The SIMPLE Way to Model ANYTHING in Blender!

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  • čas přidán 2. 01. 2024
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Komentáře • 53

  • @quixcover
    @quixcover Před 5 měsíci +258

    Be careful when tracing photos. You almost never get orthographic photos, so the perspective will be warped by the field of view of the camera.

    • @Blender-Breakdown
      @Blender-Breakdown  Před 5 měsíci +39

      Good catch

    • @sadafrani1921
      @sadafrani1921 Před 2 měsíci +3

      @@Blender-Breakdown brother please make series on modelling like let suppose the shoe you are making please step by step slow video so i can or any beginner can follow to amke shoe or any complicated thing with you for practice

    • @smokeduv
      @smokeduv Před měsícem +4

      Possibly the only way is to photograph from very far with a lot of optical zoom, but if you use internet photos it will be hit or miss

    • @michaelantonio6643
      @michaelantonio6643 Před měsícem +2

      Better trace with elevation or sometimes sections plans, @quixcover orthographic is distortion not perspective. You won't find anything "orthographic" in the real world while perspective is a natural phenomenon.

    • @furrball
      @furrball Před 29 dny

      you don't need to be careful, this is SIMPLE. It's a Blender nervous breakdown.

  • @almac8840
    @almac8840 Před měsícem +11

    😄 I used to do the the same thing starting out on Blender. Build a model took days then just delete the whole thing and start a new one. It really is best way to practice so you don' get stuck on one model for days.

  • @herbertattema9890
    @herbertattema9890 Před 19 dny

    This vid is next level, clear overvieuw of how and why you can approach any project. Thank you so much

  • @bobo_surreal8149
    @bobo_surreal8149 Před 5 měsíci +20

    Omg this is so good! This channel is a diamond in the rough 💎

  • @blenderboi3d390
    @blenderboi3d390 Před 5 měsíci +1

    Great Job

  • @Fizzy-Blend
    @Fizzy-Blend Před 5 měsíci +14

    Editing reminds me of Smeaf, Great job!

    • @trinitrotoluene3D
      @trinitrotoluene3D Před 2 měsíci +1

      Unfortunately there are no memes :(
      The style is good though

  • @pablitowe
    @pablitowe Před 5 měsíci +1

    Whan an awesome tutorial, thx!

  • @cc.creationz
    @cc.creationz Před 5 měsíci +1

    Great video🙌🏻

  • @xyz-bn4qz
    @xyz-bn4qz Před 3 měsíci +1

    Such an underrated channel, keep uploading, i love your videos style!

  • @blenderpunk2077
    @blenderpunk2077 Před 5 měsíci +1

    I'll be most happy if I could get a physical copy of what I'm always eager to model in Blender.

  • @lumina_edits
    @lumina_edits Před 4 měsíci +1

    I like putting my mode board inside of blender

  • @SURREALMOOKIE
    @SURREALMOOKIE Před 5 měsíci +2

    Salute

  • @turkwlf
    @turkwlf Před měsícem +3

    Remember sometimes Reference Images are not possible at all.

  • @DrStein-jq8yo
    @DrStein-jq8yo Před 5 měsíci +2

    thank you! very pedagogical.

  • @helloitsokyrago
    @helloitsokyrago Před měsícem +3

    subdivision + eyeballing

  • @rashtopdog8049
    @rashtopdog8049 Před 2 měsíci +3

    I'm a beginner 3d molder. I'm trying to wrap my head around the reference image thing. Do you like draw it on the image I'm confused

    • @alejmc
      @alejmc Před měsícem +2

      The reference images are just that, “references”, in the end they are just quad planes with a texture on them used as guides.
      Pretty much like when tracing with pen and paper: putting the source image on the table and putting a transparent enough sheet of paper on top to see the image through.
      The 3d model you are doing is conveniently placed on top of the images so that they match. You can also put your 3D model with an ‘x-ray’ style view so you can always see the reference images through the 3d mesh being modeled.
      Also, in this example, the top/front/side images should be placed ‘to match’. Maybe try to look for a tutorial on exactly that, I’m confident it will become a lot clearer by seeing a more step by step example on this.

    • @Nebulous6
      @Nebulous6 Před měsícem +2

      Typically, you just keep chaining polygons onto one-another, gradually covering the image and conforming to the shapes that you see in the different views. Try to keep the polygons 4-sided whenever possible so that you can add a subdivision modifier later -- if needed. Move vertices around to help shape the polygons and try not to 'bend' the quad polygons in odd ways (avoid non-planar faces). The images are just there to help tell you how far to drag points and edges on the different axes. Some people will keep adding loop cuts to a cube and move vertices and edges around to conform to the shape that you want. Others will sculpt the shape and then later re-surface the sculpted object with polygons in order to reduce the number of total faces (retopo). See which method suits you the best.

    • @furrball
      @furrball Před 29 dny

      you're not allowed to feel confused, this is the SIMPLE way. Title said, so it must be true. :3

  • @gord3588
    @gord3588 Před 26 dny

    Novice blender user here, is it always worth it to model out the small threads in the shoe? Wouldn’t that add on to the poly count? I suppose if you aren’t putting the model in a game it’s not a problem

    • @squeakybunny2776
      @squeakybunny2776 Před 21 dnem

      If you intend to use it in a game you should definitely either skip it entirely if the shoe is never the focus of the game, or use normal maps.

    • @Blender-Breakdown
      @Blender-Breakdown  Před 15 dny

      It depends on what you’re modeling. Like you said, for a game you want a lower face count, and you could use image textures to do the trick instead of actually modeling it

  • @potato_enjoyer4
    @potato_enjoyer4 Před 23 dny

    0:54 I don't think I can legally own a tank, but there's got to be away

    • @Av-uv6xu
      @Av-uv6xu Před 20 dny +1

      yes, get a toy one or miniature model

  • @furrball
    @furrball Před 29 dny +1

    LoL sorry, if this is the SIMPLE mode, can we get a video on the complex one, out of curiosity?

  • @sanjaux
    @sanjaux Před 2 měsíci

    Small keyboard flex

  • @parkersmith3727
    @parkersmith3727 Před 16 dny

    'from water bottles to shoes" are you kidding man?

  • @Capsicumh2
    @Capsicumh2 Před měsícem +1

    Simple + blender never went together
    until now...

  • @ComplexTagret
    @ComplexTagret Před 5 měsíci +2

    "Как нарисовать сову".

  • @Babalous
    @Babalous Před 5 měsíci +4

    shoe

  • @xgigovii4001
    @xgigovii4001 Před měsícem +1

    z uytq

  • @xgigovii4001
    @xgigovii4001 Před měsícem

    юоьшгщоржж.тоьд л

  • @SwordToothTiger
    @SwordToothTiger Před měsícem +5

    try to speak more ironic - will more match to content.

  • @6TheBACH
    @6TheBACH Před měsícem +4

    Ehm... so...do 3 extra steps and than delete your shit topology mesh, gatcha.

  • @sights2397
    @sights2397 Před 27 dny

    Worthless.. go a bit faster