Do Raiders Have Souls? - Rethinking Fallout 4

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  • čas přidán 6. 01. 2016
  • Should we care about the thousands of Raiders and NPCs we've killed in our video game career? Let's rethink this situation and find out.
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    Further reading:
    www.pastemagazine.com/articles...
    big-tall-words.com/2015/04/17/...
    www.overthinkingit.com/2011/03...
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Komentáře • 4,8K

  • @JackiW
    @JackiW Před 8 lety +411

    Why did I kill all those poor raiders?
    *The Pip-Boy showed them as red markers.*
    ..Oh, you're red, too.

  • @AshHill
    @AshHill Před 8 lety +1488

    A single death is a tragedy; a million deaths is a statistic.

    • @thatguywhocamp1
      @thatguywhocamp1 Před 8 lety +46

      +Epicleeb Dumbass.

    • @philipboardman1357
      @philipboardman1357 Před 8 lety +65

      +Epicleeb, He was quoting Stalin. The point isn't that it's true. Obviously it isn't. The point is that people's heart strings are pulled by narrative, by a face, by the hardship of someone they can humanize.

    • @AshHill
      @AshHill Před 8 lety +20

      ***** I didnt use the -Stalin for a reason

    • @philipboardman1357
      @philipboardman1357 Před 8 lety +9

      *****, I hate you for beating me to it. Now you get all the up votes. You're a monster, and I put a curse on you.

    • @ManiacalMill
      @ManiacalMill Před 8 lety +5

      Except this quote was only attributed to Stalin. There's no evidence he actually said it.

  • @raventown3683
    @raventown3683 Před 7 lety +1430

    in fallout 4 you can find this one raider burying his friend, if you listen to him for a little while you'll hear him talk about how he never wanted to be like this, how he hates killing, and pretty much how circumstances pushed him to be this way. he has no name, he's just "raider" but honestly I didn't want to kill him.

    • @sceerane8662
      @sceerane8662 Před 7 lety +208

      If only there were a surrender system in fallout 4.

    • @liqxh
      @liqxh Před 7 lety +56

      +Ciaran Brickles you can pacify lower level enemies by pointing your weapon at them

    • @sceerane8662
      @sceerane8662 Před 7 lety +108

      *****
      I know about that, But i mean when an enemy runs away you can tell your companion to not blow their head off.

    • @butilikepizzatho4851
      @butilikepizzatho4851 Před 7 lety +122

      yea i mean like in skyrim you got that thief to a sliver of hp and begs for mercy and you dont kill him and then he attacks you with his ho regenerated...

    • @RaidriarTheRadicalKing
      @RaidriarTheRadicalKing Před 7 lety +117

      +Dog Bark
      sometimes if a gunner forge or raider sees you he will say
      "back off im warning you" or "don´t make me do soemthing i´ll regret"
      or "don´t come any closer " and they don´t atack you

  • @butteredtoast6510
    @butteredtoast6510 Před 7 lety +328

    I just killed Kellogg with my Fat Man that I saved for special occasions. Most anti-climactic boss battle ever xP

    • @user_name_redacted
      @user_name_redacted Před 5 lety +11

      I just spammed the fire button while holding plasma mines as soon as dialogue finished

    • @aidenwilson8113
      @aidenwilson8113 Před 4 lety

      I do that to

    • @fancymelon5127
      @fancymelon5127 Před 4 lety

      Got behind him with the minigun you get from Preston and VATS'd the shit out of his head

    • @britannia2129
      @britannia2129 Před 4 lety

      I kept bloody dying so I just thought, “FUCK YOU” and did the same. 😂

    • @MrTable678
      @MrTable678 Před 4 lety

      I did with my mirv big boy

  • @Baked-Potayto
    @Baked-Potayto Před 8 lety +330

    To back up what you said.....
    On patrol in Afghanistan, we took contact from a qulat, a house made of dirt. I remember a buddy of mine raising his weapon and just staring at the building not firing. Another buddy of mine, who was an amazing marksman, was hitting all around one of the threats. Neither one of them could bring themselves to take someones life even when put in a position of being in imminent danger. There's a lot that plays through your head in that situation. You think about that persons family, what they're going to do without him their to provide for them. Do they have kids? What are their kids going to do without their father? If things were different, would we have been friends? Some people subconsciously throw off their aim, completely unaware that they're doing it, some just refuse to squeeze the trigger at all. Taking someones life is one of the hardest things in the world to do.

    • @Ahourigan
      @Ahourigan Před 8 lety +27

      +James Taylor This gave me fucking chills.

    • @Baked-Potayto
      @Baked-Potayto Před 8 lety +14

      +Twenty-Something Nerd Well, it was almost a lot longer and a lot heavier. They were spot on with this video

    • @Baked-Potayto
      @Baked-Potayto Před 8 lety +95

      QualityFaggot honestly? Yes. Most of the people we fought were forced in to it by the actual extremists. Most did it because their families lives were threatened. Even then, most never aimed. They would hide behind cover and shoot aimlessly, rationalizing it as "Gods will" if someone is killed. People are people regardless of where they come from.

    • @user-mi9hw8rm8q
      @user-mi9hw8rm8q Před 8 lety

      it`s not that bad having a parent die

    • @jackofsometrades5577
      @jackofsometrades5577 Před 8 lety +37

      +Elliott Owsley Thing is, you kill the parent, his children will grow up twice as radical. I don't have any personal experience but I'd think that's how the concept of martyrdom applies to insurgencies.

  • @kcrr
    @kcrr Před 8 lety +211

    You know what NPCs definatly don't matter? THE FUCKING RANDOM SETTLERS WHO ALWAYS NEED MY HELP PROTECTING THEIR SETTLEMENTS EVEN THOUGH THEY HAVE 50 MISSILE TURRETS THERE!!!

    • @izayacrum
      @izayacrum Před 8 lety +1

      yes !!! thank you someone agrees x ()

    • @Nunugen
      @Nunugen Před 8 lety +29

      gave a settler a quad missile launcher and 50 gernades, got captured by raiders-- how?

    • @BlueBD
      @BlueBD Před 8 lety +3

      +Tʜᴇ Sᴀᴠᴀɢᴇ Gᴏᴅᴅᴇss Sᴡᴀɢᴜʏᴀ Ōᴛsᴜᴛsᴜᴋɪ (大筒木カグヤ スタイルたぶん) just becuase you give someone tool to defend themselves doesnt mean they would.
      this is both a statement and a jab at current affairs.

    • @clan741
      @clan741 Před 8 lety

      Yeah, fuck em. I just use settlements as fast travel nodes because enemies don't respawn there

    • @honda6353
      @honda6353 Před 8 lety

      meow, or when settlers tells you not to cause them troubble.

  • @Rollinghypogrif240
    @Rollinghypogrif240 Před 5 lety +79

    I actually heard a raider say “Forgive me” before i killed them

  • @SalveMonesvol
    @SalveMonesvol Před 7 lety +224

    If we count RTS games, I could be responsible for 10.000 million deaths since I started gaming.

    • @bigolbearthejammydodger6527
      @bigolbearthejammydodger6527 Před 7 lety +12

      civ and rome.. sir civ and rome. Not to mention 4X space games where youre wiping out planets. 10.000 million deaths is what happens when the gunnery serg eyeballs it with the Mass driver cannon.
      Im easily into the sextillions.

    • @SalveMonesvol
      @SalveMonesvol Před 7 lety +1

      bigolbear the jammy dodger Yeah, but those aren't very "close" to feeling like people. They tend to be really close to just numbers in space RTS.
      If we only consider games like "age of empires", where units are undeniably humans, I might have killed over 1 billion.

    • @bobjim245
      @bobjim245 Před 7 lety +1

      i shudder to think how many times a radstag breezed past me attempting to flee before getting a flurry of plasma infused shotgun shells to the back of its heads, only for me to not pick up the meat because fuck the food im a stimpack man

    • @SalveMonesvol
      @SalveMonesvol Před 7 lety

      +bobjim245 Always eat what you Hunt.

    • @oceanbytez847
      @oceanbytez847 Před 7 lety +3

      my average age of empires game had a casualty rate of over 5,000. In star wars empires at war i decimated galaxies of troops like i was mowing grass in a overgrown lawn.
      I think id be responsible for several trillion deaths in RTS.

  • @AmazingTNT
    @AmazingTNT Před 8 lety +791

    I'd also like to add that you can hear raiders speak during combat and when you're hidden, and two dialogues in particular stand out to me:
    -"It's not personal, it's just you or me" > "I'm sorry it has to end this way, but I need to survive somehow"
    -"God, I hate it when they beg" > "I feel really bad when I kill someone begging for their life"
    This adds a little more character to raiders but it's still only 2 out of 100 (rough estimation) or so raider lines programmed into the game.
    Another thing I like is when you overhear raiders telling stories of their misadventures, it add a nice effect that emphasizes that raiders are people too (granted, terrible people).

    • @Hjarrun
      @Hjarrun Před 8 lety +8

      Terrible in our world maybe?

    • @christpherbryant9233
      @christpherbryant9233 Před 8 lety +92

      +P1tri0t (spoiler) there's actually a spot by the grave yard in game where a raider is giving a burial to another raider and its crying why did it have to be you? my first time i walked up to check....the damn raider turned on me and shot. so i killed him.....then i dragged his body and put him in the same grave on top of his friend body.....i did him a favor by reuniting him with his friend in the digital afterlife :P

    • @AmazingTNT
      @AmazingTNT Před 8 lety +2

      +Christpher Bryant huh, ive seen that but i must have killed him too fast to hear the dialogue

    • @fenrirthewolf5417
      @fenrirthewolf5417 Před 8 lety +55

      go to the north star ship. those "raiders" are actually just Norwegian pre-war sailers turned goul. the reason they shoot at you is because they cant speak english and you literaly charge into their camp. and when you kill them they ask you why you are here, and what do want from them. they also get pissed and yellnat you for killing their friends.

    • @All4Randomness1
      @All4Randomness1 Před 8 lety +11

      This is a pretty common things. Like in The Last of Us, MGS, or Wolfenstein. Games have been doing this for a while.

  • @pessimisticallypositive285
    @pessimisticallypositive285 Před 8 lety +242

    let me make it easy for you.
    *They shot me first*

    • @zootnoison5967
      @zootnoison5967 Před 5 lety +3

      An eye for an eye snd the world goes blind...

    • @mew2eight773
      @mew2eight773 Před 5 lety +10

      Me: walks next to a raider with a double barrel aim at his head
      Raider: shoots
      Me: "he shot first"

    • @DinoThatPlaysHaloQ
      @DinoThatPlaysHaloQ Před 5 lety +7

      @@mew2eight773 he did shoot first

    • @mew2eight773
      @mew2eight773 Před 5 lety

      @@DinoThatPlaysHaloQ it was supposed to be a joke... r/woosh..?

    • @bagusariiq
      @bagusariiq Před 5 lety +9

      Thats the rule:
      They shot you kill them

  • @stanhilt1912
    @stanhilt1912 Před 7 lety +205

    most deadly sniper was the finnish sniper Simo Häyhä, he killed over 700 people with a sniper with iron sights and a submachinegun. When he was asked how he felt when he killed a man he replied with "the recoil of the rifle". oh and he was shot in the face with an exploding round and survived. He was pure badass, and scary as fuck

    • @nullpoint3346
      @nullpoint3346 Před 4 lety +3

      I think he was being literal.

    • @dragonheart1236
      @dragonheart1236 Před 4 lety +12

      He certainly earned the name "White Death"

    • @garyinthecolehouse
      @garyinthecolehouse Před 4 lety +1

      @@nullpoint3346... But Simo Häyhä was *literally* the most deadly sniper in history, what do you mean when you say "Literal"?

    • @AstralSys.
      @AstralSys. Před 4 lety +2

      Gary Cole he means his statement about the recoil of the rifle.

    • @thatangryoctopus5826
      @thatangryoctopus5826 Před 3 lety

      @@schizoidhavingagoodtime2837 more like 3-5 months

  • @yuuneeq9494
    @yuuneeq9494 Před 7 lety +139

    Since raiders cannot choose to do anything but attack, and you cannot choose to be friendly, the distinction is moot. I would love to play a fallout 4 where every violent conflict could be resolved peacefully, but that is not the world the lone survivor lives in.

    • @Post_the_most
      @Post_the_most Před 6 lety +5

      Yuu Neeq Fallout 5 need this Option

    • @tandyVR
      @tandyVR Před 5 lety +2

      There are some pearks to pacify enemies

    • @IamCoalfoot
      @IamCoalfoot Před 5 lety +12

      @@tandyVR Unfortunately, 'pacifying' them doesn't stop them, it just keep them from fighting _you_. They don't agree to join up with one of your settlements, hang up their weapons and become peaceful, nor can you convince a raiding party to just 'leave', even with pacification. Which is kind of sad. My headcanon says that most of the settlers in my settlements are former raiders that decided this was their chance to do just that, and I'm fine with that. :)

    • @ki03s
      @ki03s Před 4 lety +2

      I use pacify perk

    • @grayeaglej
      @grayeaglej Před 3 lety +6

      I have to agree with Corporal Betsy, killing drugged up feind girls and ganger chicks that have no idea what they are doing just sucks. Just because there wasn't a budget or time to give them the ability to do anything but attack like a rabid animal. :(

  • @JGD714
    @JGD714 Před 8 lety +368

    I wish Fallout had the Shadow of Mordor nemesis system, and those would be the Legendaries.
    I wish more games had the Shadow of Mordor nemesis system.

    • @intergalactichumanempire9759
      @intergalactichumanempire9759 Před 8 lety +56

      I can imagine that, walking into a raider base, killing all but 1, and a few days later, that same raider comes back with t-60 armor and a minigun, along with 6 raider veterans

    • @JGD714
      @JGD714 Před 7 lety +2

      ***** Agreed.

    • @diamondmetal3062
      @diamondmetal3062 Před 7 lety +2

      Iosif I Oh damn, that'd be awesome

    • @wolfydawolf1296
      @wolfydawolf1296 Před 7 lety +2

      Iosif I good story + good game play + nemesis system = saving my allowance for a new game, haha
      or just waiting for Christmas or birthday...

    • @JollyOldCanuck
      @JollyOldCanuck Před 6 lety +11

      Fighting the legendary nemesis Radroach would be so entertaining. Especially, if it gains sentience and comes at you with an army.

  • @grosslyoffensivelizard-man3438

    I like to think the raiders I kill had kids and families waiting at home for them to bring back food... And by killing those raiders, I am indirectly killing their raider families via starvation. Aw yeah, MULTIKILL!
    Take THAT, stereotypically 1980s-looking Mad Max extra wearing tires as armor!
    That'll teach you to bring a pool queue to an explosive minigun fight.

  • @Pauzix
    @Pauzix Před 7 lety +156

    Once I convinced a whole group of people in Tenpenny Tower to accommodate the poor ghouls living in the sewers. When I came back to visit, everyone was killed by the ghouls. Since then I'm killing every ghoul, raider and mutant I encounter.

    • @Aj_Maximus
      @Aj_Maximus Před 7 lety +81

      Michał Bukowiecki Welcome to the Brotherhood of Steel

    • @jerrymcghoulberry355
      @jerrymcghoulberry355 Před 6 lety +16

      That is retarded.

    • @notnice8
      @notnice8 Před 5 lety +19

      @@jerrymcghoulberry355 yeah who helps ghouls? kill em all i say!

    • @saiyanfang1047
      @saiyanfang1047 Před 4 lety +12

      @@notnice8 Feral ghouls are the only bad ones the rest are basically people that don't grow old

    • @notnice8
      @notnice8 Před 4 lety +3

      @@saiyanfang1047 ghouls are the greate enemy

  • @blacktemplarbrotherlucius1935

    After watching this, every time I look though my sniper rifle's scope and see some raiders I say "sorry for this, nothing personal".

    • @Glue_Eater06
      @Glue_Eater06 Před 3 lety +1

      Before you turn them into coloured rain

  • @Jacob1235651
    @Jacob1235651 Před 8 lety +174

    I've got to say, if a game created a system where every time you kill someone in battle your allies as well as enemies become afraid of you, it'd make people less likely to plough through games killing everyone

    • @Jacob1235651
      @Jacob1235651 Před 8 lety +7

      +Teddy Julock while I've not played the game its the sort of system that I would love to see implemented

    • @TheTeddyGuy28
      @TheTeddyGuy28 Před 8 lety +4

      Owen Hall Give them a go, sounds like it's right up your alley really. The story is undeniably engrossing also.

    • @xados-49
      @xados-49 Před 7 lety +25

      Far cry 2, a game everyone likes to riff on did this exact thing. As you level up your reputation in game the enemies and friendly NPC's will react to you differently. enemies will yell out things like "oh god it's him! were all gonna die!" and in town people would freeze what they are doing and stare in fear as you walk by. Friendly NPC's would make remarks about "you don't give a dam about what's going on here" and things like that. And when enemies know you are around but don't know exactally where you are you can hear them talking to each other trying to overcome their fear and psyche themselves up to try and take you on.

    • @kozhedub
      @kozhedub Před 7 lety +2

      Far Cry 2 kinda sucks regardless

    • @TheSpoonyCroy
      @TheSpoonyCroy Před 7 lety +4

      This is definitely a necro but there are a few games out there which some of these systems put in. The two I can think of are Mount & Blade (warband specifically but most of the games have the same systems in place) and Rimworld. In M&B, these systems are embedded with companions and morale systems, where when you take "questionable" actions, some of your companions will confront you about it like Companion A takes issue with you razing a village (this does include you just having your warband kill tons of the villagers with very little resistance (since they have no armor, just using farming tools trying to defend your homes while you have your party who are literally armed for war just come down and stomp them into the ground just because they are ruled by some enemy faction) and if you have troops from a faction you are at war with, your party morale is dropped slightly since you are sort of slaying their people and with decrease morale you have chances of them just deserting you and maybe trying to kill you but I can't remember if that is from a mod or not.
      Then to Rimworld, there is very little in the mode of combat having moral implications unless the colonists have some form of relation to said person but the moral focused stuff is after the fight like, you have a dying raider. What do you do? Do you imprison them or just let just die from their injuries or die from exposure of the elements. If you imprison them what to do with them then? Do you just keep them there forever, release them, try to have them join your colony, or be a sick person and harvest their organs since in rimworld, you can do transplants and combat can damage your colonist's organs/limbs, so you have a colonist who is currently crippled because of the engagement with this captured raider's party and conveniently enough they have peg legs or some scifi robotic limb, do you harvest them to give to your colonist or do you just leave your colonist a cripple? Rimworld is just a great game for these kind of stories and I would highly suggest it even though its still currently in development however it can be a bit depressing at times since you are very likely to "lose" in that game.
      Honestly its strange since these systems can easily be seen as an obstacle of "fun" since you are bogging down the experience with these heavy topics and overthinking pixels (technically polygons if they are 3d models) and simple 1's and 0's . That is why generally in these kinds of games there are options or mods that sort of disable them but I personally like the idea of thinking of our consequences even in a virtual world

  • @russiandoggo4336
    @russiandoggo4336 Před 8 lety +427

    One of the funniest things that happened on fallout 4 to me was one time when I was walking along and I heard some raiders talking
    one was telling the other a story about this guy that he thought was throwing countless grenades at them but was actually making explosion sounds with his mouth
    then the guy started making machine gun sounds and made it sound like he got on a motorcycle and left
    I tried to sneak out of there cuz I didn't want to kill them but the saw me and I had to kill the poor guys
    definitely one of the funniest things I'd ever seen

    • @johnkirsch5479
      @johnkirsch5479 Před 8 lety +5

      That was a good one.

    • @acasta403
      @acasta403 Před 8 lety +15

      Oh yeah, I remember that one. I think you can hear that conversation near Hardware Town (a shop just south of Diamond City)

    • @russiandoggo4336
      @russiandoggo4336 Před 8 lety +2

      +thegreentaxi yeah that's the one

    • @factahhh
      @factahhh Před 7 lety

      .

    • @strawberrymilkshake90
      @strawberrymilkshake90 Před 7 lety

      yea hahaha I heard that story - by invisible raiders close to college square. they are truly invisible because u search the entire area thoroughly I checked vats no scan of life forms - and even checked my compass no blips

  • @TheLadyGrimm
    @TheLadyGrimm Před 7 lety +177

    Raiders. Those guys who will sack, burn and pillage a defenseless homestead, unprovoked, kidnap everyone there, dismember them and hike their defiled corpses up onto the walls as decoration. Those guys. Do those guys have souls? The context being, are they even remotely sympathetic?
    No. I've killed a thousand and I'll kill a hundred thousand more and not feel a thing. Wasteland's crappy enough without 'em.

    • @harambe4160
      @harambe4160 Před 7 lety +18

      I once ran into a raider..
      I pinned his head to a tree with a railroad spike and removed his clothes then cut off his remaining limbs and put them in a stack

    • @zashgekido5616
      @zashgekido5616 Před 7 lety +14

      I dont think having a soul has anything to do with morality..

    • @Nefiji
      @Nefiji Před 7 lety +15

      If it's hostile, you kill it... right?

    • @kokichiouma297
      @kokichiouma297 Před 7 lety +2

      well after nuka world does your character have a soul?

    • @AugustAutumn
      @AugustAutumn Před 7 lety +13

      +enclave commander
      I wiped out the raider factions in Nuka-World. Made sure that every single one was dead. I was not going to be a part of something that would take pleasure in the pain of others, let alone be it's leader.
      The Enclave doesn't count! So, shut up before you start critizising it! We had humaity's best interest in mind, dammit!

  • @corneliusmcmuffin3256
    @corneliusmcmuffin3256 Před 7 lety +21

    Now THIS is how you have a discussion. Both sides are presented equally, and it goes back and forth. Brilliantly done.

  • @ThePunisher1028
    @ThePunisher1028 Před 8 lety +402

    Dishonored, one of the first games in a while that actually took NPCs and gave killing them a negative effective to the world as a whole. Sometimes it is necessary but the game can best be played by avoiding the removal of life just to fulfill the political agenda in place.

    • @jerec1267
      @jerec1267 Před 8 lety +8

      +ThePunisher1028 a good deed is still good even if done for selfish reasons

    • @Slay1337pl
      @Slay1337pl Před 8 lety +9

      +Darrough Tock I'm a good guy. For myself. That's enough.

    • @curvingfyre6810
      @curvingfyre6810 Před 8 lety

      fair enough i guess.

    • @weldonwin
      @weldonwin Před 8 lety +13

      +ThePunisher1028 Two games made me question my sainity: Soldier of Fortune and Deus Ex. The former was an uber violent FPS that was one of the very first to have locational damage modeling on its enemies, a fact that was trumpeted loudly by the game's developers and marketers and I as a gore obsessed teen at the time, playing an 18 rated game, revelled in getting to gut-shot enemies with a 45. handgun and watching them drop to their knees, screaming in pain and trying to hold their guts in. I started to pride myself on my brutality in this game.
      Then I played Deus Ex. This game did things I never saw in games before, dropping me little hints of what went on in the minds of my enemies. Oh, I was still playing as a cold blooded killer, this time priding myself on my ruthless efficiency and then I got to a part in an enemy base, reading emails on a hacked computer and it included one about the upcoming company picnic, reminding personelle to make sure they had all their arrangments for themselves and their families. And then in Paris, I meet the parents and little brother of one of the Doom Troopers I'd been killing with such cold contempt and suddenly I had to stop the game.
      I was thinking of my cruelty in Soldier of Fortune and other games I'd played, this wasn't long after the Columbine school shootings and I was genuinely questioning my sainity. Was I turning into some sadistic sociopath? Were these games really making me into a monster? I couldn't play another FPS for at least a month after that, untill I realised that the very fact that I was able to question my sainity meant I wasn't insane, not yet at least.
      I went back to my games, throwing myself in particular into Elder Scrolls 3: Morrowind with gusto, but I never played games quite the same way. My breif brush with madness is still with me and actually serves as a comforting factor, letting me know I'm not a delusional murderer-in-waiting as the media seems to want to depict all gamers.

    • @dunadan1995
      @dunadan1995 Před 8 lety +4

      +ThePunisher1028 Also, remember Spec Ops: the Line? You know, where you just maw through a ton of soldiers to find out they were your allies all along it was just your hero being a crazy person? Some soldiers in that game had A LOT of dialogue between each other talking about how beautiful the view is and how they miss theit home etc
      P.S. And yeah, Deus Ex does it quite well too. In the first one they've even put a rat kill into the game and made it look really damn sad. In HR you can feel remorse even after killing supposed 'zombies' in the end because they could've been cured from that plague. Love this series of games.

  • @FreiWraithborne
    @FreiWraithborne Před 8 lety +35

    I mean, let's not forget the fact that raiders torture people for kicks. I bet a lot of them are just in it for the thrill as well.

    • @Tinfoil_Hardhat
      @Tinfoil_Hardhat Před 8 lety +3

      Yeah they put their heads on pikes

    • @volksdude1970
      @volksdude1970 Před 8 lety +7

      If they were truly just trying to survive, they would try to make peace with other settlements instead of mindlessly killing anything that moved.

    • @FreiWraithborne
      @FreiWraithborne Před 8 lety +1

      volksdude1970
      I know, right? Raiders are clearly not people we should sympathize with.

    • @grimreaper3882
      @grimreaper3882 Před 8 lety

      Let's be honest here. Megaton for example would look amazing with a raider style to it. Full of hooks and chains with bodies hanging from them. It's like a Hellraiser dream. I want a house decorated like that.

    • @volksdude1970
      @volksdude1970 Před 8 lety +1

      +Mista Steal yo waifu
      The only raider I can sympathize with would be Jericho, from Fallout 3.
      He used to be a raider, but he's seen the error of his ways and settled down.

  • @noahmacdonald8918
    @noahmacdonald8918 Před 7 lety +47

    I've killed 1727 people
    506 animals
    1981 creatures
    257 robots
    30 synths
    215 turrets
    All in my game of fallout

    • @Sam-bn5bb
      @Sam-bn5bb Před 7 lety +7

      30 synths? Are you with the Institute?

    • @strawberrymilkshake90
      @strawberrymilkshake90 Před 7 lety +5

      +Sam Krahn no - synths rarely go out. - heck I sided with the brotherhood and I only have 26 synth kills.

    • @PwnerPaintball
      @PwnerPaintball Před 7 lety +5

      +Princess Celestia You guys just don't know the synth hideouts. Like University Point, or that secret military base I forgot the name of.

    • @strawberrymilkshake90
      @strawberrymilkshake90 Před 7 lety +4

      +PwnerPaintball I didn't even know synths had hideouts. well then I need to explore more

    • @noahmacdonald8918
      @noahmacdonald8918 Před 7 lety

      +Sam Krahn yes I did

  • @finnbazz6315
    @finnbazz6315 Před 7 lety +193

    If you know how hard it can be to kill in video games then you know how hard it is to kill Pathurnaax in Skyrim and (if you chose the Stormcloak rebellion) how hard it is to kill the people of Whiterun during its siege...

    • @epiclolman57
      @epiclolman57 Před 6 lety +48

      Preston Garvey I've been through 18 playthrough of skyrim and I have still never killed parthunnax, I can't bring myself to do it.

    • @ottovonbisquick6996
      @ottovonbisquick6996 Před 6 lety +8

      Why are you here don't you need someone to go help out another settlement

    • @nagato2046
      @nagato2046 Před 6 lety +22

      Preston Garvey Pathurnax He was a liberal dragon, pretty much the dragon version of animal rights activists.
      Blades, though are utter Nazis. Pathurnax changed his course and redeemed himself. And without his help, the dovahkiin probably couldn't have killed Alduin.

    • @virgildoberman33
      @virgildoberman33 Před 6 lety +6

      I understand everything but, I have word from a settlement that may need our help, here let me mark it on your map.

    • @SMTAdriMark
      @SMTAdriMark Před 6 lety +1

      Preston your in talking about the wrong game your suppost to be in fallout

  • @Rednecksith5
    @Rednecksith5 Před 8 lety +44

    I remember coming across a raider kneeling at a grave near some railroad tracks. He was actually crying, said something about getting some dash or something to help him cope. I put my weapons away and started walking up to him... and he of course immediately attacked. Bethesda was halfway to possibly making a case for the humanity of raiders, but in typical fashion for their idiot writers, they manage to fuck it up as usual.
    If Bethesda would just hire some decent writers and test their products for more than five minutes before shipping them, they'd be one hell of a company. Zenimax did a better job with TESO's writing FFS.

    • @JetBalrog
      @JetBalrog Před 8 lety +4

      +Rednecksith5 I will somewhat agree on part of that- games in general need more moments where someone (or maybe many more) on the "evil" side are given chances to give up and actually be human. Like with a bit of advice for being a DnD GM I heard a while back: remember, these "monsters" are living, thinking creatures. They don't want to die (most of the time) so let them give up, let them run away, if it makes sense- and let the player decide whether or not they want to chase them. The way Skyrim did it always bugged me. I beat a bandit within an inch of his life, he kneels and says, "I yield, I yield!" I give him a moment to get up and run away, and... he immediately goes back to trying to kill me. That always bugged me. (of course I have so many mods installed I can't remember if that's one of them or the base game anymore)

    • @davidshoemaker880
      @davidshoemaker880 Před 8 lety

      +SippinonMickeys If it's anything like Skyrim people of high mortality are more likely to accept surrender, like guards or citizens. I've never tried surrendering in Fallout 4 yet so idk.

    • @romaniangamer1
      @romaniangamer1 Před 8 lety

      If I was you I would've pickpocketed him and if I had pickpocketing maxed up I would've put a grenade there too because really, when do you have tge chance to do that?

    • @attreusmani-iu5586
      @attreusmani-iu5586 Před 8 lety

      +Rednecksith5 I have to admit though, that when one of them yelled that they had kids, my character hesitated a moment.

    • @spookytimescaryvideos4395
      @spookytimescaryvideos4395 Před 8 lety

      I agree the voice acting and writing are horrible

  • @Fortune.06
    @Fortune.06 Před 8 lety +68

    Since the release of Fallout 4, I've been thinking about this topic a huge lot myself. I decided to have my first playthrough be as if I was the sole survivor myself. Pretty much any decision I made was based on what I would have done in real life, from choosing perks to what to say in conversations, which companions to tag along with, etc. And after a long while, I was so immersed in the world of Fallout that I started to wonder: What purpose is there that I'm mercilessly killing all those raiders? Why do they have to die just because some random guy in a blue jumpsuit showed up looking for things to build himself and his followers a home? It actually became quite troublesome for me, and that although I don't recall ever having had major empathy problems in my entire life. I just continuously "brainwashed" myself afterwards, convinced that their deaths are necessary in order to re-civilise the Commonwealth. After all, the minutemen settlers grow their own food and support each other. Raiders make a living out of stealing, killing and threatening (and so do I, but that's for the greater good, right?). With the minutemen and the Institure rebuilding this world, gunners and raiders would have no place in it, and "converting" them would be a plan with way too many flaws.
    Geezus, that turned out as more than I planned. Overthinking Fallout indeed.

    • @loudnoises8197
      @loudnoises8197 Před 8 lety +4

      +Terence Reuschel Well , if you gonna play it that way, you better gonna try FO 1 , 2 or New Vegas. Cause you are just ovethinking the new age equivalent of a post apocalyptic Hatred.

    • @Fortune.06
      @Fortune.06 Před 8 lety +5

      I've already played Fallout 1, 2, Tactics, 3 and New Vegas, but not yet from such a perspective. It's just not the same if you already know what's going to happen when you do this or that.

    • @Hotchpotchsoup
      @Hotchpotchsoup Před 8 lety +3

      This post was very inspiring but i think I'd end up building a small shed and then be a farmer with a dangerous exploration-hobby.. I'd never accept quests that seemed violent and i would put traps all around my house and eventually accidentally kill myself in em xD

    • @cronnoss1542
      @cronnoss1542 Před 8 lety +2

      +Terence Reuschel if you can`t solve the problem..........kill it >:D

    • @RaburnTPF0297
      @RaburnTPF0297 Před 8 lety

      +Terence Reuschel When I got into the game on my first play through, I wanted to kill people with Grognaks axe.

  • @PalleRasmussen
    @PalleRasmussen Před 7 lety +158

    170...
    Google Simo Häyhä, 622 confirmed kills in 96 days with his Mosin-Nagant not using a scope. 200 with his SMG. No psychopath, merely a normal Finnish farmer-hunter defending his country.

    • @Basil_leaves27
      @Basil_leaves27 Před 7 lety +8

      Didn't he say he didn't feel shit when he killed someone? Sound pretty psychopathic to me

    • @PalleRasmussen
      @PalleRasmussen Před 7 lety +26

      No the actual exchange went like this; "how could you kill so many people?". Answer; "Lots of training". You will find that most soldiers of WW2 do not feel that bad- at least not those on the Allied side. Some Germans, like Heinrich Severloh- who believed he killed 2000+ GIs at Omaha (but probbaly killed 500-ish and wounded 1000), feel/felt very bad for the remainder of their lives. Others repressed/justified their actions.

    • @archernoonan9756
      @archernoonan9756 Před 7 lety +18

      He said "alive"

    • @PalleRasmussen
      @PalleRasmussen Před 7 lety +8

      Archer Noonan I missed that. But in my defence it is not too long since Simo died.

    • @archernoonan9756
      @archernoonan9756 Před 7 lety

      14 years is pretty long

  • @TheAres1999
    @TheAres1999 Před 4 lety +8

    This is why in my D&D games, intelligent creatures always speak to the player characters before and during battle. All characters are just people trying to achieve some goal, and the players don't always have to lay waste to their enemies to achieve their goals.

  • @BadassBison
    @BadassBison Před 8 lety +183

    2:40 Oh how I love Skyrim's OST

    • @MiguelAbd
      @MiguelAbd Před 8 lety +1

      +Al3Antar I must say that Hotline Miami's OST is pretty awesome as well

    • @BadassBison
      @BadassBison Před 8 lety

      +Miguel Almeida never played it. I should though I've heard so much about it!

    • @harrisonw6676
      @harrisonw6676 Před 8 lety

      +Al3Antar play it! Get it on a steam sale!

    • @Devastator98
      @Devastator98 Před 8 lety

      Can you tell me which track is that?

    • @awe633
      @awe633 Před 8 lety +1

      +HaloFan117 Far Horizons.

  • @sagelebrun4900
    @sagelebrun4900 Před 8 lety +231

    Not gonna lie, I legitimately feel sorry for the raiders in fallout. If you read into their logs you can see that a lot of times it isn't their choice . Oddly enough every Kilakila raider I was feel a small part of me go "sorry".

    • @sagelebrun4900
      @sagelebrun4900 Před 8 lety +12

      That's why it's harder to be a sniper who gets the first shot. They didn't fire first.

    • @kratos996149
      @kratos996149 Před 8 lety +12

      there was a raider outpost in a beer factory and i slaughter them.
      then i found a raider outpost in a federal ration stockpile : i slaughter them too. and i found a computer in it and i found out that the boss in the beer factory was an asshole who kidnap the sister of the boss in the federal ration stockpile and she was trying to find her

    • @sagelebrun4900
      @sagelebrun4900 Před 8 lety +9

      BuBelzelù&SatanicArts Canedio Records. Yeah. Bethesda did a good job connecting the world and intertribal relationships.

    • @sagelebrun4900
      @sagelebrun4900 Před 8 lety +2

      ***** True! But many are forced with no other choice (not an excuse for their crimes).

    • @tnomicvierling10
      @tnomicvierling10 Před 8 lety +9

      Remember the school? Quite a few people were kidnapped and tortured until agreeing to join.

  • @grantsamson2384
    @grantsamson2384 Před 7 lety +15

    As soon as they take up arms and use them against you they become "the enemy". Any murderlating you do after that is justified.

  • @badnewswade
    @badnewswade Před 7 lety +11

    I got into a lot of trouble with some (now former) friends recently because of my rhetorical (and actual) hatred of drug addicts, and the frustrating thing about it was that they were kind of right, they just put it in such a smug and patronizing way I went right off the deep end. Long story short, I hate drug addicts because I've often lived near them and they have caused a lot of trouble - the hatred has a function, which is to keep me safe from their depradations - they're *my* "other*. That's where a lot of that kind of thing comes from I suppose, fear.
    But it's not always unjustiified- the Axis Powers really did have to be utterly defeated and so do ISIS- and if you get pally with junkies, you're gonna have a bad time, especially if you're poor or homeless. Conflict is terrible, but I guess it really does never change... a fight for survival is always going to be nasty, even at the level of harsh language.
    Anyway - Good thought-provoking post - I like how you take the long view, all the way back to ancient Greece!

  • @Twi656
    @Twi656 Před 8 lety +25

    That's one thing that made me love the Metro series. When you took the stealthy approach you'd overhear conversations the enemy troops or thugs were having. They all had personality. Some were patriotic going on about their duty and others were unwilling to fight, just wanting to return safely to their loved ones. Metro has always done that better than other games in my opinion.

  • @madelineguinn1923
    @madelineguinn1923 Před 8 lety +21

    One day, I was playing Skyrim and was about to stealth kill some bandits, but overheard them talking. One mentioned that it was his last job and that he was going to retire to his lakehouse or something like that. The other said he had just gotten the job because he needed a few extra gold to provide for his family. I then mercilessly killed them both to get a stash of only about a thousand gold pieces and it made me wonder: Who was really the bad guy here?

    • @DKINGOFME45
      @DKINGOFME45 Před 8 lety +3

      Damn, I've never played a sneak character so I've never really heard their conversations

    • @oddluck4180
      @oddluck4180 Před 6 lety +1

      Still them. They probably killed a lot of innocent people for the sole purpose of cash.

    • @Post_the_most
      @Post_the_most Před 6 lety

      Pastafarian Prophet That was you

    • @jlinus7251
      @jlinus7251 Před 5 lety +1

      To be fair hardly anyone plays the good guy in Skyrim. It's alright to be evil in games

    • @Nick-zp3ub
      @Nick-zp3ub Před 2 měsíci

      They were the bad guys because they rob and murder innocent people. By taking them out you saved the lives of other travellers who would have been ambushed

  • @bobjim245
    @bobjim245 Před 7 lety +12

    a better question is do the nuclear piles of goo at my feet have souls... the answer is no

  • @MrHamof
    @MrHamof Před 7 lety +4

    2:08 In Spyro: A New Beginning PS version, every single opponent had a unique, randomly generated name. (Except you know, the plants, and actual animals.) So that's a thing.

  • @dunadan1995
    @dunadan1995 Před 8 lety +69

    Yeaaah, I actually didn't want to kill Kellogg. He seemed like a decent guy for a cold-hearted killer. Especially when they've shown his story from his brain.

    • @nickbliosp6308
      @nickbliosp6308 Před 8 lety +8

      i mean.. your wife

    • @spartan6518
      @spartan6518 Před 8 lety +6

      +nickblio sp your saying that as if Kellog purposely went into the vault just to kill the sole survivors wife. Kellog was ordered to go get the child, but forced to kill the wife due to resistance. Kellog was just a family man forced to become a cold blooded killing machine.

    • @8bitlost783
      @8bitlost783 Před 8 lety

      yea but it coulda been you on that job it

    • @crono276
      @crono276 Před 8 lety +18

      +spartan6518 She barely resisted. He just got impatient and shot the PCs spouse. Wouldn't an enhanced human have enough strength to wrestle a baby out of the arms of an unfrozen person?

    • @nickbliosp6308
      @nickbliosp6308 Před 8 lety +12

      +spartan6518 the institute didn't order him to kill anybody, he did it because he wanted, as well as the rest of survivors of the cryogenic machines

  • @Nekminute
    @Nekminute Před 8 lety +46

    All doesnt matter since we're shooting pixels

    • @attreusmani-iu5586
      @attreusmani-iu5586 Před 8 lety +1

      +RubberGently A lot of people get to thinking though, about what they would do in real life.

    • @TheMineCats
      @TheMineCats Před 8 lety +2

      +WinterXL but the thing is, the raiders need to die so that we may progress with the story. they aren't real, and they hinder us. thus, we should and often do eliminate them without a 2nd thought

    • @goldeneyekiller101
      @goldeneyekiller101 Před 8 lety

      +RubberGently all the more proving this guys point

  • @scorpioninpink
    @scorpioninpink Před 7 lety +18

    First Gen Synth has more soul than Raiders.

  • @adriel4483
    @adriel4483 Před 7 lety +4

    Kellogg Frosted Flakes

    • @atoaster4891
      @atoaster4891 Před 7 lety +3

      XxDabAGAgxX are part of a complete breakfast

  • @colonelcorndog
    @colonelcorndog Před 8 lety +46

    not in fallout 4, as theres no karma system

    • @loudnoises8197
      @loudnoises8197 Před 8 lety +17

      +corn-dog “Corndog” lebron , There is kinda sort of is. But with you companions. Also why should you get punished in the public even though the way you did bad things were never seen?

    • @juanchosoriano6320
      @juanchosoriano6320 Před 8 lety

      +WOAW WOWOWOW Word of mouth?

    • @loudnoises8197
      @loudnoises8197 Před 8 lety

      Juancho Soriano Word of mouth?

    • @juanchosoriano6320
      @juanchosoriano6320 Před 8 lety

      WOAW WOWOWOW Like people seeing what the Sole Survivor did and spreading rumors based on what they saw.

    • @Someguy029
      @Someguy029 Před 8 lety

      Same could be said about real life, couldn't it? So that's a moot point.

  • @BoxJoe136
    @BoxJoe136 Před 8 lety +175

    It depends, do they have red hair, pale, and freckles?

  • @cossakrose
    @cossakrose Před 4 lety +3

    4:04
    *"It'S jUsT a PrAnK, bRo!"*

  • @theunknownflyingspaghettim5207

    The only hope you have is to accept the fact that you're already dead. The sooner you accept that, the sooner you'll be able to function as a soldier is supposed to function: without mercy, without compassion, without remorse. All war depends upon it.

    • @genuine8776
      @genuine8776 Před 7 lety +3

      yeah. it's kinda sad, i don't get why things like that exist.

    • @bobjim245
      @bobjim245 Před 7 lety +10

      agreed... first persin shooters would suck if everytime you pulled the trigger you had a mental breakdown and ended up in a field hospital for ptsd

    • @deliliahguttirez2860
      @deliliahguttirez2860 Před 6 lety

      TheBoss
      Band of Brothers?

    • @jacknedry3925
      @jacknedry3925 Před 5 lety +1

      I'd say it depends, The Japanese in WWII were BRUTAL. They tortured prisoners "Because they are the enemy". The US however did the polar opposite to their POW's, the treated them fairly. The Russians were also like the Japanese, fucking monsters. They did DISGUSTING things. The way the Germans treated theirs is a mixed bag, on one hand they were treated like shit, on the other some were treated fairly. (Rommel during the African Campaign comes to mind) If you don't know who Erwin Rommel is I HIGHLY recommend looking him up.

  • @rpgtalkout8793
    @rpgtalkout8793 Před 8 lety +31

    That Brit sniper you mentioned is not the record heller, the Finnish sniper nicknamed "the white death" has around 600 confirmed kills with a sniper and 200 with other firearms.

    • @britishtea2177
      @britishtea2177 Před 8 lety +5

      +Epicleeb We are not denying that White Death is the deadliest sniper in history. But ( I'm not sure) I think he's dead. But now you are trying to compare like the cop with the most arrest against like Hannibal Lecter's gruesome killings. White Death fought against the Red's for the freedom of Finnland but Hitler killed millions because he didn't liked them. One is mentioned to tell heroism and resistance against tyranny whiles the other is mentioned to tell his gruesome acts so the chance of repeating stays quit low m8 :)

    • @Hotchpotchsoup
      @Hotchpotchsoup Před 8 lety +2

      Snipers... psshh.. they're fucking campers! Spoilsports, the lot of 'em!
      ( lol i can't honestly find any admiration for someone who've killed people.. or dogs.. or cows.. or spiders.. or support the idea of it xD )

    • @GordonGarvey
      @GordonGarvey Před 8 lety +1

      +RPGtalkout Paul Tibbets has the highest kill count.

    • @ElijahDecker
      @ElijahDecker Před 8 lety +2

      +VJ89VJ Simo Hayha was defending his homeland from Soviet invasion. I don't care how you cut it, that's damned heroic. Yes, the Soviet troops were mostly conscripts, but that just makes them victims in the war as much as the Finnish defenders were.

  • @ShoddyCast
    @ShoddyCast  Před 8 lety +53

    Will you think twice before blasting a raider in the face with a plasma rifle now that you've watched this video?
    Follow us on Facebook | Facebook.com/ShoddyCast
    Follow us on Twitter | twitter.com/ShoddyCast
    Follow Austin | twitter.com/arhourigan
    Support the show | www.patreon.com/ShoddyCast

    • @Ooku87
      @Ooku87 Před 8 lety +3

      +ShoddyCast Will I have second thoughts before killing another virtual enemy? No. And not only 'cause it's not a human but also because that game simulates an extreme situation and that virtual enemy represents a threat. We (America-Europe) live in careless conditions but it's not impossible that we will be forced to fight for our lives against other people willing to come and kill us for what we possess. It happened at multitude in history so don't say it's impossible.

    • @Edithae
      @Edithae Před 8 lety +13

      +ShoddyCast
      No. They're just strings of code. Though to be fair, I do pause to listen to the conversations of NPCs like Raiders and Super Mutants, which serve to humanize and give them personalities of their own.
      Then I blow their heads off.

    • @gblenemy
      @gblenemy Před 8 lety +1

      +ShoddyCast I kinda wish you would have focused a bit more on fallout. :\

    • @hllawilton2
      @hllawilton2 Před 8 lety +2

      +ShoddyCast Play Spec ops the line. It plays with the idea of exactly what your talking about. Infact you would like it if you like to rethink things.

    • @XDRONIN
      @XDRONIN Před 8 lety

      +ShoddyCast What up' with this Buzz Kill episode?

  • @VampireSquirrel
    @VampireSquirrel Před 6 lety +14

    I'm going to have to downvote, in the Illiad there are paragraphs and paragraphs naming detailing the lives of the people who died during Achilles's merciless slaughter

  • @joshmanwaring3848
    @joshmanwaring3848 Před 6 lety +4

    You should've mentioned simo hayha in the intro, he was sniper who killed over 500 people before taking an explosive bullet to the jaw and living

  • @CaliPatriot88
    @CaliPatriot88 Před 8 lety +49

    No they are a terrible football team and have lost so many times they have become hollow shells with no souls to speak of.

  • @billjenkins802
    @billjenkins802 Před 8 lety +17

    I tend to call the F4 Raiders "Morally-Challenged Raiders" Since they say they don't want to kill you in a genuine voice, and then just start murdering you after they spot you.

    • @JetBalrog
      @JetBalrog Před 8 lety +8

      +Bill Jenkins "Gameplay and Story segregation" is probably the best description for what happens. The story tells you that these Raiders are actually people and that you should feel for them. The gamplay tells you that if you don't fire back and kill them, you WILL die... or run away and get nothing but the cost of using healing items. It is really.... unfortunate that most games fall into doing that.

    • @terran6686
      @terran6686 Před 8 lety +1

      I like how you think. In fact there is even a raider encounter where a raider is burying an old friend and contemplating quitting. Hell, people like Jake Finch are just trying to help their families. It's things like these that made me get the intimidation perk so that I could spare them.

    • @noriakikakyoin1423
      @noriakikakyoin1423 Před 8 lety

      +Teddy Chang i got the perk so they could help me and then run them over in my power armour

  • @TheGreyAngelic
    @TheGreyAngelic Před 6 lety +4

    "Mook slaying +1 .."
    The D&D references are real! @ShoddyCast

    • @TheAres1999
      @TheAres1999 Před 4 lety +1

      The thing about Dungeons and Dragons is that the option to not kill is even more prevalent than in a video game. In Fallout raiders attack you on sight, and the battle continues until either one side is dead, or you flee. In D&D as long as you can speak to the other creature, you can negotiate.

  • @chavezchavo
    @chavezchavo Před 7 lety +6

    Because war.... war never changes...

  • @VivyTheHuntress
    @VivyTheHuntress Před 8 lety +11

    Actually in fallout 4 raiders feel more fleshed out, for instance they will talk about normal things with each other. What about the raider group you learn about when finding the raiders with pink paste they don't shoot the people who run away, and sometimes you can even find a raider burying his dead friend showing actual emotion instead of just being a bloodthirsty psychopath.

    • @jmk3178
      @jmk3178 Před 8 lety +2

      Yeah, I liked how a lot of the raiders were done in Fallout 4. There's much more characterization there if you look for it.

  • @angel235229
    @angel235229 Před 8 lety +24

    I think there is another comparison between Raiders and biblical stories. In Fallout Raiders are people who gave into temptation and their own desires. They took advantage of letting the lack of a law enforcement to let their fantasies run wild. Killing, raping, torturing, drugs, theft, an intimidating others to get what they want... Kinda sounds like two cities that Genesis spoke of, huh?
    Sadly for the Raiders, no angels are their to see if any are capable of being saved... Unless by saved, you mean putting a mini nuke right between their eyes. If that's the case, call me Gabriel.

    • @vermillionwraith7810
      @vermillionwraith7810 Před 8 lety

      +Jacob. there were none save abraham's familly which was spared, abraham made a deal with God that if there were any it would be spared and judging from the couple kilotons he dropped on the city.....

    • @vermillionwraith7810
      @vermillionwraith7810 Před 8 lety

      Jacob. a.) the angels didn't decide anything or destroy it, that was God
      b.) it wasn't a random bunch of rapists it was the WHOLE DAMN TOWN both young and old
      c.)God said to him if there were ten good people in sodom he would spare it...since there were no good people there he blew it up
      d.) if the women were good they would have been spared and all the kids would go to heaven anyway which I would bet is a lot better than living in rape city.
      e.) you did the :P face wrong
      and before you post a counter argument go read genesis 18-20 first

    • @vermillionwraith7810
      @vermillionwraith7810 Před 8 lety

      Jacob. a.) God is omniscient so that discounts the angel thing
      b.) there were different opinions about the after life but the concept of heaven did indeed exist at that point if imagined in a different way.
      c.) how is it a bad excuss? they go to an eternal paradise, if you look from a religious point of view it isn't bad in the least. Honestly would you rather them end up abandoned and die a slow and painful death.
      d.) its spelled angel this whole time you've been saying geomotry destroyed a city ;P

    • @vermillionwraith7810
      @vermillionwraith7810 Před 8 lety

      Jacob. no where does it say they were sent to judge only that they were sent to town they were part of the judgement but they did not judge.
      again there were different belifes about heaven there was not a singular imagining just as there is not a singualr imagining now. Besides this takes place before being Jew was a thing.
      if the killer is the guy who is perfect, created the universe and knows everything including whats going to happen in said kids life then yes it is justified...last I checked not many murderers met that requirement.

    • @Starpilot149
      @Starpilot149 Před 8 lety

      +Jacob. In my experience, Christians rationalize god's actions in an ad-hoc manner. If god destroys a city, for example, then it's assumed after the fact that god's actions were committed in a context that made them moral (i.e. every man, woman and child in the city must have somehow deserved death, even though there is no way we can verify that).
      Of course, the stories of fire and brimstone raining down in a precision strike on a city, not to mention the subsequent transmutation of humans into minerals, are ridiculous, unsupported claims that deserve perhaps the fleeting anthropological interest, rather than the belief, of anyone remotely intelligent.

  • @Mephiestopholes
    @Mephiestopholes Před rokem

    I remember the first time I watched this and where I was running A LOT of EMT at a large tool store Years ago. I've been revisiting and remembering when I first found this channel and You, Austin.
    I'm glad that you're feeling better and look forward to watching the things that make you happy to create.
    I'm a big fan of 'Devils Advocate'. Doom's was awesome.

  • @720pgang8
    @720pgang8 Před 6 lety +2

    Simo Hayha (the deadliest sniper in recorded history) killed over 700 people in just 100 days during the Soviet invasion of Finland amidst WWII.
    He was the IRL Sole Survivor.

  • @ZENO-TV
    @ZENO-TV Před 8 lety +106

    So what does that make me?

    • @ZENO-TV
      @ZENO-TV Před 8 lety +8

      +Kévin Joly No friend. I constructed a Dwemer Computer.

    • @HenryReed2001
      @HenryReed2001 Před 8 lety +7

      +The Ebony Warrior How about you survive until my time then fight me in the CommonWealth?

    • @ZENO-TV
      @ZENO-TV Před 8 lety

      +Paladin Danse Fine Paladin. Just as long as you don't bring the Brotherhood with you.

    • @HenryReed2001
      @HenryReed2001 Před 8 lety +1

      The Ebony Warrior They already are with me, they've been with me. I'll be waiting...

    • @ZENO-TV
      @ZENO-TV Před 8 lety

      +Paladin Danse I'm surprised. But I'll ask this. What do you think of Synths?

  • @xweert711
    @xweert711 Před 8 lety +6

    As somebody who works on games, this seriously is inspiring. I love your videos; it really helps me be more engaging to players in my mods and games.

  • @dayaninikhaton
    @dayaninikhaton Před 5 lety +3

    "Well, I'm all "broken up" about that cannon fodder's rights."

  • @SteadFast411
    @SteadFast411 Před 7 lety

    There's a raider there who'll kneel over a grave just south west of Lexington (or around there) and won't move until you come into proximity, then they're guns blazin'. The grave has a dead raider inside, giving off the impression the guy/girl I shot dead was mourning the loss of someone, but still felt the compulsion to kill off any stranger. I felt a whole lot more guilt there than I had done for any murders up until that point in the game. It's nice to know the ideas explored by Austin here aren't lost on developers.

  • @charleslewis2214
    @charleslewis2214 Před 8 lety +20

    No mercy for Raiders. I am the Batman of the Commonwealth. I am the night.

    • @simeoncarter3768
      @simeoncarter3768 Před 8 lety +4

      +Charles Lewis But.....Batman's one rule.

    • @BECAUSEICAN11100
      @BECAUSEICAN11100 Před 8 lety +1

      +The Borg this is a separate timeline, somethings have changed, welcome to the wasteland peasant

    • @matthewporter9347
      @matthewporter9347 Před 8 lety +1

      +The Borg. no batman kills people all the time

    • @Daredhnu
      @Daredhnu Před 8 lety

      +The Borg you .... probably shouldn't go see Batman v Superman :P

    • @simeoncarter3768
      @simeoncarter3768 Před 8 lety

      Daredhnu Honestly, I did not plant to since Ben is the bat, but if people are getting killed, maybe it could possibly be worth throwing on the list? I know superman had no issue with destroying an entire city last time lol

  • @seafoamsquire544
    @seafoamsquire544 Před 8 lety +31

    My Sole Survivor was male, but I guess I'm the only one...

    • @mithworld_ro1192
      @mithworld_ro1192 Před 8 lety +2

      +Koala Uprising same here

    • @JetBalrog
      @JetBalrog Před 8 lety +4

      +Koala Uprising I deliberately picked female because my friend picked male so that we could compare potential differences, if there were any. Also I tend to always make female characters, but that's almost unrelated :P

    • @simeoncarter3768
      @simeoncarter3768 Před 8 lety

      +JetBalrog A reason to go female is that most of the raiders/gunners/ etc. are male, and you can get the 15 extra damage to male perk.

    • @seafoamsquire544
      @seafoamsquire544 Před 8 lety +2

      +The Borg One perk and 15 damage influence your whole game? Sounds like an excuse...not for me, I always choose male, but maybe for 1 of my 4 playthroughs, I'll choose a girl.

    • @simeoncarter3768
      @simeoncarter3768 Před 8 lety

      Koala Uprising An excuse? lol it's just a reason and a difference between the two. Nobody needs an excuse to choose a gender in a video game. Especially a single player one. Also. 15 percent is pretty significant to min/maxers.

  • @delicathvrenitah4282
    @delicathvrenitah4282 Před 2 lety

    I play sneak builds a lot in games when presented the option. One line stopped me as I was creeping up with a bowie knife.
    *"... I miss my momma..."*
    Had only half a moment to think after she was done because another raider patrolled into the area then was in a firefight. Offered some interesting food for thought afterwards.

  • @purebloodedgriffin
    @purebloodedgriffin Před 6 lety

    I found the dialogue after you die in the dishonored games, there's also that one bit in metal gear revengance

  • @YourPalKindred
    @YourPalKindred Před 8 lety +29

    I was playing Metal Gear Solid V: The Phantom Pain the other day, when I overheard a conversation between two Russian troops. It went as follows:
    "I can't wait till this is all over"
    "Why is that?"
    "My family. My daughter. Haven't seen them all year. I can't wait to get back to my daughter and hold her in my arms"
    "They sound nice. Don't do anything rash and get yourself killed. I would hate to have to tell your family your final words"
    and another one, where a soldier was leaning over another wounded soldier
    "Hey come one! Don't die on me! You're gonna be alright! No! Please don't die! No!... Dammit... I'll get whoever did this..."
    They humanized the soldiers so well I can't bring myself to kill another

    • @shantiermadani6432
      @shantiermadani6432 Před 8 lety

      Yea the AI its awesome

    • @user-ps4mw5om4j
      @user-ps4mw5om4j Před 8 lety +6

      +Cam Philipse Good thing i just kidnap them

    • @sonicthesniper262
      @sonicthesniper262 Před 8 lety

      +Shantier Madani WOO DINI

    • @Rogue_Nine416
      @Rogue_Nine416 Před 8 lety

      i fulton extracted them. only killed if i needed to.

    • @ebilveryebil3091
      @ebilveryebil3091 Před 8 lety

      It just reminds me of Dishonored. I had played the game by slaughtering anyone who came in front of me. Spoiler warning. Then I got the high chaos ending telling me about how we will just change history to basically account for my murders. I felt horrible. The way the game made me feel about those people I killed, knowingly. I thought something was odd about the second to last part where the carts of the dead who I thought were disease victims were actually my victims. Games are said to make you turn into a psychopath, but then how could I feel this feeling from a game and not real life?

  • @noriakikakyoin1423
    @noriakikakyoin1423 Před 8 lety +7

    my motto for enemies is if you get in my way its your own fault

  • @jasondilan6149
    @jasondilan6149 Před 6 lety +1

    This is a great video. Videogames reflecting reality and making us question what we consider right and wrong so that perhaps in the real world we can be ready to do the right thing.

  • @sirenia755
    @sirenia755 Před 6 lety

    in a skyrim quest, you come across a person in a bandit cell, he tried to educate a group of bandits by giving them book and they through him and a cell and used the books to stock up there fires.

  • @GabeJenkins7777
    @GabeJenkins7777 Před 8 lety +4

    There are two places in Fallout 4 (Libertalia, and Wreck of the FMS North Star) where you find out that the raiders there are actually good, civilized people. The saddest part is, you don't find out until you kill absolutely everything, then read the terminal at the end which explains the situation. This was a cool touch from Bethesda cause it actually gave you a sense of wrongdoing by killing all of these "no-names" then finding out that they were civilized.

  • @DiceWarwick
    @DiceWarwick Před 8 lety +7

    if their shooting at me, I feel obligated to defend myself.

  • @spencerwodushek696
    @spencerwodushek696 Před 4 lety

    I found an interesting encounter with raiders in Fallout 4 on the dam near Sunshine Tidings Co-op. If you approach slowly with your weapon put away, one of the raiders will approach you and demand payment to pass. You can talk them down a bit with speech checks, and the end result was eventually the same as any other encounter with raiders in my game, but it was still an interesting encounter that made raiders seem less like mindless targets.

  • @motherreaper7287
    @motherreaper7287 Před rokem

    A New Vegas mod set ten or twenty years ahead of the base game explores this idea in The Divide, and frankly I love it, I love that nameless hostiles get a backstory and make you feel something as you start rifling through their belongings.

  • @nobodx
    @nobodx Před 8 lety +6

    If the cannon fodder would back down, I'd let them leave... But in most games, they're a threat unless killed.

  • @mayorhancock2234
    @mayorhancock2234 Před 8 lety +23

    I have killed thousands of people in fallout 4...

    • @user-lb4mf6hx5u
      @user-lb4mf6hx5u Před 8 lety +2

      +Paladin Danse (Paladin Danse) I KNEW IT ! There is a reason I wiped out the Brotherhood ! Because your leader has a nice looking coat and your Boat Captain has a nice hat !

    • @FamusJamus
      @FamusJamus Před 8 lety

      _+C Overkämping_ Bu-but... Captain Ironsides has a nice hat.

    • @user-lb4mf6hx5u
      @user-lb4mf6hx5u Před 8 lety

      nah m8, take the coat and the hat and you feel like a starcraft 2 battleship commander.
      .44 gun necessary

    • @HenryReed2001
      @HenryReed2001 Před 8 lety

      Oh no... I guess this is the same guy who tried to be Preston.

    • @HenryReed2001
      @HenryReed2001 Před 8 lety

      ***** The Danse above is a Synth, I escaped the Institute before it blew up, I'm at Rivet City now working as a trader again.

  • @harosokman
    @harosokman Před 5 lety

    Nice use of the Mass Effect Soundtrack (DLC) I love it

  • @leafgreenbeast
    @leafgreenbeast Před 6 lety

    there was some decent characterization for one bandit crew in the base game: in the sort of middle-western area of the map, there were two raider groups, one headed by a pair of sisters (controlling a brewery, i think?), and another group that wanted in on their stuff. upon exploring both camps (and killing every man, woman, and robot in both groups) you uncover letters and journals describing a kidnapping and extortion plot that may or may not have ended with the murder of one of the sisters, with the other being strung along under the pretense of hostage negotiations.
    it was some pretty interesting stuff, and had everyone not tried to murder me on sight it could have been fun to do some investigative work to uncover what really happened.

  • @ZarmothBlade
    @ZarmothBlade Před 8 lety +90

    Ah, Kellog, "The Lege-" oh, I killed him with a single headshot in vats. Darn. Well, I wonder who the next target might be-OH HELLO THERE, BROTHERHOOD.

    • @ZarmothBlade
      @ZarmothBlade Před 8 lety +17

      Deacon says I'm "too good at this". Whatever. Goodbye, Railroad.

    • @CairnOwO
      @CairnOwO Před 7 lety +1

      I just used a mini nuke

    • @madamada5750
      @madamada5750 Před 7 lety +10

      Wow so mlg

    • @earlkentsucalit3301
      @earlkentsucalit3301 Před 7 lety +4

      lol the on ny first character i killed him using a mini nuke hated his bald ass head

    • @SzajKornik
      @SzajKornik Před 6 lety +2

      Ah the easiest difficulty

  • @LLFTAIPmetalman
    @LLFTAIPmetalman Před 8 lety +5

    Maybe this will be explored more in the new DLC where you lead a bandit faction

  • @gratscott5632
    @gratscott5632 Před 6 lety

    I've watched a few of these vids and have thought that these are really thought provoking

  • @soph1823
    @soph1823 Před 3 lety

    The best case of humanisation is in fallout 3 when a super mutant has vague memories of before they were mutants and there pain was met with scolding which is just horrific in its own sense

  • @user-ul6bm8pt2y
    @user-ul6bm8pt2y Před 8 lety +62

    You've censored a statue :D
    Now that's what I call being american.

    • @TheRedEye227
      @TheRedEye227 Před 8 lety

      +Der Schweigefuchs MERICA!

    • @amc0208
      @amc0208 Před 8 lety +4

      MERICA FUCK YA
      thats right im truly american because i dont use punctuation
      no im serious im american

    • @raymond141516
      @raymond141516 Před 8 lety +3

      +Der Schweigefuchs Its actually because of the youtube rules

  • @BlazerBoy1337
    @BlazerBoy1337 Před 8 lety +22

    I enjoy those videos. PS: DO rename the series "Overthinking video games"!

    • @silverrush2508
      @silverrush2508 Před 8 lety +2

      +Blazer You should put out a series called "Overthinking, Overthinking Video Games", and than we can all overthink that in the comments section.

    • @MrPackerProductions
      @MrPackerProductions Před 8 lety

      +Silver Rush Well now you're just overthinking things aren't you?

    • @silverrush2508
      @silverrush2508 Před 8 lety

      Trumpkins Revenge. That's the general idea, don't you think? Or should I rethink that.. Sorry lost my train of thought..

    • @MrPackerProductions
      @MrPackerProductions Před 8 lety

      Silver Rush Train of thought, like an actual train? Or am I just overthinking things...

    • @BlazerBoy1337
      @BlazerBoy1337 Před 8 lety

      Trumpkins Revenge. Maybe in another reality it actually is a train and that's why we refer to it like that in this reality!

  • @ilajoie3
    @ilajoie3 Před 7 lety

    Lonesome Road add on from Fallout New Vegas. The dichotomy of the courier and Ulysses is a great example of two people who don't have to fight

  • @knightshade2654
    @knightshade2654 Před 4 lety

    One of the only times that I felt bad for killing enemies in a game was Tomb Raider 2013. I was in the cliff area, and near me were two cultists overlooking a ravine. They were talking about how much they just wanted to get back home, and one of them said the first thing that he'll do is get a massive cheeseburger, to which friend chuckled and agreed. I tried to sneak past them, but they noticed me, becoming just some more xp.

  • @rtydht45r5
    @rtydht45r5 Před 8 lety +7

    Spec Ops The Line tackled these issues on how to morally justify killing your enemy by making you feel like shit for doing so

  • @Dionysus24779
    @Dionysus24779 Před 8 lety +4

    I love it when a show or game makes at least an attempt at humanizing the enemies in some way. Fallout 4 actually does a kind of good job with Raider leaders keeping journals on their computers that even reflect recent player activity, like mentioning how the leader of another gang was taken out. Or that one group of people who tried to be mercenaries first and even tried to act in a honorable manner but eventually decay into being just another group of Raiders out of necessity. Or how you can find a Raider burying his dead friend, plus all the chit chat they have while out of combat.
    Some TV shows also take real risks there, like Man in the High Castle which makes the viewer actually sympathize with Nazis somewhat.
    I really hope we see more and more of this, because it really adds some depth and grey to the tired old black vs. white, good vs. evil, noble rebel vs. evil empire, etc.

  • @Post_the_most
    @Post_the_most Před 6 lety

    Du sprichst mir aus der Seele 👏

  • @claywhite1400
    @claywhite1400 Před 6 lety

    This is why I love dishonored because at times you can overhear dialogue and find information which makes the guards seem like good people with personalities which helps people make the choice to go non lethal and you can go through this game filled with tonnes of cannon fodder enemies without harming a single one

  • @clericofchaos1
    @clericofchaos1 Před 8 lety +17

    ofcourse npc's don't matter, they don't exist. as for random bad guys in real life, they don't matter either. if someone is shooting at you, or threatening to shoot at you, or threatening you with any kind of visible weapon, you have the right and the duty to shoot back.

    • @AngelCakes1997
      @AngelCakes1997 Před 8 lety +6

      You have every right. If the idea of killing someone doesn't disturb you though, then it's better you just avoid people because there's something horribly wrong with you.

    • @clericofchaos1
      @clericofchaos1 Před 8 lety

      Ethan Stansmore dude I was in Iraq, killing people is something you can get used to. besides there is a difference between murder and killing. murder is the bad one, killing is fine as long as the reasons are right.

    • @ImmortalGirl88
      @ImmortalGirl88 Před 8 lety +8

      +clericofchaos1 "killing people is something you can get used to" well if that's not a sociopathic thing to say, I don't know what is.

    • @clericofchaos1
      @clericofchaos1 Před 8 lety +1

      ImmortalGirl88 well it was either get used to it, come to terms with it, go insane from it, or die because I couldn't bring myself to do it, either of the two first options were acceptable, but the last two I wanted nothing to do with.

    • @Razzpen1
      @Razzpen1 Před 8 lety

      +Heartless214 To be fair the entire fucking iraq conflict is a petty reason so you're pretty much defending killing the OP.

  • @topcatti360
    @topcatti360 Před 8 lety +12

    Simo Häyhä has the most kills as a sniper.

    • @Evision5
      @Evision5 Před 8 lety

      Forgot about that guy! The "White Death" a true legend!!!!

    • @8bitlost783
      @8bitlost783 Před 8 lety

      how about let's not glorify serial killers
      well atleast serial has a pattern and maybe even a better delusion these miltary fucks are just what trying to pay for school they are both about equally "skilled"...

    • @Evision5
      @Evision5 Před 8 lety

      You pc bro.

    • @elmatador9086
      @elmatador9086 Před 8 lety +2

      +8bit Lost Those "Military fucks" are the brave people that protect your right to say stupid shit like that

    • @Cowpiepizza4
      @Cowpiepizza4 Před 8 lety +2

      +8bit Lost oh yeah Simo Hayha, a real serial killer, using his old outdated rifle to gun down the poor innocent Soviets who were just trying to protect themselves from the mean Finish farmers.

  • @viksreviews2891
    @viksreviews2891 Před 3 lety

    In the second campaign mission of call of duty (world war 2), the main character of that story is riding a tank. The view is shifted to the remains of a ambushed german sqaud. The main character says
    "That was someone's son" in response to a dark joke made by another member of the tank. To which the top gunner of the tank replies "nah, it's just a Kraut" I just realized that small detail put into that game due to this video.

  • @mythlover20
    @mythlover20 Před 3 lety

    I love these old videos challenging our notions of good and evil. They're great!

  • @JJ-Trick
    @JJ-Trick Před 8 lety +14

    after undertale, I always try to find a pacifist outcome.

    • @BlockMechanics
      @BlockMechanics Před 8 lety +2

      +Radical Lad Literally impossible. A streamer played the game where he had everyone else kill themselves for him and he broke the game several times playing it.

    • @JJ-Trick
      @JJ-Trick Před 8 lety +3

      ***** Where it's possible, I mean.

    • @cronnoss1542
      @cronnoss1542 Před 8 lety +1

      +Radical Lad yeah,,killing everybody make you a soulless monster from hell
      like chara :P

    • @Phoenix-pb4sm
      @Phoenix-pb4sm Před 8 lety

      Undertale was such a fantastic game

    • @JJ-Trick
      @JJ-Trick Před 8 lety

      PhoenixBB I wouldn't trade my time with that game away for anything
      except maybe a remake thats bigger and better

  • @RomanTheODST
    @RomanTheODST Před 8 lety +5

    As sad as I am to admit it, I've always seen raiders in fallout as in-human; emotionless monsters. Until one raider in fallout 4. I saw through my scope a raider on his knees, and just before pulling the trigger I saw he was next to a grave. I decided to investigate, after he died trying to kill me I saw a female raider dead in the grave. He was mourning his friend or lover. After that my view shifted, and I don't think it will shift back.

    • @AngelCakes1997
      @AngelCakes1997 Před 8 lety +2

      People are people. They have stories. They have lives and shit. If you kill them, even if you have good reason to, then you'll probably feel bad to discover they aren't blind monsters who's only purpose is to inconvenience you.

    • @BlueBD
      @BlueBD Před 8 lety

      i will still mow down raiders becuase they will mow be down first. But the real feels i felt was (spoilers)
      The covenant. a ton of nice good people. and a slaughtered them Becuase they were an active risk to railroad.
      well really i didnt feel much not really feel more like "well damn it. i like you poeple but your a legitamate threat so i guess i must end you"

    • @Razzpen1
      @Razzpen1 Před 8 lety

      +Fenryr 3001 I believe its close to the museum of witchcraft but i could be totally wrong

    • @rickgrimesdirtyondatass5672
      @rickgrimesdirtyondatass5672 Před 8 lety +3

      +Michael Townsend I shot the guy as well. I then looted his body along with the person he was burying. I was kind enough to shoot both in the head to make sure they were dead and put his body in the hole as well.

  • @ATADSP
    @ATADSP Před 7 lety

    So fun fact, when I first fought Kellog the glitch where if you had the recon sensor equipped it would cause people to randomly attack you. So Kellog was just a normal dude to me.

  • @SteadyDecline-zc8mp
    @SteadyDecline-zc8mp Před 6 lety

    I love the hotline miami ost in the background!

  • @TheRacoonGhost
    @TheRacoonGhost Před 8 lety +6

    felt like an extracredits episode!

    • @Ahourigan
      @Ahourigan Před 8 lety +1

      +TheRacoonGhost They're one of my favorite channels on CZcams.

  • @charliepruett1932
    @charliepruett1932 Před 8 lety +21

    raiders are killed in self defense. its them or you, you choose you. no problem there.

    • @happydemon3038
      @happydemon3038 Před 6 lety +1

      That and you got a better use of those resources.
      Like making your settlement able to provide for it's inhabitants.
      Along with being better able to protect said settlements, with bigger and better guns.

  • @EmphaticStorm
    @EmphaticStorm Před rokem

    Thank you for your use of "Mook" I know I'm late to the party, I'm slowly working through the backlog now that I knew Shoddycast is a thing! Love you, Austin, you rock! Take care of yourself!

  • @QuicklyFast
    @QuicklyFast Před 7 lety

    What's the background music at the beginning? I know it's from Mass Effect, I just can't remember from where...