I've been binging so many CC4 videos on YT and surprised that the Pavlovich tutorials are not at the top of the list! Learned more from these than all other tutorials combined - super easy to follow and digest. Awesome work!
There is one thing to add for hiding the mesh option with the clothing. When exporting the model with delete hidden faces it triangulates the mesh. This is sometimes not the best way to go if you still want to work on the mesh in let's say blender or any other application.
Great video man, i have a question though, is it possible to export clothes from the character by them self? We are working on a project and your character can change their clothes, loot clothes etc, and i for the life of me cannot figure out how to export JUST a shirt for example, rigged to the skeleton in CC4, i know you can export props, but i can't find any documentation on exporting just a single piece of clothing with the skeleton for use say in unreal. Am i over looking something here?
You can pack the clothing / accessories along with the body .obj file and open that updated .obj to substance painter, so you're texturing the body udims and any clothing / accessory udims at the same time...in that scenario, I know the body UDIM materials will update with the substance painter bridge import from substance button in CC...but would the clothing accessories also update as well? It'll be a while until I'm able to test that theory, but that's the only thing I can think of "built in" that could possibly alleviate having to import one by one. There might be something fancy you can do in the material tab buttons, but off the top of my head I'm not sure (and I don't have CC on this computer, so can't check at the moment unfortunately)
I've been binging so many CC4 videos on YT and surprised that the Pavlovich tutorials are not at the top of the list! Learned more from these than all other tutorials combined - super easy to follow and digest. Awesome work!
Nice, great to hear! Hopefully more CC videos on the way soon(ish) 😅 Thanks for the kind words!!
You can drag those textures into CC to assign to the material.
Wow! Conform and Cloth Layer tool at 24:00 is so cool. I had been using the Sculpt tool to close the gaps =O
Totally! Don't know why this option and the Transfer Skin Weights are not available with custom characters made outside CC. That would be awesome.
Great tutorial. Still trying to figure if I want to purchase CC4
There is one thing to add for hiding the mesh option with the clothing. When exporting the model with delete hidden faces it triangulates the mesh. This is sometimes not the best way to go if you still want to work on the mesh in let's say blender or any other application.
Great video man, i have a question though, is it possible to export clothes from the character by them self? We are working on a project and your character can change their clothes, loot clothes etc, and i for the life of me cannot figure out how to export JUST a shirt for example, rigged to the skeleton in CC4, i know you can export props, but i can't find any documentation on exporting just a single piece of clothing with the skeleton for use say in unreal. Am i over looking something here?
Is there not an easier way to get the clothing textures from substance into CC? Manually doing this hand by hand when I have UDIMs is a bit chaotic
You can pack the clothing / accessories along with the body .obj file and open that updated .obj to substance painter, so you're texturing the body udims and any clothing / accessory udims at the same time...in that scenario, I know the body UDIM materials will update with the substance painter bridge import from substance button in CC...but would the clothing accessories also update as well? It'll be a while until I'm able to test that theory, but that's the only thing I can think of "built in" that could possibly alleviate having to import one by one. There might be something fancy you can do in the material tab buttons, but off the top of my head I'm not sure (and I don't have CC on this computer, so can't check at the moment unfortunately)