New to crafting stories and getting creative with videos. Stumbled upon VideoGPT, and it's like having this content enhancer that adds a pro touch to my creations, making them stand out.
Great! I would like to know if is possible to subdivide a mesh un blender and bring back into CC4 or create a CC4 standard with subdivisions. My problem is with the fingers of charecters I create. I need a dense mesh for them to look good.
Update: The latest version of the plugin has trouble with one of the models. Rolling back to v2.0.2 plugin fixed the problem. I'm using the CC/iC Blender Tools 2.0.5 in Blender and the Rigify button works for all of the FBX characters except for the Neutral_F. For her the button is replaced with the text "This character can not be rigged." I've tried in both Blender 3.5 and 4.0.2 and Rigify 0.6.8 and 0.6.9. I've also tried re-extracting the file with the characters, but still no dice. One thing I noticed is that CC/IC Pipeliner lists the Character Generation as "Prop" whereas the others are something like "G3Plus". Perhaps they included the wrong FBX generation for Neutral_F in the download bundle??
I'm using the v2.0.2 plugin is OK. I suggest avoiding the latest version because the plugin is continually being developed, so the latest version might be unstable.
@@yanshengchau7028 That's an excellent suggestion! Plus it's good to hear that the model is fine in at least one version. I will give it a shot right now. Thank you! :)
The Neutral Female file has encountered some unexpected errors in the newest version of Blender AutoSetup. We have already re-uploaded the corrected files. Please download the base file again; it should work properly now. thanks
I take it this is only compatible with CC4/iC8 if you want to try and import into Reallusion programs? No matter, as I will likely only be using these for creation of clothing and props for CC3/iC7. I'm just going to straight up say right now that a lot of those "innovations" for iC8/CC4 could've instead been made for iC7/CC3 instead of forcing users to spend thousands of $$$ on the "latest, greatest, soon to be obsolete" version. I mean, you look at the forums. What is your "wish list" for applications in Character Creator/iClone? Tell us how we can squeeze thousands more out of you in the next version instead of implementing it in the current version that in which you've already spent your hard earned cash. Also, this download is B.S. I keep getting a "Cannot find the (path string) zip file". Downloaded this THREE times...and keep getting the same message.
Yea I'm guessing so too just like they did with the free Toon base and it was only for CC4 I was thinking about updating and I noticed all what people used to complain about coming true. Wish I took heed years ago.
Hi @zijun490, Within the Scene Manager, you can switch between different render modes, including wireframe. You can also display joint positions. Currently, Character Creator does not have a muscle system.
mine has an issue every time I try to transfer. It says I need to turn on the expression editor then if I do it fails saying it cant import all the meshes unless I go to Gz import all, there is no import goz in character creator so I am at a loss and yes, I am exporting with GZ All each time. can you help?
Hi @WildMoonProduction, Regrettably, we are uncertain about the specifics of your issue. To assist us in diagnosing it accurately, please submit your questions along with clear screenshots and/or screen recordings to our support team: www.reallusion.com/CustomerSupport/User/FAQList.html
With these meshes is it possible to have them morph based on sliders in game in unreal? I would like to use them for allowing a user to set the build of their char in the character creator.
Thank you Reallusion for all this hard work! :-) So if I wanted to make a realistic male, why should I use these new "cc bases" instead of using, say, "Kevin" (CC4) as a starting point? I don't really understand what the advantage is of using these. I'm not clear also about whether these are rigged - it seems based on this tutorial video that they aren't, but you can add your own rigs in "one click" in Blender (as shown in the video). Which is the same as with Kevin Camilla and Susan, when you export them as FBX, and then import into Blender. Right? Sorry for such basic questions. :-) Also, I thought maybe these "base" characters were so we could make characters to sell, but the EULA seems to say you can't sell any characters you make with these bases. But maybe by "3rd party marketplace" it means non-Reallusion marketplaces? And we CAN sell on reallusion official marketplace?
You're right, u can use any CC3+ character as the base. I think the goal of giving away these 5 characters is to reach users who don't have the character creator, as all these 5 characters are already available for free in the Character pack in Content Manager for CC users. If you are using the FBX format, these characters are already rigged. (Similar to exporting FBX characters from CC). The video only demonstrates using Auto Setup plugin to generate controllers (Rigify) for these pre-rigged characters.
Hi @l-nebs6766 To download CC bases, click """"download now"""" on the following webpage. Register or log in to your Reallusion account and watch a 15-second video. The download will start automatically. www.reallusion.com/character-creator/free-3d-character-base.html
Hi @victorff111, The files provided here come in several formats, including FBX, OBJ, and ZTL. The FBX files contain rigged characters that you can freely import into software such as ZBrush, Blender, or Maya for animation. You would only need Character Creator if you want to expand on the creative possibilities, like adding different clothing and accessories. Likewise, you would only need to use AccuRig if you were rigging from scratch.
So, what are you allowed to use them for? I'd want to create highly "sexualized" fan art of video game characters. No actual nudity, but is this considered still "NSFW," and therefore, you can't use these for that?
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You sir, are a true MVP! Thank you so much, i got hyped again into 3D sculpting!
New to crafting stories and getting creative with videos. Stumbled upon VideoGPT, and it's like having this content enhancer that adds a pro touch to my creations, making them stand out.
I wish if this video was existed 3 months ago, that would help me.. anyway this is great 🔥
Wow ! Just wow
🎉🎉🎉🎉 muito obrigado, esse foi uns dos melhores tutoriais que já teve.
Thank you so much for your generosity ❤
more tutorials on how to add fur in blender or zbrush to cc4 😊
Hi there, yes more detailed tutorials are coming soon!
can i use them in unity or unreal, for ingame character creator (as a data format, not for exporting) for using as ingame main character or npc only.
Looks Like a dream.....
Amazing.
Great! I would like to know if is possible to subdivide a mesh un blender and bring back into CC4 or create a CC4 standard with subdivisions. My problem is with the fingers of charecters I create. I need a dense mesh for them to look good.
Hello has somebody tried to import any of the models in maya and not being able to see the rig controls?
OMG TY.
the .ZTL model doesnt work for Zbrush 2021, its only support on 2022 and above :(
Update: The latest version of the plugin has trouble with one of the models. Rolling back to v2.0.2 plugin fixed the problem.
I'm using the CC/iC Blender Tools 2.0.5 in Blender and the Rigify button works for all of the FBX characters except for the Neutral_F. For her the button is replaced with the text "This character can not be rigged." I've tried in both Blender 3.5 and 4.0.2 and Rigify 0.6.8 and 0.6.9. I've also tried re-extracting the file with the characters, but still no dice. One thing I noticed is that CC/IC Pipeliner lists the Character Generation as "Prop" whereas the others are something like "G3Plus". Perhaps they included the wrong FBX generation for Neutral_F in the download bundle??
I'm using the v2.0.2 plugin is OK. I suggest avoiding the latest version because the plugin is continually being developed, so the latest version might be unstable.
@@yanshengchau7028 That's an excellent suggestion! Plus it's good to hear that the model is fine in at least one version. I will give it a shot right now. Thank you! :)
@@yanshengchau7028 That did the trick! Thank you again!
The Neutral Female file has encountered some unexpected errors in the newest version of Blender AutoSetup. We have already re-uploaded the corrected files. Please download the base file again; it should work properly now. thanks
I take it this is only compatible with CC4/iC8 if you want to try and import into Reallusion programs? No matter, as I will likely only be using these for creation of clothing and props for CC3/iC7.
I'm just going to straight up say right now that a lot of those "innovations" for iC8/CC4 could've instead been made for iC7/CC3 instead of forcing users to spend thousands of $$$ on the "latest, greatest, soon to be obsolete" version. I mean, you look at the forums. What is your "wish list" for applications in Character Creator/iClone? Tell us how we can squeeze thousands more out of you in the next version instead of implementing it in the current version that in which you've already spent your hard earned cash.
Also, this download is B.S. I keep getting a "Cannot find the (path string) zip file". Downloaded this THREE times...and keep getting the same message.
Yea I'm guessing so too just like they did with the free Toon base and it was only for CC4 I was thinking about updating and I noticed all what people used to complain about coming true. Wish I took heed years ago.
How to display joint mesh muscle diagram
Hi @zijun490,
Within the Scene Manager, you can switch between different render modes, including wireframe. You can also display joint positions. Currently, Character Creator does not have a muscle system.
mine has an issue every time I try to transfer. It says I need to turn on the expression editor then if I do it fails saying it cant import all the meshes unless I go to Gz import all, there is no import goz in character creator so I am at a loss and yes, I am exporting with GZ All each time. can you help?
Isn't this the free Daz Studio with the exact interface I've been using for years ... only given a different name and price?
No Stylized Animal base mesh
when I try to import the FBX files of the Characters, a no object in import error pops up
Hi @WildMoonProduction,
Regrettably, we are uncertain about the specifics of your issue. To assist us in diagnosing it accurately, please submit your questions along with clear screenshots and/or screen recordings to our support team:
www.reallusion.com/CustomerSupport/User/FAQList.html
With these meshes is it possible to have them morph based on sliders in game in unreal? I would like to use them for allowing a user to set the build of their char in the character creator.
is there an autosetup for maya yet? pleeaaase! XD
Thank you Reallusion for all this hard work! :-) So if I wanted to make a realistic male, why should I use these new "cc bases" instead of using, say, "Kevin" (CC4) as a starting point? I don't really understand what the advantage is of using these. I'm not clear also about whether these are rigged - it seems based on this tutorial video that they aren't, but you can add your own rigs in "one click" in Blender (as shown in the video). Which is the same as with Kevin Camilla and Susan, when you export them as FBX, and then import into Blender. Right? Sorry for such basic questions. :-) Also, I thought maybe these "base" characters were so we could make characters to sell, but the EULA seems to say you can't sell any characters you make with these bases. But maybe by "3rd party marketplace" it means non-Reallusion marketplaces? And we CAN sell on reallusion official marketplace?
You're right, u can use any CC3+ character as the base. I think the goal of giving away these 5 characters is to reach users who don't have the character creator, as all these 5 characters are already available for free in the Character pack in Content Manager for CC users. If you are using the FBX format, these characters are already rigged. (Similar to exporting FBX characters from CC). The video only demonstrates using Auto Setup plugin to generate controllers (Rigify) for these pre-rigged characters.
Im going in circles, I cannot find where to download the characters. Can you put a specific link please,
Hi @l-nebs6766
To download CC bases, click """"download now"""" on the following webpage. Register or log in to your Reallusion account and watch a 15-second video. The download will start automatically.
www.reallusion.com/character-creator/free-3d-character-base.html
Okay with a color em.. Slimy aa
So I need to buy one of your products to rig it or do it with accurig? You couldn't just give a fbx file with the mesh rigged?
Hi @victorff111,
The files provided here come in several formats, including FBX, OBJ, and ZTL. The FBX files contain rigged characters that you can freely import into software such as ZBrush, Blender, or Maya for animation. You would only need Character Creator if you want to expand on the creative possibilities, like adding different clothing and accessories. Likewise, you would only need to use AccuRig if you were rigging from scratch.
riging error
Why does he sound like Mark Zuckerberg? 💀
So, what are you allowed to use them for? I'd want to create highly "sexualized" fan art of video game characters. No actual nudity, but is this considered still "NSFW," and therefore, you can't use these for that?
I'm guessing that the new bases, if you are not going to edit on an external software, are on a new update?
Hi there, these bases are the same as the CC embedded bases, so you can easily find and use them in CC for your creations. Thank you!