"No Mr Ngeruma, I expect you to die!" | Perpetual Testing
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- čas přidán 10. 09. 2024
- Perpetual Testing #138
"No Mr. Ngeruma, I expect you to die!"
By Bad_Aim
Portal 2
It’s time for another long overdue special edition episode, where it seems to have become something of a trend for map makers to try their hardest to kill me as many times they can, and in as many different embarrassing ways as possible. …..And I love it!
Huge thanks to Bad_Aim for this one!
This video is not intended for children.
If you would like to submit a Test chamber for me to try and solve, please follow this link:
------- goo.gl/AMzcg3 -------
Thank you for joining me as I test my way through the infinite number of community made testing scenarios available for Portal 2 through the Steam Workshop all thanks to the Perpetual Testing Initiative.
In (implied) conjunction with Aperture Laboratories, further testing is to be carried out in perpetuity
SPOILER WARNING:
I’m Going to complete it!
P.S.
I am aware of the legitimacy regarding the cake.
Perpetual Testing Playlist:
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Map: “No Mr. Ngeruma, I expect you to die!” By Bad_Aim
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Game: Portal 2
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Portal 2 Steam Workshop:
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If you would like to submit a Test chamber for me to try and solve, please follow this link:
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Also check out:
ngeruma CZcams Channel
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Any music is in game.
Hey, Bad_Aim here. Can't believe you picked this one first of the ones I submitted. Oh well, at least it's out of the way and things can only go up from here ;)
Oh man, you made it through, awesome!!! To be honest, I felt like a bad person making this chamber for you but after seeing "Balls To The Wall", I wanted to take a shot at the number of deaths title. I didn't even come close though. "Cruel" was indeed the word that came to mind. You made it through pretty fast, all things considered.
Here's my breakdown of the run:
1:00 - Running by both turrets worked well. If you want to kill them, you have to get the one on the right first.
3:45 - The elevators are run off a random timing generator so there is no learnable sequence. Mostly, it's just RUN!
7:00 - Grabbing that turret was an excellent idea! I hadn't thought of that. It can only see the stairs so it actually pretty easy to get by if left alone.
7:18 - These are also run off the same random timing generator mentioned above. If you jump over the laser and run against the wall, it only drops you when they are full down. This obstacle looks much more dangerous than it actually is.
7:35 - Whoa, I'd not gotten stuck in the flip panels during my testing, that was super weird!
8:18 - The laser cube is there so you can burn the turret that you had grabbed earlier. I can imagine it was a bit confusing finding it and not seeming to have any use for it.
8:37 - Falling through the lasers is pretty much a just "go for it" situation. Same random timing as above. Standing on the emitters is totally legit so you only have to deal with one at a time.
11:20 - LOVED what you did there!! :)
12:00 - The faith plate room is the thing that really had me feeling like a dick during creation. You are correct that none of the plates get you there directly, the 2nd from the left needs one click of air strafe after the first bounce to get you onto the doubled block which takes you up for a preview of the turrets before putting you where you magically ended up. I'm SO happy that you noticed the double block and were in the process of trying to get there. Failing to see that would be utter frustration. Getting hit by a ball was pure awesomeness and totally unintended.
16:30 - Dying in the open door was my last act of cruelty in this mess. As you discovered, "running" gets you through.
Thank you so much for playing through this and for being a great sport about all the death!! I promise you that my normal puzzle chambers have nearly no death in them at all so hopefully those will be more fun :)
These are the kind of comments I like. Not just a simple "thanks" but providing feedback as well. Really gives me some insight and it's pretty cool!
Thank you so much for submitting it, honestly i found it a lot of fun to play.
The little extra with the one button was a last second addition, but it turned out pretty nice i think.
I didn't know that about the panels only dropping you when they are fully down, that's very useful to know for the future, there has been a few chambers where i wish i'd known that.
As for getting stuck in them, I seem to have a bit of habit for it.
I had a noclip about the place after playing, and had a good look at how you had done the timing controls, very nice.
I did think at first that there was a sequence, as total randomness like that seems to be pretty rare in the portal world, (at least from what i have played so far).
Very nice way of achieving that! It was also entertaining to see happening in noclip mode.
That's actually pretty awesome about the ball saving me being a complete accident, it's impact aligned me so perfectly that it felt like it had to be by design. The fact that it wasn't i guess is one of those wonderful things that only the source engine seems to be able to conjure at times.
Thank you so much again for submitting it! Great fun, and great work with the timing mechanisms.
Chambers like this are honestly one of the coolest things to ever happen since starting the channel!
Huge thanks for all your support! I'll be sure to let you know when i do your other chambers.
Hey dude, thanks for watching, and i'm glad you liked Bad_Aim's feedback too.
Really glad you enjoyed this, as it could have turned into a grind. Super glad you quick saved after every win, I've never once made it from beginning to end in one life. The elevators are just too unpredictable. Everything else is easy to pass once you know the trick(except maybe the laser drop, which is pure luck as well.)
To be clear, when I say the flip panels only drop you when they are fully down, don't hear that as a silver bullet for all situations. In this case, they are driven off a random timer, so if they get to say, 90% down and then come back up, as long as you are along the wall, you'll be safe. The only reason you'll be safe is that they came back up, even if just a little. Most chambers that have "falling walkways" just go down and stay down rather than oscillate rapidly . Running along the wall might give you that extra half second if that's all you needed, but if you need more, down is down and into the goo you go.
Yeah, the ball save in the faith plate room was pretty epic. You were on the right path to the proper solution, so I don't feel cheated out of more "deadly entertainment" ;)
Looking forward to the next one!
I did love the ‘Did that ball just save me??? Fuck it, we take those!’
9:13 Awesome! You figured out the flashlight command!
Yeah i've had it bound for quite a while, for at least 3 years by the looks of this video, i use it as little as possible, the screen i used to use was way too dark so it had to be done at times.
Thanks for watching so many videos lately
14:50 - That has got to be my favorite moment.
one of my favourite too, you could never make that happen if you tried :D + probably the only time aperture hardware has saved me instead of killed me :)
Thanks for watching so many videos lately, sorry for some late replies i'm trying to catch up now
*ngeruma is one of the best out there!*
Very kind of you good sir!
X-D oh my god.
11:20 Niiiiiiiiiiiiiiiiiiiiiiiiiiiiiice.
You might say that button called to me😉
i feel that, just death in every corner
i'm not totally sure why, but it seems every time someone makes a chamber with my name it the title, the whole point of the map seem to be trying to kill and humiliate me as much as possible lol.
Thanks for watching and for commenting dude :)