Caves and Cliffs Wasn't That Simple

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  • čas přidán 6. 06. 2024
  • Caves and Cliffs is out, but how well were its features executed? This video contains my review of the update, based on my experiences with it.
    Source for geodes being inspired by Atium from Mistborn:
    • Episode 100: Making Mi... @ 32:33
    Mountain lush cave seed at the end: 6949566040941877248
    /tp @s 780 160 -70 160 35
    Abnormals: teamabnormals.com/
    Patreon: / minecraftabnormals
    Discord: / discord
    Twitter: / camcamburger
    0:00 Introduction
    0:36 Mountains
    2:55 Surface generation
    5:15 Cave generation
    7:29 Ore generation
    9:21 Copper
    11:35 Copper (critique)
    13:40 Copper (ideas)
    15:07 Amethyst Geodes
    16:15 Mining
    19:19 Lush Caves
    21:17 Dripstone Caves
    23:04 Conclusion

Komentáře • 1,1K

  • @qzimyion
    @qzimyion Před 2 lety +1970

    Fact that Hendrik(The person responsible for most of the overworld terrain generation and cliffs side of update) decided to change the ENTIRE minecraft worldgen because he said on twitter than "The new mountains didn't looked good with old terrarin gen" and secretly gave us a terrain update nobody asked for but everyone needed by taking a lot of feedback from the community on twitter and on his youtube channel. This update alone is one of if not the best updates this game has received and it makes me even more exited for 1.19

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +123

      That's what I mentioned in the video :P

    • @staryoshi06
      @staryoshi06 Před 2 lety +13

      Eh, I really don't like the new worldgen. There's too many extreme heights now and not many of the crazy cliffs that minecraft was known for.

    • @qzimyion
      @qzimyion Před 2 lety +71

      @@staryoshi06 Nah world gen before 1.18 was VERY predictable. Even with procedural generation you had the general idea about how the biomes will look, before 1.18 the overworld terrain was determined solely by biomes because of which plains were always flat, swamps were pretty shallow, shattered savannah was pretty tall. In 1.18 biomes and terrain noise were made separated. The terrain was made independent from most biomes which allowed for a lot of variety in terrain like hillier plains, steeper taigas, meteor crater like formations, actual valleys and wider beaches similar to the beaches back in minecraft beta. I think it's a major improvement to world-gen from previous versions.

    • @staryoshi06
      @staryoshi06 Před 2 lety +9

      @@qzimyion Dude, why do you think they're called plains.

    • @staryoshi06
      @staryoshi06 Před 2 lety +3

      Anyway, a better example of worldgen unaffected by biome is the pre beta 1.8 terrain generator. It created crazy terrain without making it too steep like with the new update.

  • @vadernation1233
    @vadernation1233 Před 2 lety +548

    I also feel like the idea of discouraging the destroying of budding amethyst should have an auditory cue too. Instead of making the usual pleasant amethyst breaking sound effects it should have a really ugly sound. Something like dropping wind chimes.

    • @ukyoize
      @ukyoize Před 2 lety +31

      Or nails on the chalkboard

    • @ari-mariberry
      @ari-mariberry Před 2 lety +96

      I propose mixing the sounds of amethyst and glass for the budding amethyst block. Glass sounds are already associated with blocks and items that may leave no traces (glass, ice, throwable potions, etc) so I reckon they'd work for this block too

    • @GrimlandCS
      @GrimlandCS Před 2 lety +22

      @@ari-mariberry I think that's a good idea, though the sound glass makes when it's breaking is very very quiet and I think it would get overpowered by the crystal sound

    • @crackedemerald4930
      @crackedemerald4930 Před 2 lety +6

      Yea something really dyssonant

    • @theapexsurvivor9538
      @theapexsurvivor9538 Před 2 lety +5

      Maybe add a dissonant harmony to the existing sound (2nd or 7th)?

  • @realsanmer
    @realsanmer Před 2 lety +679

    "The Caves and Cliffs update had a *rocky* development"
    Beautiful.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +78

      I always try to include at least one pun in each video, though this one was unintentional

    • @TerraKnight27
      @TerraKnight27 Před 2 lety +5

      caves and cliffs had a rocky transition into 3d

    • @nocturnaliism
      @nocturnaliism Před 2 lety +1

      @@TerraKnight27 haha

    • @MigWith
      @MigWith Před 2 lety +1

      @@MinecraftIdeasAcademy HEY, WHERE CAN I GET THE COPPER MOD YOU SHOWED IN THE VIDEO? ive been searching since the first time i saw it in a previous video, but never found it! I love the ideas and for me personally are greater than mojang's.
      Also, most of my modpack is stuck in 1.16.5 so...

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +2

      It's not publicly available unfortunately. And it's only for 1.16.1

  • @ReecyReemz
    @ReecyReemz Před 2 lety +874

    I’d probably say that using bonemeal to convert blocks into moss is only as much of a rule breaker as setting off a TNT block to destroy a lot of blocks at once

    • @ReecyReemz
      @ReecyReemz Před 2 lety +110

      It’s still a chain reaction set off by interacting with one block only

    • @pedro_mab
      @pedro_mab Před 2 lety +109

      especially since we've (almost) always been able to use bone meal to grow multiple blocks of grass and flowers!

    • @jamxiety4672
      @jamxiety4672 Před 2 lety +29

      I find this principle interesting, as redstone seems to spit in the face of it, despite it being the main reason things like vein miners haven't been added

    • @Atamosk-bu7zt
      @Atamosk-bu7zt Před 2 lety +71

      @@jamxiety4672 redstone does actually follow the principal technically though. You actually have to work both harder and smarter to use redstone to do several things at once; not to mention it starts a chain reaction rather than being completely instantaneous in larger builds.

    • @jamxiety4672
      @jamxiety4672 Před 2 lety +8

      Chain reactions like redstone contraptions employ can be even harder to understand than chopping down a whole tree at once. Even if it does go one block at a time, it does *not* maintain the interaction model of Minecraft, where something like an ore miner does. It's not enough to know the principles, but understand why they're put in place. To bend them to make exceptions for those that fit and do not fit with the issue the principle is designed to solve.

  • @BUTT-BUTT
    @BUTT-BUTT Před 2 lety +114

    6:24 I’m color blind and sometimes the copper and iron ore look similar. I’ve been disappointed many times when I think I found a big vein of iron but it’s just a bunch of copper. I’m getting better at distinguishing the two but I think their ore textures still look too similar shape wise, it’s very easy to get them confused in the dark.
    Edit: But boy am I glad they changed the shape for redstone and coal, that one was a nightmare to tell apart in a dark cave LOL

    • @RetroDestroyer
      @RetroDestroyer Před 2 lety +10

      Yeah it's very cool they changed the textures to be colourblind friendly
      Just wanted to point it out, Copper veins only Spawn above y=0
      Iron Veins only Spawn below y=0

    • @AlexxForest
      @AlexxForest Před rokem

      I have the same problem, and I'm not colourblind. The old iron texture was also easier to see when mixed with stone, compared to the new texture with its gradients. I feel like it would help if iron had more contrast and copper was more green.

    • @TheCompleteMental
      @TheCompleteMental Před rokem +1

      Copper could also have more of a shine in its ore, as naturally forming copper can appear that way. Iron, howevever, can look crimson red or black depending on its oxidation.
      Gold would definitely be the shinier ore, though, so I dont know how convenient it would be for you if iron was completely matte and copper was somewhere between.

  • @junaidnizami7076
    @junaidnizami7076 Před 2 lety +1018

    Hope Mojang continues to develop existing areas of the game while *slowly* adding new things. In my eyes version, 1.12.2 is the definitive version of "Old Minecraft" and compared to 1.12.2 the game is much more complex now, which I think is good, and I greatly enjoy the changes. However, in 1.12.2 everything felt more intertwined, every item you collected seemed to have multiple purposes and related to other items in recipes. I really hope copper and amethyst can get similar treatment by being developed further in the future. One thing I fear is that Mojang will add more single or few-use items and mobs. In a way, making the game more interconnected makes it simpler while giving it depth. Their arent *too* many items for a novice or casual player to think about. And a more dedicated or advanced player can enjoy the depth and complexity of how different items connect with one another to make more specialised items and tools, such as the Redstone items. This is a bit of a thought dump so it might not make much sense, but I hope I got my point across. Given the direction the game seems to be heading with 1.19 adding lots of completely new features I hope the game doesn't get too disjointed, with features being too separate and spread out.

    • @Hexagonal_Goblin
      @Hexagonal_Goblin Před 2 lety +106

      I feel like 1.12 is more the definitive version of Middle Minecraft - Old Minecraft probably is definitive at Beta 1.7.

    • @bram8847
      @bram8847 Před 2 lety +38

      I do think this is true for example honey has gotten an extra use in 1.17, tropical fish did too, I think this will be the case for all new items, but it will take time so the newest items from the newest update will always be pretty useless

    • @staryoshi06
      @staryoshi06 Před 2 lety +34

      As Simon said, beta 1.7.3 is old minecraft. Middle minecraft is a good name for 1.12.2, but I'd also consider it the last major modding version (1.7.10 is another one of those)

    • @TheHegetzu
      @TheHegetzu Před 2 lety +8

      Minecraft 1.13. onward is Minecraft 2

    • @m4rcyonstation93
      @m4rcyonstation93 Před 2 lety +22

      @@staryoshi06 1.12.2 and 1.13+ are like 2 different modding communities with their own great mods each *cough* create *cough*
      I consider 1.8.9 to be the last update of the “old minecraft” age, 1.12.2 the last update of the middle age, and 1.18+ the “new” age
      this is mainly because i play modded minecraft almost exclusively so

  • @ReecyReemz
    @ReecyReemz Před 2 lety +20

    Genuinely heard “turtles sh*tting scutes”

  • @dontmindme8709
    @dontmindme8709 Před 2 lety +247

    The new caves are great and makes you wonder what other cave biomes could be added in the future. Mycelium caves? Icy caves? Underground villages? There is so much room for new cool stuff!

    • @airplanes_aren.t_real
      @airplanes_aren.t_real Před 2 lety +7

      I just don't like how no matter where I dig down I find a water cave

    • @vadernation1233
      @vadernation1233 Před 2 lety +32

      I still feel like some sort of crystal cave would be nice. Not necessarily amethyst but something else. Maybe large white ones like the one in Mexico. Maybe it could have large ruby crystals and red stone would spawn more frequently down there since both are red and could give a little lore explanation behind redstone’s chemistry.

    • @johndanielbeladas8949
      @johndanielbeladas8949 Před 2 lety +6

      mojang: underground -villages- cities with rocky houses and is from an ancient civilization. filled and overgrown with an unsettling flora, watch out as there might be someone stalking below the floor. as you move through the -village- city, your eyesight suddenly darkens and a loud screaming noise is suddenly heard. your heartbeat is slowly getting higher, you hear someone _or_ *something* 😳😳
      .
      .
      .
      .
      .
      .
      .
      ... *BOOOOOO* as you get shocked, you running for your life, seeing at your back while running is *A MONSTER EMERGING THROUGH THE FLOOR,* RUN RUN *RUN RUN RUN RUN RUN*

    • @empty9926
      @empty9926 Před 2 lety +5

      I highly doubt it
      It seems mojang seems to forget about older updates
      This would have been a good time to add new villages into other biomes or even expanding the nether hight to make fit with 1.18 **cough** **cough** *amplified nether mod*
      Given how slow Minecraft updates release for some reason
      The next time they may do anything with the caves again will be in 2027 and thats probably not a overstatement..

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +33

      They deliberately didn't increase the height of the nether, a dev said so on one of their videos. At some point you have to set the scope of an update - there's always more you "could've" added.

  • @CloudBringer
    @CloudBringer Před 2 lety +565

    I think this update is a great base for future updates. I want to see a temperature based cave biomes system in the future, stuff like ice caves, more chance of lush caves and dripstone caves spawning in hot biomes (also rework the dripstone caves so they actually feel like a cave type and not a normal cave with some blocks). Also caves that are made entirely out of granite, diorite and andesite would be an amazing addition (they could also work with the temperature system)

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +130

      Apparently lush caves have an extremely high chance of spawning under dark forests, so it's already kind of the case

    • @iminni3459
      @iminni3459 Před 2 lety +33

      Ice caves would be super cool

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +67

      If they're not just a recoloured dripstone caves I'd be down

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +26

      That does sound pretty cool

    • @user-mp8wy8lp4y
      @user-mp8wy8lp4y Před 2 lety +4

      @@iminni3459 Instead of dripstone stalactites and stalagmites, maybe there could be icicles.

  • @supatvrd
    @supatvrd Před 2 lety +614

    Pipes instead of hoppers would really compact allot of Redstone

    • @scalpingsnake
      @scalpingsnake Před 2 lety +115

      I also love the idea of allowing projectiles through them. You could have ender pearl chutes to move around quickly or arrow/fire charge cannons with the ammo stored in one location.

    • @dandyspacedandy
      @dandyspacedandy Před 2 lety +75

      i enjoy the way his is implemented too, most of the more popular mods ive seen that include pipes feel just... way more complicated than they need to be lmao

    • @sspectre8217
      @sspectre8217 Před 2 lety +62

      And also make it less laggy since hoppers constantly check the block above them for items. Could even be less laggy than water based item transportation since there wouldn’t be item entities loaded

    • @dragonenthusiast9528
      @dragonenthusiast9528 Před 2 lety +1

      But then hoppers wouldn't be needed anymore and it'd stay as an useless block

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +68

      Nah hoppers would still be good for sorting and picking up dropped items

  • @Elliots_Sandbox
    @Elliots_Sandbox Před 2 lety +68

    I really like the idea of pipes replacing long lines of hoppers that aren't utilizing their item pickup mechanic and having a new use of being able to go vertical. It keeps hoppers being useful, but gives a reason to mine a massive amount of copper. Maybe there could be different variations of pipes just like rails. Some pipes could be more expensive but faster, there could be pipe opening blocks which take up half a block but add a wide end so throwing your enderpearl is less difficult, etc. I also feel like in the representation the pipes seemed too large to fit onto the end of a hopper, so maybe the end pipe opening block could match the size shown in the example. Wonderful idea.

  • @Scrogan
    @Scrogan Před 2 lety +111

    Wait, the “less air exposure” doesn’t apply inside submerged caves? I suddenly don’t mind that feature anymore.

    • @UltraAryan10
      @UltraAryan10 Před 2 lety +9

      Its mainly for strip mine balance but also buffs late game water breathing + night vision mining

  • @jamxiety4672
    @jamxiety4672 Před 2 lety +187

    One small thing that annoys me, and was irritating in the nether update as well, is stone alternatives like deepslate and blackstone not having consistent rules when using them as crafting ingredients. Tools are craftable across all three, but pistons can only be made out of cobblestone, which can mean a trip to the overworld or upper caves for an item that fills the same neiche as one you already have plenty of.

    • @airplanes_aren.t_real
      @airplanes_aren.t_real Před 2 lety +4

      They could also give different textures to them

    • @airplanes_aren.t_real
      @airplanes_aren.t_real Před 2 lety +3

      As of late my main complaint is that no matter where I dig down I find a water filled cave, all the CZcams's I've seen playing don't have this issue and find the best possible caves meanwhile I've been using magmatic blocks to navigate caves with 0 resources

    • @user-gy1jf9tt6h
      @user-gy1jf9tt6h Před 2 lety +11

      Do u live in the nether?

    • @UltraAryan10
      @UltraAryan10 Před 2 lety +7

      I also find it annoying since I generally have more deepslate than cobblestone, I can't craft a lot of pistons, droppers, dispensers and other redstone equipments without going cobble mining again.

    • @nikolaos6083
      @nikolaos6083 Před 2 lety

      @@UltraAryan10 SAME.
      cave base gang :>

  • @kaiiser2190
    @kaiiser2190 Před 2 lety +208

    Trident should been crafted by Cooper...since it has energy channeling abilities and is the colour that copper would be if underwater for long

    • @starrysock
      @starrysock Před 2 lety +93

      Copper is too easy to get, so it'd cause balance issues unless the trident was nerfed heavily.
      Plus I think it's just supposed to be prismarine

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +44

      Could be either

    • @johndanielbeladas8949
      @johndanielbeladas8949 Před 2 lety +41

      or maybe add another nerfed trident but is made with _cooper_ instead of prismarine.

    • @dsplayer2357
      @dsplayer2357 Před 2 lety +5

      What if the trident grew stronger as it oxidised ?

    • @starrysock
      @starrysock Před 2 lety +30

      @@dsplayer2357 if it only oxidized with time, all you'd have to do is afk to get it to full power
      Maybe if mob kills were what caused it to oxidize instead? Mob grinders could still be an issue, but at least you'd have to invest into setting something up first

  • @MadamLava094
    @MadamLava094 Před 2 lety +33

    I love caves and cliffs for how it actually dares to change something fundamental again, that being core worldgen. Mojang has been absolutely terrified of the idea of changing/actually expanding core systems for the better for years and I've despised the often lackluster results of such a policy, but caves and cliffs' primary feature is a stark departure from that mentality, and I hope to see it continue. I dont want the exact same game with progressively redundant sprinkling on of effectively set dressing, I love seeing it actually grow and change mechanically.
    Oh, also monsters only spawning in total darkness is a subtler but smart adaptation of an existing mechanic to suit the game better, bigger caves means that the small lights need to be more effective without just making them emit more light.
    Edit: Glowing obsidian gang. As an OG pocket edition player who experienced its whole alpha and beta phases, I can still say with confidence that its probably one of the most slept-on forgotten blocks.

  • @wortwortwort117
    @wortwortwort117 Před 2 lety +115

    The one thing i felt was an actual "negative" of this update is the lack of structures (update is amazing to clarify). But this was a perfect time to add more challenging slightly larger dungeons, Little stuctures like what we saw at minecraft live with the warden reveal wouldve done a LOT

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +35

      Oh ye I would've liked structures, but the cave generation more than makes up for that imo

    • @BigMastah79
      @BigMastah79 Před 2 lety +17

      I feel like that simply comes down to them already doing so much. Caves and Cliffs Part III maybe? 😳

    • @wortwortwort117
      @wortwortwort117 Před 2 lety

      @@MinecraftIdeasAcademy I agree

    • @johndanielbeladas8949
      @johndanielbeladas8949 Před 2 lety +4

      i feel like 1.18 is a base for minecraft 2.0, those ideas could layer these 1.18 terrain gen, maybe a in a separate update.

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise Před 2 lety +8

      ultimately, that gap is there because they intended to have structures, but cut content because terrain gen took too much work to implement. Now we the hype of deep dark cities to look forward to. It won't populate the caves in quite the same way but it definitely adds something very new. granted, i still think we need another small, common structure to balance out the overall amount and rarity of them all, but that can come in a future update.
      Dungeon-common(extra common -0), small, minor threat.
      Geode-common, small, no threat.
      Mineshaft-common, large, medium-great threat.
      Ore vein-rare, large, no threat.
      Stronghold-rare, large, medium threat.
      Deep Dark City-rare, very large, great threat.
      I feel like there's a pretty big opening for more small structures to even things out and im pretty sure mojang noticed it, which was why they had that hut in the deep dark trailer. It would have been a small, but very threatening structure. It'd be nice to have something like that eventually.

  • @starslayer1493
    @starslayer1493 Před 2 lety +40

    Finding a large ore vein felt like finding diamonds for the first time again.

  • @ifcoltransg2
    @ifcoltransg2 Před 2 lety +104

    I'm really impressed by the new caves. Sadly, one change really shakes my optimism: the new telemetry.
    Minecraft now sends data about you to servers whenever you load a world. There's no option to turn it off, and it's linked to your account.
    Yes yes, most of us are quite alright with leaving telemetry on, but that's not a reason to take the choice away from anyone who doesn't want Microsoft tracking their play.
    Adding tracking isn't always bad, but removing consent is bad. Always.

    • @theapexsurvivor9538
      @theapexsurvivor9538 Před 2 lety +18

      And removing consent without making it very clear that you're doing so is always really bad. I'm sure most people would have no idea that telemetry was forcibly turned on, or what telemetry is without having read this comment.

    • @DanielClear2
      @DanielClear2 Před 2 lety +1

      I install No Telemetry mod for that.

  • @Gamer_Dylan_6
    @Gamer_Dylan_6 Před 2 lety +53

    I still really want an underground mushroom biome. Mushrooms have always had relations with caves, and the new changes make it so mobs can spawn under mushroom islands. It would have been cool to get a crimson type biome for the normal mushrooms under the mushroom islands with maybe a new shroom mob. Maybe a creeper shroom that when it blows up it turns stone and grass into mycelium instead of dealing damage, or maybe a new mob all together that you can tame as a pet. A mushroom guy who follows you around and can give out a few bowls of mushroom stew every minute or so.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +8

      I feel like that might fit more in the nether given the wart trees

    • @bibrosko
      @bibrosko Před 2 lety

      also mushrooms are sometimes grown with electricity and now we have copper.... much to think about....

  • @jamxiety4672
    @jamxiety4672 Před 2 lety +69

    Ever since TNT started having a 100% drop rate, ive been waiting for a better source of gunpowder, so that blast mining is viable in the nether and the overworld. Unfortunately, saltpeter ore was not added to caves, which I see as a huge missed opportunity.

    • @mischievousscroundel7277
      @mischievousscroundel7277 Před 2 lety +2

      tnt has what now?

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +13

      It drops all the blocks it destroys

    • @BigMastah79
      @BigMastah79 Před 2 lety +2

      Tbh, you rlly just need to go and make a gunpowder farm. I promise, it seems like WAY more work than it rlly is.

    • @jamxiety4672
      @jamxiety4672 Před 2 lety +13

      Even so, I don't think something as simple and iconic as TNT should be locked behind something as technical as manipulating the spawning mechanics of the game

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +22

      Yeah, gunpowder should definitely be easier to get normally. I used to duplicate it in an old pocket edition world

  • @plm-fp6nu
    @plm-fp6nu Před 2 lety +73

    A big but simple addition for copper, would be selling them to villagers at a rate of 16 for 1 emerald, that would make it useful to loads more players and would lessen the need to build massive industrial farms and cruel animal pens.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +17

      Well you can already do that with sticks if you want to get emeralds quickly

    • @plm-fp6nu
      @plm-fp6nu Před 2 lety +17

      @@MinecraftIdeasAcademy Yes, but you can mine other materials when mining for copper, also fortune would speed up the process in late game.

    • @twomur_
      @twomur_ Před 2 lety +12

      villager trader is an issue rn they need to fix it not break it more

    • @theseangle
      @theseangle Před 2 lety +1

      @@plm-fp6nu I like this idea

    • @plm-fp6nu
      @plm-fp6nu Před 2 lety +16

      @@twomur_ yes, i seriously think villages need some kind of morality system that raises trade prices if villagers are kept in crampt spaces with no sunlight.

  • @LuxrayLloyd
    @LuxrayLloyd Před 2 lety +24

    Despite it being split into two updates, this has been one (or two?) of the most fleshed out update

  • @TalonMC
    @TalonMC Před 2 lety +47

    Lovely recap! Really shows how much care was put into this update and video :)

  • @Meriamfunlandagain
    @Meriamfunlandagain Před 2 lety +37

    Copper should have some functionality either with the sculk stuff coming in 1.19, or maybe even with the archeology update whenever that comes. What if you could make some kind of copper block/tool that can be used to amplify sound? Maybe when combined with the goat horn, it can create some kind of alarm to lure wardens away from players.

    • @CharaViolet
      @CharaViolet Před 2 lety +2

      Sound is a type of energy, right? Maybe pull some fantasy logic with how copper conducts electricity by having it conduct or redirect vibrations.

    • @TheActionTourist
      @TheActionTourist Před 2 lety

      I personally would want to see the way SimplySarc discusses copper to be implemented.

    • @dragonenthusiast9528
      @dragonenthusiast9528 Před 2 lety

      Yeah Minecraft is unrealistic but not that much

    • @theapexsurvivor9538
      @theapexsurvivor9538 Před 2 lety +1

      Copper is used to make speakers and microphones in real life (it's used to pull on a ferromagnet to vibrate a membrane), so it's not that unreasonable. Maybe it could make a gramophone to enable your jukebox to play louder. Maybe you could make a white noise speaker that blocked skulk (and the warden) from sensing sounds within a decent radius. And maybe you could make a volume sensor, which is basically a skulk comparator.

    • @dragonenthusiast9528
      @dragonenthusiast9528 Před 2 lety +1

      @@theapexsurvivor9538 disabling the warden with a common ore is way too op and it defeats the point lol

  • @plm-fp6nu
    @plm-fp6nu Před 2 lety +102

    12:31 because the combination of minecraft's block by block freedom makes combative and logistical challenges unique compared to other games. Raiding a bastion has far more options and strategys compared to dday in cod or a level in halo.
    For instance, in a normal game you would have a few built in abilities maybe on a scroll wheel. You would use these abilities to preform pre-scripted animated actions in order to beat the boss or traverse an area. In minecraft a million different actions can be taken and atleast a dozen or so would be viable.
    The youtuber "white lighting" covers my point better.

    • @gonzalitorg5124
      @gonzalitorg5124 Před 2 lety +4

      If the game give you actual reason too build something more functional a castle will actually serve his porpuse, image a "Ice hord" that comes every 30 days, mobs capable of destroying all block softer that stone in an organized way in that way you have too defend yoursefl to not die an actually survive instead of instakiling the 4 classic monsters with an axe crit. This will make people actually have a reason to build aside from making beutiful butt useeles 28 chunk castles. And make survival being about surviving instead of avoding all dangers and in turn, pain something that gives surviving meanig y would like to have to defend however i want instead of avoding the danger by holdin m2 with the shield.

  • @CharaViolet
    @CharaViolet Před 2 lety +50

    The moss bit had me wondering... What if a "hammer" tool didn't just break blocks in an increased area, but instead cracked blocks near the one broken, based off block toughness and tool strength? It'd break multiple blocks not at the same time, but through a chain-reaction if you played your cards right. That way it keeps the "one block at a time" rule while also fulfilling the intended purpose of the tool.

  • @melnewdemon4873
    @melnewdemon4873 Před 2 lety +19

    I wish they'd split the exp, so furnaces give you half of what they used to for ores and the other half comes from mining, plus it'd make mining with a mending pick better. Nothing is worse than passing up on iron or gold because you're scared of your pick breaking and the inconsistency feels wrong.

  • @qzimyion
    @qzimyion Před 2 lety +36

    5:28 If I remember correctly Hendrik also mentioned a "meshed cave" type a long time ago what happed to it?

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +22

      Those got replaced by noodle caves I believe

    • @qzimyion
      @qzimyion Před 2 lety +4

      @@MinecraftIdeasAcademy Kinda sad that they didn't make it into the game. I really liked the idea of caves that would make the player feel claustrophobic.

    • @Sleol
      @Sleol Před 2 lety +1

      @@qzimyion I’m pretty sure those are in the game

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +19

      I think they probably would've had the same effect as noodle caves so I don't miss them much

    • @buckethead60
      @buckethead60 Před 2 lety +1

      @@qzimyion Those are in the game, I've found a few and they are pretty cool

  • @syserq
    @syserq Před 2 lety +62

    My only problem with the new generation is the fact that its too easy to go down because of the caves literally going from surface to bedrock. I think the massive caves should be much rarer which would make it so most of the time it feels like an adventure to get down rather than just falling into water in two seconds, and it would also keep the caves being cool when you come across a large one. Or even better there could be smaller caves at the surface (the old caves) and add on one of the types as you go deeper, having the cheese ones (i think they are the huge ones) be really deep down as a rewarding find for venturing down there.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +28

      I don't mind too much because on a first playthrough I'd need to get some coal first, then after that I'd want to be able to access the deeper caves more quickly to get iron and diamond

    • @theapexsurvivor9538
      @theapexsurvivor9538 Před 2 lety +4

      That's also mimic real caves, which tend to start with some big-ish caverns, then switch to narrow, claustrophobic tunnels and crawl spaces, then open into huge chambers with so much surrounding bedrock that they are fairly safe from collapsing.

    • @matthewp1682
      @matthewp1682 Před 2 lety +5

      I agree. The massive caves are way too common, they should be rare to fine

  • @asher7535
    @asher7535 Před 2 lety +4

    The one really good use for copper as a tool was actually making it a gold upgrade, putting a gold tool in a smithing table with a copper ingot to turn it into a rose gold tool, giving it the efficiency of gold with a higher durability, giving early game players better options between iron and diamond tools as well as more uses for the smithing table outside of netherite.

  • @humourlessjester3584
    @humourlessjester3584 Před 2 lety +1

    Love this kind of video, you update us with the new features that's properly researched while adding your insight into it in both the player's and the dev's perspective.

  • @ani_misha_animator
    @ani_misha_animator Před 2 lety +8

    IDEA: you could add cracked drip stone, which will break itself if you walk under it. If this block is a tall stalagmite, it won’t destroy itself. This would give you a chance to collect the cracked dripstone!

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +2

      Feel like that might work better in a third person game since you can see it much easier

  • @genericytprofile852
    @genericytprofile852 Před 2 lety +3

    Loved that last deep dive you took at the end of the video. Really gives some good scale to how much height was added. You just keep going and going and going, the environment changes too. You really feel like you're deeper down and the natural curiosity of "how far does this go down" kicks in rather often lol.

  • @statelyelms
    @statelyelms Před 2 lety +11

    I remember people complaining that "pipes wouldn't work in minecraft because they're too modern"
    We have light sensors, clocks, pistons, and crossbows (1860s, 1400s, 150BC, 100BC). Pipes first emerged 3000BC, only 200 years after the beginning of history. They are literally some of the most basic things. They're just tubes. So

    • @dynamicworlds1
      @dynamicworlds1 Před 2 lety +1

      The word "plumbing" traces back to the latin (read: Roman) word for "lead" for a reason.

  • @finneganso9301
    @finneganso9301 Před 2 lety +6

    Excellent stuff! I certainly agree copper could use a few more building blocks, not a whole lot of accessible industrial looking stuff like that currently. I’ve heard the idea of a altimeter made of copper floating about as well.
    Another way of making aesthetically pleasing amethyst farms may be that the crystals would grow faster the more amethyst blocks in the vicinity. Though I imagine that that would lead to large cubes of amethyst for maximum efficiency.

  • @thogtwo
    @thogtwo Před 2 lety +21

    Copper pipes are an amazing idea. Having copper replace some of iron’s uses could potentially stop iron farms from being such an integral part of the progression system, without rendering it any less useful.
    I would love to see more of iron’s uses given alternatives in amethyst or copper to make them feel less useless. For example, if they rework minecarts, some rails could be added or changed to use copper instead of iron, and a minecart that emits light could also be crafted with amethyst.

    • @zuresei
      @zuresei Před rokem

      Yeah, that pipe example is just Really Good. I also quite liked the wireframe idea. Neat Stuff.

  • @bobisnotaperson
    @bobisnotaperson Před 2 lety +9

    Honestly have to thank create, quark, and supplementaries for creating copper sinks. Create uses it for fluid handling and a component for brass, quark uses it for it's item pipes (which could use a texture touch up honestly), and supplementaries uses it for it's cog blocks, which is essentially 3d redstone dust. The problem of mods having 30 billion coppers is basically solved, but another problem with copper popped up for mods, which is texture consistency. Not many mods use the vanilla copper palette, so even though they are all using the same resource, they feel still like 30 billion different coppers. At least we have resource packs.

  • @quakertheadventurer9796
    @quakertheadventurer9796 Před 2 lety +1

    Sick video! This channel seems like it could really go somewhere!

  • @arandombeanboyo6609
    @arandombeanboyo6609 Před rokem +1

    I really love your content, I’ve always wanted to mod Minecraft and if I’m lucky develop the game, so learning about the game devs do their job is really fun. Thank you.

  • @gaminggeckos4388
    @gaminggeckos4388 Před 2 lety +27

    12:28 As a non-builder, I can DEFINITELY say that Terraria suits my tastes WAY more. Also hence why I LOVE mods that make Minecraft more similar to Terraria.

    • @einootspork
      @einootspork Před 2 lety +2

      I'm also not really a builder, although I've been giving it a try more lately, but I don't think I could ever get into Terraria. My least favorite aspect of the game is by far the combat, and Terraria is just WAY too combat-obsessed.

    • @waker_link
      @waker_link Před 2 lety +6

      @@einootspork Terraria's pre-hardmode is a massive slog to go through and the combat gets much better later on in the game, but I understand how it can quickly suck out all of the fun before you get to the good stuff

    • @einootspork
      @einootspork Před 2 lety +2

      @@waker_link I just don't find combat all that fun in general. I mostly put up with it in Minecraft as something that makes the caving more interesting.

    • @frankfort332
      @frankfort332 Před 2 lety

      @@einootspork mods might help improve your experience, some of the good ones are finally updated to 1.18 on forge

    • @einootspork
      @einootspork Před 2 lety

      @@frankfort332 I've barely played vanilla. I wanna at least do everything I can there before I play modded

  • @BigMastah79
    @BigMastah79 Před 2 lety +8

    Personally I really like Copper and Amethyst. Sure they could get a couple new uses but for right now they’re great. I used Tinted Glass in SO many builds, Cut Copper is a great material too, the Spyglass is handy, and LIGHTNING RODS 😭😭😭, my Wind Chime dreams have come alive

  • @jakobscharf6803
    @jakobscharf6803 Před rokem +1

    I usually don't think about subscribing, when watching videos and thought it to be more annoying than helpful, but just now it got me to subscribe (and even comment), so I guess it works :P
    Your videos make me engage with the minecraft world in a new and deeper way, teach me a lot about the more recent mechanics and interactions and bring some interesting new ideas as well. Good Job!

  • @tomsonerify
    @tomsonerify Před 2 lety +1

    Amazing work, like always!

  • @Voxet1
    @Voxet1 Před 2 lety +17

    Imo i don't agree with the argument of telling players who find copper lacking to just play another game, in general i feel like minecraft is lacking in extrinsic motivation and I beleive there are ways to do that without step on the shoes on intrinsic players

  • @TheFlyfly
    @TheFlyfly Před 2 lety +23

    its kinda sad that they went through all this effort, yet the update feels kind of underwhelming. i would probably have been way more satisfied if this wasn't advertised as the cave update. caves deserve so much better

    • @fakepro5848
      @fakepro5848 Před 2 lety +3

      what more could they have given us in the span of one year with a sudden pandemic happening in the middle and an unplanned revamp of the entire world generation engine?

    • @TheFlyfly
      @TheFlyfly Před 2 lety +1

      @@fakepro5848 im not saying that they did too little work given the circumstances. im saying that as a cave update, this update didnt do it for me

    • @sirpretzel822
      @sirpretzel822 Před 2 lety +8

      @@fakepro5848 Difficult circumstances do not excuse the product from criticism. If something is bad, it's bad, and should be criticized as such, regardless of how much effort went into it. The developers did their best, but that's not always good enough.

    • @fakepro5848
      @fakepro5848 Před 2 lety +4

      @@sirpretzel822 how is it bad?

    • @justwookievuk4428
      @justwookievuk4428 Před 2 lety

      @@TheFlyfly just install cave mods if you arent satisfied with this update, i dont think mojang should add so much stuff in one update because then it would make minecraft complicated and not simple

  • @iamsam322
    @iamsam322 Před 2 lety +1

    Dude the dripstone disguise mob you were talking about, and copper lighting you could put in the floor are such awesome ideas that don’t even feel like they should be mobs, they sound like they should be in vanilla lol

  • @naph5456
    @naph5456 Před 2 lety +1

    Wow, I love all of these ideas. I love minecraft again thanks to this update and these possibilities are making me very excited

  • @mossytoucan6587
    @mossytoucan6587 Před 2 lety +6

    The Copper Golem (With its Copper Button) would certainly help give a use to Copper for players which are not builders and redstone builders. The Glare too would make the caves interesting to explore and much more.

    • @qzimyion
      @qzimyion Před 2 lety +4

      I agree with the copper golem one but I don't really see much potential from glare especially after the mob spawning changes

    • @mossytoucan6587
      @mossytoucan6587 Před 2 lety +4

      @@qzimyion Mojang could have added something to the Glare later which would be useful from community feedback. Well I really loved the Glare because the Lush Caves for me were fascinating for me and the Glare is some Lush Cave-Like mob

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +6

      Glare is still useful for finding patches of darkness you might've missed

    • @mossytoucan6587
      @mossytoucan6587 Před 2 lety +1

      @@MinecraftIdeasAcademy Minecraft would probably also add that the Glare can give you Glow Berries if you look at Community Suggestions. It can also be great. I always think Copper Golem should have been added in the Caves & Cliffs Update sometimes

  • @veyasstudio2846
    @veyasstudio2846 Před 2 lety +4

    I'm making a mod now, and I always do a "3 uses" while making new ore - chosing one main theme - lets say "enchanced combat" and making it versatile in this theme.
    Ore being useless is annoying to me, taking free slots in your equipment to throw it into chest.
    Great ores are those which aren't too rare or too common, but we always need to find them and they don't outshine the others in the game.

  • @JesseAdavis
    @JesseAdavis Před 2 lety +2

    The terrain blending is very well done

  • @hilowikku7652
    @hilowikku7652 Před 2 lety +2

    A very good video enjoyabel yet informative i learned a lot while watching this and understood the update way better thankks to you i even got the inperation to change my playstyle becaus of the many thing i have not seen yet. a very good video keep it up!

  • @redmatter20
    @redmatter20 Před 2 lety +3

    I nearly soiled myself when I heard him mention Atium from the Mistborn series. I just never expect people to have read those books!

  • @PurpleBroadcast
    @PurpleBroadcast Před rokem +4

    0:06 "rocky" now THATS how you make a pun, put it in and dont talk about it, leave it to the viewers to get it

  • @chickhicks6208
    @chickhicks6208 Před 2 lety +1

    I love your style of videos, you just gained a subscriber.

  • @onszik
    @onszik Před 2 lety +1

    I love all the ideas about copper! It actually makes me excited for the future of an ore that i really don't care about right now.

  • @stm7810
    @stm7810 Před 2 lety +4

    I didn't know about lava duplication, that's great, I'm so glad we finally have an alternative to the redstone/string glitch.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +2

      Didn't even know about that glitch lol

    • @stm7810
      @stm7810 Před 2 lety +1

      @@MinecraftIdeasAcademy Yeah, if you put a piece of string or redstone below a lava source block, when it flows onto it, it will become a new source block.

    • @Dan0RG
      @Dan0RG Před 2 lety +1

      @@stm7810 Wasn't that removed years ago?

    • @stm7810
      @stm7810 Před 2 lety

      @@Dan0RG Oh, I didn't reallise, I recently have been playing a lot of 1.12.2 due to mod packs.

    • @Dan0RG
      @Dan0RG Před 2 lety

      @@stm7810 I'm pretty sure that was removed in, like, 1.8.

  • @Demonic_Culture_Nut
    @Demonic_Culture_Nut Před 2 lety +6

    14:06 -- Here's an idea on how pipes could work þat I þought of at þat time: pipes don't have a direct input. For example, if þe player were to þrow an iron ingot into a pipe, it wouldn't go in. Instead, you'd need an input device, like a hopper or chest. You can also designate an output pipe (which would only accept items from oþer pipes) wiþ a pickaxe. It could also transport fluids using a new block. If þe output location has an empty bucket in it, þe bucket is fulled wiþ þe fluid, allowing lava farms to be automated. Þe new input block could use pipes in þe crafting recipe, giving copper anoþer (albeit indirect) use. Of course, þat fluid transport idea could be a bit too complicated for vanilla.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +2

      Or you could use dispensers or cauldrons as þe input and output for fluids.

  • @Blademaster162
    @Blademaster162 Před 2 lety +1

    15:23 woah, I had no idea that series was the inspiration behind the geodes! I remember reading the first book a while ago and loving it

  • @Unpug
    @Unpug Před 2 lety +1

    Absolutely amazing video as always

  • @bubblemage
    @bubblemage Před 2 lety +3

    I hope they keep adding stuff so we're move incentived to explore! Exploring is fun when you have or see a purpose to explore. Right now it's all just "wow this place looks so awesome and there could be many interesting or dangerous things there, but sadly it just looks good and you might find some copper or diamonds and pretty much that's it". And the world feels less dangerous now too, with less mobs to see... Some traps would be awesome too, like the ones in jungle temples. Idk, something that makes you want to go to that mountain or cave and actually find something there, not just for the looks.

  • @ukyoize
    @ukyoize Před 2 lety +5

    About amethist: Better solution would probably be transfering chances to grow blocked by amethist blocks to exposed sides

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety

      That's an interesting solution

    • @arcturuslight_
      @arcturuslight_ Před 2 lety +1

      That sounds like a good solution.
      Will still be beneficial in some cases to leave more exposed sides for people who are doing other stuff in range of the geode while waiting for it to grow. You return to the geode and there are 6 fully grown clusters for you to collect, instead of babysitting it and collecting more often.

    • @arcturuslight_
      @arcturuslight_ Před 2 lety +1

      Speaking of babysitting amethyst, the entire premise of "encourage players to return to the same amethyst geode repeatedly" may not hold up at all, depending on where certain player found a geode and their playstyle. Themst dammed random tics mean that you cant just visit a geode from time to time and expect any progress. So if you are not interested in doing any other business in the area, you are forced to sit and watch it grow.
      I love your idea of growing out budding blocks! Even if you are not doing it all the way to your base/farming district, you can at least spend some effort to increase production in the middle of wherever you found it.

  • @zeejacks8220
    @zeejacks8220 Před rokem +1

    this video is old, but i love this kind of content that highlights how this stuff works in an engaging way!! also for some reason, the cave gen diagrams actually gave me the heeby jeebies a little. maybe it's because of all the irl caving horror stories

  • @iNkoRsUniverse
    @iNkoRsUniverse Před 2 lety +1

    Wow, new video! So epic! I feel like too much of it was summarizing things I already knew though

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +1

      Well I can't guarantee that everyone watching knows as much as you :p

    • @iNkoRsUniverse
      @iNkoRsUniverse Před 2 lety

      @@MinecraftIdeasAcademy I think it's fair to assume that most of your viewers follow the development of Minecraft updates pretty closely

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +1

      Perhaps, but what about new viewers?

    • @iNkoRsUniverse
      @iNkoRsUniverse Před 2 lety

      @@MinecraftIdeasAcademy okay fine, you win. But I think it wouldn't hurt if you included video chapters so I at least see what part of the video I need to skip.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +1

      There are!

  • @PleasantLemon
    @PleasantLemon Před 2 lety +30

    I personally found copper pretty decent for smelting out EXP, though this is true with a lot of the ores since they also give EXP. but with the immense amount of copper being spawned, copper could be a decent way to get more EXP while mining.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +20

      The quartz of the overworld lol

    • @tj-co9go
      @tj-co9go Před 2 lety +4

      Yeah that's true. Copper is annoying in that it's fairly common and easy to find but not common enough to make big structures out of it, which I would like to do.

    • @vadernation1233
      @vadernation1233 Před 2 lety

      @@MinecraftIdeasAcademy that description is really spot on since both come in similar size veins, similar spawning frequency, both are basically only useful as decorative blocks, and both are useful for amassing xp. It’s why I wish they kept the 2x2 crafting recipe to make it more in line with quartz which it has more in common with than the 3x3 one that’s inline with gold and iron which it shares very little with.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +1

      It's 3x3 because it also serves as a storage block.

    • @IroAppe
      @IroAppe Před 2 lety

      @@tj-co9go I think that is why they added huge ore veins. That way, if you want a lot of a certain metal, like copper or iron, you have to explore for these veins and then get a lot of it in one go.

  • @Plague_Crow
    @Plague_Crow Před 2 lety +5

    I do wish that copper had more use kore than anything. Maybe if they add electricity or magic it could have a use. Carrying currents or blocking magic would be very interesting

  • @Tsskyx
    @Tsskyx Před 2 lety

    The image sequence at 3:15 is incredibly interesting. Can I have a link to the full thing?

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety

      I don't think it's publicly available unfortunately. If you mean the one where you change the values and see how the terrain is affected

  • @AlexMoreno-zj7po
    @AlexMoreno-zj7po Před 2 lety +2

    I really love the copper pipes idea

  • @frostbite5081
    @frostbite5081 Před 2 lety +3

    My problem with 1.18 is oddly enough, the new world generation. Don't get me wrong, it's great for exploration but it's absolute HELL for building, especially with massive cave entrances popping out of the ground so frequently even in plains biomes that are a chore to fill up/terraform.

  • @grandmasteryoda6717
    @grandmasteryoda6717 Před 2 lety +7

    greatest update in a while

  • @Lefty7788tinkatolli
    @Lefty7788tinkatolli Před 2 lety +2

    That cave you showed off at the end is absolutely mindblowingly big.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety

      A friend found it for me 😁

    • @Lefty7788tinkatolli
      @Lefty7788tinkatolli Před 2 lety +1

      @@MinecraftIdeasAcademy Thanks for showing it! I've seen some whoppers of caves, but that cave is far beyond anything I thought possible in Minecraft!

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety

      seed: 6949566040941877248
      /tp @s 780 160 -70 160 35
      If you want to see it for yourself

    • @Lefty7788tinkatolli
      @Lefty7788tinkatolli Před 2 lety

      @@MinecraftIdeasAcademy Thanks!

  • @TheAssassin409
    @TheAssassin409 Před 2 lety +1

    that cave in the conclusion section is absolutely sick.

  • @aubreyathame
    @aubreyathame Před 2 lety +3

    For me personally who *is* a builder but doesn't like copper
    I feel like the one thing I ever wanted with copper was copper wire--underwater redstone
    it's _probably_ a little too modern (around a 100 years after the lightning rod in the real life), but it both adds pairity (making bedrock destroy redstone dust like in java), but also preventing moments where you accidentally unleash a torrential downpour of a lake on your underground redstone contraption

  • @howardmurphy8019
    @howardmurphy8019 Před 2 lety +3

    There's a new and promising copper-pipe mod but that's mainly focused on water transfer for now. Increasing it to all projectiles is a fun idea, though. Could easily work with hoppers in that regard.

  • @ChucklingChester73
    @ChucklingChester73 Před 9 měsíci +1

    Yeah, a few years after the update i still love exploring the surface and caves i’m still not bored. And with 1.19’s deep dark and ancient city it made it even more interesting. Also the deep dark is so eerie.

  • @snailymitch
    @snailymitch Před 2 lety +2

    One thing I appreciate about this update is that they dared to increase the scope so much compared to any previous updates. They usually restrict themselves to the ~1 year release cycle and I'm glad they (sort of) broke that this time to make sure the game changing features introduced were done properly. It's always good to be flexible when it's needed.
    Anyways I really like the copper pipes suggestion. Hoppers always felt really slow, clunky and expensive when it came to transporting items over a larger distance and while water streams are really fun, cheap and easy they also make quite some noise and are generally quite bulky. Having something that fixes those things and gives copper the use it needs for how common it is would help a lot.

  • @pyrojack8230
    @pyrojack8230 Před 2 lety +3

    Adding on to your small Minecart tangent, I just want to say I'm surprised by the lack of abandoned minecart style tracks in the underground. Imagine if you stumbled into an abandoned mineshaft and you see a long minecart track turning the corner, so you take a chest cart and decide to ride it around the corner only to see the track is suspended over a beautiful aquifer cave with an exposed geode across the way. The track slopes downwards right over the aquifers and you hear the glowsquids under you chiming happily and spot some ores you'd never have seen if you were just following the mineshaft or avoiding aquifers because you didn't have waterbreathing pots on you. I feel like Minecarts have been a mid tier form of transportation for too long, and the fact you need to lay out individual tracks (that suck your gold and iron supply dry) one block at a time just isn't really worth it when you can just walk at around the same speed down slopes and through caves. Honestly the biggest use anyone has gotten out of minecarts in the last few years are minecart hoppers being able to suck items through solid blocks and weird diagonal piston canons that don't even use tracks to push you at the speed of sound. Boats are better land travel as weird as that sounds. I think replacing the iron in the rails recipe with Copper and having a sort of naturally occurring rail system in some cases would make minecarts truly worth their weight in iron.

  • @zanktondb7919
    @zanktondb7919 Před 2 lety +4

    Nice video, and funny to see you trolling the devs.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +2

      One day the page will be added to the actual Jeb book to troll me back

    • @nocturnaliism
      @nocturnaliism Před 2 lety +1

      @@MinecraftIdeasAcademy and then they make it so that poisonous potatoes are stronger than netherite

  • @Hoodiebud
    @Hoodiebud Před 2 lety +2

    This update changed how I played it drastically. It made me make three giant 9x9 map walls with different scales (1:1, 1:4 and 1:16, though the 1:16 is incomplete) and it's fun flying around the cool terrain, geography and biomes, even though the elytra durability was annoying. It all looks so cool, and the big mountains and new terrain are why!

  • @captain4318
    @captain4318 Před rokem +1

    A Mistborn reference in a Minecraft video? Well, now I am obligated to subscribe.

  • @greybeardmc
    @greybeardmc Před 2 lety +5

    OMG I would LOVE copper pipes (TBH iron pipes would be fine, but us technical non-builders need more uses for copper). It wouldn't take anything from the environment but could pull from an inventory. It could, unlike hoppers, push to the environment, so we wouldn't need dropper circuits to put things in water streams or trash in lava.
    I see two types of pipes, straight and bent, with different crafting recipes (both requiring 6 ingots). Another idea: if a pipe doesn't have an inventory but anything that goes into it goes out with no delay (not sure if this is possible, but bear with me), then maybe it can be moved with a piston, so we could swap a straight pipe with a bent pipe and based on redstone send items in two different directions easily.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +1

      Why would straight and bent require two separate blocks?

    • @greybeardmc
      @greybeardmc Před 2 lety +1

      @@MinecraftIdeasAcademy I suppose it doesn't. I was thinking about ease of placement. But you could divide the face of the block you place it against into 5 sections (like Tweakeroo does) and let that determine which way it's bent, or if you place it in the middle, if it's straight. And there's nothing saying it has to be separate blocks, could be one block with metadata for straight/bent (and simple crafting a "bent" pipe can straighten it and vise versa).

    • @abcrasshadow9341
      @abcrasshadow9341 Před 2 lety

      @@greybeardmc You could simply handle it like minecart tracks with it binding to the next only at the edges otherwise keeping it's rotation. Ofc that would require some reworking as the pipes should function in full 3d.

    • @greybeardmc
      @greybeardmc Před 2 lety +1

      @@abcrasshadow9341 Tracks are such a pain to lay even in just 2d. I shudder to think about how painful it would be in 3d. Also, one feature of pipes is that they can be opened to air.

  • @citizenerased7214
    @citizenerased7214 Před 2 lety +5

    Just got back into MC recently. Honestly, though I love the big new caves, I find they're far too large, far too often. If they were a little bit rarer, smaller, or just deeper underground it'd be alright though. I just miss the complete removal of classic caves only to get massive caverns forming sinkholes everywhere.
    Iron and coal also seem rarer now, and I feel forced to grind a Fortune III pick before all else. Gaining levels for enchanting is still unreasonably grindy, even more so now that I can't find any dungeons.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +1

      Classic caves haven't been entirely removed. Otherwise the caves would stretch on forever

    • @citizenerased7214
      @citizenerased7214 Před 2 lety +4

      @@MinecraftIdeasAcademy Apparently i just had really bad luck with several seeds. My current world has a really nice old style cave ive been exploring.

  • @carrotiesyt
    @carrotiesyt Před 2 lety +2

    Another amazing video by Cameron UwU

  • @xyznihall
    @xyznihall Před 2 lety +1

    great vid as always

  • @Fishysalmon02
    @Fishysalmon02 Před 2 lety +12

    I personally don't like that pointed dripstone uses the cross model, because in my eyes, when something used that model, it was because you could walk through it. It just doesn't feel like a solid object if it's not a blocky model.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +1

      Fair point but a lot of things that use a cross model have bits of transparency in them. Whereas dripstone is solid

    • @Fishysalmon02
      @Fishysalmon02 Před 2 lety +1

      I mean, either way, that's something that can be easily fixed with a resourcepack. You don't even need optifine for that. So it really is just a nitpick on my end

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +1

      I think they would look weirder if they were blocky tbh

    • @Fishysalmon02
      @Fishysalmon02 Před 2 lety +1

      @@MinecraftIdeasAcademy really? Why? There are already blocky blocks (hehe) in the game. Eg: dragon egg, beacon, fences, etc.
      I just thought of this example, but bamboo and sugar cane demonstrate my point about the cross model pretty well. Hell, even just bamboo. It uses the cross model for the leaves at the top, and those don't have a hit box, while the rest of the stalk does. The same applies for the brewing stands

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +1

      Dragon egg is one of a kind, and beacon and fences still have a fairly simple geometry. Plus they're constructed blocks so they can afford to be more specialised

  • @EvilParagon4
    @EvilParagon4 Před 2 lety +19

    The thing about making signs and item frames glow is that they were always going to come to the game for accessibility reasons.
    In a sense, the glow squid is still entirely useless. Glow Ink could literally just be replaced with Glowstone Dust.

    • @catiosis
      @catiosis Před 2 lety +7

      copper couldve just been iron crafted with orange dye, useless.

    • @user-mp8wy8lp4y
      @user-mp8wy8lp4y Před 2 lety +1

      @@catiosis that would make no sense, but I'm assuming that's a joke.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +3

      I'm not sure if that falls under accessibility actually

  • @chuck_muckle
    @chuck_muckle Před 2 lety +1

    I love how the eyes on the creeper in the intro blink

  • @IceFlower22
    @IceFlower22 Před 4 měsíci +1

    15:54 this is such a good counterargument and with an even better *counter-counterargument*.

  • @WOLKsite
    @WOLKsite Před 2 lety +6

    You brought up the Buzzy Bees update video so... There is one thing from that shot missing - Waterfalls. Hehe. They're extremely difficult to impliment, I have not idea how it would be done well, soooo... It's understandable. Oh well.
    Speaking of useless items. I have come to realize that Tropical Fish cannot be fed to cats, and as such, it's kind of an even more useless item than Poisonous Potatoes.

    • @BigMastah79
      @BigMastah79 Před 2 lety +5

      Fishermen can buy Tropical Fish. Thats SOMETHING I guess.

    • @WOLKsite
      @WOLKsite Před 2 lety

      @@BigMastah79 Oh, that's fair enough :P

    • @MarcDoesNotKnow
      @MarcDoesNotKnow Před 2 lety

      tropical fish are aesthetic mobs to me, they're cute and all but mostly useless.

    • @BigMastah79
      @BigMastah79 Před 2 lety +1

      @@MarcDoesNotKnow Yeah that’s kinda the point the original comment was making and the general consensus. They’re good for decoration and Axolotls but the item Tropical Fish is rlly arbitrary outside of Trading.

  • @wortwortwort117
    @wortwortwort117 Před 2 lety +4

    Potential cave biomes could be: Hidden Cove (A underground dark forest esk biome that is devoid of light and has trees Maybe you can find illigers scheming here), The Silverdeep (A biome that spawns silverfish and silverfish infested blocks in mass amounts. Maybe silverfish here pop out of mobs when they are killed not just blocks making it incredibly difficult to mine in but would have rewards), And the Swindleweb Caves (a biome with a large amount of cobwebs and loot of wandering travelers and some kind of new Arthropod mob that doesnt die in one hit making bane of Arthropod AMAZING for the biome)

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety

      I think the cave biomes will need a more unique gimmick than stuff like this

    • @user-mp8wy8lp4y
      @user-mp8wy8lp4y Před 2 lety

      @@MinecraftIdeasAcademy Like what?
      Not trying to be rude just wondering.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety

      Well dripstone and lush caves are both full of completely new stuff

    • @wortwortwort117
      @wortwortwort117 Před 2 lety +1

      @@MinecraftIdeasAcademy Like what exactly? Rn we have Lush caves which is just a grassy (or should i say mossy) cave. Then drip stone which looks like a normal cave but with alot of dripstone (while they have other technical values like more copper in dripstone caves at its core its that) What other gimmick would work that is atleast on par with dripstone caves

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +1

      Not sure but I think the community will be able to come up with some cool stuff. It's just hard now that the bar has been raised

  • @deniedprosperity4144
    @deniedprosperity4144 Před 2 lety

    I could make a living out of your Channel, The effort put into your videos are insane! I'd get lost on Lush Caves for 27 hours cause yeah

  • @YourNeighborNat
    @YourNeighborNat Před 2 lety +1

    That copper pipes idea is quite neat.

  • @darthvaderreviews6926
    @darthvaderreviews6926 Před 2 lety +3

    IMO a good route to go with Copper would be _alternate versions of what Iron can usually make._ Some examples:
    *Funnel* (copper hopper): Similar to a Hopper, but with its item slot capacity reduced to 1, designed for sorting system potential.
    *Pail* (copper bucket): Initially appears to have functionality identical to a regular bucket, but this takes fluids without needing (or removing) source blocks, and does not place a source block when used to pour liquid
    *Sled* (copper minecart/boat): Can be placed anywhere on land, and you can ride it with a low amount of momentum moving across land. However, you're immune to fall damage while inside, and momentum from falling is partially transferred into more speed when you land. If this falls into lava, it can float for about ~10 seconds before melting, but in water it'll just steadily sink.
    *Rough Rail* (copper minecart rail): Provides more friction when travelling across it than regular minecart rails, though not anywhere near as much as unpowered rails. These oxidise over time like copper blocks and keep the regular oxidisation mechanics. More oxidisation = more friction.
    *Copper Buckler* (copper shield): Would most likely come with the oh so far away next combat rework, serving as a low-resistance but faster alternative to regular shields.
    *Depth Gauge* (copper compass): Very simple, just displays a number indicating the Y level wherever it's present. Like the Compass or etc, it goes haywire in alternate dimensions. Tethering it to a Lodestone makes it consider the Lodestone "level 0" so it displays how far above or below you are to it at all times.
    *Copper Door/Hatch* (door and trapdoor respectively): Like a mix between wood and iron; These respond to commands on their "backs", so underneath the Hatch or behind the Door, but in front they work like their Iron equivalents and only respond to redstone signals, not direct player input.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety

      These are some pretty cool ideas, quite original even if they were inspired by stuff made from iron

    • @abcrasshadow9341
      @abcrasshadow9341 Před 2 lety +1

      I love most of these, though I would change the depth guage to be more mechanical instead of numbery just like the compas. It would display a baseline at sea level and move clockwise when moving deeper and counter clockwise when moving upwards if you still want the value you could have it displayed under the pressure guage by simply limiting the needle movement to 3/4 circle with the last fourth being towards the players hand when holding it. You could as you suggested still bind it to a lodestone and that would be the new baseline instead of sea level.

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety

      I would want the depth gauge to be visual and show ore distribution

  • @starrysock
    @starrysock Před 2 lety +16

    I still feel like coal has depreciated in value in 1.18, even though it spawns less. With dripstone lava farms, you can do all your smelting very easily with lava. Then the only reason to mine for coal is for torches, and you really don't need that much, especially if you play with optifine's dynamic lighting.
    I think the main issue with coal is that it's just a boring chore to collect earlygame. It's slow to mine, and only drops 1 piece without fortune, hence why it's so tempting to walk past it. Maybe making it drop more by default would help, like copper. Or it could have a similar miningspeed to netherrack, being very easily instamineable?
    EDIT: Now that I think about it, easily instamineable ores could be great in general. Slowing the player down kinda hurts the "rewarding" feeling you're supposed to get from ores. It makes it really tempting to just ignore and walk by them, which leads to players not having enough of them and having to resort to things like iron farms. Lategame it's also needlessly annoying losing instamine to ores while beacon mining a large area
    Ofc diamond, ancient debris, emerald, etc are rewarding enough on their own, but I feel like this'd really help with iron, gold, coal, and other things people usually skip over

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +6

      I don't tend to use lava buckets as fuel because they're unstackable and smelt over a stack of items which seems like a waste

    • @starrysock
      @starrysock Před 2 lety +6

      @@MinecraftIdeasAcademy If you set up your cauldrons near your furnaces, unstackability isn't a big deal. Easier than mining coal in any event.
      Plus they refill so quickly that wasting a little on only a few items isn't a huge deal.
      The only downside is the iron, but it's a one-time investment, and you only really need a few cauldrons and buckets, not some big afk farm (I use 10 of each and it's been plenty)
      Definitely recommend them, I was sceptical at first too, but not having to mine any coal besides the bare minimum for torches saves a surprising amount of time earlygame

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +7

      Might look into it then. But atm I'm too used to coal lol

    • @Radevirot
      @Radevirot Před 2 lety +3

      @@MinecraftIdeasAcademy You can set up a hopper facing to the back of the furnace with a chest full of lava buckets above, which you refill over time, and another hopper below the furnace (where the smelting result goes) to also lead empty buckets there, and keep some refillable cauldrons close to the furnace. Believe me, you won't be using coal for smelting anymore after seeing how effective and free it is.

    • @Elrog3
      @Elrog3 Před 2 lety

      Uh... babmoo > lava due to being fully automatic. Plus I like raw coal blocks as a building material.

  • @nathanielegan7547
    @nathanielegan7547 Před 2 lety +1

    the mistborn reference literally gave me life

  • @robertfoyle154
    @robertfoyle154 Před 2 lety +1

    Hey, what is the seed for the last worl you were showing off. With the incredibly large lush caves

  • @charles3840
    @charles3840 Před 2 lety +11

    You mentioned confusion as to why technical players play Minecraft instead of other games. As a bit of a techie player, we do, but Minecraft is, hands down, the most flexible tech/automation/base building game out there, even for its lack of tech oriented content.
    Adding on mods (Create has been my favorite in recent years) makes the game even better. The Factorios and Satisfactorys out there are great, but not nearly as flexible or as varied in potential styles as Minecraft. Being able to build completely unrestricted in any dimension is absolutely fantastic. Factorio is limited to 2D and Satisfactory is simply limited by being a 3D/semi-realistic game (I don't think I have seen a 3D game capable of allowing as much variety in building as there is in Minecraft).

    • @MinecraftIdeasAcademy
      @MinecraftIdeasAcademy  Před 2 lety +2

      Nah I wasn't referring to technical players there - after all, you still build. More extrinsically motivated players.

  • @gtheglorious3400
    @gtheglorious3400 Před 2 lety +3

    “Inspired by atium from the Mistborn series” did they actually do that? Is there a source confirming that’s true?
    If so that’s extra rad

  • @swedneck
    @swedneck Před 2 lety +1

    I think it would make sense to let budding amethyst blocks spread while in contact with water, this is not only realistic but also presuming that this prevents crystals from growing on the face in contact with water it gives a nice tradeoff.

  • @ColdGoldLazarus
    @ColdGoldLazarus Před 2 lety +1

    Do you have the seed of that Ice Mountains/Lush Caves world at the end of the video?

  • @tyuk5107
    @tyuk5107 Před 2 lety +20

    The above ground terrain has me feeling very mixed. On one hand you have the cool giant hills but on the other you have terrain torn up by shallow ponds, ugly cave openings, and just over all torn up or odd looking terrain. I even think some hills look bad, as the stone and dirt mix often looks odd or unnatural. It's definitely a step-up but I think we are going to need those biome reworks before this generation looks truly great

    • @staryoshi06
      @staryoshi06 Před 2 lety +4

      I feel like there's now *too much* height. I don't want to be constantly climbing mountains, sometimes a light hill is fine. Also the coastlines feel steep.