dear @Reallusion Team thanks for the huge work done on the tutorials for a literally any possible scenario. I'm impressed and touched by your treatment of the customer.
Dear Reallusion-Team, could you please create a tutorial video which shows how to combine a headshot 2 customized head with an AccuRig body. That would be awesome!
A few questions please. 1) The head diffuse was taken (baked) from the goblin's head, but where is the body diffuse taken from? It seems like the original goblin model already had a body? 2) The original goblin model already had UV's, right? (it's not just Zbrush sсulpt?)
Hi @Nakopal_Nasobiral, 1. The body's diffuse map will automatically match that of the head, ensuring consistency in skin tones between the head and body. 2. Characters generated using Headshot 2.0 will automatically bake ZBrush polypaint colors to CC head textures (diffuse and normal), based on CC head UVs. The generated heads can conform to the CC3+ neck shapes. For more information, refer to the ""Texture Baking"" section in the product page: www.reallusion.com/character-creator/headshot/#mesh-mode
Can you please explain the process of mesh correction using project brush and Smooth brush in getting the correct topology. A video would be great. Thanks.
It did such a great job getting the features from the markers.
dear @Reallusion Team thanks for the huge work done on the tutorials for a literally any possible scenario. I'm impressed and touched by your treatment of the customer.
Looking forward to trying this with a few stylized characters I had made for my project!!!
Dear Reallusion-Team, could you please create a tutorial video which shows how to combine a headshot 2 customized head with an AccuRig body. That would be awesome!
Yea been wondering the same thing. I was hoping he'd show how to use the goblins original body not recreate it from scratch
thank reallusion
i have a gorilla head and body....but head gos to human body......wainting headshot update to keep original body
Very good! But when will body functionality be available as well? I hope it doesn't come in a separate plugin called Bodyshot, please!
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A few questions please.
1) The head diffuse was taken (baked) from the goblin's head, but where is the body diffuse taken from? It seems like the original goblin model already had a body?
2) The original goblin model already had UV's, right? (it's not just Zbrush sсulpt?)
Hi @Nakopal_Nasobiral,
1. The body's diffuse map will automatically match that of the head, ensuring consistency in skin tones between the head and body.
2. Characters generated using Headshot 2.0 will automatically bake ZBrush polypaint colors to CC head textures (diffuse and normal), based on CC head UVs. The generated heads can conform to the CC3+ neck shapes.
For more information, refer to the ""Texture Baking"" section in the product page:
www.reallusion.com/character-creator/headshot/#mesh-mode
Can you use headshot 2 from my 3D model in blender to give them a face rig?
Hi @VWNewBeetleFan62,
Yes, with the Headshot 2 mesh workflow, you can turn your 3D model to a fully-rigged character.
Are you able to show with this character how to make him have 3 fingers and 3 toes on each side. I been trying to figure out how to do that
The CC3+ specifications character cannot do this because the topology is fixed.
Can you please explain the process of mesh correction using project brush and Smooth brush in getting the correct topology. A video would be great. Thanks.
In the homepage, there are already introduction videos for these brushes.
It's a HUGE shame that you can't save the project in the middle and you can't undo changes.
really?
Can add elephant head including extra bones for trunk....
I need for one of our God's character(Hinduism GOD)...
Pls reply...
Hindu is sheet
So where do we get these head meshes from? Sketchfab?
What? No symmetry or center point?
1st