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"Pressure Link" | Perpetual Testing | Portal 2 Community Maps & Mods
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- čas přidán 12. 05. 2024
- Perpetual Testing (385)
“Pressure Link”
Map by Lassi
Puzzle design by Demon Arisen
Portal 2 Community Maps & Mods
An incredibly detailed highly hammered tour through the vast and seemingly never ending, heavily industrialised Aperture tunnel system linking old Aperture through into new.
With typically crammed in test chambers along the way above the fast flowing and certainly not drinkable waters.
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Map: “Pressure Link” by Lassi & Demon Arisen
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More maps by Lassi
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More maps by Demon Arisen
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In (implied) conjunction with Aperture Laboratories, further testing is to be carried out in perpetuity
Thank you for joining me as I test my way through the infinite number of community test chambers, custom made testing scenarios, mods, player made maps, and levels available for Portal, Portal 2, Aperture TAG, Thinking with Time Machine, and Portal: Reloaded through the Steam Workshop.
All thanks to Cave Johnson and his Perpetual Testing Initiative.
#Portal #Portal2 #puzzles #perpetualtesting #portal2communitymaps #ngeruma
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Oh that was faster than I expected
Glad you enjoyed it! Definitely one of my prouder works this one ^^
i love your maps, especially your transfer map
This was so fricking cool! My only complaint would be the hidden portal surface between the two puzzles was easy to miss and feel stuck.
Would love to get your feedback on my TUBER series
Might try to replicate the style if that's alright 😅
@@vladiacobenco8376 Yeah of course its alright!
Thank you for jumping in the water. Very satisfying. Also this is unlike any version of Aperture I’ve ever seen. Very refreshing. You’re definitely lost in the multiverse for this one. Love how given the level of detail in the map the puzzles were not too complex while still being quite clever.
ngeruma's intrusive thoughts have quite the winstreak.
Impressive! Concerning, but impressive!
I noticed there are a lot of assets taken from Black Mesa in this map. It makes the environment at the start feel like an actual work environment.
gorgeous map. second time you've died in the first 30 seconds of the map in exactly the same way.
the antlines were a bit messy and not very clear to me initially. quite unlike demon arisen's puzzles which are unusually clear every time I've played them.
5:25 is a great observations! I've never considered it that way!!
5:48 "detailed therewise" gotta be a certified ngeruma classic
18:33 you've gotten really good at t
very easy and nice set of puzzles imo
Definitely a great looking map, give me desolation vibes (makes sense cause demon arisen worked on it) also, the way you completed the chamber was a bit different than I did, I dunno why.
I think I also repainted the orange runway blue like you. I guess it is added steps but made sense to me
0:25 - You forgot to scream "cannonball!!!"
2:28 - For sure! My favorite puzzle creators all seem to gravitate towards one specific puzzle design ethos or difficulty range: Fumbly Bumbly sticks to "easier, single concept puzzles"; Demon Arisen goes for "easy-to-medium puzzles with one or two clever twists"; RectorRocks likes "medium difficulty, large multi-step puzzles"; and HankyMueller goes more for "difficult laser and portal logic where each action is methodical". All of them seem to have two-word names too 🤔
2:54 - Oh hey, look at that, it's the custom laser catcher ledge texture that I made :D
3:35 - That's how propulsion gel is made ;)
5:14 - The one time I made Hammerwork observation rooms, I didn't add an "investors" room, but I did add two office spaces that each do their own little environmental storytelling
6:20 - I wonder if there is an obvious easier way to do that involving some bit of science from the puzzle. Probably not 😏
6:37 - Whaaat? Science? In this facility? Outrageous!! 😏
8:59 - Yeah, basically just "Industrial". There are variations and interpretations on the theme, but that's true of everything, so a generalization for the sake of convenience of communication is alright
11:58 - You walked through a fizzler before entering this test, buddy :P
15:34 - Canonical ngeruma has returned 🙏🙏
Great video as always :)
I can definitely tell a Fumbly Bumbly map by the way he decorates the chambers, it all looks amazing
@@Portal2Player She does so much with just the limited tools of BEEmod, I can only wonder what she could do if she made some of her puzzles in Hammer :)
Though they aren't Portal related, you should check out the games "4D Golf" and "Hyperbolica".
Don't forget to check every help crystal (in 4D Golf), talk to every NPC (in Hyperbolica), fully explore the settings menus (in both games), etcetera.
4D Golf is set in a universe with four spatial dimensions (hypercubes and stuff), while Hyperbolica is set in a world with curved spaces.
03:36 And cakes.
I like how you redid the cube dropper thing with the bridge right after getting them lol
I’ve already played this. Pretty interesting style i must say.
0:21 intrusive thoughts won
Really nice map work on this one! Loved the water, even if it was deadly.
Feels like the portal revolution maps
Holy F*CK THIS LOOKS SO AWESOME!!!!!
this map look awsome!
Oh new map yay
Ngeruma trying not to die in the first 30 seconds out of instinct: (impossible)
Ironically, this map could've been called Liminal Space and it would've both made sense and not been obnoxiously childish.
9:03 Sorry mate, you're not forklift certified.
3:56 Watch your language, ngeruma! /s
Ever played Hyperbolica?
Hey, Cornelius!
How do you make custom test chambers
114th view 3rd comment
You continue to frustratingly do it wrong. All you had to do was place the portal under the blue gel then place the other portal on the wall through the grating and the gel would go over the glass and land on the floor. You really need to stop overthinking things.
Ironically not only did he did it exactly as intended, but your suggested method is quite literally not possible to perform.