Customize / fix your characters face expressions - Mesh, Morph, Bones, GoZ - Facial Profile Editor!

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  • čas přidán 14. 07. 2024
  • Download the free base meshes here!
    rebrand.ly/y5h457b
    Get Character Creator here: bit.ly/46Rb4op
    Get iClone here: bit.ly/3R99t7U
    Get Face Tools here: bit.ly/3GtC7vx
    All Reallusion products here: bit.ly/3NeneRj
    Character Creator Pipeline - Body, Accessories, and Clothing:
    • Character Creator Pipe...
    Character Creator Pipeline - Face and Headshot Mesh Conversion:
    • Character Creator Pipe...
    ZBrush Mesh and Character Creator Arbitrary Mesh Pose Management:
    • ZBrush Mesh & Reallusi...
    Customizing Expressions for CC Characters:
    • Character Creator 4 Tu...
    Creating Expressions for Non-Standard Characters:
    manual.reallusion.com/Charact...
    Batch Importing Expressions:
    manual.reallusion.com/Charact...
    / @michaelpavlovich
    gumroad.com/pavlovich
    cubebrush.co/pavlovich
    / pavmike
    / pavlovich
    3d.cgmasteracademy.com/instruc...
    www.artstation.com/michaelpav...
    sketchfab.com/pavlovich
    / pavmike
    0:00 - Intro
    1:40 - Shapes vs Expression Wrinkles
    3:45 - Edit Facial Tas
    4:09 - Facial Profile Editor Overview
    6:28 - Open Modify Morph Expression Shapes
    9:38 - Mirror Expression data
    10:04 - Multiple Shape Link Update with Split Part
    11:26 - Edit Mesh Expression Shapes
    12:00 - Soft Selection and Mirror
    12:59 - Proportion Face Bones For Jaw, Teeth, Tongue, and Eyes
    15:11 - Adjust Bones Auto Position
    15:53 - Edit Facial and Motion Facial Rig to Check Shapes
    16:38 - GoZ Face Shape Editing
    17:50 - Clear Cache Files
    19:40 - Split Part Cheek Puff with GoZ
    22:15 - Topology Map Landmarks
    23:40 - Custom Slider for Complex Expression
    25:18 - Custom Slider for Granular Utility Shapes
    26:28 - Morph Brush and History Slider
    28:27 - Mouth Corner Curl L & R
    29:19 - Isolating L & R Changes
    30:48 - Outro

Komentáře • 19

  • @_Clivey
    @_Clivey Před 20 dny

    I only just found your channel and got to say, these videos are better than Reallusion's tutorials, you explain everything whereas sometimes they just gloss over things leaving us guessing. Thank you so much, now subbed.

  • @simonp.7411
    @simonp.7411 Před 3 měsíci

    Thank you for this series on CC, super helpful. I still struggle with the whole hair thing in CC. Any chance you plan on adding a tutorial on how to properly set up the hair with spring bone/weight etc? Cheers!

  • @Bbentley81
    @Bbentley81 Před 3 měsíci

    Will there be a follow up to this demonstrating how you did the cartoon t-rex character? I am very interested in that workflow. Also amazing content you are making. I've been watching your videos since the Eat 3D days!

  • @ylli966
    @ylli966 Před 3 měsíci +1

    As always, great tutorial! One more thing I’d love to see you teach us, real looking skin on Zbrush! You talked a little about it on the other CC4 Zbrush tutorial but i’d love to see you actually dig deeper on polypainting on Zbrush and then transfer them on CC4. Thanks

    • @MichaelPavlovich
      @MichaelPavlovich  Před 3 měsíci +2

      There's better tutorials out there on super hyper realistic skin, but fwiw, here's the process I did to wrap scan data to my CC character: czcams.com/video/qi6IVtIrLC0/video.html and here's the video of me taking that scan data and tossing it into Substance Painter to take to final: czcams.com/video/M2mU15bIq3I/video.html But maybe someday I'll sit down and to a for-real skin video!

    • @ylli966
      @ylli966 Před 3 měsíci +1

      @@MichaelPavlovich I did follow that tutorial but I'm stuck at merging the initial CC CC_Body with the imported wrapped scan. I did try to project it to the main CC body but it doesnt work... any idea on how to go around it?

    • @MichaelPavlovich
      @MichaelPavlovich  Před 3 měsíci +2

      @@ylli966 Ah right, I did it backwards from the ten24 video; I'll start putting together a scan transfer video!

    • @ylli966
      @ylli966 Před 3 měsíci +1

      @@MichaelPavlovich thanks! you're the man!!

  • @ThatModernDude
    @ThatModernDude Před 3 měsíci

    Can we use headshot as a method of posing and retopogizing just the head? Without adding the body.
    I’d love to retop and pose a sculpt I’ve done in Zbrush where I have the rest of the accessories and body done

  • @AnimatorHeadSpace
    @AnimatorHeadSpace Před 12 dny

    Excellent! This is soo cool. Will these updated expressions show up on the CC Control Rig when exported/imported into Unreal Engine?

    • @MichaelPavlovich
      @MichaelPavlovich  Před 5 dny +1

      I haven't done it yet, but I believe so!

    • @AnimatorHeadSpace
      @AnimatorHeadSpace Před 5 dny

      @@MichaelPavlovich Cool. I'll check it out and see if the results work in Unreal.

  • @NeikosOfficial
    @NeikosOfficial Před 2 měsíci

    Hi! If I wanna use dynamesh on a CC4 character to sculpt details, there is a way to gain back my CC topology to keep working on CC4? Thanks in advance

    • @MichaelPavlovich
      @MichaelPavlovich  Před 2 měsíci +1

      Technically you can do whatever you want to the base mesh (dynamesh, etc...) but you'll eventually have to project your mesh detail back onto the CC4 topology if you want to take advantage of the benifits

    • @NeikosOfficial
      @NeikosOfficial Před 2 měsíci

      @@MichaelPavlovich so history recall , project and eventually bake them on the texture right?

  • @cardermedia
    @cardermedia Před 20 dny

    How do you edit the Tongue Outs/Ins/Downss etc in the Edit Expressions? There's no button to open the jaw. I don't think you cover this is your video. Many thanks.

    • @MichaelPavlovich
      @MichaelPavlovich  Před 5 dny

      I'm not in front of a computer at the moment, but if I remember correctly, with your top character group selected in the scene tab, I think there's an eye open / close and mouth open / close toggle in the attributes tab (?)

  • @Get.YouTube.Views.756
    @Get.YouTube.Views.756 Před 3 měsíci

    keep up the hard work

  • @youtubesucksdicks9474
    @youtubesucksdicks9474 Před 3 měsíci +1

    You should be classified as a national treasure for all the hard work you do!