HELLBLADE 2- SENUA'S SAGA - FINDING THE HIDDEN FOLK (NO COMMENTARY)

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  • čas přidán 2. 06. 2024
  • HELLBLADE 2- SENUA'S SAGA - FINDING THE HIDDEN FOLK (NO COMMENTARY)
    #hellblade2 #senuassaga #hellbladegameplay
    Hellblade: Senua's Sacrifice is a 2017 action-adventure game developed and published by Ninja Theory. Set in a dark fantasy world inspired by Norse mythology and Celtic culture, the game follows Senua, a Pict warrior who must make her way to Helheim by defeating otherworldly entities and facing their challenges, in order to rescue the soul of her dead lover from the goddess Hela. It was released for PlayStation 4 and Windows in August 2017, Xbox One in April 2018, Nintendo Switch in April 2019, and Xbox Series X/S in August 2021. Hellblade features support for virtual reality, which was added in a 2018 update.
    Self-described as an "independent AAA game", Hellblade: Senua's Sacrifice was created by a team of approximately twenty developers led by writer and director Tameem Antoniades.
    The game blends different gameplay mechanics and concepts like puzzle solving, psychological horror and melee combat. Voice acting is an integral part of the game, while its cutscenes combine motion capture by Melina Juergens, and live action performances by other actors. The game's narrative serves as a metaphor for the character's struggle with psychosis, as Senua, who suffers from the condition but believes it to be a curse, is haunted by an entity known as the "Darkness", voices in her head known as "Furies", and memories from her past. To properly represent psychosis, developers worked closely with neuroscientists, mental health specialists, and people living with the condition.
    Hellblade: Senua's Sacrifice received positive reviews from critics, who praised it as a work of art and applauded its uncommon choice of revolving around psychosis, the quality and uniqueness of its approach of the condition, and its story and main character. Its overall presentation, along with Juergens' performance, was also considered superior in quality to what independent games usually provide, although its gameplay and other elements received some criticism. The game sold over one million units by June 2018. A sequel, Senua's Saga: Hellblade II, was released on 21 May 2024.
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Komentáře • 2

  • @randyftobias
    @randyftobias Před měsícem +1

    The use of perspective in this game reminds me of a game i saw a couple months back where you took pictures to solve puzzles, in which you used perspective to create vistas that you'd be able to enter via the photos. It was very clever, including perspective, time manipulation, and other elements into the puzzles. This game blends similar puzzle solving with combat in an extremely fluid way that it almost feels like a natural approach. Every episode is more impressive than the last.

    • @Gaming4XP
      @Gaming4XP  Před měsícem

      With the first game in this series they built up the tension and storyline in Avery similar way. I have got to say though this game has taken things to whole different level.