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Mythcons Lab
Canada
Registrace 14. 06. 2023
A channel for 3D enthusiasts and content creators to grow their knowledge about Reallusion 3D software and related pipelines.
2024 Reallusion 3D Character Contest - The Witch [WIP Demo Render]
This is a render for a Demo Work-In-Progress thread for the 2024 Reallusion 3D Contest, which can be seen here on BlenderArtist: blenderartists.org/t/demo-wip-2024-reallusion-3d-character-contest-witch/1537370
This is not an actual entry submission for the contest.
This is not an actual entry submission for the contest.
zhlédnutí: 207
Video
2024 Reallusion 3D Character Contest - Lady Hippo [WIP Demo Render]
zhlédnutí 153Před měsícem
This is a render for a Demo Work-In-Progress thread for the 2024 Reallusion 3D Contest, which can be seen here on BlenderArtist: blenderartists.org/t/demo-wip-2024-reallusion-3d-character-contest-lady-hippo/1537527 This is not an actual entry submission for the contest.
2024 Reallusion 3D Character Contest - Steampunk Gnome Wizard [Demo WIP Video]
zhlédnutí 527Před měsícem
Greetings, this is recording of some of my process that went into the WIP Demo for the 2024 Reallusion 3D Character Contest, which can be seen here: blenderartists.org/t/2024-reallusion-3d-character-contest-steampunk-gnome-wizard-wip-thread-demo/1536094 No audio, I'm afraid. I didn't know how to stretch royalty free music for over an hour... Reallusion's Character Design Contests are tremendous...
Texturing a CC4 item with InstaMAT
zhlédnutí 462Před 4 měsíci
This is not a walkthrough, just a quick demo. I'm trying to learn InstaMAT, which I'm finding to be more powerful every time I use it. It can be daunting to get into at first. Focus on the Layering Workflow if you're just texturing, it will start to make sense the more you mess around with it. I'm still learning and have barely cracked the surface of its potential. InstaMAT: instamaterial.com/ ...
Creating a Minotaur Caricature for CC4
zhlédnutí 873Před 4 měsíci
In this video I go through some of my usual steps to create a Minotaur caricature. I use the CC / Zbrush Pipeline, although I do mention the Blender Pipeline which is increasingly becoming a rival thanks to the CC / IC Blender Pipeline Addon. The AI platform I used to enhance my reference is called Leonardo.AI. CC / IC Blender Tools: github.com/soupday/cc_blender_tools Character Creator 4: www....
So you want to be a Content Creator - The Facial Expression Workflow
zhlédnutí 1,3KPřed 7 měsíci
In this video I demonstrate how to use the Facial Profile Editor with the Zbrush pipeline, and discuss some of the best practices when editing expressions. The commentary I provide is based on my experiences with this pipeline. If you find a better way of doing it, please do it that way always defer to better results, rather than anyone's opinion of what you should do. Note: At around 38:40 I s...
Creating a Stylized Comic Character using Character Creator + Zbrush
zhlédnutí 2KPřed 10 měsíci
This is a demo of how to create a comic character using Character Creator and Zbrush. It touches on SkinGen, the Proportion Editor, and extracting assets from the base mesh in Zbrush. This is not a step-by-step, but more of a broad overview. Item creation is very basic, otherwise it would take many hours to 'complete' the character. 00:00 - Introduction 00:50 - Basic Texture and Skin Color Edit...
A Marvelous Designer Workflow for Character Creator Clothing
zhlédnutí 6KPřed rokem
This is my workflow for getting Marvelous Designer-based clothing into Character Creator as optimized clothing items. And here is the clothing pack I mentioned in the video: admin-cgcostumes.gumroad.com/l/basic_garment_pack 00:00 Introduction 00:44 Importing CC3 Avatar to MD 00:56 Exporting to Zbrush 01:27 Import MD Clothing OBJ 01:37 Splitting Loose Geos from Main Clothing 02:07 Prepping for Z...
Creating Big Mom using Blender and Character Creator
zhlédnutí 2,9KPřed rokem
This video demos the process through which I create One Piece's "Big Mom" using Blender, Character Creator, 3D-Coat, and a little bit of Zbrush. The tool I used for the hair is called Hair Library: blendermarket.com/products/hair-library 00:00 Introduction 00:14 Exporting to Blender 00:27 Using the Rig as Proportion Editor 05:24 Blocking out Shape 11:16 Clothes Creation 16:25 Hair Creation 19:0...
A Basic Guide to Content Standards for Character Creator
zhlédnutí 3,7KPřed rokem
This is a basic guide to Content Standards for a clothed character, for those thinking of publishing. This is not a comprehensive guide, but a foundation from which you can build on. If you want to publish a character, you can use this as a starting point, but remember to follow the official guides. This video does not delve into the mechanics of actually publishing content. 00:00 Introduction ...
Quick Tip: How to import a Character Creator Mesh into 3D-Coat
zhlédnutí 801Před rokem
This video goes over two scenarios with where you need to get a UDIM Character Creator mesh into 3D-Coat, each with different solutions. Spoiler: They are the opposite of each other. 00:00 Case 1: CC to 3D-Coat 00:22 Case 2: CC to Zbrush to 3D-Coat
Recreating Fully Animated Hades in 3 hours - Character Creator & ZBrush
zhlédnutí 15KPřed rokem
This video details a process for converting a stylized cartoon character design into Character Creator, using Zbrush and 3D-Coat. 00:00 Introduction 01:10 Where to Start? 02:12 References 02:33 Timelapse Sculpt 01 (3.5x Normal Speed) 04:29 Comparing References 11:58 Finding a Neutral Expression 23:11 Adjusting / Sharpening Teeth 25:10 Beginning the Hair 26:39 Sculpting Flames 34:32 Creating Eye...
Salvaging a Project Using Zbrush and Character Creator
zhlédnutí 1,1KPřed rokem
This video goes over the process of salvaging a CC project with a few adjustments and a change in perspective, turning a Bad Character into Vlad... 00:00 Introduction 00:52 Reshaping Original Features 01:06 Failure is the Great Teacher 02:43 Possible Expression Issues 04:09 Creating Clothing 05:42 Using Polygroups with Zremesher 06:48 Benefits of Low Resolution Meshes 07:29 Avoid Thick Clothing...
Creating stylized characters using Character Creator and Zbrush
zhlédnutí 23KPřed rokem
This video details a workflow for creating stylized toon characters using Character Creator and Zbrush. 00:00 Using the Proportion Tool 06:22 Grabbing a Reference 06:59 Sculpting the Head in Zbrush 17:06 Back to Character Creator 25:46 Adjusting Textures 29:52 Assigning Hair 33:30 Expression Fixing 47:02 Expression Fixing Continued 53:21 A New Head 55:47 Conclusion
Good
Very cool
Why would you add the extra steps, just go from Marvelous Desiner/Clo3d straight to Character Creator
It's possible to do that, but I don't really know how to optimize the mesh for CC4 standards straight out of Marvelous Designer. The automatic quads are not clean, and I never got use to their retopo tools.
Noicee 👹👻
great video Peter!
this is awesome work Mythcons!
Thank you so much for your informative video, much appreciated! I'd like to ask you, if an RTX Nvidia card, like for example the 3080, is certified to perform raytracing render with Prorender feature; my own 3080 is considered as "uncertified" thus pretty useless with InstaMAT.
Hmm sorry to hear you're having trouble with InstaMAT. I use an RTX 3090 Ti and have had no problems with it, but I am not really an expert on the specs required. If you need assistance I can do my best to research it and report back.
@@MythconsLab Well, I hope that it's a matter of drivers update only, because it's a shame not to be able to fully utilize my card. Thanks anyway!
Amazing!!!
I thought I asked why did the beard texture not transfer from blender to CC
Hey there. I used a material I had already set up for the hair after I imported it into CC4. I could have exported the hair strands provided by Hair Add-on, which were more realistic, but that was not the style I was looking for. Let me know if you have any other questions. If you follow the ink to the BlenderArtist page, you can get a more detailed explanation of how I use hair and Curve-based UVs.
I can watch this all day. This is amazing. And you make it look far less scary to do than I thought it would be.
Hey man I enjoy watching you make these type of videos, keep it up.. I am a game designer student and I’m wondering what your workflow is?? And what inspirations you get like from hades video you’ve done.
Hey there, good luck on your studies. My work flow is pretty basic, but it depends on what I'm creating. I mostly work in Blender when I'm creating assets, and either Zbrush or Blender if I'm modifying a Character Creator mesh. For texturing, I usually use 3D-Coat, but Blender and InstaMAT also have a place in my workflow. As for inspirations, that's a difficult question. I'm kind of all over the place with where I get my inspirations from. For the Hades project, I just used the Disney Character design. As long as its unique and stylized, I'm inspired.
Mythcons you are my favorite 3D artist! I just created my banner using your characters i got from the actorcore store 👍
This was great. The result was amazing! I really loved seeing all the steps. But I really wish you have included the skin, eyes, and CC4 end tweaking and customization. How did you do the skin, btw?
Hi there, thanks and sorry about not including that. The skin is deceptively simple. If you were to see the texture, it's mostly a flat color with some minor color detail. I'm recording another character, which is a different style, but it may reveal more of my workflow. Thanks!
I am sure most likely it is a preference but was wondering if there was any real reason to size everything in Blender and not Character creator. Was just curious and if there was reasons for your choices. Not saying it is wrong just was wondering the why. Thanks
I will tell you why I was so excited to see that Proportion Edit exists in Blender: Proportional Editing! (In this case, child bones change with the parent.) I don't think that is possible in CC4...is it? Plus, I find Blender's UI easier and faster to work with, but that's subjective.
@@binyaminbass Thanks for the great insight!
@@ThreeDCreate Whoa! I just discovered that using Edit Proportions ruins the UDIM tiles!
Hi there, yes Character Creator has a Proportion Editor, but as mentioned, but Blender's has certain advantages as it relates to child bones. Also, you can refine results without leaving the software using the Sculpt brushes. Having the Sculpting Tools and Proportion Editor in one package is a great advantage for doing advanced custom characters.
Amazing stuff thanks for sharing your process
Amazing work! Would love to see how you added spring bones to the beard.
Thanks! Sorry about the missing footage, the springs were a last minute addition that I didn't record. I'll see if I can do a video about them soon.
@@MythconsLab yea... I was just about to say this. How about the hair textures, whatever happened to them?
Amazing vid! Love seeing the process!
If you could add cloth dynamics to the robe, it would be PERFECT! but this character could be in a Blizzard game that's for sure, amazing again my friend!
Wow thank you! I appreciate the kind words Alex :) All the best
OMG You OUTDID yourself with this one Peter! MAAN sooo cool! HUGE CONGRATS !
Hello! With this technique we can't use dynamesh, right? because it would destroy the topology of Character Creator. Or is it possible?
Yeah, Dynamesh would destroy the mesh and the data needed for this process. If you were looking to take a Dynamesh sculpt into Character Creator, I'd recommend checking out Headshot 2 (where you can transfer details to a CC4 mesh), the Zwrap add-on for Zbrush (similar concept) or AccuRig (where you can import a non-standard character and rig auto-rig it). Good luck!
why dont u do it all on blender brother
It could definitely be done in Blender, especially with some of the recent add-ons. I will probably do another video eventually. Thanks!
You make it seem so simple. Now I need to try it out. Many Thanks.
Really sweet man! Thanks for sharing :D
Thanks, really helpful 😊
Awesome. Thank You!
Thanks for making the video! 🥳
Can you make a tutorial on how to wrap cc_base_body on a finished mesh with zwrap or Wrap. Thanks..
THank you so much for this workflow. This is helping me a lot.
Please make baby babies for your store so that people can buy. Otherwise, there is only one beautiful model in the store. baby and she has a problem with her eyelashes when you enlarge her head.
hi, please tell me if there is any way to remove eyelashes from a character in CC4. I want to remove them because when closed they somehow bend and look wrong. and she has a problem with her eyelashes when you enlarge her head.
Hi there, there is no way to remove the eyelashes. Generally you need to use the Facial Profile Editor to correct the eyelashes during the eyes closed expression. Alternatively you can find the material for the eyelashes on your character and dial down the opacity so that they are invisible. I hope that helps!
@@MythconsLab thanks, I'll try.
Can the scuplt tools in blender be used instead of Zbrush?
Yes, Blender is a great alternative to Zbrush, especially with the free Blender CC / IC Pipeline addon. I am planning to make a Blender video soon. Stay tuned!
Great work man! pls more like that videos
@4:40 how did you change the colors on the mesh?
Hi there, you mean switching to wireframe / polygroup overlay? That should be Shift + F. This is useful for seeing how the mesh is being deformed and where the details are being placed, especially muscles.
Those first 25 seconds were amazing! I had basically given up on CC tools for Blender. Definitely time to go back and check it out! Thanks! (If you ever would show a creation process with these tools, d'be much appreciated.)
Thanks for the kind words. The Blender process is coming soon!
Nice!
....very... very good..., Un Saludo.
Thanksssssssssssssss
Just what I was looking for. Thank you very much for sharing. a new subscriber
3 hours? Considered my interest piqued
Thanks for such an informative video. I have a question to you like when I use Iclone it consume lots of power do you also face same problem ?
Many thanks, Peter for your excellent video.!
Amazing could you give me your email for work please
Shame that MD makes such bad topography
Amazing could you give me your email for work please
35 seconds in and I've already learned so much that I was missing. I've been trying to resize my bodies with sliders like a chump.
I've been loving this workflow, gives independent artists and smaller studios the ability to do character work that matches the quality of top studios in a fraction of the time and money
Amazing tuto!!!❤❤
Ir Russia we have an anecdote about this: An American company bought an airplane from the Soviet Union. This plane was neatly packed in boxes and sended, just remained to assemble it. When the plane was assembled in the USA, it turned out to be a steam locomotive. Everyone was very surprised, disassembled the structure, reassembled it and again it turned out to be a steam locomotive. The Americans have summoned a representative from the Soviet Union. He came and assembled the plane for them. The Americans ask: - How did you do that? - Here it is written in the end of instruction: "...After assembly, process with a steel file!"
who invented this workflow or has this always been a thing seeing this a lot lately just curious
Amazing work you have done, I am so far away. Would you like to create for me 4 (later more) characters that will work for me in iclone 8? I already made 1 and a half bet they need to be fixed. I am not good at creating. I pay of course,