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"Mend" | Perpetual Testing | Portal 2 Community Maps & Mods
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- čas přidán 7. 07. 2024
- Perpetual Testing (401)
“Mend”
Hammerisation by Wii2
Original Puzzle Design: “Rend Machine” by Mevious
Portal 2 Community Maps & Mods
Whenever Wheatley gets his hands on a community map, you’re in for a rather epic adventure. Even if it was all possibly a Hammer based dream.
Awesome Hammerisation by Wii2 of a very clever portal swapping puzzle called “Rend Machine” originally created by Mevious.
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Map: “Mend” by Wii2 & Mevious
steamcommunity...
Original Puzzle: “Rend Machine” by Mevious
steamcommunity...
More maps by Wii2
steamcommunity...
More maps by Mevious
steamcommunity...
Mend music playlist by Mevious @PortalMevious
• Mend Music
/ @portalmevious
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Perpetual Testing Playlist:
• Perpetual Testing | Po...
If you would like to recommend a Test chamber, Map, or Mod for me to play, please follow this link:
------- goo.gl/AMzcg3 -------
Check out the ever growing list of maps and mods that have been recommended to me:
ngeruma.wixsit...
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In (implied) conjunction with Aperture Laboratories, further testing is to be carried out in perpetuity
Thank you for joining me as I test my way through the infinite number of community test chambers, custom made testing scenarios, mods, player made maps, and levels available for Portal, Portal 2, Aperture TAG, Thinking with Time Machine, and Portal: Reloaded through the Steam Workshop.
All thanks to Cave Johnson and his Perpetual Testing Initiative.
#Portal #Portal2 #puzzles #perpetualtesting #portal2communitymaps #ngeruma
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Game: Portal 2
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Portal 2 Steam Workshop:
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This map features an original soundtrack created by Mevious
• Mend Music
/ @portalmevious
All other music is in game, and is used in accordance with the Valve Video Policy:
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This video is not intended for children.
Hold on, you never played revolution? DO IT.
I haven't
@@SMG3andEggydogDO IT.
@@Shieldzany I'm still making a steam account
@@SMG3andEggydog fair enough
I played but stuck at a level
Hang on... you never played Revolution? WHAT?!
No, seriously. HOW?! WHAT ARE YOU WAITING FOR?????
It took me way too long to realize that this is a hammerization when i originally played it lol.
brilliant puzzle, gorgeous & very entertaining Hammer work and a rather fast solve. I've been watching some of your older videos and you've definitely improved over the years. I myself had to resort to the original to figure out the solution but it was fun to see how that was translated into this Hammerized version.
i really like this puzzle, not only is it great attention to detail but i really love behind the scenes maps as well, and the fact you can pretty much always look at giant pits is pretty cool
another long ngeruma video! this week is going to be great!
those chamber signs are stunningly detailed. I wonder how it is implemented in Hammer.
gorgeous map! wii2 is one hell of a talented hammerizationalizer.
end of the video was a nice touch as well. it looked like the ngeruma paw breaking the wall
This felt very satisfying to solve (along with you)!
Damn, that was excellent all around! I played a moderate amount of Mevious maps back in the day and struggled with many of them. Never played a Hammerized version though, which only makes them harder. Great work solving this one!!
0:20 - Sadly I couldn't play much of it after its release due to being far away from home, but I have playtested it eons ago so you'll be my guide today ;)
5:17 - I could be mistaken, but from what I remember from chatting with Wii2, this is all randomized and procedurally generated live. Crazy stuff if that's the actual case!!
25:54 - Welcome to the actual puzzle! :D
38:07 - Either you were ultra lucky, or Wii2 cheated in your favor. Either way, that was intense!!
Awesome video! Wii2 really does have a way with endings, huh? Also, you solved the actual puzzle portion rather quickly, well done :D
wow ngeruma! you did great work
He didn’t make it bro💀
YES SIR ANOTHER VIDEO FROM THE BEASTT!!!!!❤❤❤❤
the simple test at the beginning is the default test when you open up the puzzle editor
edit: knots and crosses????!!? British vocabulary is really interesting
how ironic where your worst enemy in a game about shooting portals is walking!!
Great vid im love that you right is detailed im love in this destrution is satisfain😊😊im wacht it to end😊
I feel like you missed out on a couple possible interactions in this map... You didn't try to overlap the light bridge and the excursion funnel, thereby sending the cube along the bridge and into the wooden panel blocking off the bridge's emitter... Second, there was a whole section of broken wall in the portal1 side that you completely ignored the behind-the-scenes details of. Could've been something interesting/useful back there.
Wait,a Portal 1 style chamber with a Portal 2 style chamber....impossible,I thought the Portal 1 style tests were abandoned.
well the textures are still in hammer
Imagine if chell learned to run
I want whis map in Garry's mod NOW
i'm wondering how in the world they made the test chamber signs.
me too
Wait: you never played Revolution? You got to¿
(I wonder how many variations of this sentence there will be in the comments)
(anyway, this map was so nice)
My view is that if this map was in the clean style (my favourite style) I would have solved it. In this style, too much art work stops me seeing the solution.
Hello! I have a challenge for you: solve the next 2 random puzzles (maps) using the least number of portals. Start with 20 portals, but every φ² minutes (or ≈ 2m 37s) decrease that number by 1. If you used more portals than you have left, you lose. You only have 2 attempts! (You can skip this challenge if you want)
What's the significance of every phi minutes?
@@zackbuildit88 I used Phi because it provides the perfect timing ratio for reducing the number of portals (because maps are random). The Phi number, being more than half but less than a whole, allows for an optimal balance where it takes less than a whole but more than half the time to completely deplete the portals.
@@Quantum-qg2mz why not 1.75? Same properties that made you choose phi, and that way it also cleanly converts to minutes, 1 minute 45 seconds
@@zackbuildit88 You've sparked an idea. How about using the arithmetic mean between two different golden ratios instead of twice the golden ratio - specifically, the average between the golden ratio and twice the golden ratio? That is, (φ + 2φ) / 2 ≈ 2.427 (or approximately 2 minutes and 25 seconds). I apologize, but the number '1.75' might not be sufficient for larger maps. Now, I believe the arithmetic mean between φ and 2φ is a better fit.
@@Quantum-qg2mz 2ɸ isn't actually a golden ratio, for what you're doing you'd look for 1+ɸ which is equal to ɸ² (this is actually one of the core defining properties of the constant), 2ɸ isn't a golden ratio because it lacks all defining properties of the actual value. The other true golden ratio is approximately -0.618, or (1-√(5))/2 instead of (1+√(5))/2
Also, arithmetic mean of a number and its double is just 1.5 times the number
And I’m late again
you havent played portal revolution? what????? its literally free one hour of content, its good for you (for money) and good for us (1 hour of ngeruma)
PLAY ITTTTTTTT
Im the sixth comment so, hi ngeruma ive commented before i cant imagine how hard you roast your Brain solving this stuff keep going! Bye!
Oh and I'm 39th like😊
third (omg 17 minutes ago plz play my map next loll)
no
first :)
geometry
second :3