How Would I Make Yooka Laylee Better?
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- čas přidán 27. 08. 2024
- Yooka Laylee is a rather divisive game with a goodly number of flaws. If I were magically given the reins, here's how I would improve it.
Additional footage provided by BeardBear!
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I think they should add an open world and a focus on builing cars and racing. You could call it Yooka Laylee: nuts n bolts
They're just nuts and bolts........ just..... nuts and bolts.
Who cares anymore!? There's no way home, there's nothing to fight for! There's no more honor... in fact, the honorable thing to do is-
MyOzx You're not funny.
k
Death is failure.....
I can't wait to see Arlo's OC in Sonic Forces.
I'm expecting an orange-ish-yellow-ish creature with little to no hair, this creature also has small eyes, a big nose, and small ears, this creature also wears clothes, such as a shirt, gloves, glasses, hat, pants, shoes, and many more things, to make up for his lack of fur. This creature would also be fairly tall in comparison to his blue furry friends.
So basically the exact opposite of Arlo.
Average Willow So basically a human.
Carlos Flare ooh, so many ocs, cant wait to steal them... i heard that's the thing to do with sonic ocs, lol
I think we can make porn out of that
I can never escape this, can I? Not even a super Nintendo focused channel like this will I avoid the jokes.
I can't wait for Twoka Laylee to come out so they can try again!
And then for Yooka Laythree to never come out.
EyexSore YT Yooka Laylee: Screws and Nails
You mean Threeka Laylee. Gotta work in that wacky humour
@@BeanbonVG except it would be Yooka Laythree, as that makes more sense.
@@sethkauffman9915 banjo tooie isn't called banjo katooie. The joke is that it doesn't quite work
Ben Perham I don't think that's really necessary for the names. I mean, yeah, playtonic tried to make yooka laylee as similar to banjo kazooie as possible, buy this is a completely new game, possibly soon to be a series, so they could name it whatever they want, probably having yooka laythree in mind the most, since that would be what most people would come up with if they were told to think of the name for the third sequel to a game called yooka laylEE.
*Starts watching the video*
"Hello my marvelous friends"
*I'm marvelous! I have a friend!*
*Instant like!*
Im really enjoying your videos arlo! Your channel got everything I enjoy about life, a puppet that remind me of my childhood, entertaining and informativ content, gameplay and a good sense of humor! Thanks allot for that :)
bigsurf77 What puppet?
StrongestBoss haha that's right he's not a puppet he's an Arlo...and he needs his vitamins for all Arlos
I've posted this elsewhere but it got buried. Just something that really bothers me about the game that I haven't seen anyone mention. I'd love to hear your opinion:
Some people have mentioned the worlds feel "empty". I think this is an effect of something else entirely. To me, there is something off about the world scale. It's like the space between everything is slightly larger than it should be, or the size of every object and character is slightly smaller than the world implies. Even the tightest corridors are much much wider than in games like Banjo and Mario 64.
The result is that it always seems like you have to travel a lot of distance to get anywhere, even if the time it takes to get there is minimal because Yooka moves very fast. That distance between everything makes it seem like there's empty space everywhere.
The ultra wide and far away camera also doesn't help, because it makes Yooka and Layle look really small compared to the world.
I think this could have been solved by reducing the world scale by a lot, but keeping objects and characters the same size, thus making the world feel a lot tighter and cohesive. Consequentially, I would reduce Yooka's travel speed to match the world size. The wide camera is good for platforming, but I would pull it closer to Yooka and Laylee to make it feel more like you're there.
*PD:* I haven't played the game, this is just what I've felt watching gameplay videos. I do want to play it and plan on buying it once it comes out for the Switch.
I feel like that would make the game a lot worse. Yooka is so much more fun to control than Banjo due to his speed. He isn't difficult to control on a dime with precise platforming at all, and it's also still fun to blast through the levels. I've never understood the complaint that the worlds are open and empty. They are anything but that to me.
Horrible suggestion! The large aspect of the levels is part of the aesthetic of the game, and makes places like glittergaze glacier completely gorgeous, specially if you are using flappy flight. And the worlds are far from empty, numerous reviewers already tackled this issue, including the ones who didnt like the game. Each level has a fuckton of quests to do and pagies to find.
i think you have too much empty space in your head.
"Yoo-kan have a great day-lee."
Which is funny, because Playtonic's community manager (who you should totally follow on Twitter, she's awesome) is named Daley Johnson.
Each issue you mentioned would constructively improve the game!
My own ideals for improvement:
- more worlds
- slightly smaller & more focused worlds
- a story that's a *little* more in-depth or makes us care a *bit* more about the quest than "hey go get this book whatever"
- more *world-specific* characters
more personal preferences:
- Banjo-Tooie-style connections between worlds
- secret worlds
- hidden/bizarre/mysterious/intriguing locales (without an immediately obvious purpose for existing) within existing worlds
I actually found Yooka-Laylee pretty much amazing the way it is. It's funny, games like Crash Bandicoot Nsane Trilogy, people praise it to heaven despite obvious flaws (bordering at unplayable sometimes), but with Yooka-Laylee everyone is extra harsh with every inconvenience.
The difference is that Crash Bandicoot: N. Sane Trilogy is a faithful remake of the original trilogy while Yooka-Laylee is a new game. A faithful remake should be the same as the original game, just remade with todays tech. While Crash Bandicoot: N. Sane Trilogy feels very dated in many areas, it does respect what made the original fun too. Yooka-Laylee is a brand new game and therefore needs to be designed with 2017 games in mind. Yes it's a spiritual successor ot Banjo-Kazooie, but that was 20+ years old game at that time and might not work as well in 2017.
Super Mario Odyssey is a good example of what Yooka-Laylee should be, and hopefully might be in a sequel.
Your channel just makes me smile. You're so charming and unique, excited to see more of these reviews and such.
Watching 6 years later. I still can't believe Arlo used to edit so that he had a second hand.
Youka have a great daylee too, Arlo.
Arlo, after seeing you're tweet about how this doesn't have as much views I am very sad. I love the series and think it's really good. I really hope you continue this series, even if its a 2-3 minute segment of reviews. Honestly, if you like the idea of it, then continue it. I know that this probably won't be seen by you, but I'm clinging to that hope that you will.- A really big fan.
My biggest problem is the energy system. Why is it even needed?
Just let us roll forever and fly forever, would that be so OP?
(The first boss glitched out for me and the graphics were all over the place, he looked like a pile of sticks or something. Also, he had a big surface starting from him and covering the sky. Am i the only one with this problem?)
You are not the only one. I encountered the same issue on my mac. When I played the game on my PC instead, it worked out fine. I don't know if that glitch only happens on a mac, but does not matter. The platformer should work out well on each (recommended) OS system.
There's other abilities such as one to turn you invisible and even one that gives you an invincible shield so that's why the stamina system is in place. Also yes, flying forever would be OP, however I too questioned the stamina mechanic before I played it, but justified it under certain abilities I hadn't seen using it which turned out to be the case.
That closing comment made me smile like an idiot trying not to laugh! Thanks Arlo!
You really should make this into a series!
As for the improvements, I agree with everything you said! If a future sequel ever gets made (it's apperently in development right now), I would like if they made the game feel more modern instead of a new Nintendo 64 game. I think Super Mario Odyssey nails that part perfectly, so Playtonic Games should take a lot of inspiration from that game.
The game looks and feels pretty good. I think it's a solid 'spiritual successor' to Banjo-Kazooie!
Please DON'T get rid of the "How would I make it better" I love this segment!
Your point about the camera is pretty important, as in "I can actually visually see it through a video without playing the game myself" important. It seems like a pretty big oversight on the part of the developers, since it's a basic game design rule that a change in orientation changes the orientation of movement control. Fixed-perspective games utilize tank controls to avoid that very problem, and a non-tank-controlled game like Devil May Cry will lock your directional movement when the camera shifts and not unlock it until you change it on purpose. Other games have suffered issues of a similar nature; when you step onto a balance beam in Sonic Unleashed, for instance, players will often stop abruptly in place because the camera tends to swing violently around to straighten itself out with the beam, which has the unfortunate effect of making it really easy to accidentally fall to your doom at that moment if you don't stop moving in time. It was also a major problem for me when I was recording our channel's Gex: Enter the Gecko playthrough.
Weird that they didn't account for that in programming the camera. Hm.
- Lewis
I noted that you said "Arlos" in a video or two. Are you AN Arlo, or is just your name Arlo?
Jason Lisenbee Both😂
I know everybody says that they have been with a CZcamsr for an "x" amount of time. but I'm proud to have been with Arlo since 3k and I'm so glad to see him blow up
One of the options in the options menu is to turn off that camera auto follow that you're talking about. You can control the camera solely with the right analog stick. I know it would be nice to have an option in between the twitchy auto follow camera and no follow at all, but at least it's an option. I don't know if this option is from a new patch, but it's in the game now, and it's useful.
see, this is why i respect Arlo's Opinion so much. He had his issues with the game, but not only does he accept that there is still fun to be had in the game and its not just a bad game, he also makes a whole video taking about how it could be improved legitimately, with a lot of thought and care. I love that even if i can disagree with his opinion, he still wants to just help make a better gaming experience and talks about how to do that. I commend you Arlo! keep making videos so good! :)
Also, the mine cart boss drove me BANANAS! Please tell me I'm not the only one who needed a swear jar near me while trying to beat it.
I agree with you Arlo. In addition, I think there should be a task list, like in Jak and Daxter, to help you keep track of which Pagies youve found.
I'm telling all my friends what you said, Arlo.
The issue with the flight in my opinion is that Laylee always moves forward, even if you don't touch anything. She doesn't stay in one place, which makes it hard to make sharp turns.
Wow! Those are some good ideas, hopefully they actually implement the boss and enemy ideas if they make a sequel.
I couldn't agree more with your comments on the camera, Arlo! I feel like it fights with me far too much and it needs to just chill and let me control it more. :P
I love that ENYA is where you went with that.
this is why i like arlo. truly constructive criticism. a whole frickin video on constructive feedback.
I watched the review and I waited for the "How Would I Make it Better?" segment, thank you!
Splatoon is a great example of a great extended final boss fight.
I'm so glad I'm not the only one. Anytime someone asks me about fantastic final boss fights, I ALWAYS say Splatoon has one of the best examples of a final boss in any video game. It's challenging, but not frustrating; it's robust and complex, but easy to understand; it builds off of literally every concept you'd learned throughout the game; it gives you ample opportunities to utilize virtually all of your equipment; it's humorous, but still invigorating; and the music OH SWEET MOTHER OF ZEUS THE MUSIC IS SO FREAKING GOOD!
Regarding the camera being too twitchy - there is a camera sensitivity option in the settings, and I think turning it down is by far the best tweak I made when I went through the game's settings. Highly recommended to anyone else who struggles with an over-responsive camera.
Haha, that last line made me actually laugh out loud😂 This is why I keep watching you, Arlo. Keep it up!
I'd like to think this is the gibberish at the end of the original review "decoded."
Skeleward That gibberish must be very efficient, then. Where can I learn it? :)
There are some people who will teach it, but unfortunately they're very rare.
I haven't even played many of the games Arlo talks about, but I enjoy his videos so much that it just overrides that. Strange right?
between Arlo and Rope Break, half of my notifications are blue puppets.
you fower just 4
It was a good idea to put this in its own separate video because of the 8 minute length of it...plus ad money. I want to give you it and support your channel.
Hugging Arlo is my life dream
Mamar 11 lol
First time i saw arlo i legit thought he was skinny cookie monster XD
He's Vegetable Monster now!
How to make it better: Take the game, bring it to your local game store. Receive trade-in money. Go on eBay with Trade-in money. Search "Banjo Kazooie". Order game that shows up from search. And wa-la, Yooka Laylee is now a better game!
JayDawn vôilá*
i'm gonna buy nuts and bolts of ebay!
FickerVonTicker off*
JayDawn How to make it better: Kill all the haters of the game.
FickerVonTicker best game in the series
I appreciate that Arlo gives actual constructive criticism
i made an amino for Arlo because he's my favourite CZcamsr keep up the good work
Spoilers end at 06:50
Hi marvelous Arlo :-)
props on the Enya reference lol
"Yooka have a great Daylee! Too Arlo!"
You have been on a role with getting great content out quick. Hats off to ya!
Another thing i would fix is the flight power. I think there should be flight pads like in banjo kazooie, or else it’s super easy to give up and then take advantage of the flight power to reach an area instead of having the persistence to explore.
I've heard a lot of people say that classic 3D platformers had bad cameras because the camera doesn't stick behind the character at all times. I've always thought that was completely wrong.
I definitely agree with you about the sliding course. It was frustrating, and it took several attempts for me to complete it.
Not only that, but they used some of the same buttons for some of the moves and controls! For instance, they should've used Left Button and Right Button for the Xbox controller.
Actually, for slopes, do what Mario Galaxy 2 did: you can jump off slopes but you can't change your direction and you can't do anything (Spinning, ground pounds, ect.). You could do a similar thing for Yooka-Laylee.
i love this series and would love to see more of this
When I start developing games, I'll have Arlo be the quality control guy!
Well, when I play the game, yes there are a few camera angle issues and not very tight controls, but I did manage to beat the game with all collectibles in hand. Yes, the boss battles were a bit redundant, but do understand it's a game that revive a old game genre that many assume dead in the mid 2000s. And having the guys that made Banjo-Kazooie from Rare back in the days, they have a lot of catching up to do. Maybe when they do their sequel, I suggest a more open-world possibility that connects all worlds to the hub world like it did with Banjo-Tooie, and actually give the bosses more character development, and a backstory to why they would either help Capital B, or work in their own. And a final thought, to have the Quiz Show AFTER you have completed the other worlds. It was a bit quirky to have the quiz shows during their gameplay, which didn't felt "Banjo-Kazooie-ish." Maybe put it between the final pagie and the final fight against Capital B. This is just my thoughts to all this, but still fun nonetheless.
The sliding thing is a great point. Banjo-Kazooie had no issue with that. It was a bit exploitable as a result (speedruns, for example, remove the need for the termite transformation), but it was more fun since you still had control.
Positive feedback and constructive criticism? What is this madness!? I love it.
Wait a minute, 3:38
Iceymetric Palace? isometric.
Wow that is really creative.
Arlo if it does fix most of the problems you had
Would the patch be enough to raise that 4/7 to a solid 5?
Probably.
Honestly, you make good points. Lots of them should've been in the game in the first place. A lot of people talk about "Well they'll fix it in the sequel"......But I don't know if I want a sequel for this.
Even the unpolished DK64 used analogue controls to the max, with slight pressed causing a highly animated tip-toeing. What an oversight.
I love you talking blue puppet!
turn this into a regular series on the channel!
Lol "Yooka have a good daily!" Channeling your inner Fozzie today I see
At 2:52 I would've never expected an Enya reference on this channel! lol
100% agree with all the points mentionned in this video, solid insight and constructive criticism!
I found turning the camera sensitivity down by about half fixes it. Doesn't fix everything of course, but it made a big difference to me.
How can we make Arlo better? It's impossible nothing's better than perfection😉
Yookaa Have a Great Daylee to Arlo.
Movement fix:
Input = Input * Input; //square function on (0,1) allows for greater control of slower movement and still gives full speed for maximum stick position.
Camera fix:
Camera.position = 0.9f * Camera.Position + 0.1f * newPosition; // it's a simple low pass filter, that softens every movement, camera still follows you, and it has ability to catch up, but it's way smoother and erratic movements won't impact it at all. You might need to use a right stick to help it sometimes, but all games do it this way anyway.
It's a big surprise that developers didn't do this right. Creating camera and controls isn't that hard. You just need a few weeks and a simple testing grounds to test all scenarios.
this was really hard to hear. but i respect your opinion and your straightforward fair perspective so much that i removed the game off my steam wishlist immediately after i watched this. ive seen so many other reviews but still wanted to try it, so sad.
Hey arlo, do you know about the Legend of Heroes: Trails series. I think you would love it. It is a jrpg that is pretty linear yes, but the reason you would love it is that it focuses on its world a ton. There are tons of little things to discover from giving a cat milk to reading about the lore in the library, and pieces of character dialogue sprinkled about that makes the game's world feel alive. Check it out if you can.
I was so hyped to hear that half ass intro like on the snake pass video.
But it never came....
That pun made me want to inject bleach into my bloodstream
I was worried you forgot about this segment! I do miss the theme song though 😂
I would also suggest the biggest thing Banjo-Tooie lacked : a map.
Jumping on ramps is a solved problem, you can either: (1) not put platforming challenges on the ramp in the first place (Banjo Kazooie), or (2) allow the player to jump but not perform any other moves after that (Mario 64). Although that's far from the only memo the guys at Playtonic apparently never received, the concepts of distinct level landmarks (for orienting yourself within a massive world and visualizing connections between tunnels), multiple logical solutions to puzzles (how the **** do you catch that judo-chopping Pagie, half the moves let you catch up and touch it but you can't collect it, and IT STILL SEES YOU WHEN YOU TURN INVISIBLE!), visual feedback for moves "connecting" with the target but not having an effect, and infinite draw distance on collectibles and enemies (at least on the PC version) never quite made its way to their office. It's pretty sad that a simple and ancient game like Spyro Ripto's Rage is a technically superior game.
You should make this a series. I like the solid constructive criticism in the video.
Speaking of solid...
No, I'm not doing that joke. But...
They should've pulled a Kingdom Hearts 2 with the camera and zoomed it way out, so you could actually see more of the area, making adjusting the camera a lot more viable to loosen up.
If that makes sense.
Not sure if you saw the lengthy post I made on your review, but the main point was that just because this is a spiritual successor to Banjo-Kazooie doesn't mean they should focus on things that only existed due to limitations. The limited enemy variety was prevalent in the Banjo games because there wasn't enough space on the cartridge to focus on unique monsters. It's the same reason the chopped up speech exists in the Banjo games, but both of these tropes making a return for Yooka Laylee seems like they're crippling their own creativity by relying on what worked before. As I said in the other comment, I think the game is great, but some things rub me the wrong way.
yeah but solid snake
The Finest Lime The voice actor passed away...
+Jumpmon No that was the voice actor for Solid(us) Snake
+Jumpmon the finest lime? more like the finest time tehe get it cuz the guy died
David Hayter's still alive
Note: David Hayter is not dead. John Cygan, who voiced Solidus Snake, has passed away at the age of 63.
Well, looks like they're ready to give it another go with Replaylee. Hopefully it turns out great 🤞
Where the hell is the Switch version?
Lakitu1134 I'm not even buying it now because no physical Switch release and I'm petty like that
Anthony Maceri same haha
and also the bad reviews
KingTekins I'm splitting skulls.
No release at launch and no physical version = Dealbreaker
Oh yeah, I hated that course at 6:40 to death. I didn't really have any issues with the basic controls and camera, though. The controls felt really good and fun to me (I played it on PS4).
I cant speak much having just gotten to world 2, but, I would agree being able to jump on the ramps (maybe like you jump but don't gain height so you can escape downhill), and fix the camera. I don't have a problem with how attached it is to yooka, but, I do not like how it fights you at certain parts for seemingly no reason. World 1 in particular has that one platform near trowzer that inexplicably forces the camera to one spot or a limited spot.
edit: been playing a bit more
I would also fix some of Rextro's minigames.
One, making them look more retro, 8bit, or like n64 styke graphics. not sure if its that easy for them to do that since it eould require more assests
two, make the controls for said minigames feel better. Abkut half the mini games I've played so far are okay (world 2 and 3 were pretty good, but oh boy world 1 and 4 are both frustrating which is sad cus world 4 as a whole is my favorite world so far.
The swamp boss did have the best music out of all of them tho.
Let's hope Playtonic's listening for Tooka-Laylee!
Actually I had none of those complains at my playthrough, the controls felt pretty tight although having recently played Super Mario Odyssey, I had no issues whatsoever. But I got a little motion-sick with the camera which is really unordinary for me. That would be my only complain with the game that should be polished because I like playing my games without getting dizzy after a few minutes^^"
Oh yeah, forget to mention: I played the Switch-version which should be more polished than the other versions on consoles, as far as I know.
I replayed 6:38 so many times! This can be said for so many things in so many games.
Yes. I agree with everything you brought up in this video, but I would have also added that the levels need to be much smaller. To me, the level size to collectable ratio is horribly unbalanced and it destroys the game for me. The levels are _way_ too big, so they quickly become tedious and grating whenever I'm missing something (which happened in every single level due to how big they are).
Also, I loathe Rextro's minigames. I'm missing two pagies in my game and they're both Rextro highscore related. Normally I'm a completionist when it comes to collect-a-thons, I just have to get 100% in them, but the frustration I get from Rextro's games just makes acquiring his pagies not worth it.
Things I would fix:
~ Refine controls.
~ Loosen up camera.
~ Greatly reduce level size.
~ Make NPCs more appropriate for level themes.
~ Make NPCs more interesting (Trowzer excluded; He's fine the way he is).
~ Make certain NPC voices less irritating.
~ Improve boss enemies.
~ Add pause screen music.
~ Leave the quiz show for the very end rather than have one for between each major hub area.
~ Delete Rextro.
you forgot the most important thing... GIVE THE LEVELS A MAP!
You always make me smile :)
The camera made me very motion sick, which is weird cause I've never had motion sickness in VR, irl boats, planes etc .I think it had to do with the sidewards motion of the camera you talked about Arlo. This is a shame cause I was really looking forwards to getting stuck into this game. But it made it quite unplayable for me. If they do update the camera or add 2 stick camera control I will of course check it out again. Though I'm certainly sad it was released like this. It's almost like no one who wasn't the developers tested it. I feel like if testing was done by people not involved in the development of the movement and were not already used to the movement had played the game prior to release this camera issue would have stuck out like a saw thumb! I really hope they fix it. Dx
2:56 YOOKAlyptus. You feel me?
By adding Jon-
*(SMACK)*
Anyone here after the remaster was announced
Maybe some of his ideas will be implemented
Hey, that reminds me: Have you heard of a game called Lobodestroyo? It's a game kind of like Banjo Kazooie except you play as an anthro wolf who is also a luchador. Not sure when it's supposed to be released though.
4:52 Replay... needs to be put in a house/trance song
Hey Arlo, I know your channel is Nintendo-orientated but considering its coming out on the Nintendo Switch and a lot of people are excited about it I wanted to hear your thoughts on Sonic Mania - take a look at the trailers and gameplay footage, it looks like it could be one of the most promising Sonic games of the franchise and perhaps even of this year!
It's scheduled release has been delayed from initially being this Spring to now being this Summer but I personally think its good that SEGA are making sure their game is polished before releasing it, I remember a certain Zelda title being delayed only to be absolutely amazing!
Anyway, I'm not sure if you are interested in the Sonic series but I think it's an exciting opportunity for fans of Nintendo to see what it is that made Sonic once a worthy rival of Mario and I feel this game will exercise this rivalry as best as any game could, thanks for reading this if you have Arlo.