looks amazing, excited to try it with my characters, I used the transpose tool by ZBrush, though it seems like there is a much simpler way, thanks for the video
What if your goal in Zbrush is to create a character to export for animation. How do you capture the high resolution maps to send them over with the lower resolution model?
For the body, if you use CC topology, the first 4 videos cover that, for accessories / clothing, videos 5-7 czcams.com/play/PLkzopwqcFevb_Nl1KBzLe1_NaBmcOQJY0.html
Amazing videos, thanks for sharing your workflows! I've started to add this to my pipeline as well. I was running into an issue where the UVs were flipped in CC after zbrush goz. I tried playing with the export setting in zbrush and flipping the UV map with flip V , but the uvs always come upside down in CC. Have you run into this issue before, or have a solution to it? Thanks!
This workflow is so powerful!
This is freaking amazing.
Wish zbrush had something like that internally
Checked it yesterday too. Makes everything so much easier.
Ok, this is a super video. Great explanations! 👍
looks amazing, excited to try it with my characters, I used the transpose tool by ZBrush, though it seems like there is a much simpler way, thanks for the video
Great tutorial and just what I needed at this time. I've just subscribed. I enjoy your teaching style
Super duper
I was wondering if this workflow could still be used to rig reverse leg and quadruped characters?
What if your goal in Zbrush is to create a character to export for animation. How do you capture the high resolution maps to send them over with the lower resolution model?
For the body, if you use CC topology, the first 4 videos cover that, for accessories / clothing, videos 5-7 czcams.com/play/PLkzopwqcFevb_Nl1KBzLe1_NaBmcOQJY0.html
Amazing videos, thanks for sharing your workflows! I've started to add this to my pipeline as well. I was running into an issue where the UVs were flipped in CC after zbrush goz. I tried playing with the export setting in zbrush and flipping the UV map with flip V , but the uvs always come upside down in CC. Have you run into this issue before, or have a solution to it? Thanks!
I can export to FBX and flip UVs in maya, but wondering if I'm missing a simple setting