Maya Hard Surface Modeling - How to Handle Corners

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  • čas přidán 4. 07. 2024
  • After watching this video, you learn how to tackle hard surface corners for flat and curved surfaces in Maya. Enjoy!
    Link to Download model on Artstation: www.artstation.com/a/1961507
    Link to Download model on Gumroad: gum.co/JfGDr
    Original hard surface modeling video of the Mandalorian helmet: • Maya Hard Surface Mode...
    Professional Website: onmars3d.com/
    Gumroad: gumroad.com/onmars3d
    Artstation: www.artstation.com/onmars3d
    Instagram: / onmars3d
    Software used in Tutorial:
    Maya 2020
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    Table of Contents
    0:00 Introduction
    0:18 Prepare edges for hard surface modeling
    2:20 Corner Technique 1 - Bevel Corner
    4:48 Corner Technique 2 - Multi-Cut Corners
    8:15 Corner Technique 3 - Multi-Cut and Merge Vertices
    9:45 Apply Corner Technique to Curved Surfaces
    14:10 Conclusion and Recap
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Komentáře • 84

  • @mus_cetiner
    @mus_cetiner Před 2 lety +17

    I've never been great at Hard surface modelling, I've always kept messing them up, the corners and pinching always got me. This video has helped me so much to understand and gain better knowledge. I like your teaching method, it is to the point and straightforward. Thank you for all the videos you have created for us.

    • @OnMars3D
      @OnMars3D  Před 2 lety +4

      Glad I could help!

    • @Zunaw
      @Zunaw Před rokem

      same for me dude, this guy makes great tutorials. This helped me as well.

  • @fredrikekholm3718
    @fredrikekholm3718 Před rokem

    Last trick with the sphere was really helpful and something I hadn't considered before. Thanks!

  • @MrShroombot
    @MrShroombot Před 2 lety +2

    Very helpful. I am new to learning topology on more complex and curved shapes. This has really helped my curved hard surface shape I am creating.

  • @pyre753
    @pyre753 Před 2 lety +1

    Your videos are consistently incredibly helpful and informative. Thank you for the content that you put out - it really is top-tier.

    • @OnMars3D
      @OnMars3D  Před 2 lety

      Thank you, glad you found it helpful!

  • @hglankshear
    @hglankshear Před 2 lety

    This was a particularly useful one. Thank you so much for making this.

  • @johnemil5794
    @johnemil5794 Před 11 měsíci

    had no idea how much i needed this!

  • @dimitriskoutris6139
    @dimitriskoutris6139 Před rokem +1

    I just want to say thank you for all the videos. Eye openers to say the least! You've been a great help for me :)

  • @evengreven5515
    @evengreven5515 Před 2 lety

    this video is gold, its so nice that your telling the shortcuts aswell

  • @Zunaw
    @Zunaw Před rokem

    loving your tutorials man wow

  • @outtoplay
    @outtoplay Před 9 měsíci

    Excellent technique. Props!

  • @tariqouastani6748
    @tariqouastani6748 Před 4 měsíci

    such amazing tips even 3 years later, thanks a lot

  • @makentoarts986
    @makentoarts986 Před 2 lety +1

    Oh wow thank you so much! This is amazing, exactly what I was looking for.

  • @rosemalone9925
    @rosemalone9925 Před 2 lety +1

    This is amazing. Just what I needed to help my mesh!!

  • @TheDrunkLama
    @TheDrunkLama Před 3 lety +3

    This is perfect, was searching for a solution for this specific problem for sooo long. Thanks a lot!

  • @kamolhakim4693
    @kamolhakim4693 Před rokem

    Hey. has always pure and exellent topology lessons, Thanks a lot

  • @don_tpanic6052
    @don_tpanic6052 Před 2 lety

    I`ve been looking this for months. Youre the BEaST

  • @apoorv6543
    @apoorv6543 Před 3 lety

    awesome video! exactly what I was looking for

  • @adurgabhavani3204
    @adurgabhavani3204 Před rokem

    Thank You So much😊

  • @beoront3156
    @beoront3156 Před rokem +2

    As a Blender user this helps a lot. You just have to know blender a little bit better and you can apply everything. Thank you for a good work. :) much love

    • @OnMars3D
      @OnMars3D  Před rokem

      Glad you found this helpful, Blender tutorials coming soon!

  • @mihirm3632
    @mihirm3632 Před 2 lety

    Thank you so much for these tutorials. I love you so much! Please start a tutorial series on udemy or something

  • @pronoydutta614
    @pronoydutta614 Před 2 lety

    This is really helpful! Thank you so much :D

  • @o.kiryukhin
    @o.kiryukhin Před rokem

    thank you, really helped me make a perfect corners in blender

  • @essokamel2184
    @essokamel2184 Před 8 měsíci

    Thank you sir!! That was really helpful❤

  • @tuongnguyenan6408
    @tuongnguyenan6408 Před 3 lety

    super helpful video, thanks so much

    • @OnMars3D
      @OnMars3D  Před 3 lety

      No problem, glad you found it helpful!

  • @ICEDRAGON994
    @ICEDRAGON994 Před 3 lety +2

    thank you for your wisdom

    • @OnMars3D
      @OnMars3D  Před 3 lety

      No problem, thanks for watching!

  • @HeyaHoyah
    @HeyaHoyah Před rokem

    Phenomenal

  • @ElveraViljoen
    @ElveraViljoen Před 2 lety

    Thank you

  • @raymondhernandez9716
    @raymondhernandez9716 Před rokem

    THANK YOU SIR. THANK YOU. TIME TO RE-DO MY PORTFOLIO

  • @konstantin3369
    @konstantin3369 Před 2 lety

    rly usefull lesson about topology..thx-u man..

  • @alejandrotality
    @alejandrotality Před 2 lety +1

    you can also get super tight corners if you separate the edges where you want them to remain hardened.

  • @dineshd9135
    @dineshd9135 Před 2 lety

    You are good tutor

  • @chrisjhart
    @chrisjhart Před rokem

    Genius

  • @bgmigohan862
    @bgmigohan862 Před 20 dny

    thanku

  • @godman10261
    @godman10261 Před 3 lety

    the best . t hanks

  • @samardzicemir
    @samardzicemir Před rokem +1

    Great video, thank you for the tips! What shortcut do you use for sliding? Is it ctrl+shift+LMB, or something else?

    • @saketsinghgurjar6196
      @saketsinghgurjar6196 Před 5 měsíci

      First select your Move, Select or Rotate ( W, E, R respectively) tool just hold CTRL+ SHIFT and use it as you regularly do.

  • @everythingeverybody6526
    @everythingeverybody6526 Před 3 měsíci

    Best trick ^^

  • @johnnyrodrigues8688
    @johnnyrodrigues8688 Před 2 lety

    You explain so good 🔥

  • @avinashmalla3154
    @avinashmalla3154 Před 2 lety

    Thanks my Guru...! :D

  • @marciopereira1726
    @marciopereira1726 Před 3 lety

    GREAT MAN

  • @alloedee
    @alloedee Před 3 lety

    You doing a great job. Iam a fan :) Only thing I would like to mention is that its hard to see the edges with the default colour theme, with the baby blue on light grey material on a light grey background I would recommend using some contrast colours, so your Cleary can se the edges.

    • @OnMars3D
      @OnMars3D  Před 3 lety

      Thanks for the feedback, I'll be sure to make that update in future videos.

  • @ultrainstictgod2841
    @ultrainstictgod2841 Před 3 lety

    Thank you. Make more videos 👍

  • @GreatPhate
    @GreatPhate Před 16 dny

    Thanks for this! I'm learning to model, and trying to figure out how to add details like circular holes, grids and what have you, but I find it so hard to close the edge loops so they don't go all the way around my object and mess up the shape. This really helped. If you were adding a circular hole instead of a square, what could you do then? Is it a similar technique?

    • @OnMars3D
      @OnMars3D  Před 8 dny

      Yeah, as long as you have enough edges/divisions, you can cut out any shape.

  • @DGFA-
    @DGFA- Před 2 lety +1

    As you mentioned, on flat surface it could be everyone a King :) Actually I struggle with merging cylindrical shape to a sphere (saw already your Boolean tut) but my cylinder should come I a angle of 60 deg. into the sphere. I tried multiple techniques and nothing is satisfied me. Maybe you have some time to made a tutorial about this?

    • @OnMars3D
      @OnMars3D  Před 2 lety

      Same workflow will work regardless of the angle it joins the model. Do you have an example of what you are trying to model?

  • @hearthunter8029
    @hearthunter8029 Před 2 lety +1

    Hi, thanks for video. i tryed your method, but corners still not enough good, if a material has a good shine, like Metal Steel.

    • @OnMars3D
      @OnMars3D  Před 2 lety +1

      I recommend watching this video if you are running into artifacts: czcams.com/video/bQqr8ImjScU/video.html

    • @hearthunter8029
      @hearthunter8029 Před 2 lety

      @@OnMars3D Thanks, i will try it.

  • @ledass7120
    @ledass7120 Před 2 lety

    Hi There, quick question. I'm cutting into a sphere and using this technique (3 point corners) but I'm still getting pinching. any idea what I'm doing wrong?

    • @OnMars3D
      @OnMars3D  Před rokem

      I'm not sure through text, jump in the Discord group and ask there.

  • @ankurroy6081
    @ankurroy6081 Před 2 lety +1

    hello sir iam getting some issues in my model which i need to submit a day after. where can i contact you plz help

    • @OnMars3D
      @OnMars3D  Před 2 lety

      You can reach out to me on my Instagram: instagram.com/onmars3d/

  • @Lyco0n
    @Lyco0n Před 3 lety

    Wow did not realize that destructive workflow compared to Blender modifiers non destructive can be so complicated, it seems like Maya is way behind Blender in hard surface

    • @OnMars3D
      @OnMars3D  Před 3 lety

      I definitely agree that having a modifier stack like 3ds Max or Blender would improve the modeling workflow in Maya, but the techniques that I cover in this video is centered around topology and edge flow which you can't achieve with a modifier stack. This method (how to handle corners) takes manually cutting edges to achieve the clean topology, which can be applied to any 3D software.

    • @Lyco0n
      @Lyco0n Před 3 lety

      @@OnMars3D Oh yeah if you need some quad based topo, but I think there is no alternative for fast modelling in blender using booleans and modifier stack in Maya? Firstly I tried keeping quads approach but you really do not need it for renders or Unity/UE4 if it shades properly

    • @OnMars3D
      @OnMars3D  Před 3 lety +1

      You need quads and clean topology specifically for sub-d modeling (subdivision/mesh smoothing) and animation. Triangles are completely fine for lower poly/optimized assets. Which are two different workflows.

  • @tehprimelime1063
    @tehprimelime1063 Před 9 měsíci

    This is the way...........look, i loved season 1. Don't judge. lol

  • @channelname8623
    @channelname8623 Před 6 měsíci

    i wish maya didnt have such a terrible licensing system haha. the software doesnt look half bad compared to blender.

  • @mikesegarra869
    @mikesegarra869 Před 2 měsíci

    quick se;ection setsand turning off chamfer just co,pletely blew my mind

    • @OnMars3D
      @OnMars3D  Před 2 měsíci +1

      Glad you found that useful!

    • @mikesegarra869
      @mikesegarra869 Před 2 měsíci

      @@OnMars3D i never understood how people got those clean holding edges until now lol