Gw2 | Xunlai Jade Junkyard CM | Heal Alacrity Druid (Rev Setup)
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- čas přidán 14. 08. 2024
- Thanks to the Quickness Herald in my subgroup, I don't have to bring spirits for Might and Protection. Instead, I take Search and Rescue! to pull downed players out of dangerous locations, as well as Frost Spirit to help with the condi pressure in this fight. Only drop spirits if you know that their boons will still be covered!
The Zhaitan's Reaches (wurms) can be killed by cleaving them down or by breaking their breakbar. Since most of our DPS players prefer to grind DPS instead of cleaving the wurms and Druid has access to great ranged CC, the other Druid and me take care of the wurms (see examples at 0:24, 1:56).
Search and Rescue was really useful in this run. I saved players from the big pullig AoE (see 0:59) as well as the Hallucination (see 2:16, 3:43).
Proper positioning is important when fighting Ankka. Additionally to avoiding all AoEs, you should always have a lot of free space behind you for Ankka's jump; you don't want her to jump into any bad AoEs as this might lead to downstates really quickly, or outside of the arena as this will make Ankka reposition at the middle of the arena. An example of proper positioning for her jump can be seen at 0:20 (away from AoEs).
Note how I outrun the Reanimated Hatred when I'm its target (see 4:14); During every Reanimated Spite (3 cc adds) phase, a Reanimated Hatred spawns and fixates on a player. When the Hatred reaches its target, the Hatred stops moving and immobilizes and damages its target. In order to make it easier for both the healers who have to keep the target alive and the DPS players who have to cleave the Hatred, it's advisable to outrun the Hatred until the cc phase is over and it can be cleaved at Ankka.
Log: dps.report/l3r...
Build: gw2skills.net/e...
Disclaimer: Only drop spirits if you know their boons will still be covered! Both Monk (Core) or Karakosa (SotO) relic are fine; keep in mind that you need to successfully combo your blast finishers for Karakosa though which requires a squad composition with lots of combo fields or adjustments in your gameplay, making Monk the all-rounder pick. If you don't own SotO for Mace, take an Axe instead - you trade some protection, regeneration, and vigor sources, cc, and healing for potentially unique conditions, range, and faster CA generation. The infusion isn't strictly needed; without it you lose 5 concentration = 0.33% boon duration.
0:00 100-75%
1:08 Chasing #1
1:24 75-40%
3:02 Chasing #2
3:31 40-0%
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