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Gw2 | Pugventures | Mursaat Overseer | Heal Alacrity Druid | Dispel | Soloheal

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  • čas přidán 25. 03. 2024
  • Due to taking the Dispel Special Action Key (SAK), I am responsible to remove the shields from the Scouts and Soldiers with said SAK. The SAK cannot be body blocked or anything like that, so I only have to ensure that I target the correct enemy before pressing the skill.
    I brought both Frost Spirit and Guard to deal with the Soldiers approaching the squad; Frost Spirit provides both Resolution and Resistance to my party rendering the Soldiers' conditions (especially Slow) useless (see 1:06), while Guard recudes the damage my groupmembers take from the Soldiers' explosion if they don't dodge it (see 1:13). That way, I only have to take care of the players in the offgroup who did not dodge the explosion and heal them back up.
    Log: dps.report/25y...
    Build: gw2skills.net/e...
    Disclaimer: Both Monk (Core) or Karakosa (SotO) relic are fine; keep in mind that you need to successfully combo your blast finishers for Karakosa though which requires a squad composition with lots of combo fields or adjustments in your gameplay, making Monk the all-rounder pick. If you don't own SotO for Mace, take an Axe instead - you trade some protection, regeneration, and vigor sources, cc, and healing for potentially unique conditions, range, and faster CA generation. The infusion isn't strictly needed; without it you lose 5 concentration = 0.33% boon duration.
    Music:
    Track: 1$K1 - GODSLAYER [NCS Release]
    Music provided by NoCopyrightSounds.
    Watch: ncs.lnk.to/gods...
    Free Download / Stream: ncs.io/godslayer

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