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"Garry's Mod Chamber" | Perpetual Testing | Portal 2 Community Maps & Mods
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- čas přidán 4. 04. 2024
- Perpetual Testing (374)
“Garry's Mod Chamber”
By Cursed avatar
Portal 2 Community Maps & Mods
Exploring the Prospect of an Exciting Crossover: Half Life 3 Meets Portal 3 with Gordon Freeman's Iconic Gravity Gun, BUT this time with Garry’s Mod forcefully inserted too! For better or for worse that is.
We once again get to play with Aperture Science’s take on the Zero Point Energy Field Manipulator, but this time with a slightly more silly approach to Aperture Science test solving mechanics …I mean what else would you expect when for some reason Garry’s Mod has been thrown into the mix too.
…actually, ...I can think of something I was worriedly expecting.
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Map: “Garry's Mod Chamber” by Cursed avatar
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In (implied) conjunction with Aperture Laboratories, further testing is to be carried out in perpetuity
Thank you for joining me as I test my way through the infinite number of community test chambers, custom made testing scenarios, mods, player made maps, and levels available for Portal, Portal 2, Aperture TAG, Thinking with Time Machine, and Portal: Reloaded through the Steam Workshop.
All thanks to Cave Johnson and his Perpetual Testing Initiative.
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This video is not intended for children.
4:05 "Oh its one of the red ones, OH FUCK Its One of Red ones."
A chamber that I am very proud of, made entirely in the vanilla chamber editor, called "Companion Cube Compatibility Test"
I can't find it in the workshop...what would the author's name be? same as your youtube name?
that exploding turret realisation was perfect
Note: Apparently for workshop maps, the portal gun pedestal will remove your current portal gun from any direction. But, it will only give you the new one on the side with the screen.
Also, you don’t press e on it
1:56 - Strawberry is a word
4:08 - You, sir, have mastered the art of comedic timing
9:40 - You're getting the swing of this map ;)
12:52 - It's there as well, but it was originally from the turret factory part of the campaign
Yeah, that was a very cursed map lol, but nice video as always!
9:41 Top 10 physics interactions ever
As I was watching this, I was seeing a lot of potential for this tech as a trolling device if it existed in co-op. This presupposes that getting hit with a cube actually knocks you around, which I think it does(remembering back to you getting hit into the proper place when playing the death chamber I made for you). Could be some interesting game play based on that concept called "Momentum Redirection" or something.
"real map or troll map" yes
that red tureet explosion dearh logo is glorious. i didnt know red turrets explode
9:47 lmao
that ending elevator was very similar to portal reloaded. you should reslly yave a series where you play these new mods for an hour or so in each episode. both portal relosded and portal revolution are 5-6 hours worth of content each and totsllt woeth pkaying imo
Ahh i love mods using into the multiverse logic, that is publicly available on git
Jumpscares and trolling are not what I think of when I hear the words "Garry's Mod". To me, "Garry's Mod" means "sandbox wherein I can do whatever I want".
dropping the g name expecially that g name makes me feel old wow.
😊😊😊😊😊 0:28
Sandbox mod activated
Btw Just sent My Most recent map i used Bee mod with so dont expect anything Big its also By Me which i did good on it could do better if i knew how to use hammer but since i dont i have to deal with using Bee Mod