@@jlmussi I have it on my list to create a stamping tool where you can easily shrink wrap an object or stamp down a transform, but I'll work on your suggestion of UV transfer multiple first.
Very nice 👍 You probably already know this, but it's worth pointing it out nonetheless. You can copy and paste objects from one Maya to another session of Maya by simply selecting your object in the first one, pressing CTRL+C and then CRTL+V in the second one.
Good to see you back on CZcams man! Nice tut as always, i recently discovered shrink wrap for the purpose of conforming objects to other objects like in this video. Miss the Facebook group but i just had to delete Facebook tbh. Is there also a Discord?
What's up brother! Yea I'm planning a bit more consistency going forward. As far as the groups, I only have a general FB group and a discord group for my courses.
Amazing! Thank you very much. But I do have a question. Would't be easier or faster with NURBS? Like making only curves and projecting them on the curved surface, applying the Loft or birail and after converting them into Polygons? Thank you and keep the great content :D
Might be easier to make the shape with nurbs but subdiv topology is almost always easier to work with after the projection. Having nice clean quad geometry like this should always be your goal.
@@michaell1473 You can convert nurbs to subdivs very easily. Also nurbs give you the level of precision that poly/subdivs just can't when it comes to hard surface modeling.
JL new sub. You have great energy. I'm a new Zbrush artist character artist. Wondering how would I creat models from my own imagination?!?!... Much love from Chicago
Hello mr mussi. how can i connect such thing like a torus to a cylinder?. O----- i just want to create something like this. Union is not working out fine. the hole is the rear end of the kunai.
In compound objects there should be conform, then change some settings. Try along the normals, and also there might be wrap to the center. However, maya conform, live objects snaps and shrink wrap are just better, and easier to use. Still you can do it in max.
Been a pro game dev using Maya for about 18 of my 20 years in the industry, and still learn something new from all your videos. Thanks!
Thanks Michael, glad I bring value to another fellow 3d artist!
Interesting technique with the shrink wrap. Never done that before, good idea.
Thanks Malcolm, yea shrink wrap comes in handy at times.
@@jlmussi I have it on my list to create a stamping tool where you can easily shrink wrap an object or stamp down a transform, but I'll work on your suggestion of UV transfer multiple first.
Man thank you so much. Loved this workflow, totally amazing. This solves a lot of my problems. ❤
Fantastic bit of modelling tuition there, really useful stuff, thanks for your efforts matey.
Thank you this channel is the best channel learn maya
Very nice 👍
You probably already know this, but it's worth pointing it out nonetheless.
You can copy and paste objects from one Maya to another session of Maya by simply selecting your object in the first one, pressing CTRL+C and then CRTL+V in the second one.
So excited for your tutorial!
Infinite thanks for sharing your Insights! XD
That. Was. Awesome.
That's Sean, much appreciated!
Thank you.
Bro, you make quadding n-gons look way too easy :D
Good to see you back on CZcams man! Nice tut as always, i recently discovered shrink wrap for the purpose of conforming objects to other objects like in this video. Miss the Facebook group but i just had to delete Facebook tbh. Is there also a Discord?
What's up brother! Yea I'm planning a bit more consistency going forward. As far as the groups, I only have a general FB group and a discord group for my courses.
thanks man
Amazing! Thank you very much. But I do have a question. Would't be easier or faster with NURBS? Like making only curves and projecting them on the curved surface, applying the Loft or birail and after converting them into Polygons?
Thank you and keep the great content :D
Might be easier to make the shape with nurbs but subdiv topology is almost always easier to work with after the projection. Having nice clean quad geometry like this should always be your goal.
@@michaell1473
You can convert nurbs to subdivs very easily.
Also nurbs give you the level of precision that poly/subdivs just can't when it comes to hard surface modeling.
Perfect !!!
JL new sub. You have great energy. I'm a new Zbrush artist character artist. Wondering how would I creat models from my own imagination?!?!... Much love from
Chicago
How do you control the values of the bevel with your mouse? Do you still use the little bevel popup?
What's the difference between shrink wrap deformer and live object + conform?
So do you just build a 'rough draft' model, then the fine detail one?
Hello mr mussi. how can i connect such thing like a torus to a cylinder?. O----- i just want to create something like this. Union is not working out fine. the hole is the rear end of the kunai.
Reil stick face modlin in Maya please jl bor
Is alah love Maya? That is the question.
How can I do the same thing in 3ds max?
In compound objects there should be conform, then change some settings. Try along the normals, and also there might be wrap to the center. However, maya conform, live objects snaps and shrink wrap are just better, and easier to use. Still you can do it in max.
@@professionalgambling6783 thank you man!
Really appreciated man but 2:04
Why not you upload your tips
and trick into discord platform 👍🏻
🫣☺️