Designing Tanks and Tank Divisions from scratch (With Time Stamps!) | Hoi4 info Dump

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  • čas přidán 7. 06. 2024
  • How to design better tanks and tank divisions to use in your next Hearts of Iron 4 play through. A guide for complete beginners. Reference my armor and piercing and MIOS videos to supplement this one. Subscribe if you learned something new and send this to a friend in need :)
    0:00 - Intro
    1:08 - How to access the Designer
    1:26 - Naming Your Tanks
    1:28 - Selecting the class of tank
    1:33 - Changing Your Tank 3D Model
    1:40 - Equipment Tags
    1:48 - General Modules Info
    2:06 - How To use the research all command
    2:25 - General Modules Info Continued
    2:35 - Reliability Explained
    2:48 - Division Speeds
    3:01 - What I'm trying to design
    3:24 - The Turret Slot
    3:35 - The Armaments Slot
    3:49 - The Alternate Classes of Tanks
    4:29 - Special Modules
    5:25 - The Suspension Slot
    5:35 - The Armor Slot
    5:53 - The Engine Slot
    6:06 - Upgrading the Engine and Armor
    6:32 - MIOs
    6:49 - The Misc. Buttons
    7:35 - Saving your design
    7:56 - Designing the Division
  • Hry

Komentáře • 16

  • @thesovietgamer5798
    @thesovietgamer5798 Před 4 měsíci +6

    I usually design tanks with medium reliability and make up for it with a Maintenance company (Max is +20%) and MIO’s

  • @Sigma-xb6kn
    @Sigma-xb6kn Před 4 měsíci +2

    I either use a lot of Medium Tank Divisions or some Heavy Tank Divisions with a lot of Motorized Divisions. The first approach is good for small but countinouus encirclements whereas the second is if I need to encircle a lot of units in a small amount of time, it's the risky option but necessary if I fight against stronger opponents as I can't let the war (and therefore equipment attrition) go on for long.

  • @nyzagg1796
    @nyzagg1796 Před 5 měsíci +1

    Amazing bro

  • @floridaman4073
    @floridaman4073 Před 4 měsíci +1

    Fighting deep into Russia? Throw on fuel drums. You can throw them on your mbt but generally throwing multiple on your AA and AT armor works. It’s been tested very thoroughly and your armor stays in the fight longer and goes further.

  • @grandengineernathan
    @grandengineernathan Před 4 měsíci

    Very nice tutorial, I had no idea the save as new button existed.
    For a very good and versatile tank, I'd recommend a medium self propelled antitank. Combining the medium fixed structure allows for the heavy cannon. Add some more turrets, heavy mgs and defense mgs depending on how expensive or cheap you want to be and the reliability available. Same for speed and armor. This should cost between 10-16 production depending on the add-ons and goes well everywhere. It has the firepower of a heavy tank but the downside is it has very low breakthrough, so for offensive divisions add a few medium tanks with a three man turret and a smaller gun instead. Against full infantry (like when playing as japan), using the close support gun and a light structure will make it even cheaper.

    • @fischnoices130
      @fischnoices130  Před 4 měsíci +1

      Yeah that sounds like a good tank for space marines

    • @grandengineernathan
      @grandengineernathan Před 4 měsíci

      @@fischnoices130 not just for space Marines (never understand their purpose honestly) but for full tank divisions. It is relatively cheap and the lack of breakthrough is compensated by a high attack, both hard and soft

  • @warmox1215
    @warmox1215 Před 5 měsíci

    Thanks!

  • @Kalbot84
    @Kalbot84 Před 5 měsíci

    Cool video thanks. IDK if it makes a difference to you but I used to always try to maintain 100% reliability, however I've heard (through the grapevine) that anything above 80% if pretty much the same as 100%, I haven't seen the actual numbers but I've been letting my tanks go down to ~90% reliability and haven't seen any noticeable difference in equipment losses

    • @fischnoices130
      @fischnoices130  Před 5 měsíci +2

      Yeah I’m sure someone out in the internet went and crunched the numbers. If you got oodles of industry idk how important reliability is. You can always just make more tanks lol.

    • @deathstalker549
      @deathstalker549 Před 4 měsíci +3

      there also the fact maitenance support companies increase reliability so max maitence tech on an 80 percent tank will have 100

  • @soekmen1176
    @soekmen1176 Před 4 měsíci +1

    I am planning to go Turkey and only build light tank divs for tanks. Is this applicable? how many divisions of them do i need?

    • @fischnoices130
      @fischnoices130  Před 4 měsíci +5

      Well with tanks in single player, I typically go for qualifying over quantity. Realistically how many tanks you should have should depend on how many you can handle micro managing. I typically never make more than 12 tank divisions in my single player games. For turkey, I guess shoot for 3-6, and just be cautious of supply. Light tanks are probably a good choice since they’re the cheapest and turkey doesn’t have the greatest of industries to start with.

    • @soekmen1176
      @soekmen1176 Před 4 měsíci

      @@fischnoices130 thanks!

  • @swagysnoop5248
    @swagysnoop5248 Před 3 měsíci

    one thing ive noticed is reliability really doesnt matter that much. anything above 30 is fine in my experience