Creating stylized characters using Character Creator and Zbrush
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- čas přidán 14. 07. 2024
- This video details a workflow for creating stylized toon characters using Character Creator and Zbrush.
00:00 Using the Proportion Tool
06:22 Grabbing a Reference
06:59 Sculpting the Head in Zbrush
17:06 Back to Character Creator
25:46 Adjusting Textures
29:52 Assigning Hair
33:30 Expression Fixing
47:02 Expression Fixing Continued
53:21 A New Head
55:47 Conclusion
Thanks, really helpful 😊
EXCELLENT! Thank you so much for this!!!
This is just what I was looking for! Liked and Subscribed. Thank you!
Hey Peter, great workflow. Thanks for posting. Really helpful. Subscribed.🎉
35 seconds in and I've already learned so much that I was missing. I've been trying to resize my bodies with sliders like a chump.
Amazing content and explanation 👍🏼
Just what I was looking for. Thank you very much for sharing. a new subscriber
great work my friend
Thank you so much for this Video ! It was just what i searched for ! I am surprized how much to make the body thin and its still working.
I am very impressed from your Work !
In the End of the Video you make the same mistake most Artist make: Instead to finish the first Figure and Save it, you changed the Figure completele to a second one.
You would have be able to can make 2 Figures out of this.
Most Artist, if they draw a Picture for example, instead to finish the Picture, they change the Picture 10 times and loose 9 Pictures by changing 10 times.
Its bether to finish a Artwork also if we dont like it and then make the next. We can make progress by every next new Artwork.
How should i thank you... You are the best in character designs.
Awesome workflow. Some bits of ZBrush parts unclear because of lack of familiarity with the software. Wish you did a ZBrush tutorial that includes all the required workflow with voiceover if possible. Many Thanks for this effort of yours. Please continue the series.
i love it keep going
great tuto
no one can work in this industry if they can't feel the joy of creation itself! , very interesting or very boring, there's no middle
Good job
This is awesome video, just basic cc zbrush workflow something to get from 0 to complete character without going sideways :) where I lose you is fixing part that is interesting and unfamiliar the approach and everything but I guess that is part of being generalist.anyway good one
who sculpts with red wax, you absolute madlad haha nice video thanks!
Thanksssssssssssssss
Great tutorial, very resourceful. However, everything can be done in Blender as well. with a few extra plugins 😀
subbed.
Could you tell me what plugins you would recommend?
@@borrowedtruths6955 Auto Rig Pro and Faceit are essential.
This looks cool. Thanks for the video. I wonder if the expression editing fixing is possible with blender blendshapes. I know that you can create body and head morphs from blendshapes, but I'm not sure with the expression editing. :S
Hello there, yes you can! When you're exporting the character from Character Creator, choose the Blender Preset and for FBX options, choose Mesh and Expression Sequence. And when you're going to import, choose FBX with Frame Sequence. I'll try to do a video on it in the near future. Reallusion has some videos on it too.
@@MythconsLab I tried their Blender Roundtrip Plugins (For CC4 and for Blender), the expression blendshape import is not working. The plugin website states "Temporarily blocked the facial expression import of Jaw, EyeLook and Head categories as a bug in CC4 breaks the relationship between the expression blend shape and the facial bones." And the last update is 6 months ago... I guess blender users are not that important for Reallusion. Kinda sad, considering the asking price for the software and all of the paid addons (that REALLY should be basic features).
@@KittehBit Hi there, Blender users are super important to Reallusion. In fact, when I do videos for them, they try to get me to include Blender related content. I'll look into the Blender issues related to this workflow.
Hey Mythcon, any way to reach you like on discord?
I'm struggling with opening a base mesh in Zbrush from GoZ, when i try to orient it upright fit mesh to window as you did i get a weird series of effects. For one the resolution of the mesh seems low, idk if it because of zbrush or the cc base mesh itself. And i also cant intuitively manage the mesh like running the move brush on it, or the symmetry.
Its possibly due to not being very familiar with zbrush, but any help would be appreciated!
p.s if i just open zbrush itself and one of its sample meshes i can play with it and orient it intuitively but for some reason with the goz meshes its awkward
Hi there, my username on discord is mythcons. I'm not that familiar with Discord, but I'm on it for a variety of uses. Regarding your issue, I suspect its because Character Creator sends over the mesh at a different scale than you're use to. There's a check box that allows you to send the mesh over at Zbrush scale, or you can increase your Dynamic Brush Scale. Let me know if this helps, and you can contact me on Discord if you can find me.
Thanks for your videos! At the start the model has no textures on it, how to acheve that? Just manualy delete all textures?
Hi there, I believe I used the 'Adjust Color' editor to bring the contrast to -100 on all the Base Color and Roughness Textures and deleted the normal maps. I then saved out the Skin preset. I often use this skin for demo purposes.
Can the scuplt tools in blender be used instead of Zbrush?
Yes, Blender is a great alternative to Zbrush, especially with the free Blender CC / IC Pipeline addon. I am planning to make a Blender video soon. Stay tuned!
Hello! With this technique we can't use dynamesh, right? because it would destroy the topology of Character Creator. Or is it possible?
Yeah, Dynamesh would destroy the mesh and the data needed for this process. If you were looking to take a Dynamesh sculpt into Character Creator, I'd recommend checking out Headshot 2 (where you can transfer details to a CC4 mesh), the Zwrap add-on for Zbrush (similar concept) or AccuRig (where you can import a non-standard character and rig auto-rig it). Good luck!
This is great to watch but far too fast and vague for beginners to learn anything from, but I totally understand it's not a tutorial - just an overview. Do you have a course (or one that you can recommend) where I can learn ZBrush specifically with character adaption in mind?
Hi there, thanks for the feedback! I'll consider doing more bit-sized rundowns of my process at a slower pace. I don't have any courses, this is kind of a specialized area of 3D, and even though I've been doing this a long time there's still much for me to learn. Hopefully there's something in these (or future) videos for you.
Thanks for replying, I really appreciate it, and yes you're right it's very specialised and I love what you're creating. Since you know ZBrush for adapting Character Creator 4 characters, could someone learn how to do this on a need-to-know basis? or would one need to have a lot of experience already with ZBrush. I've never used ZBrush btw (Hope that makes sense)
@@cardermedia Hi there! No problem, I appreciate any feedback from you. As to your question, yes someone could pick up up this skill fairly easily, it just takes knowing the software a bit. And you could swap out Zbrush for Blender (or another application) without any trouble... I am just used to the Zbrush pipeline.
I think 50% of this is skill is learning the ins and outs of the software (Character Creator and then Zbrush or Blender). If you are comfortable in the software, I think most people can create a lot of great things.
I am nowhere near as skilled as many artists out there, and lean on heavily on Character Creator's abilities to assist me.
So to answer your question (I hope), yes you could learn how to leverage Character Creator for your needs. The software is designed to make creating characters easier than if you were to do it from scratch.
Thanks for that. I think it's the blendshapes section of what you're doing that's the bit I would get stuck on. I do have CC4 and iClone 8, but just feel like CC4's morphs are too limited for my characters. I'll be subscribing to Maxon One at some stage - thank you so much.
@@cardermedia No problem! I am not subscribed to Maxon yet... I am a holdover from Pixologic, haven't made the jump to the new ownership yet. I think you can get Zbrush without getting the whole Maxon One service.
hi gay finaly u on your own channel
Is that free?
crazy, spent a fortune on CC, then have to fork out on zbrush as well! Nope, Ive lost interest in CC and will stick with the best open source software - Blender.
Hi there, sorry for your frustration. It's true that these tools cost money. You don't have to use Zbrush, you can use Blender for the pipeline, and I've tried to demonstrate that in other videos.
I demo Zbrush because it's the fastest pipeline, but Blender is just as capable.
'Promo sm' 😈
tell me truth all are paid users idont no i paid for both but reality after that i have to purchase more for single movement ( zbrush plug in ,human anatomy, popcorn, facelive, face ware, even fucking hair , etc all without including this softwares just like naked man am going to retun this
Hi there, the base software allows for most everything in this video. You don't need Zbrush, Blender is a fine sculpting option. As for extra content and plugins -- those are only needed as required. If you need extra hair for a project, then you'd purchase hair or create it yourself. The process of creating 3D content is pretty time-intensive, and although free would be great, it's not realistic in most cases. Purchasing content is a short-cut, so that you don't have to spend dozens of hours creating it yourself.
Popcorn FX, for example, is for particle effects (in iClone). You don't really need that, unless you need particle effects.
@@MythconsLab
u wish we could do what in Zbrush in CC too , if we want to buy both so much expensive
Blender is free. You don’t need zbrush