Blender UV Unwrapping Tutorial | Explained for Beginners (Arijan)

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  • čas přidán 2. 04. 2022
  • Blender UV Unwrapping Tutorial | Explained for Beginners (Arijan)
    UV Unwrapping in Blender is not rocket science. This video is a quick and simple explanation of what UV unwrapping is and how it works.

Komentáře • 57

  • @MattproThe
    @MattproThe Před 2 lety +35

    probably the best UV tutorial out there for 11min video, thanks you.

  • @3DComparison
    @3DComparison Před 10 měsíci +2

    Great video, love the early part with the animated example for the cube and cylinder, really nice editing skills and you used Blender perfectly to show that. It is always amazing when I find small content creator that make better videos then large channels! Congrats Arijan!

  • @vonpheusarts6948
    @vonpheusarts6948 Před 28 dny

    This is like the best and clearest tutorial I've watched about UV Unwrapping. Thanks

  • @Kezzdigitalcreative
    @Kezzdigitalcreative Před 9 měsíci +1

    You are by far one of the best presenters thank you ;)

  • @RAYS1911
    @RAYS1911 Před 5 měsíci

    Thank you so much for the vid... i was struggling with cylinder uv and streching now i think im good

  • @dejistudios2696
    @dejistudios2696 Před 2 lety +5

    I really appreciate the efforts Sir. Thank you for this beginners guide

  • @wikiry4325
    @wikiry4325 Před rokem +3

    man i was stuck in this shit, but this video made me see it as clear as the light.

  • @Gryphus0ne
    @Gryphus0ne Před rokem

    from maaaany tutorials i watched this one is the best. Most of videos that i checked only tells basics with a cube instead of showing more complex shapes

  • @ikiyekatlananparsomen
    @ikiyekatlananparsomen Před rokem +2

    It helped a lot to me, thank you so much!

  • @volbeatowns
    @volbeatowns Před 11 měsíci

    is there any way to make the cube seamless? if I put a wood texture on 2 of the faces will always go the oposite dirrection and not work what so ever :/

  • @user-zz9tc8ro8i
    @user-zz9tc8ro8i Před měsícem

    But in case that if I have continuous set of faces on my flat surface which is v shaped do I have to plce a seam in my faces minimum one time to fix and straighten that out or any other system??Plz guide me if you can?

  • @Toebiscuit
    @Toebiscuit Před 3 měsíci

    Brilliant workflow. TYSM!

  • @fordrivingandothers
    @fordrivingandothers Před 3 měsíci +1

    so what does marking seams really do? I saw you select the edges not visible so the marking seams wouldn't be seen, but I'm having difficulty knowing which edges to select.

  • @TenHoang62
    @TenHoang62 Před 8 měsíci

    thank for making this video, it is useful and so easy to understand 👍

  • @eliodonvito9252
    @eliodonvito9252 Před 3 měsíci

    I love your vids, keep going

  • @pablozurita2996
    @pablozurita2996 Před 4 měsíci

    This saved me thank you so much

  • @daisnowsn2369
    @daisnowsn2369 Před 7 měsíci

    Really helpful thank you.

  • @nyx8026
    @nyx8026 Před rokem

    these animations are next level

  • @tekyfilms
    @tekyfilms Před rokem

    Great Tutorial.

  • @Iron_Ghost_
    @Iron_Ghost_ Před 2 lety +1

    It's a really helpful video, thanks. But I have noticed some N-gons. If you avoid n-gons, wouldn't your uv mapping be easier?

  • @endscreen1shorts478
    @endscreen1shorts478 Před 3 měsíci

    I would like to ask for help, I made a 3d model of a fish in fusion and a mold for that fish, it took me 3 months to learn, now I want to add details to that 3d model of a fish such as fish scales and other things, I realized that I will have to use blender and I've never used it, I'm trying to extract fish scale from the picture and put it on my model, this is the 15th tutorial video I'm watching and I don't know what to do, I've watched depthmap, normal map, displacement map, uv map, low poly and I'm confused after everything, I don't know where to start, I would put the stl file of 3d fish in blender and use the image to extract the fish scale, which tutorial do I need to learn, is it a displacement map or something else? Thank you in advance

  • @lavatr8322
    @lavatr8322 Před rokem +1

    VERY HELPFUL ....

  • @hamsa5829
    @hamsa5829 Před 2 lety +2

    yo could you do a tutorial on a btr 80 or something??

  • @devdoctor6351
    @devdoctor6351 Před 5 měsíci

    I love you, thanks for the help

  • @ujjawalsharma6825
    @ujjawalsharma6825 Před 4 měsíci

    Amazing ❤😊

  • @MindkontrolTV
    @MindkontrolTV Před 7 měsíci +1

    Please put a margin between your UV Islands. If they are squished up against each other like this, you will get bleeding from one island into the next. You need a margin, I use 0.03 generally. This puts space between all the islands so that you do not get texture bleeding.

  • @buzzdx
    @buzzdx Před 6 měsíci +1

    how do you continue after you successfully unwrapped your model? like, how do you get it textured, especially pbr textured with multiple different types of maps and then also with having lots of small areas then in the uv map?

  • @austinhawk7026
    @austinhawk7026 Před 2 měsíci +1

    That was so much easier than everyone else made it seem

    • @nightwizard4168
      @nightwizard4168 Před měsícem +1

      *Than everyone made it seam* You're welcome :p lol

  • @TruthSurge
    @TruthSurge Před rokem +23

    So.... you're telling me that.... if I had a huge castle built... I'd have to split every single shape apart and add a seam then UV unwrap them b4 I could texture? And at the end you say "put them back in place". HOW? How did you do that? Seems if you have a model that has hundreds of parts this unwrapping business would take a week to figure out where to cut and get it all done. This video just depressed me big time!

    • @ArijanRace
      @ArijanRace  Před rokem +11

      You can also just select everything in edit mode, press U, then click "smart UV project". It won't be as good but it will be much faster

    • @TruthSurge
      @TruthSurge Před rokem +6

      @@ArijanRace ok, maybe thar would do most of it ok the you can redo the really bad parts? I'm not at a level to really know what's best for various things. I'm still watching tutorials. Thx

    • @Jay-og4yb
      @Jay-og4yb Před 6 měsíci

      Dont worry about whats best just try out different things. Yes smart uv unwrapping and then fixing any mishaps would work fine. Experiment ​@TruthSurge

    • @Goefrei0516
      @Goefrei0516 Před 4 měsíci +1

      This is not a very efficient way to unwraps, specially with complex hard surface shapes

    • @blacksage81
      @blacksage81 Před 4 měsíci

      Or you could select a loose part, ctrl+I, to invert the selection, and tap H to hide everything. This may be a little late for the op, but future viewers may find this helpful.

  • @santhoshsivan-xd6ki
    @santhoshsivan-xd6ki Před rokem +1

    If we use procegural textures still need to 7v unwrapping?

    • @smitmachhi1111
      @smitmachhi1111 Před 10 měsíci

      no, that's why they're called procedural. You can change them anytime, you get the full control.

  • @zetamsn6739
    @zetamsn6739 Před rokem

    Is there a way you can make the seams less noticeable? maybe even hide them altogether

    • @ArijanRace
      @ArijanRace  Před rokem

      The smartest way is to put the seams in a place where they aren't viable. There are probably some blending options but they probably won't work perfectly.

    • @zetamsn6739
      @zetamsn6739 Před rokem

      @@ArijanRace Oh damn thanks for the tip though

  • @NikGamer1793
    @NikGamer1793 Před rokem +1

    nice

  • @lunchys
    @lunchys Před rokem

    Very good but I dont know how well it would work with a sphere

  • @CueVoid
    @CueVoid Před 2 lety

    Thanks ;).

  • @Dallas1460
    @Dallas1460 Před 2 lety +1

    👍👍👍

  • @kagan8579
    @kagan8579 Před 7 měsíci

    Best

  • @burningbright2003
    @burningbright2003 Před 4 měsíci

    What are flipped Uvs? I am not able to overcome them. No matter how many times i flipped them in blender, it is still showing flipped. I am using zenUv addon for checking. I have to submit the model. When i flip the flipped UVs some other UVs get flipped. Kindly guide me.

    • @PriyanshuSingh-sd2dc
      @PriyanshuSingh-sd2dc Před 3 měsíci +1

      Check your faces and filp them manually then unwrap it blender have in built tool for highlighting flipped faces and tool for filp the face just search how to fix flipped face in blender

  • @nazari985
    @nazari985 Před měsícem

    Why you'r channel hasn't playlist????!?!?

  • @samuelcollazo5129
    @samuelcollazo5129 Před 7 měsíci

    So basically right click and Upwrap anything that doesn't look right

  • @SwitchedDreams
    @SwitchedDreams Před 10 měsíci +1

    I absolutely hate UV unwrapping things in blender.

  • @TraitorFelon.14.3
    @TraitorFelon.14.3 Před rokem

    I would have watched, if yoi didn’t chose weapons as models.

  • @PREDATOR-sq4jw
    @PREDATOR-sq4jw Před 11 měsíci

    How are moving objects back to their place?