Making Stylized Characters with Headshot 2.0 | Headshot 2.0 Plug-in Tutorial

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  • čas přidán 20. 08. 2024

Komentáře • 24

  • @Jackripster69
    @Jackripster69 Před rokem +3

    It did such a great job getting the features from the markers.

  • @Nakopal_Nasobiral
    @Nakopal_Nasobiral Před 2 měsíci

    dear @Reallusion Team thanks for the huge work done on the tutorials for a literally any possible scenario. I'm impressed and touched by your treatment of the customer.

  • @kieronestrada6402
    @kieronestrada6402 Před rokem

    Looking forward to trying this with a few stylized characters I had made for my project!!!

  • @unreal_metronomus678
    @unreal_metronomus678 Před rokem +2

    Dear Reallusion-Team, could you please create a tutorial video which shows how to combine a headshot 2 customized head with an AccuRig body. That would be awesome!

    • @WillyCash69
      @WillyCash69 Před 2 měsíci +1

      Yea been wondering the same thing. I was hoping he'd show how to use the goblins original body not recreate it from scratch

  • @fancart
    @fancart Před rokem

    thank reallusion

  • @kanall103
    @kanall103 Před 7 měsíci +1

    i have a gorilla head and body....but head gos to human body......wainting headshot update to keep original body

  • @WesleySales1
    @WesleySales1 Před rokem +4

    Very good! But when will body functionality be available as well? I hope it doesn't come in a separate plugin called Bodyshot, please!

  • @Nakopal_Nasobiral
    @Nakopal_Nasobiral Před 2 měsíci

    A few questions please.
    1) The head diffuse was taken (baked) from the goblin's head, but where is the body diffuse taken from? It seems like the original goblin model already had a body?
    2) The original goblin model already had UV's, right? (it's not just Zbrush sсulpt?)

    • @reallusion
      @reallusion  Před 2 měsíci

      Hi @Nakopal_Nasobiral,
      1. The body's diffuse map will automatically match that of the head, ensuring consistency in skin tones between the head and body.
      2. Characters generated using Headshot 2.0 will automatically bake ZBrush polypaint colors to CC head textures (diffuse and normal), based on CC head UVs. The generated heads can conform to the CC3+ neck shapes.
      For more information, refer to the ""Texture Baking"" section in the product page:
      www.reallusion.com/character-creator/headshot/#mesh-mode

  • @BeetleCarTDI
    @BeetleCarTDI Před 2 měsíci

    Can you use headshot 2 from my 3D model in blender to give them a face rig?

    • @reallusion
      @reallusion  Před měsícem

      Hi @VWNewBeetleFan62,
      Yes, with the Headshot 2 mesh workflow, you can turn your 3D model to a fully-rigged character.

  • @karlhl87
    @karlhl87 Před rokem

    Are you able to show with this character how to make him have 3 fingers and 3 toes on each side. I been trying to figure out how to do that

    • @aeddychau5690
      @aeddychau5690 Před 6 měsíci

      The CC3+ specifications character cannot do this because the topology is fixed.

  • @vivektyagi6848
    @vivektyagi6848 Před rokem

    Can you please explain the process of mesh correction using project brush and Smooth brush in getting the correct topology. A video would be great. Thanks.

    • @aeddychau5690
      @aeddychau5690 Před 6 měsíci +2

      In the homepage, there are already introduction videos for these brushes.

  • @YaronElaouf
    @YaronElaouf Před rokem

    It's a HUGE shame that you can't save the project in the middle and you can't undo changes.

  • @jnanashakthidigitals
    @jnanashakthidigitals Před rokem

    Can add elephant head including extra bones for trunk....
    I need for one of our God's character(Hinduism GOD)...
    Pls reply...

    • @EvokAi
      @EvokAi Před 10 měsíci

      Hindu is sheet

  • @mariomills
    @mariomills Před rokem +2

    So where do we get these head meshes from? Sketchfab?

  • @buster5661
    @buster5661 Před rokem

    What? No symmetry or center point?

  • @EdVizenor
    @EdVizenor Před rokem

    1st