You should try Elite Dangerous in VR, absolutely life changing. Yes I know it’s doesn’t replicate real life right now, but you just can’t imagine what it’s like seeing earth from space until you’re in it. Add to that being able to fly past other planets, it’s just an absolute feast for the eyes and beautiful.
@@Fluxikator there was a mod for it…it’s AWEFUL. There are 50+ button controls you need to use on a regular basis, which means picking up and putting down the controllers A LOT.
Kayak VR: Mirage not only looks great, but runs great too! I ran it on all ultra/highest possible settings with DLSS on an RTX 3060 12gb. Amazingly playable and not at all laggy
yea makes it hard to go back to a flat screen, after playing dirt 2.0 in VR i cant play racing games that dont support VR anymore, likewise after playing games like cyyberpunk 2077 VR and mechwarrior 5 VR (VR is community mod) its hard to consider playing these games outside of VR, especially for mech5 once you try it with a heap of cinematic and visual mods, it looks good flat with these mods, but in VR its like you just hot dropped into a movie, the immersion is mind blowing, but also starts to kill you PC performance as well :P.
I still enjoy the traditional screen gaming, but I get your point 100%. Just wait until they have a fully immersive experience; strapped in a vest tethered to a run-in-place treadmill-like machine. Now THAT would be huge. The issue now is our boundaries are limited by the places we live in
I get what you're coming from. For me Half life Alyx was the game that hit hard. I went into it not expecting much but in the end it was one of the best gaming experiences I have ever had. VR has great potential
What I've found since diving into VR with the Quest 3 and a powerful PC is, it's difficult to explain to someone who hasn't experienced VR just how amazing it is. Watching in 2D (obviously) simply doesn't do it justice.
@@GullySyde28 Quest 3 is a massive step up in screen quality and clarity. It is also more powerful for standalone games. After going to the Quest 3, I just can't recommend the Quest 2. I'd personally save and wait.
My favorite VR flightsim is VTOL VR. It has the same virtual joystick and throttle controls as FS4. No joystick needed. Rudder pedals would be nice, but you that is optional (joystick twist or throttle hat switches are options). I just got done doing co-op with my twin brother as a crew of a 2-seater T-55 Tyro fighter (real life its a Korean T-50 Golden Eagle). He ran the sensors, I flew the plane.
That sounds absolutely amazing! Would you be willing to tour me on the game on the co-op if I picked the game up? Does VTOL also have physical switches like FS4?
I'd add Euro Truck Simulator 2 and American Truck Simulator to the list (basically the same game with different paintjobs). The graphics might be a little dated, but still... Playing in VR with a wheel and pedals is immersive as hell, and the hours just fly by. ^_^
Good one! I still have to try out ETS 2 myself. I have the vr headset and the steering wheel, just have to find myself the time to play it! But good addition! thanks for the comment!
@@laubox don't make my mistake! this game first repels you with its slowness and meaninglessness, and then completely absorbs you with these same properties XD
It'll probably change somewhat when I get my Beyond but ATS has completely taken over MSFS for my relaxing sim time. It's cut into my race sim time too. If you have motion, probably because the motion is so subtle you almost forget about it, it's really jarring when you suddenly almost tip over from a hard turn, or accidentally wrap your trailer around something while reckless driving.
True, it's fun to play in VR. But I would add some mods to it, as the vanilla version does lack a bunch. Like more realistic driver behaviours, more different cars, denser traffic in certain locations. Also, with newer locations, it can be a drain on the VR a bit, depending on your setup. So while some sections might run really good, you might have a delivery where you come accross sections where you notice some framedrops (with slight naussea as a cause). It's always a bummer though, when you want to discover more, but you come accross a blockage. But that's the nature of things, as things are made to scale. Can't have every road and location in there. I'm hoping they'll implement their new engine soon. I don't know if they were going to convert ETS2 to that, or that they'll just release a ETS3. I have been a truck-driver for a while in the past. I quit that job, because of how much stress it gave and got sleep-deprived quite quickly. Mainly because of poor planning of the planners, and rude and dangerous behaviour from other road users (yes, truck drivers aren't the problem on the roads, more like the regular drivers). So it is funny I play ETS2 from time to time, to relax. Because in some ways, I do miss driving a truck. I liked the roads as a challenge, not so much the other road users. It was a nice challenge, keeping your 40+ ton wheight going, while 'climbing' a hill, of even the opposite, making sure you kept you speed down, while 'gliding' downhill. Or driving a small bendy road through woods. What I don't miss, other people cutting you off, and even having the odacity to break or slow down before you. Or trying to hit you with their car, while you are offloading your cargo.
The learning curve is there, but my recommendation is to just take your time for it! Don't rush things and it will be alright. The learning is actually the fun part of DCs in my opinion
I’ve got plans to get my hands on a computer rig this fall with top of the line specs, and hopefully alongside that a Pimax crystal. Can’t wait to experience this!!
The psvr2 is the best bang for your buck at the moment, especially if you already have a ps5, but the game catalogue is limited and aside from gt7 there aren't really any realistic simulators. If you upgrade to a pc though, your headset will carry over with you, minus the feedback and eye tracking. The quest 3 is on par if you have a decent pc rig and has the bonus of working wirelessly with reduced graphics and a far larger library of games. I've not tried the quest 3 but aside from the lack of haptics it looks decent, I have the psvr2 and it's pretty good, though not very comfy. Another option and by far the cheapest is to buy a second hand PS4 and psvr1. You can pick up both for about 150 quid just now due to the price reduction of the psvr2 and you will likely get firmware 11 or lower which can now be jailbroken...It won't be as good or as fancy but it has more games than psvr2 and it's far cheaper so perhaps a good starting point.
ye i use to think elden ring was one of the hardest game i played till i sit in the cockpit on DCS and realized man elden ring is for babies. i hope today i can manage to be in the air.
MS Flight paired w the meta quest 3, you can also use the controllers to maneuver and the joysticks for the steering and rudders. Really cool feature and mind boggling lol I recommend trying out automobolista 2 on PC for an all rounder racing game that looks amazing in VR.
8k VR Which is close to 40MP for a field of view of a Headset with 100 degrees Horizontal 110 degree Vertical would be much closer to reality. Its not available to the common consumer yet.
Man sure wish I had a $10,000+ VR/Physical flight control setup… (~$2,000+ headset, ~$3,000+ flight stick/displays/HOTAS/etc, ~$5,000+ PC) Yeah you’re right, even just looking at these we all never want to go back to flatscreen!! … Too bad most of us will never be able to afford it 😢
Thats a difficult question to answer. It all comes down to something called the 'Pixel Shader Pipeline' ... you don't just have a high-res image of some bricks. You also have a high res image that represents the surface shape (all the roughness, depth and surface detail) ... then you have a high res image that represents shininess... because brick isn't just one material, there are particle of metals and minerals in there that are either more or less glossy and reflective - so you have an image that represents where these qualities exist in the brick. Then there's things like 'fresnel effect' that tells how light reacts with a material at different angles ... and there's subsurface scattering - some parts of an object allow light to penetrate the surface, bounce around, and come back out, giving a sort of depth of glow - such as skin, rubber, etc. So, there are a LOT of textures for each piece of an object. Each one describing how parts of the object react to light. Then, there are some other inputs that are not textures. All the lights in the scene, their qualities, colours, positions, etc ... the location of the camera... depth of field... fog... there can be dozens of other inputs that change how the object will be rendered. Lastly, there's a sort of supertexture... the 'skybox'. This is a HUGE texture that (ideally) represents the entire scene centred on the object. This allows the object to reflect light from it's environment... sometimes clearly like a mirror, or sometimes just as a colour influence. We can bake lighting such as streetlamps and the sun or moon into the skybox too. Using the skybox we can see all the external influences of a pre-rendered environment on the object. Lastly there's raytracing. Where light is tracked as it bounces off objects, changing it's properties as it reflects and refracts from surface to surface. Raytracing is costly, but very effective. Putting all of these dozens of high-res images, skyboxes, raytaces, and inputs together... is a big block of scary math designed to run on a graphics card... it's called the 'shader'. It computes the final colour and intensity of each pixel - as it would be seen by the eye of the viewer at some known point in space. For 3D games, we have to do all of this twice, once for each eye. Each material or object might have its own specialised shader... or, sometimes, one very clever general shader that can simulate almost any material will be used for all, or most, of the objects in a scene. It's often something called a PBR shader (They're Physics Based and very flexible). The shader combines all of the properties of each texture pixel (texel) of the object, with the lighting in the scene, the direction of view and other factors - and returns what the material would look like under those conditions. It does this advanced mathematics for every pixel, separately. The result, when done right, can be absolutely breathtaking. It is the shader that brings the graphics to life. Older games with cartoonish graphics, can be completely reformed into highly photoreal games - often by just changing the shaders and supplying a LOT more information. In older games, the only information provided was the colour of each part of the object - but, modern games, specify everything about the materials properties and how it will react to other light in the scene. So, you don't need to reprogram an older game... but you do need to replace the shaders with modern PBR shaders and then have your artists create additional textures for every single item in your game. That is a lot of work, since there will be maybe 12x as many textures as the original game... and they will be huge. 12 or more textures at 4096 x 4096, for each object, isn't unusual. You would usually have to upgrade the polygon count too, although not always. One of the jobs of shaders is to make an object look like it has more polygons (triangles) than it actually does. Ultimately, there has to be a tradeoff - and so we cheat wherever we can ; ) Games development is the subtle art of cheating and taking shortcuts. Doing it right could take hours per frame... to get ithe rendering time down to 60 frames a second, we cheat like mad. We pre-calculate a lot of things (pretty much anything that can be pre-calculated WILL be pre-calculated. We reuse the same data from frame to frame... we update distant objects less often and draw them with decreased texture sizes and poly-counts. We use pre-rendered groups of objects called 'goblins'. Most of the art of real-time GFX is all about cheating to keep the pre-frame math to a minimum. Google PBR and Pixel Shaders for more info.
I Love GT7 but..Sorry, the Rain in GT7 Is not good. It could and have to be much better in 2023/4 like you can see in Assetto Corsa Mods on PC. There the Raindropbs are so realistic. Raindrobs in GT7 are just terrrible..and there are no puddles you can see on the track. Just watxh out a Video from Assetto Corsa what shoes RainFX. And Yes, you can play it in VR too.
Well yes, for starters Gran Turismo 7 isn't on PC, it's exclusive to PSVR2 which is VR headset for PlayStation 5. Kayak Mirage is available on the Quest 2 store so it will run without a PC, but the best version is the Steam VR version which is PC only.
The graphics from kayak mirage is similar to Far Cry 2 from 2008 😅 So, sorry, I'm not impressed at all. And in DCS those screenspace reflections which disappear and reappear as you turn your head look really obsolete. But appreciate your video, you got 1+ like 😅
I tried SW Squadron with Quest3 and obly in the ship itself ot's a great depth perception but outside all the things are small and pixelated. I recomment playing with a low res headset only games like HL Alyx, Hubris... Where you are close to the environment and the depth perception is better.
Kayak VR has the user uselessly flailing their arms around to simulate paddling, which is boring after the first little while and will have no practical use until they add a way to use it with a rowing machine. I don't recommend buying it unless you like wasting money on frivolous purchases.
The graphics from kayak mirage is similar to Far Cry 2 from 2008 So, sorry, I'm not impressed at all. And in DCS those screenspace reflections which disappear and reappear as you turn your head look really obsolete. But appreciate your video, you got 1+ like
Absolutely not true, Kayak is almost photo realistic. You're either trolling or you're running it on Quest 2 with a potato PC. You need a powerful PC to run Kayak at max settings.
You should try Elite Dangerous in VR, absolutely life changing. Yes I know it’s doesn’t replicate real life right now, but you just can’t imagine what it’s like seeing earth from space until you’re in it. Add to that being able to fly past other planets, it’s just an absolute feast for the eyes and beautiful.
You know someone plays too much ED if they’ve seen Earth 😂
o7 cmdr
Rixster speaks the truth, its incredible
Too bad you cannot use it with Tracked Controllers....
@@Fluxikator there was a mod for it…it’s AWEFUL. There are 50+ button controls you need to use on a regular basis, which means picking up and putting down the controllers A LOT.
Half Life Alex has to be one of the best first person VR games ever. Blows everything else away
Untill you got a super high resolution headset with pancake lenses . Onky then you starting to notice some aging. But I agree is so good lucking
Kayak VR: Mirage not only looks great, but runs great too! I ran it on all ultra/highest possible settings with DLSS on an RTX 3060 12gb. Amazingly playable and not at all laggy
Where do you find this app? I don't see it on metaquest.
I wish i never bought a vr headset. It had to totally ruined flat screen gaming for me.
What type of games did you play on flat screen?
yea makes it hard to go back to a flat screen, after playing dirt 2.0 in VR i cant play racing games that dont support VR anymore, likewise after playing games like cyyberpunk 2077 VR and mechwarrior 5 VR (VR is community mod) its hard to consider playing these games outside of VR, especially for mech5 once you try it with a heap of cinematic and visual mods, it looks good flat with these mods, but in VR its like you just hot dropped into a movie, the immersion is mind blowing, but also starts to kill you PC performance as well :P.
I still enjoy the traditional screen gaming, but I get your point 100%. Just wait until they have a fully immersive experience; strapped in a vest tethered to a run-in-place treadmill-like machine. Now THAT would be huge. The issue now is our boundaries are limited by the places we live in
I get what you're coming from. For me Half life Alyx was the game that hit hard. I went into it not expecting much but in the end it was one of the best gaming experiences I have ever had. VR has great potential
@@JINGWA64 Which VR headset did you use for dirt rally if you don't mind me asking? Thinking of getting one for that very purpose.
What I've found since diving into VR with the Quest 3 and a powerful PC is, it's difficult to explain to someone who hasn't experienced VR just how amazing it is. Watching in 2D (obviously) simply doesn't do it justice.
Bro should i start with Quest 2? budget reasons and will Quest 2 run good sims?
@@GullySyde28 Quest 3 is a massive step up in screen quality and clarity. It is also more powerful for standalone games. After going to the Quest 3, I just can't recommend the Quest 2. I'd personally save and wait.
@@james3244 Thank you so much for the reply. I will take that advice and start saving, :) appreciate it James thanks friend 🙏
Quem possuiu um Guest 2 ou 3, nunca mais cai ver um monitor, seja de qual tamanho for.
My favorite VR flightsim is VTOL VR. It has the same virtual joystick and throttle controls as FS4. No joystick needed. Rudder pedals would be nice, but you that is optional (joystick twist or throttle hat switches are options). I just got done doing co-op with my twin brother as a crew of a 2-seater T-55 Tyro fighter (real life its a Korean T-50 Golden Eagle). He ran the sensors, I flew the plane.
That sounds absolutely amazing! Would you be willing to tour me on the game on the co-op if I picked the game up? Does VTOL also have physical switches like FS4?
@@netts2315 stay on dcs, vtol vr has cartoon graphics and isnt as realistic
As a ABH Veteran the Flight deck scenes looked so realistic, insane!
I was worried he was about to run over some of the crew on deck!
I might have forgotten a game in this list! Let me know if you have an ultra-realistic game to add to this list!
The only problem with VR games is that you’ll never leave the house….
On peut utiliser le MQ3 à l’extérieur.
I'd add Euro Truck Simulator 2 and American Truck Simulator to the list (basically the same game with different paintjobs).
The graphics might be a little dated, but still... Playing in VR with a wheel and pedals is immersive as hell, and the hours just fly by. ^_^
Good one! I still have to try out ETS 2 myself. I have the vr headset and the steering wheel, just have to find myself the time to play it! But good addition! thanks for the comment!
@@laubox don't make my mistake! this game first repels you with its slowness and meaninglessness, and then completely absorbs you with these same properties XD
It'll probably change somewhat when I get my Beyond but ATS has completely taken over MSFS for my relaxing sim time. It's cut into my race sim time too. If you have motion, probably because the motion is so subtle you almost forget about it, it's really jarring when you suddenly almost tip over from a hard turn, or accidentally wrap your trailer around something while reckless driving.
I have 100s of hours in ETS2, the graphics can be improved with mods..its an amazing sim
True, it's fun to play in VR. But I would add some mods to it, as the vanilla version does lack a bunch. Like more realistic driver behaviours, more different cars, denser traffic in certain locations. Also, with newer locations, it can be a drain on the VR a bit, depending on your setup. So while some sections might run really good, you might have a delivery where you come accross sections where you notice some framedrops (with slight naussea as a cause).
It's always a bummer though, when you want to discover more, but you come accross a blockage. But that's the nature of things, as things are made to scale. Can't have every road and location in there.
I'm hoping they'll implement their new engine soon. I don't know if they were going to convert ETS2 to that, or that they'll just release a ETS3.
I have been a truck-driver for a while in the past. I quit that job, because of how much stress it gave and got sleep-deprived quite quickly. Mainly because of poor planning of the planners, and rude and dangerous behaviour from other road users (yes, truck drivers aren't the problem on the roads, more like the regular drivers). So it is funny I play ETS2 from time to time, to relax. Because in some ways, I do miss driving a truck. I liked the roads as a challenge, not so much the other road users. It was a nice challenge, keeping your 40+ ton wheight going, while 'climbing' a hill, of even the opposite, making sure you kept you speed down, while 'gliding' downhill. Or driving a small bendy road through woods.
What I don't miss, other people cutting you off, and even having the odacity to break or slow down before you. Or trying to hit you with their car, while you are offloading your cargo.
Geez, I need to get into DCS. It just looks amazing. But I fear the learning curve is too much.
The learning curve is there, but my recommendation is to just take your time for it! Don't rush things and it will be alright. The learning is actually the fun part of DCs in my opinion
@laubox Can DCS be played with a PS5 controller? I really would love to play this in vr but I don't have HOTAS
Make sure to get low fidelity aircraft if you do. Generally easier compared to stuff like the F/A-18 which is 1:1 with the real jet.
@@carbon301you could play it with a controller but I would really recommend a cheap HOTAS. It's much easier to fly your plane with a HOTAS.
It's not that bad. Just pick one airframe and learn it and take your time. Enjoy the learning experience. It's really part of the fun.
Its like your brain can create a VR but your Spirit and Soul create RL
I can play flight sims in VR but Kayak VR makes me want to hurl within minutes.
Project Wingman is up there. Getting ACC to run right in VR is also superb. It can be done!!! Automobilista 2. Star Wars Squadrons.... Just saying :)
Derail valley the graphics are great and the locomotives work like a real one I recommend playing it
ok hear me out... Into The Radius with realistic "rain type of glossy shaders", full realism.
I’ve got plans to get my hands on a computer rig this fall with top of the line specs, and hopefully alongside that a Pimax crystal. Can’t wait to experience this!!
Imagine a surfing pipeline VR game holyshit
Imagine with the kayak VR game you could visit real life places like microsoft flight simulator
As an Aussie, I noticed the Australian scene immediately! Northern Australia, probably in the Kimberleys. Looked like a documentary.
What’s a good VR headset?
You can say you were a plane and kayak and everyone would believe it
Breachers PC has the sharpest crispest graphics - even though the modeling is based on standalone.
I like how half of the games in the video aren't even real vr games, just keyboard/controller games with a headset on lmaoo
Great video thanks! 😊
Pimax is such an unknown brand when it comes to this space and they are high price as well
Imagine just anyone being able to install and play DCS right now
Guys, what’s a good VR headset and affordable?
The psvr2 is the best bang for your buck at the moment, especially if you already have a ps5, but the game catalogue is limited and aside from gt7 there aren't really any realistic simulators. If you upgrade to a pc though, your headset will carry over with you, minus the feedback and eye tracking. The quest 3 is on par if you have a decent pc rig and has the bonus of working wirelessly with reduced graphics and a far larger library of games. I've not tried the quest 3 but aside from the lack of haptics it looks decent, I have the psvr2 and it's pretty good, though not very comfy. Another option and by far the cheapest is to buy a second hand PS4 and psvr1. You can pick up both for about 150 quid just now due to the price reduction of the psvr2 and you will likely get firmware 11 or lower which can now be jailbroken...It won't be as good or as fancy but it has more games than psvr2 and it's far cheaper so perhaps a good starting point.
Quest 2, no contest.
Elden Ring vr is my dream vr game.
Hope psvr2 gets a full God of war vr game to compete with AW2.
ye i use to think elden ring was one of the hardest game i played till i sit in the cockpit on DCS and realized man elden ring is for babies. i hope today i can manage to be in the air.
MS Flight paired w the meta quest 3, you can also use the controllers to maneuver and the joysticks for the steering and rudders. Really cool feature and mind boggling lol
I recommend trying out automobolista 2 on PC for an all rounder racing game that looks amazing in VR.
lol he sounds like krisspy or whatever his name is..
the dude that checks video cards.
he gets rizzed by games😂
In flight simulator, I hate you can't land anywhere. Wanted to land at work lol.
crazy you can actually learn to fly in vr
I have to get this!!!
if there is a vr game like the sims 4 with npc using artificial intelligence to make it more realistic, so you can feel like you have a second life.
8k VR Which is close to 40MP for a field of view of a Headset with 100 degrees Horizontal 110 degree Vertical would be much closer to reality. Its not available to the common consumer yet.
2:11 Who else dipped their head down ?
Space engine, it's on steam vr
The guy doing circles with the plane in a normal game:🙂
In vr:🤮
Lol. I find that huuuuge Pimax headset laughable. I cant imagine that being comfortable for any length of time
How tf does this man have DCS running at a decent fps
Man sure wish I had a $10,000+ VR/Physical flight control setup… (~$2,000+ headset, ~$3,000+ flight stick/displays/HOTAS/etc, ~$5,000+ PC)
Yeah you’re right, even just looking at these we all never want to go back to flatscreen!! … Too bad most of us will never be able to afford it 😢
VTOL VR
The most important for me before buy it. It’s 4K? I have 4090 rog, 14900k 64 gb 6000 mhz. I get 4K on meta 3 in the fs2020? Thx
Do you have to connect these games to computer?
Does the first game voice chat?
it is pretty neat but the frame rates are just so slow, it hurts my eyes if i wear the goggles for more than 10 minutes.
Well, atleast i get a workout
Game?
2:10 "Ice bears"
I don't know what alternate reality you're from, but this one doesn't have those.
Such a shame you don’t take a breath and let us hear the sound of the game as well!
Aerofly FS4 Vr
Are any of these available on quest, new viewer and saw u didn’t have one
Can you use quest 3 with these games
You can with PC and a Steam account.
this video was just amazing
I can’t find the names listed on the quest 3 store
They’re PCVR exclusive unfortunately. The quest 3, although getting better, just cant get this kind of quality and resolution on its own.
Man I wanna fly Airwolf. Turbo boost on!
I got an oculus for my birthday and I seriously wish you didn’t need a Facebook account to use it 😢
but you don't
@@Thiagoofficial85 um…. K?
Please tell me at least one of these are free and native on quest and if there’s not can you help me find one
The most realistic games are going to be on PC VR for at least a few more years.
is there a game like war thunder in VR?
Pretty sure warthunder is very compatible
my quest 2 cant even run anything without lagging to hell. can anyone help?
iracing
Not sure if the tiger or the other guy is the bot
hey where can I find a helicopter simulator like this?!
Do you need a ultra fast pc for this?
EmuVR
i cant find gran turismo 7 on quest pls help!
Assetto Corsa (2014!) if you're running through a PC in link mode is stunning and more content - tracks, cars than you will have time to play.
@@SimonOBrienok thank you
Will it be like this on Quest 3 pcvr too?
Well yeah, the resolution is a bit less! But sure you can make it like this.
Jow do they make this using unity how donthey get graphics so good do they actually code the increase in graphic
Thats a difficult question to answer.
It all comes down to something called the 'Pixel Shader Pipeline' ... you don't just have a high-res image of some bricks. You also have a high res image that represents the surface shape (all the roughness, depth and surface detail) ... then you have a high res image that represents shininess... because brick isn't just one material, there are particle of metals and minerals in there that are either more or less glossy and reflective - so you have an image that represents where these qualities exist in the brick. Then there's things like 'fresnel effect' that tells how light reacts with a material at different angles ... and there's subsurface scattering - some parts of an object allow light to penetrate the surface, bounce around, and come back out, giving a sort of depth of glow - such as skin, rubber, etc.
So, there are a LOT of textures for each piece of an object. Each one describing how parts of the object react to light.
Then, there are some other inputs that are not textures. All the lights in the scene, their qualities, colours, positions, etc ... the location of the camera... depth of field... fog... there can be dozens of other inputs that change how the object will be rendered.
Lastly, there's a sort of supertexture... the 'skybox'. This is a HUGE texture that (ideally) represents the entire scene centred on the object. This allows the object to reflect light from it's environment... sometimes clearly like a mirror, or sometimes just as a colour influence. We can bake lighting such as streetlamps and the sun or moon into the skybox too. Using the skybox we can see all the external influences of a pre-rendered environment on the object.
Lastly there's raytracing. Where light is tracked as it bounces off objects, changing it's properties as it reflects and refracts from surface to surface. Raytracing is costly, but very effective.
Putting all of these dozens of high-res images, skyboxes, raytaces, and inputs together... is a big block of scary math designed to run on a graphics card... it's called the 'shader'. It computes the final colour and intensity of each pixel - as it would be seen by the eye of the viewer at some known point in space.
For 3D games, we have to do all of this twice, once for each eye.
Each material or object might have its own specialised shader... or, sometimes, one very clever general shader that can simulate almost any material will be used for all, or most, of the objects in a scene.
It's often something called a PBR shader (They're Physics Based and very flexible). The shader combines all of the properties of each texture pixel (texel) of the object, with the lighting in the scene, the direction of view and other factors - and returns what the material would look like under those conditions. It does this advanced mathematics for every pixel, separately.
The result, when done right, can be absolutely breathtaking.
It is the shader that brings the graphics to life.
Older games with cartoonish graphics, can be completely reformed into highly photoreal games - often by just changing the shaders and supplying a LOT more information. In older games, the only information provided was the colour of each part of the object - but, modern games, specify everything about the materials properties and how it will react to other light in the scene.
So, you don't need to reprogram an older game... but you do need to replace the shaders with modern PBR shaders and then have your artists create additional textures for every single item in your game. That is a lot of work, since there will be maybe 12x as many textures as the original game... and they will be huge. 12 or more textures at 4096 x 4096, for each object, isn't unusual.
You would usually have to upgrade the polygon count too, although not always. One of the jobs of shaders is to make an object look like it has more polygons (triangles) than it actually does.
Ultimately, there has to be a tradeoff - and so we cheat wherever we can ; ) Games development is the subtle art of cheating and taking shortcuts. Doing it right could take hours per frame... to get ithe rendering time down to 60 frames a second, we cheat like mad. We pre-calculate a lot of things (pretty much anything that can be pre-calculated WILL be pre-calculated. We reuse the same data from frame to frame... we update distant objects less often and draw them with decreased texture sizes and poly-counts. We use pre-rendered groups of objects called 'goblins'. Most of the art of real-time GFX is all about cheating to keep the pre-frame math to a minimum.
Google PBR and Pixel Shaders for more info.
5 ultra realistic games… 3 of them are flying games, but all are just modes of travel lol
Can you try Cyberpunk?
did you try Vtol VR ?
I smell nederlands
Is the first one for quest
Unfortunately using a pad whilst playing vr kinda ruin's the game experience!!
Hi , here friend , VR device accessories for quest2, quest3,PICO ...
Does the third game have voice chat
Are these on meta quest?
Is this an apk file or does it use a video card? If yes, which one?
Can you use just a oculus quest 2 or do you need a high end pc
those are PCVR so yes, you need high end PC/laptop to play them
Are any affordable?
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Try “Automobilista 2”.
Yes ! Try Automobilista 2
Always get rid of the hat😂😂😂
Dude, I do not want to play anything not in VR
I can’t find this game
New to vr here. Are these games on the new meta quest 3? Or are all vr games playable across different vr headsets?
If you want ultra realistic you need a PC.
GT& in PC?
I Love GT7 but..Sorry, the Rain in GT7 Is not good. It could and have to be much better in 2023/4 like you can see in Assetto Corsa Mods on PC.
There the Raindropbs are so realistic. Raindrobs in GT7 are just terrrible..and there are no puddles you can see on the track. Just watxh out a Video from Assetto Corsa what shoes RainFX.
And Yes, you can play it in VR too.
Any of these you can play without a PC?
😂
Well yes, for starters Gran Turismo 7 isn't on PC, it's exclusive to PSVR2 which is VR headset for PlayStation 5. Kayak Mirage is available on the Quest 2 store so it will run without a PC, but the best version is the Steam VR version which is PC only.
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Whats the name?
presume you need a gaming pc to play these games
yep
Of course
Two words, extreme nausea.
So one of those guys who paid a rediculous amount of money to nvidia.
The graphics from kayak mirage is similar to Far Cry 2 from 2008 😅 So, sorry, I'm not impressed at all. And in DCS those screenspace reflections which disappear and reappear as you turn your head look really obsolete. But appreciate your video, you got 1+ like 😅
warthunder looks better imo, just cuz its smooth af
Try it and then tell us. Many people talks to vr with no idea
I tried SW Squadron with Quest3 and obly in the ship itself ot's a great depth perception but outside all the things are small and pixelated. I recomment playing with a low res headset only games like HL Alyx, Hubris... Where you are close to the environment and the depth perception is better.
Kayak VR has the user uselessly flailing their arms around to simulate paddling, which is boring after the first little while and will have no practical use until they add a way to use it with a rowing machine. I don't recommend buying it unless you like wasting money on frivolous purchases.
too bad it's a 1080p video
upload in 4k
Game name pls?
Pac-Man
give me £3000 to that I can afford to waste on gaming system and I will buy high end VR to look like that on my high end computer.
The graphics from kayak mirage is similar to Far Cry 2 from 2008 So, sorry, I'm not impressed at all. And in DCS those screenspace reflections which disappear and reappear as you turn your head look really obsolete. But appreciate your video, you got 1+ like
Absolutely not true, Kayak is almost photo realistic. You're either trolling or you're running it on Quest 2 with a potato PC.
You need a powerful PC to run Kayak at max settings.