I made 100+ UV Maps to learn this ONE Lesson..

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  • čas přidán 2. 07. 2024
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    UV Unwrapping doesn't have to be hard. In this blender tutorial, I will be demonstrating the basics of UV unwrapping.
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Komentáře • 291

  • @JT11111
    @JT11111 Před rokem +544

    Wait I thought all I have to do was select all and press Smart UV Unwrap?

    • @ZackMathissa
      @ZackMathissa Před rokem +23

      Wait thats not good enough??

    • @JT11111
      @JT11111 Před rokem +41

      @@ZackMathissa it is, this is a fraudulent content

    • @ZackMathissa
      @ZackMathissa Před rokem +27

      Oh no my career is ruined

    • @jackhughes308
      @jackhughes308 Před rokem +2

      you wish

    • @Arcaged
      @Arcaged Před rokem +22

      yeah i swear 90% of the time for just random texture it's really good, also project from vue when you use photo reference is just an amazing feature

  • @yohatch
    @yohatch Před rokem +214

    You know you're becoming a pro once you actually start enjoying the grind. Tedious tasks tend to become quite relaxing and meditative once you get a proper understanding of what you're actually doing.

    • @user-js7ud9du2y
      @user-js7ud9du2y Před rokem +2

      the programming guy would have a different opinion thinking tedious task as annoying and find a way to automate it..
      but your mind set is great

  • @freddyfungi3764
    @freddyfungi3764 Před rokem +42

    4:32 sounds very similar to the 400+ other online schools that also apparently teach you "the best practices in modeling, animation, lighting, rendering"

    • @MLGpaxatax
      @MLGpaxatax Před rokem

      Fr

    • @ryanoconnor7957
      @ryanoconnor7957 Před rokem

      yeah :( I'd probably pay more attention if it was a domestika course or something alongside others

    • @SaltSpirits
      @SaltSpirits Před rokem +3

      to be fair, it’s not only more than one business can’t have the same product, i’m not saying anything for this particular sites credibility, because i’m not familiar with it, but it selling courses that cover the same general concepts as other sites doesn’t inherently make it a scam, i mean if it did, almost every tutorial channel on youtube could be considered a scam too since at least one other person likely has a similar tutorial posted

    • @viodvue2227
      @viodvue2227 Před rokem +2

      ​@@SaltSpirits I think it can only be considered a scam if it takes your money and doesn't give you what was promised.
      Tutoirals on youtube are in general free.

  • @WalterRDK
    @WalterRDK Před 9 měsíci +5

    80% memes and 20% UV maps

  • @asr59
    @asr59 Před rokem +222

    I'm really interested to know why so many people hate UV unwrapping. It's one of my favourite things, it's satisfying to get a perfect unwrap and optimize the packing

    • @darealbeesechurger
      @darealbeesechurger Před rokem +32

      Unless u made a mistake on the model and have to compensate in the unwrapping 😭

    • @asr59
      @asr59 Před rokem +5

      @@darealbeesechurger not sure what do you mean?

    • @darealbeesechurger
      @darealbeesechurger Před rokem +10

      @@asr59 well I tried to do a kinda complex mesh, and when I went to uv unwrap it I realized so many mistakes I made in the modeling, which made it horrible to unwrap. But I fixed it

    • @tomaszsyrek3728
      @tomaszsyrek3728 Před rokem +31

      Because when you don't know how to unwrap it it's hell

    • @senhor6863
      @senhor6863 Před rokem +13

      same, UV Unwrapping is either a "why the fuck is this not packing as im thinking", or "UV Unwrapping is a dopamine machine"

  • @richochet
    @richochet Před rokem +6

    Bro, your phrase "reverse origami " is gold!!
    Best help I've had yet on UVs 🙏🏻

  • @Badbufon
    @Badbufon Před rokem +7

    What a gigachad, one single tip on a 5 minute video + a course promotion. Top Ninja shit right here

  • @Bunnycatnielle
    @Bunnycatnielle Před rokem +64

    I 100% agree with the point that not everything has to be perfect.
    For a quick "one and done" there is no need to do award winning work.
    However if you plan on using your work a lot in the future (like a template character model etc) - then you should consider working in a clean way to save for Future You. 🤣

    • @LiminalLo-fi
      @LiminalLo-fi Před 6 měsíci

      probably not the best practice since errors stack in any type of production

  • @eenderman7664
    @eenderman7664 Před rokem +13

    I can't get over how professional this video seems with all the teeny tiny details like mouse click sounds on EVERY action lol
    Keep it up!

    • @LiminalLo-fi
      @LiminalLo-fi Před 6 měsíci

      interesting I had the complete opposite opinion

  • @Mr_Steve3D
    @Mr_Steve3D Před rokem +30

    This is my first video lesson with you, and I must say you over deliver and your peaceful + smart as a whip!

    • @Smeaf
      @Smeaf  Před rokem +4

      Thank you so much! 🔥🙏

    • @Mr_Steve3D
      @Mr_Steve3D Před rokem +4

      @@Smeaf Yes sir! Welcome and deserved

  • @adama7752
    @adama7752 Před rokem +15

    I don't do drugs, but when I do it's with Blender Unwrapped after Dark

    • @Smeaf
      @Smeaf  Před rokem

      This is factual 🔥

  • @johand3114
    @johand3114 Před rokem +9

    Uv unwrapping was one of the easiest things contradicting what they tell you when you are a beginner

  • @Gamakatana
    @Gamakatana Před rokem +14

    A 5 minute tutorial on how to unwrap the default cube. Bravo, I tip my hat to you.

  • @IK_MK
    @IK_MK Před rokem +5

    smeaf: _"It doesn't have to be perfect"_
    Me with a cube UV map that looks like a cupcake:
    👉👈😊

  • @iamsatanjr
    @iamsatanjr Před rokem +27

    A few tips that I personally find useful, especially so for game assets:
    - all sharp edges are UV seams, 100% of the time (but it doesn't go the other way around)
    - if something can be straightened - it probably should get straightened (makes texturing easier)
    - paddings are super important, you can easily find matching paddings for different texture resolutions if you google it (reasons: texture bleeding between UV shells when MIP maps are used, plus some other things that I can't remember right now)
    - a good idea is to use snap to pixels>corner when making a UV map, with texture of the same resolution you want to use for your model loaded in the background (reasons: gets rid of normal map seams that happen due to graphics card sampling and/or during MIP mapping, good case study - UE4)
    - on how to decide which texture resolution to have: before unwrapping, apply the correct scale, choose texel density and stick to it (helps keeping the amount of detail consistent across the asset, or multiple assets in the project - ever wonder how in many games everything seems on the same level, without being under or over-detailed for no reason?)

    • @nichan008
      @nichan008 Před rokem +1

      I ran into these exact issues when using UE and substance painter for a game I made. Was infuriating, but I only had one character so I just turned off mipmaps. Good to know about the pixel snapping 👍

    • @maximoarg
      @maximoarg Před rokem

      Nice tips

    • @viodvue2227
      @viodvue2227 Před rokem +1

      "- if something can be straightened - it probably should get straightened (makes texturing easier)"
      Hmmm yes.. It also prevents aliasing on the texture itself.

  • @maloro5189
    @maloro5189 Před rokem +25

    Awesome! Looking forward to your course :))

    • @Smeaf
      @Smeaf  Před rokem +2

      Awesome, thank you!

  • @NotSoMax
    @NotSoMax Před rokem +7

    My tip is do your UV as soon as you have your final topology set up before you do any major sculpting or posing, super obvious but it’s easier to get a uniform unwrap when your model is still fairly primitive, had to do this for a quilted texture and started my UV’s waaay too late and ended up taking up so much time

    • @romulino
      @romulino Před 9 měsíci

      I usually do it just before applying the mirror modifier, so I only have to do half the work!

  • @RunTheTape
    @RunTheTape Před rokem +4

    Still waiting for that "AI Unwrap" option

  • @SirRebonack
    @SirRebonack Před rokem +14

    1:07 No... There is a lot of wasted texture space. It will not work for baking a normal map, since hard edges should almost always be split into separate UV-islands. Each UV-island should also have sufficient padding to allow for a seamless end result.

    • @Grempington
      @Grempington Před rokem

      and if you give each face a different vibrant pattern I guess you're going to see artifacts bleeding into the neighbouring faces in the UV map due to texture compression?

    • @TheDiner50
      @TheDiner50 Před rokem +5

      @@Grempington No. With enough padding that is not going to happen hopefully. But with Mip mapping where the resolution of the textures go down at some point there is going to be texture bleed simply due to there not being enough pixels to constrain the colors. A texture in 1024x1024 going down to 128x128 or less will do that. But the loss in details is enough of a ugly thing that bleed starts to be less of a concern overall. Unless you really make the uv-islands far apart with allot of padding to avoid it completely. It might be worth to keep islands with big color differences well apart and give uniform colored things less free space since it is not going to be obvious that there is a bleed.
      There is a tradeoff point where enough padding without being excessive is enough to stop texture bleed be obvious or being noticeable. But still pack stuff well enough to not be wasting the space for useful details instead of excessive dead space/padding. But really normal maps is not a requirement and do add constrains and work. But sure a good thing to point out since it is a big part of 3D that looks 'real'. And a difficult thing about UV's. Meh. Even if one do not care about normals one still needs to deal with UV-islands and bleed.

  • @CombatFXZone
    @CombatFXZone Před 4 měsíci

    When it comes to UV Unwrapping, I Stockholm-Syndromed myself so hard, I actually bought the Blender UV Socks to gather fitting merchandise while living the digital origami hell.

  • @justindavis2711
    @justindavis2711 Před rokem +3

    stretching is not bad, neither is non-uniform uv scale. Both are simply optional, and are compromises in many situations. sometimes its better to stretch or scale uv islands than cut more seams. Especially with game assets.

  • @keelfly
    @keelfly Před měsícem

    Amazing video. Please make a video to teach people how they do not need to manually unwrap every asset and how to know which one should be manually unwrapped vs others that could be quickly done automatically to increase productivity. Many people have been led to believe, that they should manually UV everything out there.

  • @scarletsence
    @scarletsence Před rokem +2

    bro this editing is amazing real quality work, i just can't get bored for a second.

  • @apersunthathasaridiculousl1890

    I didn’t know you could fit so many memes in one blender tutorial XD

  • @aether3730
    @aether3730 Před rokem +7

    If everything ended with Unwrap, it would be even better, but do not forget that you still need to draw a texture

  • @Mikkkke5
    @Mikkkke5 Před rokem

    Your videos are so good, you're teaching stuff and give me more memes to consume. Love the grind and the effort you put in these videos!! Your work will definetly pay out

  • @jessevvs
    @jessevvs Před rokem

    “I don’t want anyone paying to learn this” “SIGN UP FOR MY SCHOOL”

  • @RichardTongeman
    @RichardTongeman Před rokem +1

    This is the most unhinged tutorial I’ve ever seen

  • @dimetruth
    @dimetruth Před rokem +2

    One of the most helpful tutorials i've ever seen.

  • @CertainlyTrying
    @CertainlyTrying Před 2 měsíci

    Thanks for the helpful explanation, but I especially want to express my appreciation for the entertaining editing.

  • @pankeczap
    @pankeczap Před rokem +2

    praise the uv unwrapping killer!

  • @KaizenTutorials
    @KaizenTutorials Před rokem +5

    Another great video Smeaf! Just wanted to let you know that your link to levelupacademii isn't working for me. I just get a 'Page not found' error!

    • @Smeaf
      @Smeaf  Před rokem +1

      😧 Thank you for letting me know! I've fixed it up

  • @burnaking9968
    @burnaking9968 Před rokem +2

    I love you, Ive been struggling with creating good UVs and this helped big time

    • @Smeaf
      @Smeaf  Před rokem +1

      Let’s gooo!

  • @jenkathefridge3933
    @jenkathefridge3933 Před 8 měsíci

    Another tip when uv unwrapping select hard surface edges which will automate uv unwrapping faster

  • @KittenKatja
    @KittenKatja Před rokem +3

    The only UV maps I have seen so far are Minecraft textures.

  • @Mikelica69
    @Mikelica69 Před rokem +2

    0:57 im dying frfrrrr🙏🤓😭😭😭😭🤣🤣🤣🤣🤣🤣

  • @Gester143
    @Gester143 Před rokem +1

    the editing gets better and better, reminds me of some of the gaming edits - but SUPER useful!

  • @user-ik8vy1rg8f
    @user-ik8vy1rg8f Před rokem +1

    I'm interested in your level up academii thing. Will definitely give it a look next year or two.

  • @RamielStarseed
    @RamielStarseed Před rokem +1

    that's why i only use 3D Coat now it makes uv mapping so much more easy and fun that i don't end up with a headache. i used to hate uv mapping when i first started working with 3d that i used to skip this very important step just because it was a nightmare for me and i didn't wanted to master this whole mess of the uv origami world, i just wanted to keep on creating 3d stuff without having to get a nightmare trying to uv map things. i started with blender then i started using 3ds max but with uv mapping when i found out how powerful 3d coat was on how easy it made uv mapping that for me it was like the holy grail that i was looking for cus it makes it actually fun and simple with this tool that i use nothing else any more to uv my models and i know i could just spend more time and master the already build in uv tools in blender or max but 3d coat is light years ahead when it comes to this, in my opinion.

    • @RamielStarseed
      @RamielStarseed Před rokem

      @Jelly makes it much more easier than using other UV tools in my opinion, 3d coat just makes it pretty simple

  • @doraafelfedezoofisol
    @doraafelfedezoofisol Před rokem +2

    This guy is a life safer... combined knowledge with memes..

  • @jetson35
    @jetson35 Před rokem +1

    that was actually amazing advice that i needed to hear, thank you

  • @noblebuild2550
    @noblebuild2550 Před rokem

    I Imported the color tiles from Blender to Roblox, with PBR added, and now it's a perfect developer texture that matches the scale. One tile is one Roblox stud!

  • @iluvyunie
    @iluvyunie Před rokem

    Hundreds of UVs is the title of a psychological thriller somewhere

  • @AaaaNinja
    @AaaaNinja Před rokem

    I can't get over that glitter-coated robot. Also that is a very sales-funnel title.

  • @WORLDofDarkness787
    @WORLDofDarkness787 Před rokem +3

    you learned me what i need in the perfect way !!

  • @Kuziminski
    @Kuziminski Před rokem +3

    "It doesn't have to be perfect." God did I learn that one fast. Spaceship hallway, amusingly. If some small things were uneven here or there, it ain't bad. If it doesn't look noticeable on quick study in either the frames of your movie, or in 95% of the expected viewpoints of the game? Don't fret! Hero characters (aka, players and main NPCs), by all means get it close to perfection. Models not viewed close at all? Eh, smart UV project!

  • @skorqion_art
    @skorqion_art Před rokem +2

    I made a short 3d movie and made almost every model myself, I have never used a seam and it turned out good enough x) I actually didn't understand their purpose until recently

  • @iboro.249
    @iboro.249 Před rokem +1

    This is exactly what I needed thank you ! You got a new sub

  • @Tremori_A
    @Tremori_A Před rokem +3

    Literally sprinting to my PC to try this

  • @mahrcheen
    @mahrcheen Před rokem +1

    Uv unwrapping and retopology is relaxing like sudoku, change my mind :P

  • @Shredonus
    @Shredonus Před rokem

    2:12 the sense of humor... soo goofy, so brilliant xD

  • @minaemil3081
    @minaemil3081 Před rokem +1

    Hi, can i make a uv texture sequence or uv light sequence in blender?? i searched alot but i didn't find anything

  • @saahil0855
    @saahil0855 Před rokem +1

    It's always been trial and error for me I get the majority right but when texturing in substance I notice some shit so I go back to Maya or Blender and then redo those and export it again...Thanks to all the amazing developers for making all of that such a seamless adventure....Goodluck Uving u'll......!!!!!

  • @silverony8305
    @silverony8305 Před rokem +3

    I am just trying to focus on the video but those memes are keeping me distracted 😂

  • @litjellyfish
    @litjellyfish Před rokem +3

    For games especially.l. You can stretch stuff. Have seams. Non uniform distribution etc etc.
    It all boils down to the importance of the object and how it will be in focus. Moving object. Especially fast moving is never going to be under scrutiny compared to static.
    Just good enough is my advice

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 Před 9 měsíci +1

      Building the right UV unwrap is about your model’s *purpose*. What your priorities and stylistic choices have a big effect on what techniques you should be using.

    • @litjellyfish
      @litjellyfish Před 8 měsíci

      @@crimson-foxtwitch2581 so true

  • @Zerbasst
    @Zerbasst Před rokem +18

    Video starts at 2:38 :)

  • @keterbinah3091
    @keterbinah3091 Před 9 měsíci

    good vid, my tip is instead of using numbered uv colour uv grid , i made my own 4k poker dot texture , ( yellowish cream background with thousands of black same sized dots) instantly you can see any stretching or resizing areas needed. for me it just works , you dont have to even go looking for trouble areas , they instantly stick out .

  • @marveII0us
    @marveII0us Před rokem +4

    Interesting title

  • @thinkinggrin-blender1241

    ADHD goes BRRRRRRRRR
    Thanks for your time and effort!

  • @XDRosenheim
    @XDRosenheim Před rokem +14

    There is such thing as "too much editing", and this video is a prime example.

  • @lukeschumacher1968
    @lukeschumacher1968 Před rokem

    im new to blender, what are uv maps used for and do we halfa do them with every project

  • @i-dunnowhatimtalkingaboutbut

    The edit is hilarious!

  • @everythingthatihave5817

    Powerful!

  • @Alazzard
    @Alazzard Před 3 měsíci

    gracias muchas gracias eres mi heroe!!! te amo muchoooo!!!

  • @airborne1459
    @airborne1459 Před rokem +1

    This is a great CZcams channel def subbing❤️

  • @hiiambarney4489
    @hiiambarney4489 Před rokem +1

    Ah yes, an SAE Diploma, the most expensive toilet paper on the planet. - Source: I owned one.

  • @nathanh1582
    @nathanh1582 Před rokem

    Wow... just wow... bravo. The secret is that it is ok if it is shite. Nice.

  • @jasperzatch610
    @jasperzatch610 Před 11 měsíci

    Im never ready for the memes 😂

  • @omprakashnarayanan6470
    @omprakashnarayanan6470 Před rokem +1

    Great video! Thanks.

  • @Drew_Vernon
    @Drew_Vernon Před rokem

    Bloody hell, I thought I was having a stroke for the first 10 seconds of this video!

  • @filipemecenas
    @filipemecenas Před rokem +1

    Awesome !!! Good luky with the New project !

  • @shinso8936
    @shinso8936 Před rokem +1

    🔥

  • @papasalvo
    @papasalvo Před rokem

    Do you happen to know what u will be pricing the academy at or a general range? Just asking so I can make sure to set that aside in wait for the release

  • @RandomNPC
    @RandomNPC Před rokem +3

    That piece of paper looks familiar, I'll have to dig mine out...

    • @Smeaf
      @Smeaf  Před rokem

      Mine was pretty buried haha

  • @mazenyasser4520
    @mazenyasser4520 Před rokem +1

    bro i love your memes...i mean your tutorials* ;)

  • @brikaro1
    @brikaro1 Před rokem +5

    My personal take on the necessity of perfection for UVs is "how noticeable will my texture be if it's stretched?" If the answer is not at all or "only if you look closely" then it ultimately doesn't matter.

  • @zORg_alex
    @zORg_alex Před rokem

    Wow, I'm so glad I've been born in europe and had a free education.

  • @rohanraval4993
    @rohanraval4993 Před rokem +1

    New here .
    Love the video editing with memes
    Great sence of humar

  • @DrkstrX
    @DrkstrX Před 3 měsíci

    i don't have those options on the top left uv editor

  • @GaryParris
    @GaryParris Před rokem +1

    congratulations :)

  • @BuckwheatV
    @BuckwheatV Před rokem +1

    Why, why such sweet tutorials, I just, I just can't

  • @RowToney
    @RowToney Před rokem +1

    Hello and welcome to tonight's show! I'll be your host for: Things i wish i knew sooner™

  • @abdulsultan5371
    @abdulsultan5371 Před rokem +1

    hey smeaf can you show us how to stack UV maps of identical/symmetrical objects in one UV map ?

  • @joeljose4386
    @joeljose4386 Před rokem

    what are the side effects of smart uv project?

  • @JoaoVictor-vd9fn
    @JoaoVictor-vd9fn Před rokem +4

    I am having some serious trouble unwrapping models with bevel and sub division modifiers

    • @bobsteven2363
      @bobsteven2363 Před rokem +1

      Why not do the unwrapping on the model before you apply sub div and bevel modifiers?

    • @JoaoVictor-vd9fn
      @JoaoVictor-vd9fn Před rokem +1

      @@bobsteven2363 i tried that but the texture streches a bit

  • @lukas5220
    @lukas5220 Před rokem

    USE CTRL + E menu for seams, sooo much faster than hitting u

  • @Smeaf
    @Smeaf  Před rokem +3

    🔥Let me know if this helped you out!🔥
    👇Don't Forget to join the wait list below!👇
    levelupacademii.com/

    • @Beryesa.
      @Beryesa. Před rokem +1

      I'm not sure if I properly joined or not, no visual feedback no email or something

    • @Smeaf
      @Smeaf  Před rokem

      @@Beryesa. That's strange, you should receive a welcome email once your email is entered. Did anything come through?

    • @Beryesa.
      @Beryesa. Před rokem

      @@Smeaf re-checking just in case, nope

    • @Smeaf
      @Smeaf  Před rokem

      if you're comfortable, you can drop your email here and I'll add it in manually :)

    • @Beryesa.
      @Beryesa. Před rokem

      @@Smeaf Do you have a discord telegram or something?

  • @custodemluna
    @custodemluna Před rokem

    Good lesson acually. In my language we have proverb, which can be translated like: the "best'' is the enemy of the ''good''. So yeah, sometimes you shouldnt make best, just make good.

  • @thomasfessler1109
    @thomasfessler1109 Před rokem +3

    hi, I am curious to know if your paper came from the SAE institute in Switzerland ? I have already seen them making their promotion during some Swiss game jam

    • @Smeaf
      @Smeaf  Před rokem

      Hey Thomas, mine is from the Australian SAE Institute, I didn't even realize they have global locations!

  • @VoiceHole
    @VoiceHole Před rokem

    dope!

  • @MaybeScripted
    @MaybeScripted Před rokem +1

    The meme edits kept me watching

  • @jeffreyspinner9213
    @jeffreyspinner9213 Před rokem

    Holy shite, I just got trolled watching a guy unwrap a freakin cube. I made it to @4:28 and shook my hand menacingly to the ginger gods. Wtf, dude.

  • @paradoxvuim8562
    @paradoxvuim8562 Před rokem

    Ty that u exist

  • @Curryfishballa
    @Curryfishballa Před rokem

    One trick to UV. Imagine cutting your seams as how you would sew a clothing.

  • @Authintix
    @Authintix Před rokem +1

    A fellow fan of finzarr I see. Approved!!

    • @Smeaf
      @Smeaf  Před rokem

      Entirely correct

  • @robinbaxter2825
    @robinbaxter2825 Před rokem +13

    Severely underrated channel

    • @binyaminbass
      @binyaminbass Před rokem +1

      Dude's gone from 1k to almost 20k in like 30 days...not underrated. Hot on the scene.

  • @666johnblack
    @666johnblack Před rokem +1

    SAE, my got I've been in the same purgatory and still did learn more by myself! But there is a LOT moooooore concepts about UV to cover the trve power of it!

    • @Smeaf
      @Smeaf  Před rokem

      Its pretty crazy right, massive investment, minimal return. Still a great experience none-the-less
      Yeah, this is just an overview of UV's

    • @666johnblack
      @666johnblack Před rokem

      ​@@Smeaf Right, It also depend on the approach you have with UVs... I learn really late how to use UVs in a smart way (efficients overlapping, channeling and other stuffs)! Tanks anyway to "unwrap" the topic for us!! Look forward for more content about it

  • @w1zardbeard101
    @w1zardbeard101 Před 10 měsíci

    smart uv unrwap......triplanar projection

  • @frost1204
    @frost1204 Před rokem +1

    I have no idea what the video is talking about. But I enjoyed the video and editing 10/10

    • @Smeaf
      @Smeaf  Před rokem +1

      TLDR, UV unwrapping doesn’t need to be perfect 🫡

  • @Shredonus
    @Shredonus Před rokem

    2:24 x'D dammit I cannot focus on tutorial hahaahah, I'm crying