scout

  • @Jungle1000
    @Jungle1000 Před rokem +3

    Oh no, I didn’t min max! Guess I’ll have to start another play through😛

  • @BESTGINGEREU
    @BESTGINGEREU Před 23 dny +1

    Strat can I ask, ive recently picked the game up and im curious how relevant a lot of this content is?
    Safe to assume you would do another video if this was wildly outdated?

    • @Strat-Guides
      @Strat-Guides  Před 23 dny

      A lot of these are still relevant actually! The devs have slowed down releasing patches so most of the skills are perks are still the same :)

  • @davydovua
    @davydovua Před rokem

    I'd rate Two-Handed as Needed or even OP for one single perk on the skill tree that gives ALL your infantry +5 xp for EVERY kill you make with a two-handed weapon. It's an incredible way to quickly level up newly conscripted recruits into something actually useful on the battlefield.

  • @inkslingerdrew
    @inkslingerdrew Před rokem +2

    should say a lot of the bad skills are actually AMAZING to put on your captains. like the horse captain skills for calv, the bow skills you would normally forgo put on a captain now your archers are just mowing shit down etc.

    • @Strat-Guides
      @Strat-Guides  Před rokem

      That's a great point! I really don't like making tier list videos but they do well with the algorithm. My biggest issue is that almost anything in the game has a use - but some are more niche than others so they don't get used often. But they aren't bad, just not good in most situations.

  • @beans4706
    @beans4706 Před 11 měsíci +1

    I know you hate tier lists, but if they perform well, would you make one for individual units, or castles to defend/take, or culture bonuses or something? I think they generally do very well. I found one of my other fav. creators through a memey tier list!

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci +1

      Yeah maybe I should do a meme tier list to make fun of the format lol that would be fun

  • @Paulunatr
    @Paulunatr Před rokem +3

    Ooh, spicy takes.
    -I tend to favor brutal juggernaut styles in games and seeing Two-Handed rated low pains me, even if it's true. Nothing else in the game makes my inner blood-monkey screech in delight like obliterating a top-tier knight and his horse with a single 300+ damage swing. Low-tier skill, top-tier fun.
    -Here's a good tagline: "Engineering: when wiping your ass with focus points isn't enough of a waste."
    -Kinda confused as to why Smithing is a Needed skill for World Conquest. You'll be fighting big battles constantly, which provide the two things Smithing does: gear and money from selling unneeded gear. I get that you can make incredible stuff with it, but in a 1000-man battle you and your companions are much more impactful in the commanding and captaining roles. Smithing is a great moneymaker for sure, and it's a convenient level-fodder skill as well, but I don't see it being the backbone of a conquest campaign. What am I missing?
    -Something that must be said about Scouting: it is practically essential to have in any campaign. Moving effectively on the world map is one of the most powerful ways a human player can outplay the AI, and Scouting makes doing so immensely easier. The caveat is that it doesn't need to be on the main character. I generally take it because I like to build the conquest character to be a do-it-all commander (removes the risk of sending my scout or surgeon off on a job by mistake and completely screwing myself over).
    -Skill synergies are always worth mentioning in a tier list. Roguery is relatively unremarkable for most campaigns, but it can make some incredible things happen when paired with Leadership: the ability to snap up large bandit parties at no cost AND have them upgrade into regular or noble units is just about the fastest means of building an army in the game, and most importantly, it works anywhere on the map. Policing trips turn into recruitment trips.

    • @Strat-Guides
      @Strat-Guides  Před rokem +1

      Oh trust me, 90% of my campaigns are 2H and bow so I'm rarely using anything else lol but I tried my best to make logical picks :) Lol about engineering, totally agreed! It's fine near the end when there's nothing else better to put them into.
      For smithing I guess I was more thinking about a WC speedrun than just a WC. You don't need it, but if you use it, it can speed up the run by many years. You can get to clan tier 3 in less than a month, switch over to smithing and have millions of denars by the end of year 1 and ready to start taking fiefs.

  • @ParikshitBhujbal
    @ParikshitBhujbal Před 11 měsíci +1

    I was surprised to see that ATHLETICS got no love in this video, for me, its one of the most OP skills in the game , the 2 free attribute points and the bonus HP for character makes it MUST HAVE for any playthru, yes?

  • @danreyn
    @danreyn Před rokem

    Tactics is great in a campaign. Not just for the autoresolve either. Max out the tactics and it means you get a distinct advantage with number of troops on the field. You can go up against an army twice your size but wipe them out because you're allowed twice the number of troops on the field. Plus it gives you damage bonuses against attacking armies and when outnumbered. If a larger army attacks you, you get the advantage from numbers on the field, and a hefty +20-40% melee damage to all of your units. At that point, you can just charge them and win every time. But yeah, biggest advantage is the shift in numbers on the field. I won a 900 vs 300 just because tactics was high enough to allow me to field more units at once.

  • @croburke
    @croburke Před rokem +2

    Could you put together a tier list for which skills are best if you want a companion to lead a clan party for you? I would be curios to know which skills has the highest chance of keeping them alive and to have good units.

    • @Strat-Guides
      @Strat-Guides  Před rokem +1

      I'll add it to the list and do my best to get to it :)

    • @croburke
      @croburke Před rokem +1

      @@Strat-Guides awesome!! Thank you!

  • @blazezz1101
    @blazezz1101 Před rokem +9

    I find Polearm skill to have a larger impact on its respective weapon in melee combat than One Handed and Two Handed. You can get away with a high damage 1H or 2H weapon at low skill but not with polearms (esp. thrusting polearms). Thrusting polearms at high skill level can be more powerful than swinging polearms since it's faster.

    • @Strat-Guides
      @Strat-Guides  Před rokem +3

      That's a very good point - low skill polearm is pretty painful to use

  • @jamoecw
    @jamoecw Před rokem +2

    for focus points you are right, but the skills themselves also have attribute points feeding into them. smithing, riding and athletics are all under one umbrella, and they are all useful. medicine is really good, and steward is no joke, so low end Engineering should be a gimme. if you want to go for Charm then both Trade and Leadership becomes more attractive for investing focus points. Trade takes forever to max out, even if fully invested so that hurts it quite a bit, but Leadership maxed out is easy and really good making the investment of attribute points not a bad idea.

    • @Strat-Guides
      @Strat-Guides  Před rokem +1

      Yeah I agree with you, I find intelligence and social builds much more powerful than combat focused and usually prioritize those on my main character with 10 attribute points into both.

    • @jamoecw
      @jamoecw Před rokem +2

      @@Strat-Guides if you go with 8 then you can hit your capstones and end up enough for endurance, but i always raise my kids focused on intelligence and charm just in case i end up as one of them.

  • @Scvythe
    @Scvythe Před rokem +2

    really helpful thanks

  • @RoulicisThe
    @RoulicisThe Před rokem +2

    Trade has a couple useful perks, especially if you count on passive income like workshops and caravans... But the big issue I have with it is how freaking slow it is to level it up >

    • @DziaduSwierznowski
      @DziaduSwierznowski Před rokem +2

      I always level up trade to 125 ASAP, then take the perk that makes workshops generate renown. Having passive 4-5 renown points per day is really helpful

    • @JB-xl2jc
      @JB-xl2jc Před rokem

      It's the only one I'm fine with using exploits on every run

  • @sanshineh2360
    @sanshineh2360 Před 5 měsíci

    Thank you! thank you! thank you!

  • @leemccloskey
    @leemccloskey Před rokem

    Seemed so simple in war and. But in bannerlord being a good party leader seems so much more complex with the skills and companions and governors

  • @tulkdog
    @tulkdog Před 3 měsíci

    As someone who only leveled athletics later on, I’d say it’s OP. The last perk is nuts
    Riding is also pretty OP due to the final perk. When the skill is 300+ you grab a fast horse and just race through the enemy formations doing 30-50 damage to each unfortunate sod you run over

  • @PiepProductions
    @PiepProductions Před 7 měsíci

    Tactics is very good for defensive sieges, mainly because it heavily favors the defender and it saves you the boredom of having to wait for the battle to end. It's the complete opposite for offensive sieges tho.

  • @irish2772
    @irish2772 Před rokem +4

    Smithing will always be OP for me. Since my first campaign years ago, I've used it to make millions of denars in a very short period of time. I've used it to wage wars, buy heavy armor for my entire party, recruit enemy lords, buy fiefs, gain relationship with friendly nobles through smithing orders etc. Like you mentioned though, that's just my style and may not be for everyone. To make it work properly you're going to need to max the skill out to get the reduced sale penalty and added perks to smithed weapons. Great video as always, brother. 🤙

  • @oleksandr4371
    @oleksandr4371 Před rokem +2

    seems you miss combo of rougery and lidership when you get group of bandit tier 3-5 units for free and turn them in to a noble tier 5-6, so that is the easiest way yo get a lot of high tier noble units in a short period of time (yes, steward allow you discard any amount of weapon/armor to level up troops, but there is a limit for each item price category making it really tiring and consume a lot of time)

    • @Strat-Guides
      @Strat-Guides  Před rokem +1

      The problem is for bandit campaigns you have no reliable way to earn leadership XP. If you're doing a regular campaign and use normal troops or call an army together then sure, it could work but that's not a legit bandit campaign. The list was supposed to be for a bandit campaign (bandit troops only, war with everyone on the map). This is the problem with doing these lists lol tbh I hate doing them because it's so subjective and you could argue anything 10 different ways and all be right :)

  • @user-wt3sc1vp2q
    @user-wt3sc1vp2q Před rokem

    Great video

  • @moycan87
    @moycan87 Před rokem +1

    I like to put 1 focus point on trade to get appraiser and caravan master, which help me to earn money from smithing and to sell war equipment and weight!

  • @senadk.6731
    @senadk.6731 Před rokem +1

    Get two handed axe, put FP on it and defend castles near ladder. You can kill 100-200 enemies easily. With Baptised perk you can level up army very easy. So I would say two handed is OP

  • @KCCOmug
    @KCCOmug Před rokem +6

    Handy Guide. Thank you.
    I do disagree with one aspect of the Roguery rating though. Leadership is a great one since you can turn bandits into elite troops from different cultures. Very powerful combined with roguery perks to pick up new bandits for free.

    • @thomasfeinschliff1983
      @thomasfeinschliff1983 Před 7 měsíci

      My problem with this perk is that i alsways get it at a point in campaign where i barely need it anymore since u usally dont bother with bandits at the later stages of campaigns. Would be fare more balanced if you could get it faster with less efford. Right now i feels a little bit forced tbh

  • @Nbvm0
    @Nbvm0 Před rokem +2

    I donk know, double handed for me is much better, because Instead of shield I can take extra arrows to my inventory and definitely kill 1-2 people per slash, which is perfect with fast horse, just run into horde of people and kill 2-4 people in just one rush + many damaged warriors due to horse damage

  • @4984christian
    @4984christian Před rokem +3

    The perks is something I dont like. Its so much micro management. I wish they would make a mechanism that picks a perk for you depending on your play style, like stats, or something more role play related.
    Also the perks follow no system seemingly. Its so random. Although I like the extra complexity in theory.

  • @Vocu
    @Vocu Před rokem

    Is the leadership perk for recruiting the same culture giving a rank up broken or just worded wrong?

  • @rignanroach1775
    @rignanroach1775 Před rokem +2

    Haha. I'd have trade in the middle or maybe even next to top. For quality of life, the little green and red indicators as to what is being sold cheap where are invaluable.
    I do a lot of trade though. Something I imagine most people find tedious.
    Getting to 300 has proven to be tedious even for me, but it's doable. Even doing the "exploit" you end up having to grind a ton of metals up to high tier to drive the prices up and down. I have it in my sites. (sights?) I've never bought a town or castle before, so it's on my Bannerlord bucket list.
    I've been thinking a lot about the best generic build and, because Steward can be farmed out, I tend not to want to take it on my main. It makes me sad Tactics is as useless as it is.On the other hand, I can't think what bonuses would be correct for it to give in the live battle scenes. It would get pretty OP pretty fast and annoying for PvP I think.

    • @Strat-Guides
      @Strat-Guides  Před rokem +1

      I do hate making these lists because most of these are subjective. For someone doing a trading campaign it's definitely good to have. I thought about doing more lists, but it was already getting a bit longer than I wanted the video to be.

    • @rignanroach1775
      @rignanroach1775 Před rokem

      @@Strat-Guides No hate no hate! It's all just geeks talking gamer geek stuff anyhoo.

  • @alexflorin24
    @alexflorin24 Před rokem +1

    newbish question, what are these different playing modes? Campaign, world conquer, bandit campaign? aren't all together ?

    • @Strat-Guides
      @Strat-Guides  Před rokem

      They aren't game modes, but just a different style of playing. Since it's a sandbox, it's fun to come up with unique ways to play through a campaign and these are just a couple of examples and some skills that may be terrible in most instances, but are actually really good for a certain style of play.

  • @harryford8340
    @harryford8340 Před 5 měsíci

    Amazing!

  • @dapizzasnake8462
    @dapizzasnake8462 Před rokem +2

    Here is the thing, two handed is op just for the fact that getting two kills in one hit is a dopamine hit.

  • @AMediumSizedKodiak
    @AMediumSizedKodiak Před rokem +2

    Steward is broken and should be in OP. Get the perks for xp to troops for donated weapons and armor. Hire 50 farmers. Give them junk pitchforks. Transform to tier 6 gods of warfare. Ez win

  • @BryantVonMiller
    @BryantVonMiller Před rokem +2

    My own shared thoughts on a few skills:
    Finally had some time to replay bannerlord and the quality of life changes have made the game so much more fun, still plenty of weird glitches and bugs.
    Like calvary becoming an airforce and flying in the sky like its F'ing Total War Warhammer.
    Two handed: Compared to Polearm, Two handed.. just sucks. The tow handed falx just ruins most infantry, two handed axes are so slow and the maces are just.. meh.
    Polearms can be very quick, it you smith the fastest and most damaging two handed weapons and polearm, polearms are generally much faster.
    Roguery isn't that bad, the tons of added loots once you get some skills in it, is very nice especially after huge battles and your guys do a large sum of the kills.
    But it takes so darn long to level up.
    I wish doing actual crime quests gave you roguery, I dont know if I had gotten unlucky in my playthrough.
    But everytime I did what I figured was a roguery quest, I didn't get any exp or skill ups.
    But it does allow to recruit forest bandits to become an unstoppable army of Battanian Fian Champions which is totally nice and pretty op.
    And those guys are darn near everywhere.
    They also if you donate tons of Fian Champions they give alot of influence.
    I dont know if I'm membering this right, but when I donated 100 of them in a test whilst a vassal, I has gotten alot of charm.
    Maybe I'm just mis-remembering. Could be. I only got 4 hours of sleep and I'm running on caffeine fumes

  • @MrSpresley33
    @MrSpresley33 Před 9 měsíci

    Riding is a beast when you use a Calvary army! Makes them practically invincible

  • @danman7584
    @danman7584 Před rokem

    Wish tactics acted more like it did in Warband, giving you better positioning at the start of a battle.

  • @IDontGetIrony
    @IDontGetIrony Před rokem +1

    Morale is only important to get leadership upgraded

  • @jxslayz6663
    @jxslayz6663 Před rokem +1

    Don't you need charm to convince Lords to join your kingdom?
    Also, if anyone knows a good tutorial on growing your vassal list that would be great. Because I know how to become a small kingdom, but usually get bogged down by constant wars I have to fight myself because I don't have enough vassals.

    • @Strat-Guides
      @Strat-Guides  Před rokem

      Charm definitely plays a role, but it's not the most important. I have a full guide on kingdom management with testing: czcams.com/video/g5fMhNDqhx8/video.html&ab_channel=StratGaming

  • @vinconssier4224
    @vinconssier4224 Před rokem +1

    Is this all pertaining to your main character only, or for your party members as well? Can you focus on combat with your main and then have party members with high medicine, stewardship, etc?

    • @Strat-Guides
      @Strat-Guides  Před rokem +1

      The problem with having companions handle those roles is they struggle to get to 7+ attribute points and reach the final perk. Also some of the good perks are labeled party leader, which means they won't work for companions :( It really just depends on the campaign you're trying to run. Personally, I enjoy combat more even though it's less effective than having a maxed out intelligence character.

    • @vinconssier4224
      @vinconssier4224 Před rokem +1

      @@Strat-Guides Okay yes, that makes sense. Thanks for the reply, appreciate it.

  • @BESTGINGEREU
    @BESTGINGEREU Před 23 dny +1

    Comment + like for the algo, thanks for all the excellent content

  • @4GOT10_1
    @4GOT10_1 Před rokem +1

    Aye not to sound like an absolute smoothbrained mouthbreather here but what do you mean by "promote companions" at 8:14.
    I've clocked about 350 hours into the game but ive never really been hardcore into the politics in mid-late game, I tend to lose interest in a run around clan level 3, so if it's a kingdom related thing i probably havent gotten in touch with that mechanic yet.

    • @Strat-Guides
      @Strat-Guides  Před rokem

      Lol it's all good man, yeah it's a mechanic you can use once you are the leader of a kingdom. You can hire a companion and promote them to running their own clan within your kingdom. It will cost you money, influence and 1 fief (castle or town, doesn't matter).

  • @dbuyandelger
    @dbuyandelger Před rokem +1

    Impressive!

  • @parabiology1014
    @parabiology1014 Před rokem +1

    I’ve got a question that I’m hoping a more senior player might know the answer to - I played during beta also, and was able to equip multiple items of the same type for weapons - like having both a one handed mace and a one handed sword, or having a bow with three quivers of arrows, or having a shield and three sets of throwing javelins; but with the full release I don’t seem to be able to do this anymore.
    It is only allowing me one of each item type for weapons. Is there a way to still have multiple of the same type without a mod??? I would really appreciate some guidance on this. 🙏
    (Note: some the units can still have multiple quivers of arrows, why can’t I anymore?)

    • @hilburnlayton
      @hilburnlayton Před rokem +1

      Sounds like a bug or a mod. Verify files and try vanilla and see if it changes

    • @parabiology1014
      @parabiology1014 Před rokem +1

      @@hilburnlayton - I’ve never actually used a mod, it’s all vanilla game - but I’ll try verifying, that’s a good idea, and thank you for answering 👍

    • @Strat-Guides
      @Strat-Guides  Před rokem

      You should be able to equip whatever you want into the 4 slots. For example, you can equip 4 quivers of arrows if you really want lol I've never seen the game limit that. Sounds like a bug or mod and as the comment below suggested, verifying files might help. Good luck!

  • @maxxgrumpy
    @maxxgrumpy Před 2 měsíci

    that is nice, thanks

  • @ShivSaerdin
    @ShivSaerdin Před 5 měsíci

    Yeah, this one is definitely subjective. When my main goal is to have the biggest party size that can beat an army, and stop those little lordlings from making trouble, the most OP tree would be Leadership. + Tactics + mid level Roguery.
    I got by with mid level smithing and medicine. Surviving the fights means specializing in one handed/thrown and bows. One handed provides the critical skill in the arena that ends most fights in one blow. We all know how broken Javelins can be when skilled.

  • @VeikSan
    @VeikSan Před měsícem +1

    Maybe an update is necessary ? I will speak for general campaign skills tier list. I think OP category should be apart. I mean, you need medicine clearly even if it’s op. But you don’t need forge even if it’s also OP. I think commercial skills is clearly underrated and even more if forge is op. But also you can exchange colonies. And this perk is absolutely amazing for trade and better control on the map with your own kingdom. One handed skill should be in OP category far from all. First you are literally invincible because it’s very confortable to block from every ways with shield. You can be fast and OS everyone. So no point to play other weapons skills unless you want more difficulties or fun. Very important skills also for you every companions. They will never dies. It gave you also tankiness and foot speed for you and all your troops. I mean one handed is not a needed thing but clearly a OP one. The game become much more easy in this way is absolutely factual. Finally, I think « charm » is good but not a priority thing you absolute need. You gain more relation but there is so much ways to be friend with everyone and have better influence on your kingdom that is secondary for me. Thanks for your videos it helps a lot !

  • @takuoku2546
    @takuoku2546 Před rokem +1

    in my opinion, 2 handed swords are OP irl. you can "end your enemy rightly" by throwing the pommel, or just thow the sword itself. or, if you are skilled enough in sword fighting, you can do the
    Stunning Charlotte Chuhlhourne Miracle Sweet Ultra-Funky Fantastic Dramatic Romantic Sadistic Erotic Exotic Athletic Guillotine Attack
    or copy demon slayer.

    • @Strat-Guides
      @Strat-Guides  Před rokem

      Lol maybe we can get a mod that adds that attack to the game?!

  • @Storm_Crown
    @Storm_Crown Před rokem

    Maxing out Athletics and Two-Handed and using axes is the most broken build I've ever made. Equip some extremely heavy armor, a shield on your back to use when needed, and take the shield breaking perks, and you can clear sieges single-handedly so long as you have a couple shield walls to divide attention.

  • @cherrypie1044
    @cherrypie1044 Před 9 měsíci +1

    Im thinking of starting a bandit, But it kinda lacks a goal wouldn’t you think?

    • @Strat-Guides
      @Strat-Guides  Před 9 měsíci

      Yeah you need to make up your own lol TW won't do it :(

  • @johnteds4761
    @johnteds4761 Před rokem +1

    great!

  • @ASpicyGator
    @ASpicyGator Před rokem +5

    I was surprised to see polearms being in bad for world conquest skills. At max level I've easily dropped 100 kills in large field battles because of the war razor and it allowed me to turn the tide of close battles. However I do get it's a subjective list and appreciate the content nonetheless.

    • @Strat-Guides
      @Strat-Guides  Před rokem +1

      The reason I put all the combat skills at a low rank for the WC is because I feel like the other skills will have more impact on the campaign overall. For big battle of say 1000 on each side, I would rather have medicine 275 and save 80% of the top tier troops than get 100 kills - I just feel like it has more impact overall. The only time I feel like high combat skills can outweigh the passive skills are during a siege defense - having high bow skill can literally sway a 2000 unit battle because it's not unheard of to get 400 - 500 kills with a bow. But that's just my experience, not everyone plays the same way so it all comes down to what works for you :)
      Thanks for watching!!

    • @ASpicyGator
      @ASpicyGator Před rokem +2

      @@Strat-Guides makes sense thanks for the response :D

  • @savobursac1148
    @savobursac1148 Před 5 měsíci +1

    Has medicine been nerfed? I can't find the perk that gives t5 and t6 units bonus of 80% to survivability.

    • @Strat-Guides
      @Strat-Guides  Před 5 měsíci

      The final perk is the one that adds a ton of HP to all units - not sure if that's the perk you're referring to?