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Gw2 | Soulless Horror CM | Heal Alacrity Druid | Golem Pusher

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  • čas přidán 14. 08. 2024
  • As a Druid, I am responsible to ensure that the golems die outside of the group at the edge of the arena or even off the platform. The golems focus the currently inactive tank and have to be cleaved by dps players.
    For the pushing itself, I bring Glyph of the Tides and a Longbow with the Marksmanship grandmaster trait Lead the Wind. The glyph's cooldown aligns roughly with the time in between golem spawns and can therefore be used as a reference.
    The way a Druid pushes has to be adjusted to the squad. Since we didn't have any power classes but also only limited cleave, I let the golem get quite close to the group before pushing it away and if necessary used Iboga F2 to keep it immobilized until it died (see examples at 0:42, 2:01). If there are some power classes in your squad, you might have to keep the golem away from the stack as much as possible to avoid it exploding on you, and it requires focused ranged cleave on the golem; That's why dps players shouldn't play power on Soulless Horror.
    I personally prefer to stay on Longbow most of the time and only swap to staff if it's necessary. Staff is great for emergency healing via Staff#5 + Staff#3 combo, immobilizing the golems via Staff#4, and can also help reduce pressure via Staff#5 by destroying the wurms' attacks. If you do swap to staff though, only swap directly after pushing out a golem as otherwise you might not be back on Longbow in time.
    Since there was a Quickness Herald in my subgroup, I didn't need to use my pet swap off cooldown to generate Might (thanks to the Nature Magic master trait Spirited Arrival as well as the Marksmanship adept trait Clarion Bond). That way I was able to stay on Jacaranda for longer periods of time while being on Pink Moa for the breakbars.
    Log: dps.report/622...
    Build: gw2skills.net/e...
    Disclaimer: Both Monk (Core) or Karakosa (SotO) relic are fine; keep in mind that you need to successfully combo your blast finishers for Karakosa though which requires a squad composition with lots of combo fields or adjustments in your gameplay, making Monk the all-rounder pick. The infusion isn't strictly needed; without it you lose 5 concentration = 0.33% boon duration.
    0:00 100-66%
    0:59 66-31%
    1:55 31-0%
    Music:
    Track: Rival x Jim Yosef - Gone For Good (w/ Alaina Cross) [NCS Release]
    Music provided by NoCopyrightSounds.
    Watch: ncs.lnk.to/gone...
    Free Download / Stream: ncs.io/goneforgood

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