Download Fully-Rigged 3D Character Base Meshes Free from Reallusion - bring your creations to life!

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  • čas přidán 14. 07. 2024
  • Download the free base meshes here!
    rebrand.ly/y5h457b
    Get Character Creator here: bit.ly/46Rb4op
    Get iClone here: bit.ly/3R99t7U
    Get Face Tools here: bit.ly/3GtC7vx
    All Reallusion products here: bit.ly/3NeneRj
    Auto Setup Workflows - Unreal, Blender, Marvelous Designer, etc...
    www.reallusion.com/character-...
    Blender Pipeline videos:
    courses.reallusion.com/home/c...
    Character Creator Pipeline - Body, Accessories, and Clothing:
    • Character Creator Pipe...
    Character Creator Pipeline - Face and Headshot Mesh Conversion:
    • Character Creator Pipe...
    ZBrush Mesh and Character Creator Arbitrary Mesh Pose Management:
    • ZBrush Mesh & Reallusi...
    Warhammer Ultramarine and Koh Character Creator livestream:
    • Ultramarine & Koh Char...
    / @michaelpavlovich
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    cubebrush.co/pavlovich
    / pavmike
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    3d.cgmasteracademy.com/instruc...
    www.artstation.com/michaelpav...
    sketchfab.com/pavlovich
    / pavmike
    0:00 - Intro
    0:31 - Download and Unzip
    1:34 - Why These Base Meshes?
    3:35 - .obj file format overview
    5:00 - .ztl file format overview
    6:20 - .fbx with skeleton and blendshapes
    9:00 - Blender blendshapes
    9:40 - Blender Rigify one button control rig
    11:32 - .obj Custom Character Creation
    20:29 - .obj Character Rig, Animate, and Customize!
    28:00 - .ztl Custom Character Creation
    35:10 - .ztl Character Rig, Animate, and Customize!
    42:58 - Outro

Komentáře • 41

  • @dschroeder7354
    @dschroeder7354 Před 3 měsíci

    That was great, Michael!

  • @Alexander_S_K
    @Alexander_S_K Před 3 měsíci

    Great video, thanks for sharing the links to the official tutorials as well!

  • @clementlebouc9746
    @clementlebouc9746 Před 3 měsíci

    Amazing workflow ! Your tutorials are so useful, thanks Michael !

  • @BoldBrainWay
    @BoldBrainWay Před 2 měsíci

    You have become my favourite 3D teacher! Thank you for the astonishing value you provide with your hyper-detailed tutorials!

  • @KeijiKaini
    @KeijiKaini Před 3 měsíci +3

    This is probably the best thing i have seen online by far... You can learn so much from these models a tutorial on youtube cant teach you! Nice finding! Thank you!

  • @Gatz3D
    @Gatz3D Před 3 měsíci +1

    Amazing!! 👏
    This beats using Mixamo any day. Thanks for passing on so much knowledge!

  • @alexpurkhalo711
    @alexpurkhalo711 Před 25 dny

    These meshes have really good topology, at an extreme angle of rotation things still looks good unlike to many other base meshes I tried, thanks for tuto

  • @pjdava
    @pjdava Před 3 měsíci

    Michael Pavlovich, Subscribed because your videos are so much fun!

  • @johnray1956
    @johnray1956 Před 3 měsíci

    Right now, the tip very well might save my hide right now.

  • @Spyro_76
    @Spyro_76 Před 3 měsíci +4

    💯

  • @niilanteybadu1
    @niilanteybadu1 Před 3 měsíci +3

    Hi Mike!!!! I love your tuts... Just a quick request... Need you to run us through a Zwrap workflow onto Reallussion's Base meshes... From a custom mesh

    • @MichaelPavlovich
      @MichaelPavlovich  Před 3 měsíci +2

      I don't disagree, migrating old projects to new topology takes a few steps (not difficult, just tedious); in the meantime, for anybody stopping by, while it doesn't cover full body, if you have old project HEADS laying around, here's how you can use headshot / ZBrush to migrate that to CC topology: czcams.com/video/4TTEJ8tC9Xc/video.html

  • @pandorasmask
    @pandorasmask Před 3 měsíci

    Hey Michael, I have a question. Is there a workaround for creating stylized humanoid animals, especially ones with snouts, and removing the humanoid ears without breaking the base topology?My problem is the stretching of the UVs, especially around the snout, as you pull the topology so far from a human mouth. If you have connections with Reallusion, maybe you could ask them if they could add a few humanoid animal base meshes without the humanoid ears and with elongated snouts.

  • @Koshisimsofficial
    @Koshisimsofficial Před 16 dny

    I had to subscribe! You’re awesome 😌 quick question, can the teeth and eyes be switched in blender?

    • @MichaelPavlovich
      @MichaelPavlovich  Před 5 dny

      Kinda depends on what the end result is; if you want to go back and forth between blender and CC and take advantage of their blendshape / morphs / etc... you can't change the vertex order for the teeth and eyes, but if you're setting up a character for use in blender only, or exporting an alembic cache anim and mesh from CC and importing that into blender just to render, swap away!

    • @Koshisimsofficial
      @Koshisimsofficial Před 7 hodinami

      @@MichaelPavlovichthanks again Michael

  • @maxmoudison6551
    @maxmoudison6551 Před měsícem

    Is there any process by which you could change the vertex order of one of these base meshes into a more complex character and still use this pipeline?

  • @numosis3627
    @numosis3627 Před 3 měsíci

    cant figure out how to install so they would show in the content tab

  • @tdsw
    @tdsw Před měsícem

    Currently working on a project using cc4 to pose a none cc4 character, posing goes fine but when I send back to zbrush some subtools stay in original position, some get duplicated, some lose subdiv levels. Any idea what I'm doing wrong?

  • @Muslim-lu4fu
    @Muslim-lu4fu Před 2 měsíci

    Hi Mike!!!!, I was wondering if you could share these 2 models? otherwise, unfortunately, I don’t have them.
    Cartoon (CC Character Base) Characters for CC4.
    I need format for (CC4) - Charactor Creator Avatar Files (.ccAvatar)
    I don't need this format. - format (FBX - OBJ) I have them.
    (3:11) - I’m talking about, the video at this time shows what I need.
    What reallusion gives you for free to download is there inside, there is no model for the character creator. - (CC Character Base)

  • @charliemakescartoons
    @charliemakescartoons Před 2 měsíci

    Is it possible to do facial mocap with these meshes? I've tried this to no avail...

  • @Alexander_S_K
    @Alexander_S_K Před 3 měsíci

    Wait! Why does the morph brush work that way (with stored history instead of stored morph target)? Had no idea this functionality exists! Is this because you imported it into a simple brush instead of a typical .obj import?

    • @MichaelPavlovich
      @MichaelPavlovich  Před 3 měsíci +1

      czcams.com/video/8mXT2aZN2z0/video.html

    • @Alexander_S_K
      @Alexander_S_K Před 3 měsíci

      @@MichaelPavlovich Yeah, I totally missed that one. And here I was thinking that 2023.2 didnt bring much to the table...
      So history morph is great for when vertex order stays the same but you can still have a use for the history recall in a dynameshed or any scenario where topology changes. Thanks Mike!

    • @MichaelPavlovich
      @MichaelPavlovich  Před 3 měsíci +1

      @@Alexander_S_K totally, I use morph history for a ton of stuff now, keep an eye out for shape creation videos soon, uses morph history in interesting ways!

  • @LumberingTroll
    @LumberingTroll Před 3 měsíci

    Any chance these are rigged to the Unreal Engine 5 Skeleton? CC4 so far has only exported using the UE4 Skeleton and I'm pretty disappointed about that.

    • @knartfocker_
      @knartfocker_ Před 3 měsíci

      Did you figure out if they are or not? I am looking for a good human base with the UE5 skeleton as well. I think Live Retargeting might be the solution..?

    • @LumberingTroll
      @LumberingTroll Před 3 měsíci +1

      @@knartfocker_ nope, and live retargeting doesn't help for stuff like twist bones that the UE4 skeleton doesnt have.

  • @moesaadi4601
    @moesaadi4601 Před 3 měsíci

    Can you make a character for me in a specific pose and I’ll pay you.
    Please let me know.

    • @ashd-il5sg
      @ashd-il5sg Před 28 dny

      i can try ,can pay me if u like it

  • @Nashfanfl13
    @Nashfanfl13 Před 3 měsíci

    I know your a Zbrush God Michael but I hope that you could do some more blender tutorials please :)

  • @IRDazza
    @IRDazza Před 3 měsíci +1

    The models are okay for some uses but many are not very realistic for general human models. Large eyes and squatty bodies, cartoony looks. Good starting point for some styles though.
    Also CHaracter creater is $300.00 after 30 day trial.

  • @AnthonyTerlizzi
    @AnthonyTerlizzi Před 3 měsíci +1

    Please stop showing how Blender is a real software tool. Yes its free, yes cheep owners and company's will support it, you have a great community that currently supports its tools. But if any company that needs to show a software provider it is capable and supported through its updates it will fail.

    • @MichaelPavlovich
      @MichaelPavlovich  Před 3 měsíci +3

      I yearn for those blender hobbyist click through numbers

    • @hallofsilence8992
      @hallofsilence8992 Před měsícem

      Watch " RRR "
      Made in blender

    • @zedeon6299
      @zedeon6299 Před měsícem +3

      Bro mad with a free software

    • @tacovoorhees
      @tacovoorhees Před 28 dny

      How are you gonna ask someone what to post on THEIR channel ? You that entitled or just ignorant ?