Creating a Game Character - The Rogue - Blender 3

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  • čas přidán 26. 07. 2024
  • #nvidia #blender3d #lowpoly
    I’ll show you the process I use to make this fully animated, game ready, low poly rogue character from scratch. I’ll give you an overview of the techniques and processes involved, so you can apply them to your own projects. Plus, I've got lots of tips, tricks, and workflow shortcuts to make the process even smoother.
    Thanks to Nvidia and PC Specialist for sponsoring todays video
    Configure your new Nvidia RTX build here:
    www.pcspecialist.co.uk/deskto...
    Learn How to create characters and much more with my Blender courses all only $15 (plus local taxes)
    bit.ly/4apCOCy
    (Search Blender Courses)
    My Website: www.gabbitt.co.uk
    Discord: / discord
    Get good at blender series: • Get Good @ Blender
    Simple game assets playlist: • simple game assets - f...
    Learn the basics of Blender 3: • Learn Blender 3 for Co...
    Chapters
    0:00 - start
    0:39 - The Face
    2:11 - The Body
    5:12 - The hands
    6:24 - Tidy Up
    7:23 - The Cloak
    9:39 - The Clothing
    10:20 - Face Tidy Up
    10:40 - Weapons
    11:09 - The Hair
    11:31 - Nvidia & PC Specialist
    13:00 - Texturing
    15:13 - Animation
    16:15 - Rigging the cape
    17:34 - Adjusting the Mixamo Animations
    18:55 - The NLA

Komentáře • 155

  • @KevinNijmeijer
    @KevinNijmeijer Před rokem +18

    My gosh this is the exact art style I've been trying to find a good tut on. Not too low but still pretty low poly but also with nice details but not too complex texturing my golly thank you!

  • @semi-pacifist
    @semi-pacifist Před rokem +107

    I'm definitely interested in seeing a process for taking models from Blender into Unreal so they work well in the game. Hope you do that sometime in the future!

    • @psotos
      @psotos Před rokem +5

      I second this!!

    • @rios7744
      @rios7744 Před rokem +5

      i third this!

    • @Alriightyman
      @Alriightyman Před rokem +5

      Unreal has a blender plugin that exports models from Blender to Unreal.

    • @mongrelgames
      @mongrelgames Před rokem +1

      I have been wondering about this as well. As well as the settings I wonder things like when making modular pieces if it's better to put them together before or after we move them to Unreal. I am assuming its best in unreal but not actually sure.

    • @todd-tl9tr
      @todd-tl9tr Před rokem

      4th this.

  • @mikedolan03
    @mikedolan03 Před rokem +42

    When you initially added too many fingers I was thinking 'Oh no! Grant's a super advanced 3D modelling AI!'😅

    • @grabbitt
      @grabbitt  Před rokem +2

      🤣

    • @awaydays8935
      @awaydays8935 Před 9 měsíci

      I try this again and again and never get a satisfying result. this makes me literally angry 😁
      Modeling head and face is something above my understanding damn it!

  • @NotTheHeroStudios
    @NotTheHeroStudios Před rokem +9

    damn dude, you've been banging these out lately.
    I took a bit of a blender break to focus on my Coding, and you're giving me the itch

  • @DanJohnsonArt
    @DanJohnsonArt Před rokem +35

    A course on Blender to Unity workflow would be amazing. Modeling a scene and character in Blender then getting them working in a Unity game.

  • @turtlelearns3d
    @turtlelearns3d Před rokem +5

    It was really cool to see your process for this, thanks for sharing! I got your anime course, very excited to start!

  • @mikeshepherd7557
    @mikeshepherd7557 Před rokem

    Thanks! It really helps with the frustration and burnout when you try to start modeling more complex shapes. Thank you!

  • @Koranlord
    @Koranlord Před rokem +1

    Awesome work! Thank for such tutorials. The best teacher so far!

  • @Flembro
    @Flembro Před rokem +21

    Yes, like many have requested, would be fantastic to see a video on how to import this to unreal :)

  • @TacoBear_Studios
    @TacoBear_Studios Před rokem

    Grant are you reading my mind these days? Great video my man, I'll be checking out the anime course as well. getting inspired again, videos like these really help.

  • @RDD87z
    @RDD87z Před rokem

    i love these character creation videos!

  • @MattBlend
    @MattBlend Před rokem

    Thanks for all your great videos! I picked up the anime and game ready courses and they were well worth the money!

  • @felfurion8624
    @felfurion8624 Před rokem

    Really cool. Thank you.

  • @erichbauer3991
    @erichbauer3991 Před rokem +1

    creating the topology in areas that are important first and then filling the gaps is such a nice way to work, thanks for introducing me to it. After a while its super satisfying, especially since you get clean topology pretty much for free.

  • @CgPlane123
    @CgPlane123 Před měsícem

    Awesomely done

  • @unitynocode
    @unitynocode Před rokem

    You're still the best in many years ^ ^. Love to show the rig with Mixamo ... was headache with it in many days :D

  • @HuynhLuong227
    @HuynhLuong227 Před rokem

    so cool, really thanks

  • @lukasurbanek2501
    @lukasurbanek2501 Před 3 měsíci

    This video Is my drug watching IT over n over perfect 🔥

  • @GameDevAraz
    @GameDevAraz Před 8 měsíci

    Berry nice. When animating, remember, always use reference, ALWAYS!

  • @salutcava1578
    @salutcava1578 Před rokem

    Thank you!

  • @potionofknowledge
    @potionofknowledge Před rokem

    Wow this is so interesting!

  • @romutongart3980
    @romutongart3980 Před rokem

    Amazing

  • @violettracey
    @violettracey Před 11 měsíci

    Thanks!

  • @keelanbowker-obrien2222

    +1 for the Animation Graph + Import into Game Engine tutorials

  • @SZMIDEL
    @SZMIDEL Před rokem

    NLA is a tricky troll but is great once its mastered. I believe your actions where the arms were distorted are adding from the layers below. If you move the action along where the time line only goes through the one action it should play right. Then you need to figure out the blending options and create a fade in and fade out so each action smoothly goes from on to the other...

  • @SanzoArts
    @SanzoArts Před rokem +1

    Thank you ♥can you do more videos about the graph editors and animation curves, pretty please?

  • @perkele1989
    @perkele1989 Před rokem +27

    That character isn’t gameready with that many materials. Should be baked down to a single texture! Every material in a mesh becomes it’s own drawcall, along with extra overhead to prepare the gpu for the drawcall itself. You want few drawcalls as possible and it really matters, especially for mobile.

    • @grabbitt
      @grabbitt  Před rokem +3

      Yep true. I would bake out the final colours

    • @perkele1989
      @perkele1989 Před rokem +2

      @@grabbitt no worries thanks for a great video! Came with great timing too since I’m making a character with a similar style very soon :)

  • @grayter
    @grayter Před rokem

    GREAT stuff as usual..I have something particular with my own project that this has assisted with..that being rigging/animating "cloth"..I've been avoiding it for awhile now..

  • @nic-ori
    @nic-ori Před rokem

    Thanks.

  • @domin6168
    @domin6168 Před rokem

    Thx Master ;D

  • @facusandoval4074
    @facusandoval4074 Před rokem

    I love you bro!

  • @benniewanders4388
    @benniewanders4388 Před měsícem

    Re: low-poly breast modelling on a model you're going to animate: On real people, the skin that holds the breast is anchored onto the lower tissue layers right about where the pec muscles end and linearly down the midline of the chest, with the bulk of breast concentrating in a cone whose tip is the areola. You may end up with an easier time animating if you start the geometry by outlining the pec (and picking a vertex to track the "tip of the cone"), beveling its lower edge out, and then chopping off corners along the lower side - or for someone whose chest is large enough it would be folding over the anchor line, dragging the lowest faces downwards - because that geometry will reflect the edges along which the breast is pulled or compressed when the shoulders aren't in their neutral position.

  • @userunfriendly9304
    @userunfriendly9304 Před rokem

    I think the arm distortion might come from the armature having a different origin from the character mesh.

  • @Rozlan31
    @Rozlan31 Před rokem

    Blender Unity project would be great Grant!

  • @spielville8742
    @spielville8742 Před rokem

    Really nice video. Currently going through your tuts on axe and low poly items. I was wondering if you could make your iteration of animated arms/legs for first person games?

    • @grabbitt
      @grabbitt  Před rokem

      I guess it's fairly straightforward to cut them out

  • @ValeGoG
    @ValeGoG Před rokem

    10/10

  • @gertjohansen4849
    @gertjohansen4849 Před rokem +2

    The problem with all the bones pointing up and twisting the arms can be solved by clicking “Automatic bone orientation” under “Armature” when you import the Mixamo FBX.
    … well, sometimes at least 😉

  • @coreys2686
    @coreys2686 Před rokem

    The cape/clothing rigs I've seen use a bone string for each side and one for the middle

    • @grabbitt
      @grabbitt  Před rokem +1

      Yep should have done it like that sounds much better

  • @jaminvanderberg5300
    @jaminvanderberg5300 Před 4 měsíci

    I know its a year later, but if you havent figured out the mixamo issue, i ran into it recently. If you download the file from mixamo without skin, it exports it in T pose. You have to download with the skin. Then it will export in the proper pose.

  • @jamesatzberger7303
    @jamesatzberger7303 Před rokem

    Hey this was really helpful Grant but I was wanting to make my own version of this and was wondering how to find those background images to start modelig.

    • @grabbitt
      @grabbitt  Před rokem

      i cant share those because the character is meant for an asset pack

  • @tgoehlert
    @tgoehlert Před rokem

    Hi Grant, so i'm a beginner when it comes to Blender, but i do think the strange positions after stashing the animations are happening because they get kinda mixed, this happened also to me recently. When i loaded up the animations one by one, everything was fine. hope that helps (and if you find out how to prevent this, pls share ^^)

  • @AlvaroDevLabs
    @AlvaroDevLabs Před rokem

    Hey Grant, big fan of your tutorials here!. I have always wondered, how 3D artist deal with checkpoints or versioning. I normally duplicate and move to a Backup collection the state of my model so I have backups of it, but, there is a better way of doing this? How is done in production-style workflows?

    • @grabbitt
      @grabbitt  Před rokem

      I don't really have much of a system myself

  • @sir_justinius
    @sir_justinius Před rokem

    Maybe it is time for me to move on to character design. I'm not sure if I have the prerequisite Blender experience for this level of detail, though.

  • @hope4884
    @hope4884 Před rokem

    Hi Grant, first of all, i want to thank you because i used your tutorials so much for improving myself. My question is that how do you create new vertices on wherever you want?

  • @bryansailer5927
    @bryansailer5927 Před rokem

    Great walk through. I have watched most of your videos on CZcams as well a your courses. You have used different blocking out methods. How do you decide which method to use?

    • @grabbitt
      @grabbitt  Před rokem

      I like to use a variety and it depends in the detail of the character

  • @michaelmurray2595
    @michaelmurray2595 Před rokem +1

    Hi Grant, really appreciate your courses. Have you made one on Blender's new grease pencil?

  • @byronlewis7154
    @byronlewis7154 Před rokem

    1:20 When you mentioned pulling the shape around 3D to be tricky, are there any tips you can offer on that point? I struggle with that part the most if I'm unable to find an edgeflow reference

    • @grabbitt
      @grabbitt  Před rokem +2

      It's just a case of practice but search face topology might help

  • @hello.4693
    @hello.4693 Před 6 měsíci

    Whats best practice for games, should i put the cloths above the body or replace the body with the jacket for example.
    And if i need to replace it how do i connect the verticies together without glichting the mesh? :S and i want to create multiply clothes so i can change the outfit.

  • @samuelhugo3387
    @samuelhugo3387 Před rokem

    Ive never made a charcter's face using planes before, ive always only modeled ery low poly characters starting with a cube and at the waste, but I wondered how do people make the nicer looking higher poly models, and omg that makes so much sense, seems like alot of work, how do you hae enought time to make hundreds of chracters and then worry about animations and also actaully writing the code for your game mechanics in wich ever eninge your using? Makes me wonder how the indie devs that make amazing games do it? I couldn't make a game in this style given 5 years
    but I geus I work slow due to inexperience.
    Anyways GREAT tutorial thanks alot, I'm considering buying those courses at some point

  • @Kamenest21
    @Kamenest21 Před rokem

    👍👍👍👍

  • @NevRS32
    @NevRS32 Před rokem

    Amazing tutorial Grant! Thank you! Just one question. Maybe I missed something but do we need to animate the transitions in Blender? Wouldn't a blend tree in Unity resolve this? Thanks again!

    • @grabbitt
      @grabbitt  Před rokem +1

      Yes unity solves that it was just for the final animation for youtube 😀

    • @NevRS32
      @NevRS32 Před rokem

      @@grabbitt Thank you! Your content is amazing!

  •  Před rokem

    Great video, as always. I think Mixamo does not like A pose characters very much, maybe that was the origin of the problems with the animations.

    • @grabbitt
      @grabbitt  Před rokem

      Yes good point I forgotten put it into a t pose

  • @lauralei7069
    @lauralei7069 Před rokem

    love your tutorials! Is it possible to get a reference drawing like the one you use in this video, but without cape and hood? Not the best at drawing myself unfortunately! :) (Maybe even also a male version?)

    • @grabbitt
      @grabbitt  Před rokem

      You'll find some on Google called character turnarounds. I'll see about making some available in future

    • @lauralei7069
      @lauralei7069 Před rokem

      @@grabbitt Thank you so much!

  • @jamesraphaelibay6664
    @jamesraphaelibay6664 Před rokem

    A pose mesh in mixamo causes the problem in my experience

  • @robthegnat9697
    @robthegnat9697 Před rokem

    Just a heads up, this way you have here to make the fingers is a lot easier than what you had in your anime class. I happened across this when doing the other and I'll have to keep the loop tools in mind. Also, I wonder, do you always create your characters from scratch? If you were going to make a game would you just have a base mesh and update for that?

    • @grabbitt
      @grabbitt  Před rokem +1

      Yes I would. I don't like to use too many addons in my courses

    • @robthegnat9697
      @robthegnat9697 Před rokem

      @@grabbitt Cool. Thanks for sharing. :)

  • @udit.roshan
    @udit.roshan Před rokem

    Its just what i needed. But i need to see how to properly import this character to unity.

    • @grabbitt
      @grabbitt  Před rokem +1

      I'm working on a video for this

  • @MartKart8
    @MartKart8 Před rokem +3

    This feels like a rule, when designing a complexed character, always have a drawn front and side view reference. I should probably draw a character on paper then use the scanner in this printer at home.

    • @divalea
      @divalea Před rokem

      I can tell you from years of experience as a sculptor, sketches help so much.
      Sketches help you clarify what you want, improve your design, and decide what’s necessary.
      Sketches are your map in the Blender environment.

  • @jbdh6510
    @jbdh6510 Před rokem

    Can you alternatively use a cloth modifier instead of rigging the cape or will this not match the lowpoly-look?

  • @ianmacnaughton3636
    @ianmacnaughton3636 Před rokem

    What was the tri count you ended up with this character? Also is there a reason you didn't shade smooth the character, I'm making a low poly game and just came accross these questions when I watched your video

    • @grabbitt
      @grabbitt  Před rokem +2

      I like the flat shaded look. About 1000 faces

  • @XonixDerps
    @XonixDerps Před 5 měsíci

    is it possible to use this as a guide for 3d print mini making? Or would I need to start with solid forms rather than planes

  • @HumanOddity69
    @HumanOddity69 Před 9 měsíci

    I want to make a character with swappable equipment including outfits so would it work to do something like this and then swap just the whole model or should I start with a basic body and then make attachable items for it? I'm working with UE5 if that matters at all to the question.

    • @grabbitt
      @grabbitt  Před 9 měsíci

      Yes as I understand it

  • @zachmaready5272
    @zachmaready5272 Před rokem +1

    Anyone know how he keeps all the points of each quad on the same plane? Always my stumbling point with low-poly…

  • @myvisualnovelquest822

    I am still working on my character drawing. Originally, he is wearing a mask, and his armor is covered. However, there are going to be situations where his clothing will expose his armor or his mask will be off exposing his entire face. What do you recommend?

  • @yeahitsoffader
    @yeahitsoffader Před rokem

    Any chance we could get this rig? I would love to animate it!

    • @grabbitt
      @grabbitt  Před rokem

      I can't give this one out as it's for an asset pack

  • @generic_stiles
    @generic_stiles Před 7 měsíci

    the reason the arms are distorted is because there is another keyframe from the begining, essentially every animation starts from the A or Star pose, so when theres another keyframe it tries to add a keyframe following that movement and then you end up with monstrous movements, we ran into a similar issue over at TME Studios when we were trying to compare some mixamo movements for our characters for our short film czcams.com/video/1gVZ_jFolzs/video.htmlsi=ddGqhorVwQKf5c5y. So the solution is simple, always ensure that you have a T-pose at the beggining of every action

  • @remusveritas739
    @remusveritas739 Před 5 měsíci +1

    hello sir, is it viable to texture paint low poly game assets/charakters to get a nice stylised look or is there a reason to not do that?

    • @grabbitt
      @grabbitt  Před 5 měsíci

      Yes, absolutely. It can work very well

    • @remusveritas739
      @remusveritas739 Před 5 měsíci

      @@grabbitt wow cool thank you

  • @andrewwoodward5274
    @andrewwoodward5274 Před rokem

    Hi Grant. Is the Character course MEGA bundle only $30 offer still available?
    Many thanks

    • @grabbitt
      @grabbitt  Před rokem

      I believe so. Follow the link to double check

    • @andrewwoodward5274
      @andrewwoodward5274 Před rokem

      Great thank you. Just purchased. Looking forward to getting started. Love your teaching style

  • @inkofthedragon
    @inkofthedragon Před rokem

    I'm a complete beginner and am overwhelmed as to where to start. I have no experience. My goal is to create characters to be used in Unity. Do you have a suggested playlist or a course for learning blender, character creation, rigging and importing into Unity that is not sped up? Thanks!

    • @grabbitt
      @grabbitt  Před rokem +1

      I have an anime character course and a sculpting course that covers character creation. The process is quite long, so producing a course on youtbe can be unrewarding, which is why you won't see that many

    • @inkofthedragon
      @inkofthedragon Před rokem

      @@grabbitt ok I found the anime course. Is the sculpting course the dragon one? In addition to these 2 courses, what do you recommend for a beginner course to learn Blender? And lastly, what do you recommend for learning to import into Unity? Thanks so much, looking forward to purchasing and diving into your courses!

    • @grabbitt
      @grabbitt  Před rokem

      beginner courses i would say the complete blender creator. If characters are your thing then the character creator, the dragon or the low poly characters would be my suggestion. buy today and they are super cheap because of a may the 4th (be with you) promotion

  • @MeltyVampire
    @MeltyVampire Před rokem

    Is the reference an exclusive character? If not, are we allowed to use it?

  • @okamichamploo
    @okamichamploo Před rokem

    Wait so you can add Miximo without setting up your bones first?
    I thought you would need to make a rig compatable with Miximo and then download the animations. Did I miss something?

    • @grabbitt
      @grabbitt  Před rokem +1

      no mixamo will rig it

    • @okamichamploo
      @okamichamploo Před rokem

      @@grabbitt Great! That makes things quite a bit easier

  • @zerghector
    @zerghector Před rokem

    where could i get the character blueprint?

    • @grabbitt
      @grabbitt  Před rokem +1

      i drew it myself and used it commercially so its not available

    • @zerghector
      @zerghector Před rokem

      @@grabbitt thank for the answer

  • @ILLRICARDO
    @ILLRICARDO Před rokem +1

    How do people watch and do the course especially when they are around 16 hrs +?
    1) Do you watch the video pause and then do what was shown in the video?
    2)do you watch the video, pause take notes and screen grabs and then do what is shown in the video?
    3) do you watch the entire video then do what was shown in the tutorial?
    What's the best way to learn and progress through these tutorials?
    i use number 2, but it takes me forever to get through any course, i and end up getting burned out and quitting

    • @grabbitt
      @grabbitt  Před rokem +3

      In my courses I will say pause the video and have a go at specific times. I think that's very important to include personally

    • @ILLRICARDO
      @ILLRICARDO Před rokem

      @@grabbitt thank you grant, i will try i, i have purchased your anime modeling course which i was going to start, but was hesitant to start as it is lengthy.

    • @grabbitt
      @grabbitt  Před rokem +1

      @@ILLRICARDO I hope you like it🙂

    • @zeldrias
      @zeldrias Před rokem +1

      it helps if you have two monitors imo

  • @RobCardIV
    @RobCardIV Před rokem

    so close and yet so far.

  • @dibaterman
    @dibaterman Před 9 měsíci

    I ran this at .25 and stuff was still happening in less than 3 frames. X_X Not sure if this was something I can follow along with.

    • @grabbitt
      @grabbitt  Před 9 měsíci

      This one is less of a follow along more of an overview of the process

  • @mr.jotarokujo4859
    @mr.jotarokujo4859 Před rokem

    Where can I find video references?

    • @grabbitt
      @grabbitt  Před rokem

      For what?

    • @mr.jotarokujo4859
      @mr.jotarokujo4859 Před rokem

      @@grabbitt I would like to do something similar, but without the reference from the video, I'm not good at it

  • @SolearGnG
    @SolearGnG Před rokem

    Why not use "shade smooth"?
    Color slots are nice but if you want to go PBR they are kinda cumbersome aren't they?

    • @grabbitt
      @grabbitt  Před rokem +1

      I would actually bake the textures in the end

  • @thestellarvoid7077
    @thestellarvoid7077 Před rokem

    Great video but you arent showing the buttons you're pressing so it's almost impossible to know how you're getting those perfect vertices first try.

  • @shotakhakhishvili8640
    @shotakhakhishvili8640 Před 11 měsíci

    Idk about you guys, but I found some parts very hard to follow, I didn't feel like it was a begginer-friendly. But anyways thanks for the tutorial!

    • @grabbitt
      @grabbitt  Před 11 měsíci +1

      Yeah it's more an intermediate one this one

  • @indianastilts
    @indianastilts Před rokem +2

    Really like this video, however you used material colour to add to the character...Don't you Have to UVMap it. You can't just put colour on and that is it, then export to a game. Don't you have to, as in it is a Must that you have to UVMap the model and bake the colours to a texture, as if you simply export the model from a model engine (maya/blender etc) then in the game engine it will read every single mesh face material instead of One simple texture png or file which all AAA and all creators do?? (This is a question only from me not an answer so please if anyone knows this to be a fact or if amazingly you don't have to do this, then I would love to know...)

    • @perkele1989
      @perkele1989 Před rokem +1

      You are correct it would trash the GPU in a real project. It comes down to drawcalls, each unique color here would make one drawcall each.

    • @grabbitt
      @grabbitt  Před rokem +2

      Yes I forgot I would normally bake it out

    • @indianastilts
      @indianastilts Před rokem

      @@grabbitt must say however you are extremely talented and love your videos. Your videos have helped sooo much and love them all. Love this video, just made me think about the colour mapping part as alot will want to put blender models into a game

    • @KalponicGames
      @KalponicGames Před rokem +1

      you can just use a flat colours or gradients and project uv on them on whatever colour you need like in his low poly course as he shows. That way only one material and one texture so u get one draw call for your character or scene

  • @AnimaStudio88
    @AnimaStudio88 Před rokem

    Bottom of the bottom =)

  • @jamieunited
    @jamieunited Před rokem +1

    I am almost disappointed these are free CZcams videos as I would happily pay for an in depth version like the Anime character course. I know its similar but I like to follow your in-depth courses.

    • @grabbitt
      @grabbitt  Před rokem +2

      Maybe I'll make another one 😀

    • @XxBeyBladexX
      @XxBeyBladexX Před rokem

      @@grabbitt Please make another anime character course! Your first course was too good and we need more! :D

  • @hot_fun_videos
    @hot_fun_videos Před rokem +1

    i feel that sculpt is much more easier than this techniques , when u do it it seems too easy but when i try i never can get the shape of head by extrude edge and faces

  • @nemam83
    @nemam83 Před rokem +2

    the giant, deformed eyes are damn creepy