Environment Design & Inspiration | Devlog

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  • čas přidán 27. 07. 2024
  • Join me for another Devlog where I go over my design process with an N64 environment for my indie game.
    Support the Project: / legend64project
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Komentáře • 342

  • @neill6585
    @neill6585 Před rokem +540

    There is something very charming about low poly, low resolution art styles. I've thought about it seriously for a while now and what I think is going on isn't nostalgia, it is the participation of the brain in the imagining of the world. In modern games there is nothing left to the imagination in terms of scope or scale in the graphics, its either there or it isn't. But your trees have leaves, even though none can distinctly be seen. The forest is dense, dark, and full of mystery as to its size, even though it's a single plane with a texture. The engagement of the brain in imagining the world is more satisfying that simply showing all of it. For when we clearly see all of it, most often, we are disappointed.

    • @Legend64Project
      @Legend64Project  Před rokem +73

      Absolutely agree. I’ve felt the exact same way for ages.

    • @DevUndead
      @DevUndead Před rokem +15

      I agree with you there. I would add that the game design also makes a lot of difference. Why a Legend of Zelda is so good is because you know there's nothing like it. In real life, there are no zora, gorons or fairies. It's fun to explore such worlds, because you don't know what's waiting for you behind the next hill. In modern (AA-AAA) video games, there is too much orientation to existing facts. Except for robots, a few more exotic weapons and movement, they don't dare to do too much. The game has to be suitable for the masses and there they only look at graphics and everything has to be simple, therefore leaning on the real world. Also, the world is becoming more and more irrelevant, as you run from one marker to the next without exploring, as it has no advantages. The "old" gameplay can work equally well in modern video games like Subnautica, Breath of the Wild, Raft, Portal 2, ...

    • @Karyonic
      @Karyonic Před rokem +14

      It could also be similar to how the brain remembers things, if you don't have photographic memory, your brain uses your memory of an amalgamation of a thing to recognise a future one of those things you encountered in the past, and this art style with low res/low poly might be how our brains compress information to be able to quickly recognise things. I think it's kind of like how we can interpret sentences of words with jumbled letter order with little effort, as long as the first and last letter of each word are correct, part of our brains has this compressed information that we access to recognise things faster, and this art style directly accesses it along with enabling our imagination to fill in the blanks from our past experiences.

    • @phantomarchive
      @phantomarchive Před rokem +3

      Agreed 1000%

    • @trumtrum5136
      @trumtrum5136 Před rokem +2

      I agree

  • @jjrubes1880
    @jjrubes1880 Před rokem +53

    About the kisaragi station thing, I found an archived version of the original 2ch thread and found the line (my Japanese isn't that great either so I had to use the English as reference). Here is the line:
    鬼って書いて、きさらぎって読めるのね。。。
    The 2 things of note are the kanji is 鬼 (oni) which is more of a japanese style devil, and the station is referred to as きさらぎ, which is hiragana (a phonetic spelling), not as 如月. I would write it in the hiragana if you want to write it in japanese, but if you wanted to use the kanji I would suggest making sure to have the hiragana as well, either as ruby text or just an alternate spelling. Because, as you noted, it's not a normal reading for 鬼.

  • @YahyaDanboos
    @YahyaDanboos Před rokem +45

    Love how the ground grass texture and the tree wall texture blend together at their contact points 😁

  • @G7ue
    @G7ue Před rokem +18

    I've always wanted to make my own game, but asset creation and coding always seemed so overwhelming. My interests and experience lay in level design, and world building. This was actually quite inspiring, as it shows even very basic geometry and textures can make a very compelling environments.

  • @jackhearts9827
    @jackhearts9827 Před rokem +35

    I love how much effort you put into these devlogs, hearing about all the little details and decisions behind seemingly simple parts of the game is fascinating.

  • @carlos_7x
    @carlos_7x Před rokem +43

    I'm having a bad day at work, and then this video drops in. This is energy to me, thank you :)

  • @TakumiJoyconBoyz
    @TakumiJoyconBoyz Před rokem +45

    I love the sound of your inspirations for this game. Seems like it's really gonna bring that mysterious atmosphere that some of the best N64 games have.

  • @jamesderaja
    @jamesderaja Před rokem +18

    I never expected the final result to be that amazingly. You really are an expert when it comes to environment design.

  • @Loganator4551
    @Loganator4551 Před rokem +11

    10:53 made me laugh so hard. Really funny and also a good representation of how stuff like making textures goes. Respect for this video.

    • @thejakery
      @thejakery Před 9 měsíci +1

      I almost never actually laugh out loud when watching videos alone, but that made me burst out laughing. Fantastic timing

  • @sealsharp
    @sealsharp Před rokem +3

    I love how every era of technical compromise has become a style.

  • @sidsthesid
    @sidsthesid Před 2 měsíci +1

    I’m a 2D background artist for animation, but I’ve been very interested in getting into more 3D art and I just love your passion and skills for your project. It’s so inspiring, you make me want to create something of my own! So happy to follow along your journey, I’m having so much fun seeing the process!

  • @twomur_
    @twomur_ Před rokem +6

    when you layered the moss over the stone wall then started drawing it in it was so satisfying

  • @gogurtbogurt
    @gogurtbogurt Před rokem +6

    I think this is one of the few games that properly emulates that n64 ocarina of time and banjo kazooie style

  • @game-enjoyer13
    @game-enjoyer13 Před rokem +14

    Been following this project for a while now. And every updates inspires me every time. Keep it up, my good man

  • @ssddsameshtdifferentdragon6188

    You brought back good memories and made me laugh. "I hate it." Subscribed.

  • @yveltalsea
    @yveltalsea Před rokem +2

    So glad this video got pushed by the algorithm, your attention to detail is AMAZINg

  • @ZephaniahNoah
    @ZephaniahNoah Před rokem +2

    10:50 so relatable xD
    Too many times have I put a lot of time and effort into something just to scrap it.

  • @lanefaulhaber875
    @lanefaulhaber875 Před rokem +1

    Thank you so much for your videos on Legend 64! I am 25 years old and have only a minor in computer programming, but I am trying to learn how to make my own game for the first time as well! And videos like yours are super helpful and inspiring.

  • @BearlyRegal
    @BearlyRegal Před rokem +1

    BLESS THE ALGORITHIM! Fellow low-poly nerd here - this vid/channel is great! Though, right at the beginning when you said you couldn't talk about your current professional project, the clip of Banjo Kazooie got me very giddy very quickly. That gem deserves a remake. GUH-HUH!

  • @turbo6223
    @turbo6223 Před rokem +4

    I love the ideas you come up with, I really believe if you make a full length game it will gain lots of traction I don't think I've seen anyone make their own fully fledged N64 game before.

  • @issacdotson9204
    @issacdotson9204 Před rokem +2

    after browsing through so many channels. Yours is by far the best. The explaining thod is so great and detailed even complex stuff is

  • @nightwing36s
    @nightwing36s Před rokem +1

    Love the choices of classic n64 tunes throughout the devlog

  • @MrCheeze
    @MrCheeze Před rokem +6

    Always love to see an update on this project, and interesting to see you branch out into a somewhat different type of video. The real-world arch definitely has a strong game-like feel to it, I'm not surprised you took inspiration from it.

  • @Shikigami6
    @Shikigami6 Před rokem

    I felt the "I hate it" part so much :D The feeling of putting hours into some creative work just for it to not come out as fancy as imagined.

  • @lemonke8132
    @lemonke8132 Před rokem +5

    Really amazing stuff! I love seeing how you approach the environment as a professional artist

  • @Domarius64
    @Domarius64 Před rokem +2

    Just a few seconds in and I can tell you, you smashed the look, amazing. I see so many "PS1 style games" and people exaggerate one or 2 features of the system like pixellation and ignore everything else that was distinctive to that look, but you captured so much of what makes an N64 game look the way it does.

  • @FunnyThingsWeekly
    @FunnyThingsWeekly Před rokem +2

    I am really enjoying this series. The game and all of it's contents are looking incredible. I've always been a fan of retro graphics and have only recently gotten into incorporating them into my art. Thank you so much for the wonderful content and inspiration.

  • @eszesfilms1651
    @eszesfilms1651 Před rokem +2

    I like when a game would like to looks like a game and not reality. Good job.

  • @HY0
    @HY0 Před rokem +1

    Your devlog videos are always so fun and insightful to watch! You completely nailed the style and the game is looking extremely promising. Always excited to see your next video!

  • @KlareAudio
    @KlareAudio Před rokem +1

    This is absolutely fantastic! I love how you leveled up the production on these videos and bringing us outside. It’s also interesting hearing about your backbround

  • @TheGimGamer
    @TheGimGamer Před rokem +4

    Awesome video as always! Great to see your creative proses when making such cool areas! Also you totally capture the N64 vibe it's insane

  • @aarorissanen930
    @aarorissanen930 Před rokem

    That long doc of all the hard work and then the disappointment is very relatable.

  • @TopherBlairMusic
    @TopherBlairMusic Před rokem

    Was looking into N64 graphics and found this channel. Working on an N64 style Shmup and this channel is a treasure. Keep up the good work.

  • @jumbledfox2098
    @jumbledfox2098 Před rokem +2

    Just discovered this project, your content is so good!! I was expecting like at least 50 thousand views with this kind of quality

  • @DommoDommo
    @DommoDommo Před rokem +2

    God these blogs are the best. I wish you could upload more regularly, because I lose myself in this game. These are VERY inspiring, and I love hearing where you get your references from.

  • @johannkeaton1452
    @johannkeaton1452 Před rokem +2

    These are so inspiring. I love your approach to environment design.

  • @1ChilledDude
    @1ChilledDude Před rokem +1

    Love the N64-esque aesthetic. Look forward to seeing more and the progress of this project.

  • @petamcwaff8849
    @petamcwaff8849 Před rokem

    I would love to keep seeing these devlogs of Legend 64, Even If I haven't played any old titles games like Legend Of Zelda, I find old games like these nostalgic or cool for how they're able to make games in the first place. I love Level Designing, but I often sometimes lack the motivation to keep going, but when I found these videos on your youtube channel, it inspired me and gave me more knowledge about the old ways Level Designers had to detail each level. Hope you have a great day and keep on game creating👍😁

  • @minitrex4533
    @minitrex4533 Před rokem

    You are literally the best, I've been looking for a tutorial for three days and yours works

  • @unseeingeyes
    @unseeingeyes Před rokem

    I'm so glad the algorithm blessed me with this video. I've been making small indie games off and on over the past decade and have always struggled with 3d. Seeing an actual industry professional go through their process of blocking out an area and doing texture work helps me realize what I've been doing wrong and is a big inspiration. Thank you for making this channel!

  • @kyleboynton2748
    @kyleboynton2748 Před rokem +3

    So just want to say, Horizon Forbidden West is MF beautiful! And knowing you had a part in that, just...chef's kiss

  • @PapaSage
    @PapaSage Před rokem +3

    I love how you started playing Sims 1 building music when you started your blockout.

  • @ameliemarie
    @ameliemarie Před rokem +1

    I love the way your made this video as well as the level! So fun to hear about your inspiration :)

  • @SkemeKOS
    @SkemeKOS Před rokem +1

    The visual style is perfect.

  • @joevillarreal192
    @joevillarreal192 Před rokem

    Every time I watch a new video, I get a new idea 🥲 Awesome work, and thanks as always for sharing!

  • @sabre_plays
    @sabre_plays Před 5 měsíci

    I'm just addicted to your work flow, very much inspiring to me, thank you friend!

  • @Holdsworthands
    @Holdsworthands Před rokem +3

    thanks for sharing i enjoyed every second of the video, i love this project, your voice is so relaxing too :D

  • @somethingcooleventually
    @somethingcooleventually Před rokem +1

    Just discovered your channel, this looks awesome. I can't wait to play it. I grew up playing N64, Star Fox64 was my favorite, but I put in plenty of hours in OoT and others as well. You have done an excellent job of recreating the style and charm of those games. Keep it up, man.

  • @dragonfire23141
    @dragonfire23141 Před rokem

    This is amazing. subscribed and hit the bell, can't wait for more content. I hope the channel grows quickly.

  • @ginmartini
    @ginmartini Před rokem

    Very happy I stumbled on this channel. This is exactly the kind of inspiration I need! I'm not replicating 64 per se, but I am definitely influenced by these design principles. Looking forward to keeping up with your journey!

  • @TheAbeinG
    @TheAbeinG Před rokem

    omg thank you for this video! it's very inspirational. And somehow it put me in a relaxing mood and gave me new hope for my project.

  • @SomeHumbleOnion
    @SomeHumbleOnion Před rokem

    Really loved seeing your process on environment design! It's something I struggle a lot with and this has really helped inspire some new techniques. Keep up the great work!

  • @lifeartstudios6207
    @lifeartstudios6207 Před rokem +4

    repost from patreon:
    Looking sick my dude! Always excited to see you pop up in my notifications.
    I'd love to see more texture "tuts". I've been struggling to mimic the n64 texture look. I like the slightly enhanced definition from the 3ds versions due to the actual screen resolutions allowing for more pixel density. Also, because VR let's you can stick your face really close...

  • @Moby41
    @Moby41 Před rokem

    Please continue these devlogs! Very inspiring stuff. Can't wait to see more!!

  • @EveBatStudios
    @EveBatStudios Před rokem

    Really enjoyed watching your progress and process ❤

  • @VoylinsLife
    @VoylinsLife Před rokem

    Just found this channel, this is such a big inspiration source. Thanks!!

  • @RetroPlus
    @RetroPlus Před rokem

    This video is so well put together, your presentation is really inspiring and really makes me want to try N64 style myself

  • @jumpingman6612
    @jumpingman6612 Před rokem

    What a treat!
    It was great to see the process of the stone arc. Truly inspiring!

  • @Konspiracie
    @Konspiracie Před rokem +1

    Fantastic video.
    Ever since first seeing your environment work, I've hoped you would showcase the more practical elements of your workflow, and this absolutely delivered.

  • @GlamourSwinexXx
    @GlamourSwinexXx Před rokem

    This kind of texture work is SUPER inspiring and informative. Thanks for sharing!!

  • @tylerhughes192
    @tylerhughes192 Před rokem +1

    Every time I see the texture atlas and how it's used it kinda blows my mind. Good stuff keep up the good work.

  • @KamranWali
    @KamranWali Před rokem

    Awesome video! The game is looking good. Really like the art style of the game. Also they story sounds really good. Keep it up! :)

  • @FlashTheReploid
    @FlashTheReploid Před rokem +1

    very satisfied with your work so far, keep it up!

  • @terrywilliams450
    @terrywilliams450 Před 11 měsíci

    This forest area really reminds me of Gaul from Asterix & Obelix XXL, I used to stare at the ominous woods for hours as a kid, very awesome work you did here :^)

  • @popogeejo
    @popogeejo Před rokem +2

    I always find set design for animation really tricky so seeing your environment design process is cool.

  • @grymdylan
    @grymdylan Před rokem +2

    i wouldnt mind if videos like this did go on forever! this was fun

  • @DeepFriedOreoOffline
    @DeepFriedOreoOffline Před rokem +1

    I can't believe this wasn't recommended to me, this has to be your best video yet! Amazing progress as well :)

  • @_tbg
    @_tbg Před rokem +1

    Glad to see that you're still working on it, looks sick as always

  • @3Rlink
    @3Rlink Před rokem

    Love your content and your upcoming game, will sure stick for updates !

  • @HallyVee
    @HallyVee Před rokem

    I love this era, it came after the Final Fantasy 7 era when 3D just was not really ready yet, and before obviously all the newfangled tech. It does everything you would want it to do almost, and does it beautifully.

  • @Hexful
    @Hexful Před rokem

    I love your devlogs, I love your N64 style and general atmosphere! Also the Kisaragi Station intrigued me so much I had to read it, and now I want to make a horror inspired game of it for my school project 😅

  • @EZmodeAl3x
    @EZmodeAl3x Před rokem +1

    I've been watching and keeping up with your n-64 inspired project. Indie devs are obsessed with voxel graphics but the n-64 graphics are so much better! So I really appreciate an in-depth video on the environment. Also, I'd love to see an the logic for your fairy!

  • @kayvolbeda8669
    @kayvolbeda8669 Před rokem

    Amazing work man! really cool to see your project evolve! :D

  • @kellygallagher7148
    @kellygallagher7148 Před rokem

    This is great example of why you should always do grey-box testing for environments. You can't really tell if your level "feels right" for your gameplay without testing it. They author of the video does incremental testing through-out to make sure everything works.

  • @AllExistence
    @AllExistence Před rokem +2

    You can use "walking (or was it flying?) mode"in blender to explore the model as a character ("tab button", I think, turn on gravity) it's just like in game engine, two meter high and has collision.
    It's because Blender used to have a game engine once.

  • @jasondrew6157
    @jasondrew6157 Před rokem

    That OOT forest temple music fits so well with the mood board forest pictures you showed. It just comes to show how well that Zelda music was composed, it hits the mark perfectly.

  • @Moist_Noodles
    @Moist_Noodles Před rokem +1

    I accidentally stubled across these videos, and I am absolutely enjoying them.
    Not sure why, but it's incredibly captivating to watch!

  • @mamaharumi
    @mamaharumi Před rokem

    beautiful work and so is that tunnel you walk through IRL

  • @99brickstudios
    @99brickstudios Před rokem

    I saw gameplay of the ps1 Harry Potter game recently. And the forest textures in that game were BEAUTIFUL. Really impressive how much they got out of the low resolution.

  • @pbgamer115
    @pbgamer115 Před rokem

    Would love to see more of these level design videos, it hits right in the nostalgia, with the Zelda music, it’s such a nice video to relax too

  • @robrobusa
    @robrobusa Před rokem

    1 Minute in - instant sub. :D I looove the Zelda/N64 visuals you have got going on!

  • @catto-from-heaven
    @catto-from-heaven Před rokem +1

    Cant wait to see this project finished. It looks awesome

  • @NaughtyKlaus
    @NaughtyKlaus Před rokem

    I've been trying to find modernized versions of how older games were built, and this emulates it pretty greatly. I think I've learned a bit from your thought process and I'm going to be experimenting with this. Thanks a bunch.

  • @erichbauer3991
    @erichbauer3991 Před rokem +2

    it's always interesting to see how you deal with the limitations of this artstyle, especially seeing the process of the arch texture was pretty fun. The only critique I have is that using unreals atmospheric fog might be a bit too high tech but that's pretty much just a nitpick.

  • @blackholessbm
    @blackholessbm Před rokem +1

    As a fellow game dev and freetime unreal engine user I love the series ! really nice :)
    Love to learn new things !
    I never knew you could change the visual size of colliders, or to use a delay for looping stuff for example!
    But there are a few small things I'd like you to know.
    (I just got to this video, bingewatching the others. The tips have nothing to do with this devlog in particular)
    Using shape keys for your main character is a bit of cheating I feel like, since as far as I know this wasn't used in the N64 era. It would be more true to the original to just match the topology of the skirt with the topology of the leg. This way skinning the skirt will not clip anymore.
    When you're casting something in a blueprint you can save that to a variable (quick tip, just drag out the output and then "convert to variable"). This way you can avoid the big spiderweb of strings coming off of the "cast to gameinstance" node for example and instead use the variable wherever you want directly.
    On that note, when you cast to something you know will be of a certain type, you can right click the cast and right on the bottom it says "convert to pure cast" this way it doesn't need to be hooked up to the main execute line.
    I think that's it from me, don't want to backseat develop too much :D
    keep up the good work !

    • @Legend64Project
      @Legend64Project  Před rokem

      That’s a very helpful comment! Thank you for your input

  • @zackbryans4982
    @zackbryans4982 Před rokem

    Always excited to see an update on this project.

  • @eg4omar199
    @eg4omar199 Před rokem

    Thanks for the motivation. I wasn't sure if I could do it, but I might try it eventually.

  • @MrVibeless
    @MrVibeless Před rokem +1

    This is epic work mate. If you ported this to the original N64 I would buy it. Take my money my first born its yours!

    • @Legend64Project
      @Legend64Project  Před rokem

      Hopefully it won’t come to that, but the sentiment is appreciated!

  • @pwhite102
    @pwhite102 Před rokem

    very cool tunnel you walk through. Makes me want to go find some cool places to look at too

  • @handle.setUsername
    @handle.setUsername Před rokem +1

    Looks cool. Glad that someone is making oot looking game most of the n64 inspired game I have seen looks like mario 64.

  • @LastNight0
    @LastNight0 Před rokem

    hey from one game dev to another this is awesome content, makes me wanna jam out a old school 64 style game myself!

  • @SnowyFoxFox
    @SnowyFoxFox Před rokem +1

    What a lovely project! Subscribed.

  • @derwastl
    @derwastl Před rokem +1

    I love old 3D Graphics styled games!

  • @LenardoDivina
    @LenardoDivina Před rokem

    you nailed it the style of the n64 makes me feel nostalgic

  • @GabiN64
    @GabiN64 Před rokem +2

    You've really mastered the N64 look 😍

  • @ushtarhasani5625
    @ushtarhasani5625 Před rokem

    What a great video, helps A LOT in the beginning.

  • @nahuelpaillapi
    @nahuelpaillapi Před rokem +1

    It's always cool to see your content

  • @galamotshaku
    @galamotshaku Před 6 měsíci

    Absolutely love this dev log I´m also an environment designer struggling to find work. And I find this really inspiring.

  • @arboonstudio5729
    @arboonstudio5729 Před rokem

    one thing i would like to say is i like the simple and straight forward thumbnail of this video & the video itself is calm and understandable unlike being an over the top "youtube" video x). feels like you're taking your art seriously. the tree and ground textures really got that N64 look :D this is very cool! ^^

  • @shitchops
    @shitchops Před rokem

    Oh man this is special, now im in my mid 30's and played lots of 64 late 90s early 2000's i love thinking of the idea of creating a 64 game because its actualy possible