007 Headshot v2 Workflow - turn old sculpts into a CC compatible character!
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- čas přidán 14. 07. 2024
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0:00 - Intro
1:22 - Headshot Installation
2:12 - GoZ Neutral Base for Scale Reference
3:15 - Removing Expressions
5:30 - Sculpting Lips
6:50 - Decimation Master to Reduce Polycount
8:03 - Export High Res as FBX
8:40 - Importing High Res into Character Creator
9:11 - Opening Headshot v2 Mesh
9:55 - Headshot 2 Align Points
15:27 - Headshot 2 Head Gen AI
16:18 - Headshot 2 Refine Mesh
20:33 - Headshot 2 Attach to Body & Normal Bake
23:09 - Importing Body to Match
23:53 - Morph Adjusting Body and Head
25:55 - Applying Skin, Teeth, and Eye Textures
30:27 - GoZ Body and Head to ZBrush
31:42 - Position High Res Head to CC Topology
33:00 - Project History Brush
38:10 - Project History
39:54 - Body Sculpting Resources
40:42 - Custom Sculpt GoZ to Character Creator
41:25 - Export Character to Substance Painter
43:00 - Substance Painter Bake Mesh Maps with UDIMs
44:02 - Body Texturing
45:20 - Applying Textures to UDIMs
48:05 - Exporting Textures from Substance Painter
49:20 - Importing Textures into Character Creator
49:45 - Changing Lighting with Lightroom
50:20 - Morph Adjust Eyeball Placement
The king has uploaded❤
Very pleasant to listen to your videos even at 2x. Love the clarity of your tutorials seriously.
I love all your tutorials. I just bought CC and iClone, so I've been acclimating with the help of your videos. Thank you so much for all your amazing work, it's been and continues to be really helpful.
Very useful information. Thank you for your work and your analysis.
thank you for this complet amazing workflow
Gracias Michael.
Saludos desde Argentina.
This tutorial was super informative!!! My workflow for character creation will be so much faster now. I watched both series of yours for the goblin and vampire workflows thus far and am super excited to learn about clothing and accessories in CC next!!!
Best of best!
Mike Could you please confirm if other ways of getting body skin details from Zbrush to a normal Map ? Or still is Substance the most reliable option ? Would be nice to hear your thoughts about this.I also got the normal details from the high Res using substance painter before cause I couldn't get decent results using default Zbrush map export options. Thanks
Michael, the best as always👍
Hi! Maybe someone knows why when generating an avatar from a photo in Headshot 2, an asymmetrical head turns out. Rather, the head is tilted to one side. How can this be fixed? I have corrected the tilt of the head in the photo. A-pose, T-pose is all the same.
Hi Sir Does the Headshot 2 plugin compatible for Character Creator 4.4 ver