007 Headshot v2 Workflow - turn old sculpts into a CC compatible character!

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  • čas přidán 14. 07. 2024
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    0:00 - Intro
    1:22 - Headshot Installation
    2:12 - GoZ Neutral Base for Scale Reference
    3:15 - Removing Expressions
    5:30 - Sculpting Lips
    6:50 - Decimation Master to Reduce Polycount
    8:03 - Export High Res as FBX
    8:40 - Importing High Res into Character Creator
    9:11 - Opening Headshot v2 Mesh
    9:55 - Headshot 2 Align Points
    15:27 - Headshot 2 Head Gen AI
    16:18 - Headshot 2 Refine Mesh
    20:33 - Headshot 2 Attach to Body & Normal Bake
    23:09 - Importing Body to Match
    23:53 - Morph Adjusting Body and Head
    25:55 - Applying Skin, Teeth, and Eye Textures
    30:27 - GoZ Body and Head to ZBrush
    31:42 - Position High Res Head to CC Topology
    33:00 - Project History Brush
    38:10 - Project History
    39:54 - Body Sculpting Resources
    40:42 - Custom Sculpt GoZ to Character Creator
    41:25 - Export Character to Substance Painter
    43:00 - Substance Painter Bake Mesh Maps with UDIMs
    44:02 - Body Texturing
    45:20 - Applying Textures to UDIMs
    48:05 - Exporting Textures from Substance Painter
    49:20 - Importing Textures into Character Creator
    49:45 - Changing Lighting with Lightroom
    50:20 - Morph Adjust Eyeball Placement

Komentáře • 13

  • @Copa20777
    @Copa20777 Před 6 měsíci +3

    The king has uploaded❤

  • @andygomez3dart
    @andygomez3dart Před 6 měsíci +1

    Very pleasant to listen to your videos even at 2x. Love the clarity of your tutorials seriously.

  • @richardmarkham6376
    @richardmarkham6376 Před měsícem

    I love all your tutorials. I just bought CC and iClone, so I've been acclimating with the help of your videos. Thank you so much for all your amazing work, it's been and continues to be really helpful.

  • @dmitrysharov9139
    @dmitrysharov9139 Před 6 měsíci

    Very useful information. Thank you for your work and your analysis.

  • @indy7764
    @indy7764 Před 6 měsíci

    thank you for this complet amazing workflow

  • @rga_79
    @rga_79 Před 6 měsíci

    Gracias Michael.
    Saludos desde Argentina.

  • @michaelfinch6826
    @michaelfinch6826 Před 3 měsíci

    This tutorial was super informative!!! My workflow for character creation will be so much faster now. I watched both series of yours for the goblin and vampire workflows thus far and am super excited to learn about clothing and accessories in CC next!!!

  • @Mokmaheim
    @Mokmaheim Před 6 měsíci

    Best of best!

  • @andygomez3dart
    @andygomez3dart Před 6 měsíci

    Mike Could you please confirm if other ways of getting body skin details from Zbrush to a normal Map ? Or still is Substance the most reliable option ? Would be nice to hear your thoughts about this.I also got the normal details from the high Res using substance painter before cause I couldn't get decent results using default Zbrush map export options. Thanks

  • @shikaka9032
    @shikaka9032 Před 6 měsíci

    Michael, the best as always👍

  • @digor72noname86
    @digor72noname86 Před 2 měsíci

    Hi! Maybe someone knows why when generating an avatar from a photo in Headshot 2, an asymmetrical head turns out. Rather, the head is tilted to one side. How can this be fixed? I have corrected the tilt of the head in the photo. A-pose, T-pose is all the same.

  • @muskaan3dviz596
    @muskaan3dviz596 Před 6 měsíci

    Hi Sir Does the Headshot 2 plugin compatible for Character Creator 4.4 ver