It's amazing how your game's entire aesthetic appears to be straight out of the N64 days. I got all nostalgic just watching that boss intro . . . for a game I've never played. Incredible work!
this honestly looks exactly like an n64 game, it’s incredible and interesting to always see how hard it seems to be able to create a seemingly easy low poly game! keep it up i would pay money to finally play this
Amazing cutscene! It's super badass! One small issue I have is of the 2 side shots of the hydra make it look small and it fully reveals the monster before the absolutely badass frontal reveal w/ title. You could fix it by doing 2 close up shots instead. With that said, I definitely want to keep tabs on your project. If you've got good gameplay to go with it you've really got something.
Too often indie devs rely on "retro" graphics as a crutch to mask their shitty art. I'm glad to see this is not the case here. Beautifully executed. If you'd shown me that cutscene without context I would have thought it's a genuine boss from Ocarina of Time. I hope this game is gonna happen one day. I look forward to it. Have a nice day.
Just some feedback as asked. Super cool and I love the atmosphere and the idea of the hydra at different decomp stages (although I think the middle stage could be clearer and more decomposed especially as the fog hides alot of clarity. Perhaps as the player views it from the right, it should be that side that is decomposed and not the other as it currently is). I think the continuous animation of the heads gets a bit noisy and should be toned back and simplified so as not to be too distracting. I also think the heads should lead the writhing animation as the head and neck seem a bit disjointed (an example of this would be in snake pass where the head leads and the body follows after). Great work so far and looking forward to more!
Looks like I've got a lot to learn from you about 3D animation for one of my own projects. Really cool that you're taking the time to share the insider perspective on your game's development. Hats off to you and I'll be looking forward to buying the finished game.
I just found your channel and I could cry with how inspiring your work is. I love Blender, I love unreal, but I feel like I still have so much to learn before I will be close to being able to make something people will want to play. But watching your videos makes me realize you can find beauty in simplicity, I don't need to be able to model every character in AAA detail, I can just make what looks cool. Not sure this makes sense, but still, thank you.
Insane! The noises were terrifying (in a good way)-confronting this beast in game is going to scare the shit out of me but I’m ready to kick it’s butts. So hyped for it lets goooo
Awesome video! I really like how the Hydra boss is looking. It was a good touch to give them different personalities with different models. The cut scene is on point with the hydra coming out like that. Keep it up! :)
Wow!!! Incredibly cool boss. I can't wait to buy your game! I've always wanted to make my own N64/Zelda-like PC game. I actually found your dev logs when looking to see if anyone else had done it already. I hope more games like yours pop up in the future (and that mine will be among them.) Maybe my age is showing, but N64 had this unique feeling and now has a very special kind of nostalgia that I can't get enough of.
Shit, this looks actually impressive, like, for real. Atmospheric cutscene at the beginning. 99% of contemporary games look like shit next to this single cutscene and I have no idea what exactly makes it eclipse them
I know im a little late to this journey but I LOVE the hydra design. Looks so good and eerie. I especially love the potential of different attacks based on the head’s state of decay. If the attack patterns are still up for ideas, I’d like to suggest some ideas I had while watching. The skull head has a nice touch of being unable to unhinge its jaw, so I thought about what if it was used like a mace, swinging its head to hit the player. The half-decayed one seems the most aggressive so what if it was more feral and had access to various bite-attacks or jabbing moves. The main and most preserved one seems relatively intelligent so what if he had access to AOE spit/acid attacks to try to limit the player’s movement. And potentially as you defeat each head, those attack patterns are given to the rest of the heads, so by the end, the main head can go from spitting, to swinging, and then biting. But anyways, I love this design of the hydra and can’t wait to see what else is in store for this game! Keep it up mate!
Really Cool that you're making a game based on N64 style graphics and nostalgia but modernized in current time. The funny thing is even though there are so many Zelda games out as of yet the one that stays in my head the most and music wise even is still N64's Ocarina of Time. Your game looks great and seems like it would have that same feeling I got when playing yrs ago! 👍🏼
You can disable that blinking/pulsing green tutorial thing (upper right of your screen) in UE by right-clicking on it and clicking 'dismiss all tutorial reminders' - keep up the good work!
Loved its intro shot. First head comes in and you're like "oh, snek, not too bad." And then the other heads come in all decayed and creepy, and you're like "nope nope nope" Reminded me of the Gaping Dragon from Dark Souls. Also that bit of Zelda style boss name text was *chefs kiss*.
This looks amazing and straight out of the Nintendo 64! And not only is it cool, I also learned about blender and the sequencer. Please keep these coming :)
The water effects look excellent. On their own they look good, but once you have the hydra moving through it looks next level - as though the creature really is moving all that water. You did a good job of making it authentically graphically impressive.
I found you because I'm trying to get that N64 aesthetic in Godot. Really informative stuff! Your game looks awesome and I cant wait to see where you take it :)
1:59 - Amazing work! I'd love to see a more detailed video on how you're adding seams to the UV map. I'm trying a similar style, and can't for the life of me figure it out!
These textures are incredible! I would love to see a video of you making some of these textures as I'm really interested to see the work process you go through
Really cool boss intro, it really does have that N64 look to it. But I think the white water particles should fall back down into the water and/or fade out after being kicked up, instead of suddenly disappearing. For me it is super easy to do in Effekseer. Not sure how good the particle animation stuff is in Unreal.
The opening actually gave me chills. This game is going to be epic.
It's amazing how your game's entire aesthetic appears to be straight out of the N64 days. I got all nostalgic just watching that boss intro . . . for a game I've never played. Incredible work!
this honestly looks exactly like an n64 game, it’s incredible and interesting to always see how hard it seems to be able to create a seemingly easy low poly game! keep it up i would pay money to finally play this
Life, Decomposing, Skeleton the cycle of the serpents brilliant!
This was absolutely amazing and has given me a greater respect for low poly in modern products. The hyrda probably would of scared me as a kid.
The foggy environment is so nostalgic. Literally the first kind of videogames I've played. Hope to see more of these.
Amazing cutscene! It's super badass! One small issue I have is of the 2 side shots of the hydra make it look small and it fully reveals the monster before the absolutely badass frontal reveal w/ title. You could fix it by doing 2 close up shots instead. With that said, I definitely want to keep tabs on your project. If you've got good gameplay to go with it you've really got something.
Being a 3d artist fan of the N64, your videos are very inspiring and incredible. I hope one day to buy your game
This looks very nice! The green tint suits this scene.
Too often indie devs rely on "retro" graphics as a crutch to mask their shitty art. I'm glad to see this is not the case here. Beautifully executed. If you'd shown me that cutscene without context I would have thought it's a genuine boss from Ocarina of Time. I hope this game is gonna happen one day. I look forward to it. Have a nice day.
Thats a narrow view of retro indie games, most of the time simple graphics have wonderfull gameplay attached to it.
It’s important to note that this “shitty” graphics, is often time due to lack of, money, and time.
Wow, couldn't believe my eyes when I saw the thumbnail. Really looking forward to play this someday.
You have mastered this style, kudos
Hot damn, cracking job! Keep at it, looks fantastic!
Just some feedback as asked. Super cool and I love the atmosphere and the idea of the hydra at different decomp stages (although I think the middle stage could be clearer and more decomposed especially as the fog hides alot of clarity. Perhaps as the player views it from the right, it should be that side that is decomposed and not the other as it currently is). I think the continuous animation of the heads gets a bit noisy and should be toned back and simplified so as not to be too distracting. I also think the heads should lead the writhing animation as the head and neck seem a bit disjointed (an example of this would be in snake pass where the head leads and the body follows after). Great work so far and looking forward to more!
@@primalotter4790 thanks so much, that was great feedback.
@@Legend64Project No worries
Looks like I've got a lot to learn from you about 3D animation for one of my own projects. Really cool that you're taking the time to share the insider perspective on your game's development. Hats off to you and I'll be looking forward to buying the finished game.
I just found your channel and I could cry with how inspiring your work is. I love Blender, I love unreal, but I feel like I still have so much to learn before I will be close to being able to make something people will want to play. But watching your videos makes me realize you can find beauty in simplicity, I don't need to be able to model every character in AAA detail, I can just make what looks cool. Not sure this makes sense, but still, thank you.
You really nailed the animation for the hydra. It looks awesome. Same for the intro. Would be a perfect introduction cutscene for a bossfight.
Insane! The noises were terrifying (in a good way)-confronting this beast in game is going to scare the shit out of me but I’m ready to kick it’s butts. So hyped for it lets goooo
Great to come home from work open youtube and bam new devlog. Keep up the good work everything is looking great.
Thanks a lot Tyler!
you naild the look specialy on the ribcage terxture
Awesome video! I really like how the Hydra boss is looking. It was a good touch to give them different personalities with different models. The cut scene is on point with the hydra coming out like that. Keep it up! :)
That is the coolest fucking thing ive ever soon, props to design, camera work, movement, and just overall mood. great piece
Don't change anything, I had the perfect retro feeling looking at this!
Wow!!! Incredibly cool boss. I can't wait to buy your game! I've always wanted to make my own N64/Zelda-like PC game. I actually found your dev logs when looking to see if anyone else had done it already. I hope more games like yours pop up in the future (and that mine will be among them.) Maybe my age is showing, but N64 had this unique feeling and now has a very special kind of nostalgia that I can't get enough of.
Wow! This looks so amazing! It really has the N64 vibes and the intro was amazingly accurate! Great job, I can't wait to see more!
dude honestly the cutscene looks SO good. You have a talent for this, keep going!
This was awesome to watch, great result! Thanks for sharing!!!
Epitome of beauty. I just want to relive the 64 era of gaming SO BAD.
Shit, this looks actually impressive, like, for real. Atmospheric cutscene at the beginning. 99% of contemporary games look like shit next to this single cutscene and I have no idea what exactly makes it eclipse them
Thanks a lot bud
That is super creepy! Looks like the Castlevania 64 we deserved. I love it!
Bro this is some phenomenal work. Been following for a long time and it is always a joy to see another update.
I know im a little late to this journey but I LOVE the hydra design. Looks so good and eerie. I especially love the potential of different attacks based on the head’s state of decay.
If the attack patterns are still up for ideas, I’d like to suggest some ideas I had while watching.
The skull head has a nice touch of being unable to unhinge its jaw, so I thought about what if it was used like a mace, swinging its head to hit the player.
The half-decayed one seems the most aggressive so what if it was more feral and had access to various bite-attacks or jabbing moves.
The main and most preserved one seems relatively intelligent so what if he had access to AOE spit/acid attacks to try to limit the player’s movement.
And potentially as you defeat each head, those attack patterns are given to the rest of the heads, so by the end, the main head can go from spitting, to swinging, and then biting.
But anyways, I love this design of the hydra and can’t wait to see what else is in store for this game! Keep it up mate!
Some nice ideas there!
That was awesome.. it really looks like something out of a N64
Thank you so much
I can definitely say that this bad boi would had definitely haunted my dreams as a kid.
Really Cool that you're making a game based on N64 style graphics and nostalgia but modernized in current time. The funny thing is even though there are so many Zelda games out as of yet the one that stays in my head the most and music wise even is still N64's Ocarina of Time. Your game looks great and seems like it would have that same feeling I got when playing yrs ago! 👍🏼
That model looks so great! You did an amazing job!
Love seeing how this project is slowly progressing
Insane. Absolute CINEMA
The way one head is completely fleshless and decayed is really cool, like it's been submerged much longer than the other 2.
Wow - you instantly got me with that intro man !
The atmosphere is amazing! I can't wait to play this game.
It's very cool. The water effects are great and the heads of the hydra look awesome!
You can disable that blinking/pulsing green tutorial thing (upper right of your screen) in UE by right-clicking on it and clicking 'dismiss all tutorial reminders' - keep up the good work!
Loved its intro shot. First head comes in and you're like "oh, snek, not too bad." And then the other heads come in all decayed and creepy, and you're like "nope nope nope" Reminded me of the Gaping Dragon from Dark Souls. Also that bit of Zelda style boss name text was *chefs kiss*.
I was just thinking of making a hydra for the game i want to make and then i found this, very nostalgic vibe
Good job, I can’t wait to see what the other bosses are like!
Keep up the great work! Always love to see your progress.
Really love the aesthetic!
wow I love your style and channel dude. Gives me such nostalgic vibes
You nailed it. The moment I saw the opening I said "man this would feel amazing in Castlevania on the N64"!
Bro if I saw this when I was a child, it would have been THAT boss. You know the one that's on every Watch mojo video...I have to subscribe after that
This looks amazing and straight out of the Nintendo 64! And not only is it cool, I also learned about blender and the sequencer. Please keep these coming :)
I love you for making this. I hate you for making me wait for its release.
The water effects look excellent. On their own they look good, but once you have the hydra moving through it looks next level - as though the creature really is moving all that water. You did a good job of making it authentically graphically impressive.
this is gorgeous! Manually setting shape keys for each head sounds like a pain, but the end result is really nice.
Nice work. Congrats for your progress.
It is not a simple objective, even with a team, but you are doing it frequently.
I love your videos and your style. Just amazing
great devlog cant wait to see more and also buy your game to support when it comes out
That beginning intro feels reminiscent of the Showa era Godzilla monsters
Looks incredible. I wish I had the motivation for stuff like this.
And the knowledge... And the motivation for that knowledge...
incredible work. Reminds me of the hydra from Dark Souls 1, and I love the twist with the 1 skeleton head.
This is very awesome! Really interesting to watch your progress, the hydra looks really cool!
Loving your project, it's super cool.
very nice bro, looks amazingly gorgeous
This is SO COOL! That reveal cutscene feels really great!
I found you because I'm trying to get that N64 aesthetic in Godot. Really informative stuff! Your game looks awesome and I cant wait to see where you take it :)
thats better and scarier than any thing from a modern game. insprational
Fantastic atmosphere and fascinating to see how it all comes together!
Looks really cool. Well done!
Just found this channel.. loving everything so far! :)) This game gonna be legendary! I can feel it in my bones..
Not only retro style but also 60' style of animation
Absolutely fantastic work! Looks like I've got my hands full trying to catch up to your level!
1:59 - Amazing work! I'd love to see a more detailed video on how you're adding seams to the UV map. I'm trying a similar style, and can't for the life of me figure it out!
These textures are incredible! I would love to see a video of you making some of these textures as I'm really interested to see the work process you go through
Great ! I absolutely love it, but there is something that would be nice if you did. That is to add more decaying details on the hydra.
Beautiful man, just beautiful
this looks so good dude!
I always look forward to these :)
Amazing. Simply amazing.
totally gonna use this animation trick ! thanks
If i was a kid i would have quit playing at the hydra. But would have loved to fight it now.
The opening reminded me of those dragons from banjo and Kazooie
that opening cinematic was so badass
This game looks awesome!
wish i had the knowledge to make my own game this is amazing
This is beautiful.
It took me, like, 10 mins to find my jaw. Holy s@#$!
this just made me implement screenshake into my game
This is super cool. Can't wait to follow the journey :)
This is just truly beautiful!
So cool!
Die-dra sounds like a cool name!
So amazing. You're inspiring us all.
this music and sound effects gives me ocarina of time vibes
that's looks like a freaking first boss at best
Youre an artist!
The hydro should emerge from the centre of the ripple because it looks wierd in a way you weren't intending
AMAZING
Can't wait to try this boss
Beautiful
Really cool boss intro, it really does have that N64 look to it. But I think the white water particles should fall back down into the water and/or fade out after being kicked up, instead of suddenly disappearing. For me it is super easy to do in Effekseer. Not sure how good the particle animation stuff is in Unreal.
immaculate vibes