Why Super Mario 64 is Terrifying

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  • čas přidán 8. 05. 2024
  • In today's video we go over a classic game with an unnerving side effect. Why is Super Mario 64 so unsettling at times? Let me know what you think in the comments below.
    CREDITS:
    MUSIC:
    “Beta Wet Dry World” - Mario 64: 1995
    “Banshee Boardwalk” - Mario Kart 64
    “Bowser's Cathedral” - Super Mario 64: The Lost Music
    “Wet Dry World Beta” - Super Mario 64: The Lost Music
    “Castle LoFi Remix” - BKnapp
    “Gifts in the sky” - brotad
    “Bowser Road” - Chillboy Beats
    VIDEO CREDIT:
    Gamingspens
    Greenio
    Luxury Station
    Chrono
    BlackJoystick
    Master Nama
    Ending Sequence by Optimus97
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    #supermario64 #everycopyofmario64ispersonalized #creepysupermario64
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Komentáře • 5K

  • @PressStartToContinueYT
    @PressStartToContinueYT  Před 2 lety +1418

    Welcome back to a new video everybody! Do you think Super Mario 64 is unsettling? Let me know in the comments below. Thanks to everyone for the support, it means a lot!

    • @DexysTakumi
      @DexysTakumi Před 2 lety +36

      You said 2401, but wrote 2041

    • @PressStartToContinueYT
      @PressStartToContinueYT  Před 2 lety +50

      Lol thanks. I’m a bit dyslexic

    • @Josuh
      @Josuh Před 2 lety +44

      Growing up it has become creepy in different ways, as a kid i sucked at the game but had lots of fun just hanging outside the castle, however when the boo's start appearing when you collect 15 stars, the fears begin, the boo mansion, hazy mazy cave, shifting lava land even, all these worlds locked in the basement were so creepy lol, i used to abou rolly roger bay at all costs, i hated that eel
      But now i can relate to other people when it comes to the "emptiness" of this game, things feel desolate, fake and even distorted, it's such a bizarre game but i love it

    • @Reidathon
      @Reidathon Před 2 lety +24

      I never noticed it but all of the levels (even bob omb battlefield) felt kinda lonely when played. Mario probably felt kinda put on his own & was probably worried about the others like Luigi or other characters.

    • @yaboijuanito1460
      @yaboijuanito1460 Před 2 lety +7

      @@PressStartToContinueYT i remember playing super mario 64 on my n64 and i went to hazy maze cave and then my parents are asleep also my brother. Next i notice that my parents turn off the lights in my house while i have my room light on. After that i felt scared and i quickly turn off the game and go to sleep. I remember the other time that i was in hazy maze cave and i was going where dorry is at and some reason in the far distance of the game was pitch black and i saw dorry's face and i got scared from so i quickly turn off the game and play another n64 game.

  • @ahkim4u
    @ahkim4u Před 2 lety +7896

    Mario 64 is actually a lot creepier to me now that I’m older , just imagine exploring the castle without music, just walking around a quiet empty castle with everyone stuck inside the walls begging for help, so creepy and unnerving

    • @PressStartToContinueYT
      @PressStartToContinueYT  Před 2 lety +464

      SAME

    • @user-vi4xy1jw7e
      @user-vi4xy1jw7e Před 2 lety +99

      Sounds awesome

    • @Nixkrude79
      @Nixkrude79 Před 2 lety +368

      Don't forget the ghost sitting in the middle of the hallway making noises

    • @ecliptairedux3281
      @ecliptairedux3281 Před 2 lety +223

      Minecraft gave me the same feeling when I was younger but maybe I'm not so scared now because I am alone most of the week at my apartment so I don't find loneliness scary but sometimes rarely I get paranoid lol

    • @D00DM00D
      @D00DM00D Před 2 lety +53

      That's what Mario himself hears...

  • @geraldbrown8482
    @geraldbrown8482 Před 2 lety +4653

    In this episode, Bowser uses psychological torture to get inside mario's head

  • @BAP3221
    @BAP3221 Před rokem +2356

    This episode is a perfect example of what happens when you overthink things

    • @PressStartToContinueYT
      @PressStartToContinueYT  Před rokem +303

      well that's my job!

    • @sayno2lolzisback
      @sayno2lolzisback Před rokem +150

      Yeah bro as a kid I only remember feelings of joy playing SM64. Maybe some fear from the lava and sand levels, and the Bowser cackle, but surely that's normal regardless.

    • @blizzart9191
      @blizzart9191 Před rokem +133

      There's never a real argument made throughout the whole video somehow, just rnd bias and inflated use of the word creepy.

    • @branchy1097
      @branchy1097 Před rokem +3

      Frl

    • @cleardrop4531
      @cleardrop4531 Před rokem +113

      I literally made my kids shut this off. This is flat earth style thinking. I’m sure it’s just in good fun but unless you are an adult thinking back there’s no reason to sit here and let this guy insist one of the brightest, most loved, colorful, cheerful games on the N64 is “terrifying and can bring on sudden deep feelings of loneliness”. What a heap of bologna.

  • @1Din18
    @1Din18 Před rokem +801

    Top 10 Things that Scared Me in SM64:
    10. It
    9. Didn't
    8. Really
    7. Scare
    6. Me
    5. I
    4. Found
    3. It
    2. Peaceful
    1. THE EELS.

    • @austria-hungary7680
      @austria-hungary7680 Před rokem +39

      The older, less detailed models are the scariest version for no reason whatsoever

    • @livedandletdie
      @livedandletdie Před 10 měsíci +5

      EELS... If you want to hear a song which really shows why EELS are scary, search for a video named Eels that's uploaded by mastershake1000 Well the secondary part of the video ain't that important, but the first song.
      Eels Eels Eels Eels Eels Eels Eels up inside you, finding an entrance where they can, eels up inside you, finding an entrance where they can. Boring through your tummy, through your mind, through your anus. EELS! EELS!
      That song is stuck in my head every time I hear the word Eel.

    • @King710.
      @King710. Před 7 měsíci

      @@austria-hungary7680ever play shrek 2 one ps2, the alligators get me every time

    • @austria-hungary7680
      @austria-hungary7680 Před 7 měsíci

      @@King710. I know

    • @rzxd1
      @rzxd1 Před 7 měsíci +1

      The fucking piano man

  • @Pupppeteer
    @Pupppeteer Před 2 lety +2013

    The limitations of the console definitely create an odd sensations when you break it down.

    • @joshshrum2764
      @joshshrum2764 Před 2 lety +89

      Old consoles definitely make things a lot more creepy which is why when Flowey, turns all hyper realistic when he goes into Omega Flowey, it’s just jarring because it’s limitations you thought where in place, but it’s even worse when things are scary in the limitations of that game. Though i must say that Mario 64 box art is creepy uncanny valley.

    • @SPIRE_FAN
      @SPIRE_FAN Před 2 lety +18

      64 was such a great artistic limbo for creators. You either sunk with making excuses for "better hardware", or you worked with what you had to your advantage to create awesome pieces of work ( czcams.com/video/15E98H-9gu0/video.html )

    • @davimag2071
      @davimag2071 Před 2 lety

      @BaBa BaBa NES world?

    • @Adeyum64
      @Adeyum64 Před 2 lety +3

      @@joshshrum2764 OMORI does the same afaik. Cutesy little pixel dream RPG… until you enter real life.

    • @mr.cereal599
      @mr.cereal599 Před 2 lety +11

      It's weirder when you consider other games of the N64 era though. Ocarina of Time and Paper Mario were my childhood N64 games, but they never unnerved me (except for when they wanted to, of course).

  • @brayden6449
    @brayden6449 Před 2 lety +2313

    “This time, it’s personalized.”

    • @tenleesmaindancer1819
      @tenleesmaindancer1819 Před 2 lety +12

      Ok but the username I LOVE IT

    • @carteradams1079
      @carteradams1079 Před 2 lety +30

      Say, this is gonna sound really weird, but hear me out- the castle mirrors the anatomy of princess Peach herself. Also the blue penguins reappear as birds in Odyssey and they're tiny. Mario isn't exactly Mario, he's as Peach banishing Bowser from being an hypnotic influence over her mind, and Peach is certainly in an unconscious yet not dead limbo. But there's no way to explain these things within the game without showing blood, there's a lot of sparkle and glitter that distracts people from thinking. Oh well

    • @XeroDmension
      @XeroDmension Před 2 lety +4

      Mama mia

    • @burger84.
      @burger84. Před 2 lety +5

      Literally every Super Mario 64 Creepypasta:

    • @dietwaffles5907
      @dietwaffles5907 Před 2 lety +1

      King

  • @peblezQ
    @peblezQ Před rokem +811

    As a kid, I deadass believed that Bowser just murdered all the toads in the castle and I thought the ghostly apparitions of the toads you approach were the ghosts helping you save the princess from their fate.

    • @HeroSword_P
      @HeroSword_P Před rokem +42

      Lol me too, it just seemed like the logical explanation to me as a kid

    • @NickMasterMind
      @NickMasterMind Před rokem +22

      yknow i love that thought, new theory idea /pos

    • @scintillam_dei
      @scintillam_dei Před rokem

      deadass.... cringe.

    • @HenryV-gw6bw
      @HenryV-gw6bw Před 11 měsíci +4

      For real there never really there only like apparitions and hes all over the castle like a ghsot or hologram ? Star wars? Hmmm?

    • @anthonyrangel9896
      @anthonyrangel9896 Před 10 měsíci +7

      Oh my God lmao that's awesome

  • @tlh2188
    @tlh2188 Před rokem +532

    As much as I loved this game as a kid, I could never pinpoint why it made me feel sort of sad. This hits the nail on the head. It was Mario, alone, with creepy villains sparsely spread out in barren levels with subdued music and the sense of Bowser watching every move.

    • @scintillam_dei
      @scintillam_dei Před rokem +20

      Me many years ago: "The painting of the evil fire isn't scary.... It's just a flame. It's a childish image."
      Me now: "OH, dayum! That's Satan and more! Because of the reasons I am including in my pending video 'Mario is of the devil' "

    • @DJDustKut
      @DJDustKut Před 6 měsíci +14

      Same. It has this subtle vibe of surreal emptiness that lingers no matter what area of the game you are in. Sunshine and Galaxy doesn't feel anything like 64. Those games feel warmer. There are residents to talk to. 64 just makes me feel paranoid. And what makes it even scarier to me is the game isn't even trying to do it. It just is all these things by nature.

    • @hissipower6733
      @hissipower6733 Před 6 měsíci +3

      I get the same feeling in Minecraft I think it’s the feeling of loneliness and the large open dreamlike atmosphere adds to it

    • @SeanKula
      @SeanKula Před 5 měsíci

      It's pretty Grim dark when you think about it

    • @shizenrisen7351
      @shizenrisen7351 Před 4 měsíci +2

      It's funny tho think how this game is more of a Creepypasta than most

  • @Goolix_Aero
    @Goolix_Aero Před 2 lety +4079

    As a child I believed in the L is Real conspiracy and the idea that Luigi was hiding somewhere in the game made it very spooky

    • @steveluvscows2490
      @steveluvscows2490 Před 2 lety +161

      But didn't they discover Luigi's source code recently?

    • @Goolix_Aero
      @Goolix_Aero Před 2 lety +375

      @@steveluvscows2490 Yes, his assets were found in the gigaleak 24 years and 1 month after the game's release and it still doesn't feel real

    • @12DAMDO
      @12DAMDO Před 2 lety +163

      i wasted hours trying to unlock Luigi

    • @wolfey1579
      @wolfey1579 Před 2 lety +50

      U and everyone else, but I too, fell for it as well

    • @ToraVanguard2004
      @ToraVanguard2004 Před 2 lety +141

      Similarly, I thought Herobrine was hiding somewhere in my Minecraft world as a kid. It was rather unsettling, lmao.

  • @callistomoon461
    @callistomoon461 Před 2 lety +365

    The silence at the start is actually brilliant. It was the first time for many people to experience 3D gaming. The silence made the experience stand out more and made the player focus on the movement.

  • @joefus7124
    @joefus7124 Před rokem +603

    This game terrifies me as a little kid. My Nintendo 64 was in the basement as a kid and every time I died in this game, Bowsers laugh would scare the shit out of me and I would run upstairs. After a few seconds I would walk back down and continue playing lol

    • @diazyoutube420
      @diazyoutube420 Před rokem +10

      😂❤

    • @dannyjamesband
      @dannyjamesband Před rokem +9

      That reminds me of renting 𝘋𝘪𝘴𝘯𝘦𝘺’𝘴 𝘏𝘢𝘭𝘭𝘰𝘸𝘦𝘦𝘯 𝘛𝘳𝘦𝘢𝘵
      and peeking over from behind the sofa the watch Night at Bald Mountain over and over again despite having to close my eyes as the ghostly effects rose from their graves and galloped through the air

    • @Mermaid465
      @Mermaid465 Před rokem +21

      Reminds me of when I used to run away from the bathroom after flushing the toilet 😂

    • @genesis3790
      @genesis3790 Před rokem

      Lmaooo

    • @LGPanthers1
      @LGPanthers1 Před rokem +3

      Nice try Pajeet, come up with a better story next time

  • @m1sfit_l0v3
    @m1sfit_l0v3 Před rokem +100

    You know a game is a classic when even if it's overtly really positive and colourful, there's this very subtle, distant macabre or melancholy quality to it. Makes it way more emotionally complex and life-like without ever needing to obviously make it known. All the legendary old games had it. That element of genuine risk or danger.

    • @SomeYouTubeTraveler
      @SomeYouTubeTraveler Před 5 měsíci +12

      It's the uncanny valley effect of that first jump into 3D. It's the "Oh, this is _real_ now"... except the emptiness shows you subconsciously that it isn't.
      Even a kid playing Super Mario World doesn't look at it and feel like it's a real place they could actually reach out and touch, or somewhere they could explore if they could just teleport through the screen. But with a control stick, and the ability to move _forward_ towards anything you can see and jump to, that illusion of "reality" is created. The push-pull of "is this real" on your subconscious begins.

    • @roddydykes7053
      @roddydykes7053 Před 3 měsíci +1

      Like Ocarina of Time too. Less subtle about it was Majora’s Mask

  • @TheKingsPride
    @TheKingsPride Před 2 lety +1122

    This is very interesting to me, because I’ve been playing this game literally since I could hold a controller. It’s like a big security blanket to me, playing it feels so comfy and warm and safe. The idea that it could be creepy in any way is honestly hard to comprehend. Whenever I boot up this game I feel like I’ve come home, no matter where I am.

    • @KainChrist
      @KainChrist Před 2 lety +95

      Good. The game is great, so do not let these easily-frightened people change your mind.

    • @bowser8817
      @bowser8817 Před 2 lety +71

      i think the guy was just being dramatic for the sake of his thesis (which still doesn't make it work) everything he brought up in the video has for one already been touched on in other videos and memed into oblivion, but it's also stuff that's just not that scary. like do people really find anything in mario 64 terrifying? you could argue that some things could be seen as unnerving to like maybe a child and perhaps that does have some validity but this video says literally nothing new.

    • @BirdLeaf23
      @BirdLeaf23 Před 2 lety +28

      Exactly, the only thing anyone seems to be right about it is wet dry world, its not really creepy but it is kinda odd. He s gotta be lying saying stuff like the bowser face after you die is scary.

    • @zombiemachinery4868
      @zombiemachinery4868 Před 2 lety +5

      I feel the same way when I play Ninja Gaiden III for NES.

    • @christopherenegane5812
      @christopherenegane5812 Před 2 lety +7

      @@BirdLeaf23 I remember playing that level so much, idk why, but it was my favorite

  • @chuckleberry2142
    @chuckleberry2142 Před 2 lety +656

    The uncannily realistic textures in some places are what gets me.

    • @chuckleberry2142
      @chuckleberry2142 Před 2 lety +14

      @Jack and Bt Sandwich I just mean in general. I can't really name a specific one.

    • @theslimegamer5451
      @theslimegamer5451 Před 2 lety +27

      The one that really got me asking questions is wet wet dry world on how the background is a flooded island and I’m wondering how the town got flooded and what town that is and Is it a real tow that actually got sunken in real life

    • @uncroppedsoop
      @uncroppedsoop Před 2 lety +5

      @Jack and Bt Sandwich I think at the least, the first Bowser level's background is an edited image of a forest

    • @ninja_tony
      @ninja_tony Před 2 lety

      @Jack and Bt Sandwich I don't remember where I had seen it at this point because it's been awhile, but I know someone had matched the in game textures with the full size images somehow. I saw most of them on a website that showed the original images that were used, I'm wanting to say the original images were left in the game files but I'm not certain.

    • @MrMisanthrope84
      @MrMisanthrope84 Před 2 lety

      Realistic bricks and rocks I remember. Really weird.

  • @Joe_Karably
    @Joe_Karably Před rokem +76

    I love the notion that the technological limits of the N64 have led to people feeling like these games are creepy when the game designers more than likely never intended to do so. M64, the Zelda series, even Starfox and Goldeneye.

    • @mikau69
      @mikau69 Před 5 měsíci +6

      Sure thing Joe, Majora's Mask was never intended to be creepy.

    • @tpike1296
      @tpike1296 Před 5 měsíci +4

      @@mikau69even OoT felt really eerie at times. Obviously the ReDead and nighttime, but Hyrule Field and really almost every environment always creeped me out even though it felt like home lol

    • @Lunar_Crescentfall
      @Lunar_Crescentfall Před 3 měsíci +1

      ​@@tpike1296 I'm not the only one with that, lol... I couldn't play it properly as a kid because of how eerie it felt to me.

    • @benamisai-kham5892
      @benamisai-kham5892 Před 3 měsíci

      ​@@tpike1296as a kid I refused to play when night cycle hit and would spam the sun song so I could play in the day again since it scared me so bad 😭

    • @angel.flores.5870
      @angel.flores.5870 Před 2 měsíci

      To be fair, Pigma Dengar still looks creepy to me, I never liked how he looked as a zombie-like pig.

  • @gh0stsp1d3r9
    @gh0stsp1d3r9 Před rokem +17

    This guy: “I just feel alone..”
    Lakitu: 👋😀📸

  • @watergirl929
    @watergirl929 Před 2 lety +675

    Wet dry world made me feel scared as a kid because of the town. I felt like the town was empty because everyone probably drowned from flooding.

    • @kirigiri_idk
      @kirigiri_idk Před 2 lety +49

      the water levels in general terrified me as a kid because they just felt so ominous and still they feel the same

    • @watergirl929
      @watergirl929 Před 2 lety +31

      @@kirigiri_idk Very very true. Like the cave with that sign the captain telling you to stay out. Falling rock pillars. Like pirates are secretly watching you or something. At least the eel made me feel not alone

    • @kirigiri_idk
      @kirigiri_idk Před 2 lety +12

      @@watergirl929 yeah the eel especially scared me as a kid

    • @watergirl929
      @watergirl929 Před 2 lety +11

      @@kirigiri_idk I actually always loved the eel for some reason it made me feel so *not alone* in the level 😅 I guess that level felt so lonely because he had like no enemies in it! I loved playing the final level chasing the eel around.

    • @brotbrotsen1100
      @brotbrotsen1100 Před 2 lety +5

      But where are the bodies

  • @Larry
    @Larry Před 2 lety +3103

    Also, the paintings, they're literally all worlds frozen in time. Everyone and thing in that world is forever stuck in a painting prison.

    • @user-ff6in9uj2d
      @user-ff6in9uj2d Před 2 lety +278

      I always thought judging by the game manual and the Nintendo Power guide that the paintings were portals to other worlds.

    • @PressStartToContinueYT
      @PressStartToContinueYT  Před 2 lety +219

      Oh shit you’re right

    • @marthimself
      @marthimself Před 2 lety +38

      Hello you

    • @expurbloxnice4500
      @expurbloxnice4500 Před 2 lety +7

      @@PressStartToContinueYT oh yeah swear again

    • @ptralx3122
      @ptralx3122 Před 2 lety +47

      its just a painting bro.... youre overthinking

  • @zero_skies8404
    @zero_skies8404 Před rokem +60

    when i played it as a child, it didn't freak me out quite as much as it does now, looking back. however, i did always feel kinda odd roaming through all those empty spaces. when i stopped playing, it almost felt as if i had woken up from a strange dream.
    the aspect that adds to that feeling the most, for me, are the endless hallways that got you running towards those huge paintings. the further you'd go, the more they'd move away from you (at one point, you'd even fall, as we could see in your video). most of my nightmares are like that, especially when i was younger. really eerie for a game developed for children!

  • @bajorekjon
    @bajorekjon Před 5 měsíci +20

    I've played the game countless hours since the 90s and it never really creeped me out. The eel, the piano, and the Bowser laugh were the only things that scared me as a child.

  • @kenhollis6197
    @kenhollis6197 Před 2 lety +808

    I was never really afraid of this game, but the "empty" feeling of the castle hub made me feel unnerved. The only thing I really hated was the Boss Bass/Bubba in Tiny-Huge Island. I've always hated underwater enemies in games, especially when they ate me. The skull and crossbones in the secret slide in Tall, Tall Mountain bugged me, too.

    • @scorpionwins6378
      @scorpionwins6378 Před 2 lety +34

      I used to be afraid of the giant eel in Jolly Roger bay. It's size, the way it moved in the water and the wide jaw full of jagged teeth. I couldn't bring myself to take on the objective of getting it to come out of its nesting hole so Mario can retrieve the star from the tail. Later on I realized that the creature follows a set course and doesn't just swim freely about the water, which gave some reassurance that it isn't programmed to target you. Still a creepy encounter for anyone playing the game for the first time.

    • @kenhollis6197
      @kenhollis6197 Před 2 lety +23

      @@scorpionwins6378 The eel did used to startle me when it lunged out. The Mad Piano made me jump, too.

    • @scottchaison1001
      @scottchaison1001 Před rokem

      What are you talking about? The game is great.

    • @kenhollis6197
      @kenhollis6197 Před rokem +8

      @@scottchaison1001 I didn't say it wasn't.

    • @EmeraldEyesEsoteric
      @EmeraldEyesEsoteric Před rokem +1

      I took 10 minutes wandering around the castle at the start and gave up on the game when I was unable to beat the first bomb boss. I hate the controls.

  • @Silverflame_7129
    @Silverflame_7129 Před 2 lety +672

    Maybe this was just me, but as a kid, I always noticed the castle didn't have any of the normal things you'd find in a living space. So like, no kitchen, no bedroom for Peach, etc (which Paper Mario did have which I think is interesting). Maybe that could also be a subconscious reason the castle feels unnerving sometimes, since you just can't find any of the rooms you'd associate with a place people actually live in?

    • @scottchaison1001
      @scottchaison1001 Před rokem +17

      This game is great.

    • @hah6360
      @hah6360 Před rokem +3

      Intresting

    • @handsdowntoo7150
      @handsdowntoo7150 Před rokem +54

      I'm glad I'm not the only kid who noticed that! I was the sort of kid who liked to imagine how the characters lived in their world when I wasn't there, but Peach's castle always felt so weird to me because (like you said) I couldn't imagine anyone actually living there, or how anything in the castle actually worked. It was designed as bizarrely as the mansion in the first Resident Evil game.

    • @RodrigoMera
      @RodrigoMera Před rokem +18

      It reminded me of a playground or my kindergarten. I never thought of the bathroom or kitchen because those are private spaces where kids shouldn't be playing, so I remember thinking "It makes sense!". This game reminded me of how my imagination soared when I was forced to wait for my mom on a wait room or when I escaped a grown up social situation to play alone or just explore the place I was. I even used to imagine repetitive patterns like avoiding stepping on black tiles, or the classic "the floor is lava". All of this is in this game, and that makes it awesome to me.

    • @suirznf265
      @suirznf265 Před rokem +7

      peach actually has a room in 64 lol

  • @Blueyzachary
    @Blueyzachary Před rokem +18

    I still get chills thinking about “It is decreed that one shall pound the pillars”

  • @okayyyyyyyyyyyyyyyyyyyyyyyyyy

    Funny enough, I think a lot of the things you described as creepy are the things that makes this my favorite Mario game. I love the dreamlike atmosphere, the mystery, I think most of the weird faces are cute and charming (I always felt bad for the Whomp’s because they had bandaids on their backs and felt bad for hurting them). I find liminal spaces weirdly calming, and the strange disconnectedness of this entry made it more interesting for me to explore compared to Galaxy and Oddyssey. I think I especially liked the water staged despite the anxiety I’d get from Mario’s health ticking down because I’ve always liked more slow-paced games.
    The only things I really remember being afraid of were: the evil piano, the eel in that one water level, the time limit for being underwater, that electric ball that flies around you as you go up a pole, dying, running out of air underwater, and the platforming areas you’d go through before fighting Bowser. Everything else was a delight even though I was garbage at the game, the feeling of mystery and discovery drawing me in. I was terrified of any ‘real’ horror game/movie, but Mario 64 filled me with nothing but fascination.
    (As a Sidenote, even though I’m still pretty pathetic when it comes to ‘real’ horror, I loved basically every RPGmaker horror game I played during its boom and find things other people find creepy like vintage porcelain dolls pretty and cute. So, y’know, maybe its just me lol.)

  • @grunkleg.3110
    @grunkleg.3110 Před 2 lety +1344

    Question for you: if you've played Mario 64 DS, did you ever feel creeped out, because looking back on it, there were a bunch of creepy things that were even exclusive to this game. A lot of what you said in this video still applies, but version this game also had things like the entirely white room behind the mirror, the lifeless character paintings, and even some of the new levels such as the Goomboss area felt oddly empty lifeless. I think the improved graphics and additional playable characters did a lot to make the game feel less creepy, but there are still a whole bunch of things that add to the weird, dreamlike feeling

    • @PressStartToContinueYT
      @PressStartToContinueYT  Před 2 lety +220

      yeah, the ds version has its fair share of creepiness too. The graininess of the DS adds to it.

    • @tomcatacaphe8657
      @tomcatacaphe8657 Před 2 lety +102

      I've only played the DS version, yup- definetly creepy,

    • @parker-boy98
      @parker-boy98 Před 2 lety +12

      Well it's obviously not real, it's a video game.

    • @parker-boy98
      @parker-boy98 Před 2 lety +34

      @@PressStartToContinueYT Mario: If none of that-a was real, how can I be sure anything is-a real? Is not-a possible, neigh, probable, that my entire existence is the product of my or someone else's imagination?

    • @hyde5213
      @hyde5213 Před 2 lety +32

      @@parker-boy98 Luigi: Hypocrite that-a you are, big bro, for you trust the imagination of-a yourself or another to tell you it is all one's imagination. Will-a you fight? Or will-a you get a game over like a Goomba?

  • @thajocoth
    @thajocoth Před 2 lety +830

    I had no idea that anyone ever thought of Super Mario 64 as creepy and/or scary in any remote way. I certainly never have.

    • @garrysmith5562
      @garrysmith5562 Před rokem +143

      It makes no sense. Its not creepy, terrifying or dreadful at all. People are weird. But then again they gotta make vids for youtube so they just go on about utter nonsense. Then in the comments if course you’ll find the experts that have a masters degree in whatever the video is about.

    • @scottchaison1001
      @scottchaison1001 Před rokem +6

      @@garrysmith5562 You 🧠n't?

    • @scottchaison1001
      @scottchaison1001 Před rokem

      What's bad in it?

    • @CarlosHigg
      @CarlosHigg Před rokem +38

      @@garrysmith5562 Yeah this video looked promising ended up being somehow worse than qanon. conspiracy theories 0 content.

    • @creasingaxis8935
      @creasingaxis8935 Před rokem +7

      you never played wet dry world? or approached that piano? lol

  • @noodlesofrubber
    @noodlesofrubber Před rokem +19

    I never felt like mario 64 was scary, i always focused on the gorgeus music in each level, amazing levels, and fun characters. I always tought of it as an fun platformer.

    • @jpogs6976
      @jpogs6976 Před 2 měsíci

      Dire Dire docks is such a beautiful soundtrack .

  • @cleancountershot3941
    @cleancountershot3941 Před rokem +14

    I don’t remember being scared of it when I was a kid but I do remember not wanting to play it by myself. I think it’s the emptiness of the castle yet things are everywhere

  • @JJJAtHome
    @JJJAtHome Před 2 lety +310

    Honestly every time I played SM64 I always got that disconnected feeling. I remember having fever dreams when I was younger about levels that never existed but seemed so real

    • @NorThenX047
      @NorThenX047 Před 2 lety +31

      i had a reoccuring dream for probably 10 years straight that i would get every few months. it was the level outside after you drain the water. i would just slide endlessly down that gray slope with little platforms and there was always a weird black and white static look and sound like a tv that lost its signal. oddly this dream was connected to a taste. the taste when you are really congested or you choke on some water when swimming. any of these things could trigger the dream and to this day 20+ years later that taste still reminds me of it. i could never grab stsy on a ledge. id always hold on for a second then a faceless person would walk over and peel my fingers off the ledge. id wake up after about 50 platform attempts plunging into the blackness below

    • @aKidNamedBrady
      @aKidNamedBrady Před 2 lety +7

      @@NorThenX047 Crazy how the brain works huh?

    • @norbertruiz5110
      @norbertruiz5110 Před 2 lety +1

      Seriously I would have non stop dreams of this game

    • @Pannenkaka
      @Pannenkaka Před rokem

      Go play B3313

    • @koichikagehira654
      @koichikagehira654 Před rokem +1

      I've had a period when I'd get some relatively uncomfortable dreams around it as well, with alternative versions of levels or even brand new ones. The most mysterious is that although I liked watching content related to this game, this isn't one from my childhood. I got to play the DS version, yet never had a dream of it. Only the original 64 version

  • @___8241
    @___8241 Před 2 lety +787

    Even the castle theme "inside the castle walls" gives me an empty, sad feeling of isolation. I always thought I was just overthinking it as a kid but 64 really is an almost empty-feeling game. Good video.

    • @ovaiggy
      @ovaiggy Před 2 lety +57

      While walking around the castle searching for levels or hidden stars I never really thought about how creepy the castle theme is. I think the first time I noticed that was when I had to go to the toilet in the middle of the night. Hearing the faint sound of the castle theme coming from my room while walking back to it without any lights on made me feel very uncomfortable. When I finally came back to my room the feeling didn't go away. Instead I became very conscious about the castle theme and how empty the castle is. Entering any level made me feel a little better with the exception of Wet-Dry World.

    • @olds86307
      @olds86307 Před 2 lety +13

      weirdly when i play on console, it's slightly louder and lower pitch, not joking btw

    • @roddydykes7053
      @roddydykes7053 Před 2 lety +27

      Yeah the game suffers a bit of the “uncanny valley” syndrome in some ways, Banjo-Kazooie and Rareware games in general always had a much more organic, lively feel to them that made them feel less lonely

    • @charlesf.7947
      @charlesf.7947 Před 2 lety +5

      yep, for sure, it sounds like noise is echoing thru the halls, emphasizing the emptiness, and the ambiguity of what's around the corner.

    • @BloopersINCjr
      @BloopersINCjr Před 2 lety +2

      The only thing that ever gave me slight chills was the looping steps song everything else seems normal to me…
      (Also how do y’all get to feel these emotions?)

  • @spinoking9168
    @spinoking9168 Před rokem +85

    Never felt any of this. I think the creepy pasta is a huge stretch and you gotta do some huge mental gymnastics to find the game creepy. I always found the game fun and comforting.

    • @user-yr4yh2sx7g
      @user-yr4yh2sx7g Před 9 měsíci +7

      I hear ya. Although falling off a platform into the void or endless sky always creeped me out. Although that creeped me out in any game that had that lol

    • @spinoking9168
      @spinoking9168 Před 9 měsíci +9

      @@user-yr4yh2sx7g funny enough I never felt like that. Always had fun and thought it was cool to get outside the map for games. Only game the creeped me out was gmod playing big maps in solo, stuff like that. Probably because those maps aren’t meant to be for lots of players so playing solo feeling unsettling and lonely.

    • @Singmen64
      @Singmen64 Před 6 měsíci

      You probably skipped the Piano in Boo Hoos Mansion

    • @bigmeaty9000
      @bigmeaty9000 Před 6 měsíci +1

      yeah same, peeps are just jumpy

    • @chrisnunn8703
      @chrisnunn8703 Před 6 měsíci +1

      Yeah lol I don’t get this at all

  • @juiceloose100
    @juiceloose100 Před 5 měsíci +9

    I definitely always felt a strange feeling when seeing this game for the first time. Like you're living out a dream that you can't wake up from and someone's watching..

  • @ethandement3921
    @ethandement3921 Před rokem +890

    I find it dreamlike instead of creepy.

    • @NeoGeo2006
      @NeoGeo2006 Před rokem +12

      It reminds of a Cartoon from the 60s

    • @funtimes8296
      @funtimes8296 Před rokem +23

      Same, except for that eel

    • @samwize28
      @samwize28 Před rokem +8

      The more I think about it, and as a novice lucid dreamer, the more ‘dreamlike’ is a perfect description for it

    • @AbsoluteAbsurd
      @AbsoluteAbsurd Před rokem

      yes

    • @luis-sophus-8227
      @luis-sophus-8227 Před rokem

      It is literally that

  • @BBoiiLite
    @BBoiiLite Před 2 lety +492

    The scariest thing for was just when you first walk into Peach’s castle and the suspenseful music and Bowser starts laughing. Other than that nothing scared me.

    • @scottchaison1001
      @scottchaison1001 Před rokem +1

      What are you talking about?

    • @smiles_per_gallon
      @smiles_per_gallon Před rokem

      You psychopath!

    • @snowypixa
      @snowypixa Před rokem +13

      @@scottchaison1001 when you start up a new save and go into the castle for the first time...

    • @f.ence.
      @f.ence. Před rokem +17

      Couldn't agree more. When I was a kid I was always terrified when I started a new game to enter the castle for this reason alone.

    • @Odaniboi
      @Odaniboi Před rokem +2

      Same! I would turn the sound off when that part came up 😂

  • @freedomfighter8883
    @freedomfighter8883 Před rokem +37

    I actually had legit nightmares about some of the maps from super mario 64 or dreams where bowser was literally chasing you around the castle.

    • @elpretty
      @elpretty Před rokem +5

      me 2 and i never played through the hole game because it never felt right xD maybe i was too easily scared but im glad i was not the only one

  • @damnitsracoomer
    @damnitsracoomer Před rokem +7

    this game creeps me out the same way that Minecraft did when I played that game without music.. a game you’ve always played with comforting music is suddenly quiet so you feel alone and sometimes have that liminal space feeling

  • @TheUntypicalGerman
    @TheUntypicalGerman Před 2 lety +854

    children: "This game is so much fun"
    Adults: "This game is a psychological torture"

    • @calebdonaldson8770
      @calebdonaldson8770 Před 2 lety +7

      @Logia SD Exactly. Define "adult".

    • @layceelay5382
      @layceelay5382 Před 2 lety +21

      Kidult: I always kinda thought it was both fun and psychologically bizarre

    • @calebdonaldson8770
      @calebdonaldson8770 Před 2 lety +2

      @Logia SD And by that age, your benchmark for what is considered "psychological torture" should be a lot higher than Mario 64!

    • @gatoslokosforever
      @gatoslokosforever Před 2 lety +17

      this guy it's trying too hard, yes, because yes while outside peach's castle it was lonely and with no music, it was like the first HD audio game we heard. hearing the birds so realistic, not a midi sound, was amazing enough then..

    • @scottchaison1001
      @scottchaison1001 Před rokem +2

      @@calebdonaldson8770 Don't say stupid things. Respect Mario 64.

  • @regurgitationstation960
    @regurgitationstation960 Před 2 lety +349

    The most unsettling thing for me now is the room with the painting for Tiny-Huge Island. Something about how detailed the goombas are and the size of the painting gives me the heebie-jeebies.

    • @user-pb4hh1jk3f
      @user-pb4hh1jk3f Před 2 lety +43

      Walking to the big painting can be very unsettling.

    • @wilbur5639
      @wilbur5639 Před 2 lety +8

      SAME

    • @zitherq5761
      @zitherq5761 Před 2 lety +8

      Lol when I see that painting I think of small goomba and his dad lol.
      Dad: Did you hear Koopa the Quick had his toe fall off?
      Son: what noo
      Dad: He called a toe truck to fix it.
      Son: awwww daaaad! you're the funniest! :D

    • @SonicMaster519
      @SonicMaster519 Před 2 lety +5

      @@zitherq5761 That is adorable.

    • @torychurchmusic
      @torychurchmusic Před 2 lety +1

      YES it’s that room and the entirety of wet dry world that make me feel some type of way…

  • @zlodevil426
    @zlodevil426 Před 7 měsíci +11

    If you think SM64 is creepy, you’re like Spongebob and Patrick on that image where they ride the children’s rollercoaster and get scared af

  • @trolleyracingmaster7075
    @trolleyracingmaster7075 Před 7 měsíci +4

    Terminally online people when a game has empty rooms 😰

  • @tamayako2000
    @tamayako2000 Před 2 lety +410

    I never thought the "it's just not the same" feeling applied only to Mario 64. I got that feeling playing any copy of a game that wasn't mine. Because you know it's not yours, it doesn't feel the same. You played the game your way, you got to know it your way, so when you play a different copy, that personal connection isn't there.
    The copy isn't personalized, but the experience is. But even so, this "creepypasta" is one of my favorites.

    • @PressStartToContinueYT
      @PressStartToContinueYT  Před 2 lety +27

      Agreed!

    • @Chronz
      @Chronz Před 2 lety +9

      I never got that feeling with games unless they had custom settings. Mario 64 is different in that regard

    • @mherweg
      @mherweg Před 2 lety +1

      I agree with this. I think as more and more games started getting saveable progress, playing someone else's copy, and therefore their save, would definitely be a different experience.
      Like a copy of SMB1 doesn't matter, you pick up any copy of that game and just play it from the beginning like always. But a game like Mario 64, you play someone's copy and god only knows what they're up to, what stars they got that maybe you didn't and vice-versa.

  • @user-wf4mq5lt7i
    @user-wf4mq5lt7i Před rokem +1195

    Mario 64 gives me the same vibes as when I search for "liminal spaces" on the internet. Something seems kinda off yet fascinating. Moreover, no matter how much I love Odyssey or Galaxy, Mario 64 will always have a special place in my memories, a truly nostalgic and charming game.

    • @OldSkoolLover1996
      @OldSkoolLover1996 Před rokem +24

      Indeed, much of the interior is just liminal spaces!

    • @tylerwaugaman3662
      @tylerwaugaman3662 Před rokem +13

      True Tho. There's just a mysterious aura to the game

    • @littlepeachbunny9564
      @littlepeachbunny9564 Před rokem +16

      That's the way I felt about it, the noises and stuff where just off and the feeling of being alone but I always wanted to explore more

    • @Firelordcujo07
      @Firelordcujo07 Před rokem +8

      No sunshine :/ the disrespect

    • @subarunatsuki4481
      @subarunatsuki4481 Před rokem +1

      @@Firelordcujo07 Elitist detected 😂

  • @reggietjahjadi2722
    @reggietjahjadi2722 Před rokem +7

    You know what i totally understand why you mentioned empty feeling when playing this game. This game was a blast when i was a kid, played it everyday and i remember i dreamed about sm64 and i was actually stuck in that "empty" world. Really disturbing

  • @Thereheeis
    @Thereheeis Před rokem +17

    This game felt more wholesome to me than a lot of 64 games, though he is alone in a large castle, a lot of the music was really uplifting and calming the only part that was kinda scary to me as a kid was Boo’s mansion

    • @Thereheeis
      @Thereheeis Před rokem +3

      Honestly I take that back 😭 I can’t forget about the eel from jolly rogers bay and the going on the slide, but other than that mario made me happy 😃

    • @ruily276
      @ruily276 Před 5 měsíci +1

      @@Thereheeis The eel, Boo's mansion and the endless starecase always creeped me out as a kid no matter how wholesome the rest of the game was.

  • @MegaHarv
    @MegaHarv Před 2 lety +426

    Oh my lord, 11 year old me, was not a fan of the Mad Piano. I didn't get 120 Stars in the game until years later because I didn't want to deal with it, and even then Big Boo's Haunt was the last place I tackled with strategy guide in tow. Nintendo must have realized what they did with the piano as it hasn't returned outside of a Mario Party 2 cameo as far as I'm aware.
    A more recent thing I found out about that's creepy to me, is how before beating Bob-Omb Battlefield for the first time, there is a gutter at the bottom of the mountain where 2 big cannonballs are rolling around, but after you beat King Bob-Omb, when you go back to Bob-Omb Battlefield for the rest of the stars, that same gutter now has 3 big cannonballs rolling around. Am I to infer that Mario killed King Bom-Omb, and now his lifeless corpse is rolling around at the bottom of the mountain? WTF Nintendo.

    • @joshshrum2764
      @joshshrum2764 Před 2 lety +29

      Big Boo’s Haunt, in general is way to disturbing for a kids game.

    • @PressStartToContinueYT
      @PressStartToContinueYT  Před 2 lety +46

      Yeah that was pretty messed up

    • @kenhollis6197
      @kenhollis6197 Před 2 lety +8

      @@joshshrum2764 Pft, wussy.

    • @vonicon8526
      @vonicon8526 Před 2 lety +18

      No. That 3rd Ball Thing was simply to increase the difficulty from the first star to the second Star a bit.

    • @thefatplumberman6135
      @thefatplumberman6135 Před 2 lety +13

      For some reason, I wasn't scared of the piano, I honestly thought it was kinda cool.

  • @Josh23761
    @Josh23761 Před 2 lety +60

    The game is a deep fever dream. I think Mario has eaten so many Mushrooms that he no longer exists in reality so instead he exists in a trippy, liminal and warped reality where everything is smiling even the stuff that wants to hurt you.

  • @calebennetts5797
    @calebennetts5797 Před 9 měsíci +9

    This game gave me nothing but feelings of peace and wonder as a child where all that emptiness was filled with your imagination. And even now as an adult its just a nostalgia joyride taking me back to simpler times

    • @gamer_1250ptylk
      @gamer_1250ptylk Před měsícem

      Agreed
      Never felt like was scary, not even in the level of the haunted house,just fun playing, only on zelda had some scary stuff but nothing too serious

  • @nahreallytho6583
    @nahreallytho6583 Před rokem +71

    This game never felt creepy ! It was great. Looking back, it might seem barren out of it's frame of reference but this was the peak of immersion at the time

    • @genericgorilla
      @genericgorilla Před rokem +8

      you really weren't offput by the peach portrait shifting into a bowser portrait before dropping you into a bowser level? the boo that suddenly appears in the basement after collecting like 20 stars? the eel at the bottom of the sea that does the most damage at that point in the game? the fucking butterfiles that can spontaneously transform into giant explosive iron balls that follow you around and explode? the giant indestructible cheep cheep that can fucking swallow you whole? the infinite staircase? bowser's taunt about your "friends being stuck inside the walls" of the castle? like they had to know, all that stuff was on purpose.

    • @alexcole9
      @alexcole9 Před rokem +16

      @@genericgorilla If any of that bothered you or this game in general you have issues you need to work on.

    • @Kain128
      @Kain128 Před 6 měsíci +6

      @@genericgorilla That's literally only scary if you're like 6 years old. Halloween decorations are scarier than all of those.

    • @xlixity
      @xlixity Před 5 měsíci +1

      @@genericgorilla
      - No, I was impressed that the technology to see a painting shift from one image to another was possible. The sheer fact we were in a 3D space was just so awesome.
      - The boo appearing meant that there was something to explore and do. Boos are also the cutest ghosts ever. It's like finding Casper creepy.
      - The eel being creepy is incredibly subjective. It's no scarier than a "Boo!" Halloween sticker and even then it only feels creepy because of HD screens and resolutions stretching out a low-res texture.
      - Everything else you said indicates a real lack of strength, on a medically ill level. Because if a cheep-cheep causes you panic, you're probably scared of your own shadow. And it's not as if Cheep-Cheeps didn't try to swallow Mario since SMB3. Were you mortally scared of that classic as well?

    • @mikau69
      @mikau69 Před 5 měsíci

      @@genericgorilla the evil piano!

  • @grand_wasabi5669
    @grand_wasabi5669 Před 2 lety +172

    What you said about being inside the castle being familiar yet unnerving reminds me of a reoccurring dream/nightmare I have. I’m at home alone most of the time, it usually starts out familiar until I open a door or turn a corner that leads to a hall, stairways, or rooms I have never seen before or if I have, they are pulled from other places I have been before. Nothing bad typically happens, but it’s still very unusual being somewhere familiar and unfamiliar at the same time.

    • @PressStartToContinueYT
      @PressStartToContinueYT  Před 2 lety +20

      omg, I've had a similar dream too. like I know where I am and I don't at the same time

    • @MikeL-gt2wz
      @MikeL-gt2wz Před 2 lety +9

      I've had dreams like that all my life. But the most reoccuring ones I get are being in a dark basement, playing an unfamiliar version of doom 2 where everything is unnaturally more terrifying. The line between game and reality gets blurred, and I'm either living in it, or I get this feeling that a Revenant is about to come out of the monitor. And every time I think "shit, it's actually real this time". Sounds are legit terrifying and I can replay them for a long time in my head after I've woken up.
      I am 36 now, and played the shit out of that game back when it was new. Clearly enough to incur lasting damage.

    • @prowthegamer
      @prowthegamer Před 2 lety

      Fr it’s so weird

    • @Jsims111
      @Jsims111 Před 2 lety +1

      All my dreams have something wrong with the floor plan of my house. I rarely notice until after I wake up.

  • @soldirix2666
    @soldirix2666 Před rokem +612

    I found the locked doors in the castle to be scary when I was a kid, because they would make the scary bowser noise. I would try to stay as far away from them as possible until I got the key.

    • @camronbrowning2783
      @camronbrowning2783 Před rokem +28

      I thought I was the only one 😂

    • @lanceplaxton6967
      @lanceplaxton6967 Před rokem +11

      That noise still sends shivers down my spine when I hear it today.

    • @bathbomb67410
      @bathbomb67410 Před rokem +2

      literally me 😭

    • @therockcims4166
      @therockcims4166 Před rokem +1

      Lol

    • @qk1050
      @qk1050 Před rokem +16

      I always thought that bowser laughing was himself mocking/taunting you for not being able to get in

  • @FloRiLLAZ
    @FloRiLLAZ Před rokem +6

    In my case, the creepy feeling while playing SM 64 came years later. And for marios death-animations, i was rather fascinated how believable mario got back then.
    The game where i was creeped out right at the beginning, was Banjo Kazooie. I had nightmares of this game, but i think it was because of the new sensations i had to get used to. But its not a surprise that we felt like this. The change from 2D to 3D games was such a big impact, where we as kids weren't prepared for. xD

  • @Polygarden
    @Polygarden Před rokem +8

    I had the same feeling, but I also loved it the way it is. It felt more like a dream to me. The music in Mario 64 was also very dream-like and when you walked through the castle the sound effects were always exaggerated with this strong reverb. It probably added to this feeling.

  • @MrCrono2
    @MrCrono2 Před 2 lety +360

    The Bowser painting for me. Even at my age now I still think its pretty creepy. I wish the personalization tapes were still popular

    • @PressStartToContinueYT
      @PressStartToContinueYT  Před 2 lety +25

      That’s a good point

    • @trvsvp5734
      @trvsvp5734 Před 2 lety +27

      The bowser paintings legitimately scarred me as a kid, it always seemed like it was starting directly into my eyes

    • @ello-olle
      @ello-olle Před 2 lety +33

      As a kid, the simple bowser laugh when entering the castle was enough to scare the hell out of me

    • @j6ger
      @j6ger Před 2 lety +6

      Thank god im not the only one who thought this when they were younger

    • @DASHFULplays
      @DASHFULplays Před 2 lety +12

      @@ello-olle that sound before he laughed was an instant no for me back then

  • @FossilBox
    @FossilBox Před 2 lety +292

    For the same reasons you mention how it can be creepy, I found it wondrous, mysterious, and peaceful. But certainly ethereal. A dreamlike place. Its bathic atmosphere implies something meaningful, but any such meaning is ambiguous and unknown. Ethereal, but not scary to me. It was a quiet place filled with deep places and mysterious things, away from the clutter of life.

    • @davimag2071
      @davimag2071 Před 2 lety +15

      That's a great comment! I totally agree with you about the dreamlike appealing that this game has and I see 2 reasons for it:
      1- The Liminal Space aesthetic that this game has
      2- The weirdness and lack of logic and consistance thar everything seems to have. There's no clear objective, no real allies or friends, even the themes are strange, you enter through paintings to fantastical and mysterious worlds that sometimes makes you wonder about it (Wet Dry World and its abandoned underwater city) but you never get an answear.

    • @salvatronprime9882
      @salvatronprime9882 Před 2 lety +1

      Yes, exactly! Very well put

    • @Legend64Project
      @Legend64Project Před 2 lety +8

      What a beautiful comment.

    • @unclegardener
      @unclegardener Před 2 lety +2

      If it’s quiet and away from the clutter of life, it’s fine but it’s also empty, and as you said, mysterious.
      I’m quiet but I’d always like to have people around me because being alone is just surreal. It gives off the illusion of nothingness.

    • @TheRedCap30
      @TheRedCap30 Před 2 lety +9

      SM64's abstract nature is one of my favorite things about it.

  • @megalon84
    @megalon84 Před rokem +41

    The game was insanely popular among all us kids in elementary and middle school, and literally none of us were scared or unsettled. This weird narrative is built upon on very recent memes that have gotten carried away. At best you could argue some of the visuals look a little garish in HD, but certainly not back then when played on a CRT. The game was very warm, bright, colorful and overall pleasant. Even Big Boo's Haunt is mostly silly spooky (in a little kid's halloween party sort of way) than actually terrifying.

    • @JoryStultz1234
      @JoryStultz1234 Před 7 měsíci +8

      For many, it's not about the color tone or music, it's about the feelings wandering the castle alone can evoke in areas that have liminal qualities. It doesn't give this effect to everyone, but to many it does. Minecraft has this same phenomenon for many. Horror can have less to do with the visual aesthetics and more to do with the lack of information left to the imagination and dreamlike spaces that can evoke that feeling of dread in a lot of people. Not everyone, but a good subset.

    • @xlixity
      @xlixity Před 5 měsíci

      @@JoryStultz1234 I still don't buy that, because those liminal qualities if present would've affected somebody, anybody, back then. But they didn't.
      You're not going to find anyone tell you they were creeped out by that. Maybe the piano in _Big Boos Haunt_ or the painting for _Lethal Lava Land,_ and that's only if you're a little kid.
      This liminal dread is a very recent phenomena caused by people who explicitly delve into creepypasta/SPC type content.
      Same with old multiplayer maps in Valve games; new players exploring these maps offline for the 1st time report that "liminal space" feeling, yet in the 00s I knew kids who's whole idea of fun was downloading multiplayer maps off sites like FPSBanana and just exploring them; seeing the work the mapper put into designing his custom map.
      You're only going to find this liminal space fear if you go out and look for it. It's not there naturally.

    • @JoryStultz1234
      @JoryStultz1234 Před 5 měsíci +5

      ​@@xlixity​ You are speaking for yourself only. I have always found the game to feel off in a dreamy way and that makes some people feel strange. You don't have to buy anything for someone to have a different opinion than you, just humility.

    • @Kaldrin
      @Kaldrin Před 5 měsíci +6

      This game actively gave me nightmares as a child, I don't think this is all bullshit.

    • @SomeYouTubeTraveler
      @SomeYouTubeTraveler Před 5 měsíci +4

      ​@@xlixity "those liminal qualities if present would've affected somebody, anybody, back then. But they didn't."
      Bruh, you're not the main character. People have been talking about this for decades, increasingly so as they grew up and found the words to describe it. I felt lots of joy exploring this game as a kid, but also had many moments of unexplained paranoia and dread in the empty spaces that I didn't feel again til I played games like Slender years later.
      Regardless of whether you and your friends were the ultimate gigachads you describe, SM64 had a haunting effect on me and many others sometimes in between our much more frequent moments of enjoyment. It's not like we got so scared we stopped playing; obviously we didn't, cause we all remember the whole game. The human mind and the wide matrix in which it processes and interprets what it experiences is more complex than you give it credit for.

  • @RadicalBear
    @RadicalBear Před 4 měsíci +3

    This is actually crazy that Miyamoto's games are tied to his experiences as a child. Did he have a strange dream? Or was it something dark??

  • @CODA96
    @CODA96 Před rokem +343

    Glad that you mentioned the endless falling being weird. Ever had an adrenaline rush from falling in a videogame? Also the graphics are a huge point to me. GTA San Andreas was also fairly spooky to me, due to the render distance, fog and unclear textures.

    • @StevedaveTodd
      @StevedaveTodd Před rokem +12

      Playing resident evil 7 on the ps vr. There is a stage near the end and you are on a ship it think. and you jump down an elevator shaft. i could feel my stomach do the woooaaaaah thing on that. Crazy how your brain makes stuff seem more real. Skyrim vr, if i play standing up and the character is running and stops. My body actually does tip forward a bit. Doesnt do it if im sitting down.

    • @roflBeck
      @roflBeck Před rokem +1

      @@StevedaveTodd Ah yes, artificial movement in VR can be wild. I think that's in part what I like about Boneworks. It's a great VR shooter, too. It lets you freely run, climb, jump, grab enemies even. It has a pretty high terminal velocity, jumping from high places and sticking the landing feels wild!

    • @raw_dah
      @raw_dah Před rokem +3

      I used to search for Bigfoot after watching CZcamsrs uploading as if the game has bigfoot.

    • @EmeraldEyesEsoteric
      @EmeraldEyesEsoteric Před rokem +1

      I guess what it really comes down to is that I'm not looking for an epic experience with Mario games. Replace it with Link and exploring is fun again.

    • @EmeraldEyesEsoteric
      @EmeraldEyesEsoteric Před rokem +1

      Mind you I enjoy and and have beaten Mario 1-3, world, and I'm like Mario maker. 3D Mario just doesn't work for me.

  • @julianbell9161
    @julianbell9161 Před rokem +507

    I recently replayed Mario 64 for the first time in many many years. I honestly just don’t find it creepy. At no point in my entire play through did I feel even remotely creeped out. I find the over world very comforting. The silence and the birds chirping outside, followed by the music inside, it’s very calming and serene. Nothing creepy in the slightest to me.

    • @CosmicHarmony58
      @CosmicHarmony58 Před rokem +7

      Cry about it kid

    • @im.weasel
      @im.weasel Před rokem +169

      @@CosmicHarmony58 Sounds like you're crying. Did you get spooked by the game little buddy. Poor muffin. You'll be alight.

    • @sebotte
      @sebotte Před rokem +49

      @@CosmicHarmony58 said the baby

    • @BlazingKhioneus
      @BlazingKhioneus Před rokem +28

      Honestly, same! It never felt empty to me either. Granted, most of my time playing it was in a loud daycare, but even when I played alone, the birds singing and waterfall flowing were a pleasant soundscape, then the warm inviting music of the castle always felt so. Wet-dry world in my mind was mostly invaded by the elevator hurry thing and the stupid catapult mice and the chuck ya.

    • @rizzoli7
      @rizzoli7 Před rokem +18

      @@CosmicHarmony58 snowflake, getting creeped out by a game lmao

  • @tardigrade9733
    @tardigrade9733 Před rokem +10

    Super Metroid was my childhood creepy game. It really makes you feel like a helpless human in a hopeless and completely isolated milieu. In later games, other characters were added (imo) to the game’s detriment, at least in so far as maintaining its original creep factor. If an hour and a half long 16-bit sprite based video game from the 90s can give you nightmares, you know something was done right by that dev team

    • @DreMurrz
      @DreMurrz Před rokem +2

      Ngl mortal kombat waz mine... Only wen reptile would jump scare on screen in between matches & I'd quickly shut my super NES off & put in street fighter turbo, I thought my game waz possessed until I read about it in a gaming magazine after I had traded it 4 donkey Kong country which I didn't regret but wen I got older I borrowed it byke from who I traded it 2 & kicked azz w/ every character from begin 2 end w/ da reptile jump scares makin me mad 4 holding up my progress especially after a loss so I'd take it out on da next opponent. 😂😭

    • @SolidBren
      @SolidBren Před rokem

      Super Metroid definitely freaked me out back then and still makes me uncomfortable to this day. Really great game! It was as atmospherically creepy as a 16-bit game could be. Unsettling music, sound design, and monsters. Earthbound is up there too. I’ve also seen a bit of Clock Tower and Dark Seed being really freaky too, but maybe those games are considered 32-bit?

  • @snowchum
    @snowchum Před rokem +12

    Oh god I’m so glad I didn’t have any of these thoughts as a kid. Never looked at it creepy for being lonely or anything. I just enjoyed the music, the game itself and looked at the game realistically being “just a game”. I only feared drowning because I didn’t wanna do it again and the quick sand because quick sand irl is scary in general.

    • @normanclatcher
      @normanclatcher Před rokem +1

      The water levels were safer to me for the ability to regenerate health. Those sudden death out-of-bounds drops are worse.

  • @razor2571
    @razor2571 Před rokem +159

    When I was a kid, the DS version of SM64 terrified me because of the hidden level inside that haunted mansion where you'd fight King Boo to unlock Luigi. You spend most of the level listening to King Boo's laugh to know which door (of a possible 4) to go through, because going through the wrong door takes you back to the start of the level. That laugh, paired with the merry-go-round music at the very start of the level, always terrified me. I never beat the level until I got a new copy of the game a few years ago

    • @AbsoluteAbsurd
      @AbsoluteAbsurd Před rokem +3

      OMG i love the DS version.. and yea that level spooked me too xD

    • @sirspookybones1118
      @sirspookybones1118 Před rokem +1

      I liked that level when I was younger. Actually, I liked all the character unlock levels.

    • @MarreNysman
      @MarreNysman Před 6 měsíci +1

      Same here

    • @nolancho
      @nolancho Před 5 měsíci

      Lol dumb

  • @hieroglyph1947
    @hieroglyph1947 Před 2 lety +242

    The thing that always made me feel uncomfortable while playing Super Mario 64 was the suffocating, almost claustrophobic atmosphere. While you have a lot of platforms and areas to explore, the stages feel like they are very limited, like they're inside a small box and you're trying your best to escape it. I wouldn't say I'm claustrophobic, but I hate the feeling when I have to be in a tight space. This game made me feel this way. It was one of my favourite games as a kid, but it made feel physically and mentally ill when I played it for long periods of time. It still does to this day and I'm 27. It's a really weird and uncomfortable feeling that it's really hard to describe.

    • @snowflakeowl1762
      @snowflakeowl1762 Před 2 lety +24

      I think this game might be why I have casadastraphobia (fear of falling upwards into the sky, its a real phobia, look it up) due to the sky boxes being infinite sky textures without any other detail, whenever Mario fell off any floating surface and there was nothing to land on gave me so much discomfort, it felt like he was going to fall forever.
      Even as a child I vividly remember that lying on the grass to see clouds made me feel like I was going to be pulled by the sky off the ground. To this day, this discomfort has not ceased.

    • @HeavyRaiden
      @HeavyRaiden Před 2 lety +6

      @@snowflakeowl1762 That's pretty creepy, and i actually thought about this when i was a kid, like, just randomly being thrown into the sky without something to land at a high speed, it's very frighting actually. But at least there's no way that could happen to you in real life, interesting nonetheless.

    • @5T3LTH
      @5T3LTH Před 2 lety +3

      @@snowflakeowl1762 I have dreams in which it is impossible to stay on the ground and it is a desperate fight to find things to stay anchored to the earth. Seemingly relates to this game as well

    • @how8955
      @how8955 Před 2 lety +2

      @@5T3LTH you should go rock climbing

    • @comicrandomness3289
      @comicrandomness3289 Před 2 lety +1

      I found so many glitches on tony hawks underground to get out of the map because so many games make me feel as if it's trying to keep me inside the map. But i wasn't scared. I just did my best to escape.

  • @mr.bonez3150
    @mr.bonez3150 Před 2 měsíci +1

    "This game has a sense of lonliness"
    Toad, the pink bo bombs, koopa troop "are we a joke to you"

  • @sanslh9979
    @sanslh9979 Před 21 dnem +7

    g-gulp i pissed myself watching this

  • @moonwalkerr87
    @moonwalkerr87 Před rokem +500

    Never felt that Mario 64 was a horror game. I liked how quiet it was outside. Very peaceful.

    • @ColoradoStreaming
      @ColoradoStreaming Před rokem +40

      I agree, Mario 64 was a fun platform game. Ocarina of Time on the other hand...

    • @9erik1
      @9erik1 Před rokem +55

      Yeah this video just seems like a retroactive justification of creepypasta vibes, Mario 64 was just a fun game

    • @strangekitchenappliances2314
      @strangekitchenappliances2314 Před rokem +6

      Yeah it’s one of those things where in retrospect I can understand how someone COULD feel that way but neither I nor none of my siblings were scared of it as kids

    • @axrye800
      @axrye800 Před rokem +17

      Fr
      I really did try to suspend disbelieve for this one but this guy kept saying stuff like "Dont you find it creepy how outside was quiet?"
      Like dude, not really lmaooo

    • @tr3vk4m
      @tr3vk4m Před rokem

      Yup. Not at all scary. This is just dumb.

  • @reputablehype
    @reputablehype Před rokem +133

    I was 13 when I first played it and it blew my mind at the time. I think another reason for the emptiness in the game was to not overwhelm kids in a 3D environment. In retrospect it looks somewhere between a dev sandbox and a finished game. If you look back at the first Super Mario Bros, it had that same lonely feeling in certain stages. Super Mario Bros 3 is really where they were able to make it feel like a living and breathing environment.

    • @streetcarstv5088
      @streetcarstv5088 Před rokem +1

      Dev sandbox id disagree it’s very well polished no glitches or bugs while you are playing,
      it wasn’t comprised by limitations rather simply made because limitations finally allowed it to be, ive payed $100 for lesser gaming experiences

    • @guineapig0983
      @guineapig0983 Před rokem +3

      @@streetcarstv5088 Bruh the game is full of glitches wtf are you talking about?

  • @jetswim3327
    @jetswim3327 Před 9 měsíci +2

    I usually don't believe or dive deep into myths/creepypastas/legends but one myths of the Wet Dry World having a negative emotional aura hit me hard when I first played super Mario 64. I don't know what it was about WDW but whenever I played SM64 I always wanted to avoid the level. The eerily empty and claustrophobic level made me feel weird. At first I thought It was only me that felt this but later I stumbled upon this video and many others and saw about this topic which surprised me, knowing more people had experienced the same thing I did.

  • @CubingEncoded
    @CubingEncoded Před rokem +2

    This was honestly an awesome watch! Amazing work

  • @dingus_maximus
    @dingus_maximus Před 2 lety +324

    Glover always gave me the impression that everyone seemed to get from SM64. Especially the hub area in the beginning of the game.
    Still an N64 game weirdly enough. I guess the outdated tech really does contribute a lot to the uncanny feeling.

    • @Josuh
      @Josuh Před 2 lety +22

      Glover's levels were nightmare fuel for me as a kid, the claustrophobic tutorial cave, the devastated hub world, the never ending pits in the sky level...
      Then there's Rocket: Robot on Wheels, oh boy, that game is something else, the first world (a circus world) has these creepy clowns that mimic your moves and your abilities, i just can't explain why they're so terrifying to me, you feel like they're gonna kill you in an instant lol
      The N64 was an awesome console, but a creepy one at that

    • @dingus_maximus
      @dingus_maximus Před 2 lety +8

      @@Josuh Took the words right out of my mouth, honestly. Somehow I forgot about the circus level, so thanks for me reminding me of that. Lol

    • @thomashardin911
      @thomashardin911 Před 2 lety +4

      I love that game! The first castle scene is fun and exciting! 😉⚡️

    • @Ad-im1ne
      @Ad-im1ne Před 2 lety +14

      Oh god, yeah. Glover was some super creepy shit, with its depressing, isolated world and dreamlike levels which were literally all floating above an abyss or endless sky. The overworld slowly being restored didn’t alleviate those vibes either, as it was still devoid of NPCs or evidence of outside civilization. It just felt haunted, even if I knew that wasn’t the intent. Eventually, playing Glover gave me nightmares, and I had to stop playing lmaooo
      What a time to be a kid.

    • @cedricappleby2006
      @cedricappleby2006 Před 2 lety +12

      Glover was *weird.* To this day I have no idea why the initial hub area was full of Silent Hill fog and deformed geometry. As a child, I was convinced that something bad was going to happen if I stayed in the overworld for too long, so I was always too afraid to explore it.

  • @joshbryan2261
    @joshbryan2261 Před 2 lety +246

    I've played 64 and 64 ds, and I feel like the ds version is the more unsettling of the two. Maybe it was the fact that it was a game that I could, and did, play through the night in bed. The Bowser silhouette when you die seems more sinister, and for a while I was convinced that the face would look creepier the more lives you lost. Big Boo's Haunt is downright creepy, especially the level where you unlock Luigi. I didnt want to go through the door where King Boos laugh was the loudest. Why would I go closer toward something that scared the pants off me? The fact that Bowser was able to capture Mario, Luigi, and Wario on top of Peach. Where does the fourth door in the rec room go? Why does the game pointedly tell me that I cant hear anything behind it, instead of being noninteractable or heck, not even being there in the first place? All in all, 64 has its unsettling moments, but 64 ds outright terrified me at times.

    • @PressStartToContinueYT
      @PressStartToContinueYT  Před 2 lety +40

      yeah I've never thought about the DS version being creepier, but you've made some good points. That and the grainier appearance of the DS adds into that too!

    • @joshbryan2261
      @joshbryan2261 Před 2 lety +15

      @@PressStartToContinueYT By the way, I really liked the sub topic of the enemy textures. I really like to compare Whomps Fortress and Throwback Galaxy in Super Mario Galaxy 2, which is just a recreation of WF. While I never necessarily got any negative vibes while playing the stage in 64, I get a much happier feeling when I play it in Galaxy 2, and I think its partly because of the enemy's design, which are more in line with the modern designs we see today. If I remember correctly, theres also more pink Bobombs to talk to, which may also make it feel less isolated.

    • @moosesues8887
      @moosesues8887 Před 2 lety +1

      @@joshbryan2261 bruh galaxy 2 scary as fuck

    • @Cluadiusmaximus
      @Cluadiusmaximus Před 2 lety +1

      Still trying to figure out the white door

    • @ProfJamie20
      @ProfJamie20 Před 2 lety +10

      I agree! But also, the white door is a secret star where if you catch all the white rabbits that randomly spawn around, you get 8 keys and can go in and get a star. Although, even creepier, if you re enter the room after collecting the star, you just hear boos laughing and your character exits with a scared “mama mia” or something along those lines…

  • @youtubeman2001
    @youtubeman2001 Před 7 měsíci +1

    The game feels very surreal so that gives it a slight creepy factor

  • @Leon--Kennedy
    @Leon--Kennedy Před rokem +4

    Imagine finding a fucking Mario game creepy

  • @julietaorliacq3295
    @julietaorliacq3295 Před 2 lety +81

    The lack of characters is also because of limitations. The same happens with the paintings: They were forced to exagerate poses and expressions or camera angles for those pictures because they needed the resultant low resolution image to be clearly readable (theatre actors do the same so you can see them from far away)
    Think it like this: Mario64 was the first game of its kind, so no one was sure about anything and they tried to do their best. All that creepyness and weird sensations you get are because we live in a natural 3d space. Being this a recreation, it feels familiar to your mind, but little details like the lack of characters and sound, weird colours or confusing low resolution backgrounds, itch in the dephs of your brain: Your logica tells you everything is ok, but natural survival instinct claims there’s something enterely wrong there, and that traduces into one simple thought mechanic: possible danger = fear.
    There’s nothing wrong with poor Mario’s basic 3D world. Its just your mind being tricky and intelligent.

    • @PressStartToContinueYT
      @PressStartToContinueYT  Před 2 lety +13

      great comments, thanks for watching!

    • @Tempe401
      @Tempe401 Před rokem +5

      Good commment

    • @ws6778
      @ws6778 Před rokem +4

      You nailed it, I was gonna comment about that uncanny valley feeling.

  • @switchnx
    @switchnx Před rokem +221

    Apparently the canonical reason Peach’s castle is so empty is because she has two. One where all of her furniture is, and another for all of her artwork.

    • @Just_Ants
      @Just_Ants Před rokem +16

      Well that’d make a lot of sense

    • @garsrandom4358
      @garsrandom4358 Před rokem +12

      SM64DS: Am i a Joke to you?

    • @WeirdEdz
      @WeirdEdz Před rokem

      @@garsrandom4358 y

    • @Sayuku_P
      @Sayuku_P Před rokem +4

      ​@@WeirdEdz Because the ds version features her bedroom, her game room, with lots of furniture, etc..etc..But she could totally have bedrooms in both castle so it doesn't make it totally unimaginable

  • @RudysGarage
    @RudysGarage Před rokem +17

    I grew up with SM64 and played it many times over the years and never once felt creeped out while playing it. I’m sure there’s things I found creepy that others wouldn’t. What I think is most interesting is how everyone experiences things a little differently.

    • @TheKianaRoe
      @TheKianaRoe Před rokem

      Same!

    • @FRElHEIT
      @FRElHEIT Před rokem +4

      The only thing I found scary/creepy about this game was the koopa that wants to race you. Don't know why tbh.

  • @abdielradames
    @abdielradames Před měsícem

    “Feels like there is a dark underlying secret to everything” nailed it perfectly

  • @diegojames8678
    @diegojames8678 Před 2 lety +338

    I’ve just felt people love scaring themselves and try too hard to make this game creepy. It’s one of the greatest games of all time and in all of my years I never felt it was scary.

  • @doomeddoomer2896
    @doomeddoomer2896 Před 2 lety +71

    Never thought of it from this perspective, but you put into words something I had vague feelings about from the game but could never really point out...

  • @Helljumper91
    @Helljumper91 Před rokem +5

    This game came out when I was 6, and the only thing that I remember creeping me out was the endless staircase. Loved that game growing up and still do.

  • @kelso3546
    @kelso3546 Před 4 měsíci +2

    The carnival music got me terrified

  • @JTread2003
    @JTread2003 Před 2 lety +211

    This reminded me of how when I was little, I had a CRT TV in my room with the N64 hooked up to it, and I remember sometimes at night as I laid in bed I would stare at the screen in fear because for some reason I had this looming feeling that the screen would turn on by itself, I thought either a game would start up, or just something random would come on. I had this feeling that if I looked away it would turn on, maybe with the image of Mario drowning or something. I haven't thought about this in years and forgot about it but somehow this video made me remember it. Really unsettling even now when I think about it. I had a lot of these weird fears as a kid

    • @Theragtagna
      @Theragtagna Před 2 lety +19

      You're Not Alone in That. I Had A Fear Of My TV Randomly Jumpscaring Me When I Was About 5. idk why.

    • @wingedangel1674
      @wingedangel1674 Před 2 lety +8

      Omg I had this fear too !!!!! Even in the 90s when a TV channel had technical difficulties and they would put a screen up I always thought I was gonna get jumpscared 😅

    • @roberthoddinott9160
      @roberthoddinott9160 Před 2 lety +4

      Dam. This did bring back some weird memories. I used to stare into the static when tv would go off for the night. There was something awful happening and I couldn't process it. I also remember the tv turning on randomly on in the middle of the night, but I almost always blacked out and couldn't remember it the next day. I have maybe two or three memories I've unrepressed do to ...questionable substances. Thinking about those memories puts me in a feedback loop. I get a glimpse of what they said, then my mind empties, and I have the feeling I can recall so I think again, reexperience, and end up in the same place. It's mentally and physically taxing so I give up trying to remember, and am just left with questions

    • @zachb4561
      @zachb4561 Před 2 lety +10

      CRTs are just so creepy in general. The constant visual 'hum' and appearance of activity even when they are off is super unsettling. As a kid I had one in my room, and the light from the street lamp outside would bounce off the curved glass and it was so weird to watch. It never really felt fully turned off, and I always felt like it would turn on or something would reach out of it as a kid.

    • @yasd8493
      @yasd8493 Před 2 lety

      Some of these tvs really turned on at random with seemingly no input ime.

  • @TrU3KIRa1128
    @TrU3KIRa1128 Před 2 lety +216

    This game IMMEDIATELY scared the living shit out of me as a kid. From hearing that creepy music to bowser’s laugh when u walk up to a door u cant open yet, to a boo randomly appearing in the back castle hall. Not to mention how eerie peach and bowser’s portraits around the castle looked. Nightmares for DAYYYYYS LOL

    • @user-kz3zc9nn3y
      @user-kz3zc9nn3y Před 2 lety +11

      Damn someone understands me

    • @fbi_weegee
      @fbi_weegee Před 2 lety +14

      The Music when he laughs is a HUGE no no in my book.

    • @user-wz1nf9qo3r
      @user-wz1nf9qo3r Před 2 lety +10

      Nah the frikin water maps gave me the creeps as a kid I literally couldn't play them alone. Cause you'd have to dive deep in that water . Fuckin aye

    • @user-wz1nf9qo3r
      @user-wz1nf9qo3r Před 2 lety +1

      @@dinaramadani1671something About being alone in this watermaps lmao I bet this game fucked me up more than I can comprehend lol

    • @moneymakinmitch8130
      @moneymakinmitch8130 Před 2 lety +1

      The bowser laugh at the unopened door is the reason I couldn’t progress in the game as a kid

  • @sunndara
    @sunndara Před 11 měsíci

    interesting perspective, never experienced the game that way as a kid. honestly just went along with it and explored this tiny universe (like most kids i suppose). but you sure have a point with titles like sunshine being more colorful and "accompanied" with characters you can interact with. also kudos for pointing out liminal space, i knew such sensation exists but never knew what it's called. the more i know! good video also, first time i'm watching your content and it was enteraining

  • @artysalt
    @artysalt Před rokem +33

    - It's creepy if you think about it.
    - Nope. It's not.
    -...or am I reading too far into things?
    - Yep. You're reading too far into things.
    It's just a colorful game from 1996 bro.

    • @jeffm2586
      @jeffm2586 Před 11 měsíci +12

      I bet you are fun at parties.

    • @artysalt
      @artysalt Před 11 měsíci +1

      @@jeffm2586 oh yeah, absolutely xD

    • @JATorigin
      @JATorigin Před 11 měsíci +7

      Bro is in denial

    • @ebygz4755
      @ebygz4755 Před 10 měsíci +4

      Nah dude, out of all the games I played this is the only one I couldn't finish bc of how uncomfortable it made

    • @artysalt
      @artysalt Před 10 měsíci

      @@ebygz4755 Were you a child when you played it?

  • @Ad-im1ne
    @Ad-im1ne Před 2 lety +53

    Does anyone else remember seeing the promotional renderings found in the instruction book or in strategy guides? The one of metal Mario (you know, THE metal Mario render) still gets me today - it’s clearly meant to be Hazy Maze Cave, yet that exact area isn’t anywhere in the stage. It’s almost like an official reimagining, or cut content.
    It’s all so funny, because Miyamoto stated in an interview he didn’t want SM64 to feel dangerous per se, but merely “mysterious”. That’s why so many characters aren’t hostile, and why there’s not many obstacle course moments throughout the game.
    If only the original creators could see what they’ve done to our childhoods, ha.

  • @dunnkids7263
    @dunnkids7263 Před 2 lety +77

    mario 64 always felt like it was missing something to me as a kid, even when playing the DS port with all the bonus characters and multiplayer modes. going back to the n64 version only amplifies that feeling

  • @bryanfahey3144
    @bryanfahey3144 Před rokem +4

    I think we all know why there was a limited amount of enemies in each level - the hardware. Big boos mansion was one of the creepiest Mario moments for me, and I can see some of the thoughts - such as the underwater death animation or the backyard area with all the boos - but majority of the other levels were not creepy to me.

  • @otaviosantosdealbuquerque

    Thanks for this video. I never understood why I got the worst chills as soon as I entered the castle or when I didn’t have enough stars to open that big doors and warning came in. Great video, thank you!

  • @anarchisedlute3463
    @anarchisedlute3463 Před 2 lety +69

    Starting from when I young, and even to this day, I sometimes have dreams of completely made up environments and levels inside SM64. One was a huge, descending spiral staircase with no end. One was this overgrown swamp area in the Tick Tock Clock place for some reason. One was this foggy, medieval abandoned village with water fountains everywhere. Some were just, completely surreal and fragmented setpieces with no rhyme or purpose. They have always unsettled me, but like you said, they also always gave me this kind of, nostalgic and wistful feeling whenever I think back to them.
    That's why fanmade levels from SM64 ROMhacks have always been so surreal to me to the point where I get genuinely uneasy trying to watch any playthroughs of them, and why the custom levels displayed in Greenio's Personalised Copy ARG affected me so badly because they looked and felt *real*, like, another universe where the 64DD was a success and SM64 got its expansion to include more stuff.
    Made me think back to my dreams. Of visions of things that could have occured in another reality, separate from ours. Psychological anomalies that feel so real, and yet aren't.
    Man, liminal spaces fucked me up bad.

    • @RedSpade37
      @RedSpade37 Před 2 lety +8

      See, this is the detail that gets me the most: So many people have had dreams about this game. I used to have full-blown nightmares about this game, with monsters that weren't in the game, levels that were surrealistic and impossible to actually complete, and music that the game doesn't have.
      So many of us have had dreams about this game, and yet, I haven't heard too many people talking about having dreams about other games. Not that they aren't, of course, but that's just what I have noticed.
      What is it about this game specifically that causes us to dream about it more than other games?

    • @phillipe4742
      @phillipe4742 Před rokem

      Not reading all dat

  • @DanceObsessed8
    @DanceObsessed8 Před 2 lety +110

    That Peach painting turning into Bowser as you run down a long, dark hallway scared the absolute shit out of me as a kid, and still does now… 🥴🥴

    • @HowToDrinkWater101
      @HowToDrinkWater101 Před rokem +2

      How?

    • @Mentallysanechickenbeing64
      @Mentallysanechickenbeing64 Před rokem +4

      I remember that

    • @SuicidalOrphan
      @SuicidalOrphan Před rokem +2

      Oh no, the picture of peach turned into bowser. The madness. Stick to playing a leapfrog or something more your speed, might die from fright playing rated E Games

    • @alyssaangel1094
      @alyssaangel1094 Před rokem

      omg lol yess that is soo unsettling and anxiety inducing, trippy scary

    • @cardfreak0560
      @cardfreak0560 Před rokem +4

      @@SuicidalOrphan I've played dead space countless times and never felt in panic. I've played resi7 countless times as well and only got frightened once. But I think lavender town's song is unsettling and can't listen to it for long. Let people be different, edgelord.

  • @lotuslife3239
    @lotuslife3239 Před rokem +19

    This game was made to be fun, peaceful, creepy, haunting, full, empty, loud, and quiet all at the same time. While you are in one realm of the game whether it be a simple room of the castle or a painting, the rest of the map is completely blank. Nothing happens in another room that you can't hear or see, but the weirdness of the whole place and how different everything seems to feel in various parts of the game makes you just want to play more until you get the poor princess out of this God forsaken place. I had multiple dreams of being in a place like this, where it all felt fake and the walls were wet, felt like I needed to find something or help someone but was way too creeped out to do it cause I always felt something was watching me. Whoever created this game simply knew what they were doing, idk if they were human or not, but they created this masterpiece for people who have crazy imaginations

  • @ericbrown2336
    @ericbrown2336 Před rokem +4

    Never thought it was scary, for us that was pretty much grown or grown when it came out was shocked by its technical achievements. It seemed kinda sandboxy and upbeat. You must have been real young when it came out.

    • @transcendentsacredcourage
      @transcendentsacredcourage Před 3 měsíci +1

      I was really young when Super Mario 64 was released, yet I never found this game creepy. Quite the opposite; it enamored me with the Mario universe even more.

  • @KHStephen26
    @KHStephen26 Před rokem +137

    I will never forget when me and my siblings first saw the giant Boo in the hallway leading to the courtyard. The fact that it wasn't there before freaked us all out and we ran into our room and hid under the blankets 😂

    • @theknockoutladysaint23
      @theknockoutladysaint23 Před rokem +1

      I think I cried a little. And was terrified of going to the basement for a while. Whenever I had to I would run as quick as possible and tried not to look in boo's direction.

    • @sevay
      @sevay Před rokem

      😭

    • @hinglemccringleberry9389
      @hinglemccringleberry9389 Před rokem +5

      I couldn't play that damn haunted house level.
      The music was scary as hell.
      That piano jumpscare.
      And that damn carousel music

  • @rasmusleddyr
    @rasmusleddyr Před 2 lety +160

    5:54
    By definition, Peaches castle is actually the *most* liminal space in the game.
    Liminal space definition: In architecture, liminal spaces are defined as "the physical spaces between one destination and the next." Common examples of such spaces include hallways, airports, and streets.
    The castle is the space between every level, and by definition is a liminal space.

    • @bathroomshy
      @bathroomshy Před 2 lety +3

      yea that part annoyed me, he has no idea what a liminal space actually is

    • @alexwalzem7527
      @alexwalzem7527 Před 2 lety +2

      And it could be that liminal spaces like these mentioned, scare people so much because they don't generally exist in nature, being that nature is fractal and spaces in nature seamlessly compliment one another.

    • @Persun_McPersonson
      @Persun_McPersonson Před 2 lety

      @@bathroomshy
      A lot about the way he explains things annoys me. The script he's reading from feels very half-baked the whole way through.

  • @tinyghostdoodle6230
    @tinyghostdoodle6230 Před rokem +6

    The cheery fun music and energetic movement of Mario make the game feel very happy and alive to me. The only moments I think it's creepy is when the music is taken out, then the eerieness of the empty places and limited graphics really sets in.

    • @tinyghostdoodle6230
      @tinyghostdoodle6230 Před rokem +2

      Maybe it also has to do with the fact I hadn't ever played it as a kid, only recently, and I see a lot of people with the argument of how nostalgia and distant memories make it creepier, wich is a very real point. I feel that when I play other games from my childhood, like single player Minecraft with the music on. When I was little I loved spending hours in an empty world, creating stuff listening to Minecraft's soundtrack, now I find it unnerving. I guess it's kinda the same thing.

  • @bulb9970
    @bulb9970 Před rokem +3

    *Scene of SpongeBob and Patrick on the mini roller coaster*

  • @MyPhobo
    @MyPhobo Před rokem +5

    A great man once said: "So long gay Bowser." Really makes you think.

  • @kellyrocheleau4660
    @kellyrocheleau4660 Před rokem +184

    The emptiness of the beginning outside of Peach's castle has always been slightly unnerving for me. You really did describe it perfectly.

  • @aqple
    @aqple Před 18 dny +5

    sm64 "horror" gotta be my least favorite genre of video