Making the First Character for my Game | Devlog

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  • čas přidán 14. 07. 2024
  • Support the Project: / legend64project
    Blender Tutorials:
    / royalskiesllc
    Music:
    シーク (Sheik's Theme) - Marble Pawns
    The Cave - Super Castlevania
    Rotating Room - Super Castlevania
    Dracula's Castle - Symphony of the Night
    Fairy Fountain - Zelda & Chill
    Timestamps:
    0:00 Intro
    0:44 Modeling the character
    1:37 References and moodboard
    2:08 Texturing the model
    4:44 Rigging the character
    6:29 Shape Keys
    7:12 Posing the character
    8:40 Facial animation system
    9:56 Thank you to my patrons!
    #devlog
  • Hry

Komentáře • 317

  • @backup_account_1
    @backup_account_1 Před 2 lety +190

    Este canal y este proyecto son una joya! Poder revivir, homenajear y revalorizar la estética de la N64 me parece espectacular. Esa estética tan particular producto de las características y limitaciones de la consola, pero que dieron como resultado un diseño único y maravilloso, que además nos transporta a nuestra infancia. Gracias por mantener viva la llama de la N64 para todos los que somos fanáticos. Fue la consola que quise tener de niño y no pude, por eso los gráficos tan característicos de N64 para mí siempre serán los mejores gráficos que jamás habrá, porque eran los que veía en las vidrieras de los negocios de videojuegos y soñaba con jugar algún día. Ni la ps5 ni ninguna otra consola podrá superar eso.

    • @Legend64Project
      @Legend64Project  Před 2 lety +39

      Thank you. This is the feeling N64 graphics gives me as well.

    • @mybrainhurts3727
      @mybrainhurts3727 Před 11 měsíci +6

      @@Legend64Project You make the modeling look so easy! Did you start with a flat plane? I'm a noob, I don't understand. I've always wanted to make an N64-style game, and I'm so happy I found your videos.

    • @Soroosh.S83
      @Soroosh.S83 Před měsícem

      @@mybrainhurts3727 i think everyone use cube and subdivison modifire

  • @Kevin-jb2pv
    @Kevin-jb2pv Před rokem +492

    It always blows my mind when I try to imagine how difficult it would have been to make characters and animations like this _back in the 90's with the actual limitations of the N64 and the dev hardware they would have had at the time._

    • @stanbasicidol9444
      @stanbasicidol9444 Před rokem +28

      It was highly technical back then, a thing you could hardly get into without some degree in digital media on the basis of the UI and softwares made and meant for 3D design being almost unusable without someone who knew f it teaching you. Nowadays things like Blender can be crashcoursed trough trial and error with a few weeks or months of time and enough willpower. Zbrush is unironically super easy because the majority of functions are "Padding" as I'd like to call t, like a BBL on a skinny girl it's just addition for the looks and nothing else.

    • @westingtyler1
      @westingtyler1 Před rokem +15

      okay so yeah. I can't remember what system it was for, and maybe only the early 90s or 80s for actual CG movies, but early on they couldn't do bones or rigs; they had to manually type in the positions of all the vertices for each frame. it was super technical and math-heavy. they could not even tween/interpolate, as in create the first frame and the last, and have it auto move between them; they had to do all this math stuff for EVERY FRAME.
      for Jurassic Park 1, all the animators working with Phil Tippet were used to doing stop motion for dinosaurs and were not computer animators, so they built toy-sized metal dinosaur puppets with sensors, so they could hand-animate the cg monsters in real life, and the data went into the computer (I still want this method to come back - of having real-world puppets to animate cg things, and apps like Tvori VR show promise here.)
      and by the time of the N64, I think many animators were using interpolation and forward kinematics - to move an arm you gotta move from the shoulder down. move the shoulder, then the elbow, then the wrist. cringe.
      then around the time of Timesplitters 2, they had figured out INVERSE kinematic - you grab the hand and pull it, and it automatically pulls the forearm, upper arm, and even the torso depending on the way you'd set it up. Inverse kinematics, with keyframing, is still pretty standard. but the true god tier animation I want is going back to having real-world puppets with trackers, so you hand-animate and it does all the on-screen stuff based on that.
      in lieu of all that, I'm saving up for a Rokoko Smartsuit V2 to do motion capture. motion-captured animations may or may not look ideal depending on the vibe you're going for (In the Sims 2 they famously tried mocap but found it "not cartoony enough" and ended up hand-animating it all.) But moca[ with a suit would be so fast that I'll deal with the 'added realism' even if it's not exactly the vibe I want.
      PS. (2023 04 25 )Adam Savage recently did a video showing how they are doing the new fraggle rock animation, and they are using hand puppeterring of digital characters with these weird mouth gloves they put their hands in, and it animates on-screen.

    • @r.connor9280
      @r.connor9280 Před rokem +6

      Portal 64 my dude look him up

    • @tezwoacz
      @tezwoacz Před rokem +12

      trying to create AAA game today as a small team or solo would be just as difficult I assume, for other reason ofcourse, people tend to forget that N64/PS1 games back in their time were AAA quality, as technology progresses Iam sure that in a few decades solo developers would manage to make what is now considered AAA game on their own within a year or two, actually bizzare to think where gaming is headed in the far future, wont be no need for studios or large teams, just 1 guy and some AI in "moms basement", ironically this is how "gaming" started in the first place, so you could say that industry would go through a full circle.

    • @westingtyler1
      @westingtyler1 Před rokem

      @@tezwoacz yeah totally. there's a few weird angles to this. 1) back then just the tools themselves were slower and less robust, so making ANYTHING was more difficult and time-consuming. 2) now that the tools are easier to use, big studios push graphics further and further, often at the expense of creating an immersive simulation, spending so much money that they don't want to risk it and play it safe with the design.
      now that this tech allows stuff to be made both fast and cheaply by single individuals, we are getting, and will continue to get more, fresh styles of gameplay, and now with the ai stuff, we can have fresh gameplay IN larger open-world AAA quality environments.
      I'm actually trying to make a game richer than Skyrim at my mom's house, and AI tools are helping a lot. just the other day I got ControlNet in StableDiffusion working, meaning I can create front, side and back textures of characters with the press of a button, all in one image. I concepted about 150 for my game, each with a unique look and back story. now I'm looking into the best way to do mocap (looking at the Rokoko Smartsuit V2.)

  • @Low_Fidelity_3D
    @Low_Fidelity_3D Před 2 lety +288

    "I don't consider myself a character designer, so i-" *proceeds to describe exactly what a character designer does*

  • @MrFoxInc
    @MrFoxInc Před 2 lety +609

    1:40 "I really don't consider myself a character designer", he says, before describing a pretty common workflow of a character designer
    Great video, cool character and bless you for sharing your workflow with people! And congrats on switching to blender!

    • @Legend64Project
      @Legend64Project  Před 2 lety +98

      Well that’s good to hear XD and thank you!

    • @westingtyler1
      @westingtyler1 Před rokem +11

      yes, totally. this is as good as the best stuff on the N64. but also. I deal with worrying too much, too, but i'm making a gigantic game with lots of characters, and I simply don't have the time to make them all amazing on their own, so what helps me is saying "it's not about the instrument, it's about the symphony." or "it's not about this brush stroke, it's about the painting". as in, even if you were to make 10 average-quality characters, when you put them all in a game together with "average" music and locations, people will be blown away. because they aren't seeing or scrutinizing the individual parts, they are experiencing the whole thing as a coherent whole emotional unit, and that automatically blows people away. being imperfect on the details, but pushing in the direction of your vision, people will be wowed by that.

    • @moldman5694
      @moldman5694 Před měsícem +1

      @@westingtyler1 That's pretty good advice actually. I tend to get bogged down trying to make details perfect, so I'll try remember this

    • @westingtyler1
      @westingtyler1 Před měsícem +2

      @@moldman5694 another part of this I think about is what I call the Han Solo principle - when filming the original star wars, the Luke actor was like "hey we just got out of the wet trash compactor, so our hair should be wet in this scene, not dry, guys!" then harrison ford who plays han solo and was 10 years older looked at him and said "kid, it's a space adventure movie; if people are paying attention to our hair, we're all in big trouble."
      any time I have a slightly jank leaf texture on a tree, in my jungle dinosaur game scene, I tell myself "if people are paying attention to that leaf texture, I'm in big trouble." then it helps me chill and move on, keeping my eye on the big picture.

  • @RandomAssaultPodcast
    @RandomAssaultPodcast Před 2 lety +69

    Vampiress?! Gentleman, you had my curiosity, but now you have my attention.

  • @godsturf8210
    @godsturf8210 Před 2 lety +287

    Man, she's super cute, you really nailed her design. Everything here is as polished as some of the N64's best looking stuff, so don't be too hard on yourself about the small details. 👍

  • @TheGimGamer
    @TheGimGamer Před 2 lety +105

    How cool is it that we are getting an official Nintendo wireless n64 controller, can’t wait to play your game with it great work keep doing you at your own pace

    • @Legend64Project
      @Legend64Project  Před 2 lety +34

      Ah I didn’t think about that! I need to buy one before the infamous Nintendo shortages begin!!

    • @BMPK
      @BMPK Před 2 lety

      @@Legend64Project says no one ever.

  • @mikeroegames
    @mikeroegames Před 2 lety +89

    She is beautiful. Fantastic workflow and topology. And let us not forget those textures. Fantastic work!

  • @feyternerdworld
    @feyternerdworld Před 2 lety +70

    This is some impressive work for someone who is not considering himself as a character designer.
    I think switching to blender was the right thing to do for you. It seems to better fits your needs.

  • @DanPos
    @DanPos Před 2 lety +50

    I'm sure you know by now but you don't need to change weights with shape keys, blender has a weight paint mode - you should look into it!

    • @westingtyler1
      @westingtyler1 Před rokem +3

      yes, I agree. using the weight paint mode to get the deformations right, might also make it easier later to do the animations in the game engine since your coding doesn't have to synchronize the rig animation with the blend shape blending.

  • @sonicsimplorio928
    @sonicsimplorio928 Před 2 lety +8

    Time to fan art 🎨

  • @campanella0999
    @campanella0999 Před 2 lety +13

    I wish I knew more about how you modeled the dress itself but regardless this is a huge inspiration

  • @TheBigQQ69420
    @TheBigQQ69420 Před 5 měsíci +7

    Gorgeous model. That texture painting really brought it to a whole new level.

  • @FoxerTails
    @FoxerTails Před 2 lety +69

    Man, those facial expressions look like they would fit right in with Ocarina of Time. And from the modeling references, I could see why. Great work as always!

    • @brokenscart7989
      @brokenscart7989 Před 2 lety +10

      I love the eyes just being a texture flat to the face, and blinking.

  • @GrifChan
    @GrifChan Před rokem +7

    I like how her hair looks so nice

  • @yusukee6533
    @yusukee6533 Před rokem +5

    Damn, I subbed right away when I hearded the SOTN ost

  • @peacemaster8117
    @peacemaster8117 Před 2 lety +6

    Welcome to the cult! This character is so cute, I'm already in love...

  • @turdnugget
    @turdnugget Před 2 lety +17

    Woah she came out so amazing, your modeling skills are top notch!

  • @TheBreadPirate
    @TheBreadPirate Před 2 lety +11

    This is ridiculously impressive, it turned out great!

  • @Atmos_Glitch
    @Atmos_Glitch Před rokem +5

    That's uh... That's alot of _polygons_ for a 64 styled character 𓁹‿𓁹

  • @manfob22
    @manfob22 Před 2 lety +57

    The Victorian design looks nice ! Keep it up, your design workflow is really entertaining.
    I have a question, but it might be too early to ask: Do you have an idea of how your game will look like gameplay wise ?

    • @Legend64Project
      @Legend64Project  Před 2 lety +12

      I do, but sadly I’m limited with what I’m able to do in Unreal Engine at the moment and haven’t been able to test out my ideas. Hopefully this will change once I upgrade from my old laptop to a cutting edge pc!

  • @terrawest9500
    @terrawest9500 Před 2 lety +17

    This game looks so good. Thank you for making it.

  • @SuperVillianStudios
    @SuperVillianStudios Před 2 lety +3

    The music for this video is already getting me into that nostalgic N64 game feel

  • @Nexus-11
    @Nexus-11 Před 8 měsíci +3

    EPIC! I would love to see a tutorial for your next character video.

  • @lemnyelow2260
    @lemnyelow2260 Před rokem +4

    You honestly inspired me to get into 3D modeling n64 style characters. Granted I haven't begone the process yet but I now have such an underlining appreciation for the aesthetic the n64 brings. Look forward to how your game turns out in the future, the art direction is outstanding!

  • @lashghost
    @lashghost Před 2 lety

    Looks very cool, I am excited to see what else is to come!

  • @Rob-hm4jx
    @Rob-hm4jx Před 2 lety +2

    This is really fueling my nostalgia, it looks amazing! Looking forward to more :)

  • @silvergleam1128
    @silvergleam1128 Před 2 lety +2

    This is incredibly done and seeing the visual style done again today gives me hope for an idea I'm conjuring up.
    Best of luck on your project and I'm excited to see more of it come to light!

  • @nope3324
    @nope3324 Před 2 lety

    it's really fun seeing you make this character, I hope we'll get to see your character making process more in the future!!!

  • @tursala
    @tursala Před 2 lety +3

    Impressive work, as always. Please keep it up, looking forward to this game is my main hope atm.

  • @donbologna5486
    @donbologna5486 Před 2 lety

    This is so awesome to see! Keep it up i wish you the best of luck!!

  • @shiftedfocusmusic
    @shiftedfocusmusic Před rokem

    This is so awesome. I really enjoy your Devlogs. It's very inspiring.

  • @nkanyisoinnocentkhwane3752

    I love the design so far so I think you're definitely onto something

  • @fatgods2921
    @fatgods2921 Před 2 lety +3

    Seems like a huge undertaking while working solo. I can't wait to see more.

  • @CrazzeHL
    @CrazzeHL Před 2 lety +2

    this is looking so great! it's giving me the exact Legend of Zelda nostalgic vibes
    nice work, keep going, mate!

  • @CrimsonDX
    @CrimsonDX Před 2 lety +5

    She looks amazing!

  • @Jumpycnat
    @Jumpycnat Před 2 lety +4

    Great video! You're a really talented 3D artist, you captured the look of the N64 just about perfectly! I seriously can't wait to see more of the game.

  • @lifeartstudios6207
    @lifeartstudios6207 Před 2 lety +4

    you can use custom data channels to change your facial expressions without needing to make a dynamic material instance. Hope that helps reduce some draw calls for you.

    • @Legend64Project
      @Legend64Project  Před 2 lety +2

      Interesting! I will have to look into that! Can you point me to any videos demonstrating?

  • @coffeepowerupgames
    @coffeepowerupgames Před rokem +3

    Wow, this looks cool! You really nailed the N64 aesthetics!

  • @jonny9425
    @jonny9425 Před 2 lety

    Really great job it's rare to see great tutorials from ppl that are actually good artists

  • @jordansprojects
    @jordansprojects Před 5 měsíci

    Love her design! Thanks for documenting your process.

  • @jakehellspawn4709
    @jakehellspawn4709 Před 2 lety +4

    Dude thank you for posting on tiktok otherwise I might have never stumbled upon this project! Very excited to follow the development and see what you come out with

  • @ritof-rice
    @ritof-rice Před rokem +2

    Thanks for showing all of your process! I speed up the video to 0.25 so I could follow along and learn what you were doing because I want to make a game and Im just new to blender so making any character is a very hard task for me and there isnt much tutorials out there. so thanks for the great video

  • @dinocactus8356
    @dinocactus8356 Před 2 lety +8

    Always loves the n64 style especially when it's the higher poly models! It's awesome to see someone interested in the 64 style like I am lol keep up the good work and maybe one day I could learn to use blender and make characters this good.
    Also the Victorian style looks great, I'd say try and mix the two style dresses to match the castles esthetic too.

  • @LeviAckerman-cl6iy
    @LeviAckerman-cl6iy Před rokem

    I'm in a games development course and this is so interesting to watch!! I can't wait to binge all of your videos, hopefully one day I'll get to make my dream game and I'll be sure to credit you when I do ❤

  • @tylerhughes192
    @tylerhughes192 Před 2 lety

    Looks awesome keep up the good work!

  • @Luzo-wx2eo
    @Luzo-wx2eo Před 2 měsíci +2

    Smash, next question? Nice work man.

  • @SebastianGraves
    @SebastianGraves Před 2 lety +2

    I love this man. Best of luck with the project, I'll be watching.

  • @morganlak4337
    @morganlak4337 Před 2 lety

    This looks super good!

  • @m1lan417
    @m1lan417 Před 11 měsíci +5

    GYATTTT

  • @iknowcharley5
    @iknowcharley5 Před 2 lety +3

    This is coming along GREAT

  • @RetroPlus
    @RetroPlus Před 2 lety +2

    That's amazing, you nailed the style. Looks exactly like a character from ocarina of time!

  • @LUCID_Rokka
    @LUCID_Rokka Před rokem +2

    Nice "Moodboard" 😉

  • @lucifer76ao33
    @lucifer76ao33 Před 2 lety +1

    This project is so wonderfull hope one day I can play ur game!

  • @gatovolador3677
    @gatovolador3677 Před 2 lety

    Keep up the great work!

  • @skullkid234
    @skullkid234 Před 7 měsíci +3

    I love her

  • @RW1A
    @RW1A Před rokem +1

    Absolutely adore her design.
    I wish i could make good models like that in blender

  • @shippudenranger9780
    @shippudenranger9780 Před rokem +1

    Truly beautiful!
    I gotta try doing Blender with my characters someday in the future!
    ❤w❤

  • @philb2052
    @philb2052 Před 2 lety +3

    This game is going to be killer!

  • @ArcaneWorlds
    @ArcaneWorlds Před 2 lety +1

    Wahey a first character! Reminds me of Zelda I love it.

  • @zurdoestrada1824
    @zurdoestrada1824 Před rokem

    Thank youuu so much!!!

  • @carlos09121982
    @carlos09121982 Před 8 měsíci

    excelente video y gran fondo musical de castlevania

  • @zackeryyy
    @zackeryyy Před 2 lety +1

    Your stuff is so good you could literally release your own n64/ps1 era inspired console.

  • @Rein-Kingins
    @Rein-Kingins Před 7 měsíci

    I like this video, that char you made remind me of castlevania on n64. always like the way they look on n64.

  • @hikaroto2791
    @hikaroto2791 Před 2 lety

    this was super awsome

  • @planetmorgoth2838
    @planetmorgoth2838 Před 8 měsíci +1

    Awesome

  • @MAGMACULT
    @MAGMACULT Před 2 lety

    Nice glad i discovered this

  • @n64glennplant
    @n64glennplant Před 2 lety +5

    I enjoy your work so far, I just wish this was being designed to run on OG n64 hardware and released on carts 🥰

    • @Legend64Project
      @Legend64Project  Před 2 lety +5

      Thank you. I wish I had the technical know-how to do that. Sadly I am more of an art guy than a programmer :/

  • @TheRoboticFerret
    @TheRoboticFerret Před rokem +2

    just wow. I mean, clearly you have heaps of experience but this video makes this kind of work feel achievable for a beginner

  • @BoyNamedKelly
    @BoyNamedKelly Před 2 lety +2

    It’s almost like you’re a Castlevania fan… 😆 I love it

  • @lukapie
    @lukapie Před měsícem

    spoopy game i shouldve knew since long ago waaa

  • @E-Patrik
    @E-Patrik Před 2 lety +1

    Very informative

  • @djr9999
    @djr9999 Před 2 lety

    cool stuff !

  • @Jjgm69
    @Jjgm69 Před měsícem +2

    Mommy vampire YES! Please.

  • @westingtyler1
    @westingtyler1 Před rokem +1

    4:50 wow! this was nuts. I'm binging the whole playlist to catch up on what I've missed, and I see you respond to my comment! I'm glad to see the Rigify plugin has been useful, and I can't wait to see even more videos. This series is inspiring me to gear up to make my own devlog videos about my games as I'm able. One of my side projects is #SP, which is heavily inspired by Ocarina of Time's look as well, so I hope to post a video of that soon, exploring the map. Also maybe you know about this already, but you can explore your blender files in 1st person if you hit SHIFT+~. you can turn gravity on and off with G and use the scrollwheel to change your movement speed (and there are actual height settings in the preferences, etc.). it saves a LOT of time from having to dump the .blend into the engine to explore. I even found a way to attach a basic character model to the camera (in a T-pose) so I can get a general idea of what a 3rd person view will look like.

  • @donaldclark2735
    @donaldclark2735 Před rokem +2

    You made drawing the eyes look so easy lol I've been trying to make the same style of game, I'm not great at drawing though so I'm finding the facial expressions really hard

  • @happyc6770
    @happyc6770 Před 2 lety

    cant wait for the next video!! =)

  • @yourcommander3412
    @yourcommander3412 Před 2 lety +2

    This lady got vertices where it counts mate !

  • @conraddugger4165
    @conraddugger4165 Před 2 lety

    STELLAR, man! If you made any sort of N64 game,design course (especially creating textures) I would buy it in a heartbeat. So would others, from what I read here. Keep up the awesome work!!

  • @piglin469
    @piglin469 Před rokem

    Also good game cant wait to play it

  • @ozzeioz9182
    @ozzeioz9182 Před 2 lety +1

    Zamn 😍

  • @sandakureva
    @sandakureva Před rokem

    I really need to get on this guy's level.

  • @kruth6663
    @kruth6663 Před 2 lety +1

    Good choice, Blender is fantastic

  • @skreamnredskull8941
    @skreamnredskull8941 Před rokem +1

    Loving your videos, and how your game is turning out! I'm just getting in to modeling, and I also want to get the n64 style... so I might have "stolen" your texture atlas method while texturing my first model (a Marathon style assault rifle)

  • @KageNage
    @KageNage Před 2 lety

    Very cool

  • @topramen925
    @topramen925 Před 2 lety +4

    Incredible work as always. I personally think the Japanese version fits the overall aesthetic more, but it's totally up to you.

  • @AaronMYoung
    @AaronMYoung Před 2 lety +2

    Hey thanks for the shout out! Great video as always, the character looks great! I have been wanting to switch to blender but have yet to do it :(

    • @Legend64Project
      @Legend64Project  Před 2 lety +3

      You are welcome, thank YOU for the support. I think Blender is worth it in the long run but it was a pain to “relearn” a few things. Felt like being a beginner again at times! I decided to make the switch because my licenses ran out and I couldn’t justify the expense when there was a free alternative.

    • @AaronMYoung
      @AaronMYoung Před 2 lety +2

      @@Legend64Project That's what I'm not looking forward to most, Learning new stuff can be draining but I agree I think it will be better in the long run.

  • @Kindlesmith70
    @Kindlesmith70 Před rokem

    Discovers the wonders of Blender. Funny because I too used 3ds Max at first. There is so much more information for Blender use, and it has come a long way in what it can do. Being 100% free is also a major plus.

  • @ryank6826
    @ryank6826 Před 2 lety

    So cool

  • @AlteredEvil
    @AlteredEvil Před 2 lety

    Absolutely love the work that you're doing, keep it up! I am probably going to end up asking you for advice LOL

  • @kaseius
    @kaseius Před rokem +1

    Following along at the 1:00m at 0.25x speed mark in my own blender, when suddenly extra vertices hah

  • @ZiRR0
    @ZiRR0 Před 2 lety

    nice

  • @AllExistence
    @AllExistence Před rokem +1

    I'm pretty sure there are add-ons for exporting the models and characters into any game engine for blender. And for import from blender for UE as well.

  • @FUNGUS5555
    @FUNGUS5555 Před 2 lety +2

    lol idk why when you mentioned the switch to blender my body just went "fuck yes!" on its own

  • @picklesplaysgames975
    @picklesplaysgames975 Před 2 lety

    And Rigify has covinced me to switch to Blender for Characters! Thanks dude! :)

    • @Legend64Project
      @Legend64Project  Před 2 lety

      Awesome! Just a heads up, someone already mentioned I didn’t use it the right way in the video. Apparently there are additional options for the rig that I missed. I’m looking forward to trying it out some more!

  • @splatonk
    @splatonk Před 6 měsíci +1

    my word

  • @MizzFujin
    @MizzFujin Před 11 dny

    Amazing work, I would love to see a longer process on how you made the model :) did u use a subsurface modifier, applied it then deleted the extra edges?

  • @ubacam
    @ubacam Před 2 lety +1

    Each video you release, I become more and more enamored with the project! I love the devlogs and find them very inspiring and encouraging as I slowly improve in game dev. Just out of curiosity, are you making music for the game/ do you have any specific plans for music?

    • @Legend64Project
      @Legend64Project  Před 2 lety +1

      Thanks a lot Cam. That’s lovely to hear. I’ve had a few people ask if they could work on a few tracks for the game.

  • @ZacAttackk
    @ZacAttackk Před rokem

    You know you can use CAT rigs in 3DS Max which gives you a preset character skeleton just like blender, and allows for easy mirroring/renaming of bones on either side.

  • @kemonokuma235
    @kemonokuma235 Před 2 lety

    That's really impressive dude!! I just started practicing blender, seeing you make your character is inspirational. Your doin awesomely!