How to Create, Rig & Animate a Low Poly Rabbit
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- čas přidán 22. 07. 2024
- #blender3d #lowpoly #animation
I show the process of making a low poly rabbit from nothing right through to animations. This is meant a an overview but it is possible to follow along if you have a relatively good knowledge of Blender. The video is packed full of tips and tricks to guide you in your own game model/character creation.
Configure your new Nvidia RTX build here:
www.pcspecialist.co.uk/deskto...
Get Your Free Rabbit: FBX and Blend file : gdev.tv/grants-assets
Learn How to make characters like this with my Blender courses all only $15 (plus local taxes)
bit.ly/4apCOCy
(Search Blender Courses)
Chapters & Useful Video Links
0:00 - Intro - Low poly Animal in detail: • Low Poly Animals | Qui...
0:43 - Inserting Background Images
1:18 - Tracing the Body
2:08 - The Mirror: • Mirror Tutorial | Blen...
3:24 - The Legs
4:57 - The Head
8:21 - Adding Detail
10:14 - Nvidia and PC Specialist
11:23 - Materials
12:33 - Rigging
14:55 - Parenting the Mesh to the Body
15:21 - Weight Painting
16:36 - Animation
Say Thanks: paypal.me/grantabbitt
My Website: www.gabbitt.co.uk
Discord: / discord
Get good at blender series: • Get Good @ Blender
Simple game assets playlist: • simple game assets - f...
Learn the basics of Blender 3: • Learn Blender 3 for Co...
Learn texture painting: • Learn Texture Painting...
Learn Sculpting playlist: • Learn Sculpting in Ble...
#lowpoly #3dart #gamedev #cute
Grants literally the Bob Ross of 3d
Grant, thank you for creating such a high quality tutorial. I appreciate that you qualified your areas of focus to keep the video under 20 minutes, resulting in an informative, but not exhaustive tutorial. Truly high-level!
Grant, recently migrated to blender. your videos have been my one-stop tutorial. In hours I mastered the basics and advanced tools to continue my current projects. Appreciate the channel
It's amazing you are giving us such a high quality content for free, Grant.
I bought most of your courses and hopefully I'm going to finish another one this month.
Thank you so much!
Awesome, thank you!
@@grabbitt Yes, such useful content! Thank you!
Two days ago I built a low poly cat and thought "I wonder if Grant Abbitt has a tutorial on how to build/rig a cat?". And then this pops up, which is close enough. Thanks!
I literally made a low poly rabbit a week ago and wanted to animate it and I can't believe that this video released at the perfect time. Thank you!
That's amazing timing!
That twerking at 16:50 completely caught me off guard, I couldn't stop laughing.
Thanks for these great tutorials! You helped me out a lot!
Grant, your tutorials are always life saving.
This channel reminds me more and more of a 3D Art Attack/ Bob Ross crossover the more I watch it. Top marks for quality and teaching style :D
Thanks :)
This is so true!
It's therapeutic to follow Grant's tutorials.
This is great Grant. The findal model is really excellent.Respect!
Fantastic, thank you for the details and explanation of this important part of rigging the animal.
Nice little Abbitty Rabbity model. Thanks for the tutorial, Grant!
Interesting approach to bind to a metarig directly instead of generating. I guess it makes sense for the low poly aesthetic, not needing as much control as a full detail character, and it takes a lot less explanation.
Thank you Grant for such an interesting lesson! You are still my number one blender mentor!👍
just spent the last 3 days modleing a mars rover ,3 years at blender now exellent tutor grant
Bro this is really good lol, nice work I subbed, and I’ve been following your tutorials I’m starting to learn a lot more
@grabbitt I respect u sir grabbit.I am from India few months before I also find this method but can't implement. after viewing ur video I realized I worked right path of creating this method and address. copying and pasting blender. i found micro level computer organization mechanism to create this method of creating easy modules for blender from an one picture sir huge respect for u sir@grabbitt. This idea I made it for my institute hackathon but our team is not completed on time so our project so my team is disqualified for that hackathon.before me you created working method .super sir
Grant is slowly becoming one of my favorite blender educational channels.
Gamedevtv in general has slowly become my favorite educational group for game development
That's good to hear :)
@@grabbitt I own... Probably TOO many of your courses right now 😅 I still have 8-9 I haven't touched yet, just got done with low poly characters, and middle of environments, did the island / lighthouse, middle of T Rex... Just yeah, a lot.
You're easy to follow, and it's flexible enough I get to force myself to learn.
And Rick is also amazing, how unity courses are too knotch, coming from a c# development background, I've learned so much from him.
Thank you Abitt for this tutorial and model you gave us, thank you so much !
Great video, Grant. Thanks for more fantastic content on your channel :)
I was blown away I never friggin thought about making animal characters and then adding armature to it like this. you are inspiring. I want to make a game with all my pets :) I might start here.
at the end of the video I was smiling like an idiot, that was the cutest animated rabbit ever, look at it :) that was a perfect rabbit hop you sure you didnt do a spell in national geographic
😀
Thank you...Happy Chinese New year to you too.
thank you Grant!! happy Chinese New Year!!
This is awesome and will definitely help me with creating my Guinea pig!
Thanks for the tutorial. 新年快乐! (Happy new year ! )
Thanks for sharing! Now I want to make this just because it is so adorable. 🙂
Awesome , thanks hope to try it out ❤
I have bought your other courses on Udemy but I've been so busy with my game I have not started them yet. I plan to soon. In the mean time you are AWESOME for giving out such great content and assets! I need a rabbit for my next game - so perfect timing!
I'd love to see the final results in game so let me know how it goes :)
@@grabbitt will do - but don't give up on me. Trying to get my first game launched right now - so will probably be at least 3 or more months - I PROMISE to stay in touch!
Waiting for a render to be done.... what to do ?, aaah... New upload from Grant, perfect 🙂
What a nice Rabbit by Grant Abbitt ♥
thank you so much bro love you even now it still works
so pretty!
well done!
beautiful
Awesome ❤️
Just came back from Chinatown. Incidentally, in Vietnam they designate this Year of The Cat instead of Rabbit. Not sure why, but nice that the cat got in through the armature.
Thank you
I want that Rabbit !!! I ll have a go at it between the Moular Vehicles part of your Course !!! Just Finished the Mech part of your Tut ...
He's back :)
Could you do a human anatomy tutorial with the skin modifier because it’s something I struggle with and their isn’t really any tutorial that tells you exactly how to make it look good
very cool
thanks for the tutorials, i've been trying to do some low poly modeling since some time but sometimes it's hard. I try to keep topology as minimal as possible and as neat as possible but it turns out to be so baad. I hope it's just trial and error and I'll get the "feel" at some point but now even 1:1 following turns out to be hard. The topology turns out to be not only awkward but also there's so much of it.
Don't worry as it will come with practice and wont take too long :)
Thank You!
Superb
that's cute .. imagine how it would look if there were low poly animals in real life 😅
Very good👍
Excuse me what's the key shortcut of erasing the colors in color weight? Please
If you have the problem were it would not let you move the line on it face you have to do this . Remember where he going to have you do the mirror modifet before you connect them delete the inside faces so they do not over lap then it should work fine hope this helps
Nice tutorial. I use the CAT System in 3ds max. Haven't used bones for a while though. Not sure if blender has the CAT system where you can resize your CAT bones to fill out the mesh and make skinning easier.
Niceeee 🤘🏽😊🔥
thanks very much
I finished it with 300 faces. Weight painting became challenging. I'm assuming its because of the low face count. I'll mess with it but probably won't notice from a few feet away. :D
新年快樂!🐰🧧🎉
Anyone have difficulty performing the edge slide (shortcut GG) ...3:49 . Hve tried several times, just won't do it ???? tks. ..btw. have slid the edge on the back legs, no trouble, but the edge on the back just won't do it.
Remove doubles
@@grabbitt Thanks for your quick reply. Problem solved. 👍
As I try to apply the Ik the whole model starts to turn around.
Thank you for all your tutorials.. Is there any website or place where I can get this type of side and front face character images to download?? Or I have to draw my own?? I want to practice this tutorial with any other character to test myself if I am learning properly..
I usually draw my own but look up character sheets or turnarounds
super
When downloading the project file, is there a way to see the different animations from the video as well?
Yes check the action editor
please make a video on how to export this rabbit to unity game and using animation in unity game engine
Got stuck at minor object in Blender 4 can't get the transform window shown here.
See my beginner videos on these topics
Question, what is the name of the command at 4:27 where you unfold the leg on the Y-axis
I selected the verts and scaled them on the y axis 0
Wow!
in 4.0 you cant select the bones like you do in 15:40 . The only way i found was to use the vertex groups to select the bone i want to weight paint. is there a more convenient way to do thins?
See my recent video on weight painting
nice, thanks a lot
I was wondering, when you rig and animate a poly object, do you use it, sometimes in other software, as I export them as FBX files, then import them into Unreal Engine, where I get them to do things?
You have to save your animations as actions
where can i find other perspective pictures like the rabbit background
look up character references
Thanks Grant for the video! :) Quick qn - how did you move/rotate the leg faces so they are facing me when in front view? 4:43
sale y 0 if i remember correctly
Hi! I just thinking about blender and unity animations. So when you create a character you ca do the animations in blender and unity as well, although in unity you can program it and can add particle effects also to your game objects. My question is: What is the advantage and disadvantage regarding using blender or unity programmed animations? Which is the best / recommended? Thank you for the answer in advance.
I actually don't know the answer to that as I don't know unity well enough
@@grabbitt well. Thank you for the answer. At least you answred it :)
I want to be able to do this too
ctrl+Lclick is not working for me to select bones in weight paint. The rig is selected as well :/ Blender 4.0
See my quick tips video playlist for solution
i have rabbit so i need to do this now
hey Grant did you ever get around to explaining the actions and exporting to Unity?
not yet
This video is perfect. I know it'll probably take me a whole weekend, or more, to properly follow this, but I hope to have my first "from scratch" animated creature made soon, thanks to you.
Nice! Could this rabbit be animated to jump into a box or knock over a box for example?
Or would this require to create a new rigging?
You can do this yes
my edge sliding tool doesn't work properly( it just moves edges idk why
Not sure what's happened there
Hmmm....at about 14:27 you talk about the "x mirror button." I have played that section of the video about 20 times watching carefully, but I can't find that button to turn it on. Any help would be appreciated.
Are you in the correct mode
Weight painting works weird for me. It sometimes doesn't color some faces. I think I set all to 0 besides feet but it still turns out there is a little bit of weight on other parts and when I move feet, some random parts of body also moves. Anyone has tips how to do it efficiently?
Weight painting effects the vertices. Because it's low poly it can feel a little wierd
@@grabbitt That makes sense, however sometimes when I tried to focus vertices only with the brush it still sometimes didnt apply. I'll keep trying though, thanks for help!
I love your vedio
I want to learn thx
Thanks Grant. Which course do you recommend for setting up multiple character actions?
I'm currently working on one
This is the best I've found so far from about 2 years ago: czcams.com/video/Hz1TwvSNsrA/video.html
There are a series of tutorials leading up to building that from scratch.
I can´t seem to get a horizontal loopcut on my model. It only shows lines for a few vericle ones. (3:39).
Probably got some doubles
@@grabbitt ty for the quick reply. Do you maybe know how to fix it?
i might have a video in my quick tips playlist i think
Question.
I've gotten the almighty Donut down (able to do the whole process under an hour without tutorials or my notes thereof).
My question is this. How well does this process adapt to a higher poly count?
Very well. Just try and stick to quads and use a subdivision surface modifier
This looks like the representation of Mammal in the game Cell to Singularity.
i know this video is a year old but, where can i find a reference image like yours?
nvm, got it!
May I know which tool is used for this vedio??????
Blender 3d
I don't see the link to the rabbit blueprint
Not sure I shared that only the finished rabbit.
I did try get download but there email did not receive not work "Free Rabbit..." I don't understand why.
Denf Mr your email and I'll send it out
Hi grant,ı love your handpiant videos and can you make more handpainted videos ?
Will do 🙂
where is the reference image , i can not find it in the web
Link in description
I finally managed to animate the rabbit. But when I import the .fbx file into a project, the rabbit appears with some long bones sticking out of its back which is very confusing. What are these and are they supposed to be there? When I open the .blend file, it does not look like that. How can I get it to appear normal? I'm very new to Blender.
Fbx kind of converts the rig
@@grabbittI see. I guess I can just start the project by opening the .blend file but it would be nice to make it an asset that can be imported in any project.
@@danmusiceasy just append from the blend file
@@grabbittWow, thanks a lot! I tried now and it worked! I had tried before but didn't know what to append, I discovered it was the Rabbit from the Object folder, which contains the armature as well.
What a grand Rabbit! Huuh? Not bad right?😅
Wow, Chinese Rabbit year. but this is not cut enough for most of Chinese people, also, thanks a lot for your wishes. Happy new year 🙂
Is it hard edges on whole model?
Yes
Is anyone else having problems downloading the asset files? I filled out the form, but they never arrived in my inbox.
Update: tried a different address, and the files came right in. Thanks!
I don’t get how you adjusted the other reference picture. And I don’t see other animal tutorials where you explain how to do it.
Search lowpoly animal on my channel
Another awesome tutorial. I downloaded the files. I loaded the rabbit.blend file. I then imported the rabbit.fbx file. I am new and this is a rookie question, but how do I get it to play. I pressed play on the timeline in the lower window and I can see it moving through the frames, but I don't see the animation. Any help would be greatly appreciated.
Go into the action editor and select an action
@@grabbitt Excellent! Thank you. I can see the animations. When I use the action drop-down and select nose scratch, I can then play the nose scratch animation. However, the static rabbit mesh is still there superimposed over the animating nose scratch. Is there a way to view just the animated nose scratch? Sorry, I know I am missing something simple here. I just finished sculpting my Dinosaur in your Learn 3D Modeling for Beginners. I thought I would try to animate it. You made it seem so simple with the rabbit. I purchased your Animation & Rigging Course. Maybe I should not get ahead of myself. Thank you for your time.
@@mwparker1969 it's tough for me to figure out what's happening in your version. The animation course should give you all you need to know if that helps
@@grabbitt Thank you for your time Mr. Abbitt. No worries. Lots to learn.
I used the Windows 11 Snipping tool and created a video. I posted it to my CZcams channel so you can see what is happening. I should have done this from the beginning. Sorry. Here is what I am talking about: czcams.com/video/_1iyiheoTzM/video.html
It didn’t work my mirror modifier need help please 😢😢😢
see my video on the mirror modifier
how to fix "loop in parenting" error pls
is that sending it to unity?
@@grabbittsorry i bothered you, i fixed it
Mine is RTX 3050. Will it run too???
Yes
Weight painting doesn't work well for low-poly 3D models anymore for some reason. Anytime I paint weights, most of the bones have little effect on the model.
Oh well, I'll just deal with the automatic weights which seem to work well.
Great video though!
If you are making 3d model for games, it would be much better to make 1 material and add colors in texture. It really matters in Unity 3d optimization.
Yes but it makes the tutorial very long and wasn't the main point
the files are not being sent to my email.
Thanks for the love, but, how can I get the assets....lol.