Helldivers 2 - Kill 2 Billion Bots Major Order (Helldive Autocannon Solo)

Sdílet
Vložit
  • čas přidán 9. 05. 2024
  • Helldivers 2 - Kill 2 Billion Bots Major Order (Helldive Autocannon Solo)
    Ekko Vision Code: ohdoughplays10 ekkovision.com/?ref=ohdough
    Creator Code: ohdough (for epic games store)
    (ad)
    Paypal: paypal.me/OhDough
    ►Twitch: / ohdough
    ►Discord - / discord
    ►Tiktok - / ohdoughplays

Komentáře • 536

  • @Soggysenpai

    I unironically die more to a spewer over a titan. They move so fast, tank, hit you mid dive, sometimes slow you even though it missed:/

  • @KsnypsAdventures

    What is troubling about this major order is not the fact that we’re fighting the automatons this time. It’s the fact that we only gain 1/4 of the kills we gained last time…

  • @xeno1121

    Constructive criticism here. Please do the videos when the Sun is out. Hard to see your process when it’s dark.

  • @connertomaterhater6691

    Wilbur only mission would be a fun modifier. Just an absolute Wilbur horde.

  • @justchilling9886

    Thank you for showing how good the autocannon can be so that the devs can nerf it

  • @tcuegonbear

    As a diehard autocannon sentry enjoyer, it hurt my soul a bit watching all those juicy pieces of high ground go by that never got an autocannon placed on them.

  • @hoebloify

    That person "its not challenging anymore" Also that person - never plays above 7 difficulty.

  • @greywhizzadventurer8535

    There is a video by the people behind the guide for Patrol Spawning, they confirmed Patrol Spawning is bugged. Apparently no matter the player count, the game will always use the 4 players timer for spawning new patrols.

  • @rsiv5156
    @rsiv5156  +68

    I didn’t want to say anything at the risk of sounding whiny, but I play solo and squads almost equally and I’ve been saying since the last patch that it feels like the number of spawns in solo is the exact same as 2, 3, or 4 players. I’m glad to hear someone else say this, and assuming we’re not just imagining things I hope it is just a bug and can be fixed.

  • @904_nole2

    Bile spewers are so stupid. They gotta be the most busted enemy in this game. They said they nerfed the puke but I honestly haven’t noticed it

  • @Felsparx
    @Felsparx  +37

    There was one thing that you forgot in this mission and the devs actually explained to people but I guess you missed that:

  • @ShadowKain666

    Five days?

  • @windsgrace688

    2:14

  • @Tinytraveler

    The say the "Fixed" the kill counter, but really all they did was recall General Brasch off the field.

  • @brianle2147

    OhDough: Little guys are strong and the big guys are weak. Patrol spawns are fked on Automatons but fine on Terminids if you have the incin breaker on solo.

  • @ryanvacation7319

    There are times I literally see whole patrols pop into existence from behind me or behind my squad mates lately. Noticed this mostly in the bot missions. It’s pretty crazy. We would be in the middle of a busy firefight and one, two, no three patrols show up usually behind us consecutively out of thin air.

  • @25xxfrostxx

    The "patrol" spawns are definitely not working as described. At all times there are a minimum of three groups up. When one group has most or all of its members killed, another immediately spawns 0 - 100 meters from you (I have had a group of berzerkers spawn in melee range with me) and there are always three groups up at all times. They tend to pop in, take a few seconds for their AI to kick in, then if you are in a fight they immediately aggro. If not, they begin pathing directly toward the position of the nearest player.

  • @ali6ism
    @ali6ism  +14

    I play solo normally but it's getting to be to damn frustrating to do anything without getting swarmed by multiple patrols. Theyre getting reinforcements for the reinforcements that came to reinforce the original 3 patrols

  • @veso5554
    @veso5554  +17

    11:12

  • @LaserTractor

    Oh no, he's now slapping automatons from across the map😲