Bethesda's Game Design Was Outdated a Decade Ago
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- čas přidán 8. 12. 2023
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*UPDATE - putting this in pinned comment as well - bits of audio around **29:50** are missing because I used the House Building Song from RDR2 and it got copyright claimed. BUT if you turn ON captions, they should work during that section now and I also added stock youtube background music lmao so hopefully you still get the dang point!! ty for watching!!*
man I just hope this shit is entertaining! like im sleep deprived and nervous as hell right now ngl but if you see this I hope u enjoy the vid and have the best holidays! see u next year for Jacob Patch 1.37 that finally adds ray-tracing to my lil tiny ass -jarby
Love you bro. Happy holidays to you and your fam as well! Always entertaining…
One day bro, I will see to it that my kids see your videos and play those classic games you bring up. they will never know how fun it is, but your energy is the closest to that vibe that anyone will ever come to.
I was waiting for this video, You inspire me man!
DAMN son, I can't agree more. Morrowind is the last good RPG Bethesda game studios has made.
Yo, the youbeetoobies unsubbed me. Fixed it but tell em to rub gravelled sand on their taints, please
You never want someone describing the quests in your game as “this could have been an email.”
Ff16 sidequest-
Also "No one should ask your god slaying character to be a mailman"
@@burpinator1 in New Vegas you actually are a mailman though
@@ShrodingersCatgirlback to your roots then 😂
Being a mailman in New Vegas is still a better plot than Starfield
I was playing the game last night and landed on some planet near Crucible, just to kinda mess around and get a quick survey off since it only had like 2 resources. I came across one of those workers you mentioned who gives you a quest to go find the guy that deserted and bring him back. So this lady gives me the quest, turns around and starts walking away, and I notice the quest marker is still on her, but the quest already updated saying "Bring back the deserter" or whatever. So I talk to her again, and she looks at me dead in the eyes, PUTS ON AN ACCENT, and says "You sure came a long way to find me. Well I'm not going back!". These geniuses forgot to populate the planet with more than one person, so the one worker was flagged as both the quest giver AND the target.
Cringe game design difficulties and miscommunication
Ah, radiant quests. The worst thing Bethesda has given to gaming, as far as I know.
roleplay that she has split personalities
Are you serious? That is hilarious.
Didn't happen.
I had a pleasant experience on this game visiting my fictional parents. That is, until I dropped a stolen plate I accidentally picked up somewhere, picked it up again, and my elderly parents sprinted out of their own apartment to escape and report me to the authorities.
Son, I am disappoint.
The stolen item system never made sense in Bethesda games. How is a random merchant in another city entirely going to know something is stolen?
@@GeraltofRivia22let only random people
At least in Morrowind there was no way to tell which items were criminal to pick up. You had to use your brain. (or savescum)
@@GeraltofRivia22 I like Kingdom Come: Deliverence's system best.
A thing I've noticed about Bethesda is that they'll add something to their games that's been around for years and they treat it like it's some kind of groundbreaking innovation.
"Oh, you guys made a space game with procedurally generated planets? Yeah, i remember when No Man's Sky did that... 10 years ago."
With a team of like 12 people.
But they added invisible walls to the procedurally generated planets! You can't deny that kind of innovation.
It's even worse because at least in no man sky, you could actually fly your spaceship instead of fast traveling three times in a row, and the minerals found on planets actaully mattered for ship upgardes and fuel.
This is so damned accurate! I remember watching the Starfield deep dive. And was baffled as the developers talked about the fact starfield had a boost pack you could use during combat as if that was the next big leap in gaming. Another dev marveled at the fact you could drop a bunch of sandwiches into your ship and they would stay with you.....................Todd himself regaled us with stories of how he was blown away that you could fast travel to an empty planets moon and the sun would set. As if time of day changes in games had never been done before. It is just all so silly and weird.
spore did it like 16 years ago
Shooting on location with the exercise ball was an inspired directing choice
When my anime/manga critc is also following my game critc, its then you know your preferanse is indeed the correct one x)
I love you Geoff
I love you
Everyone loves Jakey
Oh hey the guy i like to watch who makes cool videos commented on a video from another guy i like to watch who makes cool videos
Just gonna pause the video right here and say I love that you went "on-location" in this one AND still brought the ball. 10/10
It looks like he’s in red dead redemption 2 😂
On location? He went millions of miles into space???
Of course he's the yoga ball gamer.
Yeah, fun trivia fact, he has to bring that ball, it's a court order from a dispute with his ex.
I think he just got a really, really big green screen
The Miss Rachel "Fast Travel? Nooo, Loading Screen" bit had me rolling XD
It’s heat
Bethesda has never allowed you to play an "evil" character. I remember when they announced the Dawnguard DLC for Skyrim and the trailer and gameplay previews made it seem like you could actually be an evil vampire and black out the sun. I was so excited to play a character who was going to black out the sun, sacrifice Serana, and be truly evil. When I actually played that character, I realized that the storyline was exactly the same as being on the side of Dawnguard except I was a vampire and killed the Dawnguard instead of killing the Volkihar vampires. Every other aspect of the story was the same. Sided with Serana, killed her dad, and didn't black out the sun. I was so disappointed and that was when I started to not care about Bethesda games.
They have claimed for so long that "you can do anything you want" in their games, but they always railroad you into a storyline you didn't want to follow when you try to actually do that. It's frankly infuriating. I'm now at the point that I don't want to buy any Bethesda game again. They keep over-promising and under-delivering. They've been riding on the coat tails of the modding community for too long and it really showed with Starfield.
I felt this way in Skyrim before any DLC came out. Whichever faction you side with, all of your enemies just go to hang out in a castle. So obviously I decided to go there and kill them. But nope, they're all protected NPCs. So they stand there spouting threats at you and all you can do is sadly walk away. Like come on, I understand making them unkillable while they're still story relevant (though even then Morrowwind would just let you smoke them and tell you the game can't be finished now, which is way more fun!) but at the end? You really can't unflag their invincibility and let me do the obvious roleplay action? Why on earth would I leave the enemy leaders, who continue to declare that they'll keep fighting me, alive to plot my demise?
@@the_exegete yeah, I get that. Their formula is old. Even just in the start of their games. You're always a prisoner who has some special magical purpose. Every damn game. I know it's an easy way to allow you to become the hero of the story without writing a whole back story that you might not want, but there has to be another idea. I'm a sailor from another land, or a farmer who's farm was destroyed, or a refugee from another country. Something besides, "Ah, prisoner. You're awake." 🙄
I don't remember much of that dlc but I do remember being super disappointed
For years people have said "Bethesda may not make the best rpg's or the most stable games, but when you add up the world, the characters, the music, it's like nothing else." And then Bethesda just decided to ignore their strengths, double down on their weaknesses, and this is what we got
Which is funny since their characters and world has also been shit for over 2 decades.
@@SkeleTonHammer I'd say that their strength is that the whole is greater than the sum of its parts, because as the man explained, in Skyrim you go around doing various things and it always feels like you're progressing even when you get distracted by something else.
Whereas in Starfield, you can't get distracted. There's nothing there to distract you while you're jogging to your next mission on Barren Planet Number 872, except if you're really into scanning for minerals, a process you can skip by leveling up your scanning skill, which you can only do if you've already done a lot of scanning. So instead of all the game's systems working together to play off each other, not only do they not interact, but they actively try to discourage you from using them individually. It's baffling.
How do you make essentially the same game over and over for twenty years - earning critical acclaim, a loyal fanbase and great financial success - and _still_ fail to understand what you're doing right?
@@wolfieinuSkyrim had a lot of flaws, but the world always seemed fun to explore. Before TW3 came, it was the top open world rpg on everyone's list. But Bethesda didn't learnt from its mistake and greatnesses. That's the biggest problem.
Even though it was an offhand comment, I think not having alien races was a big fumble for a Bethesda game. I didn't buy Starfield due to two observations in the marketing material: 1.) Every clip showed was always like you in a metal suit spraying down 3 other people in metal suits. BORING. And 2, I knew old Bethesda games had handcrafted content as their biggest strength, so the 1k planet thing came off as, "Uhh, what?" Now, I was open to buy the game IF I could confirm the planet shit was skippable and there was plenty of handcrafted, interesting content you could run through. To say the least, I never got that confirmation.
Anyway, back to point 1 where it looks like everyone in the galaxy is a person in a metal suit, just think about the diversity of creatures to encounter in Elder Scrolls, some beasts others sentient aggressors others complex beings good, bad, or mixed. I'll list some off the top of my head (and all the while contrast that with "Time to shoot at dude in metal suit"): Daedra god things, zombies, animated skeletons, giant rats, wolves, bears, giants, ghosts, vampires, werewolves, various types of elves, humans, cat people, orcs, dwarves, mechanical things, walking centaur things, crabs, fish people, tall barbarian humans, etc. And layered on top of this, there are interesting identities all intermixed with each other in often overlapping stories where you have complete control from choosing a winner to just killing everyone. You have rich corrupt people, rich kind people, kings, insane people, those following the occult, vampire queens, thieves, simple working class peasants, the homeless, elite guards, people scared of this or that, magicians, and so on. You get so much interesting world building just by talking to people and doing things and exploring. If you really want, you can even read the lore in in-game books to understand the world even deeper although it's not even needed to be a good game. God, it makes me so mad at Starfield.
quick update- had to briefly mute a section around 30min mark because it got copyright claimed for using the House Building song from RDR2. All I basically say is that “the bounty system in starfield is even worse than RDR2 and being a pirate is so discouraged it’s borderline impossible” anyways thanks so much for watching this video 🥹 I was so nervous about trying the new format and pushing myself creatively so it means the world to see people resonate with it! ❤❤ big ups to the whole island
-jacob
damn thats crazy
remember not to eat glass jakey
Damn, even your Bethesda videos are broken upon release.
A few more sections after that got muted as well.
I thought my phone was broken when the video went mute lol I love this new format you're cooking with! (Especially the silly changes in scenery) I'm excited to see more from you. See you in a few months🫡🩷
The sad thing about Bethesta stealth is that I was genuinely shocked, that you don't have to crouch in Cyberpunk to deal extra stealth damage, you just have to be undetected. Another huge pro about Cyberpunk in comparisson, the overworld and interior spaces are all connected and physically there, no loading screens in between. (Except elevators that go up and down in real time, but at least its immersive in that sense.)
It's always better than nothing when the loading screens are hidden in a way that you don't notice them. Also for example, Starbound. You travel between planets in literally the same way as you do in Starfield but the entire process of traveling through space and beaming down to a planet is dressed up in a way that feels like you're physically moving there in the game world instead of just slapping a loading screen over it. A goddamn terraria knockoff indie game put more effort into this shit.
@@KerythDrawsShoutout to Starbound, an overall pretty mediocre experience, having the coolest fucking fictional species I've ever seen, added as an afterthought. Novakids are the shit, man.
@@a-rat-in-your-wallsman I wish that game was good
Really cool of Jake to keep traveling back and forth to each of those locations for each shot.
I am curious though
Is it just reading the entire script out in each location or is he actually saying parts of a sentence to cut away to the next later
He just fast travelled each time though, good thing it loads instantly
@@Nahobinoah he figures out a storyboard first, and then creates it after
Honestly Bethesda owes modders millions for fixing their games all these years.
I think bethesda tried to offer something like that, but the players and modders outright objected?
Modders might not even be coming to Starfield rescue for example the creators of Skyrim together we're working on a star field together mod but they're burned out and decided to cancel the project. Granted there will probably still be some modders involved but that'll probably be mostly for creation club content.
The difference was one was "gamers, pay the modders" VS "Bethesda, pay the modders"
@@TravisHi_YTno? They offered the gamers to pay the modders, paid mods, not Bethesda giving modders money for the fixes
"durr hurr modders fix their games"
99% of my TES time is unmodded. Get a new joke.
Really impressive how the audio throughout this whole video stays on such a consistent level despite all the different locations
There's a mic in his boot.
Amazing what simple audio compression and normalizing can do (*cough* other youtubers *cough*)
@@ARKSYNor any attention to detail
Not really, you can tell the complete difference from when he’s in the field with mic on his collar or other location on his collar.
Play this on speakers or good headphones and you can hear it pretty well
The amount of times I have said, “loading screen” like his sister every time this happens is way too god damned many. Thank you for making such amazing videos!
I love how some of the biggest criticisms of Outer Worlds was that there weren't enough planets and you couldn't explore more of each planet and now people are realizing how much worse it could get.
Outerworlds was just too short. Great rpg elements and solid branching storyline. Just way too quick
@@greenpigking6974 Worst thing about it is that it leaves you wanting more of it, for sure. Of all problems it might be the best one to have.
I don't think people really understand what they want. Having hundreds of planets to land on isn't needed. It's not fun. Being able to fly into orbit, and do interstellar travel isn't actually that interesting to most people either. Having 3-5 richly detailed planets in a single star system that you fast travel between is more sensible from an exploration point of view. Starfield really doesn't satisfy the wandering itch the way Skyrim or Fallout 4 do (or other open world games like RDR2). The way Starfield just has dozens of Riverwood and Solitude scale stations and settlements scattered around dozens of planets, with re-used mining outposts all over the place, was a huge downgrade in fun from Skyrim or Fallout 4 for me. I want one map - or a handful of slightly smaller maps maps - to wander around in. Witcher 3 managed this with a significantly smaller budget than Starfield.
@@BasePuma4007 3-5 richly detailed planets. You described Star Citizen. Check if out if you haven't already. Yes it is buggy etc but it will blow your mind
An entire town wanting you dead in Skyrim for stealing a mug or killing a chicken was already a bit silly, but the idea that Starfield escalated that to an entire galaxy knowing what you've done is the funniest thing I've heard all week.
On top of that, stealing the mug is your one way ticket to the Intergalactic Secret Service as a double agent against the hardest and grittiest bunch of space pirates
Not even joking
Imagine Bethesda actually making a good game? Imagine.
And yet they still need you to play messenger
Morrowind also had a peculiar way for guards to confiscate your 'stolen' items. If ever you stole something, then every identical item was marked as stolen. I found that out the hard way when I stole a Grand Soul Gem from Galbedir only for ALL my Grand Soul Gems suddenly getting confiscated 100 hours later when I just happened to go to jail.
So it looks as if Bethesda is going backwards in time with their whole theft mechanic; and it's still ridiculous that everybody in the whole universe knows you stole some random item when there was nobody around to witness it.
It's stupid. Other open world games don't have good wanted systems either, but the way it was implemented in Starfield was a regression from Skyrim. At least in Skyrim you lose your bounty if you kill witnesses, and your bounty only applies to the specific hold that you committed crimes in.
Todd's "You need to upgrade your PC" was Bethesda's "DO YOU NOT HAVE PHONES?" moment.
This is one reason consoles are better (at least in the short term). They always have the same specs and don't need to have parts swapped out unless they're broken. Saves you time and money.
Edit: Jeez looking at some of the replies I got, PC fanboys are just as cringe as console fanboys. lol
@@Karlach_but in this case the performance is just even more shit... you cant use optimization mods on console day 1, cant dig around the .inis for a quick fix
@@Karlach_strange cope
He was partially right since upgrading to an SSD fixes like 80% of the lag. If you don't have an SSD in 2023 you're not only like 8 years behind the rest of the world youre actually just stupid.
That doesn't take away from how badly optimized the game is in the first place, but it's utterly astounding how many people turn out to still be using HDD's and then complain about performance.
@@thelordofcringe Universally, not stupid. Some older consumers have used PCs for a while and still don't know what "peripherals" are or what is an "HDD."
I’d love a prison/consequence system where when you’re caught and sent to jail, it requires a puzzle to break out. And the puzzles increase in difficulty based on your level, the severity of crimes, or the amount of times you’ve been captured. You could always have a heavy fine payable as an option so that players don’t get just straight up stuck, but I think something with those kind of consequences/gameplay opportunities would make evading capture or “doing the right/wrong thing” more interesting.
And then if you dont have enough money, instead of getting softlocked- YOU GET IN DEBT!!!
and you gotta get out of that too, possibly by messing again with criminals and possibly getting in jail again,,,
That's way too much work and mechanics for a company like Bethesda. Why make a good game when you have "charm" and fanboy hype.
*They have tecnology to build fucking ships ans LITTERALLY travel light speed by "fast travelling"... but not to send an email...*
At least in New Vegas YOU was the mailman, so makes sense why I gotta do that for money.
Starfield has Minimum Viable Product written all over it. I too wonder how they spent eight years and untold millions of dollars and worked their developers into mental anguish to provide the bare minimum of form and function.
There is no soul, no ambition, no love in Starfield. This is the epitome of corporate art and it is damning.
For years I never believed that Bethesda actually used Creation Kit as their actual development tool to make their games because of how godawful and clunky it is, but... With how long this Minimal Viable Product took to come to fruition, I think I'm starting to believe it.
artistically, it is a beautiful game. i love the space, the locations, the feeling of desolation as you are standing on some random moon in the vacuum of the void..
but yeah, he said it best. I tried and yeah, it -could- should have been better.
Havent played the title myself (and dont intend to), but was trying to understand the criticism. All this sounds awful… how come the Steam reviews and such are not as bad? Any redeeming stuff?
@@bregowine Because most of the time people on Steam only write a review when they think they need to. It is very rare for "triple A" games to hit a negative score even if they're dogshit like Cyberpunk 2077 was. For Starfield to be mixed or even slightly positive says that the game is fundamentally shit and the people who like it are just coping.
@@bregowine the Steam reviews are bad. Starfield is lksted as having mixed reviews. A lot of reviews are dissatisfied and Bethesda PR is writing really awful responses to every negative review
My initial experience with Starfield was travelling to my first planet, doing a dungeon, completing it, leaving to the next one and seeing the same building when I arrive.
Worse.
The same building with the same enemies placed in exactly the same spots doing the exact same kind of routine with loot placed in the exact same spots and sometimes even the same exact things in the boxes.
I once ended up "exploring" a planet, ran into the same exact factory, from the same exact angle and 10 seconds after stepping into the bounds of the area I hear and see the same exact fuel tank explode after the same dude shot at for no apparent reason.
Like, what the fuck?
same
That was my experience with Skyrim but with voice acting. It was an incredible world until the Jarl's personal mage ends up sharing the same voice with random town NPC #7. It was something you'd overlook back then because the rest of the game was still incredible for its time. By today's standards though it's just sad. Copy paste open world items when AI and procedural generation has become such a huge thing in the last couple years shows a lack of effort.
@scopie49 yee, but to be fair that's essentially how all rpgs were with that many npcs in it. That's why div 2 og sin blows my mind still. Game has a bazillion characters and lines of dialog. And its all quality voice acted without the infinite copy/pasted one-liner characters everywhere. Minus some small exceptions like some of the enemies.
I hated that too. Every abandoned mine has the same lay out with the enemies in the same place every time
Todd Howard stopped being creative and passionate when he became a corporate stooge.
Saved me 70 bucks and hours of infuriating disappointment, THANK YOU!!!!
Once upon a time essential npcs didn't just nap on the floor, you severed the threads of the prophecy and had to persist in the doomed world you'd created.
Too expensive to pay writers to make additional content for that. Just get Emil Pagliarulo to pull something out of his ass over lunch with Todd in D.C and have the rest procedurally generated by AI. 7/10s earned, millions paid, everybody wins.
Games the consistency of marshmellow sell better. There are a lot more illiterate 10 year olds, and middle aged clerks too apathetic from looking at excel spreadsheets 8 hours a day to bother paying attention to a game.
Betheshda RPGs are becoming assasins creed because it has a far bigger market.
@@gastonbell108 The sad thing is that it doesn't require more writing. You don't need to give people an alternative solution to a quest if they murder an important NPC. Just tell them "Tough luck, quest failed. Maybe you should try harder to not play like a psychopath next time." or something else that tells them why they can't complete that quest anymore.
Look who's here lol
@@MisterPikol no you look who's here 💜
Man, your section on “what a typical quest is like in Skyrim” really hit the nail on the head for me on what is missing in Starfield. There is absolutely no sense of discovery or exploration in Starfield, it’s just fast travel and loading screens. You get a quest, you fast travel to the location because you can’t walk or fly there, you do the quest with no distractions because every planet is boring, and then fast travel back.
Dear NoonDragoon,
thank you for your comment. I think you will find that actually our game is not missing anything, nor is it boring. Moreover if you think our game is boring, you yourself are, in fact, the boring one. Perhaps if your IQ was just a smidge higher, you would note the myriad Quests, side quests, crafting options and so forth that we have lovingly crafted for you utter dolts. Unfortunately that is not the case, and here we are.
- Literally Bethesda on Steam rn
Skyrim quests are usually still less interesting than Morrowind or oblivion quests. Bethesda has been getting worse and worse for a long time now, they may add new mechanics and make it look shinier but they take away a lot with each new game.
I want hand crafted quests with decent story lines, not these procedurally generated pieces of bullshit they've been working on since oblivion
@@paultapping9510😂😂😂
It feels like those "MMOs" where you just accept a quest and engage the autorun/autopath.
The whole game feels like a soul-sucking experiment.
This long-awaited return becoming your most watched video, breaking 2Mil subs, might help consolidate that your content is so incredibly appreciated. You better not be doubting yourself again, Jakey.
No mans sky doesnt just let you fly around its planet. They also have cars, trucks, rovers, megatron guys, submarines...super dope. Very sad, Todd.
Bethesda says 'oh but in real life, most planets are empty!!'
sounds like they haven't figured out something that Gabe Newell has figured out all the way back during Half Life 1: realism isn't necesarilly fun, and videogames are meant to be fun
(Half-Life: 25th Anniversary Documentary)
Also, that's a stupid excuse because fiction has pretty much always run on the principle of " I am telling you this story because it is interesting, if it wasn't, I wouldn't be telling this story".
Most of the days on the Starship Enterprise were probably really boring and routine, the days that end up an episode of star trek are the highlights.
Don't make a game/show/film/book about the days Kirk sat around doing paperwork while Spock scans a nebula and McCoy sorts out a burst eardrum for Uhura. Like, that might make a cute slice of life segment while Chekov is doing something cool, but not a whole episode.
That doc was damn good!
“And if it’s not fun, why bother?” -Paarthurnax
What’s funny is that statement is a complete contradiction for various things in the game too. Planets orbiting another planet instead the star (sun) that’s in the solar system, artificial gravity on ships, superpowers, interstellar travel.
I’m pretty sure it’s just a PR excuse for how much emptiness is in the game.
I remember some Bethesda fans saying something similar when we found out the game would have 1000 planets and a lot of people complained that it would be a bad idea because most of them would end up being empty.
"In real life we have a lot of planets, it wouldnt be realistic to Starfield have few". 1000 planets still is very few in comparison with real life.
I innocently picked up a beach ball on Paradiso and EVERYONE went nuts on me. I never thought I'd become the galaxy's most wanted over a beach ball.
lmao I did the same, and then my in-game wife Andreja had a nuclear melt down over it "have you lost your mind!" Paradiso was what made me hang my hat up for this game. The beach ball, the brain-dead NPCs, the world's most uninteresting tropical resort that is basically a big lake, it was everything I hated about the game in one place. I got to about level 40 and near the end of the game and just stopped.
I loved the aesthetic and idea of Starfield, but I ultimately left because of the very purpose of this video; the game is outdated as shit. In a world where you got modders making amazing AI narrative and missions in old games like GTA 5. To seeing these clunky brain dead NPCs and stupid "talk to this person quests" from a brand new game and AAA game studio. It's sad.
@@edwardboot3431Since when were those AI narrative mods in GTA 5 amazing?
Happened to me on Mars with a soccer ball...
@MrGamelover23 Even if it's not "amazing", being better than Bethesda NPCs is a PROFOUNDLY low bar.
These npcs were charming once a upon a decade ago, when the game world was actually fleshed out and explorable with decent lore, but even that veneer has sadly peeled away like paint.
landing on a different planet and the cops go "oh, so you're the infamous beach ball thief."
I love how you said Everytime you try to become something else in Skyrim and you just end up being a sneak archer. I always end up becoming a Conjuring sneak archer.
its funny because Sneak archers being a popular choice is a result of the combat being so bad in the first place
I always say that Fallout 4 is like chicken tenders. Are there better things that I could be eating? Things with more nutritional value, or that taste better? Yes, absolutely.
But, damn, if I don't like me some chicken tenders.
And it's really fitting because other people will try to bring me a series that they like and tell me if I love chicken tenders that I will love chicken nuggets. But I like a chicken tender because it is a cut of meat off of the chicken breast called the tenderloin. chicken tenderloin breaded and deep fried is delicious. A chicken nugget is blended chicken and chicken by product formed into a shape and breaded. I do not like chicken nuggets, they're like hot dogs for perverts and all the chicken nugget fans think that because I'm a tender fan that I'm going to like their nuggets.
@@dizzylilthingthis comment sounds psychotic but i completely understood
It's the first Bethesda game I tried to like after morrowind. I spent a few hours in oblivion, skyrim, fallout 3 but it never clicked. My brother gifted me the game because we used to play fallout 1 and 2 together.
I spent more than 200h in fallout 4 because I wanted to 100% it and I don't fast travel and in the end I just experienced bitter disappointment. I dearly regret these 200h. At least I learnt the valuable lesson that Bethesda games are not for me and I'll never play any of them again
If you look back further, Morrowind absolutely allowed you to kill quest NPCs. It just brought up a dialog box afterwards that told you, "The line of prophecy has been severed. Reload a previous save or persist in this doomed world you have created." It has absolutely no problem with you making quests, and even the main story, uncompletable. Bethesda's problem for 20 years has been tweaking their formula to allow less customization, less options, and shallower gameplay all for the sake of accessibility (which isn't a bad thing on its own). With the level of degradation they've arrived to in 2023, I'm not surprised at all that Starfield flopped. Morrowind in space would have been far better than Skyrim in space.
Actually, now that I think about it, Morrowind in space is just Knights of the Old Republic. Play that instead.
The trouble with non-essential NPCs is that they don't just stand in one place forever anymore, like in Morrowind. A side character in the main plot going from the city to a dungeon for a quest might just get merked by a cave bear along the way and then you suddenly get the prompt and have no idea why
Of course, the player should definitely be able to kill Maven Black-Briar and trap her soul in the soul cairn before devouring her brat children as a man-beast. It's just a bit more complicated now that NPCs aren't stationary missive boards and exposition boxes shaped like people, and Bethesda doesn't want to try to do more than a band-aid fix for those complex problems
@@Ryu1ifyDoesn't excuse essential npcs really since New Vegas has only one essential npc (which is Yes Man) and that game doesn't have any issue with the npcs dying going from one place to another.
@@okagron To second this: 50% at least of the NPCs I’ve run into have been “essential tagged”, but I don’t doubt it’s more like 75-80%. If you try going on a rampage in Neon for example you can’t clear a place, you can just get an insanely high bounty and then everyone except generic NPCs live.
@@Ryu1ify so what you are saying is Bethesda doesn't want to pay the money to code that in anymore lol
@okagron Yeah, that's the other thing. You can kill whoever you want on New Vegas because there's more than one way to skin a cat. Whereas Skyrim's murder mystery quest is written around you doing the whole thing in one strict, hyper-specific way, meaning nothing makes sense if you divert from the "proper way" for even a second. Morrowind's "doomed world" NPCs aren't even literally required to complete the main quest. You can get sunder and wraithguard and kill Dagoth Ur without even knowing who Caius Coscades is, but such a thing would be unheard of in Skyrim
I love how there are no Telecommunications in the game, but there is an entire side quest (about an hour long) about repairing telecommunications for a solar system of pioneer outposts.
hey man they only communicate planet-wide hurr durr something like that Bethesda logic, they just didnt give a shit
That's what I said.
Thats not entirely true. You can talk to any ship you come across above atmosphere through a phone line
That is so many layers of irony I don't even know where to begin but i'll try. This inconsistency communicates to the player that there was a lack of communication within the team, the quest designer did not think to check with the story director, also the worldbuilding was not well defined from the directors end, this is a clear lack of communication on all fronts, resulting in a quest that only accomplishes the general, tone insofar as being on tone for general "sci-fi space" but completely lacking any sort of internal consistency with the rest of the game.
@@LLOYDKUNFOREVERhow?
Back in SD. That’s what up, as a Nebraska boy myself I very much relate to growing up in the Midwest, and I’m certain it’s one of the (many) reasons your work resonates with me so much.
This video made me so sad. I love the games i love today because of skyrim. It changed my perspective in game design when I was a teenager and now as a young adult all I wanted was that feeling again. When you said "Do I enven like videogames?" I felt that. I just want to love a world the way I loved skyrim again, and to think I can't trust Bethesda to do that again makes me really sad.
Great video Jake, love from Brazil 🇧🇷 ❤
Rest in peace to Jakey's original yoga ball after an iconic 6 year run
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Miss ya, big ball. Gone but not forgotten
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Bethesda are actually massive innovators. Over 10 years before Uber heralded the gig economy, Bethesda discovered they didn't need to hire more developers; they could bait their customers into fixing their products for them. A revolutionary combination of Ikea's "built it yourself" approach, and slave labour; a timeless classic.
But ikea at least has lower prices since u gotta make it urself
or.. you could just realise Bethesda games are naff and play a better made game instead of wasting time trying to improve them?
"volunteering to make a mod is slave labor"
You are not very bright, are you?
That slave labor bit is just silly.
This is a common misconception, but the key trait of slavery is not that it was unpaid (which usually isn't/wasn't the case), but rather, that it was involuntary.
That's why people who volunteer at charities aren't slaves.
I've watched every "_ Game Design is outdated" video of yours so far and I have to say I love them, you put so much thought and effort into your videos and it really shows! I would love to see your analysis of Cyberpunk 2077, especially considering all the changes the game has been through over the last few years.
Coming from the future to say that Starfield won "Best inovative gameplay" Award
And that's how you know the Game Awards aren't shit
Trolls chose that because of the award Red dead 2 got.
Shoulda gone to yomi hustle
Knowing that Bethesda have been denying Obsidian's attempts to make another title for them in between their releases, makes this situation so much more dire.
And now they all simply work for Microsoft. Yay.
@@matthewcarroll2533 Which means, there's a chance now....
I wish they'd let Obsidian rectify the wrongs with Fallout
0
I mean I get it though, last time they did that obsidian made something so much better with such a smaller team it embarrassed them. They don't want to risk them doing it again and proving beyond a doubt how completely incompetent Bethesda is.
"Astronauts still had fun on the moon even though it's big and empty" is one of the most absurd excuses for lack of content I've ever heard.
Sure, I guess since Neil and Buzz had a good time physically walking on the surface on the moon, it's my fault for being bored traversing these lifeless, empty planets through a computer screen in my bedroom.
The less charitable part of me (the bad part!) wonders whether the person who wrote this equates the STAGGERING engineering work needed to put a man on the moon in the 1960's to making a video game . . . dear Lord of the leather!
Like they said in the Girlfriend Reviews video, didn't take Neil and Buzz long before they said, "Nah, this shit's boring." and broke out the moon rover.
Yea they also actually landed on the moon lmao
also, the moon landing had WAAAY fewer bugs
Funny thing is, Neil and Buzz actually had a rover and shuttle to travel on the moon 😂
The whole bit about space exploration in a ship is exactly why i never even tried this. That's the only part i wanted, which other games like no mans sky, and heck even starlink (even though you can't exactly leave your ship) handled transition between space and planet exploration with a tricky little "loading screen" that didn't remove any control of the ship. Fun stuff. Missing from a game that costs 70 at launch
not to mention that Starlink was handling seamless space-to-planet transitions on the literal toaster known as Switch 😂
Todd doesn't even play chess. He just lies.
My biggest issues with Starfield will always be the lack of interesting locations to explore and just the mind-numbingness of actually trying to explore. Games like Skyrim were an actual adventure when you decided to step out into the world and see what you could find. Starfield sorely lacks in this and going from location to location just feels like a chore.
Also the lack of WORLDBUILDING of the game, you see one city is all the same, one alien creature is the same on all planets, the planets can change from dessert, rocks or plants but ARE THE SAME
why dont making nations as space systems and you have the Chinese system of planets ? why dont put SPACE FURRYS as an human proyect go far like Dr Moreau ? why not making one alien race important like proteans of mass effect and you discover the trash and ruined cities of them ?
Bethesda LACKS CREATIVITY and the ability to make a game without Loading screens, copypaste planets by IA and Npcs that looks from 2008
Skyrim never worked and you could lose hours because of a glitch
@@randomdude189 Auto save set to every 5 mins and i know you're too smooth brain for that
I honestly tried to explore the planet "special" locations, hoping for that 10 minute walk to reveal something. My favorite example: gravity anomaly zone, deformed rocks and a floating Boulder. "Does this have some special item, like a gravity gun? Or possibly some specialty material that lowers weight cause "antigraity"?", no. Nothing interesting. Not even a larger jump height in this location where gravity is distorted enough to make multi ton rocks float.
@randomdude189 Despite Bethesda's spaghetti code. Skyrim was a good game, slap a community made MASSIVE bug fix on it and tune your graphics settings, GREAT game on its own. There's a reason they released it like 20 times... they captured lightning in a bottle and now they're having hard time repeating it. (Why they never got together with the community bugfix guys and bought them out confounds me)
I remember watching my roommate playing Fallout76 everyday for about a month until one day he stopped moving in the game, stopping pressing any buttons at all, turned around and told me "this is a bad game!" He had the epiphany soooo late it was hilarious
Is he slow? Why did it take him a month lol
@@1BuFo i think he’s not firing on all cylinders lmao
@1BuFo the canister of copium he was inhaling ran out and he came back to the real world
I really wanted it to work. Like AC4 lol really wanted it to but it never did
After getting stuck in a wall or floor right before objective I just spend an hour grinding towards and having to start back from save for the Nth time one has to just...let go of it.
long ago i was playing oblivion for 10th time
because it's a almost fantasy theme park
so i finally been everywhere and did everything
and while walking on the road and just stopped...
physically uncapable of feeling any joy or satisfaction from wasting time on the game
sure i could play dark brotherhood AGAIN - good quest and all BUT
why? nothing i can do will change how the quest goes
nothing new will happen
it's just... empty, overhyped set of npcs that need to be killed so lucian can hit you with the twist which is flying on nostalgia and nothing else
and every single bethesda game is like that
you can beat it once
you can beat it 5 times
but sooner or later you just realize how bad and shitty it is and dark realization of you wasting precious time on a literal turd wrapped in colorful wrapper hits like a train
especially failout 76 where there's NOTHING
the amount of effort you put into the concept and shooting of your videos is remarkable when most (me) would just smash together clips w/ voiceover, maybe a greenscreen. kudos to you
babe are you okay? you’re rewatching the jakey bethesda video again
no ):
Something that personally killed the vibe in starfield was that every "unexplored frontier" planet had like dozens of mining operations and settlements on it. I'm not exploring and finding something new, I'm just playing tourist. It would have been awesome to play a story where you got to explore and meet other undiscovered alien empires instead of finding fuel depot #35
Exactly.
I don’t know why no one has made a space series along the lines of the the North American surveyors.
Pedro pascal was in a Netflix movie.
@@ryanmussell739 I'd suggest you try Starsector if you're looking for that
Well the lore does state that sovereignty to settle anywhere without knowing who, why and they didnt need to pay taxes nor give info to UC.
So it does make sense most known planets have been visited. And now the UC wants to explore them. thats you
mass effect: andromeda
It's staggering how game companies manage to get this wrong.
No Man's Sky advertised itself as a exploration game in which you could explore a galaxy and name planets.
Of course it was a game based on hundreds of lies, and one of them was the exploration part. Every single planet had alien outposts and traders that would give you stuff. One has to wonder if we ever get an "unexplored frontier" space game that isn't 2D.
I love how Bethesda's response to every critique and complain is basically "Nuh uh, that sounds like a you problem"
That’s just corpo though. If Todd went up there and said “yeah the optimization isn’t where we want it to be right now, and we’re hoping to have a patch next month” he’d be less robotic but also more fired.
Screw Zenimax is what I’m saying.
@@northernsun6003 screw Todd Howard for using his cachet to keep pushing garbage
@@northernsun6003 Most their steam review responses are at the same attitude too.
Goddhead Toward cant be wrong, its the players that are wrong.
they're technically not wrong, I mean they still made millions anyway
There's a quest early on in the game where you join the UC and they tell you to check out a planet that went dark. Now, I ignored this quest for nearly 70 levels and eventually decided I was gonna give it a try. I suppose this quest existed to introduce the "Terrormorph", which is this games Deathclaw equivalent. I found the beginning of the quest very entertaining, as it built a tense horror-like atmosphere and introduced you to the sole surviving colony member who explained how terrifyingly deadly these Terrormorphs were, and how your only chance to beat it was to sneak around the colony and establish kill boxes by activating generators to turn on the auto turrets. If I was a newbie level 5 this quest would have been awesome. At this point in the game I had already killed more than 20 Terrormorphs on other planets. So I marched out there with my advanced shotgun, shot it 3 times and it was over. Every NPC afterward expressed shock and awe that I somehow managed the impossible and killed a Terrormorph. I gave up on Starfield not long after.
The effort you put in the visuals and the editing is amazing. You stand out among other youtubers I know!
That Mrs Rachel part about loading screens tricked my 10 month old into rushing over to the TV, and then get instantly disappointed seeing that its just a man sitting on a yoga ball complaining about a space game. 😂😂
same lmao
Notice Amwal international investment Co platform is offering double ⏩ bonus to all investors
teach em early, so your toddler wont preorder shitty unfinished games in 15 years
@@NetSraC1306 Fuck learning how to pay taxes, literally this skill would've saved an entire generation of kids MILLIONS of dollars if taught
I wonder if only parents understood this reference or is Ms. Rachel is that widely known. I understood. I'm a parent. Lol.
The fact the first patch they pushed out (almost immediately) was to patch the infinite ammo/money glitches, but not to fix any issues, told me everything I needed to know to not continue playing the game.
Players unable to play the game? Fix it later.
Threatening the economy of the game? Find his family.
Who cares if you continue playing, they already got your money. That's all they really care about. People complain but they just keep sending their money in over and over again so why would Bethesda ever do any differently?
@@SursionOr any game company for that matter. We can criticize all we want, but they're making bank regardless.
Hey Jakey, hope you're doing well. I'm going through a rough time at the moment, and I always come back to your videos to help me forget about things. I'm just a shitter but I just wanna say thank you for the content you make . Really helps (me) out
My first video here, and an instant subscription! Amazing work! Informative, personal, and entertaining!
BTW, I've never played a single Bathesda RPG.
Gamers have been fed slop and told it's caviar for a decade now, and companies have been absolutely thrilled that we keep choking it down and asking for seconds. 2023 truly was the breaking point. Diablo 4, MW3, Starfield, and Redfall came out across from Zelda, Alan Wake 2, and of course BG3. In one short year, the lines between what AAA studios want to shovel onto our plate and what is actually possible became crystal clear. The unimaginable gulf between the quality of Diablo- which cost a quarter billion dollars, had thousands of developers, and took six years- and BG3- which cost a hundred million dollars, had 400 developers, and also took six years- is a mark of simple incompetence.
I am also so damn confused about how this can be maximizing shareholder returns. Everyone in the gaming world will buy Larian's next game sight-unseen, while Blizzard is in a death spiral. How do you justify this to your stakeholders? This can't possibly be the best way to make the most possible money.
Fallout 76 is apparently in the green and making steady profit for Bethesda right now, even if it took years and years and multiple expansions to get there. Todd (and other execs like him) can always tell shareholders that whichever total disaster is embarrassing the company right now, it _will_ be profitable down the line if they just keep working at it. They're literally doing that exact thing with Redfall as we speak.
@@KillahMateSure but these aren’t enough to keep Bethesda afloat, especially as Microsoft is looking for some serious revenue with all of their acquisitions lately. Elder Scrolls 6 better knock it out of the f*cking park because if Bethesda has another shitfeast like Starfield they’ll see substantial layoffs.
Put your silly little video game crusade to rest and go outside, please, for the love of god. 😂
What don’t people like about Diablo 4? I enjoy playing it all though I’m just level 50, so no taste of the end game
The next game Larian releases will be bombed to oblivion by negative 'critic' reviews.
You know it’s a Jakey classic when Nukey Jukey graces us with her presence
That's Miss Jukey to you
Is that his sister? She is literally yoga gamer but if he picked body type B.
@coolremedy6969 what does this mean
@memaymoo8088 You play elden ring?
@@JayJordan99 no my pc couldn't run it 💀💀💀
The moment phil Spencer laughed at Todd's immediate response was so great and says it all, really.
The dedication to script writing is impressive to cut between so many different shots and locations so seamlessly
I was expecting black loading screen.
Bethesda's problem is, they were on stepping stones to greater things when they decided to stop and not take any more real steps, and just do what's "standard".
That's exactly right, though it's debated when their "grasp towards greatness" started within the fan base. In my humble opinion, it started around Daggerfall and ended with the promotion of a certain leather jacket-wearing Chess club member.
The thing is, it was standard 10 years ago, now all their systems are inferior to indie projects with 5% of the budget
They stopped improving, the result is today's design based on 10 years ago. The same thing happened with FFXIV initial release, the game design skill was dated back to FFXI, their previous game that was 10 years ago, it was a disaster back then, luckily they did a complete make over fix it up within 2 years later, the game was rescued.
Bethesda peaked with Morrowind, everything since then has declined in overall quality.
@@Buckeyes-pj8tr agree to disagree
"A dragon? In this economy???" LOL
I have listened to this video several times. My favorite part is when the music from the piano fades into the background and adds a echo and atmosphere to the video. Just *chefs kiss. Excellent job. such a nice and perfect touch.
My problem with a lot of space games and not only Starfield is that they try to sell you a city or a biom as a big planet. I mean, on our planet, there are multiple bioms, cities, countries, cultures, etc. It breaks the immersion for me a lot as I just can't believe you have only 1 city on an entire planet.
Well to be fair, it takes a lot of people and a lot of time to fill up a whole planet. Look how much undeveloped land Earth has after tens of thousands of years of human civilization. Even the last few centuries after the Industrial Revolution haven't turned us into Coruscant. The planets have one city because there need to be a lot more people doing a lot more settling for them to need to spread or across entire planets.
That, and the obvious "from a video game design perspective..." answers.
@@LibraritheWizardOfficialthat’s a good ass point tbh I hate that complaint about Bethesda games because every open world game has its limitations and glitches, and Elden ring is a masterpiece example of using large enclosed spaces and wide open area but you were almost walking in a giant circle and straight line
Yup. I'm tired of it. Movies too. The snow planet, the desert planet, the forest planet, etc
@@ptlemon1101 I didn't touch on that part in my earlier reply, but that's such an awful trope and idk exactly when it started, but I mostly blame Star Wars for it becoming ubiquitous. Usually, the only way a planet will be "single biome" is when that biome is classified as Uninhabitable Rock
@@LibraritheWizardOfficial There is no "to be fair" about it.
Truly livable planets with breathable air would literally have more than 1 city because building on them is easier, as is living. or at minimum, "camps" or w.e you want to call it. There's a bunch of other issues with games, but I'm really hammering this home with Bethesda. All of the cities could have easily been condensed into at minimum the same solar system, if not the same planet (within reason, IE faction specific).
Them going for 100 systems with 1000 "planets" and throwing away and hand tailoring aspects of the world that made Bethesda games, well, Bethesda games, was one of the dumbest moves I've ever seen.
16:50 As a new father, I was not expecting to see a Ms. Rachel reference in a Jakey video. Nowhere is safe.
omg ur famous or something!!
Woah, you're a father now? Congrats!
That hit me like a bus, I am fucking dead from laughter. Such an elite reference.
Seriously I had a panic attack and also the urge to scream I’M SO HAPPY
It was too good...
The fact that there's nothing out there but humans just reinforces my opinion that space is boring.
Bethesda, renowned for recycling assets, really couldn't add ONE other species? No space cats or lizards? Not even pointy tooth/eared humans? No weirdos who modified themselves to be blue or somethin?
Guess I'll just play Skyrim agai- oh BG3 exists now. Bye, Todd :-*
NakeyJakey has been making videos for years, yet CZcams only NOW recommends me him.
Dudes funny af.
Great editing and comedic timing.
"Real planets would be empty and devoid of interesting stuff too."
Simultaneously: "There is always a science lab exactly 1 mile away from every single location you can possibly land on literally every single planet."
"If it ain't broke don't fix it" was replaced with "if it's broke but still sells don't fix it" a long time ago and it's sad af to see most truly great things get largely ignored. People are gonna look back at our plastic times and be shocked that we just dealt with it.
Unfortunately, it's not "broke" from the perspective of the company making the game. As far as a corporation is concerned, "it's broken" and "it doesn't sell" are one and the same. If broken games keep making more money for less investment, that's all we're going to get.
People buy based on FOMO and "hype" that's paid for by the devs
You make it sound like it's going away. It's going to get worse
Indie gaming is at an all time peak right now, though. Triple A games still get more attention due to high marketing budgets, people whose knowledge about recent games comes from what's announced at conventions, and some people purposely ignoring the existence of indie games, but there's still more than enough people who play them to make it untrue to say truly great games are being ignored. That's the solution, stop focusing on Triple A games, and start focusing on games from those who actually care.
@@the_motherfucker That's a really good point. Shallow bullshit seems to have the spotlight most of the time, but there's always a ton of really high quality stuff that out there for anyone willing to look.
the loading screen segment is amazing
Can you say, leather jacket? 🤣
I think you are the only CZcamsr I actually watch the ad segments all the way through
-"This time when I figured out I was avoiding my ship, it was game over". EXACTLY. Same sentiment I had.
I guess it's just not for people that want to fly a ship, It's a great game that millions of people are still having a lot of good fun with. It's absolutley a great game overall, I can't stop thinking about playing it. I don't claim it's perfect, but acting like it's objectivley bad and the people that like it are dumb is just sad and pathetic. Not that you did that, but this guy for sure did. I don't find myself flying much and having a lot of fun, maybe just don't advertise as a space game then.
cope
You sound like a walking advertisement. @@jackman5840
@@jackman5840who doesn’t want to ride a ship in space though when buying a space exploration game. Even no man sky you could at least fly the whole time when it launched.
@@jackman5840thereby you might have fun, but objectively a better product was to be expected.
My biggest disappointing moment in Starfield is when I found some small camp with a bounty hunter in random planet and talked to bounty hunter, agreed to help his work and split the reward in half then that bounty hunter died in a battle against wanted ecliptic merc and I killed that merc and I decided to receive full reward but game said “no, you were supposed to keep that bounty hunter alive, quest failed”
This could have been some kind of fun quest where I have to track down that deceased bounty hunter’s contractor and receive full reward for my work but nahhh
Quests being so rigid and binary in terms of success-and-failure by design is such a weak point of a sidequest system that makes them often feel boring. It's why I like watching people share their DND Role-plays where they start a quest, something happens during the quest which fundamentally breaks or alters its progression and the GM has to think of a new contingency to complete the questline.
Were gonna have AI generated dynamic quests in the future anyways.
@@winzyl9546 i hope you dont think that's gonna be a good system
that's probably worse@@winzyl9546
I think it's crazy in general that you would play this game to begin with. It was obvious garbage and Bethesda is a bad studio
Such a well-thought-out and well-produced video essay. You nailed it, Jakey!
FUN FACT !! You must complete the main story in starfield FIRST because if you don’t (considering you did any of the major side quests/faction quests), then the game totally BREAKS APART which you can’t even salvage through console commands. Learned it the hard way when I did both the Ryujin and UC Sysdef quests only to learn that Walter Stroud freezes mid dialogue and breaks the game. Had to load a previous save file without the said quest progression…
Wow. What a steaming pile of dogshit. Glad I didn’t spend any money or time on this
You’re hitting the maturity curve perfectly with the aesthetics of this video. You on the yoga ball on the prairie, softly illuminated by the flames of a well-kindled campfire, giving legitimate critiques while still rippin’ occasional off-the-walk jokes. Well done.
References for parents really do it for me.
You can tell he was influenced by jacob gellar and jack sather haha
I don't really like it. It gives too much of a "video essayist" vibe rather than "chill and funny guy talks about things he's interested about" vibe , there's a huge difference. It still goes cool with Jake because he's versatile, but I wouldn't want to see this style become his "main" style after this video
@@GAMENITE Jack Sather has said that NakeyJakey is one of his biggest influences, it's nice to see that come full circle
@@YCOSKUN Agreed, I think it was done to change things up and stand out, but I think his previous style felt more unique and casual
I had a teacher. He was not good at computer stuff. One time he wanted us to write a 3000 word essay and he said he was going to check them on computer by doing CTRL+A. MS word shows how many words are there. I finished the assignment and the night before the due date i realised i was 500 words short. I put WHITE letters (they also looked like blanks) between some blanks in some places and boom it went up to 3200 words..Starfield looks like my essay
Lmao
Did you actually get away with that?
@@ultgamercw6759 yes
Six months out and they JUST released an exciting new patch that lets you … edit facial animations in camera mode.
They still haven’t fixed the bugs. They haven’t fixed the gameplay. They haven’t added new features.
This game is a fucking insult.
I've been saying Bethesda's game design is outdated since Fallout 4 came out, glad someone else is saying it.
Up until Starfield came out with the 'new' Creation Engine 2, they'd been using the same old outdated engine from Skyrim for 12 years. And even the Creation Engine 2 which is supposed to be new, seems outdated.
Even older if you consider that the creation engine is just based off of the gamebryo engine used in oblivion and fallout 3. It functions very simiarly and is from 1997.
An amazing and high quality video as always Jakey! I seriously appreciate you mentioning how good Skyrim's OST is since that's like the king of music for me. FYI the audio cuts out at 29:48 - 30:05 and 30:15 - 30:23
I was just about to comment about this, I assume it's because of copyrighted music used. Hopefully he can band-aid somethin else in soon.
Yes it does.
Ah I didn't think about that
Brother
@@jackaufendale2164 😳
Constantly editing your ship's appearance would have been a neat way to circumvent bounties. Also having a vendor which can illegally alter your ship ID.
Edit: Also, having to pay 90% of a ships value to "registration" fees is pretty fucking stupid. I would like this system if it were used as a way to "scrub" the ID from ships you stole from normal citizens, but what if the ships I'm selling were taken from the Crimson Fleet? The UC and FC should be paying you extra for the trouble of turning in known pirate vessels.
I haven't played the game, I only watched because I'm interested in game design, but it seems to me that a simple choice of: get scanned and risk dealing with your bounty, or land in a potentially dangerous part of the planet would have been a fun option that would reinforce the dangers of life as an outlaw.
@@briangarber4232or imagine if you can just pilot your ship to the planet while being chased by space cops while also getting shot by lasers from the city's defense system...
Like straight up action film shit
Space "Pay n' Spray?"
@@foxinabox5103fight off the space cops, land somewhere on the planet, travel to the city, sneak in, take the quest, travel back to your ship just to realise that space cops found and impounded it.
Go back to the city, find the spaceport or whatever, steal a ship, get away from the planet without the cops noticing.
Yeah, could have been fun.
@@waldamySo basically, I go fast, out run the perimeter and go to a spray and pay. 😂 That’s 2001 style. We got set the bar off the ground at least
Wow, mate, great video! Never watched any of yours, but the subscribe button is pushed, you're hilarious af
These videos are now an actual event in my life. Amazing content keep it up man 👏🏽👏🏽
Jake, the fact that this video was nearly 40 minutes and it felt like 15 says so much. You ARE entertaining and this was a blast to watch.
I was shocked when I read your comment and realized that this video was like 3x longer than I felt it was
I felt this too! This didn’t feel like a time dump unlike starfield.
I thought I was finally done with Starfield video essays but this man is just so entertaining
And he doesn't regurgitate the same points about the company's game making philosophy like we couldn't tell from playing the damn thing, he does a deep dive into Bethesda and why their ganes stopped working over time
@Earthiness I like how you say it like it isn't obvious and that he needs convincing, lmao.
Jake, you ARE entertaining. You just have to believe in yourself 💪
That's not even an exaggeration. I legitimately was shocked when the video ended. I thought I had like another 16 minutes left.
Starfield feels like one of those boardgames you abandon on turn 1 after an hour of trying to learn the rules with your friends and everyone just kinda realizes this isn't fun and there's like 20 other games on the shelf we could have set up in the time it takes to finish the next turn.
Like yugioh?
Notice Amwal international investment Co platform is offering double ⏩ bonus to all investors
@@overcast2018or monopoly?
@@gameking3278Monopoly is one of the most dull board games ever invented!
Twilight Imperium is worth it bro!
I made the mistake one time of walking all the way back after rescuing a lost person, but they walked so slow a monster killed him because I was slightly too far away to save him in time. Like 30 minutes of walking wasted. God the game is so dull.
I wonder what Bethesda was thinking as No Man's Sky went from a joke to slowly eclipsing every single feature or gameplay loop in Starfield with every single update *in real-time.* Hell, they now have *better ship customization as of today.*
I love how Starfield single handedly manged to boost No Mans Sky sales through the roof
That's both hilarious and heartwarming. The team at No Man's Sky deserve all the success after what they've been doing for the last decade. It's a cracking game now, feels like they've been trying to atone for their sins all this time.
@@leerobbo92 yes! I actually started playing again because of starfield... bought No Mans Sky at release and was very disapointed but not I think they delivered the game they always wanted to make
I have had a lot of fun with starfeild. and I love no mans sky today. But starfeild is a really good game that has a lot of really good fun in it that no mans sky doesn't have.
@@jackman5840 Todd, is that you?
@@jackman5840 sure you cant rly compare those two since they have a very different approach one is survival/rpg and the other is an rpg. But the setting is similar. But you have to say we all expected much more from starfield
I think a thing you missed with space... is players realised the enemy ship AI just locks onto the center of your ship and fires there always, so people just built a giant hollow cube and the lasers literally go right through it without doing damage. Instead of actually targeting your sub-systems.
Also did you mention the fact the "major cities" Are pathetically tiny, uninspiring, areas that are split into multiple separate sections divided by a loading screen hidden behind public transportation.
You can traverse New Atlantis without using the train. shit game, but at least be honest.
I had to look the cube ship thing up to see for myself. Holy crap that’s sad.
If even that, some are just tiny tiny towns.
kingdom hearts 2 reference?
@@kay94 what about neon
Subbed :) Good stuff, very thought provoking .
How is this video only 2 months old. It feels like years have passed since this.
I’ll never understand why games keep trying to make entire open-world galaxies. I would argue we still haven’t seen a truly 100% fleshed out and immersive town or city in a video game. It’s literally trying to build a house from the roof down.
I'd argue that Shadow's of Doubt's cities are pretty good in that respect. But that creator also is building from the foundation up, so you can see the bare drywall and support beams at times.
You know it's bad when even LEGO games are trying open-world galaxies now. 😂
Fr, even a game like Cyberpunk that's honestly done a great job of creating an immersive and believable atmosphere still leaves you wanting more because it's not very interactive
@@raz802True!! That's the only game I've played in a very long time that genuinely surprises me every time I pick it up
@@raz802 Yeah but that's still incomparable if they aren't going for realistic graphics. They have the functionality of an incredibly fleshed out city but not the looks of one.
I liked when I had an inventory and a ship's floor littered with stolen items. I started a passenger mission that had a few nameless dudes in my ship. After I picked up a stolen item off the ground, one of them stated it was theirs and then walked over and took every single stolen item out of my inventory. My first response was to shoot at them after, promptly learning they were flagged essential. Then my crew was also shooting at me after that. 10/10 game.
Bethesda magic
no way
You don’t quick save ?
@@xLeaDFusioNxoh yeah because that excuses laughable game design lmao.
@@xLeaDFusioNxnot the point
I’ve been saying this since Fallout 4 and have been repeatedly called a Bethesda hater for it. Now the world is finally seeing what a lot of us knew a long time ago.
This design was great when Skyrim launched… but that was 12 years ago, but even then it wasn’t that much of a departure from their quest design in Morrowind and Oblivion. They’ve basically used the same quest design for 20 years now. Other companies have easily surpassed them in the RPG space, most notably CDPR with Witcher and Cyberpunk (despite the latter needing a few years of fixes).
i think the most interesting aspect of SF's game design is the ship creation. you can tell how much effort and time when into the compartments. making everything work with eachother and generally be pretty damn cool creating your own ship from scratch honestly. but thats it. and honestly it's not insanely impressive either cause it's basically cubes locking together with a dev model kit. though i do appreciate how customizable it is.
everything else really does just feel like worse fallout 4. i'd say worse skyrim but the game has guns and more than 5 voice actors, so more fallout than skyrim. in every way i can think of honestly. the only real upgrades would be base creation on different planets and.... the size i guess? but even then, in ways i actually much prefere FO4 base creation. certainly a lot less annoying and feels like there is an end goal beyond just "made a base making me infinite cash if i can be bothered to collect it"
...... god starfield sucks.
The one way I found fallout 4 to be extra fun and feel more RPG like, survival difficulty. Seriously. You can't fast travel, you die to one or two bullets, mutated animals are actually deadly, you have disease, hunger, thirst, sleep deprivation, that was the best fallout 4 experience I had. You actually NEEDED to build up settlements so you have safe places to eat, sleep, recover, drink and even use settlers as defense from other enemies etc.
As a Fallout 4 fan, I agree with this sentiment, actually! Survival mode added a lot to the game that I didn't realize it was really missing until I turned it on -- but I'm also a simple man who likes to play games that won't whoop me into next week, so I usually flip back to easier difficulties if I want to relax. Still, even on other difficulties, Survival adds a feeling of weight and excitement that isn't there all the time, so it's a good challenge, and a good time!
Then again, survival mode was added AFTER the game released, it took them months, if not a year.
Was very disappointed to see that food, water, and sleep were basically useless in star field. All the years of player data around popular mods, etc, and they don't do jack with it.
So true i havent stopped playing survival since it released
I still use survival mods for Skyrim (I personally find them more fun and in depth than the official survival mode). Once I started using those mods, I CANNOT play Skyrim without them. It makes every single adventure require so much more planning and thought, and makes traveling the world feel more dangerous and thus more rewarding. At least that's my opinion on it. I haven't played Starfield, because I've never been the biggest sci-fi fan, and after seeing all the reviews for it about how underutilized all the mechanics were... yeah. I'm glad I never spent any money on it.
29:48 for anyone wondering what he said: that he has a problem with the bounty system and when you get caught stealing one thing the whole galaxy is alerted and you get taken to space prison
30:16 he was complaining about how he thought he could fight his way out of the space prison
Bless you
How do you know what he said? Why did the audio cut out?
The music got copyright struck and he had to mute it in post@@xxjongjongxx
Audio cut out for me as well O_o
Bless your soul
@@xxjongjongxx
Bits were muted because of a copyright claim for using the house building song from RDR2.
I remember watching your videos like 6 years ago when you had maybe a thousand views.
I totally forgot about your channel. I just searched you and found this video with over 2 million views.
So cool to see your channel have so much success. I always thought you had the potential to be a great CZcamsr. Now look at you!
I loved the horse cut scenes youd put in the old videos and talking about pizza hut. The things you described in your childhood and your relationship to gamin always reminded me of my childhood. Congrats man!
Just discovered your videos and I'm enjoying them