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Gw2 | Samarog CM | Heal Alacrity Druid | Soloheal

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  • čas přidán 14. 08. 2024
  • Heal Alac Druid is great on Samarog due to the insane amount of cc it brings via Glyph of Equality, both pet F2s, Mace#3, Warhorn#5, CA#3, and entering CA thanks to the Druid adept trait Blood Moon. Almost all of these cc skills are enhanced by Sigil of Paralyzation and the Marksmanship master trait Moment of Clarity, making those two picks very valuable.
    In addition to providing as much cc as possible for each breakbar, Druid has to manage its CA accordingly to be able to heal the tank as well. Depending on the squad's dps, Druid can enter CA once or twice each 10%, making sure to be in CA during the breakbar. Since my squad's dps was quite high I only needed to enter CA once per 10% which made managing CA pretty easy, especially since the Quickness Herald in my subgroup helped to keep up Might.
    Our Quickness Herald, Quickness Chrono, and DPS Willbender brought stability skills to deal with the knockbacks during the friends mechanic. I still made sure to use Glyph of Equality during the split phases to grant stability for Guldhem's stun (see 1:52, 3:57). If there's no one to bait Guldhem's first stun out of the group (our Quickness Chrono did that though, see 1:28, 3:37), you can use Glyph of Equality at the start of the split phase and then off-cooldown since its cooldown roughly aligns with Guldhem's stun.
    I also bait Rigom's aggro by standing furthest away from his spawn point but still close to Samarog (see 1:25, 3:35). That way Rigom walks straight into the group and can easily be pushed below Samarog, which I follow up with CA#5 to immobilize him.
    CA#5 grants personal stability which I take advantage of when I'm in front of the boss, am unsure if I have/get enough stability, and don't want to dodge (see 0:49, 2:57, 4:44, 5:11, 5:44).
    Log: dps.report/QNx...
    Build: gw2skills.net/e...
    Disclaimer: Both Monk (Core) or Karakosa (SotO) relic are fine; keep in mind that you need to successfully combo your blast finishers for Karakosa though which requires a squad composition with lots of combo fields or adjustments in your gameplay, making Monk the all-rounder pick. If you don't own SotO for Mace, take an Axe instead - you trade some protection, regeneration, and vigor sources, cc, and healing for potentially unique conditions, range, and faster CA generation. The infusion isn't strictly needed; without it you lose 5 concentration = 0.33% boon duration.
    0:00 100-66%
    1:18 Rigom + Guldhem #1
    2:18 66-33%
    3:27 Rigom + Guldhem #2
    4:23 33-0%
    Music:
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