Lazy UV Mapping - In less than 1 Minute // Blender Quick Tip

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  • čas přidán 25. 09. 2020
  • Story time! I was texturing this helmet the other day, but when I opened Photoshop to start throwing in logos, I got so lazy and decided to do it the BLENDER way instead. Quick, lazy and hacky - But it kinda works, ehh?
    Find more Quick Tips like this one by following me on my Instagram: / daniel_vesterbaek
    _________________________
    If you love Blender and cars, you can check out my other tutorial on shading and modeling the scene from "Courage". 👇
    "Courage" Shading Breakdown: • Creating an F1 in Blen...
    Animated Short Film: • "Just Another Car Ad" ...
    _________________________
    Check out my other platforms:
    Instagram: / daniel_vesterbaek
    Artstation: www.artstation.com/daniel_ves...
    BlenderArtists: blenderartists.org/u/dan80/ac...

Komentáře • 53

  • @filmeric-films
    @filmeric-films Před 3 měsíci +21

    For those how cant find the vertex color node nowadays, its called color attribute now. Works exactly the same. I always did the painting part with a black/white texture with texture painting. But thats incredible better! Thanx so much man!

    • @OutlawRobot
      @OutlawRobot Před měsícem +1

      Thank goDDDDDDDDDD, I was going crazyyyyy

  • @subinrajendran3898
    @subinrajendran3898 Před 3 lety +40

    You just solved a big uv problem for my work flow. Thanks mate!

  • @levimagony
    @levimagony Před 3 lety +6

    Thank you! I have been looking for something like this for a long time.

  • @IgorMaliskaFilms
    @IgorMaliskaFilms Před 3 lety +9

    this is a great tip. Thanks for the help

  • @mohamedharsha9344
    @mohamedharsha9344 Před 3 lety +4

    this is all i want. thanks man

  • @AntonTenitsky
    @AntonTenitsky Před 3 lety +2

    some good advance stuff super quickly again :)

  • @mattverdine
    @mattverdine Před 7 měsíci +4

    How would you mix a third and fourth side? I successful did two perspectives but how would I further mix?

  • @_casg
    @_casg Před 2 lety +1

    this tut is golden information

  • @trevortjes
    @trevortjes Před 2 lety

    My model is quite low poly and the brush is not really responsive, like it easily paints one UV map over the other when I want them to blend. But I guess that´s what you get when using not a lot of vertexes?

  • @fei20th
    @fei20th Před 3 lety +2

    very handy, thx!

  • @meanimates1717
    @meanimates1717 Před 3 lety +8

    That was helpful please make more of these lazy tuts 😃

  • @pocongVsMe
    @pocongVsMe Před 3 měsíci

    awesome tutorial

  • @shabbirmerchant7678
    @shabbirmerchant7678 Před 3 lety

    So awesome

  • @fadhil4008
    @fadhil4008 Před 2 lety +1

    Btw with this method can we bake the texture into 1 single texture and 1 single map?

  • @azimli52_kurnaz_ironi_anti-ilk

    very good!

  • @RASTstudio
    @RASTstudio Před 3 lety

    Thanks very much, Bro! I wish you Good Luck!.

  • @amannin1
    @amannin1 Před 3 lety +8

    Thought you were going to import images as planes, subdivide, then shrinkwrap, but image projections certainly seem the faster method (provided you have the proper image refs) -- thanks for the quick tip!

    • @DanielVesterbaek
      @DanielVesterbaek  Před 3 lety +2

      Yeah! That's also a good way to do something like this - You will however end up with much more geometry because you have to subD the shrinkwrap mesh a lot to do that. - But it's always good to have a ton of different approached and then pick the one that works the best for each situation :)

  • @jackmordh9130
    @jackmordh9130 Před 3 lety

    how does one export this texture? blender doesn't seem capable of exporting a texture if a "mix" node is plugged into the principled BSDF, only direct textures. are you meant to somehow bake the mix?

  • @eduardosoler3783
    @eduardosoler3783 Před 3 lety +1

    More quick tutorials pleaseeeee

  • @ixataca9596
    @ixataca9596 Před rokem

    Gold

  • @BigBankzSon
    @BigBankzSon Před rokem

    😱 ty

  • @abdullaharshak.n7870
    @abdullaharshak.n7870 Před 6 dny

    Can we do this in maya

  • @activemotionpictures
    @activemotionpictures Před 3 lety +3

    Awesome tip. What happens when you export this to .fbx to Unity and it has 2 uv maps? Is this for Blender-only-workflow?

  • @Ameyzing
    @Ameyzing Před 3 lety +2

    You're the best.

  • @hashanfernando
    @hashanfernando Před 3 lety +2

    Damn.... Until I download this video and played it frame by frame … I couldn't figure it out ....
    Thanks a ton!!

    • @DanielVesterbaek
      @DanielVesterbaek  Před 3 lety +1

      Hahhahah xD
      It had to fit in 1 minute, sooooe.. That was why, sorry about that
      You are welcome.

    • @hashanfernando
      @hashanfernando Před 3 lety

      @@DanielVesterbaek
      Thank You 😊

  • @parsival9603
    @parsival9603 Před 3 měsíci +1

    Dude, what is that setup you dude made fast after you duplicated at 0:43

  • @otlumonroblox
    @otlumonroblox Před rokem +1

    How to turn the UV Mapping to outline so i can edit the texture of my model to others software like Ibispaint or medibang

    • @DanielVesterbaek
      @DanielVesterbaek  Před rokem

      Hmm, I am not sure I fully understand the question :/
      Do you want to "bake" the textures onto a UV map?

  • @net5978
    @net5978 Před 3 lety +1

    How do you mirror Max's helmet design to the other side? this mirroring problem has bugging me out. but this time its not helmets but Sponsors for my F1 car models. help?

    • @DanielVesterbaek
      @DanielVesterbaek  Před 3 lety

      Actually, I didn't mirror it. I just only needed to show this side of the helmet for the project, so I didn't care about the other side, heheh.. :D

    • @RomboutVersluijs
      @RomboutVersluijs Před rokem

      Depends on how its modelled. If you use a mirror mod, than you can edit the UV settings in that. Otherwise the otherside will get the UV automatically if its modelled as 1 complete mesh

  • @RomboutVersluijs
    @RomboutVersluijs Před rokem +2

    Yeah this workflow is nice, though you need the proper image sets for this to work

  • @Vertexvoyager
    @Vertexvoyager Před 5 měsíci +1

    when i project from view and i move my uv map i still dont see my image appearing

  • @killrblue
    @killrblue Před 6 měsíci

    Didnt work with me blender 4.0

  • @neilb143
    @neilb143 Před 3 lety +1

    DUDE WTF THIS VIDEO WAS MADE FOR MEE....i am making verstappens 2020 helmet as I am a big fan and shrink wrapped everything one by one but I just couldn't get all those line and designs right at all.....u saved my fucking life.....
    But still I ask is there a better way or this is it?

  • @podraskyholistics
    @podraskyholistics Před měsícem

    I can probably figure this all out by working through it and pausing through this video, but I also know that Blender isn't exactly intuitive and I often run into problems that have no explanation and there's not precise way to phrase it to find the answers online when I get some of these random issues. It would be good if you could break this down in a slower, more detailed, step-by-step video for people who just started working with blender, who are only really knowledgeable of the basic concepts. If you could make a video for stupid people, I would appreciate it. LOL.

  • @arjunjassal929
    @arjunjassal929 Před 5 měsíci

    didnt worked with blender 4.0 theres no vertex color in it now

    • @DannyshRosli
      @DannyshRosli Před 3 měsíci +1

      its called Color Attribute now.

  • @shahmeerae
    @shahmeerae Před 6 měsíci

    can i have that helmet

  • @SinaAfshariJewellsMuseum

    Background music forgotten

  • @manuel.camelo
    @manuel.camelo Před 4 měsíci

    Yeah I'm Lazy 👁️👃👁️🙏

  • @f4sf4
    @f4sf4 Před 2 měsíci

    how do you project from view it doesnt make sense i click right click but theres no project from vview