Ballista Only Win. Secrets Unveiled!! Rogue Tower (hashtag pogchamp)

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  • čas přidán 2. 02. 2022
  • god gamer copies viewer's strategies

Komentáře • 96

  • @theyoungerkelon6727
    @theyoungerkelon6727 Před 2 lety +54

    Ok new viewer here but you are actually amazing to watch. Really fun to listen to your commentary! Godspeed and I really hope you blow up in popularity soon!!

  • @paulwalsh6795
    @paulwalsh6795 Před 2 lety +4

    I hate watching long videos but there’s something about this game and your commentary it’s just very nice to watch. It’s a nice and calm but rlly entertaining

  • @Dragoncro0wn
    @Dragoncro0wn Před 2 lety +11

    I thought the achievement really meant only Balistas and no other building. Then found out Universities work since they are not a tower and insta completed it.

  • @rovietergeek
    @rovietergeek Před 2 lety +1

    You are a hidden gem of a challenge my man. Love your videos!

  • @andersama2215
    @andersama2215 Před 2 lety +35

    Got absolutely stomped at level 40 for quite a while, watched this, then realized how universities scaled. Pretty much instantly got the ballista only achievement after that. The damage scaling from universities is probably needed and the extra coinage as well. I tried this maybe 20~30 times without using universities or banditry I'm pretty convinced it's near impossible otherwise. Also setting up targeting to hammer those last shield sprinters also likely helped. The killer at 40 is how much you need the tower count to handle the spawn spam and simultaneously enough damage to make sure the towers don't occupy too much of their time on them. Without the damage scaling the spawners also get too far in to keep up with the spawns. I got away with an early 7 universities I think, but I spent until they were around 380 per upgrade, had enough towers around level 16 focused pretty much entirely on health and shield.

    • @maiseygray4897
      @maiseygray4897 Před 2 lety +1

      Nice bro, university’s are clutch! Hope they add more content, the dev is awesome. A.R. Martin I think his name is?

    • @maiseygray4897
      @maiseygray4897 Před 2 lety

      Dots are also hugge

    • @vallougomoulou5945
      @vallougomoulou5945 Před 2 lety +1

      I found that having "specialized" ballistas really helped. Basically put a few ballistas (before a big gauntlet) that target "most shield" and give them a bunch of levels in shield damage. Same for armor excpet you have to specify "LeastShield" in their targeting, and health with "leastShield" and "leastArmor". That way it softens up a lot of tanky ennemies.
      I also tried to put a few "slow down" turrets in which you dont really put any level, and just target either "slowest" or "sastest", but idk how effective that was. The idea was that by slowing down the fastest enemies you always refresh DOTS on most ennemies, however it might mean that they become one big of ball of health that you wont be able to chew through.
      And targeting slowest was meant to do the opposite, spreading out the enemy wave so they are trickling in instead.

    • @peternaur3456
      @peternaur3456 Před 2 lety

      This achievement got alot garder after They nerfed mana bank. I got mine before first try before the patch, but The mana nerf really made the whole game harder

    • @thegoodman5682
      @thegoodman5682 Před 2 lety +1

      @@peternaur3456 Still very possible, pair it with sorcery and they will scale with each other

  • @steffens260
    @steffens260 Před 2 lety

    That intro … “I am almost certainly real” 😂

  • @Ykoum123
    @Ykoum123 Před 2 lety

    Great commentary. Don't know how i got to your video, but i'll definitely subscribe. Have a great day,

  • @minhnhatnguyen2369
    @minhnhatnguyen2369 Před 2 lety

    I first watch ur only balista first attempt and get hook up since then. Love ur video man

  • @DennisRash
    @DennisRash Před 2 lety

    Opened my eyes to priority targeting for tower defence games. Nice work.

  • @Gleem1
    @Gleem1 Před 2 lety +41

    You constantly move one tower to the side from a +3 to a +2 terrain space, seemingly for area coverage. Except the +3 space would hit all the +2 space, plus extra area. And since terrain height adds base damage as well as range, the +3 height tower would do more damage too. I do not understand why you keep making your towers both do less damage and have less range.

    • @JuanManuel-ii1ov
      @JuanManuel-ii1ov Před 2 lety +1

      IIRC each height gives +0.5 range, not +1.

    • @NoShotTwoKill
      @NoShotTwoKill Před 2 lety

      Height doesn’t give more base damage, that’s a common misconception

    • @sadbanana5896
      @sadbanana5896 Před 2 lety +10

      @@NoShotTwoKill What. Place tower on each high. Click on each one. Find out you were not only condescending but also wrong.
      Edit: Watch 3 height 0:49 Base damage 13 at lv1. Watch 2 height 1:05 Base damage 12 at lv1.

    • @NoShotTwoKill
      @NoShotTwoKill Před 2 lety +3

      @@sadbanana5896 yea seems I was wrong but I still fail to understand how anyone might think my answer was in a condescending tone?

    • @christophewells3918
      @christophewells3918 Před 2 lety +2

      I really like this person playing, have for a minute now, but yes, everyone swears by this person playing while disparaging other YTers that have been playing because they don't explain as much or aren't doing as well as this person.
      It's very disheartening.
      Still though, It doesn't much about this person because they are very good truely, and very informative. Which I am thankful for.
      Who and what it says alot about are the people in the comments that are playing favorites and just bashing others for not playing the way they want to see the game being personally played....very sad

  • @Drecon84
    @Drecon84 Před 2 lety

    So few splits early. That's really good, especially since you chose to expand your shortest paths so much. I think there were a lot of ways that could have gone wrong.

  • @derendohoda3891
    @derendohoda3891 Před 2 lety +1

    I didn't cluster like you did. I did have a map with a little loopback but not a ton. Up to the second boss I played normally. Afterwards, I made this cluster: most shield (pump shield damage), most armor (pump armor damage), most health (pump health damage), fastest (pump nothing), slowest (pump nothing), near death (pump health damage). Then between these groups I would plop a progress here and there. The thing is, with the slowing effect, this will really spread out the waves and after they run through about four of these clusters they're really segregated and just die halfway to the base. Around wave 40 I came back and made sure to adjust the earlier ballistas to this kind of setting. EDIT: I mean I just did, for instance: most shield, progress, progress. Only oddball was near death, near death, near death.

  • @IainDoherty51
    @IainDoherty51 Před 2 lety +1

    Honestly, the biggest things on any run like this is university scaling and having a few towers further out that are set to chip away the portal spawner's shields/armour/health and see if they can't trigger some of the spawns earlier on.

  • @AceBanana100
    @AceBanana100 Před rokem

    Can I ask what mod you use to show colour in the shooting arrows? Thank you

  • @merakfirgun1071
    @merakfirgun1071 Před 2 lety

    I subscribed because when you say your name I found it hilarious, "Hello, I'm almost certainly real!"
    LOL. :D

  • @Mercman1010
    @Mercman1010 Před rokem

    Has anyone made a chart on when upgrading is more gold efficient then buying new towers? Also i know its been buffed since this upload but have you tried the mana bolts card?

  • @nathking4427
    @nathking4427 Před 2 lety +3

    I feel that the dots are not the only things that kept the run alive, it seems inevitable that you want to go for spam on a single target tower. Basically round 40 and up are difficult because of the sheer number of enemy spawning (I assume that at that point your towers have decent damage):
    -More towers means that you can keep dots on more enemies
    -More towers means enemies targeted die faster because of more damage then go to point 1
    -More towers means more targeting options to manage point 2 then/or 1
    I believe point 2 and 3 need more focus because dots will only come naturally as a consequence.

    • @kylenakamura4353
      @kylenakamura4353 Před 2 lety

      What's a dot?

    • @karlneff
      @karlneff Před 2 lety

      @@kylenakamura4353 damage over time, such as bleed and poison.

  • @tsawy6
    @tsawy6 Před 2 lety +6

    This is the first time I've really watched the game, but it looks like your damage for a given tower is impacted by base damage and the multiplier for a given damage type. Both of these scale with level linearly. Meaning that if you double level you'll multiply damage by four. On the other hand, price/level scales with level, which means that the price to get to a level is also quadratic (specifically price of purchase+ (n^2+n)*50). Naively this implies that they scale about as fast, twice as strong towers cost four times more but have 4 times more damage sorta thing. However, because of all of the constant terms this is not the case. There are constant boosts to multipliers, base damage, and price of purchasing that need to be taken into account
    Also I'm sure there's other stuff w/ like, upgrades I'm not accounting for. I just noticed at the end that crit chance scales!

    • @MyReligionIs2DoGood
      @MyReligionIs2DoGood Před 2 lety +2

      AltGr+2 gives you the square 2, like this: (n²+n)*50. Looks much better than n^2 imo. Works with 3 as well: n³. :)

    • @agnidas5816
      @agnidas5816 Před 2 lety +1

      "Both of these scale with level linearly." nope.

  • @pirateplebxd1440
    @pirateplebxd1440 Před 2 lety

    I dont play the Game but its nice to see someone master it to this extend and put the time in it

  • @ByMorraDiabo
    @ByMorraDiabo Před 2 lety

    tip: you can hold shift after selecting a tower to keep building the same tower quickly
    (it's on the top of the screen lmao)

  • @pirateplebxd1440
    @pirateplebxd1440 Před 2 lety

    Does the map ramomly generated or was it clear what it looks like from the start?

  • @Jj-xl3xg
    @Jj-xl3xg Před 2 lety +5

    Heads up, multiple times you end up putting 'least health' when wanting 'least shield'.

  • @wingsofmisapprehension7627

    you owned it man, good job

  • @wweirdoww
    @wweirdoww Před 2 lety

    can someone please explain where D.O.T. stands for??

  • @saintsrecruit
    @saintsrecruit Před 2 lety

    Like the focus you have on the game! Been watching another CZcamsr play a couple times and getting annoyed by his misplays.

  • @Necrotechian
    @Necrotechian Před 2 lety

    have not played this game but i kept wondering wtf would you not place a tower or 2 a bit further along the paths to apply those slow effects to potentially drag out the conga-line instead of having a huge bunch of enemies hitting the main defense at the same time... i mean sure the dots and dmg it does nothing to anything that can regenerate what it took back before hitting the main defense but if theres a dude or 2 delayed then you can have less worries in having something slip by with the smaller enemy density.

  • @Nevir202
    @Nevir202 Před 2 lety

    YT auto-played this video, never encountered this channel before, so, "Hello, I am almost certainly real." kinda threw me for a loop, before I realized that was the name of the channel.

  • @Chronophylos
    @Chronophylos Před 2 lety +2

    I have an idea how the targeting might work. I do not play the game but I am a developer.
    Basically each targeting priority has a value between 0.0 and 1.0 where it adds all priorities together and chooses the one with the highest value.
    For example Most Shield would go from 0.0 as the least armor and 1.0 as the most armor.
    I'd assume it checks for the most armor in the range of the tower

    • @Dasius2
      @Dasius2 Před 2 lety +3

      Apparently the priority order is irrelevant, if you pick most shield, most armour, most health and you had only one enemy with shields but a really low number and another with loads of armour, the armour one gets hit first. i think its something like it just adds all the HP of each type together and the mob with the highest number (in this case) wins

  • @binaryblade2
    @binaryblade2 Před 2 lety

    Didn't even realize you could upgrade the individual towers.....

  • @levithompson3573
    @levithompson3573 Před 2 lety

    Does the +1 only effect the raiders range? Because you’ll move a tower four lanes away from the path jut for a +1 in range... effectively lowering how much it can shoot

    • @PaulBurg
      @PaulBurg Před 2 lety

      It's also +1 base damage per height.

  • @Galneryus90
    @Galneryus90 Před 2 lety

    Every upgrade on universities increase the cost. Independant of what upgrade. I suggest doing only one type of upgrade per university

  • @kackfresse84
    @kackfresse84 Před 2 lety

    How does the XP-Range works, is it the range of the damaging tower, oder is it the damage dealt in the range of a tower?

  • @NoidsEdstrom
    @NoidsEdstrom Před 2 lety +4

    I just beat ballista only recently. What hurt me the most was mana consumption with maxed mana consumption skill for ballista think I had like +500/s and still struggled a little on the mana side. I just did the ballista+poison sprayer challenge and those poison sprayers just did everything by themselves and didn't use almost any mana.

    • @Aiveq
      @Aiveq Před 2 lety +1

      my very first winning run was with two pairs of flame+poison sprayers focused purely on armor+hp and shield+hp with little use of dots... damn things op but i still want plane only run

    • @NoidsEdstrom
      @NoidsEdstrom Před 2 lety +1

      @@Aiveq poison sprayers almost feel like cheating. I did the poison sprayer + ballista only challenge in 1 attempt. I built my starting ballistas and then nothing but poison sprayers spread out. Was such an easy win. Main reason is poison has the slow based on poison amount buff. This just allows you to stack poison with then crits do portion of poison stack as damage. Flame is much harder as you can only slow with ballista buff. I hope flame sprayer gets a buff like the frost towers because I was able to do frost towers only before their buff and now it just seems easier. Still haven't done the flame only yet.

    • @Aiveq
      @Aiveq Před 2 lety +1

      @@NoidsEdstrom just take specific dmg upgrade and that will open dot for tower. like +1 health dmg gives you a chance at 25% bleed card(if unlocked in library) +1 armor dmg gives you 25% burn etc. you can have single tower doing all dots at once

    • @NoidsEdstrom
      @NoidsEdstrom Před 2 lety +1

      @@Aiveq while that works for most towers, the flame and poison sprayers and shredder are not allowed to do apply other debuffs than their base ones. Poison was easy because the general poison upgrades adds slow, but the burning upgrades don't so its harder to do.

    • @DylanBFishkeeper
      @DylanBFishkeeper Před 2 lety

      ​@@NoidsEdstrom As you say, those 3 towers are the only ones that trade the ability to deal every DoT to instead max out their built-in DoT damage. When you fully upgrade Flame Thrower, for example, you are doing 500 burn damage per tick, enough to nearly negate health/shield regen on everything. If you get Ballista slows, it feels pretty powerful with the Slow Cooker cornerstone making the tick speed actually outpace any regen. Supplement all of that with Ballista DoTs to truly cancel health/shield regen entirely and it eases the struggle even more.
      As you said, though, the Poison Sprayer also has the same perks for Poison DoT *plus* the extra slow options not reliant on Ballistas, which is why I agree that they practically feel like cheating in comparison. Add in the fact that the roughest late-game enemies rely on fast spawns with shields, the poison sprayer feels like it has a major advantage. The damage boost from Slow Cooker feels less impactful than the slow in my opinion; not sure how the exact numbers work out, though. I will say that Flame-Throwers felt like ballista support was critical, Poison-Sprayer felt like it could solo
      The Shredder has a similar option for Bleed DoTs, though the equivalent cornerstone of 5% crit against bleeding enemies seems like the weakest of the DoT perks. It's offset since the tower is pretty powerful baseline, but the Poison Sprayer perks just make it feel as if it is the easiest to solo-tower with.

  • @b33thr33kay
    @b33thr33kay Před 2 lety

    Why are you not spamming towers near the 3-way intersection? Would that be bad?

  • @the_hate_inside1085
    @the_hate_inside1085 Před 2 lety

    Why don't I have those extra starting houses in my games?

  • @tom7410p
    @tom7410p Před 2 lety

    Did anyone else get shown this after watching NL's vods?

  • @zachenroe4715
    @zachenroe4715 Před 2 lety

    I just bought this game and have put a lot of time into it and have gotten to level 40. After watching this video for like 20 seconds, just now seeing that you can upgrade the towers in their UI . . .

  • @JasonEkonomakos
    @JasonEkonomakos Před 2 lety +1

    Not exactly sure how the priority works. Does it work as an OR or AND operator? For example if you have 1. Progress 2. Near Death 3. Most Health, does it choose an enemy that's absolutely the furthest along the route or does it choose the furthest unit that's also near death? Or does it say Progress first, then least health, then most health?
    If not I think there should be an option to combine operations like that

    • @ShiningDarknes
      @ShiningDarknes Před 2 lety +2

      And.
      There isn't anything inherently wrong with it other than it is tedious as fuck to set towers to what you want. They need to add a favorite priority system so you can have 'Near death, lowest shield, lowest armor' 'fastest, lowest shield, lowest armor' 'slowest, lowest shield, lowest armor' etc.
      Only other complaint is if you want them to, say, attack the thing with the most health, period, you have to set all three to most health.

    • @JasonEkonomakos
      @JasonEkonomakos Před 2 lety +1

      @@ShiningDarknes yeah I agree. I think a drag box to highlight multiple towers would be a great addition. It'll let you set the priority of a group of towers in a specific area all at once.
      Some people ask for an option to select all towers of one type, but with the way you build in this game that wouldn't really be helpful especially past level 24

    • @agnidas5816
      @agnidas5816 Před 2 lety

      @@ShiningDarknes no. no nonononno.
      It goes by parameter. If the units are tied on the first parameter it checks the second parameter. There is a check one at a time - it is priority not a combination of things.
      And to answer OP it is neither AND nor is it OR. It's an if tree ;)

    • @ShiningDarknes
      @ShiningDarknes Před 2 lety

      @@agnidas5816 That is defiantly not how it works in practice.

  • @ayuumi220
    @ayuumi220 Před 2 lety

    22:28 Had me utterly confused :P

  • @TrangleC
    @TrangleC Před 2 lety +1

    What I don't get is why, if you're going to use only Ballistas anyways, you didn't use the highest (+3) terrain pieces? Why build a Ballista on a +1 spot, when you got a +2 or even a +3 right next to it?

    • @PaulBurg
      @PaulBurg Před 2 lety +1

      This seriously triggered me every time he did it...

  • @Krazykal
    @Krazykal Před 2 lety

    You kept investing in mana bolt but never had any mana missing out on lots O' damage.

  • @Procrastinater
    @Procrastinater Před 2 lety

    Investing in university proc chances would yield way more dmg per gold than indivudual leveling when you have that many towers.

  • @deilusi
    @deilusi Před 2 lety

    21:00 I would say it's a mistake to set like that MOST ARMOR and then least shield means your armor specialized towers hit guys who might still have shield, if you do other way around, least shield and then most armor, it means no shield -> hit guy who take most armor damage.

    • @NoShotTwoKill
      @NoShotTwoKill Před 2 lety

      Except the order of ur priority doesn’t matter, it even says that in the tips that pop up

  • @DTPandemonium
    @DTPandemonium Před 2 lety

    43:02 The Principal has logged on!

  • @wweirdoww
    @wweirdoww Před 2 lety

    19:07 where did that arrow go? xD

  • @PoopLord
    @PoopLord Před 2 lety

    Do you ever play AOE2

  • @auri1075
    @auri1075 Před 2 lety +2

    Is it just me who finds armor and shield confusing? Many games ive played use blue colours for armour. And shield is often yellow. Yeah, imagine how i felt after multiple runs failing miserably and then noticing i was putting points into the wrong things.

    • @condimentking3395
      @condimentking3395 Před 2 lety

      That might come from an rpg thing? Idk. I’m used to it from tons of borderlands, so it didn’t throw me off

    • @Nukestarmaster
      @Nukestarmaster Před 2 lety +1

      What games are you playing, every game I've played has used blue for shields and either grey or yellow for armour.

    • @auri1075
      @auri1075 Před 2 lety

      @@Nukestarmaster thinking about it its not that many.
      Risk of rain has one kind of shield that is yellow. There is one which is basically overwatch for poor people and it has yellow shields. Pretty sure a few mobile games of tower defense also came to mind with it. And im not sure but i know i relate armour with that blueish purple colour for some reason, just dont remember which game from.
      Its not that many, but most shields ive seen are either very clear skyblue or yellow, although now that i think about it yellow tends to be something like barriers. I guess the fact that its such a deep blue it just confused me.
      Oh and apparently i also only learned that the damage the towers deal is shown as the big number not the small number beside it. Yeah, i was thinking towers dealth 10-20 damage, when in fact thats just the points invested into them which get converted into the actual damage.
      Maybe im just an idiot.

    • @DylanBFishkeeper
      @DylanBFishkeeper Před 2 lety +1

      @@auri1075 Color coding for games I play usually see armor as grey or white. Defense icons may sometimes be a blue shield, but when things are measured with a colored bar, usually blues and purples are reserved for things like mana/magic shielding while grey/white/yellow go to physical armor. That being said, the color for *Shielding* in this game did throw me off at first since I was expecting it to be more blue.
      As you said RoR does have certain items that grant you the ability to gain *Barrier* (temporary HP that decays over time), which is shown as yellow. However, even that series still has Shield as its own separate stat: RoR2 has items like Transcendence and Personal Shield Generator that grant Shield, max HP that rapidly recovers after 7 seconds out of combat when damaged. The color? Blue.
      Regular HP is still green, though. Unless you pick up the Infusion item, then it turns red. Yeah, now that I think about it, RoR actually has a lot of colors for health...

    • @auri1075
      @auri1075 Před 2 lety +2

      @@DylanBFishkeeper glad you know that much about RoR.
      Since i never liked the normal shields but loved the barrier item in that game i never truly familiarized the colour blue as the shielding part. I always had the yellow colour as the "shield" (though its technically an barrier).
      I guess its in part too because the shielding in that game forms part of the hp kind of, while the barrier is more of a separate thing before the hp. Maybe i related it that way. But yeah, the more i think about it the more games i remember that use the colour blue as shields.
      Though as you said, its most of the time a clearer blue.

  • @patrickclausen6922
    @patrickclausen6922 Před 2 lety

    For the love of god. HOLD DOWN SHIFT WHEN PLACING TOWERS

  • @MinyaKinar
    @MinyaKinar Před 2 lety

    Wants to put most health/least shield, instead puts on most health/least health. I’m surprised your towers weren’t more confused lol

  • @kylenakamura4353
    @kylenakamura4353 Před 2 lety

    Why does he call bleeding a "dot"? like he says "we need to keep those dots on as long as possible."

    • @Gleem1
      @Gleem1 Před 2 lety +1

      DoT is the acronym for damage over time. Bleed, burn, and poison are all applied as a percentage of the initial hit, and every second or so do additional damage for as long as the target is bleeding/poisoned/burning. The constant additional damage is minimal, but will prevent health regeneration with their small but constant damage.

    • @agnidas5816
      @agnidas5816 Před 2 lety

      @@Gleem1 at early levels that extra damage doubles your dmg output - but in later levels it is negligible unless you get all the upgrades for it and shoot from a mortar ;P

  • @xxjackirblackbloddxx7377

    love how he has 1k subs yet his ballista only runs has like 50k+ each

  • @ziiofswe
    @ziiofswe Před 2 lety

    Haven't even played the game so my advice might be stupid, but:
    I think you should've focused more on killing those slow mobile portal thingies as early as possible. Instead you were spamming towers to kill fast enemies early...

  • @jefferycallaghan2499
    @jefferycallaghan2499 Před 2 lety

    you put a tower closer to them maybe 1 or 3

  • @Jikoai_
    @Jikoai_ Před 2 lety

    Yes, please go through every tower with most health as first priority just to add least shield incase they're targeting something dead

  • @musizlover2008
    @musizlover2008 Před rokem

    Your strategy doesn't work anymore since they nerfed the range and increased the cost of the Ballistae.