Why Minecraft Updates Take Time

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  • čas přidán 6. 06. 2024
  • Why do Minecraft updates take so long to come out, especially when compared to mods? It's complicated. Let's shed some light on it.
    Try out Momentum:
    www.curseforge.com/minecraft/...
    Patreon: / minecraftabnormals
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    • Testing Minecraft in M...
    • Agile Product Ownershi...
    www.polygon.com/2014/9/15/615...
    0:00 Introduction
    0:50 Design
    2:32 Momentum
    4:41 Iteration
    8:36 Development
    12:49 Community
    16:23 Conclusion
    18:13 Patrons

Komentáře • 5K

  • @srlorenzo53
    @srlorenzo53 Před 2 lety +2903

    i can't believe mojang so lazy my god i told them to add funny Fart jokes to vanilla and they said no

  • @animalmace
    @animalmace Před rokem +272

    I wonder why they don't take full advantage of snapshots? Theres millions of "playtesters" yet it seems like they wait for snapshots to be nearly finished

    • @Ser_Salty
      @Ser_Salty Před 11 měsíci +63

      It's probably not very helpful to have thousands of players tell you "it crashes when I start the game" or something to that effect. You need to be at a relatively stable point for all those millions of playtesters to be worth something. Obvious crashes and bugs are easily caught by devs and QA, snapshots allow for players to discover bugs and glitches in incredibly niche cases that weren't covered in QA.

    • @tjb3171
      @tjb3171 Před 3 měsíci +5

      People are gonna get mad because the first iteration of the update isnt very polished... thats pretty much what happened with the armadillo texture (i still dont get why porple were mad about that)

  • @softed
    @softed Před rokem +1845

    The main complaint of the fans was not that updates take too long, it's that they are bad and not worth the wait. If updates took too long the game would have died years ago.

    • @SovietPupper
      @SovietPupper Před rokem +5

      Where are all of the replies?

    • @Wrfx.336
      @Wrfx.336 Před rokem +326

      Adds an update that gives us one new mob and 2 blocks after a year of waiting

    • @simplydexy
      @simplydexy Před rokem +30

      ​@@Wrfx.336 what update are we talking here specificaly ?

    • @Cragin.
      @Cragin. Před rokem +76

      @@simplydexy buzzy bees update was eh, something like that.

    • @simplydexy
      @simplydexy Před rokem +134

      @@Cragin. well it wasn't big in terms of content but it was a pretty good update if we talk about fixing bugs and performance

  • @zarnox3071
    @zarnox3071 Před 2 lety +219

    "Recent updates"
    "Elytra flight"
    Uhh, I'm not sure I'd call that recent…

    • @Naniblocks
      @Naniblocks Před 2 lety +81

      What do you mean not recent? It was in 1.- _sees 1.9 release date_ *_remembers that 2016 was 5 years ago_*

    • @dionaeamuscipula6649
      @dionaeamuscipula6649 Před 2 lety +8

      :')

    • @msiio
      @msiio Před 2 lety +15

      @@Naniblocks wow that was 5 years ago?

    • @lartts7483
      @lartts7483 Před 2 lety +15

      Stop making me feel old

    • @zarnox3071
      @zarnox3071 Před 2 lety +6

      @Addmix What do you mean by "old Mojang"?

  • @orange7032
    @orange7032 Před 2 lety +2172

    As a plugin and mod dev I really hate when people think that coding is just a “put some lines down and it works”
    EDIT: To everyone saying “that’s how it works”, you know full well what I meant

    • @sanket8696
      @sanket8696 Před 2 lety +227

      ikr bruh!!! it's sucks, and when ppl come and say "hack this girl's instagram I have a crush on her" like bruhhhhhh
      and one time I was making a game and it took me around 6 months because of it's quality, and my friends were like screaming on me about how slow I am, even tho they don't know programming ;-;

    • @standingpad
      @standingpad Před 2 lety +123

      Or when someone says * insert complaint due to feature that can't be implemented for technical reasons *

    • @Cyberlong
      @Cyberlong Před 2 lety +135

      @@standingpad ugh, idk whi mojaang dosnt ad 2048 buld limt, is ez, just chang the number!!11!1!11!!

    • @dylanaguilar6099
      @dylanaguilar6099 Před 2 lety +113

      Its the same with art they be like:
      DUDE YOU ARE AN ARTIST ITS EASY GIVE IT FOR FREEEEE

    • @carterjohnson6770
      @carterjohnson6770 Před 2 lety +131

      99 bugs in the output console,
      99 bugs in the log!
      Take one down, patch it around,
      237 bugs in the output console!

  • @KingRevvi
    @KingRevvi Před 2 lety +464

    A developer at any major tech company needs like 1 month to fix a tiny bug… gotta go thru coding, unit test, human test (multiple levels), code review, test review, deployment… blah blah. So many stages. And with programming, there are some things you can’t speed up… if they hired 100 people to do code a game like Minecraft, updates would actually take longer! Development is like writing a book, not like unloading a truck. Imagine trying to write an essay with 100 people. You’d each have to write 1 sentence then figure out all together how to make the paper flow. It’d take forever to make everyone happy & that’s waste everyone’s time.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +50

      Excellent metaphor.

    • @TheDragonfriday
      @TheDragonfriday Před 2 lety +16

      Don't forget, Java that engine is just one big mess of codes.

    • @WorriedTheif
      @WorriedTheif Před 2 lety +7

      ​@@TheDragonfriday Could just resort to C++/bedrock/MCPE. But god forbid getting Java fans to move on. Mojang's gonna need to understand that *A LOT* of people will not be happy with any kind of change. I've experienced much better developer studios, like Re-Logic and Monomi park, go through the experience of at least one group that won't stop whining about an old feature. It's annoying and just kills ya when trying to please all sides. Edit: Fixed grahamer

    • @plocky401
      @plocky401 Před 2 lety +3

      so explain fortnite updates that were released every week and months

    • @JohnSmith-kt3yy
      @JohnSmith-kt3yy Před 2 lety +13

      I am still allowed to be dissapointed that a billion dollar company takes a year to make some fricking mountains, goats and copper. Not even the cool shit.

  • @EmissaryofWind
    @EmissaryofWind Před 2 lety +2110

    The best response I know to "why not hire more developers?" is that nine mothers can't make a baby in one month

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +351

      Lmao that line never gets old
      "Why don't you do what you do at work and put more men on the job?"

    • @andrewtrentcurry
      @andrewtrentcurry Před 2 lety +186

      @@MinecraftIdeasAcademy They’re one of the biggest companies ever, and growing is something they should definitely do, as long as they get quality workers.
      As you said, only a single mother can make the baby herself. Adding people will not affect the growth.
      That’s not the case with games. Each person works on their own thing that on combo makes the game. It would be as if person makes a major organ (textures, animation, coding), and when they put it together it’s a finished baby (product)
      If you add people to work on more, it’s common sense that they would finish things faster. And not necessarily will make one thing faster, but could work on more things in general.
      For example, adding 10 people to work on wood planks wouldn’t be productive. But letting 1 work on planks, 1 work on stairs, 1 work on gates, 1 on fences, etc… it allows for more to be added because there are more people to do different things.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +233

      That's assuming productivity scales with amount of workers linearly, and that features can be independently worked on. You still need the blood vessels and nerves and bones to hold the organs together, to continue the analogy.

    • @affechristoph
      @affechristoph Před 2 lety +108

      In German there is the phrase: "Zu viele Köche versauen die Suppe" (translated: "Too many cooks ruin the soup")

    • @ZaHandle
      @ZaHandle Před 2 lety +7

      hire more developers so they all get covid

  • @Yonlero
    @Yonlero Před 2 lety +961

    I don't think they are lazy, I think they spend a lot of time and effort on updates that don't add much and become boring day one.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +159

      This video doesn't address that so yeah

    • @TorutheRedFox
      @TorutheRedFox Před 2 lety +94

      or add too much and take away from the time they could've spent optimizing and fixing the game
      which is why large servers like 2b2t are still on 1.12

    • @Goldfish1060
      @Goldfish1060 Před rokem +27

      @@TorutheRedFox Minecraft’s too large for that now. Even if you combine the alll the members of all the largest servers, they form a tiny minority of the overall population of the game. Mojang is going to cater to the largest demographic, which need constant updates to prevent the game for, getting stale.
      And tbh I respectfully disagree with your assessment. Minecraft needs constant updates to remain popular. The last time there was a content drought was between 1.8 and 1.9 and it was the time Minecraft was reached it’s lowest popularity and numbers. An update focusing on optimization and no content will kill the game or drop its interest considerably and mojang will never do that

    • @bananacabana2817
      @bananacabana2817 Před rokem

      no they absolutely are lazy/incompetent

    • @pawekopis5729
      @pawekopis5729 Před rokem +6

      @@Goldfish1060 But they did release the bee update which beisdes making tree farms on java a tiny little bit more complex on certain biomes didnt change much for most people eccept much needed optimisation because of how lagy it was and to a certain degree still is

  • @Encantur
    @Encantur Před 2 lety +1939

    Who would have known that developing games, like other forms of art, take actual time and effort.

    • @randomusergd8816
      @randomusergd8816 Před 2 lety +43

      Yeah imagine

    • @italianspaghetti9056
      @italianspaghetti9056 Před 2 lety +89

      Yeah, the same is assumed for us digital artists. People think the tablet just does the drawing for us

    • @jchampagne5715
      @jchampagne5715 Před 2 lety +1

      Everyone

    • @malachyfernandez6285
      @malachyfernandez6285 Před 2 lety +27

      It’s not about it taking time, it’s that they didn’t know that they needed 6 MORE MONTHS until 2 weeks before the release would have been

    • @loganovercash
      @loganovercash Před 2 lety +9

      Yea, and despite is simplicity on the surface, the games incredibly complex and they've only gotten to where they are by taking there time and adding things that won't contradict or ruin or affect other updates in any negative way.

  • @apsismusicoffiicial
    @apsismusicoffiicial Před 2 lety +3041

    This video is super important, and many players in the minecraft community need to know about this side of Mojang's development cycle. Great video as always, cam!

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +80

      Thanks very much creeper King!

    • @auferen
      @auferen Před 2 lety +3

      Especially Jay exci!

    • @godofguns2434
      @godofguns2434 Před 2 lety +1

      Hey, you're a patreon!

    • @LukiKruki
      @LukiKruki Před 2 lety +4

      More people would know it if it would be on official Minecraft channel.

    • @greekstyle5788
      @greekstyle5788 Před 2 lety +19

      I've actually felt like a large portion of the Minecraft community were very respectful and understanding of them postponing the update. I have never seen as much of a nice community as this in any other game community :)

  • @Justin_Joy
    @Justin_Joy Před 2 lety +528

    One thing the mojang team really needs to focus on more is optimization because Minecraft seems to be getting laggier every major update.

    • @davidwboswell
      @davidwboswell Před 2 lety +63

      The fanbase gets really pissed when mojang doesn't release a massive update though lol

    • @XamiNaxamis
      @XamiNaxamis Před 2 lety +31

      3/ 4 of the problem is just the programming language they use for the Java Edition

    • @austinthompson7466
      @austinthompson7466 Před 2 lety +4

      @@davidwboswell they just dont

    • @msiio
      @msiio Před 2 lety +58

      @@davidwboswell exactly lol, look at the bees update, they fixed so many bugs but the community complains that it isn't a big update

    • @egon3705
      @egon3705 Před rokem +43

      @@austinthompson7466 wdym
      1.13 added an absurd amount of content to the oceans
      1.14 created a lot of decoration blocks and turned villagers into the most complex mob in the game
      1.16 (skipping over 1.15 because it wasn't the only update for its year) made the nether considerably more interesting and harder to traverse
      1.18 entirely reworked world generation
      1.19 added the deep dark, one of the single most ambitious features (and no, being released a year late doesn't suddenly make the content "not count")

  • @thewildruda6113
    @thewildruda6113 Před 2 lety +90

    “Oh wow minecraft didn’t get an update in a month they left the game for dead”
    Team Fortress 2 hasn’t got a real update in 6, *6* years. The game has also loads and loads of hackers, and I still have fun on TF2. In like 3 years we got update Aquatic, Pillage and Village, Nether, Caves and Cliffs. Those are huge updates that changed the game

    • @Eryna_
      @Eryna_ Před 2 lety +1

      Yeah. Just... See you when tf3 is released, or a single update happens

    • @tomenosmauserrio2747
      @tomenosmauserrio2747 Před 2 lety +6

      @@Eryna_ half life 3 hehehe

    • @steven.2602
      @steven.2602 Před 2 lety +10

      @@Eryna_ at this rate, realistically-- and im not joking when i say this-- im pretty sure half life 3 has a higher chance of getting released than a new update for TF2 getting dropped.

    • @steven.2602
      @steven.2602 Před 2 lety +1

      @Flyin' Steve well, semantics, but sure, ill give you that.

    • @Ilikebugs2464
      @Ilikebugs2464 Před 2 lety

      People hate the neither update for some reason

  • @jamiew9289
    @jamiew9289 Před 2 lety +442

    I personally think Minecraft is updated quite quickly compared to all the other games I own, they drop snapshots with content quite quickly while in another game I play the sims 4 you have to wait a long time just for a bug fix patch

    • @mineland8220
      @mineland8220 Před 2 lety +38

      Compared to games like tf2 and geometry dash, even left 4 dead, yeah minecraft updates quite quickly

    • @user-fr2fm3ri3w
      @user-fr2fm3ri3w Před 2 lety +22

      @@mineland8220 mine craft is the only of the games you listed that hasn’t died years ago so of course it’s getting more updates buddy 😂

    • @mineland8220
      @mineland8220 Před 2 lety +23

      @@user-fr2fm3ri3w tf2 has hit another all time peak somewhat recently and ive been seeing a lot of geometry dash videos popping up in youtube, dunno about l4d tho. As far as i know the players still a play them but no word from the devs

    • @JellyAntz
      @JellyAntz Před 2 lety +8

      @@mineland8220 lol geometry dash is also run by only robtop, so it will be at least 69 years for 2.2 to release, plus he keeps coming up with EVEN more ambitious game-changers to add, delaying the update EVEN MORE 🙄

    • @mineland8220
      @mineland8220 Před 2 lety +4

      @@JellyAntz sure that, a one man army

  • @nocturnaliism
    @nocturnaliism Před 2 lety +2693

    Love this Video... People just don't understand game development.. it takes a lot of time, effort & patience.. coding isn't just "voila, perfect!" And with vanilla Minecraft updates, Mojang have to first conceptualize ideas.. this can take a while. Because the features not only have to feel new, they have to make the game better in some way, shape or form. They (mostly) have to be game changing, while still keeping that "Minecraft -y" feeling in place. These game changing features can't change the game too much, but they also can't change the game too little... If Mojang were to add a feature that didn't feel Minecraft- y, new, game changing & interesting, people would be MAD... And as for modding, mods don't need to be new, game changing & Minecraft- y.. they could be whatever they want.. Hell, they could even be terrible, and people wouldn't get mad.. because there's no stakes involved. You can do whatever you want when making a mod without any deadlines or fear of not fitting Minecraft's asthetic. But with vanilla, it's the opposite... there's a lot of deadlines involved due to company and community expectations, features have to be new & interesting in some way while still fitting Minecraft and it's design principles, and the updates have to be good, stable and finished in some form... So no, Mojang isn't lazy, they just take their time implementing features because they want to excite as much people as possible for Minecraft and make them happy..
    EDIT: This comment is dedicated to all the people who still say “Mojang is lazy” or “Modders do it better” even after watching this video..

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +139

      Well put.

    • @woacrazy
      @woacrazy Před 2 lety +19

      Soooooo true

    • @ntaxcrunge7350
      @ntaxcrunge7350 Před 2 lety +52

      Yhea, it takes time but you cannot deny the fact that 1.15 was a bad update.. 1.16 is missing the warped forest mob and the fact that it took them 8 months to release an update adding some decorative blocks and 2 useless animals. This update is so bad that in the realse trailer 90% procent of it was occupied by goats bcs they have nothing to show... I hope that some people can underdtand that not evreybody who likes minecraft should accept what negligence comes from the devs just bcs we arefan boys.
      I wanted to post this bcs there are my feelings towords the devs of minecraft
      Edit:i do have to give them credit for 1.13 and 1.14 bca if they wouldn't release the 2 amazing updates the game would've died bcs before 1.13 the game was at an all time low due to the lack of new content over the years bcs of neglect.

    • @findersleanatheoni05
      @findersleanatheoni05 Před 2 lety

      い アマ cおで

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 Před 2 lety +96

      @@ntaxcrunge7350 Although I do understand the disappointment; I think you missed the point in some areas like "they have 8 months..."
      and "negligence" but I really digress.
      Edit: 1.15 is a BUG FIXING update btw, it's not even meant to have bees.

  • @Jack-kx5rf
    @Jack-kx5rf Před 2 lety +31

    One of the big things that hold game development back is unintended consequences. For example, the new mountains looked amazing on their own, but when you took the whole landscape into account it looked horrid so that had to change the landscape. The last 2 updates have the name Caves and Cliffs but in reality, they changed almost every single aspect of the world generation.

  • @DaelDead
    @DaelDead Před 2 lety +453

    the create mod is the perfect example of a mod that gets close to what is actually creating content for minecraft. Since the mod takes like 3 - 6 months to update and it has some strict design stuff that makes it one of the best mods available nowadays.

    • @carbonizedchair4521
      @carbonizedchair4521 Před 2 lety +21

      While I like to play with the create mod, there are several issues. First, there are conveniences that trample on the player's creativity such as redstone links, which ruin the fun of finding ways to power things with redstone, and certain blocks such as drills and saws on moving contraptions magically getting rotational power despite no sources of said power on those contraptions. Second, some things in the mod that overshadow a lot of vanilla features, such as mechanical pistons basically making normal pistons obscure and chassis that makes honey and slime blocks fade into the background of irrelevant things. Third, the aesthetics of the new 1.18 Create Update looks weird as a lot of perfectly good textures were thrown out the window for blocks( I'm referring to scorchia ,asurine, and veridium) that don't fit into the color palettes of their environments. You could argue that these new blocks are good for decoration, but I prefer that these blocks be introduced once there is a proper environment that welcomes their color palettes.

    • @Niyucuatro
      @Niyucuatro Před rokem +3

      @@carbonizedchair4521 You might enjoy Better than wolves. It's a total conversion for minecraft 1.5 that overhauls the survival elements and adds a progression with a tech and magic level pretty similar to vanila (at the time) or create. Not that crazy with the kind of things you can build. But ti has the same principle of making machines ot of simple blocks that interact and taking advantage of vanilla mechanics as pistons or water currents to move items.
      The latest versions really up the survival elements and challenge. So if that is not your cup of tea, it may be better to give it a pass. But if it sounds apealing to you, maybe give it a chance.

    • @stoopidapples1596
      @stoopidapples1596 Před rokem +13

      Create adds complicated mechanical elements to minecraft, which can take weeks just to implement singular feature. It's practically designing entire systems for itself. Stuff like programming a fox is a far simpler task. Sure, it's about the best a fox could be in terms of its design and implementation, but it also adds a lot less than what could be designed in the same time period.

    • @Cragin.
      @Cragin. Před rokem

      @@stoopidapples1596 what the fuck did you say? Programming a fox for a sandbox game is not easy. You have to make sure the entity is compatible with the ancient existing code, you have to make sure the entity does not fuck up other entities, ylu have to make sure the models work as they should and much much more. This would take about a month for an average coder including designing the model.

    • @stoopidapples1596
      @stoopidapples1596 Před rokem +12

      ​@@Cragin. I mean let's ignore the fact that a month for one developer is still beating mojang out by heaps considering that they have such a large team and they usually take more than a year per update. But even then, it really depends on how complex you want it to be. You could add a fox with wolf AI in less than a day, easily, and to me, that's perfectly acceptable for a mob that most people will see once, think "huh that's cool," and move on.
      Most passive mobs in minecraft never go further than this level of complexity, pigs, cows, sheep and chickens all follow the same basic AI. If you wanted custom AI, it could take you a while longer, depending on the complexity. Mojang decided on the most ridiculously complex AI possible. So yes, if you wanted to program in a fox the exact way that Mojang have, it could take a fair amount of time. Or you could just ignore adding mechanisms like the weird jump attacks they do, and make a simpler but still effective AI in probably a week.
      Adding an entity doesn't immediately fuck over everything else with the game, it only does so if you are experimenting with new features. Furthermore, Mojang have already developed an incredibly easy to use tool that automatically generates every system that needs testing in minecraft for compatibility sake. It almost immediately tells them whether they've messed up another system in programming.

  • @plootyluvsturtle9843
    @plootyluvsturtle9843 Před 2 lety +196

    minecraft players: *updates are taking a long time mojang must be getting lazy*
    valve fans: *first time?*

    • @cate01a
      @cate01a Před 2 lety +9

      tf2 fans: plz well accept anything

    • @Redokev
      @Redokev Před 2 lety +2

      ​@@cate01a tf2 fans: pls gib content

    • @djnova4795
      @djnova4795 Před 2 lety +6

      Geometry dash fans: Am I a joke to you?

    • @mcmonkey26
      @mcmonkey26 Před 2 lety +13

      chess fans: pathetic

    • @ztxgust4voxd
      @ztxgust4voxd Před 2 lety +2

      @@mcmonkey26 humans fans: I Am Four Parallel Universes Ahead Of You

  • @statiic_hydra8678
    @statiic_hydra8678 Před 2 lety +109

    Next:
    Why Minecraft Abnormals Videos Take Time

  • @moonscript4675
    @moonscript4675 Před 2 lety +549

    Imo a lot of the complaints come from the fact that instead of adding useful and fun things every once in a while, Mojang has added too many ambient, useless mobs. Bees were a good example of a mob update thats small and has plenty of use to make bees actually viable. Polar bears and pandas have almost no use outside of niche purposes.
    So I think people are upset that we get these “useless” things instead of something actually beneficial and useful, like bees were.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +72

      I actually addressed this in a short video after seeing all the comments about it

    • @Niyucuatro
      @Niyucuatro Před rokem +56

      Most of what has been added in the last 10 years of development has been eye candy rather than interesting gameplay.

    • @lasercraft32
      @lasercraft32 Před rokem +47

      @@Niyucuatro I can understand that mindset for sure... Amethyst and Copper have a ton of potential and yet they're literally only decorative blocks with very situational uses.

    • @Andyatl2002
      @Andyatl2002 Před rokem +3

      Ice Biomes were largely empty before , pandas I wonder if they got added more so because of bamboo

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před rokem +6

      It's a CZcams short called "on Minecraft's useless features"

  • @hubster3055
    @hubster3055 Před 10 měsíci +6

    Im sure they REALLY pushed themselves hard making those... two plants for the Sniffer.

    • @dalias12
      @dalias12 Před 3 měsíci

      its not like it has to attract the whole game on one mob

  • @khongnoi1012
    @khongnoi1012 Před 2 lety +419

    I agree with everything said here, though I do wish Minecraft devs aren't so focused on game-changing features. I'd be happy to receive an update that only adds variety to existing features if it is finished quicker.

    • @LeeTwentyThree
      @LeeTwentyThree Před 2 lety +85

      Yes. Imagine a purely quality of life update.

    • @invinma427
      @invinma427 Před 2 lety +15

      @@LeeTwentyThree they did that in 1.15

    • @Player-jh4ko
      @Player-jh4ko Před 2 lety +4

      @@invinma427 It wasn't that good tho.

    • @invinma427
      @invinma427 Před 2 lety +74

      @@Player-jh4ko no i don’t think you understand. the entire point of the update was rewriting much of the code in order to make it run far smoother and they changed file formats to make saving and loading faster and more efficient. added countless accessibility improvements and slight tweaks to how things work in game. they fixed hundreds of bugs many of which had been long standing that many people have forgotten even existed by now. the bees were the absolute smallest part of the update. check out the wiki for JE 1.15 you could scroll endlessly with all the quality of life changes they made

    • @Player-jh4ko
      @Player-jh4ko Před 2 lety +1

      @@invinma427 I was joking. I didn't need this lol

  • @owl7655
    @owl7655 Před 2 lety +749

    First person ever that actully gave good arguments to defend mojang.

  • @godofthecripples1237
    @godofthecripples1237 Před 2 lety +894

    My main issue with Mojang's development isn't the speed or amount of content, but how they decide what gets added.
    Mojang's fear of wrongly portraying sharks to children shouldn't prevent additions that could make the game better when they could use their massive platform to _directly_ tell people what's up. Open the game with a warning that not all facets of nature are accurately represented, Minecraft is fiction. Provide links or directories to _actual_ educational platforms and websites.
    As for mob votes, players aren't game designers. They don't always know what choice is going to benefit the game the most. And of course, they're way too easy for major faces to influence. We all know about the Glowsquid situation. This undermines the validity of the voting process. Especially when people like Dream clearly illustrate they don't particularly care about the outcome, which can be frustrating for those that do, but obviously can't counterbalance this in any way. Then the losing mobs are thrown away when the vote ends. Potential ideas to benefit the game should never be outright discarded.

    • @Rguhbuh
      @Rguhbuh Před 2 lety +163

      Ist it like the parents job to explain to their children that video games arent real life, i hate how goverments and copirations do shit like this, its the person playing the game/ their elders job to be informed, its kinda frustrating

    • @godofthecripples1237
      @godofthecripples1237 Před 2 lety +45

      @@Rguhbuh Yes, yes it is.

    • @Volsraphel
      @Volsraphel Před 2 lety +14

      Based

    • @PowerHouseProdigy
      @PowerHouseProdigy Před 2 lety +68

      Idk if you’ve ever taken a cognitive psychology class, but kids absorb more than what is directly told to them. Kids need a foundation based off of which to build their beliefs and minecraft is a huge influence on kids. The government intervention on that matter is very appropriate given how destructive misinformation can be.

    • @godofthecripples1237
      @godofthecripples1237 Před 2 lety +76

      @@PowerHouseProdigy That doesn't make it the job of the video game, that still leaves it as the job of school and the parents. Minecraft is influential, and yes, I agree that it's important wield that power carefully, but the way they're doing it right now? No... It's hardly thought out at all.
      For example, wouldn't including sharks and depicting them with more realistic and interesting behaviors be infinitely more informative and beneficial to the game than simply choosing to not include them at all, instead of opting for some water zombie over an actual ocean predator of some kind?

  • @SleevelessSleeves
    @SleevelessSleeves Před 2 lety +426

    No lie the people who complain that modders can make minecraft “updates” faster than mojang are the same people who complain that every update “feels too modded”

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +91

      There is likely substantial overlap

    • @davidarvingumazon5024
      @davidarvingumazon5024 Před 2 lety +5

      Play "Minecraft vs Zombies 2" by Zor Cuer
      Try it and make commentary or review :)

    • @cinderheart2720
      @cinderheart2720 Před 2 lety +13

      No. Literally by definition those are opposite groups. How could you possibly make that comparison?

    • @mossyrock_1
      @mossyrock_1 Před 2 lety +42

      @@cinderheart2720 ironically these groups merged together to a group called "semi-ignorant people that dont understand the point".

    • @makelgrax
      @makelgrax Před 2 lety +7

      @@cinderheart2720 I can tell you that me 2 years ago was exactly that person, so there are probably many others too.

  • @ShockMicro
    @ShockMicro Před 2 lety +219

    Installed Momentum on an SMP, and it's been working wonderfully. I like the insight on its development you give in this video, really gives a slice of how the devs at Mojang might feel.

    • @vadernation1233
      @vadernation1233 Před 2 lety +22

      Yeah honestly i love the idea of the momentum enchantment and the fact that it resets after breaking a different block is what makes it balanced. Efficiency and haste II still has its use for clearing out large areas and getting as many blocks as possible momentum would be useful getting one type of block fast. I would totally use this while caving ngl.

  • @Daggz
    @Daggz Před 2 lety +173

    I honestly feel caves and cliffs part 1 was super underwhelming, I would have preferred to have just waited to have have full package, it's one of those scenarios where nothing is better than something in a way

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +42

      Just pretend it doesn't exist 😉

    • @thatsockspanda9073
      @thatsockspanda9073 Před 2 lety +10

      Yep If people didn't force them it would be great

    • @Daggz
      @Daggz Před 2 lety +33

      @@MinecraftIdeasAcademy seems like most of the community has come to that stance too. Majority of mods are probably not going to move along with the update and will probably wait till part 2 to start porting stuff.

    • @LumiOfFrost
      @LumiOfFrost Před 2 lety +6

      @@Daggz When I eventually start working on my mod, I'm waiting for 1.18. 1.18 Changes so much (and kinda goes with one of the features I'm adding)

    • @Elfking94
      @Elfking94 Před 2 lety +4

      So glad they split the update, waiting for half of it when half is done is just silly

  • @cerulity32k
    @cerulity32k Před 2 lety +417

    7:14 Terraria actually has 4 different endgame armor sets: Solar (melee), Vortex (ranged), Nebula (magic), and Stardust (summon). While nearly everyone has a specific "class" that they prefer and aim for one armor set, there is no real "final set" in the game. Balancing statistics like armor, armor toughness, damage boost, reach, and other things may also break up the armor situation more.

    • @Austin1990
      @Austin1990 Před 2 lety +78

      Yeah, I would prefer more trade-offs with armor. For instance, diamond could be less durable (diamond is hard but not tough). Leather is lower than iron or gold but arguably takes a lot more effort to get. You have to kill 8-24 cows for a set, which likely requires a farm, if you even live near cows.

    • @willmungas8964
      @willmungas8964 Před 2 lety +49

      To say nothing of the funky cross-armor set builds, like the Valhalla knight chest, squire helm, and chlorophyte leggings for super healing. There are ways to mix and match to optimize your specific choice of fighting style, and nothing preventing you from changing that up if you wish.
      Minecraft has a tendency towards “just get diamonds and stick with it” because Netherite is insanely rare and diamonds are endgame enough while also being not TOO difficult to acquire, and once you have diamond or netherite armor with max enchants there’s nowhere left to go. I feel Minecraft is very limited by having such a small set of tool and armor progression that doesn’t introduce much variety. The ways they are attempting to add variety are niche at best. People don’t care about turtle helmets when they are so hard to get and they don’t give a good defense boost or even a great underwater boost. The only viable endgame switch ups are by absolute necessity, gold armor for bartering (and ONLY for bartering) and elytra for quick travel. Minecraft could do with making these niche alternatives more generally useful to the point that people actually wear them more than diamond and netherite.
      A copper armor set would have been a great way to expand on this, maybe make it have some electricity power; give gold armor a boost to player damage and enemies dropping rare items, and people might actually weight the risk and reward of using it outside of bartering. Make chainmail actually craftable (but using more iron than iron armor; alternatively make it more attainable from villagers) and more protective than iron armor against arrows/swords and maybe weak against explosions. Make leather armor “padded”, effectively making you unnoticeable to mobs at a distance and almost invisible close by if you sneak (also silent for the deep dark). There are ways to shake things up and let players choose the most useful general buffs for their play style. Terraria does it really well.

    • @purplebeast8536
      @purplebeast8536 Před rokem +12

      The zenith breaks this by making melee the most overpowered endgame class, even tho it we argueably already the best even before the zenith

    • @rade3046
      @rade3046 Před rokem +12

      To break what? The PvP is falling apart. God Apples, End Crystal, Elytra. All mobs and bosses can be cheesed. The game cannot be more randomized in the balance aspect.

    • @gordonfreeman7187
      @gordonfreeman7187 Před rokem +3

      @@rade3046 the armor situation is where there is zero reason to make lower tier armor like leather or use turtle shells plus people only wear netherite in general which is the entire reason why crystal pvp exists

  • @Bigkella99
    @Bigkella99 Před 2 lety +171

    One of the many reasons crunch culture is just a bunch of impatient people with no idea of what they're doing thinking developers "just aren't working hard enough"

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +31

      Or upper management over promising

    • @dinidusamaranayake3266
      @dinidusamaranayake3266 Před 2 lety +1

      Fr

    • @Matt-jp6if
      @Matt-jp6if Před 2 lety +1

      There’s a company I won’t name that’s notorious for doing crunch periods of up to 2 years, it’s insane

    • @jgsource552
      @jgsource552 Před 2 lety +1

      I doubt majority of people even know what game development is about, the process anyways

    • @TorutheRedFox
      @TorutheRedFox Před 2 lety

      @@Matt-jp6if SEGA
      there, did it for ya

  • @Dismiazs
    @Dismiazs Před 2 lety +60

    I remember when my lecturer said that time in a development is mostly bug fixing. Writing new code is actually simple. To make sure said code works with all the other code however, is much more complicated. A seemingly simple code may cause existing code breaks. Heck, I even once break my project without even changing my code (it happens because unity debug engine) and that cost me a few days.

  • @excaligator450
    @excaligator450 Před 2 lety +49

    When he went into water in the nether I was so confused

  • @dell3250
    @dell3250 Před 2 lety +45

    a whole team vs fireflies

    • @EDPickle445
      @EDPickle445 Před rokem +2

      Ye and it's literally pixels

    • @lucasb9285
      @lucasb9285 Před rokem

      @Vini Yellow yeah

    • @Ghostman223
      @Ghostman223 Před rokem

      @Vini Yellow Hey, you gotta put some history in it

    • @jamesbaron195
      @jamesbaron195 Před rokem

      So they didn't add firefly bc why ?

    • @elijahsmall5873
      @elijahsmall5873 Před 2 měsíci

      Fireflies and the state they were in was honestly trash and I wouldn’t add something that I wasn’t really happy with to my game.

  • @anti-wisdomanimated3563
    @anti-wisdomanimated3563 Před 2 lety +200

    Another big issue in Game development is 99% of the developers time goes into creating aspects you will only ever notice when they are done poorly and the great majority of these aspects, we don't actually notice. An example of this is "You only notice the design of the toilet seat when it's not comfortable", but that design took many iterations of testing for all the different variants of people.
    The reason Mods often look so amazing and impressive in *what you assume to have been a short amount of time* is because when you start playing a Mod or a Modpack, you will have picked exactly those that appeal specifically to you. Meaning the creator of that Modpack specifically focused on your type of player as target audience and didn't need to worry about all the others (the other 90% give or take). Mojang does not have that luxury and needs the update to contain content that appeals to nearly every single type of player. This means that rather than 1 type of player getting a lot of content, every single type of player gets a little bit of content. An example of this is Command Blocks. I have seen very few mods that actually properly link up to or can be influenced by command blocks and this in itself is a complex layer of code and design that is required to make any single feature fit well into Minecraft (For nearly everything Mojang makes Command blocks are now given support and the ability to run commands and influence the game mechanics). And this is only a single of dozens of said 'layer' examples.
    As a game developer I can tell you that the testing of this content does not only take exceedingly long and requires an extremely large datapool, but it is also in no way optional for a game like Minecraft because once the change has been added to the finalized update, there is no more fixing it. Snapshots actually do come out relatively frequently and new content in a last snapshot is rare because by then everything needs to have been tested by the community and then tweaked several times.
    Some people say Mojang should update the game in lots and lots of very small updates, but think about what that would do to the community. Nearly every new update means players need either plugins like Viaversion or simply won't be able to join servers or use worlds from different or previous updates. For every update your Client runs on (sometimes only slightly) different code. Lots of small updates would essentially shatter the entire minecraft community into tiny chunks of people playing in different versions. Even now there is a group of players who have never updated past 1.8 because of the combat mechanics, and as a result those players have never even played on a server beyond that version.
    Finally when people say Mojang has over 600 employees, they fail to take into account that Mojang has part of those employees working on different games, and an even smaller group of those employees that do work on Minecraft are actually involved in the physical creation of the game. A game design company is more than just the artists and programmers.
    In conclusion I notice that the great majority of people who actually have a decent understanding of how Game design and programming works aren't all that fed up with Mojang at all. The few flaws they do have, I can personally forgive them for as no single company has ever been or will ever be perfect.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +25

      Very well put. There are so many things that could go wrong, but are avoided because so much work is done.

    • @howardcrosales4523
      @howardcrosales4523 Před 2 lety +1

      command blocks are great bro

    • @Jesus-qv5sw
      @Jesus-qv5sw Před 2 lety +1

      Even that does not explain how games as fortnite or COD Mobile who has better graphics get updated on way less time.

    • @thekris5777
      @thekris5777 Před 2 lety +12

      @@Jesus-qv5sw they have an audience of certain types of people. It's not a fair comparison.

    • @Jesus-qv5sw
      @Jesus-qv5sw Před 2 lety

      @@thekris5777 And Hytale?

  • @recep2939
    @recep2939 Před 2 lety +203

    I believe Mojang did not just take their time for the audience but for the game (for themselves) itself too. Like you can really feel that there's a caring development team behind the game. Their ideas are super unique and just works with the game which it's looks hard even from outside. I mean who can guess mobs like strider or warden, they're super basic but in the same time super unique which it's makes you more curious for the new stuff.

    • @Lyncin
      @Lyncin Před 2 lety +19

      a good example of this is the axolotl,it is an endengered animal and isnt very well know,mnecraft added them cuz theyre cute,and now look at "Gary the Axolotl" channel views

    • @recep2939
      @recep2939 Před 2 lety +32

      @@Lyncin even the bees man. Like they're humongous but it's so well fitted to game that, like it just works and there's no other way around that will actually work that well.

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 Před 2 lety +13

      @@recep2939 not only that; bees became so useful in 1.17

    • @recep2939
      @recep2939 Před 2 lety +5

      @@user-tzzglsstle585e38 definitely

    • @Blueeyesthewarrior
      @Blueeyesthewarrior Před 2 lety +13

      @@recep2939 Their size was a big design decision from what I recall. Like, in real life bees are so teeny tiny, how do you translate that to a world made of 1m by 1m blocks? They had tested a bunch of different sizes and finally landed on the size of bees we have today.

  • @ThunderKnightSilver2
    @ThunderKnightSilver2 Před 2 lety +143

    I've been playing Minecraft for 10 years now and I can't tell you how many times I've played a mod or mod(s) that try to backport a feature added in a recent or future version, only for it to be half-baked and incredibly lacking when compared to the actual mechanic released by mojang. I mean no disrespect to modders obviously since that's how I mostly play the game nowadays. Plus mods can be hard to make just by themselves with that difficulty dependent entirely on the dev's own scope.

    • @phantoids
      @phantoids Před 2 lety +4

      The problem with a lot of backports is that they actually just tend to rip the code from the later versions, modify it a little and then call it done. Obviously, not all of them do that and some are really high quality (like there's a 1.17 backport mod for 1.16 that's even adding features not yet put in the update such as the warden), but quite a few of them do that.

    • @Austin1990
      @Austin1990 Před 2 lety +12

      Most mods skimp on or skip the hardest part, the balancing. For instance, RLCraft is very poorly balanced. In my opinion, Vanilla still has some issues with balancing the Protection enchantment (it is very powerful), but Vanilla is so much better than it was. I like that it rewards you with features and exploration instead of with OP gear that breaks the game.

    • @pepearown4968
      @pepearown4968 Před 2 lety +17

      Also, many of them don’t even look “vanilla”.
      Just take mods like Mo’ Creatures, for example. It adds several new animals, but the developers didn’t take into consideration the usage of flat, quadrilateral polygons when designing mob models. Vanilla mobs have a distinctly square look to them (besides some exceptions, like the Ender dragon, with its rather high poly wings). In Mo’ Creatures, however, many of the animals had weird slopes or curves in their design that would’ve never cut it in the vanilla game.
      This was partly why Mojang has to fix the horse texture. They didn’t initially remove the “non vanilla kinks” with its texture, so horses looked oddly more detailed than other mobs. Though, they then fixed the horse model to be more square.

    • @lartts7483
      @lartts7483 Před 2 lety +2

      @@pepearown4968 Lycanites is one of the culprits too, although the textures and models can be fixed with Lycanites Redux. Dragonfire is even worse, it's just bad.

  • @theflerffyburr7919
    @theflerffyburr7919 Před rokem +18

    494 Employees
    1.94 trillion dollar company
    1-3 years for: 1 out of 3 new mobs, a few blocks, and modernized world generation.
    I won't hear any excuses

    • @dapperblaze2
      @dapperblaze2 Před rokem +2

      "modernized world generation."

    • @Neon_Distortion
      @Neon_Distortion Před rokem +2

      You dont understand we NEED to buy those marketplace mods and toys that Microsoft makes

    • @theflerffyburr7919
      @theflerffyburr7919 Před rokem

      @@Neon_Distortion lol no

    • @CherryBotV2
      @CherryBotV2 Před rokem

      oh look, a bunch of idiots who don't bother to watch the video and instead decide to play pretend and pretend they are game developers and know how it works.
      yall need to shut the fuck up and stop acting like you know anything about this stuff.

    • @SnoFitzroy
      @SnoFitzroy Před 5 měsíci

      Are you seriously so fucking stupid you think Mojang is a 2 trillion dollar company? You sound like Pokemon "fans" who whine about TPC being a multi billion dollar company when GameFreak (the actual fucking developer) only gets a fraction of a percent of that. Same thing with Mojang. MICROSOFT is 2 trillion. Mojang is maybe a few million, if that. they are NOT a rich company, you're intentionally deluding yourself just to keep whining for the sake of whining. Do you need your diaper changed, you stupid fucking bitch baby boy?

  • @amazingmrpig6369
    @amazingmrpig6369 Před 2 lety +17

    i get that it takes time, but when an extremely small dev team (12 people) can overhaul the entire game in 5 or so years, adding 1000s of enemys, new bosses, and so many new items (Terraria, if you didnt catch on) meanwhile the 641 people at mojang are having troubles with coding bees, there is a problem.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +8

      Almost like they're two very different games

    • @syedomar1060
      @syedomar1060 Před 2 lety +6

      A few reasons why I think it takes a while for Mojang to update:
      1. One of the big reasons is because Terraria is a 2D game while Minecraft is 3D. It is easier and quicker to create content for a 2D game than in a 3D game
      2. They have many things to consider before allowing something into minecraft. Will it make the game easier? Harder? Is it possible for this feature or mechanic to go deeper or have more purposes in the future.
      3. The whole community does not know what minecraft should add. Nowadays, players are complaining how Mojang should have updated the caves earlier, but no one ever wanted the caves to change like 3 years ago. Mojang was focusing on improving other aspects of minecraft that would make players happy based on the public feedback and their own. Barely anyone mentioned making the caves better back then. So when Mojang works on a new update that does not cater to some players, they think Mojang is "lazy" but is truly because they will work on it later.
      4. The modder that created the Aether mod and another that created the Tropicraft mod became minecraft developers. These two have explained that updating and adding new features to minecraft is tedious and not easy. I am not gonna go any further because you can just check out what they said pretty easily somewhere. I don't think these modders(now Mojang developers) are lying or misinforming their audience by saying that updates take as long as they do, that would be too petty.

  • @nyssalikesbugs
    @nyssalikesbugs Před 2 lety +123

    the momentum enchantments actually a really creative idea

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +21

      Thank you!

    • @lorekeeper685
      @lorekeeper685 Před 2 lety

      Kinda like tinker construct

    • @dyland1842
      @dyland1842 Před 2 lety

      @@MinecraftIdeasAcademy hey, for the momentum balancing, u could make it so when the player stops holding down the mine button, it resets. Just an idea

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +2

      Idk if that would balance it, I don't want it to be annoying

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety

      I think there are ways to balance it that don't decrease possibility like disallowing silk touch and fortune would

  • @themoon-sm5xh
    @themoon-sm5xh Před 2 lety +82

    I agree but this isn't gonna stop me from laughing at the fact that the caves and cliffs update didn't have the caves and cliffs

    • @BoxOfCurryos
      @BoxOfCurryos Před 2 lety +37

      The “&” Update

    • @hacker1oo173
      @hacker1oo173 Před 2 lety

      Although Its only half way out.

    • @suprafluidhd7239
      @suprafluidhd7239 Před 2 lety +9

      ​ @Hacker 1oo1 Althoug I still feel Mojang puts out cheap updates that fail to spark any flame of eximent in me, now this video has given me reason to give up all hope to fix the issue through criticising Mojang. A overweight polar bear that can't even rely do or add anything to the game and got added on a wimp, a black and white marketing ploy to china and an unasked change to core fundation of the game that border on trolling, griefing and art theft... Yeah I am sure Notch should have been removed, I am sure the ores are now slightly different blobs and we rely wanted elytras to dunk on new pülayers wait... we wanted to add an extra step to smelting iron for no reason. Yeah all those ideas, think bees, rely make me thing of all the deep things that mut have been thought out and never been told to me. Stop treating me like an idiot, its cheap and I am calling it out. Minecraft needs to shift up a gear if it wants to be more then a profit mashine.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +25

      Ah yes cherry pick the most minor features. Also iron doesn't have an extra step to smelt, I can tell you don't actually play the game lol

    • @themoon-sm5xh
      @themoon-sm5xh Před 2 lety +20

      Yeah i got no clue what that guy's talking about
      I'm just laughing at an update named after something it doesn't have

  • @syslev
    @syslev Před rokem +11

    You state that you’re addressing criticism that mojang is slower than mods of ‘comparable quality’, before then using mods with abysmal quality that aren’t at all representative of the modding scene as an example. Address things like Twilight Forest, Draconic evolution, Abyssalcraft.

    • @egon3705
      @egon3705 Před rokem +2

      those mods are aiming for large progression trees, they don't fit the game at all

    • @syslev
      @syslev Před rokem +3

      ​@@egon3705 And the Minecraft devs aren't aiming for a large progression tree? They're both doing the same thing.

    • @SnoFitzroy
      @SnoFitzroy Před 5 měsíci

      "you should address good mods like "

    • @syslev
      @syslev Před 5 měsíci

      @@SnoFitzroy what's better in your mind?

  • @derjona
    @derjona Před 9 měsíci +4

    But I mean how long could it a big team of expert programmers truly take to add a swamp village in the update where the swamp gets upgraded when swamp villagers already exist?

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 9 měsíci +1

      Probably not long. It's just a question of whether they decide to or not

    • @derjona
      @derjona Před 9 měsíci +2

      @@MinecraftIdeasAcademy what reason is there to not add them? Same with jungle villages. The addition of bamboo blocks would have been another perfect opportunity to add the missing village.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 9 měsíci +1

      @derjona8627 not sure, I guess it depends on what they prioritise. Also maybe they want players to make their own village in order to get mending, who knows

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 9 měsíci

      Not sure, I've got a couple in the works but I'm pretty busy with other things

  • @CrokusTheDerg
    @CrokusTheDerg Před 2 lety +75

    they also gotta make sure that when they add a tree, it somehow isn't so poorly added in that your pc wants to shit itself

    • @AstoundingAmelia
      @AstoundingAmelia Před 2 lety +18

      Or that when your friend on Xbox joins your world they don't touch the tree and get yeeted into space

    • @marioisawesome8218
      @marioisawesome8218 Před 2 lety +8

      they also gotta make sure not to add the tree of knowledge and if they do, to not let any alex players near that tree.

    • @donovan6320
      @donovan6320 Před 2 lety +2

      @@AstoundingAmelia the sad part is doom eternal is getting more like that every update I swear.

    • @TorutheRedFox
      @TorutheRedFox Před 2 lety

      or grows a tree in a tree
      or a tree in a cave
      or a tree inside rock
      or a tree on a tree
      etc

  • @SergiReyner
    @SergiReyner Před 2 lety +81

    While it is true that design and implementation take time (I've been programming computers for more than three decades so I probably picked up at least one or two things), personally I feel you're spinning the tale more than it lends itself to.

    • @PlatinumAltaria
      @PlatinumAltaria Před 2 lety +25

      Plus Mojang fills its updates with mobs (which take the MOST time for the least payoff) and neglects what the game needs. It's like they're trying to make things take longer on purpose.

    • @davidwboswell
      @davidwboswell Před 2 lety +2

      @@PlatinumAltaria And what do you think the game needs?

    • @PlatinumAltaria
      @PlatinumAltaria Před 2 lety +40

      ​@@davidwboswell A whole lot of attention polishing up the 4 basic gameplay segments of exploration, gathering, survival and creation.
      Reorganise world generation so that players don't have to travel as far to find different environments (plains and forest vs. badlands vs. jungle). Make structures larger, rarer and more worthwhile to explore.
      Turn hostile mobs into more of a raid system against the player's base (vs. randomly spawning everywhere that's dark), with more AI behaviours to make sure they don't fall for simple traps. Give players a reason to build, don't let torches be the only requirement for safety.
      Make mining less of a chore, with ore concentrated in larger veins (rather than being scattered) that players can build dedicated mines around. Let the player build with some harder to get materials like iron without using iron farms.

    • @carbonizedchair4521
      @carbonizedchair4521 Před 2 lety +9

      @@PlatinumAltaria I disagree with some of your ideas. First, how would the raid system identify the player's base? Second, a system like that would make tons of mob farms obsolete.
      Moving on to mining, Mojang plans to, in 1.18, to distribute different ores at different y level ranges. Plus, the large caves are going to be the mines for players. So I see no point in concentrating ores in large veins.

    • @PlatinumAltaria
      @PlatinumAltaria Před 2 lety +28

      @@carbonizedchair4521 Increment a counter every time certain blocks are placed (beds, crafting tables, etc.) in a chunk, and treat the loaded chunk with the highest number as the player's base. The game already checks how long players have been in an area, and makes the area more difficult. Mob AI should at the very least be able to see through glass.
      Mob farm designs have always changed, and they'll have to be updated again. That's not really a problem.
      Caves are not the same as mines. A cave is a naturally-generated dungeon designed to mix combat and gathering, a mine is a player-made build for pure and fast gathering. In my opinion iron and copper are not exciting enough to mine to make long expeditions make sense; compared with diamonds and gold which make more sense as rare blobs.

  • @tdubmorris5757
    @tdubmorris5757 Před 2 lety +55

    "why Minecraft updates take time"
    geometry dash players:

    • @TerraKnight27
      @TerraKnight27 Před 2 lety +14

      gd is on 2.1
      mc is below 2.1
      i think we all know what the better game is
      (before anyone gets mad at me, i'm joking)

    • @ThatsTypical
      @ThatsTypical Před 2 lety

      2.2 when lol

  • @society1876
    @society1876 Před 2 lety +8

    me when 1 pixel long mob (it took a lot of effort guys)

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +3

      Me when mojang doesn't make a gigantic realistic looking firefly because they care more about its ambient identity 🤬

  • @user-ny4jw6yq5l
    @user-ny4jw6yq5l Před 2 lety +48

    Had i not got my coding course I would still call Mojang "lazy"

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +22

      Retribution arc

    • @LeeTwentyThree
      @LeeTwentyThree Před 2 lety +4

      Tbh as one of 2 programmers of a mod im working on... i would say the opposite. Idk, starting out is slow, but i do what I’m good at, he does what he’s good at, and whatever it is we wanna do, it’s generally done within an hour. Maybe one of us will go over and polish it later.

    • @mcmonkey26
      @mcmonkey26 Před 2 lety +3

      @@LeeTwentyThree yeah but i assume you arent making a large scale game for hundreds of millions of players right

    • @blidea9191
      @blidea9191 Před 2 lety

      @Ibrahim Tayab 40 developers arem't that much when we are talking about such a game.

    • @ilcubo32
      @ilcubo32 Před 2 lety

      @Ibrahim Tayab Require a lot more human resource management.

  • @ethanhawksley9097
    @ethanhawksley9097 Před 2 lety +14

    Thing is though, with all that polish, they still usually miss the mark. Adding more stuff onto a problem instead of fixing it. One major problem is how building anything isn’t really incentivized, and that many aspects of the game are just disjointed in many regards. Things need to be more connected, but they completely forego that.

    • @walls171
      @walls171 Před 2 lety +1

      I miss to see when that happens could you give an example. I find the game full of incentives to build (Specially farms). And if anything I feel the game is incredible in how they can make that many features be connected.

    • @thedriftinglemur2986
      @thedriftinglemur2986 Před 2 lety +3

      @@walls171 he is mainly talking about survival base building (check whitelites "a serious critique of minecraft" video to further understand but here is a quick summary)
      Currently the main reason to build is for the looks and/or farming for resources to make more decorative builds (obviously some builds would have a use but the extra decoration isn't required). Basically there is no need to build proper base defenses and instead we can decorate rather than making mines to blow up incoming enemy's or fortify walls to stop the onslaught of mobs breaking through blocks. He is saying that building is no longer that necessary as it was in Alpha and minecraft needs more survival game aspects and make building more of a defense mechanism rather than free enjoyment.
      White lite explains this much better than I do so you should still check out his video.

    • @walls171
      @walls171 Před 2 lety +3

      @@thedriftinglemur2986 I have seen the video and I disagree by a lot. Minecraft is about doing what YOU want not for the game to tell you what to do. That's mainly why most of the gameplay is intrinsic, the game might leave you something for you to build but YOU should be the one to decide.

    • @yungmuney5903
      @yungmuney5903 Před 2 lety +3

      @@walls171 "Minecraft is about doing what YOU want not for the game tell you what to do."
      Well that kinda falls flat when you have a health bar, hunger bar, and monsters out to ruin you (or attempt to). Part of the charm of survival mode and survival games in general is being FORCED to gather resources, weapons, and create shelter to... well SURVIVE from dangers the game throws at you. If there's not much that is forcing you to survive from, what's the point of survival mode then? To be creative mode with extra tedious steps? Could we at least have some of those elements in the harder difficulties besides just increasing attack power?

    • @swashbucklemchrue2323
      @swashbucklemchrue2323 Před 2 lety +1

      @@thedriftinglemur2986 That’s a really good point. In survival, all you really need to do to protect yourself from monsters is to dig a hole in the ground and cover the top. You can build yourself a dirt hut and be safe from every single creature in the game.
      If there were hostile mobs that could track you down and break through basic materials like wood and stone, that would be good encouragement to build more fortified bases and structures, as well as better tools.

  • @gomezsantino3848
    @gomezsantino3848 Před rokem +11

    still its really intersting how mojang takes a year to implement a new tree color and a animal

    • @someguy3167
      @someguy3167 Před rokem +2

      Would you rather them release everything they worked on in that year regardless of how unfinished it is?

    • @the-sz8sq
      @the-sz8sq Před rokem

      @@someguy3167 It's not a dilemma

    • @austinthompson7466
      @austinthompson7466 Před rokem

      @@someguy3167 its a tree color. literally takes 30 minutes to fully implement from start to finish with 1 person

  • @LyricalViking
    @LyricalViking Před 2 lety +339

    In support of Mojang, Coding for Java is hard as hell or more so adding onto already established code is hard as hell and results in countless bugs and exploits that need to udner-go HUGE testing periods. One of Java's biggest weaknesses is memory leaks that have to be addressed and fixed manually by the developer among various other issues related to using Java as a base. It might seem easier because of modding capabilities but that just isn't the case.

    • @nimblelime380
      @nimblelime380 Před 2 lety +43

      As a Java programmer this is relatable, the PAIN

    • @Sherolox
      @Sherolox Před 2 lety +41

      This is probably why Minecraft mods are so unstable sometimes and why they cause so many incompatibility problems with each other.
      But I don't know anything about programming on Java, so, who am I to say.

    • @dmitrijsmironovs7513
      @dmitrijsmironovs7513 Před 2 lety +7

      but its its so difficult, why are non proffessionals/normal people, Are able to make amazing plugins/mods that have x10 more uses ingame.

    • @i.cs.zamodits
      @i.cs.zamodits Před 2 lety +38

      @@dmitrijsmironovs7513 And also make the game lagg as all hell...

    • @ilcubo32
      @ilcubo32 Před 2 lety +44

      @@dmitrijsmironovs7513 They have already existing game code and forge libraries to help them. Those mods also serve a more niche and specific group of audience. You wouldn’t see an explorer type player install Immersive Engineering.

  • @TalonMC
    @TalonMC Před 2 lety +28

    Cameron Abnormals is my favorite Video Essay

    • @hipp0_yt
      @hipp0_yt Před 2 lety +3

      I understand this joke :trollge:

    • @hibo2647
      @hibo2647 Před 2 lety +4

      TalonMC is everyone's favourite mod showcase

  • @EnzoZambrotti
    @EnzoZambrotti Před 2 lety +161

    Making a Minecraft “update” is easy, now making an update that fits in with Minecraft’s style and that doesn’t feel out of place or conflicts with other present things is what makes them take so long. People really need to understand that.

    • @paleoleft
      @paleoleft Před 2 lety +8

      mojang needs to too

    • @TrueHey
      @TrueHey Před 2 lety

      @Flyin' Steve and players, most of those mods are hell

    • @TrueHey
      @TrueHey Před 2 lety +2

      @Ty The Great yeah, it's hard updating a game that has spaghetti code

    • @TrueHey
      @TrueHey Před 2 lety +3

      @Flyin' Steve older games are more complicated to code because random bugs appear and when you fix those bugs even more come and it gets harder and harder to fix

    • @Official_Rz
      @Official_Rz Před 2 lety

      This ♤

  • @NotTooStraight
    @NotTooStraight Před 2 lety +15

    Another thing about hiring new members is that having 1000+ employees can make communication hard so it actually could slow down productivity.

  • @TT-rl7pu
    @TT-rl7pu Před rokem +24

    I feel what you said about comparing mods to official updates can be said about comparing fanmade vs. official content for a lot of games and series. I don’t mean to disparage the creators of such projects, sometimes they are truly generally better than the official counterpart, and oftentimes very impressive for usually being made by a smaller team, but I often feel that people bring their expectations of scope and polish down a bit since they were made by a smaller team, perhaps subconsciously, then forget to adjust for that when making comparisons with what the main developers are doing, or ignore certain virtues of the official content because they’re somewhat subtle or were meant to appeal to a different portion of the game’s/series’ playerbase, portions they might not have even really considered the size or existence of, in some cases.

    • @thecreativeducky5781
      @thecreativeducky5781 Před rokem +3

      No, polish is not an excuse for taking over half a year to add like 6 things. The game barely runs as is on java, RELYING ON MODS TO MAKE IT PLAYABLE IN SOME CASES. The quality of the product is not enough to make up for the limited content.

    • @MirrorHall_Clay
      @MirrorHall_Clay Před rokem +9

      @@thecreativeducky5781 it also has to work on another codebase entirely with a completely different programming language and backend that's on PC, console AND mobile. That's the sole reason bundles still aren't fully in the game yet - they don't work with the old mobile controls which they're in the process of phasing out.

  • @Hexra_
    @Hexra_ Před 2 lety +72

    This is what I keep telling people. Mods ARE easy (debatable) to create but a mod is still a mod; its not part of the game. The Mojang team needs to create a feature that will be part of the game. Everyone trying to defend mods have clearly forgotten how many bugs and glitches that are left unfixed from a mod.
    Remember, something that Mojang implements will be a part of the game forever unless removed. The amount of testing and troubleshooting required from the Mojang team is needed to keep player retention. Mojang listens to their fans, mod makers usually don't.
    "How does something interact with this? Will creating this introduce a bug, glitch or exploit? What will happen when we get this thing to this old feature?" All of these are questions that developers, not only gaming ones, need to brainstorm with a team without having to put in more work by fixing it. Mojang isn't lazy, Players are just impatient

    • @qzimyion
      @qzimyion Před 2 lety +14

      People like those who blindly defend mods and provide half baked arguments to support their claims have brain capacity of a bacteriophage

    • @killclip6449
      @killclip6449 Před 2 lety +6

      Just a reminder, a massive mod like orespawn took less time to make than the nether update which added nothing of value except piglins and even piglins are only used for speed running

    • @distendedmist5840
      @distendedmist5840 Před 2 lety +23

      @@killclip6449 and then orespawn got canceled

    • @dylanaguilar6099
      @dylanaguilar6099 Před 2 lety +25

      @@killclip6449 so what did orespawn adhere to all players to all platforms? You have already missed the point of this comment and the video, please if you want to be toxic make sure not to be toxic on developers because they are what made the game possible, if they make a move which is a failure to the players thats on them, but dont blame them for everything they have to do so much work just to make everyone like the update at the least, and to say what they worked on for months was useless means you dont see the other side of the picture

    • @phantoids
      @phantoids Před 2 lety +12

      ​@@killclip6449 Orespawn was poorly optimised, still had a lot of bugs and not to mention already had a LOT of the groundwork in place in the base game, and the fact forge also is extremely useful and adds a lot of ease-of-use tools to make the modding experience even easier.
      The nether's generation code had to be rewritten for the update, which most likely took a lot of time, not to mention that it was also partly an optimisation update, as with most of the more recent updates since about 1.13.
      Your argument is pretty flawed my dude.

  • @MirunaNero
    @MirunaNero Před 2 lety +174

    the process is usually
    1. Drawing up concepts
    2. Designing those concepts (in a game design sense, its actual implementation)
    3. Rigorous testing of the concept in practice
    1b. Ensuring it adheres to your design philosophy and doesn't conflict with pre-existing features or aligns with scrapped ideas (because you scrapped them for a reason and you shouldn't waste time and stuff you already ruled out)
    2 and 3b. Iteration (marking down different iterations, revisions, and implementations, testing all of them and pitting them against each other)
    2 and 3c. More iteration (taking your data and what you learned from it, drawing up new revisions and iterations and effectively repeating step 2-3b at least 5 or 6 times)
    4. Scrap or Finalize (if you've gone nowhere with the concept, scrap it or shelve it if you really believe it has potential. If you're happy with the result after adequate iterations, it's time to finalize which includes making proper assets and implementations -full command functionality (as a part of the game), models, animations, sounds, textures, etc)
    this is for ONE feature. Updates in Minecraft often include a bunch of stuff all at once. There's likely dozens of features that don't make it, and hundreds upon hundreds of iterations collectively. PER update. Good design takes time. Especially when things like parity, and making everything fit with the game as is. It's why they never added obsidian boats or straight teleporters. No, you have striders and the nether. You have boats and very low friction ice. You don't have a jetpack or a plane, you have a glider and fireworks. You don't have a scuba suit, you have a Trident with riptide and a turtle shell helmet.
    There is so, *so* much that goes into game design and I'm kind of tired of people who don't know what they're talking about complaining about stuff taking time or not being what they expected or wanted. I see it in the Destiny community all the time and it's infuriating because it's complicated. Very complicated. Nothing is straight forward, everything breaks a million times then it works once, then it's broken again. You have to spend weeks just making sure the damn thing works as intended and chances are that once it goes live it's gonna be broken *AGAIN*. Communication is huge, and straightforward ideas almost never really work well with your game's aesthetic or needs and you'll spend more weeks banging your head on a wall trying to figure out SOMETHING that does what you really need it to. You'll spend more weeks iterating and scrapping ideas even if you really really love them for the sake of the game. You'll spend more weeks coming up with newer better concepts and more weeks iterating and more weeks testing and more weeks iterating and more weeks testing and more weeks bug fixing. And all the while the people you're doing this for do nothing but berate, scold, and harass your teams knowing jack fucking shit about what they're talking about.
    It's a painful, grueling, repetitive, and utterly thankless job. But they do it anyways.

    • @outerspaceisalie
      @outerspaceisalie Před 2 lety +21

      And yet despite all that, Mojang is still slow. Like, really slow. It's bad management. Even the devs (game & otherwise) I know think Mojang sucks at this (including me, I work on far harder things than games like AI and even I think Mojang is slow)

    • @WorriedTheif
      @WorriedTheif Před 2 lety +2

      Not the answer we needed but the one we wanted.

    • @NoName-yd9fi
      @NoName-yd9fi Před 2 lety +19

      @@outerspaceisalie Because they have a huge audience to cater to, which means they end up spending a lot of time on revising and scrapping features to make the update fair for every player.

    • @outerspaceisalie
      @outerspaceisalie Před 2 lety +9

      @@NoName-yd9fi thats a really ridiculous excuse, plenty of software teams are capable of doing that much faster

    • @NoName-yd9fi
      @NoName-yd9fi Před 2 lety +14

      @@outerspaceisalie I'm not talking about speed in a vacuum, when you're offering a game to an enormous audience of 100 million players (a greater number of people than the populations of entire countries), which is far more compared to that of any other software or game, you need to make features appeal to a very diverse audience, which means the features follow far more limitations, increasing the development time.

  • @chez_fries1015
    @chez_fries1015 Před 2 lety +80

    I respect game devs who increase the release date of a game, dlc, update, etc. so that they have time to polish it out and debug the game and maybe even adding more stuff in it though out development and also the staff and employees can have their own time too because they deserve it. It’s like that old saying “you can’t rush art”

    • @makeshiftghost1710
      @makeshiftghost1710 Před 2 lety +19

      Ikr it’s just that the Minecraft community expects for the entire universe to be added into Minecraft in less than 2 weeks.

    • @untouchableelephant1127
      @untouchableelephant1127 Před rokem

      @@makeshiftghost1710 1 white supremacist dude (Notch) added way more stuff way more frequently than an entire team of individuals. Microsoft is just lazy, and are too scared of everything. "Frogs eating fireflies? No! Sharks in the game? No!"

    • @lucasb9285
      @lucasb9285 Před rokem +3

      @@makeshiftghost1710 they expect fun and creative and engaging system in gameplay to be added, not 10000 new decorative blocks and 30 new mobs with no porpuse.

    • @Mega-Brick
      @Mega-Brick Před rokem +3

      @@makeshiftghost1710 They expect updates that were as fast as Minecraft used to have. Mojang started it, and then they slowed down. Can't blame peoples' expectations when Mojang set them.

    • @thegamerserpent4271
      @thegamerserpent4271 Před rokem +3

      “You can’t rush art” “but someone taking five months to make a smiley face is reasonable?”

  • @sameatspants4615
    @sameatspants4615 Před 2 lety +179

    So, now, do you have anything to say about how the wild update has been handled? How is has taken them 2 years to add a mob and a biome? How they cancelled fireflies, a two pixel mob because frogs can’t eat them and they should have a purpose? And how making the swamps has taken more about 6-8 months of development even though the birch forest was cancelled and the concept art they showed was “not a commitment” even though Lady Agnes said they were updating the BIOME(S)?

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +39

      I'm planning a video about the wild update's development. I don't mind how small it is given what happened with caves and cliffs, but I do wish their communication had been clearer.

    • @Melecie
      @Melecie Před 2 lety +16

      i feel like while the wild update itself was fine (while it could've been slightly bigger and introduced say, iceologers from mob vote 2020, it doesn't really need to be as big as c&c), much of the problem with it was miscommunication with mojang
      instead of showing birch forest concept art when birch forest updates were still in the conceptual stage, they should've showed the mangrove concept art, say that this would be their standard in updating the biomes, and left it at that. because that's what the birch forest concept art was supposed to illustrate: not that they are working on birch forests immediately that update, but that that would be their plan for future updates starting with the swamp revamps in 1.19
      given the lack of dynamic lighting (which would be then the most obvious gimmick to fireflies) and the reception to polar bears (aka most people hate them because they do nothing even when compared to later foxes and pandas), it'd make sense to push back fireflies while they search for a new way to implement them, which would take maybe an update for them to work out
      also i think since microsoft happened, mojang has become more ambitious and focused in their updates, which would make them spend longer in perfecting it, which would mean longer thinking of concepts to make them as unique, intuitive, useful, etc as possible; and longer programming these concepts in to make them actually work properly

    • @eliescobis9922
      @eliescobis9922 Před 2 lety +25

      they had to do just two things and there would be no drama at all
      first rename update name (for example: deep swamps or something, they have full team they can come up with some creative names)
      second they should not say that "we will update all of the biomes" just say that we will add new biome for better immersion and that would be fine
      (also fireflies drama is some kind of sick joke, since when mojang actually cared about irl animals?)

    • @RetroDestroyer
      @RetroDestroyer Před 2 lety +8

      They didn't just work on swamps for the last 8 months
      They didn't take 2 years to add a mob and a biome. They delayed a feature they introduced 2 years ago. And spent majority of their time during 1.19 development to make that mob and introduce a structure, while also revamping tbe biome with new items. Not to mention the Allay.

    • @egon3705
      @egon3705 Před rokem +4

      @@eliescobis9922 remember the thing back in 1.12 with parrots and cookies?
      that was fine, and same goes for frogs not eating fireflies (i do personally disagree with them being removed outright, but still)

  • @mark-jf5ik
    @mark-jf5ik Před 2 lety +57

    I want to make a fair argument here. Although I dislike everyone defending Mojang only for the sake of watching the video- it is no lie to say they have done things to upset the community. Sadly this irritation at Mojang doesn’t come out of thin air.
    Momentum: My only comment is I’m not sure if this mechanic can even mathematically work, it would by the numbers be either slower or faster. It would need a mechanic to make it stand out further, or perhaps it could be accessed at earlier and weaker enchantment levels to be a pseudo-efficiency.
    Iteration: This feels like a very very broad statement. “Most people”, “Most mods”, It really almost groups mods to have the cliche power creep (and yes there is many that do), but not all mods are like this. It was actually to mass criticism when mojang did this with netherite, as it is just literally direct upgrade, also (literally) replacing the diamond we knew as we have to layer a brick of netherite over it. This isn’t respecting the style of the game, nor does it add armor competition.
    Excluding netherite though- Also the armor meta is barely broken- yes utility exists, but really these past updates we have been more a change of footwear- rather than a change of armor competition.
    Development: I’ll say this- and I think both sides will agree- people in general can really really dislike how Mojang develops thing. It can be very stuttery, sometimes an idea being “half” added but never full implemented. On top of this when they add something it can be unpolished, and players strongly dislike having to wait for the next major update when these issues look so blatantly obvious at times, It frustrates people why they were added, or even not added- why put code effort and development time on something really mundane. People strongly believe and see that there is a certain weight somewhere in the development process that goes sometimes goes far then the difficulty of coding. Although Mojang has stated a part of this struggle is trying to keep a style to the game- I flat out believe that is not true. There is definitely a good range of mobs now that make little sense or have little application in the world of Minecraft.
    Community: For the most part I enjoy Mojang finally slowing down- they have heard only whispers of what the community wants and ended up displeasing too many people. This part-released update process has been the BEST thing they have done. Nothing can change my mind on that. It will be a major part of any process for any future updates. It is finally a good way to communicate with the devs beyond just polls.
    Conclusion: Minecraft has had a large playerbase for a while and and a cosmic appeal- I wouldnt give so much credit in saying it needs fuel to be alive or “fresh”- But of course updates are appreciated, the community just wants to see the progress of the game. We play this game and we enjoy it. We are no developers, but beyond playing, we do want to help anyway we can- we dislike having our input considered only after something wrong was done. We want real input- and im glad we are finally taking steps toward this.
    This is by no means a hate rant- just a criticism. I did agree with a good half of the video, and so did many people. Thank you if you took the time to read this.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +19

      In my opinion, mojang isn't perfect. But they deserve a lot more credit

    • @Aequdsama
      @Aequdsama Před 2 lety +26

      @@MinecraftIdeasAcademy They dont, all past updates were not fully finished, not all promised features were added. They know it, they ignore it, thinking, that people forgot it.

    • @davidwboswell
      @davidwboswell Před 2 lety +9

      @@Aequdsama wdym lmao

    • @Aequdsama
      @Aequdsama Před 2 lety +11

      @@davidwboswell I mean what I said. They always announce a bunch of features, make unrealistic deadlines, fail to deliver some of said features 😒

    • @Aequdsama
      @Aequdsama Před 2 lety +11

      @Flyin' Steve the updates were good don't get me wrong but they promised way more, they couldn't do it and now theyre acting like they never promised anything.
      They overestimate their power, promise these huge updates, can't deliver them in time and then we are the ass^oles. They just need to stop setting these impossible deadlines and develop the updates at a calm pace to deliver all the promised content when it's ready, not before the next minecon, whrn they announce more impossible stuff with impossible deadlines.

  • @mdbgamer556
    @mdbgamer556 Před 2 lety +10

    I've always had something of an idea of why it takes longer for game developers than modders, but I think you really put it into perspective for everyone.

  • @juicybooty395
    @juicybooty395 Před 2 lety +112

    i like how people think they’ve been waiting like decades for updates and it’s only like a year lmao

    • @voro8298
      @voro8298 Před 2 lety +17

      I think the problem is that the game hasn't grown much in content in a whole decade.

    • @CriIp
      @CriIp Před 2 lety

      @@voro8298 its already done, it’s been done since the 1.8 release, they just want to keep the game alive with updates and i love that

    • @chrish4439
      @chrish4439 Před rokem +5

      @@CriIp Please show me anything official stating 1.8 was the "finished game" Cus that's just some weird head cannon you made up lol

    • @CriIp
      @CriIp Před rokem

      @@chrish4439 it was the official release.

    • @egon3705
      @egon3705 Před rokem +2

      @@CriIp *an official release
      it added a lot, sure, but this is pretty much the first time i've seen anyone say that every update 1.9 onwards is just gravy on a finished product

  • @ringstormanarim
    @ringstormanarim Před 2 lety +34

    rename this to "Why The Minecraft Community is Impatient Children"

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +16

      Too true

    • @heyheyitsjae2475
      @heyheyitsjae2475 Před 2 lety +3

      I remember when the Cave Update first got super popular on suggested features. When people asked Mojang about it they said something along the lines of "it takes around two or three years to finish an update, and even then we want to finish everything we've got planned before starting something new.
      Despite that, for the next two or three years every piece of update info was flooded with "waaa why isn't this the cave update, you hate us mojang waaaa!"
      But like, they told you it'd take this long and to be patient. You just didn't listen!

    • @harveyhans
      @harveyhans Před 2 lety +1

      well the game is catered to kids soooo yeah

    • @foshe
      @foshe Před 2 lety +1

      Lmao

    • @SnoFitzroy
      @SnoFitzroy Před 5 měsíci

      @@harveyhans It specifically is not

  • @nanafone6059
    @nanafone6059 Před 2 lety +9

    Great work, The Cameron, I soon hope to see a video explaining the deep metaphors that slabfish and their mechanics withhold.

  • @ambassadorofpeboiv5366
    @ambassadorofpeboiv5366 Před 2 lety +38

    This video is a callout post directed at me specifically and you know what it’s justified because I was a dweeb for saying mojang is lazy

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +16

      Unfortunately, there are many more like you.

    • @maskedman1195
      @maskedman1195 Před 2 lety +17

      Character development

    • @OkadaKek
      @OkadaKek Před 2 lety +6

      @@MinecraftIdeasAcademy that sounded so condescending lol

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +10

      Many more like how they were before*

    • @niveditasrinivasan7070
      @niveditasrinivasan7070 Před 2 lety

      Nice to see someone open minded enough to admit to themselves when they are not constructive. That doesn't seem to come easy, apparently.

  • @tespheract
    @tespheract Před 2 lety +5

    A very synthetic yet informative analysis of a wide subject, and I especially like how you implemented plenty of expamples such as the Momentum enchant to point out some subtleties of game design and balancing, and communication in a team (as the pinned comment pointed out). And the way the reasoning unfolds is also neat! With questions and answers brought intuitively... That's a really good video, and I'm sure it'll contribute a lot to helping more players understand the nuances of improving the game Minecraft became, but also game design in general! (By the way I love this quote at the end, Shigeru Miyamoto summoned at this instant on this topic was such a perfect move)

  • @kirbyhypno2522
    @kirbyhypno2522 Před 2 lety +169

    I've seen so many people explain how Mojang is bad because modders can do it faster with more content, but they always fail to understand that Minecraft carefully selects everything put into the game. They want to make sure it's balanced, fits the theme, and a lot of other factors, and most of the people angry at Mojang take that for granted

    • @gaspoweredpick
      @gaspoweredpick Před 2 lety +25

      Not to mention that they have to make every feature work the same way on different codebases!

    • @naturesfrontier1745
      @naturesfrontier1745 Před 2 lety +28

      I feel like saying we need to be grateful to mojang is a stupid thing to say. We pay them to make a product, and they deliver. They are not benevolent gods who we need to worship

    • @niveditasrinivasan7070
      @niveditasrinivasan7070 Před 2 lety +27

      @@naturesfrontier1745 updates are free. Not saying that makes them uncriticisable, but beggars can't be choosers.

    • @naturesfrontier1745
      @naturesfrontier1745 Před 2 lety +18

      @@niveditasrinivasan7070 fair, but most people expect updates when buying minecraft. It's not like people get minecraft and don't expect any updates. I see your point tho

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 Před 2 lety +36

      @@naturesfrontier1745 I feel like the right way of saying instead of "you guys need to be grateful" is "you guys needs to be less of an asshat and actually understand the developers perspective, doesn't matter if you like it on not; you can just move on to other stuff, you don't always get to have what you want, learn stoicism" or something like that.

  • @Rukir
    @Rukir Před 2 lety +15

    While I do agree with everything here, there are some specific things that have been requested for ages that I'm not sure why they haven't implemented yet... for example... more *SELECTABLE* difficulty options. Something doesnt have to cater to everyone if it's an option, right?

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +5

      Sure, but that means more versions to consider when adding content.

    • @Rukir
      @Rukir Před 2 lety +4

      @@MinecraftIdeasAcademy Perhaps. You win this round...

  • @zacharybaker770
    @zacharybaker770 Před 2 lety +8

    i would like to point out that people made a mod including the actual good parts of the caves and cliffs update faster than mojang could.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +3

      2:27

    • @zacharybaker770
      @zacharybaker770 Před 2 lety +5

      @@MinecraftIdeasAcademy mojang already has the concept. all they had to do was add the feature but they still haven't done it. they don't need to iterate anymore other than saying how much health it has and how much damage it does. you know who else had to do that? mod makers who put minecraft's planned features into the game quickly and successfully. mojang is just inefficient.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +7

      The concepts aren't as simple as what was shown at Minecon - much more iteration is necessary, not just the values. Find me a mod that increases world height, adds noise caves and the warden, then I'll believe you.

    • @zacharybaker770
      @zacharybaker770 Před 2 lety +5

      @@MinecraftIdeasAcademy www.curseforge.com/minecraft/mc-mods/caves-and-cliffs-backport

    • @zacharybaker770
      @zacharybaker770 Před 2 lety +5

      @@MinecraftIdeasAcademy well? you've had 3 hours to respond. do you now see why your video is invalid now?

  • @eat_donuts4510
    @eat_donuts4510 Před 2 lety +2

    Your custom enchantment and mod seem really interesting, and I love you process and general way of thinking. Good job man

  • @NobleHunter
    @NobleHunter Před 2 lety +14

    Also, Minecraft isn't a game with fixed worlds, its worlds generate randomly, and it takes time to make sure the world generation would be done right.

  • @GhostCall4839-xbox-
    @GhostCall4839-xbox- Před 2 lety +5

    Minecraft bedrock needs to be overhauled. Instead of dumbing down a game for everyone with more power than a phone so they can work on phones, they should have separate versions, how many people actually play pe with console players. I've been on Xbox for 3 years and it's been nothing but bugs.

  • @ethanhaynes7406
    @ethanhaynes7406 Před 2 lety +17

    When it comes to Java I definitely agree with you for the most part. However, Bedrock is a complete pile of mismanagement, bugs, and micro transactions. even before you go into the controversy of the console editions you have a version of minecraft that is extremely buggy and missing MANY features. sure all the main ones are there, but 100s to 1000's of tiny features like putting banners on shields, using banners as markers on maps, dual wielding all items, custom superflat, hard-core, spectator, and that is literally scratching the top of the long list iceberg. bedrock is lacking an extreme amount of polish to justify time for the updates. they constantly say they are working on these parity features but it's been 4 years now and almost NONE have been added. then you get to Console edition... Minecraft Console Edition which was developed by 4J studios was THE most bugfree version of minecraft and had a level of quality that debatedly surpassed Java. it kept up at least 2 major updates for 5+ years (granted for the first 4 they were catching up to Java but at an outstanding pace) and tons of amazing bonus features like built in high quality mini games (battle, tumble, glide) and special touches like the annual tutorial worlds and cat+dog. then out of nowhere mojang decided to cancel it and replace it with an extremely buggy mobile game. the game's quality went down dramatically as soon as the switch was made and the worse part was all the broken promises. mojang promised to get it in parity with console edition soon and that a special shades pack was coming to the xbox one X called super-duper graphics that everyone was extremely hyped and was even used as a selling point for the One X. however after a year of hearing nothing super duper was canceled and after 4 YEARS almost NO parity features have come from a version of minecraft that was still on 1.12! not only that but it seems that mojang has completely casted aside the console community in favor of their whales on mobile. Switch version is the buggies of all bedrock platforms, in order to sell series X's they decreased the Xbox One's render distance in half so now it's WORSE THEN MOBILE'S, And of course filled it jam packed full of new ways to squeeze money out of children. instead of developing hard-core mode, they developed emotes and minecoins. and possibly one of the most heinous things they did was their backstabbing of 4j studios. it could be argued that 4j studios could develop minecraft better than mojang. they often had ideas ahead of their time but mojang would turn them down for parity reasons (despite some of these features being a-ok to implement on bedrock) and 4J constantly delivered updates, textures, etc of the highest quality. when the last Console edition was put down Mojang assured that 4j would help them out with the console version of bedrock making it feel better and add some of the missing things from console edition (for example fans were hoping for a console exclusive crafting menu something that mobile was allowed to get, the minecraft console edition crafting menu was great for console but to this day mojang has refused and kept the pc menu despite it being much worse for controller play) however for the past 2 years 4j has been enslaved to making marketplace content that gets thrown away in favor of the 100th millionaire mansion or anime teens skinpack. And once again players got shafted while the team at Mojang for bedrock keeps on chugging on a version that only discontinued the iPhone 3g as a supported platform last year, and expects that to be a high quality pc and console game. I want to love Mojang again and I do when it comes to Java. but Mojang/Microsoft's treatment of all other sections of minecraft (even including things like Minecraft earth and dungeons) can be called anything but polished. (sorry for the rambling but too this day bedrock can cause me great frustration and hope this shows a side of the community that has been treated very poorly)

    • @thenword4317
      @thenword4317 Před 2 lety +2

      I get that people wanted to play together and stuff, but they shouldn't have ignored. Instead of Minecraft PlayStation or Minecraft Xbox, there was a version literally call "Console edition" which was crossplayable through all editions and they discontinued it. The reason they don't add small features like banner shields is so it can take up less space on phones, which still doesn't excuse that they completely screwed over console players.

    • @EchoNovemberDelter
      @EchoNovemberDelter Před 2 lety

      I was originally mad that you were dissing bedrock, because I play it and its ok, after you brought up 4j studios I completely agree. Bedrock may not be as overly buggy as you think, but they are definitely missing small features and backseating 4j, even when they made better things than bedrock. I would live to have mini games or superflat in bedrock like 4j studios (as a glide speedrunner) but mojang lied to them and just put them into the marketplace.

    • @idunno_
      @idunno_ Před 2 lety +1

      @@thenword4317 console edition wasn't crossplayable, you could only play with people that are on the same console

    • @thenword4317
      @thenword4317 Před 2 lety

      @@idunno_ i could've sworn there was an edition just called console edition, but i guess not. Sorry and thank you for pointing that out.

    • @parkerbear849
      @parkerbear849 Před 2 lety

      @@thenword4317 Actually lots of small features could be added without taking up more than 10mb, because they don’t need to add textures for GUI/gameplay improvements.

  • @patatalexlive1841
    @patatalexlive1841 Před 2 lety +4

    "Why Minecraft Updates Take Time"
    Geometry Dash updates are longer than Minecraft, we've waiting for more than 4 years and no major updates...

  • @raidb0ss29
    @raidb0ss29 Před 2 lety +14

    Right now I think they are doing very well with updates and keeping a consistent schedule. Back in 2015, we got ABSOLUTELY NO major updates to the game. 1.8 was the longest lasting version from Sep 2014 to Feb 2016. Granted that was a wierd time for Mojang having been bough by Microsoft. But still, it was a miserable wait for 1.9

    • @egon3705
      @egon3705 Před rokem +1

      yeah 1.12 took forever because they silently began work on then just as silently delayed the flattening

  • @trachepanda5133
    @trachepanda5133 Před 2 lety +55

    I've never had issues with the length between MC Updates because I understand that they take time to actually feel good and fit the game. My issue with 1.17 is that it honestly feels like it killed part of the hype. Now, instead of getting an entirely new cave system with new blocks, ore textures, etc, we're basically just going to get new shapes of caves. I don't want to sound ungrateful, this update is actually pretty good, but I personally would have liked if 1.17 WAS Caves and Cliffs, even if we had to wait longer for new content. I'm sure they released 1.17 and 18 separately so we wouldn't have to wait so long for any new content, but now we have new content early as a result of some hype being lost.

    • @thefoodathome5333
      @thefoodathome5333 Před 2 lety

      @Cmonster Hi Cmonster

    • @thefoodathome5333
      @thefoodathome5333 Před 2 lety +1

      @Cmonster that self meme tho. Ratio

    • @aarter2913
      @aarter2913 Před 2 lety +2

      eh to me this doesnt really make much sense and im not sure it ever could. hype, smype, we're getting the same content by 1.18 at about the same time if the cave update was delayed instead of split. to me, worrying about hype being lost is like saying your enjoyment of something is lessened by something intangible

    • @pepearown4968
      @pepearown4968 Před 2 lety +3

      Well, you also need to remember that Mojang needs to cater to certain groups. It may not have been intentional, but 1.17 gave the game’s builder players close to a hundred new blocks to play around with. And, even though things like dripstone and the lush cave plants weren’t implemented the best way, their inclusion at least gives farmers and redstoners more opportunities in the meantime.

    • @trachepanda5133
      @trachepanda5133 Před 2 lety +2

      @@pepearown4968 I agree, hence why I said this update is actually pretty good. However, I just feel that separating the two updates only disappoints the general player base. I'm sure hardcore MC players are genuinely happy w the update, but when it comes to your average person who plays Minecraft, this did nothing but make them feel disappointed bc we didn't get new caves or mountains in a Caves and Cliffs update.

  • @blockixelartistry
    @blockixelartistry Před 2 lety +30

    Awesome video :D

  • @dani007a
    @dani007a Před 2 lety +51

    Wait, do people actually think the insane speed Mojang is putting out updates these days is slow?

    • @appointeddisappointment9676
      @appointeddisappointment9676 Před 2 lety +7

      That's what happens when people take too many things for granted. They get too comfortable with it and start getting their own way when they realize the truth.

    • @appointeddisappointment9676
      @appointeddisappointment9676 Před 2 lety +3

      @Ty The Great That is not a reason.

    • @niveditasrinivasan7070
      @niveditasrinivasan7070 Před 2 lety +4

      @Ty The Great watch the actual video mate

    • @appointeddisappointment9676
      @appointeddisappointment9676 Před 2 lety +4

      @Ty The Great You're a perfect example of what I initially said. There will always be impatient clowns like you lmao.

    • @mcmonkey26
      @mcmonkey26 Před 2 lety +3

      @Ty The Great when mod makers can put it in the game quicker but less optimized, not having to work on multiple platforms, being able to use things like forge, not having to worry about breaking the game code, and not having to worry about lashback, no

  • @Wordfishtrombone
    @Wordfishtrombone Před 2 lety +10

    I could make similar arguments in a comment section or message board, but I couldn’t make such a quality argument, such a well-worded case, or reach as many people. Thank you!

  • @greysoncrowe5196
    @greysoncrowe5196 Před 2 lety +33

    Question: what Minecraft update would you consider the best? As in the that all (or atleast most) player types can enjoy. In my personal opinion, I'd say village and pillage is not only the best Minecraft update, but also one of the best updates ever for a game. It appeals to the adventure community with a new sub-biome, generated structures, and mobs and npcs like foxes and wandering traders. It appeals to builders with the abundance of new blocks and the new functional blocks (mostly the loom and especially the stonecutter). It's appeals to the combat community with new hostile mobs, a new wave to wave combat system, new minibosses, and even a brand new boss in general, the Ravager Jockey (well, I atleast consider them one). And it appeals to pvp players with the new weapon, the crossbow. Though this all just my thoughts.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +16

      I would agree. 1.14 was probably the most miscellaneous modern update

    • @elithris
      @elithris Před 2 lety +17

      @Mr. Nothing I'm 99% sure the reason some people hate it is because clingy "veterans" couldn't handle the texture changes

    • @greysoncrowe5196
      @greysoncrowe5196 Před 2 lety +5

      @@elithris really, I'm a relatively old veteran and I really like the new textures. Especially the ones for armor and weapons.

    • @arnaudfigon8532
      @arnaudfigon8532 Před 2 lety +1

      @@elithris i'm a veteran and i loved the wood texture , just it is now so butiful before 1.14 wood was bad and i never used it in building

    • @gorkemaykut5230
      @gorkemaykut5230 Před 2 lety +2

      @@arnaudfigon8532 I played through 1.4.5 to 1.8~ before taking a break and when I came back it was little weird seeing all the changes but overall it made me so happy that I can learn the game again like a newbie

  • @liffy44
    @liffy44 Před 2 lety +14

    I'm going to be honest, I really want to see the development of the warden. Perhaps the concept art for the warden will be really strange

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +6

      Kingbdogz said he wants to do a video for it on the Minecraft CZcams channel. He's also talked about it in some podcasts

    • @liffy44
      @liffy44 Před 2 lety

      @@MinecraftIdeasAcademy epic

  • @officialrunecraft4985
    @officialrunecraft4985 Před 2 lety +11

    It feels like if anyone got a slightly criticism towards the new way what minecraft took, it has to be scold and criticised also because mojang devs are saints and we can't say anything bad about them.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +4

      I'm totally fine with criticism as long as it's not insulting. I have a fair few criticisms myself.

    • @officialrunecraft4985
      @officialrunecraft4985 Před 2 lety +6

      @@MinecraftIdeasAcademy The problem is that they are like now a civil organization whos developing a game in their free time, this is the exact problem. If they want to protest over certain civil rights do it in their freetime and do not involve it in a game or take the time from the development. Before you misunderstood it i don't have problem that they supporting LGBTQ+ rights and other organizations or caring about the envirnoment by adding endangered animals to the game, the problem is that they care more about this than actually developing the game. I have a reason why i miss Notch because the lack of joy what many people are experiencing nowadays in minecraft are the fault of the new team made up by Microsoft. Notch secret friday updates added a bunch of small tweaks and items which were totally random so it was always an excitment to see what he's gonna add next, now all they do is adding a bunch of irl stuff and less fantasy content and less random content also I understand the meaning of quality content but Jappa is a little bitch ofc they could add monkeys spinning on trees and a bunch of other entities and blocks equipment etc. but they don't want to. Building a quality content is not always the question of time. I'm also a modder and I know how hard to make original and quality content and not the 2312th emerald armor mod, but improving the already existing content wouldn't take that so much time as they describe if they would want to add more even if they had to develop it to both C and Java. There is a bunch of games where it takes even years to learn all the game mechancis and they are still enjoyable, also they're talking about it like "duh we don't improve the endgame because content has to have a meaning" while they literally overpowered the redstone system. Adding a quality entity wouldn't take more than a day but ofc its also understandable that they got a 150 million big player base so its not going that so easy to add content without bare criticism, but with good communication with the community it could be possible to add more content in a single update.

    • @NoName-yd9fi
      @NoName-yd9fi Před 2 lety +1

      @@officialrunecraft4985 1. People that make the game are separate from the marketing & advertising team. 2. We have weekly snapshots. 3. Notch was very stubborn on adding and changing a lot of things until new developers came in, that's why we have the updates we have today.

    • @yall_girl_eve
      @yall_girl_eve Před 2 lety +2

      @@officialrunecraft4985 "a little criticism"
      *Proceeds to write a ucking Bible *

  • @ilasilas3261
    @ilasilas3261 Před 2 lety +8

    Other games like No Mans Sky and Terraria can release updates so much faster than minecraft and they have smaller teams and far more complex games rather than 8x8 pixel block game.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +3

      Minecraft is very complex, that just isn't apparent at first.

    • @ilasilas3261
      @ilasilas3261 Před 2 lety +6

      @@MinecraftIdeasAcademy minecraft is more complex than no man's sky? Oh please.

    • @NoName-yd9fi
      @NoName-yd9fi Před 2 lety +3

      They need to please a hundred million players with different playstyles and devices, unlike other smaller games. They are making the second most sold game in the world, which means they need to follow a much stricter design philosophy so they don't mess up.

    • @ilasilas3261
      @ilasilas3261 Před 2 lety +6

      @@NoName-yd9fi I feel like your making random stuff up to defend the slow process & Mojang. Other games have huge stakes and significant audiences too, maybe not as large as minecraft but still important. Simply making decisions shouldn't be taking the bulk of the time in-between updates, especially when they are spaced a year apart. I want minecraft to deliver more content and faster so we get more new features and a more enjoyable experience. This constant defending won't prompt them to improve their work flows. I just don't think it should take a year to add new textured 8x8 pixel blocks.

    • @NoName-yd9fi
      @NoName-yd9fi Před 2 lety +2

      @@ilasilas3261 Except that they are adding more than just blocks. New mobs, biome revamps etc.
      Other games' audience size are a child's play compared to the 100+ million players Minecraft has, across many platforms (most games that update fast don't support them all, or release updates slower on certain platforms). It's much harder to please 100 million people than a few million people. Some people are even complaining to them for making basic changes.
      They also add a lot of details that normal players don't see, like new technical and server changes.

  • @MrDuck-po3wy
    @MrDuck-po3wy Před 2 lety +12

    "Mojang takes time developing updates" Wait till you see how Valve updates their game.

  • @Lythowastaken
    @Lythowastaken Před 2 lety +6

    Another point which makes the development slow is that the code is not well structured. As an example when the end was made they should refactor the nether portal logic into an interface to handle both. But now u have two code structures which handled differently. As a dev you always should consider to refactor old code, when adding new features. In our project we always refactor some code for every new feature. We mostly brainstorm before adding a new feature about tags which are similar to the feature we want to add and searching the code around it to find places where we probably should refactor. Ofc this is time consuming but for the health of the code you should consider refactoring. The nether example is just a small example ofc. But even things like this should be considered to refactor.
    Nice Video guys! I enjoyed it a lot

    • @mrpedrobraga
      @mrpedrobraga Před 2 lety

      I wonder how the community would accept, let's say, if 1.19 would be dedicated to refactoring code.
      Portal logic, Cart Physics, Lighting Engine for coloured colours, Mesh Optimization, etc, everything that needs changing.
      That would take quite some time for an update where noone would see a single feature different when playing.
      I wonder

  • @lupas9938
    @lupas9938 Před rokem +9

    …. And yet the updates feel lazy… am I the only one that takes issue with this, these updates feel… lazy… and boring. Take the latest update we got. It’s watered down and disappointing

  • @sleepingbag2424
    @sleepingbag2424 Před 2 lety +5

    What I wouldn't give for TF2 to be updated as frequently as Minecraft is...

  • @JanbluTheDerg
    @JanbluTheDerg Před 2 lety +5

    This is so important, a friend of mine questioned this topic the other day, but I wasn't fully prepared to tackle it head on (I don't know that much about Mojangs development cycle). It's important for people to realise that actual, proper game design takes a lot of effort and work.

  • @raf4933
    @raf4933 Před 2 lety +43

    The big issue here is you keep comparing mojang's development to mod development. Of course mods are going to be developed quicker, almost nobody is suprised by that. I think the part that confuses some people is why mojang takes so long to develop updates for minecraft compared to most other games, especially when you consider that the art is so much simpler. I would have liked you to compare that a lot more directly and, even though a lot of the same arguments you make here could be applied to that as well, I think it would made a lot more sense and added a lot more context to how different mojang works compared to other studios.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +12

      That's outside of my area of expertise. I think the fact that emergent gameplay is so prevalent in Minecraft plus the multiple playstyles differentiates it from most other games.

    • @TorutheRedFox
      @TorutheRedFox Před 2 lety +3

      it's moreso about Minecraft's sheer scale nowadays
      remember that Minecraft used to get a new update pretty much every month at one point, if not even quicker, and minor updates added major features themselves

    • @TorutheRedFox
      @TorutheRedFox Před 2 lety +4

      that and the fact that there's also Bedrock, which is also split into mobile, desktop and console

    • @Jesus-qv5sw
      @Jesus-qv5sw Před 2 lety +1

      Well, we just need to compare Minecraft with Hytale for example, how do you explain the GINORMOUS gap between their development time?.

    • @MirrorHall_Clay
      @MirrorHall_Clay Před rokem +1

      @@Jesus-qv5sw well, minecraft from its very beginning has been community-driven. Hytale hasn't had a single demo release while minecraft constantly has in-development builds released. It's a very different way of doing things - something still done now, with snapshots.

  • @apersonwhomayormaynotexist9868

    Mojang is just so good to their developers. Companies like the one that made cyberpunk 2077 (the name is escaping me) put their employees into crunch time and it's incredibly unethical, and probably goes against a lot of union contracts. The problem is that there are a large amount of people who want to be game developers to the point where theres more labor supply than demand, so they can mistreat employees knowing that it's hard to get a job in this industry

    • @mayhair
      @mayhair Před 2 lety +7

      The company that made Cyberpunk 2077 is CD Projekt Red.

    • @mayhair
      @mayhair Před 2 lety

      @Ibrahim Tayab almost a whole lifetime, in fact

    • @apersonwhomayormaynotexist9868
      @apersonwhomayormaynotexist9868 Před 2 lety +3

      @Ibrahim Tayab and they've been releasing updates consistently over those years... are you mad at them for releasing the nether update because it meant they weren't working on caves and cliffs for another year? Or the same with any other update

    • @apersonwhomayormaynotexist9868
      @apersonwhomayormaynotexist9868 Před 2 lety +2

      @Ibrahim Tayab like I honestly struggle to even consider this an argument/point being made. Are you saying they dont get any credit for releasing yearly updates as long as it's not the one you want? And might I mention, in 2021, we're actually getting not one but TWO major updates, taking us from 1.16 to 1.18 and changing a ton of aspects of the game. They've had so many years and they did a lot with those years

  • @pizzweak580
    @pizzweak580 Před 2 lety +27

    "Mojang isn't lazy, they just don't have ideas!"
    Also mojang: let's show concept art and program all these ideas we have, and then scrap them weeks before the update drops
    Sure, they're not lazy. keep telling yourself that

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +8

      Lol I never said they didn't have ideas. Maybe watch the video next time

    • @edwardlawrence6510
      @edwardlawrence6510 Před 2 lety +12

      @@MinecraftIdeasAcademy cope

    • @eliescobis9922
      @eliescobis9922 Před rokem +9

      @@MinecraftIdeasAcademy can't cope with reality

    • @HumanoidDerpling
      @HumanoidDerpling Před rokem +2

      @@edwardlawrence6510 I think you're the one who is coping, he is right. He never said that. Stop hating on a video you didn't even watch lol.

  • @kingfuzzbut7694
    @kingfuzzbut7694 Před 2 lety +9

    Wait wtf people are saying mojang is lazy? Yeah you tell them!

  • @eliescobis9922
    @eliescobis9922 Před 9 měsíci +5

    Fun fact: minetest is better than minecraft and they do not have nintendo eula

  • @natureindistress8653
    @natureindistress8653 Před 2 lety +8

    dude compared to games like tf2, I just don't understand how people can not take appreciation to just how consistent and frequent these updates are, let alone there are at least clear announcements than just vague promises. Half of these people who demand I bet are impatient children

  • @Finalcakes
    @Finalcakes Před rokem +6

    Still waiting for Mojang to give us an update with all them slabs, stairs, fences, and walls for all the blocks. No new code is required...

    • @dumigamez397
      @dumigamez397 Před rokem +1

      But should they?

    • @Finalcakes
      @Finalcakes Před rokem +2

      @@dumigamez397 yes

    • @dumigamez397
      @dumigamez397 Před rokem +1

      @@Finalcakes Thing is, this isn't a question of could they, but should they? I personally think they shouldn't, and so does Mojang.

    • @imonke5303
      @imonke5303 Před rokem +5

      @@dumigamez397 there is literally no reason not to add it, it would only benefit builders which is exactly the kind of thing mojang likes, I just want dirt and sand slabs so I can make even better terrain

    • @dumigamez397
      @dumigamez397 Před rokem +1

      @@imonke5303 All of those blocks are cases where slabs would look super ugly + limitations breed creativity.

  • @sashabraus9422
    @sashabraus9422 Před 2 lety +7

    I Imagine It being like a kid thinking all that If they put all their favorite foods in a sandwich, It'll be the best thing ever. But In reality your ice-cream dorito mac n' cheese Sunday tastes horrible.

  • @-gj3nu
    @-gj3nu Před 2 lety +16

    Game development is like
    30%= figuring how will make the game
    30%=facing problems and solving them
    40%=actually making the game/content
    Hiring people have 3 downsides
    1. Now you have pay them
    2. They are humans too and get stuck with problems when faced in doing the task, it just takes time either way
    3. Their style of content in case of textures, models etc can look different and sometimes not fit into the environment of the game. Till now everything in Minecraft feels original and within its environment.
    I think another point is Minecraft is versatile and encourages players to create their own content in the form of mods even if not everyone can, some do and the rest enjoy it.

  • @colebehnke7767
    @colebehnke7767 Před 8 měsíci +2

    The truth is without a copyright monopoly on the game, Mojang won’t even be in the top ten of most significant contributors.

  • @boxcutta1901
    @boxcutta1901 Před rokem +4

    still dont see how this forces them to spend an entire year on a biome update

  • @mellowyellow5427
    @mellowyellow5427 Před 2 lety +5

    I have a good grasp of reasons why minecraft takes time to update. What frustrates me is the game's failure to make in game concepts make sense. There are so so many little things within crafting and game design in general in Minecraft that I would do a serious overhaul of. I've been playing with my best friend again after years at the start if this year and every time I sit down to play it I see at least once glaring flaw and it's extremely irritating. I could make such a long list of shit that Minecraft should have or do better.

    • @mellowyellow5427
      @mellowyellow5427 Před 2 lety +4

      Minecraft is the king of adding tons of useless shit while ignoring the community that is begging for great mechanics and items.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +1

      Very vague comment

    • @mellowyellow5427
      @mellowyellow5427 Před 2 lety +3

      @@MinecraftIdeasAcademy For example, the limited amount of items that are compatible with the off hand, the over cluttering of the inventory, inconsistent farming methods, the entire xp system, the bullshittery of saturation, incompatible block and item interactions like putting a torch in the side of a fence post. These things should have been in the game or fixed in the game years ago but update after update they are ignored over and over again. These things would balance the world and deepen it to a healthy, not extreme way.

    • @mellowyellow5427
      @mellowyellow5427 Před 2 lety +4

      @@MinecraftIdeasAcademy but they rather add entire mobs to the game. Its like sprinkling glitter on a pill of garbage. I'm not saying that minecraft is garbage, I love minecraft but it has so many problems that need to be tackled. There ate so many unbalanced systems on the game. Mostly xp and enchanting.

    • @niveditasrinivasan7070
      @niveditasrinivasan7070 Před 2 lety +1

      good take

  • @branflakes12341
    @branflakes12341 Před 2 lety +5

    My dude the modding community created tekkit and galaticraft which has great quality and I can build nuclear power plants and go to the moon

  • @Poketix
    @Poketix Před 2 lety +4

    I feel like the: "everything must have a use" philosophy from mojang is nice but, I wouldn't mind more small pure cosmetic changes to some bioms. I have been playing on origin realms lately and they added small stuff like, fallen leaves, orange leaves (for some trees), clovers, pebbles (that work a bit like candles) more mushrooms ( for example on the side of trees), colorfull crystals in caves, crate blocks, food "blocks" (crates with food in it) and more. Almost all pure cosmetic, just some small changes and awesome for building or adding life to the bioms. I just think all of that is way better than using for example buttons as "pebbles" and it wouldn't be tons of work.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +1

      A use encompasses a lot of different experiences, not necessarily just having a function.

    • @Poketix
      @Poketix Před 2 lety +1

      @@MinecraftIdeasAcademy I know but at least to me it feels like most blocks get a function or purpose besides being a building block, which is fine don't get me wrong but it looks like they need a lot more time to finish those. I wish there would be more functionless stuff scattered around to build with. A builders updates of sorts. Or a biome overhaul. It is a personal preference tho, since for me mincraft was always building/exploring/surviving.

    • @yungmuney5903
      @yungmuney5903 Před 2 lety +2

      Lmao "everything must have a use" philosophy but i can't find a place to even begin a list of features that are either hard outclassed, overly niche or situational, or redundant, or legit actually useless. And im not just talking about Bats and poisonous potato.